1 1.1 riastrad /* $NetBSD: vc4_drm.h,v 1.2 2021/12/18 23:45:46 riastradh Exp $ */ 2 1.1 riastrad 3 1.1 riastrad /* 4 1.1 riastrad * Copyright 2014-2015 Broadcom 5 1.1 riastrad * 6 1.1 riastrad * Permission is hereby granted, free of charge, to any person obtaining a 7 1.1 riastrad * copy of this software and associated documentation files (the "Software"), 8 1.1 riastrad * to deal in the Software without restriction, including without limitation 9 1.1 riastrad * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10 1.1 riastrad * and/or sell copies of the Software, and to permit persons to whom the 11 1.1 riastrad * Software is furnished to do so, subject to the following conditions: 12 1.1 riastrad * 13 1.1 riastrad * The above copyright notice and this permission notice (including the next 14 1.1 riastrad * paragraph) shall be included in all copies or substantial portions of the 15 1.1 riastrad * Software. 16 1.1 riastrad * 17 1.1 riastrad * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 18 1.1 riastrad * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 1.1 riastrad * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 1.1 riastrad * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 21 1.1 riastrad * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 22 1.1 riastrad * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 23 1.1 riastrad * IN THE SOFTWARE. 24 1.1 riastrad */ 25 1.1 riastrad 26 1.1 riastrad #ifndef _UAPI_VC4_DRM_H_ 27 1.1 riastrad #define _UAPI_VC4_DRM_H_ 28 1.1 riastrad 29 1.1 riastrad #include "drm.h" 30 1.1 riastrad 31 1.1 riastrad #if defined(__cplusplus) 32 1.1 riastrad extern "C" { 33 1.1 riastrad #endif 34 1.1 riastrad 35 1.1 riastrad #define DRM_VC4_SUBMIT_CL 0x00 36 1.1 riastrad #define DRM_VC4_WAIT_SEQNO 0x01 37 1.1 riastrad #define DRM_VC4_WAIT_BO 0x02 38 1.1 riastrad #define DRM_VC4_CREATE_BO 0x03 39 1.1 riastrad #define DRM_VC4_MMAP_BO 0x04 40 1.1 riastrad #define DRM_VC4_CREATE_SHADER_BO 0x05 41 1.1 riastrad #define DRM_VC4_GET_HANG_STATE 0x06 42 1.1 riastrad #define DRM_VC4_GET_PARAM 0x07 43 1.1 riastrad #define DRM_VC4_SET_TILING 0x08 44 1.1 riastrad #define DRM_VC4_GET_TILING 0x09 45 1.1 riastrad #define DRM_VC4_LABEL_BO 0x0a 46 1.1 riastrad #define DRM_VC4_GEM_MADVISE 0x0b 47 1.1 riastrad #define DRM_VC4_PERFMON_CREATE 0x0c 48 1.1 riastrad #define DRM_VC4_PERFMON_DESTROY 0x0d 49 1.1 riastrad #define DRM_VC4_PERFMON_GET_VALUES 0x0e 50 1.1 riastrad 51 1.1 riastrad #define DRM_IOCTL_VC4_SUBMIT_CL DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_SUBMIT_CL, struct drm_vc4_submit_cl) 52 1.1 riastrad #define DRM_IOCTL_VC4_WAIT_SEQNO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_WAIT_SEQNO, struct drm_vc4_wait_seqno) 53 1.1 riastrad #define DRM_IOCTL_VC4_WAIT_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_WAIT_BO, struct drm_vc4_wait_bo) 54 1.1 riastrad #define DRM_IOCTL_VC4_CREATE_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_CREATE_BO, struct drm_vc4_create_bo) 55 1.1 riastrad #define