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      1 /*	$NetBSD: svga3d_devcaps.h,v 1.3 2021/12/18 23:45:45 riastradh Exp $	*/
      2 
      3 /* SPDX-License-Identifier: GPL-2.0 OR MIT */
      4 /**********************************************************
      5  * Copyright 1998-2015 VMware, Inc.
      6  *
      7  * Permission is hereby granted, free of charge, to any person
      8  * obtaining a copy of this software and associated documentation
      9  * files (the "Software"), to deal in the Software without
     10  * restriction, including without limitation the rights to use, copy,
     11  * modify, merge, publish, distribute, sublicense, and/or sell copies
     12  * of the Software, and to permit persons to whom the Software is
     13  * furnished to do so, subject to the following conditions:
     14  *
     15  * The above copyright notice and this permission notice shall be
     16  * included in all copies or substantial portions of the Software.
     17  *
     18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
     19  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
     21  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
     22  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
     23  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
     24  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
     25  * SOFTWARE.
     26  *
     27  **********************************************************/
     28 
     29 /*
     30  * svga3d_devcaps.h --
     31  *
     32  *       SVGA 3d caps definitions
     33  */
     34 
     35 #ifndef _SVGA3D_DEVCAPS_H_
     36 #define _SVGA3D_DEVCAPS_H_
     37 
     38 #define INCLUDE_ALLOW_MODULE
     39 #define INCLUDE_ALLOW_USERLEVEL
     40 #define INCLUDE_ALLOW_VMCORE
     41 
     42 #include "includeCheck.h"
     43 
     44 /*
     45  * 3D Hardware Version
     46  *
     47  *   The hardware version is stored in the SVGA_FIFO_3D_HWVERSION fifo
     48  *   register.   Is set by the host and read by the guest.  This lets
     49  *   us make new guest drivers which are backwards-compatible with old
     50  *   SVGA hardware revisions.  It does not let us support old guest
     51  *   drivers.  Good enough for now.
     52  *
     53  */
     54 
     55 #define SVGA3D_MAKE_HWVERSION(major, minor)      (((major) << 16) | ((minor) & 0xFF))
     56 #define SVGA3D_MAJOR_HWVERSION(version)          ((version) >> 16)
     57 #define SVGA3D_MINOR_HWVERSION(version)          ((version) & 0xFF)
     58 
     59 typedef enum {
     60    SVGA3D_HWVERSION_WS5_RC1   = SVGA3D_MAKE_HWVERSION(0, 1),
     61    SVGA3D_HWVERSION_WS5_RC2   = SVGA3D_MAKE_HWVERSION(0, 2),
     62    SVGA3D_HWVERSION_WS51_RC1  = SVGA3D_MAKE_HWVERSION(0, 3),
     63    SVGA3D_HWVERSION_WS6_B1    = SVGA3D_MAKE_HWVERSION(1, 1),
     64    SVGA3D_HWVERSION_FUSION_11 = SVGA3D_MAKE_HWVERSION(1, 4),
     65    SVGA3D_HWVERSION_WS65_B1   = SVGA3D_MAKE_HWVERSION(2, 0),
     66    SVGA3D_HWVERSION_WS8_B1    = SVGA3D_MAKE_HWVERSION(2, 1),
     67    SVGA3D_HWVERSION_CURRENT   = SVGA3D_HWVERSION_WS8_B1,
     68 } SVGA3dHardwareVersion;
     69 
     70 /*
     71  * DevCap indexes.
     72  */
     73 
     74 typedef enum {
     75    SVGA3D_DEVCAP_INVALID                           = ((uint32)-1),
     76    SVGA3D_DEVCAP_3D                                = 0,
     77    SVGA3D_DEVCAP_MAX_LIGHTS                        = 1,
     78 
     79    /*
     80     * SVGA3D_DEVCAP_MAX_TEXTURES reflects the maximum number of
     81     * fixed-function texture units available. Each of these units
     82     * work in both FFP and Shader modes, and they support texture
     83     * transforms and texture coordinates. The host may have additional
     84     * texture image units that are only usable with shaders.
