1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2<html lang="en"> 3<head> 4 <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5 <title>Mesa Release Notes</title> 6 <link rel="stylesheet" type="text/css" href="../mesa.css"> 7</head> 8<body> 9 10<div class="header"> 11 <h1>The Mesa 3D Graphics Library</h1> 12</div> 13 14<iframe src="../contents.html"></iframe> 15<div class="content"> 16 17<h1>Mesa 19.0.1 Release Notes / March 27, 2019</h1> 18 19<p> 20Mesa 19.0.1 is a bug fix release which fixes bugs found since the 19.0.0 release. 21</p> 22<p> 23Mesa 19.0.1 implements the OpenGL 4.5 API, but the version reported by 24glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 25glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. 26Some drivers don't support all the features required in OpenGL 4.5. OpenGL 274.5 is <strong>only</strong> available if requested at context creation. 28Compatibility contexts may report a lower version depending on each driver. 29</p> 30 31 32<h2>SHA256 checksums</h2> 33<pre> 34f1dd1980ed628edea3935eed7974fbc5d8353e9578c562728b880d63ac613dbd mesa-19.0.1.tar.gz 356884163c0ea9e4c98378ab8fecd72fe7b5f437713a14471beda378df247999d4 mesa-19.0.1.tar.xz 36</pre> 37 38 39<h2>New features</h2> 40<p>None</p> 41 42 43<h2>Bug fixes</h2> 44 45<ul> 46 47<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100316">Bug 100316</a> - Linking GLSL 1.30 shaders with invariant and deprecated variables triggers an 'mismatching invariant qualifiers' error</li> 48 49<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107563">Bug 107563</a> - [RADV] Broken rendering in Unity demos</li> 50 51<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=109698">Bug 109698</a> - dri.pc contents invalid when built with meson</li> 52 53<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=109980">Bug 109980</a> - [i915 CI][HSW] spec@arb_fragment_shader_interlock@arb_fragment_shader_interlock-image-load-store - fail</li> 54 55<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=110211">Bug 110211</a> - If DESTDIR is set to an empty string, the dri drivers are not installed</li> 56 57<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=110221">Bug 110221</a> - build error with meson</li> 58 59</ul> 60 61<h2>Changes</h2> 62 63<p>Andres Gomez (4):</p> 64<ul> 65 <li>glsl: correctly validate component layout qualifier for dvec{3,4}</li> 66 <li>glsl/linker: don't fail non static used inputs without matching outputs</li> 67 <li>glsl/linker: simplify xfb_offset vs xfb_stride overflow check</li> 68 <li>Revert "glsl: relax input->output validation for SSO programs"</li> 69</ul> 70 71<p>Bas Nieuwenhuizen (2):</p> 72<ul> 73 <li>radv: Use correct image view comparison for fast clears.</li> 74 <li>ac/nir: Return frag_coord as integer.</li> 75</ul> 76 77<p>Danylo Piliaiev (2):</p> 78<ul> 79 <li>anv: Treat zero size XFB buffer as disabled</li> 80 <li>glsl: Cross validate variable's invariance by explicit invariance only</li> 81</ul> 82 83<p>Dave Airlie (1):</p> 84<ul> 85 <li>softpipe: fix texture view crashes</li> 86</ul> 87 88<p>Dylan Baker (5):</p> 89<ul> 90 <li>docs: Add SHA256 sums for 19.0.0</li> 91 <li>cherry-ignore: Add commit that doesn't apply</li> 92 <li>bin/install_megadrivers.py: Correctly handle DESTDIR=''</li> 93 <li>bin/install_megadrivers.py: Fix regression for set DESTDIR</li> 94 <li>bump version for 19.0.1</li> 95</ul> 96 97<p>Eric Anholt (1):</p> 98<ul> 99 <li>v3d: Fix leak of the renderonly struct on screen destruction.</li> 100</ul> 101 102<p>Jason Ekstrand (6):</p> 103<ul> 104 <li>glsl/lower_vector_derefs: Don't use a temporary for TCS outputs</li> 105 <li>glsl/list: Add a list variant of insert_after</li> 106 <li>anv/pass: Flag the need for a RT flush for resolve attachments</li> 107 <li>nir/builder: Add a vector extract helper</li> 108 <li>nir: Add a new pass to lower array dereferences on vectors</li> 109 <li>intel/nir: Lower array-deref-of-vector UBO and SSBO loads</li> 110</ul> 111 112<p>Józef Kucia (2):</p> 113<ul> 114 <li>radv: Fix driverUUID</li> 115 <li>mesa: Fix GL_NUM_DEVICE_UUIDS_EXT</li> 116</ul> 117 118<p>Kenneth Graunke (1):</p> 119<ul> 120 <li>intel/fs: Fix opt_peephole_csel to not throw away saturates.</li> 121</ul> 122 123<p>Kevin Strasser (1):</p> 124<ul> 125 <li>egl/dri: Avoid out of bounds array access</li> 126</ul> 127 128<p>Mark Janes (1):</p> 129<ul> 130 <li>mesa: properly report the length of truncated log messages</li> 131</ul> 132 133<p>Plamena Manolova (1):</p> 134<ul> 135 <li>i965: Disable ARB_fragment_shader_interlock for platforms prior to GEN9</li> 136</ul> 137 138<p>Samuel Pitoiset (3):</p> 139<ul> 140 <li>radv: set the maximum number of IBs per submit to 192</li> 141 <li>radv: always initialize HTILE when the src layout is UNDEFINED</li> 142 <li>radv: fix binding transform feedback buffers</li> 143</ul> 144 145<p>Sergii Romantsov (1):</p> 146<ul> 147 <li>d3d: meson: do not prefix user provided d3d-drivers-path</li> 148</ul> 149 150<p>Tapani Pälli (2):</p> 151<ul> 152 <li>isl: fix automake build when sse41 is not supported</li> 153 <li>anv/radv: release memory allocated by glsl types during spirv_to_nir</li> 154</ul> 155 156 157</div> 158</body> 159</html> 160