versions.html revision 848b8605
1848b8605Smrg<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2848b8605Smrg<html lang="en"> 3848b8605Smrg<head> 4848b8605Smrg <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5848b8605Smrg <title>Mesa Version History</title> 6848b8605Smrg <link rel="stylesheet" type="text/css" href="mesa.css"> 7848b8605Smrg</head> 8848b8605Smrg<body> 9848b8605Smrg 10848b8605Smrg<div class="header"> 11848b8605Smrg <h1>The Mesa 3D Graphics Library</h1> 12848b8605Smrg</div> 13848b8605Smrg 14848b8605Smrg<iframe src="contents.html"></iframe> 15848b8605Smrg<div class="content"> 16848b8605Smrg 17848b8605Smrg<b> 18848b8605SmrgNOTE: Changes for Mesa 6.4 and later are documented in the corresponding 19848b8605Smrg<a href="relnotes.html">release notes</a> file. 20848b8605Smrg</b> 21848b8605Smrg 22848b8605Smrg 23848b8605Smrg<h1>Mesa Version History</h1> 24848b8605Smrg 25848b8605Smrg 26848b8605Smrg<h2>1.0 beta February 1995</h2> 27848b8605Smrg<ul> 28848b8605Smrg<li>Initial release 29848b8605Smrg</ul> 30848b8605Smrg 31848b8605Smrg<h2>1.1 beta March 4, 1995</h2> 32848b8605SmrgChanges: 33848b8605Smrg<ul> 34848b8605Smrg<li>faster point and line drawing (2x faster) 35848b8605Smrg<li>more systems supported, better Makefiles 36848b8605Smrg<li>Renamed lib*.a files to avoid collisions 37848b8605Smrg<li>many small bug fixes 38848b8605Smrg</ul> 39848b8605SmrgNew: 40848b8605Smrg<ul> 41848b8605Smrg<li>pseudo-GLX functions added 42848b8605Smrg<li>new implementation of evaluators (eval2.c) 43848b8605Smrg<li>GLUT support 44848b8605Smrg</ul> 45848b8605Smrg 46848b8605Smrg<h2>1.1.1 beta March 7, 1995</h2> 47848b8605SmrgChanges: 48848b8605Smrg<ul> 49848b8605Smrg<li>Reverted from eval2.c to eval.c due to FPE on Linux 50848b8605Smrg<li>more speed improvements 51848b8605Smrg<li>more Makefile changes 52848b8605Smrg</ul> 53848b8605Smrg 54848b8605Smrg<h2>1.1.2 beta March 14, 1995</h2> 55848b8605SmrgNew: 56848b8605Smrg<ul> 57848b8605Smrg<li>implementation of SGI's blending extensions 58848b8605Smrg<li>glXUseXFont implemented 59848b8605Smrg<li>added MESA_DEBUG environment variable support 60848b8605Smrg</ul> 61848b8605SmrgChanges: 62848b8605Smrg<ul> 63848b8605Smrg<li>Using eval2.c again 64848b8605Smrg<li>more FPE-prevention checks (0-length normals are OK) 65848b8605Smrg<li>a few small bug fixes 66848b8605Smrg<li>much faster pixel logic ops! 67848b8605Smrg<li>faster transformation arithmetic 68848b8605Smrg</ul> 69848b8605Smrg 70848b8605Smrg<h2>1.1.3 beta March 31, 1995</h2> 71848b8605SmrgNew: 72848b8605Smrg<ul> 73848b8605Smrg<li>gluScaleImage() and gluBuild2DMipMaps() implemented 74848b8605Smrg<li>Mesa widgets for Xt/Motif 75848b8605Smrg<li>blendEXT demos 76848b8605Smrg<li>added environment variables for selecting visuals 77848b8605Smrg</ul> 78848b8605SmrgChanges: 79848b8605Smrg<ul> 80848b8605Smrg<li>almost all GLUT demos work correctly now 81848b8605Smrg<li>faster X device driver functions 82848b8605Smrg<li>more bug fixes 83848b8605Smrg</ul> 84848b8605Smrg 85848b8605Smrg<h2>1.1.4 beta April 20, 1995</h2> 86848b8605SmrgBug fixes: 87848b8605Smrg<ul> 