1b8e80941Smrg<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2b8e80941Smrg<html lang="en"> 3b8e80941Smrg<head> 4b8e80941Smrg <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5b8e80941Smrg <title>Mesa Release Notes</title> 6b8e80941Smrg <link rel="stylesheet" type="text/css" href="../mesa.css"> 7b8e80941Smrg</head> 8b8e80941Smrg<body> 9b8e80941Smrg 10b8e80941Smrg<div class="header"> 11b8e80941Smrg <h1>The Mesa 3D Graphics Library</h1> 12b8e80941Smrg</div> 13b8e80941Smrg 14b8e80941Smrg<iframe src="../contents.html"></iframe> 15b8e80941Smrg<div class="content"> 16b8e80941Smrg 17b8e80941Smrg<h1>Mesa 19.0.1 Release Notes / March 27, 2019</h1> 18b8e80941Smrg 19b8e80941Smrg<p> 20b8e80941SmrgMesa 19.0.1 is a bug fix release which fixes bugs found since the 19.0.0 release. 21b8e80941Smrg</p> 22b8e80941Smrg<p> 23b8e80941SmrgMesa 19.0.1 implements the OpenGL 4.5 API, but the version reported by 24b8e80941SmrgglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 25b8e80941SmrgglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. 26b8e80941SmrgSome drivers don't support all the features required in OpenGL 4.5. OpenGL 27b8e80941Smrg4.5 is <strong>only</strong> available if requested at context creation. 28b8e80941SmrgCompatibility contexts may report a lower version depending on each driver. 29b8e80941Smrg</p> 30b8e80941Smrg 31b8e80941Smrg 32b8e80941Smrg<h2>SHA256 checksums</h2> 33b8e80941Smrg<pre> 34b8e80941Smrgf1dd1980ed628edea3935eed7974fbc5d8353e9578c562728b880d63ac613dbd mesa-19.0.1.tar.gz 35b8e80941Smrg6884163c0ea9e4c98378ab8fecd72fe7b5f437713a14471beda378df247999d4 mesa-19.0.1.tar.xz 36b8e80941Smrg</pre> 37b8e80941Smrg 38b8e80941Smrg 39b8e80941Smrg<h2>New features</h2> 40b8e80941Smrg<p>None</p> 41b8e80941Smrg 42b8e80941Smrg 43b8e80941Smrg<h2>Bug fixes</h2> 44b8e80941Smrg 45b8e80941Smrg<ul> 46b8e80941Smrg 47b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100316">Bug 100316</a> - Linking GLSL 1.30 shaders with invariant and deprecated variables triggers an 'mismatching invariant qualifiers' error</li> 48b8e80941Smrg 49b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107563">Bug 107563</a> - [RADV] Broken rendering in Unity demos</li> 50b8e80941Smrg 51b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=109698">Bug 109698</a> - dri.pc contents invalid when built with meson</li> 52b8e80941Smrg 53b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=109980">Bug 109980</a> - [i915 CI][HSW] spec@arb_fragment_shader_interlock@arb_fragment_shader_interlock-image-load-store - fail</li> 54b8e80941Smrg 55b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=110211">Bug 110211</a> - If DESTDIR is set to an empty string, the dri drivers are not installed</li> 56b8e80941Smrg 57b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=110221">Bug 110221</a> - build error with meson</li> 58b8e80941Smrg 59b8e80941Smrg</ul> 60b8e80941Smrg 61b8e80941Smrg<h2>Changes</h2> 62b8e80941Smrg 63b8e80941Smrg<p>Andres Gomez (4):</p> 64b8e80941Smrg<ul> 65b8e80941Smrg <li>glsl: correctly validate component layout qualifier for dvec{3,4}</li> 66b8e80941Smrg <li>glsl/linker: don't fail non static used inputs without matching outputs</li> 67b8e80941Smrg <li>glsl/linker: simplify xfb_offset vs xfb_stride overflow check</li> 68b8e80941Smrg <li>Revert "glsl: relax input->output validation for SSO programs"</li> 69b8e80941Smrg</ul> 70b8e80941Smrg 71b8e80941Smrg<p>Bas Nieuwenhuizen (2):</p> 72b8e80941Smrg<ul> 73b8e80941Smrg <li>radv: Use correct image view comparison for fast clears.