1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2<html lang="en"> 3<head> 4 <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5 <title>Debugging Tips</title> 6 <link rel="stylesheet" type="text/css" href="mesa.css"> 7</head> 8<body> 9 10<div class="header"> 11 <h1>The Mesa 3D Graphics Library</h1> 12</div> 13 14<iframe src="contents.html"></iframe> 15<div class="content"> 16 17<h1>Debugging Tips</h1> 18 19<p> 20 Normally Mesa (and OpenGL) records but does not notify the user of 21 errors. It is up to the application to call 22 <code>glGetError</code> to check for errors. Mesa supports an 23 environment variable, MESA_DEBUG, to help with debugging. If 24 MESA_DEBUG is defined, a message will be printed to stdout whenever 25 an error occurs. 26</p> 27 28<p> 29 More extensive error checking is done in DEBUG builds 30 (<code>--buildtype debug</code> for meson, <code>build=debug</code> for scons). 31</p> 32<p> 33 In your debugger you can set a breakpoint in _mesa_error() to trap Mesa 34 errors. 35</p> 36<p> 37 There is a display list printing/debugging facility. See the end of 38 src/dlist.c for details. 39</p> 40 41</div> 42</body> 43</html> 44