Home | History | Annotate | Line # | Download | only in docs
install.html revision 1.1
      1 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
      2 <html lang="en">
      3 <head>
      4   <meta http-equiv="content-type" content="text/html; charset=utf-8">
      5   <title>Compiling and Installing</title>
      6   <link rel="stylesheet" type="text/css" href="mesa.css">
      7 </head>
      8 <body>
      9 
     10 <div class="header">
     11   <h1>The Mesa 3D Graphics Library</h1>
     12 </div>
     13 
     14 <iframe src="contents.html"></iframe>
     15 <div class="content">
     16 
     17 <h1>Compiling and Installing</h1>
     18 
     19 <ol>
     20 <li><a href="#prereq-general">Prerequisites for building</a>
     21   <ul>
     22   <li><a href="#prereq-general">General prerequisites</a>
     23   <li><a href="#prereq-dri">For DRI and hardware acceleration</a>
     24   </ul>
     25 <li><a href="#autoconf">Building with autoconf (Linux/Unix/X11)</a>
     26 <li><a href="#scons">Building with SCons (Windows/Linux)</a>
     27 <li><a href="#other">Building for other systems</a>
     28 <li><a href="#libs">Library Information</a>
     29 <li><a href="#pkg-config">Building OpenGL programs with pkg-config</a>
     30 </ol>
     31 
     32 
     33 <h1 id="prereq-general">1. Prerequisites for building</h1>
     34 
     35 <h2>1.1 General</h2>
     36 <ul>
     37 <li><a href="http://www.python.org/">Python</a> - Python is required.
     38 Version 2.6.4 or later should work.
     39 </li>
     40 <br>
     41 <li><a href="http://www.scons.org/">SCons</a> is required for building on
     42 Windows and optional for Linux (it's an alternative to autoconf/automake.)
     43 </li>
     44 <br>
     45 <li>lex / yacc - for building the GLSL compiler.
     46 <br>
     47 <br>
     48 On Linux systems, flex and bison are used.
     49 Versions 2.5.35 and 2.4.1, respectively, (or later) should work.
     50 <br>
     51 <br>
     52 On Windows with MinGW, install flex and bison with:
     53 <pre>mingw-get install msys-flex msys-bison</pre>
     54 For MSVC on Windows, you can find flex/bison programs on the
     55 <a href="ftp://ftp.freedesktop.org/pub/mesa/windows-utils/">Mesa ftp site</a>.
     56 </li>
     57 </ul>
     58 
     59 
     60 <h3 id="prereq-dri">1.2 For DRI and hardware acceleration</h3>
     61 
     62 <p>
     63 The following are required for DRI-based hardware acceleration with Mesa:
     64 </p>
     65 
     66 <ul>
     67 <li><a href="http://xorg.freedesktop.org/releases/individual/proto/">
     68 dri2proto</a> version 2.6 or later
     69 <li><a href="http://dri.freedesktop.org/libdrm/">libDRM</a>
     70 version 2.4.33 or later
     71 <li>Xorg server version 1.5 or later
     72 <li>Linux 2.6.28 or later
     73 </ul>
     74 <p>
     75 If you're using a fedora distro the following command should install all
     76 the needed dependencies:
     77 </p>
     78 <pre>
     79   sudo yum install flex bison imake libtool xorg-x11-proto-devel libdrm-devel \
     80   gcc-c++ xorg-x11-server-devel libXi-devel libXmu-devel libXdamage-devel git \
     81   expat-devel llvm-devel
     82 </pre>
     83 
     84 
     85 
     86 <h1 id="autoconf">2. Building with autoconf (Linux/Unix/X11)</h1>
     87 
     88 <p>
     89 The primary method to build Mesa on Unix systems is with autoconf.
     90 </p>
     91 
     92 <p>
     93 The general approach is the standard:
     94 </p>
     95 <pre>
     96   ./configure
     97   make
     98   sudo make install
     99 </pre>
    100 <p>
    101 But please read the <a href="autoconf.html">detailed autoconf instructions</a>
    102 for more details.
    103 </p>
    104 
    105 
    106 
    107 <h1 id="scons">3. Building with SCons (Windows/Linux)</h1>
    108 
    109 <p>
    110 To build Mesa with SCons on Linux or Windows do
    111 </p>
    112 <pre>
    113     scons
    114 </pre>
    115 <p>
    116 The build output will be placed in
    117 build/<i>platform</i>-<i>machine</i>-<i>debug</i>/..., where <i>platform</i> is for
    118 example linux or windows, <i>machine</i> is x86 or x86_64, optionally followed
    119 by -debug for debug builds.