     85     */
     86    SVGA3D_DEVCAP_MAX_TEXTURES                      = 2,
     87    SVGA3D_DEVCAP_MAX_CLIP_PLANES                   = 3,
     88    SVGA3D_DEVCAP_VERTEX_SHADER_VERSION             = 4,
     89    SVGA3D_DEVCAP_VERTEX_SHADER                     = 5,
     90    SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION           = 6,
     91    SVGA3D_DEVCAP_FRAGMENT_SHADER                   = 7,
     92    SVGA3D_DEVCAP_MAX_RENDER_TARGETS                = 8,
     93    SVGA3D_DEVCAP_S23E8_TEXTURES                    = 9,
     94    SVGA3D_DEVCAP_S10E5_TEXTURES                    = 10,
     95    SVGA3D_DEVCAP_MAX_FIXED_VERTEXBLEND             = 11,
     96    SVGA3D_DEVCAP_D16_BUFFER_FORMAT                 = 12,
     97    SVGA3D_DEVCAP_D24S8_BUFFER_FORMAT               = 13,
     98    SVGA3D_DEVCAP_D24X8_BUFFER_FORMAT               = 14,
     99    SVGA3D_DEVCAP_QUERY_TYPES                       = 15,
    100    SVGA3D_DEVCAP_TEXTURE_GRADIENT_SAMPLING         = 16,
    101    SVGA3D_DEVCAP_MAX_POINT_SIZE                    = 17,
    102    SVGA3D_DEVCAP_MAX_SHADER_TEXTURES               = 18,
    103    SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH                 = 19,
    104    SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT                = 20,
    105    SVGA3D_DEVCAP_MAX_VOLUME_EXTENT                 = 21,
    106    SVGA3D_DEVCAP_MAX_TEXTURE_REPEAT                = 22,
    107    SVGA3D_DEVCAP_MAX_TEXTURE_ASPECT_RATIO          = 23,
    108    SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY            = 24,
    109    SVGA3D_DEVCAP_MAX_PRIMITIVE_COUNT               = 25,
    110    SVGA3D_DEVCAP_MAX_VERTEX_INDEX                  = 26,
    111    SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS    = 27,
    112    SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS  = 28,
    113    SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS           = 29,
    114    SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS         = 30,
    115    SVGA3D_DEVCAP_TEXTURE_OPS                       = 31,
    116    SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8               = 32,
    117    SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8               = 33,
    118    SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10            = 34,
    119    SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5               = 35,
    120    SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5               = 36,
    121    SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4               = 37,
    122    SVGA3D_DEVCAP_SURFACEFMT_R5G6B5                 = 38,
    123    SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE16            = 39,
    124    SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8_ALPHA8      = 40,
    125    SVGA3D_DEVCAP_SURFACEFMT_ALPHA8                 = 41,
    126    SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8             = 42,
    127    SVGA3D_DEVCAP_SURFACEFMT_Z_D16                  = 43,
    128    SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8                = 44,
    129    SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8                = 45,
    130    SVGA3D_DEVCAP_SURFACEFMT_DXT1                   = 46,
    131    SVGA3D_DEVCAP_SURFACEFMT_DXT2                   = 47,
    132    SVGA3D_DEVCAP_SURFACEFMT_DXT3                   = 48,
    133    SVGA3D_DEVCAP_SURFACEFMT_DXT4                   = 49,
    134    SVGA3D_DEVCAP_SURFACEFMT_DXT5                   = 50,
    135    SVGA3D_DEVCAP_SURFACEFMT_BUMPX8L8V8U8           = 51,
    136    SVGA3D_DEVCAP_SURFACEFMT_A2W10V10U10            = 52,
    137    SVGA3D_DEVCAP_SURFACEFMT_BUMPU8V8               = 53,
    138    SVGA3D_DEVCAP_SURFACEFMT_Q8W8V8U8               = 54,
    139    SVGA3D_DEVCAP_SURFACEFMT_CxV8U8                 = 55,
    140    SVGA3D_DEVCAP_SURFACEFMT_R_S10E5                = 56,
    141    SVGA3D_DEVCAP_SURFACEFMT_R_S23E8                = 57,
    142    SVGA3D_DEVCAP_SURFACEFMT_RG_S10E5               = 58,
    143    SVGA3D_DEVCAP_SURFACEFMT_RG_S23E8               = 59,
    144    SVGA3D_DEVCAP_SURFACEFMT_ARGB_S10E5             = 60,
    145    SVGA3D_DEVCAP_SURFACEFMT_ARGB_S23E8             = 61,
    146 
    147    /*
    148     * There is a hole in our devcap definitions for
    149     * historical reasons.