DRM_IOCTL_VC4_MMAP_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_MMAP_BO, struct drm_vc4_mmap_bo) 56 1.1 riastrad #define DRM_IOCTL_VC4_CREATE_SHADER_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_CREATE_SHADER_BO, struct drm_vc4_create_shader_bo) 57 1.1 riastrad #define DRM_IOCTL_VC4_GET_HANG_STATE DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_GET_HANG_STATE, struct drm_vc4_get_hang_state) 58 1.1 riastrad #define DRM_IOCTL_VC4_GET_PARAM DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_GET_PARAM, struct drm_vc4_get_param) 59 1.1 riastrad #define DRM_IOCTL_VC4_SET_TILING DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_SET_TILING, struct drm_vc4_set_tiling) 60 1.1 riastrad #define DRM_IOCTL_VC4_GET_TILING DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_GET_TILING, struct drm_vc4_get_tiling) 61 1.1 riastrad #define DRM_IOCTL_VC4_LABEL_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_LABEL_BO, struct drm_vc4_label_bo) 62 1.1 riastrad #define DRM_IOCTL_VC4_GEM_MADVISE DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_GEM_MADVISE, struct drm_vc4_gem_madvise) 63 1.1 riastrad #define DRM_IOCTL_VC4_PERFMON_CREATE DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_PERFMON_CREATE, struct drm_vc4_perfmon_create) 64 1.1 riastrad #define DRM_IOCTL_VC4_PERFMON_DESTROY DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_PERFMON_DESTROY, struct drm_vc4_perfmon_destroy) 65 1.1 riastrad #define DRM_IOCTL_VC4_PERFMON_GET_VALUES DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_PERFMON_GET_VALUES, struct drm_vc4_perfmon_get_values) 66 1.1 riastrad 67 1.1 riastrad struct drm_vc4_submit_rcl_surface { 68 1.1 riastrad __u32 hindex; /* Handle index, or ~0 if not present. */ 69 1.1 riastrad __u32 offset; /* Offset to start of buffer. */ 70 1.1 riastrad /* 71 1.1 riastrad * Bits for either render config (color_write) or load/store packet. 72 1.1 riastrad * Bits should all be 0 for MSAA load/stores. 73 1.1 riastrad */ 74 1.1 riastrad __u16 bits; 75 1.1 riastrad 76 1.1 riastrad #define VC4_SUBMIT_RCL_SURFACE_READ_IS_FULL_RES (1 << 0) 77 1.1 riastrad __u16 flags; 78 1.1 riastrad }; 79 1.1 riastrad 80 1.1 riastrad /** 81 1.1 riastrad * struct drm_vc4_submit_cl - ioctl argument for submitting commands to the 3D 82 1.1 riastrad * engine. 83 1.1 riastrad * 84 1.1 riastrad * Drivers typically use GPU BOs to store batchbuffers / command lists and 85 1.1 riastrad * their associated state. However, because the VC4 lacks an MMU, we have to 86 1.1 riastrad * do validation of memory accesses by the GPU commands. If we were to store 87 1.1 riastrad * our commands in BOs, we'd need to do uncached readback from them to do the 88 1.1 riastrad * validation process, which is too expensive. Instead, userspace accumulates 89 1.1 riastrad * commands and associated state in plain memory, then the kernel copies the 90 1.1 riastrad * data to its own address space, and then validates and stores it in a GPU 91 1.1 riastrad * BO. 92 1.1 riastrad */ 93 1.1 riastrad struct drm_vc4_submit_cl { 94 1.1 riastrad /* Pointer to the binner command list. 95 1.1 riastrad * 96 1.1 riastrad * This is the first set of commands executed, which runs the 97 1.1 riastrad * coordinate shader to determine where primitives land on the screen, 98 1.1 riastrad * then writes out the state updates and draw calls necessary per tile 99 1.1 riastrad * to the tile allocation BO. 100 1.1 riastrad */ 101 1.1 riastrad __u64 bin_cl; 102 1.1 riastrad 103 1.1 riastrad /* Pointer to the shader records. 104 1.1 riastrad * 105 1.1 riastrad * Shader records are the structures read by the hardware that contain 106 1.1 riastrad * pointers to uniforms, shaders, and vertex attributes. The 107 1.1 riastrad * reference to the shader record has enough information to determine 108 1.1 riastrad * how many pointers are necessary (fixed number for shaders/uniforms, 109 1.1 riastrad * and an attribute count), so those BO indices into bo_handles are 110 1.1 riastrad * just stored as __u32s before each shader record passed in. 111 1.1 riastrad */ 112 1.1 riastrad __u64 shader_rec; 113 1.1 riastrad 114 1.1 riastrad /* Pointer to uniform data and texture handles for the textures 115 1.1 riastrad * referenced by the shader. 116 1.1 riastrad * 117 1.1 riastrad * For each shader state record, there is a set of uniform data in the 118 1.1 riastrad * order referenced by the record (FS, VS, then CS). Each set of 119 1.1 riastrad * uniform data has a __u32 index into bo_handles per texture 120 1.1 riastrad * sample operation, in the order the QPU_W_TMUn_S writes appear in 121 1.1 riastrad * the program. Following the texture BO handle indices is the actual 122 1.1 riastrad * uniform data. 123 1.1 riastrad * 124 1.1 riastrad * The individual uniform state blocks don't have sizes passed in, 125 1.1 riastrad * because the kernel has to determine the sizes anyway during shader 126 1.1 riastrad * code validation. 127 1.1 riastrad */ 128 1.1 riastrad __u64 uniforms; 129 1.1 riastrad __u64 bo_handles; 130 1.1 riastrad 131 1.1 riastrad /* Size in bytes of the binner command list. */ 132 1.1 riastrad __u32 bin_cl_size; 133 1.1 riastrad /* Size in bytes of the set of shader records. */ 134 1.1 riastrad __u32 shader_rec_size; 135 1.1 riastrad /* Number of shader records. 136 1.1 riastrad * 137 1.1 riastrad * This could just be computed from the contents of shader_records and 138 1.1 riastrad * the address bits of references to them from the bin CL, but it 139 1.1 riastrad * keeps the kernel from having to resize some allocations it makes. 140 1.1 riastrad */ 141 1.1 riastrad __u32 shader_rec_count; 142 1.1 riastrad /* Size in bytes of the uniform state. */ 143 1.1 riastrad __u32 uniforms_size; 144 1.1 riastrad 145 1.1 riastrad /* Number of BO handles passed in (size is that times 4). */ 146 1.1 riastrad __u32 bo_handle_count; 147 1.1 riastrad 148 1.1 riastrad /* RCL setup: */ 149 1.1 riastrad __u16 width; 150 1.1 riastrad __u16 height; 151 1.1 riastrad __u8 min_x_tile; 152 1.1 riastrad __u8 min_y_tile; 153 1.1 riastrad __u8 max_x_tile; 