vc4_drm.h revision 1.1.1.1 1 /* $NetBSD: vc4_drm.h,v 1.1.1.1 2021/12/18 20:15:58 riastradh Exp $ */
2
3 /*
4 * Copyright 2014-2015 Broadcom
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
22 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
23 * IN THE SOFTWARE.
24 */
25
26 #ifndef _UAPI_VC4_DRM_H_
27 #define _UAPI_VC4_DRM_H_
28
29 #include "drm.h"
30
31 #if defined(__cplusplus)
32 extern "C" {
33 #endif
34
35 #define DRM_VC4_SUBMIT_CL 0x00
36 #define DRM_VC4_WAIT_SEQNO 0x01
37 #define DRM_VC4_WAIT_BO 0x02
38 #define DRM_VC4_CREATE_BO 0x03
39 #define DRM_VC4_MMAP_BO 0x04
40 #define DRM_VC4_CREATE_SHADER_BO 0x05
41 #define DRM_VC4_GET_HANG_STATE 0x06
42 #define DRM_VC4_GET_PARAM 0x07
43 #define DRM_VC4_SET_TILING 0x08
44 #define DRM_VC4_GET_TILING 0x09
45 #define DRM_VC4_LABEL_BO 0x0a
46 #define DRM_VC4_GEM_MADVISE 0x0b
47 #define DRM_VC4_PERFMON_CREATE 0x0c
48 #define DRM_VC4_PERFMON_DESTROY 0x0d
49 #define DRM_VC4_PERFMON_GET_VALUES 0x0e
50
51 #define DRM_IOCTL_VC4_SUBMIT_CL DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_SUBMIT_CL, struct drm_vc4_submit_cl)
52 #define DRM_IOCTL_VC4_WAIT_SEQNO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_WAIT_SEQNO, struct drm_vc4_wait_seqno)
53 #define DRM_IOCTL_VC4_WAIT_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_WAIT_BO, struct drm_vc4_wait_bo)
54 #define DRM_IOCTL_VC4_CREATE_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_CREATE_BO, struct drm_vc4_create_bo)
55 #define DRM_IOCTL_VC4_MMAP_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_MMAP_BO, struct drm_vc4_mmap_bo)
56 #define DRM_IOCTL_VC4_CREATE_SHADER_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_CREATE_SHADER_BO, struct drm_vc4_create_shader_bo)
57 #define DRM_IOCTL_VC4_GET_HANG_STATE DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_GET_HANG_STATE, struct drm_vc4_get_hang_state)
58 #define DRM_IOCTL_VC4_GET_PARAM DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_GET_PARAM, struct drm_vc4_get_param)
59 #define DRM_IOCTL_VC4_SET_TILING DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_SET_TILING, struct drm_vc4_set_tiling)
60 #define DRM_IOCTL_VC4_GET_TILING DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_GET_TILING, struct drm_vc4_get_tiling)
61 #define DRM_IOCTL_VC4_LABEL_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_LABEL_BO, struct drm_vc4_label_bo)
62 #define DRM_IOCTL_VC4_GEM_MADVISE DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_GEM_MADVISE, struct drm_vc4_gem_madvise)
63 #define DRM_IOCTL_VC4_PERFMON_CREATE DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_PERFMON_CREATE, struct drm_vc4_perfmon_create)
64 #define DRM_IOCTL_VC4_PERFMON_DESTROY DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_PERFMON_DESTROY, struct drm_vc4_perfmon_destroy)
65 #define DRM_IOCTL_VC4_PERFMON_GET_VALUES DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_PERFMON_GET_VALUES, struct drm_vc4_perfmon_get_values)
66
67 struct drm_vc4_submit_rcl_surface {
68 __u32 hindex; /* Handle index, or ~0 if not present. */
69 __u32 offset; /* Offset to start of buffer. */
70 /*
71 * Bits for either render config (color_write) or load/store packet.
72 * Bits should all be 0 for MSAA load/stores.
73 */
74 __u16 bits;
75
76 #define VC4_SUBMIT_RCL_SURFACE_READ_IS_FULL_RES (1 << 0)
77 __u16 flags;
78 };
79
80 /**
81 * struct drm_vc4_submit_cl - ioctl argument for submitting commands to the 3D
82 * engine.
83 *
84 * Drivers typically use GPU BOs to store batchbuffers / command lists and
85 * their associated state. However, because the VC4 lacks an MMU, we have to
86 * do validation of memory accesses by the GPU commands. If we were to store
87 * our commands in BOs, we'd need to do uncached readback from them to do the
88 * validation process, which is too expensive. Instead, userspace accumulates
89 * commands and associated state in plain memory, then the kernel copies the
90 * data to its own address space, and then validates and stores it in a GPU
91 * BO.