    150     *
    151     * Define a constant just for completeness.
    152     */
    153    SVGA3D_DEVCAP_MISSING62                         = 62,
    154 
    155    SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEXTURES        = 63,
    156 
    157    /*
    158     * Note that MAX_SIMULTANEOUS_RENDER_TARGETS is a maximum count of color
    159     * render targets.  This does not include the depth or stencil targets.
    160     */
    161    SVGA3D_DEVCAP_MAX_SIMULTANEOUS_RENDER_TARGETS   = 64,
    162 
    163    SVGA3D_DEVCAP_SURFACEFMT_V16U16                 = 65,
    164    SVGA3D_DEVCAP_SURFACEFMT_G16R16                 = 66,
    165    SVGA3D_DEVCAP_SURFACEFMT_A16B16G16R16           = 67,
    166    SVGA3D_DEVCAP_SURFACEFMT_UYVY                   = 68,
    167    SVGA3D_DEVCAP_SURFACEFMT_YUY2                   = 69,
    168    SVGA3D_DEVCAP_MULTISAMPLE_NONMASKABLESAMPLES    = 70,
    169    SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES       = 71,
    170    SVGA3D_DEVCAP_ALPHATOCOVERAGE                   = 72,
    171    SVGA3D_DEVCAP_SUPERSAMPLE                       = 73,
    172    SVGA3D_DEVCAP_AUTOGENMIPMAPS                    = 74,
    173    SVGA3D_DEVCAP_SURFACEFMT_NV12                   = 75,
    174    SVGA3D_DEVCAP_SURFACEFMT_AYUV                   = 76,
    175 
    176    /*
    177     * This is the maximum number of SVGA context IDs that the guest
    178     * can define using SVGA_3D_CMD_CONTEXT_DEFINE.
    179     */
    180    SVGA3D_DEVCAP_MAX_CONTEXT_IDS                   = 77,
    181 
    182    /*
    183     * This is the maximum number of SVGA surface IDs that the guest
    184     * can define using SVGA_3D_CMD_SURFACE_DEFINE*.
    185     */
    186    SVGA3D_DEVCAP_MAX_SURFACE_IDS                   = 78,
    187 
    188    SVGA3D_DEVCAP_SURFACEFMT_Z_DF16                 = 79,
    189    SVGA3D_DEVCAP_SURFACEFMT_Z_DF24                 = 80,
    190    SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8_INT            = 81,
    191 
    192    SVGA3D_DEVCAP_SURFACEFMT_ATI1                   = 82,
    193    SVGA3D_DEVCAP_SURFACEFMT_ATI2                   = 83,
    194 
    195    /*
    196     * Deprecated.
    197     */
    198    SVGA3D_DEVCAP_DEAD1                             = 84,
    199 
    200    /*
    201     * This contains several SVGA_3D_CAPS_VIDEO_DECODE elements
    202     * ored together, one for every type of video decoding supported.
    203     */
    204    SVGA3D_DEVCAP_VIDEO_DECODE                      = 85,
    205 
    206    /*
    207     * This contains several SVGA_3D_CAPS_VIDEO_PROCESS elements
    208     * ored together, one for every type of video processing supported.