88848b8605Smrg<li>missing #define SEEK_SET in src-tk/image.c 89848b8605Smrg<li>compile glShadeModel into display lists 90848b8605Smrg<li>fixed pow() domain error in src/light.c 91848b8605Smrg<li>fixed "flickering bitmaps" in double buffer mode 92848b8605Smrg<li>fixed tk.h and aux.h for C++ 93848b8605Smrg<li>state of LIGHT_MODEL_LOCAL_VIEWER was inverted 94848b8605Smrg</ul> 95848b8605SmrgNew features: 96848b8605Smrg<ul> 97848b8605Smrg<li>MUCH, MUCH nicer dithering in 8-bit RGB mode 98848b8605Smrg<li>updated widgets and widget demos 99848b8605Smrg<li>Implemented GLXPixmap functions 100848b8605Smrg<li>Added GLU 1.1 and GLX 1.1 functions 101848b8605Smrg<li>Changed the X/Mesa interface API, more versatile 102848b8605Smrg<li>Implemented gluPartialDisk() 103848b8605Smrg</ul> 104848b8605Smrg 105848b8605Smrg<h2>1.2 May 22, 1995</h2> 106848b8605SmrgBug fixes: 107848b8605Smrg<ul> 108848b8605Smrg<li>IRIX 4.x makefile problem 109848b8605Smrg<li>modified tk to share root colormap as needed 110848b8605Smrg<li>gluLookAt normalization problem 111848b8605Smrg<li>suppress Expose, NoExpose events in swapbuffers 112848b8605Smrg<li>glBitmap() and glDrawPixels() clipping 113848b8605Smrg</ul> 114848b8605SmrgNew features: 115848b8605Smrg<ul> 116848b8605Smrg<li>GL_BLEND, GL_MODULATE, GL_DECAL, and GL_REPLACE_EXT texture 117848b8605Smrg modes implemented 118848b8605Smrg<li>texture maps stored more efficiently 119848b8605Smrg<li>texture maps can be compiled into display lists 120848b8605Smrg<li>Bogdan Sikorski's GLU polygon tesselation code 121848b8605Smrg<li>Linas Vepstas's sweep and extrusion library 122848b8605Smrg<li>glXCreateContext()'s shareList parameter works as it's supposed to. 123848b8605Smrg XMesaCreateContext() updated to accept a shareList parameter too. 124848b8605Smrg<li>Mesa can be compiled with real OpenGL .h files 125848b8605Smrg<li>MESA_BACK_BUFFER environment variable 126848b8605Smrg<li>better GLX error checking 127848b8605Smrg</ul> 128848b8605Smrg 129848b8605Smrg<h2>1.2.1 June 22, 1995</h2> 130848b8605SmrgBug fixes: 131848b8605Smrg<ul> 132848b8605Smrg<li>X/Mesa double buffer window resize crash 133848b8605Smrg<li>widgets now pass PointerMotion events 134848b8605Smrg<li>X/Mesa incorrect default clear color and drawing color 135848b8605Smrg<li>more robust X MIT-SHM support in X/Mesa 136848b8605Smrg<li>glTexImage( format=GL_LUMINANCE ) didn't work 137848b8605Smrg<li>GL_LINE mode polygons with line width > 1.0 could cause a crash 138848b8605Smrg<li>numerous feedback bugs 139848b8605Smrg<li>glReadPixels() from depth buffer was wrong 140848b8605Smrg<li>error prone depth and stencil buffer allocation 141848b8605SmrgNew features: 142848b8605Smrg<li>Preliminary Microsoft Windows driver 143848b8605Smrg<li>Implemented a number of missing functions: glEvalCoord[12][df]v(), 144848b8605Smrg glGet...(), etc. 145848b8605Smrg<li>Added a few missing symbols to gl.h and glu.h 146848b8605Smrg<li>Faster rendering of smooth-shaded, RGBA, depth-buffered polygons. 