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      5   <title>llvmpipe</title>
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      9 
     10 <div class="header">
     11   <h1>The Mesa 3D Graphics Library</h1>
     12 </div>
     13 
     14 <iframe src="contents.html"></iframe>
     15 <div class="content">
     16 
     17 <h1>Introduction</h1>
     18 
     19 <p>
     20 The Gallium llvmpipe driver is a software rasterizer that uses LLVM to
     21 do runtime code generation.
     22 Shaders, point/line/triangle rasterization and vertex processing are
     23 implemented with LLVM IR which is translated to x86, x86-64, or ppc64le machine
     24 code.
     25 Also, the driver is multithreaded to take advantage of multiple CPU cores
     26 (up to 8 at this time).
     27 It's the fastest software rasterizer for Mesa.
     28 </p>
     29 
     30 
     31 <h1>Requirements</h1>
     32 
     33 <ul>
     34 <li>
     35    <p>
     36    For x86 or amd64 processors, 64-bit mode is recommended.
     37    Support for SSE2 is strongly encouraged.  Support for SSE3 and SSE4.1 will
     38    yield the most efficient code.  The fewer features the CPU has the more
     39    likely it is that you will run into underperforming, buggy, or incomplete code.
     40    </p>
     41    <p>
     42    For ppc64le processors, use of the Altivec feature (the Vector
     43    Facility) is recommended if supported; use of the VSX feature (the
     44    Vector-Scalar Facility) is recommended if supported AND Mesa is
     45    built with LLVM version 4.0 or later.
     46    </p>
     47    <p>
     48    See /proc/cpuinfo to know what your CPU supports.
     49    </p>
     50 </li>
     51 <li>
     52    <p>Unless otherwise stated, LLVM version 3.4 is recommended; 3.3 or later is required.</p>
     53    <p>
     54    For Linux, on a recent Debian based distribution do:
     55    </p>
     56 <pre>
     57      aptitude install llvm-dev
     58 </pre>
     59    <p>
     60    If you want development snapshot builds of LLVM for Debian and derived
     61    distributions like Ubuntu, you can use the APT repository at <a
     62    href="https://apt.llvm.org/" title="Debian Development packages for LLVM"
     63    >apt.llvm.org</a>, which are maintained by Debian's LLVM maintainer.
     64    </p>
     65    <p>
     66    For a RPM-based distribution do:
     67    </p>
     68 <pre>
     69      yum install llvm-devel
     70 </pre>
     71 
     72    <p>
     73    For Windows you will need to build LLVM from source with MSVC or MINGW
     74    (either natively or through cross compilers) and CMake, and set the LLVM
     75    environment variable to the directory you installed it to.
     76 
     77    LLVM will be statically linked, so when building on MSVC it needs to be
     78    built with a matching CRT as Mesa, and you'll need to pass
     79    <code>-DLLVM_USE_CRT_xxx=yyy</code> as described below.
     80    </p>
     81 
     82    <table border="1">
     83      <tr>
     84        <th rowspan="2">LLVM build-type</th>
     85        <th colspan="2" align="center">Mesa build-type</th>
     86      </tr>
     87      <tr>
     88        <th>debug,checked</th>
     89        <th>release,profile</th>
     90      </tr>
     91      <tr>
     92        <th>Debug</th>
     93        <td><code>-DLLVM_USE_CRT_DEBUG=MTd</code></td>
     94        <td><code>-DLLVM_USE_CRT_DEBUG=MT</code></td>
     95      </tr>
     96      <tr>
     97        <th>Release</th>
     98        <td><code>-DLLVM_USE_CRT_RELEASE=MTd</code></td>
     99        <td><code>-DLLVM_USE_CRT_RELEASE=MT</code></td>
    100      </tr>
    101    </table>
    102 
    103    <p>
    104    You can build only the x86 target by passing -DLLVM_TARGETS_TO_BUILD=X86
    105    to cmake.
    106    </p>
    107 </li>
    108 
    109 <li>
    110    <p>scons (optional)</p>
    111 </li>
    112 </ul>
    113 
    114 
    115 <h1>Building</h1>
    116 
    117 To build everything on Linux invoke scons as:
    118 
    119 <pre>
    120   scons build=debug libgl-xlib
    121 </pre>
    122 
    123 Alternatively, you can build it with meson with:
    124 <pre>
    125   mkdir build
    126   cd build
    127   meson -D glx=gallium-xlib -D gallium-drivers=swrast
    128   ninja
    129 </pre>
    130 
    131 but the rest of these instructions assume that scons is used.