    120 </p>
    121 
    122 <p>
    123 To build Mesa with SCons for Windows on Linux using the MinGW crosscompiler toolchain do
    124 </p>
    125 <pre>
    126     scons platform=windows toolchain=crossmingw machine=x86 mesagdi libgl-gdi
    127 </pre>
    128 <p>
    129 This will create:
    130 </p>
    131 <ul>
    132 <li>build/windows-x86-debug/mesa/drivers/windows/gdi/opengl32.dll &mdash; Mesa + swrast, binary compatible with Windows's opengl32.dll
    133 <li>build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll &mdash; Mesa + Gallium + softpipe, binary compatible with Windows's opengl32.dll
    134 </ul>
    135 <p>
    136 Put them all in the same directory to test them.
    137 </p>
    138 
    139 
    140 
    141 <h1 id="other">4. Building for other systems</h1>
    142 
    143 <p>
    144 Documentation for other environments (some may be very out of date):
    145 </p>
    146 
    147 <ul>
    148 <li><a href="README.VMS">README.VMS</a> - VMS
    149 <li><a href="README.CYGWIN">README.CYGWIN</a> - Cygwin
    150 <li><a href="README.WIN32">README.WIN32</a> - Win32
    151 </ul>
    152 
    153 
    154 
    155 <h1 id="libs">5. Library Information</h1>
    156 
    157 <p>
    158 When compilation has finished, look in the top-level <code>lib/</code>
    159 (or <code>lib64/</code>) directory.
    160 You'll see a set of library files similar to this:
    161 </p>
    162 <pre>
    163 lrwxrwxrwx    1 brian    users          10 Mar 26 07:53 libGL.so -> libGL.so.1*
    164 lrwxrwxrwx    1 brian    users          19 Mar 26 07:53 libGL.so.1 -> libGL.so.1.5.060100*
    165 -rwxr-xr-x    1 brian    users     3375861 Mar 26 07:53 libGL.so.1.5.060100*
    166 lrwxrwxrwx    1 brian    users          14 Mar 26 07:53 libOSMesa.so -> libOSMesa.so.6*
    167 lrwxrwxrwx    1 brian    users          23 Mar 26 07:53 libOSMesa.so.6 -> libOSMesa.so.6.1.060100*
    168 -rwxr-xr-x    1 brian    users       23871 Mar 26 07:53 libOSMesa.so.6.1.060100*
    169 </pre>
    170 
    171 <p>
    172 <b>libGL</b> is the main OpenGL library (i.e. Mesa).
    173 <br>
    174 <b>libOSMesa</b> is the OSMesa (Off-Screen) interface library.
    175 </p>
    176 
    177 <p>
    178 If you built the DRI hardware drivers, you'll also see the DRI drivers:
    179 </p>
    180 <pre>
    181 -rwxr-xr-x   1 brian users 16895413 Jul 21 12:11 i915_dri.so
    182 -rwxr-xr-x   1 brian users 16895413 Jul 21 12:11 i965_dri.so
    183 -rwxr-xr-x   1 brian users 11849858 Jul 21 12:12 r200_dri.so
    184 -rwxr-xr-x   1 brian users 11757388 Jul 21 12:12 radeon_dri.so
    185 </pre>
    186 
    187 <p>
    188 If you built with Gallium support, look in lib/gallium/ for Gallium-based
    189 versions of libGL and device drivers.
    190 </p>
    191 
    192 
    193 <h1 id="pkg-config">6. Building OpenGL programs with pkg-config</h1>
    194 
    195 <p>
    196 Running <code>make install</code> will install package configuration files
    197 for the pkg-config utility.
    198 </p>
    199 
    200 <p>
    201 When compiling your OpenGL application you can use pkg-config to determine
    202 the proper compiler and linker flags.
    203 </p>
    204 
    205 <p>
    206 For example, compiling and linking a GLUT application can be done with:
    207 </p>
    208 <pre>
    209    gcc `pkg-config --cflags --libs glut` mydemo.c -o mydemo
    210 </pre>
    211 
    212 <br>
    213 
    214 </div>
    215 </body>
    216 </html>
    217