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11  <h1>The Mesa 3D Graphics Library</h1>
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16
17<h1>Mesa 18.1.8 Release Notes / September 24 2018</h1>
18
19<p>
20Mesa 18.1.9 is a bug fix release which fixes bugs found since the 18.1.8 release.
21</p>
22<p>
23Mesa 18.1.9 implements the OpenGL 4.5 API, but the version reported by
24glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
25glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
26Some drivers don't support all the features required in OpenGL 4.5.  OpenGL
274.5 is <strong>only</strong> available if requested at context creation.
28Compatibility contexts may report a lower version depending on each driver.
29</p>
30
31
32<h2>SHA256 checksums</h2>
33<pre>
340f825dc834b1b3e3d9a6c3ce58b42977f0d9a248a7627a36dd3b313ffe41a499  mesa-18.1.9.tar.gz
3555f5778d58a710a63d6635f000535768faf7db9e8144dc0f4fd1989f936c1a83  mesa-18.1.9.tar.xz
36</pre>
37
38
39<h2>New features</h2>
40<p>None</p>
41
42<h2>Bug fixes</h2>
43<ul>
44
45<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103241">Bug 103241</a> - Anv crashes when using 64-bit vertex inputs</li>
46
47<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104926">Bug 104926</a> - swrast: Mesa 17.3.3 produces:  HW cursor for format 875713089 not supported</li>
48
49<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107280">Bug 107280</a> - [DXVK] Batman: Arkham City with tessellation enabled hangs on SKL GT4</li>
50
51<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107772">Bug 107772</a> - Mesa preprocessor matches if(def)s &amp; endifs incorrectly</li>
52
53<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107779">Bug 107779</a> - Access violation with some games</li>
54
55<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107810">Bug 107810</a> - The 'va_end' call is missed after 'va_copy' in 'util_vsnprintf' function under windows</li>
56
57</ul>
58
59<h2>Changes</h2>
60<p>Andrii Simiklit (4):</p>
61<ul>
62  <li>apple/glx/log: added missing va_end() after va_copy()</li>
63  <li>mesa/util: don't use the same 'va_list' instance twice</li>
64  <li>mesa/util: don't ignore NULL returned from 'malloc'</li>
65  <li>mesa/util: add missing va_end() after va_copy()</li>
66</ul>
67
68<p>Bas Nieuwenhuizen (4):</p>
69<ul>
70  <li>radv: Use build ID if available for cache UUID.</li>
71  <li>radv: Only allow 16 user SGPRs for compute on GFX9+.</li>
72  <li>radv: Set the user SGPR MSB for Vega.</li>
73  <li>radv: Fix driver UUID SHA1 init.</li>
74</ul>
75
76<p>Christopher Egert (1):</p>
77<ul>
78  <li>radeon: fix ColorMask</li>
79</ul>
80
81<p>Dave Airlie (1):</p>
82<ul>
83  <li>virgl: don't send a shader create with no data. (v2)</li>
84</ul>
85
86<p>Dylan Baker (10):</p>
87<ul>
88  <li>docs/relnotes: Add sha256 sums for mesa 18.1.8</li>
89  <li>cherry-ignore: Add additional 18.2 patch</li>
90  <li>meson: Print a message about why a libdrm version was selected</li>
91  <li>cherry-ignore: add another 18.2 patch</li>
92  <li>cherry-ignore: Add patches that don't apply cleanly and are for developer tools</li>
93  <li>cherry-ignore: Add more 18.2 patches</li>
94  <li>cherry-ignore: add 18.2 patchs</li>
95  <li>cherry-ignore: add a patch that was reverted on master</li>
96  <li>cherry-ignore: one final update</li>
97  <li>Bump version to 18.1.9</li>
98</ul>
99
100<p>Erik Faye-Lund (2):</p>
101<ul>
102  <li>winsys/virgl: avoid unintended behavior</li>
103  <li>virgl: adjust strides when mapping temp-resources</li>
104</ul>
105
106<p>Gert Wollny (1):</p>
107<ul>
108  <li>winsys/virgl: correct resource and handle allocation (v2)</li>
109</ul>
110
111<p>Jason Ekstrand (6):</p>
112<ul>
113  <li>anv/pipeline: Only consider double elements which actually exist</li>
114  <li>i965: Workaround the gen9 hw astc5x5 sampler bug</li>
115  <li>anv: Re-emit vertex buffers when the pipeline changes</li>
116  <li>anv: Disable the vertex cache when tessellating on SKL GT4</li>
117  <li>anv: Clamp scissors to the framebuffer boundary</li>
118  <li>anv/query: Write both dwords in emit_zero_queries</li>
119</ul>
120
121<p>Josh Pieper (1):</p>
122<ul>
123  <li>st/mesa: Validate the result of pipe_transfer_map in make_texture (v2)</li>
124</ul>
125
126<p>Kenneth Feng (1):</p>
127<ul>
128  <li>amd: Add Picasso device id</li>
129</ul>
130
131<p>Marek Olšák (4):</p>
132<ul>
133  <li>st/mesa: help fix stencil border color for GL_DEPTH_STENCIL textures</li>
134  <li>radeonsi: fix HTILE for NPOT textures with mipmapping on SI/CI</li>
135  <li>r600: fix HTILE for NPOT textures with mipmapping</li>
136  <li>radeonsi: fix printing a BO list into ddebug reports</li>
137</ul>
138
139<p>Mathias Fröhlich (1):</p>
140<ul>
141  <li>tnl: Fix green gun regression in xonotic.</li>
142</ul>
143
144<p>Mauro Rossi (3):</p>
145<ul>
146  <li>android: broadcom/genxml: fix collision with intel/genxml header-gen macro</li>
147  <li>android: broadcom/cle: add gallium include path</li>
148  <li>android: broadcom/cle: export the broadcom top level path headers</li>
149</ul>
150
151<p>Michal Srb (1):</p>
152<ul>
153  <li>st/dri: don't set queryDmaBufFormats/queryDmaBufModifiers if the driver does not implement it</li>
154</ul>
155
156<p>Michel Dänzer (1):</p>
157<ul>
158  <li>loader/dri3: Only wait for back buffer fences in dri3_get_buffer</li>
159</ul>
160
161<p>Pierre Moreau (1):</p>
162<ul>
163  <li>nvir: Always split 64-bit IMAD/IMUL operations</li>
164</ul>
165
166<p>Sergii Romantsov (1):</p>
167<ul>
168  <li>intel: compiler option msse2 and mstackrealign</li>
169</ul>
170
171<p>Timothy Arceri (1):</p>
172<ul>
173  <li>glsl: fixer lexer for unreachable defines</li>
174</ul>
175
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