    132 
    133 For Windows the procedure is similar except the target:
    134 
    135 <pre>
    136   scons platform=windows build=debug libgl-gdi
    137 </pre>
    138 
    139 
    140 <h1>Using</h1>
    141 
    142 <h2>Linux</h2>
    143 
    144 <p>On Linux, building will create a drop-in alternative for libGL.so into</p>
    145 
    146 <pre>
    147   build/foo/gallium/targets/libgl-xlib/libGL.so
    148 </pre>
    149 or
    150 <pre>
    151   lib/gallium/libGL.so
    152 </pre>
    153 
    154 <p>To use it set the LD_LIBRARY_PATH environment variable accordingly.</p>
    155 
    156 <p>For performance evaluation pass build=release to scons, and use the corresponding
    157 lib directory without the "-debug" suffix.</p>
    158 
    159 
    160 <h2>Windows</h2>
    161 
    162 <p>
    163 On Windows, building will create
    164 <code>build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll</code>
    165 which is a drop-in alternative for system's <code>opengl32.dll</code>.  To use
    166 it put it in the same directory as your application.  It can also be used by
    167 replacing the native ICD driver, but it's quite an advanced usage, so if you
    168 need to ask, don't even try it.
    169 </p>
    170 
    171 <p>
    172 There is however an easy way to replace the OpenGL software renderer that comes
    173 with Microsoft Windows 7 (or later) with llvmpipe (that is, on systems without
    174 any OpenGL drivers):
    175 </p>
    176 
    177 <ul>
    178   <li><p>copy build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll to C:\Windows\SysWOW64\mesadrv.dll</p></li>
    179   <li><p>load this registry settings:</p>
    180   <pre>REGEDIT4
    181 
    182 ; https://technet.microsoft.com/en-us/library/cc749368.aspx
    183 ; https://www.msfn.org/board/topic/143241-portable-windows-7-build-from-winpe-30/page-5#entry942596
    184 [HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\Windows NT\CurrentVersion\OpenGLDrivers\MSOGL]
    185 "DLL"="mesadrv.dll"
    186 "DriverVersion"=dword:00000001
    187 "Flags"=dword:00000001
    188 "Version"=dword:00000002
    189 </pre>
    190   </li>
    191   <li>Ditto for 64 bits drivers if you need them.</li>
    192 </ul>
    193 
    194 
    195 <h1>Profiling</h1>
    196 
    197 <p>
    198 To profile llvmpipe you should build as
    199 </p>
    200 <pre>
    201   scons build=profile &lt;same-as-before&gt;
    202 </pre>
    203 
    204 <p>
    205 This will ensure that frame pointers are used both in C and JIT functions, and
    206 that no tail call optimizations are done by gcc.
    207 </p>
    208 
    209 <h2>Linux perf integration</h2>
    210 
    211 <p>
    212 On Linux, it is possible to have symbol resolution of JIT code with <a href="https://perf.wiki.kernel.org/">Linux perf</a>:
    213 </p>
    214 
    215 <pre>
    216 	perf record -g /my/application
    217 	perf report
    218 </pre>
    219 
    220 <p>
    221 When run inside Linux perf, llvmpipe will create a /tmp/perf-XXXXX.map file with
    222 symbol address table.  It also dumps assembly code to /tmp/perf-XXXXX.map.asm,
    223 which can be used by the bin/perf-annotate-jit.py script to produce disassembly of
    224 the generated code annotated with the samples.
    225 </p>
    226 
    227 <p>You can obtain a call graph via
    228 <a href="https://github.com/jrfonseca/gprof2dot#linux-perf">Gprof2Dot</a>.</p>
    229 
    230 
    231 <h1>Unit testing</h1>
    232 
    233 <p>
    234 Building will also create several unit tests in
    235 build/linux-???-debug/gallium/drivers/llvmpipe:
    236 </p>
    237 
    238 <ul>
    239 <li> lp_test_blend: blending
    240 <li> lp_test_conv: SIMD vector conversion
    241 <li> lp_test_format: pixel unpacking/packing
    242 </ul>
    243 
    244 <p>
    245 Some of these tests can output results and benchmarks to a tab-separated file
    246 for later analysis, e.g.:
    247 </p>
    248 <pre>
    249   build/linux-x86_64-debug/gallium/drivers/llvmpipe/lp_test_blend -o blend.tsv
    250 </pre>
    251 
    252 
    253 <h1>Development Notes</h1>
    254 
    255 <ul>
    256 <li>
    257   When looking at this code for the first time, start in lp_state_fs.c, and
    258   then skim through the lp_bld_* functions called there, and the comments
    259   at the top of the lp_bld_*.c functions.