147848b8605Smrg<li>Faster rendering of lines when width=2.0 148848b8605Smrg<li>Stencil-related functions now work in display lists 149848b8605Smrg</ul> 150848b8605SmrgChanges: 151848b8605Smrg<ul> 152848b8605Smrg<li>renamed aux.h as glaux.h (MS-DOS names can't start with aux) 153848b8605Smrg<li>most filenames are in 8.3 format to accomodate MS-DOS 154848b8605Smrg<li>use GLubytes to store arrays of colors instead of GLints 155848b8605Smrg</ul> 156848b8605Smrg 157848b8605Smrg<h2>1.2.2 August 2, 1995</h2> 158848b8605SmrgNew features: 159848b8605Smrg<ul> 160848b8605Smrg<li>texture mapped points and lines 161848b8605Smrg<li>NURBS! (but not 100% complete) 162848b8605Smrg<li>viewports may safely extend beyond window boundaries 163848b8605Smrg<li>MESA_PRIVATE_CMAP environment variable 164848b8605Smrg<li>Grayscale X display support 165848b8605Smrg<li>two new demos: demos/gears.c and demos/shadow.c 166848b8605Smrg<li>MachTen for Macintosh configuration 167848b8605Smrg</ul> 168848b8605SmrgBug fixes: 169848b8605Smrg<ul> 170848b8605Smrg<li>glGet*(GL_DEPTH_BITS) returned bytes, not bits 171848b8605Smrg<li>point, line, and bitmap rasterization suffered from roundoff errors 172848b8605Smrg<li>fixed a division by zero error in line clippping 173848b8605Smrg<li>occasional wrong default background color really fixed! 174848b8605Smrg<li>glDepthFunc(GL_ALWAYS) with glDepthMask(GL_FALSE) didn't work 175848b8605Smrg<li>gluBuild2DMipmaps malloc problem fixed 176848b8605Smrg<li>view volume clipping of smooth shaded lines resulted in bad colors 177848b8605Smrg</ul> 178848b8605SmrgChanges: 179848b8605Smrg<ul> 180848b8605Smrg<li>new visual selection method in glXChooseVisual() 181848b8605Smrg<li>improved GLU quadric functions 182848b8605Smrg<li>call XSync for glFinish and XFlush for glFlush 183848b8605Smrg<li>glVertex() calls now use a function pointer to avoid conditionals 184848b8605Smrg<li>removed contrib directory from Mesa tar file (available on ftp site) 185848b8605Smrg<li>AIX shared library support 186848b8605Smrg<li>Removed GLUenum type as it's not in OpenGL 187848b8605Smrg</ul> 188848b8605Smrg 189848b8605Smrg<h2>1.2.3 September 26, 1995</h2> 190848b8605SmrgNew features: 191848b8605Smrg<ul> 192848b8605Smrg<li>Mesa header files now equivalent to SGI OpenGL headers 193848b8605Smrg<li>Support for HP's Color Recovery dithering displays 194848b8605Smrg<li>Faster vertex transformation 195848b8605Smrg<li>Faster raster operations into X windows under certain conditions 196848b8605Smrg<li>New configurations: HP w/ shared libs, Ultrix w/ GCC, Data General 197848b8605Smrg<li>4-bit visuals now supported 198848b8605Smrg</ul> 199848b8605SmrgBug fixes: 200848b8605Smrg<ul> 201848b8605Smrg<li>glScissor bug fixed 202848b8605Smrg<li>round-off errors in clipping lines against clip planes fixed 203848b8605Smrg<li>byte swapping between hosts and display servers implemented 204848b8605Smrg<li>glGetError() can be called without a current rendering context 205848b8605Smrg<li>problem with accidentally culled polygons is fixed 206848b8605Smrg<li>fixed some widget compilation problems 207848b8605Smrg</ul> 208848b8605Smrg 209848b8605Smrg<h2>1.2.4 November 17, 1995</h2> 210848b8605SmrgNew features: 211848b8605Smrg<ul> 