    209     */
    210    SVGA3D_DEVCAP_VIDEO_PROCESS                     = 86,
    211 
    212    SVGA3D_DEVCAP_LINE_AA                           = 87,  /* boolean */
    213    SVGA3D_DEVCAP_LINE_STIPPLE                      = 88,  /* boolean */
    214    SVGA3D_DEVCAP_MAX_LINE_WIDTH                    = 89,  /* float */
    215    SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH                 = 90,  /* float */
    216 
    217    SVGA3D_DEVCAP_SURFACEFMT_YV12                   = 91,
    218 
    219    /*
    220     * Does the host support the SVGA logic ops commands?
    221     */
    222    SVGA3D_DEVCAP_LOGICOPS                          = 92,
    223 
    224    /*
    225     * Are TS_CONSTANT, TS_COLOR_KEY, and TS_COLOR_KEY_ENABLE supported?
    226     */
    227    SVGA3D_DEVCAP_TS_COLOR_KEY                      = 93, /* boolean */
    228 
    229    /*
    230     * Deprecated.
    231     */
    232    SVGA3D_DEVCAP_DEAD2                             = 94,
    233 
    234    /*
    235     * Does the device support DXContexts?
    236     */
    237    SVGA3D_DEVCAP_DXCONTEXT                         = 95,
    238 
    239    /*
    240     * What is the maximum size of a texture array?
    241     *
    242     * (Even if this cap is zero, cubemaps are still allowed.)
    243     */
    244    SVGA3D_DEVCAP_MAX_TEXTURE_ARRAY_SIZE            = 96,
    245 
    246    /*
    247     * What is the maximum number of vertex buffers or vertex input registers
    248     * that can be expected to work correctly with a DXContext?
    249     *
    250     * The guest is allowed to set up to SVGA3D_DX_MAX_VERTEXBUFFERS, but
    251     * anything in excess of this cap is not guaranteed to render correctly.
    252     *
    253     * Similarly, the guest can set up to SVGA3D_DX_MAX_VERTEXINPUTREGISTERS
    254     * input registers without the SVGA3D_DEVCAP_SM4_1 cap, or
    255     * SVGA3D_DX_SM41_MAX_VERTEXINPUTREGISTERS with the SVGA3D_DEVCAP_SM4_1,
    256     * but only the registers up to this cap value are guaranteed to render
    257     * correctly.
    258     *
    259     * If guest-drivers are able to expose a lower-limit, it's recommended
    260     * that they clamp to this value.  Otherwise, the host will make a
    261     * best-effort on case-by-case basis if guests exceed this.
    262     */
    263    SVGA3D_DEVCAP_DX_MAX_VERTEXBUFFERS              = 97,
    264 
    265    /*
    266     * What is the maximum number of constant buffers that can be expected to
    267     * work correctly with a DX context?
    268     *
    269     * The guest is allowed to set up to SVGA3D_DX_MAX_CONSTBUFFERS, but
    270     * anything in excess of this cap is not guaranteed to render correctly.
    271     *
    272     * If guest-drivers are able to expose a lower-limit, it's recommended
    273     * that they clamp to this value.  Otherwise, the host will make a
    274     * best-effort on case-by-case basis if guests exceed this.
    275     */
    276    SVGA3D_DEVCAP_DX_MAX_CONSTANT_BUFFERS           = 98,
    277 
    278    /*
    279     * Does the device support provoking vertex control?
    280     *
    281     * If this cap is present, the provokingVertexLast field in the
    282     * rasterizer state is enabled.  (Guests can then set it to FALSE,
    283     * meaning that the first vertex is the provoking vertex, or TRUE,
    284     * meaning that the last verteix is the provoking vertex.)
    285     *
    286     * If this cap is FALSE, then guests should set the provokingVertexLast
    287     * to FALSE, otherwise rendering behavior is undefined.