    260 </li>
    261 <li>
    262   The driver-independent parts of the LLVM / Gallium code are found in
    263   src/gallium/auxiliary/gallivm/.  The filenames and function prefixes
    264   need to be renamed from "lp_bld_" to something else though.
    265 </li>
    266 <li>
    267   We use LLVM-C bindings for now. They are not documented, but follow the C++
    268   interfaces very closely, and appear to be complete enough for code
    269   generation. See 
    270   <a href="https://npcontemplation.blogspot.com/2008/06/secret-of-llvm-c-bindings.html">
    271   this stand-alone example</a>.  See the llvm-c/Core.h file for reference.
    272 </li>
    273 </ul>
    274 
    275 <h1 id="recommended_reading">Recommended Reading</h1>
    276 
    277 <ul>
    278   <li>
    279     <p>Rasterization</p>
    280     <ul>
    281       <li><a href="https://www.cs.unc.edu/~olano/papers/2dh-tri/">Triangle Scan Conversion using 2D Homogeneous Coordinates</a></li>
    282       <li><a href="http://www.drdobbs.com/parallel/rasterization-on-larrabee/217200602">Rasterization on Larrabee</a> (<a href="http://devmaster.net/posts/2887/rasterization-on-larrabee">DevMaster copy</a>)</li>
    283       <li><a href="http://devmaster.net/posts/6133/rasterization-using-half-space-functions">Rasterization using half-space functions</a></li>
    284       <li><a href="http://devmaster.net/posts/6145/advanced-rasterization">Advanced Rasterization</a></li>
    285       <li><a href="https://fgiesen.wordpress.com/2013/02/17/optimizing-sw-occlusion-culling-index/">Optimizing Software Occlusion Culling</a></li>
    286     </ul>
    287   </li>
    288   <li>
    289     <p>Texture sampling</p>
    290     <ul>
    291       <li><a href="http://chrishecker.com/Miscellaneous_Technical_Articles#Perspective_Texture_Mapping">Perspective Texture Mapping</a></li>
    292       <li><a href="https://www.flipcode.com/archives/Texturing_As_In_Unreal.shtml">Texturing As In Unreal</a></li>
    293       <li><a href="http://www.gamasutra.com/view/feature/3301/runtime_mipmap_filtering.php">Run-Time MIP-Map Filtering</a></li>
    294       <li><a href="http://alt.3dcenter.org/artikel/2003/10-26_a_english.php">Will "brilinear" filtering persist?</a></li>
    295       <li><a href="http://ixbtlabs.com/articles2/gffx/nv40-rx800-3.html">Trilinear filtering</a></li>
    296       <li><a href="http://devmaster.net/posts/12785/texture-swizzling">Texture Swizzling</a></li>
    297     </ul>
    298   </li>
    299   <li>
    300     <p>SIMD</p>
    301     <ul>
    302       <li><a href="http://www.cdl.uni-saarland.de/projects/wfv/#header4">Whole-Function Vectorization</a></li>
    303     </ul>
    304   </li>
    305   <li>
    306     <p>Optimization</p>
    307     <ul>
    308       <li><a href="http://www.drdobbs.com/optimizing-pixomatic-for-modern-x86-proc/184405807">Optimizing Pixomatic For Modern x86 Processors</a></li>
    309       <li><a href="http://www.intel.com/content/www/us/en/architecture-and-technology/64-ia-32-architectures-optimization-manual.html">Intel 64 and IA-32 Architectures Optimization Reference Manual</a></li>
    310       <li><a href="http://www.agner.org/optimize/">Software optimization resources</a></li>
    311       <li><a href="https://software.intel.com/en-us/articles/intel-intrinsics-guide">Intel Intrinsics Guide</a></li>
    312     </ul>
    313   </li>
    314   <li>
    315     <p>LLVM</p>
    316     <ul>
    317       <li><a href="http://llvm.org/docs/LangRef.html">LLVM Language Reference Manual</a></li>
    318       <li><a href="https://npcontemplation.blogspot.co.uk/2008/06/secret-of-llvm-c-bindings.html">The secret of LLVM C bindings</a></li>
    319     </ul>
    320   </li>
    321   <li>
    322     <p>General</p>
    323     <ul>
    324       <li><a href="https://fgiesen.wordpress.com/2011/07/09/a-trip-through-the-graphics-pipeline-2011-index/">A trip through the Graphics Pipeline</a></li>
    325       <li><a href="https://msdn.microsoft.com/en-us/library/gg615082.aspx#architecture">WARP Architecture and Performance</a></li>
    326     </ul>
    327   </li>
    328 </ul>
    329 
    330 </div>
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    332 </html>
    333