1 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2 <html lang="en"> 3 <head> 4 <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5 <title>Compiling and Installing</title> 6 <link rel="stylesheet" type="text/css" href="mesa.css"> 7 </head> 8 <body> 9 10 <div class="header"> 11 <h1>The Mesa 3D Graphics Library</h1> 12 </div> 13 14 <iframe src="contents.html"></iframe> 15 <div class="content"> 16 17 <h1>Compiling and Installing</h1> 18 19 <ol> 20 <li><a href="#prereq-general">Prerequisites for building</a> 21 <ul> 22 <li><a href="#prereq-general">General prerequisites</a> 23 <li><a href="#prereq-dri">For DRI and hardware acceleration</a> 24 </ul> 25 <li><a href="#meson">Building with meson</a> 26 <li><a href="#autoconf">Building with autoconf (Linux/Unix/X11)</a> 27 <li><a href="#scons">Building with SCons (Windows/Linux)</a> 28 <li><a href="#android">Building with AOSP (Android)</a> 29 <li><a href="#libs">Library Information</a> 30 <li><a href="#pkg-config">Building OpenGL programs with pkg-config</a> 31 </ol> 32 33 34 <h1 id="prereq-general">1. Prerequisites for building</h1> 35 36 <h2>1.1 General</h2> 37 38 <p> 39 Build system. 40 </p> 41 42 <ul> 43 <li><a href="https://mesonbuild.com">meson</a> is required when building on *nix platforms. 44 <li>Autoconf was removed in 19.1.0, use meson instead 45 <li><a href="http://www.scons.org/">SCons</a> is required for building on 46 Windows and optional for Linux (it's an alternative to meson.) 47 </li> 48 <li>Android Build system when building as native Android component. Autoconf 49 is used when when building ARC. 50 </li> 51 </ul> 52 53 54 <p> 55 The following compilers are known to work, if you know of others or you're 56 willing to maintain support for other compiler get in touch. 57 </p> 58 59 <ul> 60 <li>GCC 4.2.0 or later (some parts of Mesa may require later versions) 61 <li>clang - exact minimum requirement is currently unknown. 62 <li>Microsoft Visual Studio 2015 or later is required, for building on Windows. 63 </ul> 64 65 66 <p> 67 Third party/extra tools. 68 <br> 69 <strong>Note</strong>: These should not be required, when building from a release tarball. If 70 you think you've spotted a bug let developers know by filing a 71 <a href="bugs.html">bug report</a>. 72 </p> 73 74 75 <ul> 76 <li><a href="https://www.python.org/">Python</a> - Python is required. 77 When building with scons 2.7 is required. 78 When building with meson 3.5 or newer is required. 79 </li> 80 <li><a href="http://www.makotemplates.org/">Python Mako module</a> - 81 Python Mako module is required. Version 0.8.0 or later should work. 82 </li> 83 <li>lex / yacc - for building the Mesa IR and GLSL compiler. 84 <div> 85 On Linux systems, flex and bison versions 2.5.35 and 2.4.1, respectively, 86 (or later) should work. 87 On Windows with MinGW, install flex and bison with: 88 <pre>mingw-get install msys-flex msys-bison</pre> 89 For MSVC on Windows, install 90 <a href="http://winflexbison.sourceforge.net/">Win flex-bison</a>. 91 </div> 92 </ul> 93 <p><strong>Note</strong>: Some versions can be buggy (eg. flex 2.6.2) so do try others if things fail.</p> 94 95 96 <h3 id="prereq-dri">1.2 Requirements</h3> 97 98 <p> 99 The requirements depends on the features selected at configure stage. 100 Check/install the respective -devel package as prompted by the configure error 101 message. 102 </p> 103 104 <p> 105 Here are some common ways to retrieve most/all of the dependencies based on 106 the packaging tool used by your distro. 107 </p> 108 109 <pre> 110 zypper source-install --build-deps-only Mesa # openSUSE/SLED/SLES 111 yum-builddep mesa # yum Fedora, OpenSuse(?) 