    288     */
    289    SVGA3D_DEVCAP_DX_PROVOKING_VERTEX               = 99,
    290 
    291    SVGA3D_DEVCAP_DXFMT_X8R8G8B8                    = 100,
    292    SVGA3D_DEVCAP_DXFMT_A8R8G8B8                    = 101,
    293    SVGA3D_DEVCAP_DXFMT_R5G6B5                      = 102,
    294    SVGA3D_DEVCAP_DXFMT_X1R5G5B5                    = 103,
    295    SVGA3D_DEVCAP_DXFMT_A1R5G5B5                    = 104,
    296    SVGA3D_DEVCAP_DXFMT_A4R4G4B4                    = 105,
    297    SVGA3D_DEVCAP_DXFMT_Z_D32                       = 106,
    298    SVGA3D_DEVCAP_DXFMT_Z_D16                       = 107,
    299    SVGA3D_DEVCAP_DXFMT_Z_D24S8                     = 108,
    300    SVGA3D_DEVCAP_DXFMT_Z_D15S1                     = 109,
    301    SVGA3D_DEVCAP_DXFMT_LUMINANCE8                  = 110,
    302    SVGA3D_DEVCAP_DXFMT_LUMINANCE4_ALPHA4           = 111,
    303    SVGA3D_DEVCAP_DXFMT_LUMINANCE16                 = 112,
    304    SVGA3D_DEVCAP_DXFMT_LUMINANCE8_ALPHA8           = 113,
    305    SVGA3D_DEVCAP_DXFMT_DXT1                        = 114,
    306    SVGA3D_DEVCAP_DXFMT_DXT2                        = 115,
    307    SVGA3D_DEVCAP_DXFMT_DXT3                        = 116,
    308    SVGA3D_DEVCAP_DXFMT_DXT4                        = 117,
    309    SVGA3D_DEVCAP_DXFMT_DXT5                        = 118,
    310    SVGA3D_DEVCAP_DXFMT_BUMPU8V8                    = 119,
    311    SVGA3D_DEVCAP_DXFMT_BUMPL6V5U5                  = 120,
    312    SVGA3D_DEVCAP_DXFMT_BUMPX8L8V8U8                = 121,
    313    SVGA3D_DEVCAP_DXFMT_FORMAT_DEAD1                = 122,
    314    SVGA3D_DEVCAP_DXFMT_ARGB_S10E5                  = 123,
    315    SVGA3D_DEVCAP_DXFMT_ARGB_S23E8                  = 124,
    316    SVGA3D_DEVCAP_DXFMT_A2R10G10B10                 = 125,
    317    SVGA3D_DEVCAP_DXFMT_V8U8                        = 126,
    318    SVGA3D_DEVCAP_DXFMT_Q8W8V8U8                    = 127,
    319    SVGA3D_DEVCAP_DXFMT_CxV8U8                      = 128,
    320    SVGA3D_DEVCAP_DXFMT_X8L8V8U8                    = 129,
    321    SVGA3D_DEVCAP_DXFMT_A2W10V10U10                 = 130,
    322    SVGA3D_DEVCAP_DXFMT_ALPHA8                      = 131,
    323    SVGA3D_DEVCAP_DXFMT_R_S10E5                     = 132,
    324    SVGA3D_DEVCAP_DXFMT_R_S23E8                     = 133,
    325    SVGA3D_DEVCAP_DXFMT_RG_S10E5                    = 134,
    326    SVGA3D_DEVCAP_DXFMT_RG_S23E8                    = 135,
    327    SVGA3D_DEVCAP_DXFMT_BUFFER                      = 136,
    328    SVGA3D_DEVCAP_DXFMT_Z_D24X8                     = 137,
    329    SVGA3D_DEVCAP_DXFMT_V16U16                      = 138,
    330    SVGA3D_DEVCAP_DXFMT_G16R16                      = 139,
    331    SVGA3D_DEVCAP_DXFMT_A16B16G16R16                = 140,
    332    SVGA3D_DEVCAP_DXFMT_UYVY                        = 141,
    333    SVGA3D_DEVCAP_DXFMT_YUY2                        = 142,
    334    SVGA3D_DEVCAP_DXFMT_NV12                        = 143,