154 1.1 riastrad __u8 max_y_tile; 155 1.1 riastrad struct drm_vc4_submit_rcl_surface color_read; 156 1.1 riastrad struct drm_vc4_submit_rcl_surface color_write; 157 1.1 riastrad struct drm_vc4_submit_rcl_surface zs_read; 158 1.1 riastrad struct drm_vc4_submit_rcl_surface zs_write; 159 1.1 riastrad struct drm_vc4_submit_rcl_surface msaa_color_write; 160 1.1 riastrad struct drm_vc4_submit_rcl_surface msaa_zs_write; 161 1.1 riastrad __u32 clear_color[2]; 162 1.1 riastrad __u32 clear_z; 163 1.1 riastrad __u8 clear_s; 164 1.1 riastrad 165 1.1 riastrad __u32 pad:24; 166 1.1 riastrad 167 1.1 riastrad #define VC4_SUBMIT_CL_USE_CLEAR_COLOR (1 << 0) 168 1.1 riastrad /* By default, the kernel gets to choose the order that the tiles are 169 1.1 riastrad * rendered in. If this is set, then the tiles will be rendered in a 170 1.1 riastrad * raster order, with the right-to-left vs left-to-right and 171 1.1 riastrad * top-to-bottom vs bottom-to-top dictated by 172 1.1 riastrad * VC4_SUBMIT_CL_RCL_ORDER_INCREASING_*. This allows overlapping 173 1.1 riastrad * blits to be implemented using the 3D engine. 174 1.1 riastrad */ 175 1.1 riastrad #define VC4_SUBMIT_CL_FIXED_RCL_ORDER (1 << 1) 176 1.1 riastrad #define VC4_SUBMIT_CL_RCL_ORDER_INCREASING_X (1 << 2) 177 1.1 riastrad #define VC4_SUBMIT_CL_RCL_ORDER_INCREASING_Y (1 << 3) 178 1.1 riastrad __u32 flags; 179 1.1 riastrad 180 1.1 riastrad /* Returned value of the seqno of this render job (for the 181 1.1 riastrad * wait ioctl). 182 1.1 riastrad */ 183 1.1 riastrad __u64 seqno; 184 1.1 riastrad 185 1.1 riastrad /* ID of the perfmon to attach to this job. 0 means no perfmon. */ 186 1.1 riastrad __u32 perfmonid; 187 1.1 riastrad 188 1.1 riastrad /* Syncobj handle to wait on. If set, processing of this render job 189 1.1 riastrad * will not start until the syncobj is signaled. 0 means ignore. 190 1.1 riastrad */ 191 1.1 riastrad __u32 in_sync; 192 1.1 riastrad 193 1.1 riastrad /* Syncobj handle to export fence to. If set, the fence in the syncobj 194 1.1 riastrad * will be replaced with a fence that signals upon completion of this 195 1.1 riastrad * render job. 0 means ignore. 196 1.1 riastrad */ 197 1.1 riastrad __u32 out_sync; 198 1.1 riastrad 199 1.1 riastrad __u32 pad2; 200 1.1 riastrad }; 201 1.1 riastrad 202 1.1 riastrad /** 203 1.1 riastrad * struct drm_vc4_wait_seqno - ioctl argument for waiting for 204 1.1 riastrad * DRM_VC4_SUBMIT_CL completion using its returned seqno. 205 1.1 riastrad * 206 1.1 riastrad * timeout_ns is the timeout in nanoseconds, where "0" means "don't 207 1.1 riastrad * block, just return the status." 208 1.1 riastrad */ 209 1.1 riastrad struct drm_vc4_wait_seqno { 210 1.1 riastrad __u64 seqno; 211 1.1 riastrad __u64 timeout_ns; 212 1.1 riastrad }; 213 1.1 riastrad 214 1.1 riastrad /** 215 1.1 riastrad * struct drm_vc4_wait_bo - ioctl argument for waiting for 216 1.1 riastrad * completion of the last DRM_VC4_SUBMIT_CL on a BO. 217 1.1 riastrad * 218 1.1 riastrad * This is useful for cases where multiple processes might be 219 1.1 riastrad * rendering to a BO and you want to wait for all rendering to be 220 1.1 riastrad * completed. 