92 */
93 struct drm_vc4_submit_cl {
94 /* Pointer to the binner command list.
95 *
96 * This is the first set of commands executed, which runs the
97 * coordinate shader to determine where primitives land on the screen,
98 * then writes out the state updates and draw calls necessary per tile
99 * to the tile allocation BO.
100 */
101 __u64 bin_cl;
102
103 /* Pointer to the shader records.
104 *
105 * Shader records are the structures read by the hardware that contain
106 * pointers to uniforms, shaders, and vertex attributes. The
107 * reference to the shader record has enough information to determine
108 * how many pointers are necessary (fixed number for shaders/uniforms,
109 * and an attribute count), so those BO indices into bo_handles are
110 * just stored as __u32s before each shader record passed in.
111 */
112 __u64 shader_rec;
113
114 /* Pointer to uniform data and texture handles for the textures
115 * referenced by the shader.
116 *
117 * For each shader state record, there is a set of uniform data in the
118 * order referenced by the record (FS, VS, then CS). Each set of
119 * uniform data has a __u32 index into bo_handles per texture
120 * sample operation, in the order the QPU_W_TMUn_S writes appear in
121 * the program. Following the texture BO handle indices is the actual
122 * uniform data.
123 *
124 * The individual uniform state blocks don't have sizes passed in,
125 * because the kernel has to determine the sizes anyway during shader
126 * code validation.
127 */
128 __u64 uniforms;
129 __u64 bo_handles;
130
131 /* Size in bytes of the binner command list. */
132 __u32 bin_cl_size;
133 /* Size in bytes of the set of shader records. */
134 __u32 shader_rec_size;
135 /* Number of shader records.
136 *
137 * This could just be computed from the contents of shader_records and
138 * the address bits of references to them from the bin CL, but it
139 * keeps the kernel from having to resize some allocations it makes.
140 */
141 __u32 shader_rec_count;
142 /* Size in bytes of the uniform state. */
143 __u32 uniforms_size;
144
145 /* Number of BO handles passed in (size is that times 4). */
146 __u32 bo_handle_count;
147
148 /* RCL setup: */
149 __u16 width;
150 __u16 height;
151 __u8 min_x_tile;
152 __u8 min_y_tile;
153 __u8 max_x_tile;
154 __u8 max_y_tile;
155 struct drm_vc4_submit_rcl_surface color_read;
156 struct drm_vc4_submit_rcl_surface color_write;
157 struct drm_vc4_submit_rcl_surface zs_read;
158 struct drm_vc4_submit_rcl_surface zs_write;
159 struct drm_vc4_submit_rcl_surface msaa_color_write;
160 struct drm_vc4_submit_rcl_surface msaa_zs_write;
161 __u32 clear_color[2];
162 __u32 clear_z;
163 __u8 clear_s;
164
165 __u32 pad:24;
166
167 #define VC4_SUBMIT_CL_USE_CLEAR_COLOR (1 << 0)
168 /* By default, the kernel gets to choose the order that the tiles are
169 * rendered in. If this is set, then the tiles will be rendered in a
170 * raster order, with the right-to-left vs left-to-right and
171 * top-to-bottom vs bottom-to-top dictated by
172 * VC4_SUBMIT_CL_RCL_ORDER_INCREASING_*. This allows overlapping
173 * blits to be implemented using the 3D engine.
174 */
175 #define VC4_SUBMIT_CL_FIXED_RCL_ORDER (1 << 1)
176 #define VC4_SUBMIT_CL_RCL_ORDER_INCREASING_X (1 << 2)
177 #define VC4_SUBMIT_CL_RCL_ORDER_INCREASING_Y (1 << 3)
178 __u32 flags;
179
180 /* Returned value of the seqno of this render job (for the
181 * wait ioctl).
182 */
183 __u64 seqno;
184
185 /* ID of the perfmon to attach to this job. 0 means no perfmon. */
186 __u32 perfmonid;
187
188 /* Syncobj handle to wait on. If set, processing of this render job
189 * will not start until the syncobj is signaled. 0 means ignore.
190 */
191 __u32 in_sync;
192
193 /* Syncobj handle to export fence to. If set, the fence in the syncobj
194 * will be replaced with a fence that signals upon completion of this
195 * render job. 0 means ignore.
196 */
197 __u32 out_sync;
198
199 __u32 pad2;
200 };
201
202 /**
203 * struct drm_vc4_wait_seqno - ioctl argument for waiting for
204 * DRM_VC4_SUBMIT_CL completion using its returned seqno.
205 *
206 * timeout_ns is the timeout in nanoseconds, where "0" means "don't
207 * block, just return the status."