    335    SVGA3D_DEVCAP_DXFMT_AYUV                        = 144,
    336    SVGA3D_DEVCAP_DXFMT_R32G32B32A32_TYPELESS       = 145,
    337    SVGA3D_DEVCAP_DXFMT_R32G32B32A32_UINT           = 146,
    338    SVGA3D_DEVCAP_DXFMT_R32G32B32A32_SINT           = 147,
    339    SVGA3D_DEVCAP_DXFMT_R32G32B32_TYPELESS          = 148,
    340    SVGA3D_DEVCAP_DXFMT_R32G32B32_FLOAT             = 149,
    341    SVGA3D_DEVCAP_DXFMT_R32G32B32_UINT              = 150,
    342    SVGA3D_DEVCAP_DXFMT_R32G32B32_SINT              = 151,
    343    SVGA3D_DEVCAP_DXFMT_R16G16B16A16_TYPELESS       = 152,
    344    SVGA3D_DEVCAP_DXFMT_R16G16B16A16_UINT           = 153,
    345    SVGA3D_DEVCAP_DXFMT_R16G16B16A16_SNORM          = 154,
    346    SVGA3D_DEVCAP_DXFMT_R16G16B16A16_SINT           = 155,
    347    SVGA3D_DEVCAP_DXFMT_R32G32_TYPELESS             = 156,
    348    SVGA3D_DEVCAP_DXFMT_R32G32_UINT                 = 157,
    349    SVGA3D_DEVCAP_DXFMT_R32G32_SINT                 = 158,
    350    SVGA3D_DEVCAP_DXFMT_R32G8X24_TYPELESS           = 159,
    351    SVGA3D_DEVCAP_DXFMT_D32_FLOAT_S8X24_UINT        = 160,
    352    SVGA3D_DEVCAP_DXFMT_R32_FLOAT_X8X24             = 161,
    353    SVGA3D_DEVCAP_DXFMT_X32_G8X24_UINT              = 162,
    354    SVGA3D_DEVCAP_DXFMT_R10G10B10A2_TYPELESS        = 163,
    355    SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UINT            = 164,
    356    SVGA3D_DEVCAP_DXFMT_R11G11B10_FLOAT             = 165,
    357    SVGA3D_DEVCAP_DXFMT_R8G8B8A8_TYPELESS           = 166,
    358    SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UNORM              = 167,
    359    SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UNORM_SRGB         = 168,
    360    SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UINT               = 169,
    361    SVGA3D_DEVCAP_DXFMT_R8G8B8A8_SINT               = 170,
    362    SVGA3D_DEVCAP_DXFMT_R16G16_TYPELESS             = 171,
    363    SVGA3D_DEVCAP_DXFMT_R16G16_UINT                 = 172,
    364    SVGA3D_DEVCAP_DXFMT_R16G16_SINT                 = 173,
    365    SVGA3D_DEVCAP_DXFMT_R32_TYPELESS                = 174,
    366    SVGA3D_DEVCAP_DXFMT_D32_FLOAT                   = 175,
    367    SVGA3D_DEVCAP_DXFMT_R32_UINT                    = 176,
    368    SVGA3D_DEVCAP_DXFMT_R32_SINT                    = 177,
    369    SVGA3D_DEVCAP_DXFMT_R24G8_TYPELESS              = 178,
    370    SVGA3D_DEVCAP_DXFMT_D24_UNORM_S8_UINT           = 179,
    371    SVGA3D_DEVCAP_DXFMT_R24_UNORM_X8                = 180,
    372    SVGA3D_DEVCAP_DXFMT_X24_G8_UINT                 = 181,
    373    SVGA3D_DEVCAP_DXFMT_R8G8_TYPELESS               = 182,
    374    SVGA3D_DEVCAP_DXFMT_R8G8_UNORM                  = 183,
    375    SVGA3D_DEVCAP_DXFMT_R8G8_UINT                   = 184,
    376    SVGA3D_DEVCAP_DXFMT_R8G8_SINT                   = 185,
    377    SVGA3D_DEVCAP_DXFMT_R16_TYPELESS                = 186,