221 1.1 riastrad */ 222 1.1 riastrad struct drm_vc4_wait_bo { 223 1.1 riastrad __u32 handle; 224 1.1 riastrad __u32 pad; 225 1.1 riastrad __u64 timeout_ns; 226 1.1 riastrad }; 227 1.1 riastrad 228 1.1 riastrad /** 229 1.1 riastrad * struct drm_vc4_create_bo - ioctl argument for creating VC4 BOs. 230 1.1 riastrad * 231 1.1 riastrad * There are currently no values for the flags argument, but it may be 232 1.1 riastrad * used in a future extension. 233 1.1 riastrad */ 234 1.1 riastrad struct drm_vc4_create_bo { 235 1.1 riastrad __u32 size; 236 1.1 riastrad __u32 flags; 237 1.1 riastrad /** Returned GEM handle for the BO. */ 238 1.1 riastrad __u32 handle; 239 1.1 riastrad __u32 pad; 240 1.1 riastrad }; 241 1.1 riastrad 242 1.1 riastrad /** 243 1.1 riastrad * struct drm_vc4_mmap_bo - ioctl argument for mapping VC4 BOs. 244 1.1 riastrad * 245 1.1 riastrad * This doesn't actually perform an mmap. Instead, it returns the 246 1.1 riastrad * offset you need to use in an mmap on the DRM device node. This 247 1.1 riastrad * means that tools like valgrind end up knowing about the mapped 248 1.1 riastrad * memory. 249 1.1 riastrad * 250 1.1 riastrad * There are currently no values for the flags argument, but it may be 251 1.1 riastrad * used in a future extension. 252 1.1 riastrad */ 253 1.1 riastrad struct drm_vc4_mmap_bo { 254 1.1 riastrad /** Handle for the object being mapped. */ 255 1.1 riastrad __u32 handle; 256 1.1 riastrad __u32 flags; 257 1.1 riastrad /** offset into the drm node to use for subsequent mmap call. */ 258 1.1 riastrad __u64 offset; 259 1.1 riastrad }; 260 1.1 riastrad 261 1.1 riastrad /** 262 1.1 riastrad * struct drm_vc4_create_shader_bo - ioctl argument for creating VC4 263 1.1 riastrad * shader BOs. 264 1.1 riastrad * 265 1.1 riastrad * Since allowing a shader to be overwritten while it's also being 266 1.1 riastrad * executed from would allow privlege escalation, shaders must be 267 1.1 riastrad * created using this ioctl, and they can't be mmapped later. 268 1.1 riastrad */ 269 1.1 riastrad struct drm_vc4_create_shader_bo { 270 1.1 riastrad /* Size of the data argument. */ 271 1.1 riastrad __u32 size; 272 1.1 riastrad /* Flags, currently must be 0. */ 273 1.1 riastrad __u32 flags; 274 1.1 riastrad 275 1.1 riastrad /* Pointer to the data. */ 276 1.1 riastrad __u64 data; 277 1.1 riastrad 278 1.1 riastrad /** Returned GEM handle for the BO. */ 279 1.1 riastrad __u32 handle; 280 1.1 riastrad /* Pad, must be 0. */ 281 1.1 riastrad __u32 pad; 282 1.1 riastrad }; 283 1.1 riastrad 284 1.1 riastrad struct drm_vc4_get_hang_state_bo { 285 1.1 riastrad __u32 handle; 286 1.1 riastrad __u32 paddr; 287 1.1 riastrad __u32 size; 288 1.1 riastrad __u32 pad; 289 1.1 riastrad }; 290 1.1 riastrad 291 1.1 riastrad /** 292 1.1 riastrad * struct drm_vc4_hang_state - ioctl argument for collecting state 293 1.1 riastrad * from a GPU hang for analysis. 