1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2<html lang="en"> 3<head> 4 <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5 <title>Compiling and Installing</title> 6 <link rel="stylesheet" type="text/css" href="mesa.css"> 7</head> 8<body> 9 10<div class="header"> 11 <h1>The Mesa 3D Graphics Library</h1> 12</div> 13 14<iframe src="contents.html"></iframe> 15<div class="content"> 16 17<h1>Compiling and Installing</h1> 18 19<ol> 20<li><a href="#prereq-general">Prerequisites for building</a> 21 <ul> 22 <li><a href="#prereq-general">General prerequisites</a> 23 <li><a href="#prereq-dri">For DRI and hardware acceleration</a> 24 </ul> 25<li><a href="#meson">Building with meson</a> 26<li><a href="#autoconf">Building with autoconf (Linux/Unix/X11)</a> 27<li><a href="#scons">Building with SCons (Windows/Linux)</a> 28<li><a href="#android">Building with AOSP (Android)</a> 29<li><a href="#libs">Library Information</a> 30<li><a href="#pkg-config">Building OpenGL programs with pkg-config</a> 31</ol> 32 33 34<h1 id="prereq-general">1. Prerequisites for building</h1> 35 36<h2>1.1 General</h2> 37 38<p> 39Build system. 40</p> 41 42<ul> 43<li><a href="https://mesonbuild.com">meson</a> is required when building on *nix platforms. 44<li>Autoconf was removed in 19.1.0, use meson instead 45<li><a href="http://www.scons.org/">SCons</a> is required for building on 46Windows and optional for Linux (it's an alternative to meson.) 47</li> 48<li>Android Build system when building as native Android component. Autoconf 49is used when when building ARC. 50</li> 51</ul> 52 53 54<p> 55The following compilers are known to work, if you know of others or you're 56willing to maintain support for other compiler get in touch. 57</p> 58 59<ul> 60<li>GCC 4.2.0 or later (some parts of Mesa may require later versions) 61<li>clang - exact minimum requirement is currently unknown. 62<li>Microsoft Visual Studio 2015 or later is required, for building on Windows. 63</ul> 64 65 66<p> 67Third party/extra tools. 68<br> 69<strong>Note</strong>: These should not be required, when building from a release tarball. If 70you think you've spotted a bug let developers know by filing a 71<a href="bugs.html">bug report</a>. 72</p> 73 74 75<ul> 76<li><a href="https://www.python.org/">Python</a> - Python is required. 77When building with scons 2.7 is required. 78When building with meson 3.5 or newer is required. 79</li> 80<li><a href="http://www.makotemplates.org/">Python Mako module</a> - 81Python Mako module is required. Version 0.8.0 or later should work. 82</li> 83<li>lex / yacc - for building the Mesa IR and GLSL compiler. 84<div> 85On Linux systems, flex and bison versions 2.5.35 and 2.4.1, respectively, 86(or later) should work. 87On Windows with MinGW, install flex and bison with: 88<pre>mingw-get install msys-flex msys-bison</pre> 89For MSVC on Windows, install 90<a href="http://winflexbison.sourceforge.net/">Win flex-bison</a>. 91</div> 92</ul> 93<p><strong>Note</strong>: Some versions can be buggy (eg. flex 2.6.2) so do try others if things fail.</p> 94 95 96<h3 id="prereq-dri">1.2 Requirements</h3> 97 98<p> 99The requirements depends on the features selected at configure stage. 100Check/install the respective -devel package as prompted by the configure error 101message. 102</p> 103 104<p> 105Here are some common ways to retrieve most/all of the dependencies based on 106the packaging tool used by your distro. 107</p> 108 109<pre> 110 zypper source-install --build-deps-only Mesa # openSUSE/SLED/SLES 111 yum-builddep mesa # yum Fedora, OpenSuse(?) 