212848b8605Smrg<li>More speed improvements (lighting, fogging, polygon drawing) 213848b8605Smrg<li>Window system and OS-independent off-screen rendering 214848b8605Smrg<li>Preliminary Fortran bindings 215848b8605Smrg<li>glPolygonOffsetEXT implemented 216848b8605Smrg<li>glColorMask and glIndexMask now fully implemented 217848b8605Smrg<li>glPixelZoom implemented 218848b8605Smrg<li>display lists fully implemented 219848b8605Smrg<li>gamma correction 220848b8605Smrg<li>dithering in 8-bit TrueColor/DirectColor visuals 221848b8605Smrg</ul> 222848b8605SmrgChanges: 223848b8605Smrg<ul> 224848b8605Smrg<li>Improved device driver interface 225848b8605Smrg<li>tk.h renamed to gltk.h to avoid conflicts with Tcl's Tk 226848b8605Smrg<li>Dithering support moved from core into device driver 227848b8605Smrg</ul> 228848b8605SmrgBug fixes: 229848b8605Smrg<ul> 230848b8605Smrg<li>glEnable/Disable( GL_LIGHTING ) didn't always take effect 231848b8605Smrg<li>glReadPixels byte swapping was broken 232848b8605Smrg<li>glMaterial with pname==GL_AMBIENT_AND_DIFFUSE was broken 233848b8605Smrg<li>duplicate glColor4b() prototype in GL/gl.h removed 234848b8605Smrg<li>stripes in wave -ci demo fixed 235848b8605Smrg<li>GL_LINEAR_MIPMAP_NEAREST had wrong value 236848b8605Smrg<li>bugs in HP Color Recovery support fixed 237848b8605Smrg<li>fixed bug when blending lines, points, bitmaps outside of window 238848b8605Smrg</ul> 239848b8605Smrg 240848b8605Smrg<h2>1.2.5 November 30, 1995</h2> 241848b8605SmrgNew Features: 242848b8605Smrg<ul> 243848b8605Smrg<li>updated MS Windows driver 244848b8605Smrg<li>new implementation of StaticGray/GrayScale visual support 245848b8605Smrg</ul> 246848b8605SmrgBug fixes: 247848b8605Smrg<ul> 248848b8605Smrg<li>pixelzooming with gamma correction or blending didn't work 249848b8605Smrg<li>HP color recovery visual wasn't being picked by glXChooseVisual 250848b8605Smrg<li>glClear didn't always observe glColorMask changes 251848b8605Smrg<li>olympic and offset demos didn't compile on some Suns 252848b8605Smrg<li>texcoord clamping wasn't correct 253848b8605Smrg<li>a polygon optimization introduced an occasional sampling problem 254848b8605Smrg</ul> 255848b8605Smrg 256848b8605Smrg<h2>1.2.6 January 26, 1996</h2> 257848b8605SmrgNew Features: 258848b8605Smrg<ul> 259848b8605Smrg<li>faster line and polygon rendering under certain conditions. See 260848b8605Smrg Performance Tips 9 and 10 in README 261848b8605Smrg<li>profiling 262848b8605Smrg<li>lighting is a bit faster 263848b8605Smrg<li>better perspective corrected texture mapping 264848b8605Smrg<li>Amiga AmiWin (X11) support 265848b8605Smrg<li>preliminary Linux SVGA driver 266848b8605SmrgChanges: 267848b8605Smrg<li>now using a 16-bit depth buffer, faster, smaller 268848b8605Smrg<li>GL_NORMALIZE is disabled by default 269848b8605Smrg</ul> 270848b8605SmrgBug fixes: 271848b8605Smrg<ul> 272848b8605Smrg<li>projective texture mapping 273848b8605Smrg<li>fixed a memory leak in the context destroy function 274848b8605Smrg<li>GL_POLYGON with less than 3 vertices caused a crash 275848b8605Smrg<li>glGet*() returned wrong result