294 1.1 riastrad */ 295 1.1 riastrad struct drm_vc4_get_hang_state { 296 1.1 riastrad /** Pointer to array of struct drm_vc4_get_hang_state_bo. */ 297 1.1 riastrad __u64 bo; 298 1.1 riastrad /** 299 1.1 riastrad * On input, the size of the bo array. Output is the number 300 1.1 riastrad * of bos to be returned. 301 1.1 riastrad */ 302 1.1 riastrad __u32 bo_count; 303 1.1 riastrad 304 1.1 riastrad __u32 start_bin, start_render; 305 1.1 riastrad 306 1.1 riastrad __u32 ct0ca, ct0ea; 307 1.1 riastrad __u32 ct1ca, ct1ea; 308 1.1 riastrad __u32 ct0cs, ct1cs; 309 1.1 riastrad __u32 ct0ra0, ct1ra0; 310 1.1 riastrad 311 1.1 riastrad __u32 bpca, bpcs; 312 1.1 riastrad __u32 bpoa, bpos; 313 1.1 riastrad 314 1.1 riastrad __u32 vpmbase; 315 1.1 riastrad 316 1.1 riastrad __u32 dbge; 317 1.1 riastrad __u32 fdbgo; 318 1.1 riastrad __u32 fdbgb; 319 1.1 riastrad __u32 fdbgr; 320 1.1 riastrad __u32 fdbgs; 321 1.1 riastrad __u32 errstat; 322 1.1 riastrad 323 1.1 riastrad /* Pad that we may save more registers into in the future. */ 324 1.1 riastrad __u32 pad[16]; 325 1.1 riastrad }; 326 1.1 riastrad 327 1.1 riastrad #define DRM_VC4_PARAM_V3D_IDENT0 0 328 1.1 riastrad #define DRM_VC4_PARAM_V3D_IDENT1 1 329 1.1 riastrad #define DRM_VC4_PARAM_V3D_IDENT2 2 330 1.1 riastrad #define DRM_VC4_PARAM_SUPPORTS_BRANCHES 3 331 1.1 riastrad #define DRM_VC4_PARAM_SUPPORTS_ETC1 4 332 1.1 riastrad #define DRM_VC4_PARAM_SUPPORTS_THREADED_FS 5 333 1.1 riastrad #define DRM_VC4_PARAM_SUPPORTS_FIXED_RCL_ORDER 6 334 1.1 riastrad #define DRM_VC4_PARAM_SUPPORTS_MADVISE 7 335 1.1 riastrad #define DRM_VC4_PARAM_SUPPORTS_PERFMON 8 336 1.1 riastrad 337 1.1 riastrad struct drm_vc4_get_param { 338 1.1 riastrad __u32 param; 339 1.1 riastrad __u32 pad; 340 1.1 riastrad __u64 value; 341 1.1 riastrad }; 342 1.1 riastrad 343 1.1 riastrad struct drm_vc4_get_tiling { 344 1.1 riastrad __u32 handle; 345 1.1 riastrad __u32 flags; 346 1.1 riastrad __u64 modifier; 347 1.1 riastrad }; 348 1.1 riastrad 349 1.1 riastrad struct drm_vc4_set_tiling { 350 1.1 riastrad __u32 handle; 351 1.1 riastrad __u32 flags; 352 1.1 riastrad __u64 modifier; 353 1.1 riastrad }; 354 1.1 riastrad 355 1.1 riastrad /** 356 1.1 riastrad * struct drm_vc4_label_bo - Attach a name to a BO for debug purposes. 357 1.1 riastrad */ 358 1.1 riastrad struct drm_vc4_label_bo { 359 1.1 riastrad __u32 handle; 360 1.1 riastrad __u32 len; 361 1.1 riastrad __u64 name; 362 1.1 riastrad }; 363 1.1 riastrad 364 1.1 riastrad /* 365 1.1 riastrad * States prefixed with '__' are internal states and cannot be passed to the 366 1.1 riastrad * DRM_IOCTL_VC4_GEM_MADVISE ioctl. 