    378    SVGA3D_DEVCAP_DXFMT_R16_UNORM                   = 187,
    379    SVGA3D_DEVCAP_DXFMT_R16_UINT                    = 188,
    380    SVGA3D_DEVCAP_DXFMT_R16_SNORM                   = 189,
    381    SVGA3D_DEVCAP_DXFMT_R16_SINT                    = 190,
    382    SVGA3D_DEVCAP_DXFMT_R8_TYPELESS                 = 191,
    383    SVGA3D_DEVCAP_DXFMT_R8_UNORM                    = 192,
    384    SVGA3D_DEVCAP_DXFMT_R8_UINT                     = 193,
    385    SVGA3D_DEVCAP_DXFMT_R8_SNORM                    = 194,
    386    SVGA3D_DEVCAP_DXFMT_R8_SINT                     = 195,
    387    SVGA3D_DEVCAP_DXFMT_P8                          = 196,
    388    SVGA3D_DEVCAP_DXFMT_R9G9B9E5_SHAREDEXP          = 197,
    389    SVGA3D_DEVCAP_DXFMT_R8G8_B8G8_UNORM             = 198,
    390    SVGA3D_DEVCAP_DXFMT_G8R8_G8B8_UNORM             = 199,
    391    SVGA3D_DEVCAP_DXFMT_BC1_TYPELESS                = 200,
    392    SVGA3D_DEVCAP_DXFMT_BC1_UNORM_SRGB              = 201,
    393    SVGA3D_DEVCAP_DXFMT_BC2_TYPELESS                = 202,
    394    SVGA3D_DEVCAP_DXFMT_BC2_UNORM_SRGB              = 203,
    395    SVGA3D_DEVCAP_DXFMT_BC3_TYPELESS                = 204,
    396    SVGA3D_DEVCAP_DXFMT_BC3_UNORM_SRGB              = 205,
    397    SVGA3D_DEVCAP_DXFMT_BC4_TYPELESS                = 206,
    398    SVGA3D_DEVCAP_DXFMT_ATI1                        = 207,
    399    SVGA3D_DEVCAP_DXFMT_BC4_SNORM                   = 208,
    400    SVGA3D_DEVCAP_DXFMT_BC5_TYPELESS                = 209,
    401    SVGA3D_DEVCAP_DXFMT_ATI2                        = 210,
    402    SVGA3D_DEVCAP_DXFMT_BC5_SNORM                   = 211,
    403    SVGA3D_DEVCAP_DXFMT_R10G10B10_XR_BIAS_A2_UNORM  = 212,
    404    SVGA3D_DEVCAP_DXFMT_B8G8R8A8_TYPELESS           = 213,
    405    SVGA3D_DEVCAP_DXFMT_B8G8R8A8_UNORM_SRGB         = 214,
    406    SVGA3D_DEVCAP_DXFMT_B8G8R8X8_TYPELESS           = 215,
    407    SVGA3D_DEVCAP_DXFMT_B8G8R8X8_UNORM_SRGB         = 216,
    408    SVGA3D_DEVCAP_DXFMT_Z_DF16                      = 217,
    409    SVGA3D_DEVCAP_DXFMT_Z_DF24                      = 218,
    410    SVGA3D_DEVCAP_DXFMT_Z_D24S8_INT                 = 219,
    411    SVGA3D_DEVCAP_DXFMT_YV12                        = 220,
    412    SVGA3D_DEVCAP_DXFMT_R32G32B32A32_FLOAT          = 221,
    413    SVGA3D_DEVCAP_DXFMT_R16G16B16A16_FLOAT          = 222,
    414    SVGA3D_DEVCAP_DXFMT_R16G16B16A16_UNORM          = 223,
    415    SVGA3D_DEVCAP_DXFMT_R32G32_FLOAT                = 224,
    416    SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UNORM           = 225,
    417    SVGA3D_DEVCAP_DXFMT_R8G8B8A8_SNORM              = 226,
    418    SVGA3D_DEVCAP_DXFMT_R16G16_FLOAT                = 227,
    419    SVGA3D_DEVCAP_DXFMT_R16G16_UNORM                = 228,
    420    SVGA3D_DEVCAP_DXFMT_R16G16_SNORM                = 229,
    421    SVGA3D_DEVCAP_DXFMT_R32_FLOAT                   = 230,
    422    SVGA3D_DEVCAP_DXFMT_R8G8_SNORM                  = 231,