for GL_INDEX_MODE 276848b8605Smrg<li>reading pixels from an unmapped X window caused a BadMatch error 277848b8605Smrg</ul> 278848b8605Smrg 279848b8605Smrg<h2>1.2.7 March 5, 1996</h2> 280848b8605SmrgNew: 281848b8605Smrg<ul> 282848b8605Smrg<li>faster lighting 283848b8605Smrg<li>faster 16-bit TrueColor rendering on Linux 284848b8605Smrg<li>faster 32-bit TrueColor rendering on Linux, HP, IBM 285848b8605Smrg<li>non-depth-buffered XImage polygons are faster 286848b8605Smrg<li>vertex array extension 287848b8605Smrg<li>software alpha planes 288848b8605Smrg<li>updated Macintosh driver 289848b8605Smrg<li>new NeXT driver 290848b8605Smrg<li>GLU quadric functions generate texture coordinates 291848b8605Smrg<li>reflect.c demo - reflective, textured surface demo 292848b8605Smrg</ul> 293848b8605SmrgChanges: 294848b8605Smrg<ul> 295848b8605Smrg<li>gamma correction code moved into the X driver for better performance 296848b8605Smrg</ul> 297848b8605SmrgBug fixes: 298848b8605Smrg<ul> 299848b8605Smrg<li>multiple glClipPlane()'s didn't work reliably 300848b8605Smrg<li>glPolygonMode() didn't always work 301848b8605Smrg<li>glCullFace( GL_FRONT_AND_BACK ) didn't work 302848b8605Smrg<li>texture mapping with gamma correction was buggy 303848b8605Smrg<li>floating point exceptions in texture coordinate interpolation 304848b8605Smrg<li>XImage byte swapping didn't always work 305848b8605Smrg<li>polygon edge flags weren't always used correctly 306848b8605Smrg</ul> 307848b8605Smrg 308848b8605Smrg<h2>1.2.8 May 22, 1996</h2> 309848b8605SmrgNew: 310848b8605Smrg<ul> 311848b8605Smrg<li>overlay planes on X servers with the SERVER_OVERLAY_VISUALS property 312848b8605Smrg<li>better monochrome output 313848b8605Smrg<li>more IRIX 6.x configurations 314848b8605Smrg<li>more robust RGB mode color allocation 315848b8605Smrg<li>added MESA_XSYNC environment variable 316848b8605Smrg<li>GLX_MESA_pixmap_colormap and GLX_EXT_visual_info extensions 317848b8605Smrg<li>GL_MESA_window_pos extension 318848b8605Smrg<li>faster glReadPixels/glDrawPixels for GL_DEPTH and GL_UNSIGNED_SHORT 319848b8605Smrg and GL_UNSIGNED_INT 320848b8605Smrg<li>driver for prototype Cirrus Mondello 3-D board 321848b8605Smrg<li>updated AmigaDOS driver 322848b8605Smrg<li>a few small speed optimizations in polygon rendering 323848b8605Smrg</ul> 324848b8605SmrgChanges: 325848b8605Smrg<ul> 326848b8605Smrg<li>internal device driver interface modified to simplify device 327848b8605Smrg driver implementations and to support hardware Z buffers 328848b8605Smrg<li>several changes to the X/Mesa interface (xmesa.h) 329848b8605Smrg</ul> 330848b8605SmrgBug fixes: 331848b8605Smrg<ul> 332848b8605Smrg<li>fixed pow(0,0) domain error triggered on some systems 333848b8605Smrg<li>glStencilClear() in a display list caused an infinite loop 334848b8605Smrg<li>glRasterPos*() was sometimes off by +/-0.5 in X and Y 335848b8605Smrg<li>color masking and blending were performed in wrong order 336848b8605Smrg<li>auxSolidCylinder() sometimes drew a wire-frame cylinder 337848b8605Smrg<li>fixed file writing bug in osdemo.c 338848b8605Smrg<li>pixel mapping