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11  <h1>The Mesa 3D Graphics Library</h1>
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16
17<h1>Mesa 18.1.1 Release Notes / June 1 2018</h1>
18
19<p>
20Mesa 18.1.1 is a bug fix release which fixes bugs found since the 18.1.0 release.
21</p>
22<p>
23Mesa 18.1.1 implements the OpenGL 4.5 API, but the version reported by
24glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
25glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
26Some drivers don't support all the features required in OpenGL 4.5.  OpenGL
274.5 is <strong>only</strong> available if requested at context creation.
28Compatibility contexts may report a lower version depending on each driver.
29</p>
30
31
32<h2>SHA256 checksums</h2>
33<pre>
34366a35f7530a016f2a8284fb0ee5759eeb216b4d6fa47f0e96b89ad2e43faf96  mesa-18.1.1.tar.gz
35d3312a2ede5aac14a47476b208b8e3a401367838330197c4588ab8ad420d7781  mesa-18.1.1.tar.xz
36</pre>
37
38
39<h2>New features</h2>
40
41<p>None</p>
42
43<h2>Bug fixes</h2>
44
45<p>None</p>
46
47<h2>Changes</h2>
48<p>Anuj Phogat (1):</p>
49<ul>
50  <li>i965/glk: Add l3 banks count for 2x6 configuration</li>
51</ul>
52
53<p>Bas Nieuwenhuizen (7):</p>
54<ul>
55  <li>radv: Fix multiview queries.</li>
56  <li>radv: Translate logic ops.</li>
57  <li>radv: Fix up 2_10_10_10 alpha sign.</li>
58  <li>radv: Disable texel buffers with A2 SNORM/SSCALED/SINT for pre-vega.</li>
59  <li>amd/addrlib: Use defines in autotools build.</li>
60  <li>radv: Fix SRGB compute copies.</li>
61  <li>radv: Only expose subgroup shuffles on VI+.</li>
62</ul>
63
64<p>Christoph Haag (1):</p>
65<ul>
66  <li>radv: fix VK_EXT_descriptor_indexing</li>
67</ul>
68
69<p>Dave Airlie (5):</p>
70<ul>
71  <li>radv/resolve: do fmask decompress on all layers.</li>
72  <li>radv: resolve all layers in compute resolve path.</li>
73  <li>radv: use compute path for multi-layer images.</li>
74  <li>virgl: set texture buffer offset alignment to disable ARB_texture_buffer_range.</li>
75  <li>tgsi/scan: add hw atomic to the list of memory accessing files</li>
76</ul>
77
78<p>Dylan Baker (2):</p>
79<ul>
80  <li>docs: Add sha sums for release</li>
81  <li>VERSION: bump to 18.1.1 for next release</li>
82</ul>
83
84<p>Eric Engestrom (1):</p>
85<ul>
86  <li>vulkan: don't free uninitialised memory</li>
87</ul>
88
89<p>Francisco Jerez (4):</p>
90<ul>
91  <li>Revert "mesa: simplify _mesa_is_image_unit_valid for buffers"</li>
92  <li>i965: Move buffer texture size calculation into a common helper function.</li>
93  <li>i965: Handle non-zero texture buffer offsets in buffer object range calculation.</li>
94  <li>i965: Use intel_bufferobj_buffer() wrapper in image surface state setup.</li>
95</ul>
96
97<p>Ilia Mirkin (1):</p>
98<ul>
99  <li>nv30: ensure that displayable formats are marked accordingly</li>
100</ul>
101
102<p>Jan Vesely (1):</p>
103<ul>
104  <li>eg/compute: Use reference counting to handle compute memory pool.</li>
105</ul>
106
107<p>Jason Ekstrand (2):</p>
108<ul>
109  <li>intel/eu: Set EXECUTE_1 when setting the rounding mode in cr0</li>
110  <li>intel/blorp: Support blits and clears on surfaces with offsets</li>
111</ul>
112
113<p>Jose Dapena Paz (1):</p>
114<ul>
115  <li>mesa: do not leak ctx-&gt;Shader.ReferencedProgram references</li>
116</ul>
117
118<p>Kai Wasserbäch (1):</p>
119<ul>
120  <li>opencl: autotools: Fix linking order for OpenCL target</li>
121</ul>
122
123<p>Marek Olšák (3):</p>
124<ul>
125  <li>st/mesa: simplify lastLevel determination in st_finalize_texture</li>
126  <li>radeonsi: fix incorrect parentheses around VS-PS varying elimination</li>
127  <li>mesa: handle GL_UNSIGNED_INT64_ARB properly (v2)</li>
128</ul>
129
130<p>Michel Dänzer (1):</p>
131<ul>
132  <li>dri3: Stricter SBC wraparound handling</li>
133</ul>
134
135<p>Nanley Chery (4):</p>
136<ul>
137  <li>i965: Add and use a getter for the miptree aux buffer</li>
138  <li>i965: Add and use a single miptree aux_buf field</li>
139  <li>i965/miptree: Fix handling of uninitialized MCS buffers</li>
140  <li>i965/miptree: Zero-initialize CCS_D buffers</li>
141</ul>
142
143<p>Samuel Pitoiset (2):</p>
144<ul>
145  <li>spirv: fix visiting inner loops with same break/continue block</li>
146  <li>radv: fix centroid interpolation</li>
147</ul>
148
149<p>Stuart Young (1):</p>
150<ul>
151  <li>etnaviv: Fix missing rnndb file in tarballs</li>
152</ul>
153
154<p>Thierry Reding (3):</p>
155<ul>
156  <li>tegra: Treat resources with modifiers as scanout</li>
157  <li>tegra: Fix scanout resources without modifiers</li>
158  <li>tegra: Remove usage of non-stable UAPI</li>
159</ul>
160
161<p>Timothy Arceri (1):</p>
162<ul>
163  <li>mesa: add glUniform*ui{v} support to display lists</li>
164</ul>
165
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