    423    SVGA3D_DEVCAP_DXFMT_R16_FLOAT                   = 232,
    424    SVGA3D_DEVCAP_DXFMT_D16_UNORM                   = 233,
    425    SVGA3D_DEVCAP_DXFMT_A8_UNORM                    = 234,
    426    SVGA3D_DEVCAP_DXFMT_BC1_UNORM                   = 235,
    427    SVGA3D_DEVCAP_DXFMT_BC2_UNORM                   = 236,
    428    SVGA3D_DEVCAP_DXFMT_BC3_UNORM                   = 237,
    429    SVGA3D_DEVCAP_DXFMT_B5G6R5_UNORM                = 238,
    430    SVGA3D_DEVCAP_DXFMT_B5G5R5A1_UNORM              = 239,
    431    SVGA3D_DEVCAP_DXFMT_B8G8R8A8_UNORM              = 240,
    432    SVGA3D_DEVCAP_DXFMT_B8G8R8X8_UNORM              = 241,
    433    SVGA3D_DEVCAP_DXFMT_BC4_UNORM                   = 242,
    434    SVGA3D_DEVCAP_DXFMT_BC5_UNORM                   = 243,
    435 
    436    /*
    437     * Advertises shaderModel 4.1 support, independent blend-states,
    438     * cube-map arrays, and a higher vertex input registers limit.
    439     *
    440     * (See documentation on SVGA3D_DEVCAP_DX_MAX_VERTEXBUFFERS.)
    441     */
    442    SVGA3D_DEVCAP_SM41                              = 244,
    443 
    444    SVGA3D_DEVCAP_MULTISAMPLE_2X                    = 245,
    445    SVGA3D_DEVCAP_MULTISAMPLE_4X                    = 246,
    446 
    447    SVGA3D_DEVCAP_MAX                       /* This must be the last index. */
    448 } SVGA3dDevCapIndex;
    449 
    450 /*
    451  * Bit definitions for DXFMT devcaps
    452  *
    453  *
    454  * SUPPORTED: Can the format be defined?
    455  * SHADER_SAMPLE: Can the format be sampled from a shader?
    456  * COLOR_RENDERTARGET: Can the format be a color render target?
    457  * DEPTH_RENDERTARGET: Can the format be a depth render target?
    458  * BLENDABLE: Is the format blendable?
    459  * MIPS: Does the format support mip levels?
    460  * ARRAY: Does the format support texture arrays?
    461  * VOLUME: Does the format support having volume?
    462  * MULTISAMPLE: Does the format support multisample?
    463  */
    464 #define SVGA3D_DXFMT_SUPPORTED                (1 <<  0)
    465 #define SVGA3D_DXFMT_SHADER_SAMPLE            (1 <<  1)
    466 #define SVGA3D_DXFMT_COLOR_RENDERTARGET       (1 <<  2)
    467 #define SVGA3D_DXFMT_DEPTH_RENDERTARGET       (1 <<  3)
    468 #define SVGA3D_DXFMT_BLENDABLE                (1 <<  4)
    469 #define SVGA3D_DXFMT_MIPS                     (1 <<  5)
    470 #define SVGA3D_DXFMT_ARRAY                    (1 <<  6)
    471 #define SVGA3D_DXFMT_VOLUME                   (1 <<  7)
    472 #define SVGA3D_DXFMT_DX_VERTEX_BUFFER         (1 <<  8)
    473 #define SVGA3D_DXFMT_MULTISAMPLE              (1 <<  9)
    474 #define SVGA3D_DXFMT_MAX                      (1 << 10)
    475 
    476 typedef union {
    477    Bool   b;
    478    uint32 u;
    479    int32  i;
    480    float  f;
    481 } SVGA3dDevCapResult;
    482 
    483 #endif /* _SVGA3D_DEVCAPS_H_ */
    484