208 */
209 struct drm_vc4_wait_seqno {
210 __u64 seqno;
211 __u64 timeout_ns;
212 };
213
214 /**
215 * struct drm_vc4_wait_bo - ioctl argument for waiting for
216 * completion of the last DRM_VC4_SUBMIT_CL on a BO.
217 *
218 * This is useful for cases where multiple processes might be
219 * rendering to a BO and you want to wait for all rendering to be
220 * completed.
221 */
222 struct drm_vc4_wait_bo {
223 __u32 handle;
224 __u32 pad;
225 __u64 timeout_ns;
226 };
227
228 /**
229 * struct drm_vc4_create_bo - ioctl argument for creating VC4 BOs.
230 *
231 * There are currently no values for the flags argument, but it may be
232 * used in a future extension.
233 */
234 struct drm_vc4_create_bo {
235 __u32 size;
236 __u32 flags;
237 /** Returned GEM handle for the BO. */
238 __u32 handle;
239 __u32 pad;
240 };
241
242 /**
243 * struct drm_vc4_mmap_bo - ioctl argument for mapping VC4 BOs.
244 *
245 * This doesn't actually perform an mmap. Instead, it returns the
246 * offset you need to use in an mmap on the DRM device node. This
247 * means that tools like valgrind end up knowing about the mapped
248 * memory.
249 *
250 * There are currently no values for the flags argument, but it may be
251 * used in a future extension.
252 */
253 struct drm_vc4_mmap_bo {
254 /** Handle for the object being mapped. */
255 __u32 handle;
256 __u32 flags;
257 /** offset into the drm node to use for subsequent mmap call. */
258 __u64 offset;
259 };
260
261 /**
262 * struct drm_vc4_create_shader_bo - ioctl argument for creating VC4
263 * shader BOs.
264 *
265 * Since allowing a shader to be overwritten while it's also being
266 * executed from would allow privlege escalation, shaders must be
267 * created using this ioctl, and they can't be mmapped later.
268 */
269 struct drm_vc4_create_shader_bo {
270 /* Size of the data argument. */
271 __u32 size;
272 /* Flags, currently must be 0. */
273 __u32 flags;
274
275 /* Pointer to the data. */
276 __u64 data;
277
278 /** Returned GEM handle for the BO. */
279 __u32 handle;
280 /* Pad, must be 0. */
281 __u32 pad;
282 };
283
284 struct drm_vc4_get_hang_state_bo {
285 __u32 handle;
286 __u32 paddr;
287 __u32 size;
288 __u32 pad;
289 };
290
291 /**
292 * struct drm_vc4_hang_state - ioctl argument for collecting state
293 * from a GPU hang for analysis.
294 */
295 struct drm_vc4_get_hang_state {
296 /** Pointer to array of struct drm_vc4_get_hang_state_bo. */
297 __u64 bo;
298 /**
299 * On input, the size of the bo array. Output is the number
300 * of bos to be returned.
301 */
302 __u32 bo_count;
303
304 __u32 start_bin, start_render;
305
306 __u32 ct0ca, ct0ea;
307 __u32 ct1ca, ct1ea;
308 __u32 ct0cs, ct1cs;
309 __u32 ct0ra0, ct1ra0;
310
311 __u32 bpca, bpcs;
312 __u32 bpoa, bpos;
313
314 __u32 vpmbase;
315
316 __u32 dbge;
317 __u32 fdbgo;
318 __u32 fdbgb;
319 __u32 fdbgr;
320 __u32 fdbgs;
321 __u32 errstat;
322
323 /* Pad that we may save more registers into in the future. */
324 __u32 pad[16];
325 };
326
327 #define DRM_VC4_PARAM_V3D_IDENT0 0
328 #define DRM_VC4_PARAM_V3D_IDENT1 1
329 #define DRM_VC4_PARAM_V3D_IDENT2 2
330 #define DRM_VC4_PARAM_SUPPORTS_BRANCHES 3
331 #define DRM_VC4_PARAM_SUPPORTS_ETC1 4
332 #define DRM_VC4_PARAM_SUPPORTS_THREADED_FS 5
333 #define DRM_VC4_PARAM_SUPPORTS_FIXED_RCL_ORDER 6
334 #define DRM_VC4_PARAM_SUPPORTS_MADVISE 7
335 #define DRM_VC4_PARAM_SUPPORTS_PERFMON 8
336
337 struct drm_vc4_get_param {
338 __u32 param;
339 __u32 pad;
340 __u64 value;
341 };
342
343 struct drm_vc4_get_tiling {
344 __u32 handle;
345 __u32 flags;
346 __u64 modifier;
347 };
348
349 struct drm_vc4_set_tiling {
350 __u32 handle;
351 __u32 flags;
352 __u64 modifier;
353 };
354
355 /**
356 * struct drm_vc4_label_bo - Attach a name to a BO for debug purposes.