112 dnf builddep mesa # dnf Fedora 113 apt-get build-dep mesa # Debian and derivatives 114 ... # others 115</pre> 116 117<h1 id="meson">2. Building with meson</h1> 118 119<p> 120Meson is the latest build system in mesa, it is currently able to build for 121*nix systems like Linux and BSD, and will be able to build for windows as well. 122</p> 123 124<p> 125The general approach is: 126</p> 127<pre> 128 meson builddir/ 129 ninja -C builddir/ 130 sudo ninja -C builddir/ install 131</pre> 132<p> 133Please read the <a href="meson.html">detailed meson instructions</a> 134for more information 135</p> 136 137<h1 id="autoconf">3. Building with autoconf (Linux/Unix/X11)</h1> 138 139<p> 140 Autoconf support was removed in Mesa 19.1.0. Please use meson instead. 141</p> 142 143 144 145<h1 id="scons">4. Building with SCons (Windows/Linux)</h1> 146 147<p> 148To build Mesa with SCons on Linux or Windows do 149</p> 150<pre> 151 scons 152</pre> 153<p> 154The build output will be placed in 155build/<i>platform</i>-<i>machine</i>-<i>debug</i>/..., where <i>platform</i> is for 156example linux or windows, <i>machine</i> is x86 or x86_64, optionally followed 157by -debug for debug builds. 158</p> 159 160<p> 161To build Mesa with SCons for Windows on Linux using the MinGW crosscompiler toolchain do 162</p> 163<pre> 164 scons platform=windows toolchain=crossmingw machine=x86 libgl-gdi 165</pre> 166<p> 167This will create: 168</p> 169<ul> 170<li>build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll — Mesa + Gallium + softpipe (or llvmpipe), binary compatible with Windows's opengl32.dll 171</ul> 172<p> 173Put them all in the same directory to test them. 174 175Additional information is available in <a href="README.WIN32">README.WIN32</a>. 176 177</p> 178 179 180 181<h1 id="android">5. Building with AOSP (Android)</h1> 182 183<p> 184Currently one can build Mesa for Android as part of the AOSP project, yet 185your experience might vary. 186</p> 187 188<p> 189In order to achieve that one should update their local manifest to point to the 190upstream repo, set the appropriate BOARD_GPU_DRIVERS and build the 191libGLES_mesa library. 192</p> 193 194<p> 195FINISHME: Improve on the instructions add references to Rob H repos/Jenkins, 196Android-x86 and/or other resources. 197</p> 198 199 200<h1 id="libs">6. Library Information</h1> 201 202<p> 203When compilation has finished, look in the top-level <code>lib/</code> 204(or <code>lib64/</code>) directory. 205You'll see a set of library files similar to this: 206</p> 207<pre> 208lrwxrwxrwx 1 brian users 10 Mar 26 07:53 libGL.so -> libGL.so.1* 209lrwxrwxrwx 1 brian users 19 Mar 26 07:53 libGL.so.1 -> libGL.so.1.5.060100* 210-rwxr-xr-x 1 brian users 3375861 Mar 26 07:53 libGL.so.1.5.060100* 211lrwxrwxrwx 1 brian users 14 Mar 26 07:53 libOSMesa.so -> libOSMesa.so.6* 212lrwxrwxrwx 1 brian users 23 Mar 26 07:53 libOSMesa.so.6 -> libOSMesa.so.6.1.060100* 213-rwxr-xr-x 1 brian users 23871 Mar 26 07:53 libOSMesa.so.6.1.060100* 214</pre> 215 216<p> 217<b>libGL</b> is the main OpenGL library (i.e. Mesa). 218<br> 219<b>libOSMesa</b> is the OSMesa (Off-Screen) interface library. 220</p> 221 222<p> 223If you built the DRI hardware drivers, you'll also see the DRI drivers: 224</p> 225<pre> 226-rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i915_dri.so 227-rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i965_dri.so 228-rwxr-xr-x 1 brian users 11849858 Jul 21 12:12 r200_dri.so 229-rwxr-xr-x 1 brian users 11757388 Jul 21 12:12 radeon_dri.so 230</pre> 231 232<p> 233If you built with Gallium support, look in lib/gallium/ for Gallium-based 234versions of libGL and device drivers. 235</p> 236 237 238<h1 id="pkg-config">7. Building OpenGL programs with pkg-config</h1> 239 240<p> 241Running <code>ninja install</code> will install package configuration files 242for the pkg-config utility. 243</p> 244 245<p> 246When compiling your OpenGL application you can use pkg-config to determine 247the proper compiler and linker flags. 248</p> 249 250<p> 251For example, compiling and linking a GLUT application can be done with: 252</p> 253<pre> 254 gcc `pkg-config --cflags --libs glut` mydemo.c -o mydemo 255</pre> 256 257<br> 258 259</div> 260</body> 261</html> 262