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      5   <title>Mesa Release Notes</title>
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      8 <body>
      9 
     10 <div class="header">
     11   <h1>The Mesa 3D Graphics Library</h1>
     12 </div>
     13 
     14 <iframe src="../contents.html"></iframe>
     15 <div class="content">
     16 
     17 <h1>Mesa 19.0.1 Release Notes / March 27, 2019</h1>
     18 
     19 <p>
     20 Mesa 19.0.1 is a bug fix release which fixes bugs found since the 19.0.0 release.
     21 </p>
     22 <p>
     23 Mesa 19.0.1 implements the OpenGL 4.5 API, but the version reported by
     24 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
     25 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
     26 Some drivers don't support all the features required in OpenGL 4.5.  OpenGL
     27 4.5 is <strong>only</strong> available if requested at context creation.
     28 Compatibility contexts may report a lower version depending on each driver.
     29 </p>
     30 
     31 
     32 <h2>SHA256 checksums</h2>
     33 <pre>
     34 f1dd1980ed628edea3935eed7974fbc5d8353e9578c562728b880d63ac613dbd  mesa-19.0.1.tar.gz
     35 6884163c0ea9e4c98378ab8fecd72fe7b5f437713a14471beda378df247999d4  mesa-19.0.1.tar.xz
     36 </pre>
     37 
     38 
     39 <h2>New features</h2>
     40 <p>None</p>
     41 
     42 
     43 <h2>Bug fixes</h2>
     44 
     45 <ul>
     46 
     47 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100316">Bug 100316</a> - Linking GLSL 1.30 shaders with invariant and deprecated variables triggers an 'mismatching invariant qualifiers' error</li>
     48 
     49 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107563">Bug 107563</a> - [RADV] Broken rendering in Unity demos</li>
     50 
     51 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=109698">Bug 109698</a> - dri.pc contents invalid when built with meson</li>
     52 
     53 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=109980">Bug 109980</a> - [i915 CI][HSW] spec&#64;arb_fragment_shader_interlock&#64;arb_fragment_shader_interlock-image-load-store - fail</li>
     54 
     55 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=110211">Bug 110211</a> - If DESTDIR is set to an empty string, the dri drivers are not installed</li>
     56 
     57 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=110221">Bug 110221</a> - build error with meson</li>
     58 
     59 </ul>
     60 
     61 <h2>Changes</h2>
     62 
     63 <p>Andres Gomez (4):</p>
     64 <ul>
     65   <li>glsl: correctly validate component layout qualifier for dvec{3,4}</li>
     66   <li>glsl/linker: don't fail non static used inputs without matching outputs</li>
     67   <li>glsl/linker: simplify xfb_offset vs xfb_stride overflow check</li>
     68   <li>Revert "glsl: relax input-&gt;output validation for SSO programs"</li>
     69 </ul>
     70 
     71 <p>Bas Nieuwenhuizen (2):</p>
     72 <ul>
     73   <li>radv: Use correct image view comparison for fast clears.</li>
     74   <li>ac/nir: Return frag_coord as integer.</li>
     75 </ul>
     76 
     77 <p>Danylo Piliaiev (2):</p>
     78 <ul>
     79   <li>anv: Treat zero size XFB buffer as disabled</li>
     80   <li>glsl: Cross validate variable's invariance by explicit invariance only</li>
     81 </ul>
     82 
     83 <p>Dave Airlie (1):</p>
     84 <ul>
     85   <li>softpipe: fix texture view crashes</li>
     86 </ul>
     87 
     88 <p>Dylan Baker (5):</p>
     89 <ul>
     90   <li>docs: Add SHA256 sums for 19.0.0</li>
     91   <li>cherry-ignore: Add commit that doesn't apply</li>
     92   <li>bin/install_megadrivers.py: Correctly handle DESTDIR=''</li>
     93   <li>bin/install_megadrivers.py: Fix regression for set DESTDIR</li>
     94   <li>bump version for 19.0.1</li>
     95 </ul>
     96 
     97 <p>Eric Anholt (1):</p>
     98 <ul>
     99   <li>v3d: Fix leak of the renderonly struct on screen destruction.</li>
    100 </ul>
    101 
    102 <p>Jason Ekstrand (6):</p>
    103 <ul>
    104   <li>glsl/lower_vector_derefs: Don't use a temporary for TCS outputs</li>
    105   <li>glsl/list: Add a list variant of insert_after</li>
    106   <li>anv/pass: Flag the need for a RT flush for resolve attachments</li>
    107   <li>nir/builder: Add a vector extract helper</li>
    108   <li>nir: Add a new pass to lower array dereferences on vectors</li>
    109   <li>intel/nir: Lower array-deref-of-vector UBO and SSBO loads</li>
    110 </ul>
    111 
    112 <p>Jzef Kucia (2):</p>
    113 <ul>
    114   <li>radv: Fix driverUUID</li>
    115   <li>mesa: Fix GL_NUM_DEVICE_UUIDS_EXT</li>
    116 </ul>
    117 
    118 <p>Kenneth Graunke (1):</p>
    119 <ul>
    120   <li>intel/fs: Fix opt_peephole_csel to not throw away saturates.</li>
    121 </ul>
    122 
    123 <p>Kevin Strasser (1):</p>
    124 <ul>
    125   <li>egl/dri: Avoid out of bounds array access</li>
    126 </ul>
    127 
    128 <p>Mark Janes (1):</p>
    129 <ul>
    130   <li>mesa: properly report the length of truncated log messages</li>
    131 </ul>
    132 
    133 <p>Plamena Manolova (1):</p>
    134 <ul>
    135   <li>i965: Disable ARB_fragment_shader_interlock for platforms prior to GEN9</li>
    136 </ul>
    137 
    138 <p>Samuel Pitoiset (3):</p>
    139 <ul>
    140   <li>radv: set the maximum number of IBs per submit to 192</li>
    141   <li>radv: always initialize HTILE when the src layout is UNDEFINED</li>
    142   <li>radv: fix binding transform feedback buffers</li>
    143 </ul>
    144 
    145 <p>Sergii Romantsov (1):</p>
    146 <ul>
    147   <li>d3d: meson: do not prefix user provided d3d-drivers-path</li>
    148 </ul>
    149 
    150 <p>Tapani Plli (2):</p>
    151 <ul>
    152   <li>isl: fix automake build when sse41 is not supported</li>
    153   <li>anv/radv: release memory allocated by glsl types during spirv_to_nir</li>
    154 </ul>
    155 
    156 
    157 </div>
    158 </body>
    159 </html>
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