367 1.1 riastrad */ 368 1.1 riastrad #define VC4_MADV_WILLNEED 0 369 1.1 riastrad #define VC4_MADV_DONTNEED 1 370 1.1 riastrad #define __VC4_MADV_PURGED 2 371 1.1 riastrad #define __VC4_MADV_NOTSUPP 3 372 1.1 riastrad 373 1.1 riastrad struct drm_vc4_gem_madvise { 374 1.1 riastrad __u32 handle; 375 1.1 riastrad __u32 madv; 376 1.1 riastrad __u32 retained; 377 1.1 riastrad __u32 pad; 378 1.1 riastrad }; 379 1.1 riastrad 380 1.1 riastrad enum { 381 1.1 riastrad VC4_PERFCNT_FEP_VALID_PRIMS_NO_RENDER, 382 1.1 riastrad VC4_PERFCNT_FEP_VALID_PRIMS_RENDER, 383 1.1 riastrad VC4_PERFCNT_FEP_CLIPPED_QUADS, 384 1.1 riastrad VC4_PERFCNT_FEP_VALID_QUADS, 385 1.1 riastrad VC4_PERFCNT_TLB_QUADS_NOT_PASSING_STENCIL, 386 1.1 riastrad VC4_PERFCNT_TLB_QUADS_NOT_PASSING_Z_AND_STENCIL, 387 1.1 riastrad VC4_PERFCNT_TLB_QUADS_PASSING_Z_AND_STENCIL, 388 1.1 riastrad VC4_PERFCNT_TLB_QUADS_ZERO_COVERAGE, 389 1.1 riastrad VC4_PERFCNT_TLB_QUADS_NON_ZERO_COVERAGE, 390 1.1 riastrad VC4_PERFCNT_TLB_QUADS_WRITTEN_TO_COLOR_BUF, 391 1.1 riastrad VC4_PERFCNT_PLB_PRIMS_OUTSIDE_VIEWPORT, 392 1.1 riastrad VC4_PERFCNT_PLB_PRIMS_NEED_CLIPPING, 393 1.1 riastrad VC4_PERFCNT_PSE_PRIMS_REVERSED, 394 1.1 riastrad VC4_PERFCNT_QPU_TOTAL_IDLE_CYCLES, 395 1.1 riastrad VC4_PERFCNT_QPU_TOTAL_CLK_CYCLES_VERTEX_COORD_SHADING, 396 1.1 riastrad VC4_PERFCNT_QPU_TOTAL_CLK_CYCLES_FRAGMENT_SHADING, 397 1.1 riastrad VC4_PERFCNT_QPU_TOTAL_CLK_CYCLES_EXEC_VALID_INST, 398 1.1 riastrad VC4_PERFCNT_QPU_TOTAL_CLK_CYCLES_WAITING_TMUS, 399 1.1 riastrad VC4_PERFCNT_QPU_TOTAL_CLK_CYCLES_WAITING_SCOREBOARD, 400 1.1 riastrad VC4_PERFCNT_QPU_TOTAL_CLK_CYCLES_WAITING_VARYINGS, 401 1.1 riastrad VC4_PERFCNT_QPU_TOTAL_INST_CACHE_HIT, 402 1.1 riastrad VC4_PERFCNT_QPU_TOTAL_INST_CACHE_MISS, 403 1.1 riastrad VC4_PERFCNT_QPU_TOTAL_UNIFORM_CACHE_HIT, 404 1.1 riastrad VC4_PERFCNT_QPU_TOTAL_UNIFORM_CACHE_MISS, 405 1.1 riastrad VC4_PERFCNT_TMU_TOTAL_TEXT_QUADS_PROCESSED, 406 1.1 riastrad VC4_PERFCNT_TMU_TOTAL_TEXT_CACHE_MISS, 407 1.1 riastrad VC4_PERFCNT_VPM_TOTAL_CLK_CYCLES_VDW_STALLED, 408 1.1 riastrad VC4_PERFCNT_VPM_TOTAL_CLK_CYCLES_VCD_STALLED, 409 1.1 riastrad VC4_PERFCNT_L2C_TOTAL_L2_CACHE_HIT, 410 1.1 riastrad VC4_PERFCNT_L2C_TOTAL_L2_CACHE_MISS, 411 1.1 riastrad VC4_PERFCNT_NUM_EVENTS, 412 1.1 riastrad }; 413 1.1 riastrad 414 1.1 riastrad #define DRM_VC4_MAX_PERF_COUNTERS 16 415 1.1 riastrad 416 1.1 riastrad struct drm_vc4_perfmon_create { 417 1.1 riastrad __u32 id; 418 1.1 riastrad __u32 ncounters; 419 1.1 riastrad __u8 events[DRM_VC4_MAX_PERF_COUNTERS]; 420 1.1 riastrad }; 421 1.1 riastrad 422 1.1 riastrad struct drm_vc4_perfmon_destroy { 423 1.1 riastrad __u32 id; 424 1.1 riastrad }; 425 1.1 riastrad 426 1.1 riastrad /* 427 1.1 riastrad * Returns the values of the performance counters tracked by this 428 1.1 riastrad * perfmon (as an array of ncounters u64 values). 429 1.1 riastrad * 430 1.1 riastrad * No implicit synchronization is performed, so the user has to 431 1.1 riastrad * guarantee that any jobs using this perfmon have already been 432 1.1 riastrad * completed (probably by blocking on the seqno returned by the 433 1.1 riastrad * last exec that used the perfmon). 434 1.1 riastrad */ 435 1.1 riastrad struct drm_vc4_perfmon_get_values { 436 1.1 riastrad __u32 id; 437 1.1 riastrad __u64 values_ptr; 438 1.1 riastrad }; 439 1.1 riastrad 440 1.1 riastrad #if defined(__cplusplus) 441 1.1 riastrad } 442 1.1 riastrad #endif 443 1.1 riastrad 444 1.1 riastrad #endif /* _UAPI_VC4_DRM_H_ */ 445