1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2<html lang="en"> 3<head> 4 <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5 <title>Mesa Release Notes</title> 6 <link rel="stylesheet" type="text/css" href="../mesa.css"> 7</head> 8<body> 9 10<div class="header"> 11 <h1>The Mesa 3D Graphics Library</h1> 12</div> 13 14<iframe src="../contents.html"></iframe> 15<div class="content"> 16 17<h1>Mesa 18.2.3 Release Notes / October 19, 2018</h1> 18 19<p> 20Mesa 18.2.3 is a bug fix release which fixes bugs found since the 18.2.2 release. 21</p> 22<p> 23Mesa 18.2.3 implements the OpenGL 4.5 API, but the version reported by 24glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 25glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. 26Some drivers don't support all the features required in OpenGL 4.5. OpenGL 274.5 is <strong>only</strong> available if requested at context creation. 28Compatibility contexts may report a lower version depending on each driver. 29</p> 30 31 32<h2>SHA256 checksums</h2> 33<pre> 340e13e2342eae74d8848df23595c4bb4b2f8874c9e1213b8466b1fbfa7ef99375 mesa-18.2.3.tar.gz 35e2bf83c17e1abdecb1ee81af22652e27e9aa38f963e95e60f34275cc0376304f mesa-18.2.3.tar.xz 36</pre> 37 38 39<h2>New features</h2> 40<p>None</p> 41 42 43<h2>Bug fixes</h2> 44 45<ul> 46 47<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99507">Bug 99507</a> - Corrupted frame contents with Vulkan version of DOTA2, Talos Principle and Sascha Willems' demos when they're run Vsynched in fullscreen</li> 48 49<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107857">Bug 107857</a> - GPU hang - GS_EMIT without shader outputs</li> 50 51<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107926">Bug 107926</a> - [anv] Rise of the Tomb Raider always misrendering, segfault and gpu hang.</li> 52 53<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108012">Bug 108012</a> - Compiler crashes on access of non-existent member incremental operations</li> 54 55</ul> 56 57 58<h2>Changes</h2> 59 60<p>Boyuan Zhang (1):</p> 61<ul> 62 <li>st/va: use provided sizes and coords for vlVaGetImage</li> 63</ul> 64 65<p>Dave Airlie (1):</p> 66<ul> 67 <li>anv: add missing unlock in error path.</li> 68</ul> 69 70<p>Dylan Baker (1):</p> 71<ul> 72 <li>meson: Don't allow building EGL on Windows or MacOS</li> 73</ul> 74 75<p>Emil Velikov (5):</p> 76<ul> 77 <li>st/nine: do not double-close the fd on teardown</li> 78 <li>egl: make eglSwapInterval a no-op for !window surfaces</li> 79 <li>egl: make eglSwapBuffers* a no-op for !window surfaces</li> 80 <li>vl/dri3: do full teardown on screen_destroy</li> 81 <li>Revert "mesa: remove unnecessary 'sort by year' for the GL extensions"</li> 82</ul> 83 84<p>Eric Engestrom (1):</p> 85<ul> 86 <li>radv: add missing meson c++ visibility arguments</li> 87</ul> 88 89<p>Fritz Koenig (1):</p> 90<ul> 91 <li>i965: Replace checks for rb->Name with FlipY (v2)</li> 92</ul> 93 94<p>Gert Wollny (1):</p> 95<ul> 96 <li>virgl, vtest: Correct the transfer size calculation</li> 97</ul> 98 99<p>Ilia Mirkin (4):</p> 100<ul> 101 <li>glsl: fix array assignments of a swizzled vector</li> 102 <li>nv50,nvc0: mark RGBX_UINT formats as renderable</li> 103 <li>nv50,nvc0: guard against zero-size blits</li> 104 <li>nvc0: fix blitting red to srgb8_alpha</li> 105</ul> 106 107<p>Jason Ekstrand (7):</p> 108<ul> 109 <li>nir/cf: Remove phi sources if needed in nir_handle_add_jump</li> 110 <li>anv: Use separate MOCS settings for external BOs</li> 111 <li>intel/fs: Fix a typo in need_matching_subreg_offset</li> 112 <li>nir/from_ssa: Don't rewrite derefs destinations to registers</li> 113 <li>anv/batch_chain: Don't start a new BO just for BATCH_BUFFER_START</li> 114 <li>nir/alu_to_scalar: Use ssa_for_alu_src in hand-rolled expansions</li> 115 <li>intel: Don't propagate conditional modifiers if a UD source is negated</li> 116</ul> 117 118<p>Juan A. Suarez Romero (2):</p> 119<ul> 120 <li>docs: add sha256 checksums for 18.2.2</li> 121 <li>Update version to 18.2.3</li> 122</ul> 123 124<p>Józef Kucia (1):</p> 125<ul> 126 <li>radeonsi: avoid sending GS_EMIT in shaders without outputs</li> 127</ul> 128 129<p>Marek Olšák (1):</p> 130<ul> 131 <li>drirc: add a workaround for ARMA 3</li> 132</ul> 133 134<p>Samuel Pitoiset (1):</p> 135<ul> 136 <li>radv: add a workaround for a VGT hang with prim restart and strips</li> 137</ul> 138 139<p>Tapani Pälli (1):</p> 140<ul> 141 <li>glsl: do not attempt assignment if operand type not parsed correctly</li> 142</ul> 143 144<p>Timothy Arceri (11):</p> 145<ul> 146 <li>glsl: ignore trailing whitespace when define redefined</li> 147 <li>util: disable cache if we have no build-id and timestamp is zero</li> 148 <li>util: rename timestamp param in disk_cache_create()</li> 149 <li>util: add disk_cache_get_function_identifier()</li> 150 <li>radeonsi: use build-id when available for disk cache</li> 151 <li>nouveau: use build-id when available for disk cache</li> 152 <li>r600: use build-id when available for disk cache</li> 153 <li>mesa/st: add force_compat_profile option to driconfig</li> 154 <li>util: use force_compat_profile for Wolfenstein The Old Blood</li> 155 <li>util: better handle program names from wine</li> 156 <li>util: add drirc workarounds for RAGE</li> 157</ul> 158 159<p>Vinson Lee (1):</p> 160<ul> 161 <li>r600/sb: Fix constant-logical-operand warning.</li> 162</ul> 163 164 165</div> 166</body> 167</html> 168