1b8e80941Smrg<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2b8e80941Smrg<html lang="en"> 3b8e80941Smrg<head> 4b8e80941Smrg <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5b8e80941Smrg <title>Mesa Release Notes</title> 6b8e80941Smrg <link rel="stylesheet" type="text/css" href="../mesa.css"> 7b8e80941Smrg</head> 8b8e80941Smrg<body> 9b8e80941Smrg 10b8e80941Smrg<div class="header"> 11b8e80941Smrg <h1>The Mesa 3D Graphics Library</h1> 12b8e80941Smrg</div> 13b8e80941Smrg 14b8e80941Smrg<iframe src="../contents.html"></iframe> 15b8e80941Smrg<div class="content"> 16b8e80941Smrg 17b8e80941Smrg<h1>Mesa 18.1.8 Release Notes / September 7 2018</h1> 18b8e80941Smrg 19b8e80941Smrg<p> 20b8e80941SmrgMesa 18.1.8 is a bug fix release which fixes bugs found since the 18.1.7 release. 21b8e80941Smrg</p> 22b8e80941Smrg<p> 23b8e80941SmrgMesa 18.1.8 implements the OpenGL 4.5 API, but the version reported by 24b8e80941SmrgglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 25b8e80941SmrgglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. 26b8e80941SmrgSome drivers don't support all the features required in OpenGL 4.5. OpenGL 27b8e80941Smrg4.5 is <strong>only</strong> available if requested at context creation. 28b8e80941SmrgCompatibility contexts may report a lower version depending on each driver. 29b8e80941Smrg</p> 30b8e80941Smrg 31b8e80941Smrg 32b8e80941Smrg<h2>SHA256 checksums</h2> 33b8e80941Smrg<pre> 34b8e80941Smrg8ec62f215dd1bb3910987f9941c6fc31632a0874e618815cf1e8e29445c86e0a mesa-18.1.8.tar.gz 35b8e80941Smrgbd1be67fe9c73b517765264ac28911c84144682d28dbff140e1c2deb2f44c21b mesa-18.1.8.tar.xz 36b8e80941Smrg</pre> 37b8e80941Smrg 38b8e80941Smrg 39b8e80941Smrg<h2>New features</h2> 40b8e80941Smrg<p>None</p> 41b8e80941Smrg 42b8e80941Smrg<h2>Bug fixes</h2> 43b8e80941Smrg<ul> 44b8e80941Smrg 45b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93355">Bug 93355</a> - [BXT,SKLGT4e] intermittent ext_framebuffer_multisample.accuracy fails</li> 46b8e80941Smrg 47b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101247">Bug 101247</a> - Mesa fails to link GLSL programs with unused output blocks</li> 48b8e80941Smrg 49b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104809">Bug 104809</a> - anv: DOOM 2016 and Wolfenstein II:The New Colossus crash due to not having depthBoundsTest</li> 50b8e80941Smrg 51b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105904">Bug 105904</a> - Needed to delete mesa shader cache after driver upgrade for 32 bit wine vulkan programs to work.</li> 52b8e80941Smrg 53b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106738">Bug 106738</a> - No test for miptrees with DRI modifiers</li> 54b8e80941Smrg 55b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106865">Bug 106865</a> - [GLK] piglit.spec.ext_framebuffer_multisample.accuracy stencil tests fail</li> 56b8e80941Smrg 57b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107359">Bug 107359</a> - [Regression] [bisected] [OpenGL CTS] [SKL,BDW] KHR-GL46.texture_barrier*-texels, GTF-GL46.gtf21.GL2FixedTests.buffer_corners.buffer_corners, and GTF-GL46.gtf21.GL2FixedTests.stencil_plane_corners.stencil_plane_corners fail with some configuration</li> 58b8e80941Smrg 59b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107477">Bug 107477</a> - [DXVK] Setting high shader quality in GTA V results in LLVM error</li> 60b8e80941Smrg 61b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107579">Bug 107579</a> - [SNB] The graphic corruption when we reuse the GS compiled and used for TFB when statebuffer contain magic trash in the unused space</li> 62b8e80941Smrg 63b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107601">Bug 107601</a> - Rise of the Tomb Raider Segmentation Fault when the game starts</li> 64b8e80941Smrg 65b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107760">Bug 107760</a> - GPU Hang when Playing DiRT 3 Complete Edition using Steam Play with DXVK</li> 66b8e80941Smrg 67b8e80941Smrg</ul> 68b8e80941Smrg 69b8e80941Smrg<h2>Changes</h2> 70b8e80941Smrg<p>Andrii Simiklit (1):</p> 71b8e80941Smrg<ul> 72b8e80941Smrg <li>i965/gen6/xfb: handle case where transform feedback is not active</li> 73b8e80941Smrg</ul> 74b8e80941Smrg 75b8e80941Smrg<p>Bas Nieuwenhuizen (3):</p> 76b8e80941Smrg<ul> 77b8e80941Smrg <li>radv: Add missing checks in radv_get_image_format_properties.