112 dnf builddep mesa # dnf Fedora 113 apt-get build-dep mesa # Debian and derivatives 114 ... # others 115 </pre> 116 117 <h1 id="meson">2. Building with meson</h1> 118 119 <p> 120 Meson is the latest build system in mesa, it is currently able to build for 121 *nix systems like Linux and BSD, and will be able to build for windows as well. 122 </p> 123 124 <p> 125 The general approach is: 126 </p> 127 <pre> 128 meson builddir/ 129 ninja -C builddir/ 130 sudo ninja -C builddir/ install 131 </pre> 132 <p> 133 Please read the <a href="meson.html">detailed meson instructions</a> 134 for more information 135 </p> 136 137 <h1 id="autoconf">3. Building with autoconf (Linux/Unix/X11)</h1> 138 139 <p> 140 Autoconf support was removed in Mesa 19.1.0. Please use meson instead. 141 </p> 142 143 144 145 <h1 id="scons">4. Building with SCons (Windows/Linux)</h1> 146 147 <p> 148 To build Mesa with SCons on Linux or Windows do 149 </p> 150 <pre> 151 scons 152 </pre> 153 <p> 154 The build output will be placed in 155 build/<i>platform</i>-<i>machine</i>-<i>debug</i>/..., where <i>platform</i> is for 156 example linux or windows, <i>machine</i> is x86 or x86_64, optionally followed 157 by -debug for debug builds. 158 </p> 159 160 <p> 161 To build Mesa with SCons for Windows on Linux using the MinGW crosscompiler toolchain do 162 </p> 163 <pre> 164 scons platform=windows toolchain=crossmingw machine=x86 libgl-gdi 165 </pre> 166 <p> 167 This will create: 168 </p> 169 <ul> 170 <li>build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll — Mesa + Gallium + softpipe (or llvmpipe), binary compatible with Windows's opengl32.dll 171 </ul> 172 <p> 173 Put them all in the same directory to test them. 174 175 Additional information is available in <a href="README.WIN32">README.WIN32</a>. 176 177 </p> 178 179 180 181 <h1 id="android">5. Building with AOSP (Android)</h1> 182 183 <p> 184 Currently one can build Mesa for Android as part of the AOSP project, yet 185 your experience might vary. 186 </p> 187 188 <p> 189 In order to achieve that one should update their local manifest to point to the 190 upstream repo, set the appropriate BOARD_GPU_DRIVERS and build the 191 libGLES_mesa library. 192 </p> 193 194 <p> 195 FINISHME: Improve on the instructions add references to Rob H repos/Jenkins, 196 Android-x86 and/or other resources. 197 </p> 198 199 200 <h1 id="libs">6. Library Information</h1> 201 202 <p> 203 When compilation has finished, look in the top-level <code>lib/</code> 204 (or <code>lib64/</code>) directory. 205 You'll see a set of library files similar to this: 206 </p> 207 <pre> 208 lrwxrwxrwx 1 brian users 10 Mar 26 07:53 libGL.so -> libGL.so.1* 209 lrwxrwxrwx 1 brian users 19 Mar 26 07:53 libGL.so.1 -> libGL.so.1.5.060100* 210 -rwxr-xr-x 1 brian users 3375861 Mar 26 07:53 libGL.so.1.5.060100* 211 lrwxrwxrwx 1 brian users 14 Mar 26 07:53 libOSMesa.so -> libOSMesa.so.6* 212 lrwxrwxrwx 1 brian users 23 Mar 26 07:53 libOSMesa.so.6 -> libOSMesa.so.6.1.060100* 213 -rwxr-xr-x 1 brian users 23871 Mar 26 07:53 libOSMesa.so.6.1.060100* 214 </pre> 215 216 <p> 217 <b>libGL</b> is the main OpenGL library (i.e. Mesa). 218 <br> 219 <b>libOSMesa</b> is the OSMesa (Off-Screen) interface library. 220 </p> 221 222 <p> 223 If you built the DRI hardware drivers, you'll also see the DRI drivers: 224 </p> 225 <pre> 226 -rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i915_dri.so 227 -rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i965_dri.so 228 -rwxr-xr-x 1 brian users 11849858 Jul 21 12:12 r200_dri.so 229 -rwxr-xr-x 1 brian users 11757388 Jul 21 12:12 radeon_dri.so 230 </pre> 231 232 <p> 233 If you built with Gallium support, look in lib/gallium/ for Gallium-based 234 versions of libGL and device drivers. 235 </p> 236 237 238 <h1 id="pkg-config">7. Building OpenGL programs with pkg-config</h1> 239 240 <p> 241 Running <code>ninja install</code> will install package configuration files 242 for the pkg-config utility. 243 </p> 244 245 <p> 246 When compiling your OpenGL application you can use pkg-config to determine 247 the proper compiler and linker flags. 248 </p> 249 250 <p> 251 For example, compiling and linking a GLUT application can be done with: 252 </p> 253 <pre> 254 gcc `pkg-config --cflags --libs glut` mydemo.c -o mydemo 255 </pre> 256 257 <br> 258 259 </div> 260 </body> 261 </html> 262