</li> 74b8e80941Smrg <li>ac/nir: Return frag_coord as integer.</li> 75b8e80941Smrg</ul> 76b8e80941Smrg 77b8e80941Smrg<p>Danylo Piliaiev (2):</p> 78b8e80941Smrg<ul> 79b8e80941Smrg <li>anv: Treat zero size XFB buffer as disabled</li> 80b8e80941Smrg <li>glsl: Cross validate variable's invariance by explicit invariance only</li> 81b8e80941Smrg</ul> 82b8e80941Smrg 83b8e80941Smrg<p>Dave Airlie (1):</p> 84b8e80941Smrg<ul> 85b8e80941Smrg <li>softpipe: fix texture view crashes</li> 86b8e80941Smrg</ul> 87b8e80941Smrg 88b8e80941Smrg<p>Dylan Baker (5):</p> 89b8e80941Smrg<ul> 90b8e80941Smrg <li>docs: Add SHA256 sums for 19.0.0</li> 91b8e80941Smrg <li>cherry-ignore: Add commit that doesn't apply</li> 92b8e80941Smrg <li>bin/install_megadrivers.py: Correctly handle DESTDIR=''</li> 93b8e80941Smrg <li>bin/install_megadrivers.py: Fix regression for set DESTDIR</li> 94b8e80941Smrg <li>bump version for 19.0.1</li> 95b8e80941Smrg</ul> 96b8e80941Smrg 97b8e80941Smrg<p>Eric Anholt (1):</p> 98b8e80941Smrg<ul> 99b8e80941Smrg <li>v3d: Fix leak of the renderonly struct on screen destruction.</li> 100b8e80941Smrg</ul> 101b8e80941Smrg 102b8e80941Smrg<p>Jason Ekstrand (6):</p> 103b8e80941Smrg<ul> 104b8e80941Smrg <li>glsl/lower_vector_derefs: Don't use a temporary for TCS outputs</li> 105b8e80941Smrg <li>glsl/list: Add a list variant of insert_after</li> 106b8e80941Smrg <li>anv/pass: Flag the need for a RT flush for resolve attachments</li> 107b8e80941Smrg <li>nir/builder: Add a vector extract helper</li> 108b8e80941Smrg <li>nir: Add a new pass to lower array dereferences on vectors</li> 109b8e80941Smrg <li>intel/nir: Lower array-deref-of-vector UBO and SSBO loads</li> 110b8e80941Smrg</ul> 111b8e80941Smrg 112b8e80941Smrg<p>Józef Kucia (2):</p> 113b8e80941Smrg<ul> 114b8e80941Smrg <li>radv: Fix driverUUID</li> 115b8e80941Smrg <li>mesa: Fix GL_NUM_DEVICE_UUIDS_EXT</li> 116b8e80941Smrg</ul> 117b8e80941Smrg 118b8e80941Smrg<p>Kenneth Graunke (1):</p> 119b8e80941Smrg<ul> 120b8e80941Smrg <li>intel/fs: Fix opt_peephole_csel to not throw away saturates.</li> 121b8e80941Smrg</ul> 122b8e80941Smrg 123b8e80941Smrg<p>Kevin Strasser (1):</p> 124b8e80941Smrg<ul> 125b8e80941Smrg <li>egl/dri: Avoid out of bounds array access</li> 126b8e80941Smrg</ul> 127b8e80941Smrg 128b8e80941Smrg<p>Mark Janes (1):</p> 129b8e80941Smrg<ul> 130b8e80941Smrg <li>mesa: properly report the length of truncated log messages</li> 131b8e80941Smrg</ul> 132b8e80941Smrg 133b8e80941Smrg<p>Plamena Manolova (1):</p> 134b8e80941Smrg<ul> 135b8e80941Smrg <li>i965: Disable ARB_fragment_shader_interlock for platforms prior to GEN9</li> 136b8e80941Smrg</ul> 137b8e80941Smrg 138b8e80941Smrg<p>Samuel Pitoiset (3):</p> 139b8e80941Smrg<ul> 140b8e80941Smrg <li>radv: set the maximum number of IBs per submit to 192</li> 141b8e80941Smrg <li>radv: always initialize HTILE when the src layout is UNDEFINED</li> 142b8e80941Smrg <li>radv: fix binding transform feedback buffers</li> 143b8e80941Smrg</ul> 144b8e80941Smrg 145b8e80941Smrg<p>Sergii Romantsov (1):</p> 146b8e80941Smrg<ul> 147b8e80941Smrg <li>d3d: meson: do not prefix user provided d3d-drivers-path</li> 148b8e80941Smrg</ul> 149b8e80941Smrg 150b8e80941Smrg<p>Tapani Pälli (2):</p> 151b8e80941Smrg<ul> 152b8e80941Smrg <li>isl: fix automake build when sse41 is not supported</li> 153b8e80941Smrg <li>anv/radv: release memory allocated by glsl types during spirv_to_nir</li> 154b8e80941Smrg</ul> 155b8e80941Smrg 156b8e80941Smrg 157b8e80941Smrg</div> 158b8e80941Smrg</body> 159b8e80941Smrg</html> 160