357 */
358 struct drm_vc4_label_bo {
359 __u32 handle;
360 __u32 len;
361 __u64 name;
362 };
363
364 /*
365 * States prefixed with '__' are internal states and cannot be passed to the
366 * DRM_IOCTL_VC4_GEM_MADVISE ioctl.
367 */
368 #define VC4_MADV_WILLNEED 0
369 #define VC4_MADV_DONTNEED 1
370 #define __VC4_MADV_PURGED 2
371 #define __VC4_MADV_NOTSUPP 3
372
373 struct drm_vc4_gem_madvise {
374 __u32 handle;
375 __u32 madv;
376 __u32 retained;
377 __u32 pad;
378 };
379
380 enum {
381 VC4_PERFCNT_FEP_VALID_PRIMS_NO_RENDER,
382 VC4_PERFCNT_FEP_VALID_PRIMS_RENDER,
383 VC4_PERFCNT_FEP_CLIPPED_QUADS,
384 VC4_PERFCNT_FEP_VALID_QUADS,
385 VC4_PERFCNT_TLB_QUADS_NOT_PASSING_STENCIL,
386 VC4_PERFCNT_TLB_QUADS_NOT_PASSING_Z_AND_STENCIL,
387 VC4_PERFCNT_TLB_QUADS_PASSING_Z_AND_STENCIL,
388 VC4_PERFCNT_TLB_QUADS_ZERO_COVERAGE,
389 VC4_PERFCNT_TLB_QUADS_NON_ZERO_COVERAGE,
390 VC4_PERFCNT_TLB_QUADS_WRITTEN_TO_COLOR_BUF,
391 VC4_PERFCNT_PLB_PRIMS_OUTSIDE_VIEWPORT,
392 VC4_PERFCNT_PLB_PRIMS_NEED_CLIPPING,
393 VC4_PERFCNT_PSE_PRIMS_REVERSED,
394 VC4_PERFCNT_QPU_TOTAL_IDLE_CYCLES,
395 VC4_PERFCNT_QPU_TOTAL_CLK_CYCLES_VERTEX_COORD_SHADING,
396 VC4_PERFCNT_QPU_TOTAL_CLK_CYCLES_FRAGMENT_SHADING,
397 VC4_PERFCNT_QPU_TOTAL_CLK_CYCLES_EXEC_VALID_INST,
398 VC4_PERFCNT_QPU_TOTAL_CLK_CYCLES_WAITING_TMUS,
399 VC4_PERFCNT_QPU_TOTAL_CLK_CYCLES_WAITING_SCOREBOARD,
400 VC4_PERFCNT_QPU_TOTAL_CLK_CYCLES_WAITING_VARYINGS,
401 VC4_PERFCNT_QPU_TOTAL_INST_CACHE_HIT,
402 VC4_PERFCNT_QPU_TOTAL_INST_CACHE_MISS,
403 VC4_PERFCNT_QPU_TOTAL_UNIFORM_CACHE_HIT,
404 VC4_PERFCNT_QPU_TOTAL_UNIFORM_CACHE_MISS,
405 VC4_PERFCNT_TMU_TOTAL_TEXT_QUADS_PROCESSED,
406 VC4_PERFCNT_TMU_TOTAL_TEXT_CACHE_MISS,
407 VC4_PERFCNT_VPM_TOTAL_CLK_CYCLES_VDW_STALLED,
408 VC4_PERFCNT_VPM_TOTAL_CLK_CYCLES_VCD_STALLED,
409 VC4_PERFCNT_L2C_TOTAL_L2_CACHE_HIT,
410 VC4_PERFCNT_L2C_TOTAL_L2_CACHE_MISS,
411 VC4_PERFCNT_NUM_EVENTS,
412 };
413
414 #define DRM_VC4_MAX_PERF_COUNTERS 16
415
416 struct drm_vc4_perfmon_create {
417 __u32 id;
418 __u32 ncounters;
419 __u8 events[DRM_VC4_MAX_PERF_COUNTERS];
420 };
421
422 struct drm_vc4_perfmon_destroy {
423 __u32 id;
424 };
425
426 /*
427 * Returns the values of the performance counters tracked by this
428 * perfmon (as an array of ncounters u64 values).
429 *
430 * No implicit synchronization is performed, so the user has to
431 * guarantee that any jobs using this perfmon have already been
432 * completed (probably by blocking on the seqno returned by the
433 * last exec that used the perfmon).
434 */
435 struct drm_vc4_perfmon_get_values {
436 __u32 id;
437 __u64 values_ptr;
438 };
439
440 #if defined(__cplusplus)
441 }
442 #endif
443
444 #endif /* _UAPI_VC4_DRM_H_ */
445