</li> 78b8e80941Smrg <li>radv: Fix CMASK dimensions.</li> 79b8e80941Smrg <li>radv: Use a lower max offchip buffer count.</li> 80b8e80941Smrg</ul> 81b8e80941Smrg 82b8e80941Smrg<p>Christian Gmeiner (1):</p> 83b8e80941Smrg<ul> 84b8e80941Smrg <li>tegra: fix memory leak</li> 85b8e80941Smrg</ul> 86b8e80941Smrg 87b8e80941Smrg<p>Daniel Stone (1):</p> 88b8e80941Smrg<ul> 89b8e80941Smrg <li>st/dri: Don't expose sRGB formats to clients</li> 90b8e80941Smrg</ul> 91b8e80941Smrg 92b8e80941Smrg<p>Dave Airlie (1):</p> 93b8e80941Smrg<ul> 94b8e80941Smrg <li>ac/radeonsi: fix CIK copy max size</li> 95b8e80941Smrg</ul> 96b8e80941Smrg 97b8e80941Smrg<p>Dylan Baker (10):</p> 98b8e80941Smrg<ul> 99b8e80941Smrg <li>docs: Add mesa 18.1.7 notes</li> 100b8e80941Smrg <li>cherry-ignore: add a patch</li> 101b8e80941Smrg <li>cherry-ignore: Add more 18.2 only patches</li> 102b8e80941Smrg <li>meson: Actually load translation files</li> 103b8e80941Smrg <li>cherry-ignore: Add more 18.2 patches</li> 104b8e80941Smrg <li>cherry-ignore: Add additional patch</li> 105b8e80941Smrg <li>cherry-ignore: Add patch that doesn't apply to 18.1</li> 106b8e80941Smrg <li>cherry-ignore: Add a couple of two fixes warning patches</li> 107b8e80941Smrg <li>cherry-ignore: Add patch that needs more significant patches to function</li> 108b8e80941Smrg <li>Bump version to 18.1.8</li> 109b8e80941Smrg</ul> 110b8e80941Smrg 111b8e80941Smrg<p>Emil Velikov (1):</p> 112b8e80941Smrg<ul> 113b8e80941Smrg <li>docs: update required mako version</li> 114b8e80941Smrg</ul> 115b8e80941Smrg 116b8e80941Smrg<p>Grazvydas Ignotas (1):</p> 117b8e80941Smrg<ul> 118b8e80941Smrg <li>radv: place pointer length into cache uuid</li> 119b8e80941Smrg</ul> 120b8e80941Smrg 121b8e80941Smrg<p>Gurchetan Singh (2):</p> 122b8e80941Smrg<ul> 123b8e80941Smrg <li>meson: fix egl build for surfaceless</li> 124b8e80941Smrg <li>meson: fix egl build for android</li> 125b8e80941Smrg</ul> 126b8e80941Smrg 127b8e80941Smrg<p>Ian Romanick (2):</p> 128b8e80941Smrg<ul> 129b8e80941Smrg <li>i965/vec4: Clamp indirect tes input array reads with 0x0fffffff</li> 130b8e80941Smrg <li>i965/vec4: Correctly handle uniform sources in generate_tes_add_indirect_urb_offset</li> 131b8e80941Smrg</ul> 132b8e80941Smrg 133b8e80941Smrg<p>Jason Ekstrand (5):</p> 134b8e80941Smrg<ul> 135b8e80941Smrg <li>anv: Fill holes in the VF VUE to zero</li> 136b8e80941Smrg <li>nir/algebraic: Be more careful converting ushr to extract_u8/16</li> 137b8e80941Smrg <li>egl/dri2: Add a helper for the number of planes for a FOURCC format</li> 138b8e80941Smrg <li>egl/dri2: Guard against invalid fourcc formats</li> 139b8e80941Smrg <li>anv/blorp: Do more flushing around HiZ clears</li> 140b8e80941Smrg</ul> 141b8e80941Smrg 142b8e80941Smrg<p>Juan A. Suarez Romero (1):</p> 143b8e80941Smrg<ul> 144b8e80941Smrg <li>egl/wayland: do not leak wl_buffer when it is locked</li> 145b8e80941Smrg</ul> 146b8e80941Smrg 147b8e80941Smrg<p>Lionel Landwerlin (1):</p> 148b8e80941Smrg<ul> 149b8e80941Smrg <li>anv: blorp: support multiple aspect blits</li> 150b8e80941Smrg</ul> 151b8e80941Smrg 152b8e80941Smrg<p>Marek Olšák (1):</p> 153b8e80941Smrg<ul> 154b8e80941Smrg <li>glapi: actually implement GL_EXT_robustness for GLES</li> 155b8e80941Smrg</ul> 156b8e80941Smrg 157b8e80941Smrg<p>Nanley Chery (7):</p> 158b8e80941Smrg<ul> 159b8e80941Smrg <li>intel/isl: Avoid tiling some 16K-wide render targets</li> 160b8e80941Smrg <li>i965: Make blt_pitch public</li> 161b8e80941Smrg <li>i965/miptree: Drop an if case from retile_as_linear</li> 162b8e80941Smrg <li>i965/miptree: Use the correct BLT pitch</li> 163b8e80941Smrg <li>i965/miptree: Use miptree_map in map_blit functions</li> 164b8e80941Smrg <li>i965/miptree: Fix can_blit_slice()</li> 165b8e80941Smrg <li>i965/gen7_urb: Re-emit PUSH_CONSTANT_ALLOC on some gen9</li> 166b8e80941Smrg</ul> 167b8e80941Smrg 168b8e80941Smrg<p>Samuel Pitoiset (1):</p> 169b8e80941Smrg<ul> 170b8e80941Smrg <li>radv: fix passing clip/cull distances from VS to PS</li> 171b8e80941Smrg</ul> 172b8e80941Smrg 173b8e80941Smrg<p>vadym.shovkoplias (1):</p> 174b8e80941Smrg<ul> 175b8e80941Smrg <li>glsl/linker: Allow unused in blocks which are not declated on previous stage</li> 176b8e80941Smrg</ul> 177b8e80941Smrg 178b8e80941Smrg</div> 179b8e80941Smrg</body> 180b8e80941Smrg</html> 181