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10<div class="header">
11  <h1>The Mesa 3D Graphics Library</h1>
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16
17<h1>Mesa 18.1.6 Release Notes / August 13 2018</h1>
18
19<p>
20Mesa 18.1.6 is a bug fix release which fixes bugs found since the 18.1.5 release.
21</p>
22<p>
23Mesa 18.1.6 implements the OpenGL 4.5 API, but the version reported by
24glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
25glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
26Some drivers don't support all the features required in OpenGL 4.5.  OpenGL
274.5 is <strong>only</strong> available if requested at context creation.
28Compatibility contexts may report a lower version depending on each driver.
29</p>
30
31
32<h2>SHA256 checksums</h2>
33<pre>
34580e03328ffefe1fd43b19ab7669f20d931601a1c0a4c0f8b9c65d6e81a06df3  mesa-18.1.6.tar.gz
35bb7ce759069801804fcfb8152da3457f76cd7b4e0096e4870ff5adcb5c894289  mesa-18.1.6.tar.xz
36</pre>
37
38
39<h2>New features</h2>
40
41<p>None</p>
42
43<h2>Bug fixes</h2>
44<ul>
45
46<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=13728">Bug 13728</a> - [G965] Some objects in Neverwinter Nights Linux version not displayed correctly</li>
47
48<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98699">Bug 98699</a> - &quot;float[a+++4 ? 1:1] f;&quot; crashes glsl_compiler</li>
49
50<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99730">Bug 99730</a> - Metro Redux game(s) needs override for midshader extension declaration</li>
51
52<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106382">Bug 106382</a> - Shader cache breaks INTEL_DEBUG=shader_time</li>
53
54<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107117">Bug 107117</a> - mesa-18.1: regression with TFP on intel with modesettings and glamor acceleration</li>
55
56<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107212">Bug 107212</a> - Dual-Core CPU E5500 / G45: RetroArch with reicast core results in corrupted graphics</li>
57
58</ul>
59
60<h2>Changes</h2>
61<p>Adam Jackson (1):</p>
62<ul>
63  <li>glx: GLX_MESA_multithread_makecurrent is direct-only</li>
64</ul>
65
66<p>Andres Gomez (3):</p>
67<ul>
68  <li>ddebug: use util_snprintf() in dd_get_debug_filename_and_mkdir</li>
69  <li>gallium/aux/util: use util_snprintf() in test_texture_barrier</li>
70  <li>glsl: use util_snprintf()</li>
71</ul>
72
73<p>Christian Gmeiner (1):</p>
74<ul>
75  <li>etnaviv: fix typo in query names</li>
76</ul>
77
78<p>Dave Airlie (1):</p>
79<ul>
80  <li>r600: reduce num compute threads to 1024.</li>
81</ul>
82
83<p>Dylan Baker (6):</p>
84<ul>
85  <li>docs: Add sha-256 sums for 18.1.5</li>
86  <li>nir/meson: fix c vs cpp args for nir test</li>
87  <li>gallium: fix ddebug on windows</li>
88  <li>cherry-ignore: add patches that get-pick-list is finding in error</li>
89  <li>cherry-ignore: Add some additional patches that are for 18.2</li>
90  <li>bump version to 18.1.6</li>
91</ul>
92
93<p>Emil Velikov (5):</p>
94<ul>
95  <li>swr: don't export swr_create_screen_internal</li>
96  <li>automake: require shared glapi when using DRI based libGL</li>
97  <li>autotools: error out when using the broken --with-{gl, osmesa}-lib-name</li>
98  <li>autotools: error out when building with mangling and glvnd</li>
99  <li>autotools: use correct gl.pc LIBS when using glvnd</li>
100</ul>
101
102<p>Eric Anholt (4):</p>
103<ul>
104  <li>vc4: Fix a leak of the no-vertex-elements workaround BO.</li>
105  <li>vc4: Respect a sampler view's first_layer field.</li>
106  <li>vc4: Ignore samplers for finding uniform offsets.</li>
107  <li>egl: Fix leak of X11 pixmaps backing pbuffers in DRI3.</li>
108</ul>
109
110<p>Gert Wollny (1):</p>
111<ul>
112  <li>meson, install_megadrivers: Also remove stale symlinks</li>
113</ul>
114
115<p>Jan Vesely (2):</p>
116<ul>
117  <li>clover: Reduce wait_count in abort path.</li>
118  <li>clover: Don't extend illegal integer types.</li>
119</ul>
120
121<p>Jason Ekstrand (2):</p>
122<ul>
123  <li>nir: Take if uses into account in ssa_def_components_read</li>
124  <li>i965/fs: Flag all slots of a flat input as flat</li>
125</ul>
126
127<p>Jon Turney (1):</p>
128<ul>
129  <li>meson: use correct keyword to fix a meson warning</li>
130</ul>
131
132<p>Jordan Justen (2):</p>
133<ul>
134  <li>i965, anv: Use INTEL_DEBUG for disk_cache driver flags</li>
135  <li>i965: Disable shader cache with INTEL_DEBUG=shader_time</li>
136</ul>
137
138<p>Juan A. Suarez Romero (2):</p>
139<ul>
140  <li>wayland/egl: update surface size on window resize</li>
141  <li>wayland/egl: initialize window surface size to window size</li>
142</ul>
143
144<p>Karol Herbst (2):</p>
145<ul>
146  <li>nir/lower_int64: mark all metadata as dirty</li>
147  <li>nvc0/ir: return 0 in imageLoad on incomplete textures</li>
148</ul>
149
150<p>Kenneth Graunke (1):</p>
151<ul>
152  <li>intel: Fix SIMD16 unaligned payload GRF reads on Gen4-5.</li>
153</ul>
154
155<p>Marek Olšák (1):</p>
156<ul>
157  <li>ac/surface: fix MSAA corruption on Vega due to FMASK tile swizzle</li>
158</ul>
159
160<p>Mauro Rossi (2):</p>
161<ul>
162  <li>radv: generate entrypoints for VK_ANDROID_native_buffer</li>
163  <li>radv: move vk_format_table.c to generated sources</li>
164</ul>
165
166<p>Olivier Fourdan (1):</p>
167<ul>
168  <li>dri3: For 1.2, use root window instead of pixmap drawable</li>
169</ul>
170
171<p>Tapani Pälli (1):</p>
172<ul>
173  <li>glsl: handle error case with ast_post_inc, ast_post_dec</li>
174</ul>
175
176<p>Vlad Golovkin (1):</p>
177<ul>
178  <li>swr: Remove unnecessary memset call</li>
179</ul>
180
181<p>vadym.shovkoplias (1):</p>
182<ul>
183  <li>drirc: Allow extension midshader for Metro Redux</li>
184</ul>
185
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