install.html revision 848b8605
1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2<html lang="en"> 3<head> 4 <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5 <title>Compiling and Installing</title> 6 <link rel="stylesheet" type="text/css" href="mesa.css"> 7</head> 8<body> 9 10<div class="header"> 11 <h1>The Mesa 3D Graphics Library</h1> 12</div> 13 14<iframe src="contents.html"></iframe> 15<div class="content"> 16 17<h1>Compiling and Installing</h1> 18 19<ol> 20<li><a href="#prereq-general">Prerequisites for building</a> 21 <ul> 22 <li><a href="#prereq-general">General prerequisites</a> 23 <li><a href="#prereq-dri">For DRI and hardware acceleration</a> 24 </ul> 25<li><a href="#autoconf">Building with autoconf (Linux/Unix/X11)</a> 26<li><a href="#scons">Building with SCons (Windows/Linux)</a> 27<li><a href="#other">Building for other systems</a> 28<li><a href="#libs">Library Information</a> 29<li><a href="#pkg-config">Building OpenGL programs with pkg-config</a> 30</ol> 31 32 33<h1 id="prereq-general">1. Prerequisites for building</h1> 34 35<h2>1.1 General</h2> 36<ul> 37<li><a href="http://www.python.org/">Python</a> - Python is required. 38Version 2.6.4 or later should work. 39</li> 40<br> 41<li><a href="http://www.scons.org/">SCons</a> is required for building on 42Windows and optional for Linux (it's an alternative to autoconf/automake.) 43</li> 44<br> 45<li>lex / yacc - for building the GLSL compiler. 46<br> 47<br> 48On Linux systems, flex and bison are used. 49Versions 2.5.35 and 2.4.1, respectively, (or later) should work. 50<br> 51<br> 52On Windows with MinGW, install flex and bison with: 53<pre>mingw-get install msys-flex msys-bison</pre> 54For MSVC on Windows, you can find flex/bison programs on the 55<a href="ftp://ftp.freedesktop.org/pub/mesa/windows-utils/">Mesa ftp site</a>. 56</li> 57</ul> 58 59 60<h3 id="prereq-dri">1.2 For DRI and hardware acceleration</h3> 61 62<p> 63The following are required for DRI-based hardware acceleration with Mesa: 64</p> 65 66<ul> 67<li><a href="http://xorg.freedesktop.org/releases/individual/proto/"> 68dri2proto</a> version 2.6 or later 69<li><a href="http://dri.freedesktop.org/libdrm/">libDRM</a> 70version 2.4.33 or later 71<li>Xorg server version 1.5 or later 72<li>Linux 2.6.28 or later 73</ul> 74<p> 75If you're using a fedora distro the following command should install all 76the needed dependencies: 77</p> 78<pre> 79 sudo yum install flex bison imake libtool xorg-x11-proto-devel libdrm-devel \ 80 gcc-c++ xorg-x11-server-devel libXi-devel libXmu-devel libXdamage-devel git \ 81 expat-devel llvm-devel 82</pre> 83 84 85 86<h1 id="autoconf">2. Building with autoconf (Linux/Unix/X11)</h1> 87 88<p> 89The primary method to build Mesa on Unix systems is with autoconf. 90</p> 91 92<p> 93The general approach is the standard: 94</p> 95<pre> 96 ./configure 97 make 98 sudo make install 99</pre> 100<p> 101But please read the <a href="autoconf.html">detailed autoconf instructions</a> 102for more details. 103</p> 104 105 106 107<h1 id="scons">3. Building with SCons (Windows/Linux)</h1> 108 109<p> 110To build Mesa with SCons on Linux or Windows do 111</p> 112<pre> 113 scons 114</pre> 115<p> 116The build output will be placed in 117build/<i>platform</i>-<i>machine</i>-<i>debug</i>/..., where <i>platform</i> is for 118example linux or windows, <i>machine</i> is x86 or x86_64, optionally followed 119by -debug for debug builds. 120</p> 121 122<p> 123To build Mesa with SCons for Windows on Linux using the MinGW crosscompiler toolchain do 124</p> 125<pre> 126 scons platform=windows toolchain=crossmingw machine=x86 mesagdi libgl-gdi 127</pre> 128<p> 129This will create: 130</p> 131<ul> 132<li>build/windows-x86-debug/mesa/drivers/windows/gdi/opengl32.dll — Mesa + swrast, binary compatible with Windows's opengl32.dll 133<li>build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll — Mesa + Gallium + softpipe, binary compatible with Windows's opengl32.dll 134</ul> 135<p> 136Put them all in the same directory to test them. 137</p> 138 139 140 141<h1 id="other">4. Building for other systems</h1> 142 143<p> 144Documentation for other environments (some may be very out of date): 145</p> 146 147<ul> 148<li><a href="README.VMS">README.VMS</a> - VMS 149<li><a href="README.CYGWIN">README.CYGWIN</a> - Cygwin 150<li><a href="README.WIN32">README.WIN32</a> - Win32 151</ul> 152 153 154 155<h1 id="libs">5. Library Information</h1> 156 157<p> 158When compilation has finished, look in the top-level <code>lib/</code> 159(or <code>lib64/</code>) directory. 160You'll see a set of library files similar to this: 161</p> 162<pre> 163lrwxrwxrwx 1 brian users 10 Mar 26 07:53 libGL.so -> libGL.so.1* 164lrwxrwxrwx 1 brian users 19 Mar 26 07:53 libGL.so.1 -> libGL.so.1.5.060100* 165-rwxr-xr-x 1 brian users 3375861 Mar 26 07:53 libGL.so.1.5.060100* 166lrwxrwxrwx 1 brian users 14 Mar 26 07:53 libOSMesa.so -> libOSMesa.so.6* 167lrwxrwxrwx 1 brian users 23 Mar 26 07:53 libOSMesa.so.6 -> libOSMesa.so.6.1.060100* 168-rwxr-xr-x 1 brian users 23871 Mar 26 07:53 libOSMesa.so.6.1.060100* 169</pre> 170 171<p> 172<b>libGL</b> is the main OpenGL library (i.e. Mesa). 173<br> 174<b>libOSMesa</b> is the OSMesa (Off-Screen) interface library. 175</p> 176 177<p> 178If you built the DRI hardware drivers, you'll also see the DRI drivers: 179</p> 180<pre> 181-rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i915_dri.so 182-rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i965_dri.so 183-rwxr-xr-x 1 brian users 11849858 Jul 21 12:12 r200_dri.so 184-rwxr-xr-x 1 brian users 11757388 Jul 21 12:12 radeon_dri.so 185</pre> 186 187<p> 188If you built with Gallium support, look in lib/gallium/ for Gallium-based 189versions of libGL and device drivers. 190</p> 191 192 193<h1 id="pkg-config">6. Building OpenGL programs with pkg-config</h1> 194 195<p> 196Running <code>make install</code> will install package configuration files 197for the pkg-config utility. 198</p> 199 200<p> 201When compiling your OpenGL application you can use pkg-config to determine 202the proper compiler and linker flags. 203</p> 204 205<p> 206For example, compiling and linking a GLUT application can be done with: 207</p> 208<pre> 209 gcc `pkg-config --cflags --libs glut` mydemo.c -o mydemo 210</pre> 211 212<br> 213 214</div> 215</body> 216</html> 217