didn't always work 339848b8605Smrg<li>the GL_GEQUAL stencil func didn't work 340848b8605Smrg<li>the GL_INVERT stencil op didn't work 341848b8605Smrg<li>the stencil write mask didn't work 342848b8605Smrg<li>glPush/PopAttrib() didn't do enough error checking 343848b8605Smrg<li>glIsList() didn't always work correctly 344848b8605Smrg</ul> 345848b8605Smrg 346848b8605Smrg<h2>2.0 October 10, 1996</h2> 347848b8605SmrgNew: 348848b8605Smrg<ul> 349848b8605Smrg<li>Implements OpenGL 1.1 API functions 350848b8605Smrg<li>all texture filtering modes supported (mipmapping) 351848b8605Smrg<li>faster texture mapping, see Performance Tip 11 in README 352848b8605Smrg<li>antialiased RGB points 353848b8605Smrg<li>X support for line and polygon stippling 354848b8605Smrg<li>glDrawBuffer( GL_FRONT_AND_BACK ) works 355848b8605Smrg<li>util/ directory of useful stuff 356848b8605Smrg<li>demos/texobj demo of texture objects 357848b8605Smrg</ul> 358848b8605SmrgChanges: 359848b8605Smrg<ul> 360848b8605Smrg<li>major internal changes for thread-safeness 361848b8605Smrg<li>new device driver interface 362848b8605Smrg<li>MESA_ALPHA env variable removed 363848b8605Smrg<li>triangle rasterizer replaces polygon rasterizer 364848b8605Smrg</ul> 365848b8605SmrgBug fixes: 366848b8605Smrg<ul> 367848b8605Smrg<li>glPopAttrib() bug 368848b8605Smrg<li>glDrawBuffer(GL_NONE) works now 369848b8605Smrg</ul> 370848b8605Smrg 371848b8605Smrg<h2>2.1 December 14, 1996</h2> 372848b8605SmrgNew: 373848b8605Smrg<ul> 374848b8605Smrg<li>VMS support 375848b8605Smrg<li>MS-DOS driver 376848b8605Smrg<li>OpenStep support 377848b8605Smrg<li>updated, combined Windows 95/NT driver 378848b8605Smrg<li>implemented glGetLighti() and glGetTexGen*() 379848b8605Smrg<li>GLX does garbage collection of ancillary buffers 380848b8605Smrg</ul> 381848b8605SmrgBug fixes: 382848b8605Smrg<ul> 383848b8605Smrg<li>removed unused _EXT constants from gl.h 384848b8605Smrg<li>fixed polygon offset bugs 385848b8605Smrg<li>Z coordinates of clipped lines were incorrect 386848b8605Smrg<li>glEdgeFlag() in display lists didn't always work 387848b8605Smrg<li>glLight*() in display lists didn't work 388848b8605Smrg<li>fixed X line stipple bugs (Michael Pichler) 389848b8605Smrg<li>glXUseXfonts XFreeFont/XFreeFontInfo bug fixed 390848b8605Smrg<li>fixed a feedback bug 391848b8605Smrg<li>glTexGen*() now transforms GL_EYE_PLANE by inverse modelview matrix 392848b8605Smrg<li>polygons were sometimes culled instead of clipped 393848b8605Smrg<li>triangle rasterizer suffered from float/int overflow exceptions 394848b8605Smrg<li>fixed FP underflow exception in lighting (specular exponent) 395848b8605Smrg<li>glEnable/glDisable of GL_EXT_vertex_array enums didn't work 396848b8605Smrg<li>fixed free(NULL) in GLU tesselator code 397848b8605Smrg<li>using 24-bit color on some X servers resulted in garbage rendering 398848b8605Smrg<li>32-bit per pixel mode for XFree86 now works 399848b8605Smrg<li>glRotate(a,0,0,0) gave unpredictable results 400848b8605Smrg<li>GL_LINE_STRIP with > 480 vertices had occasional clipping problems 401848b8605Smrg<li>8-bit TrueColor GLXPixmap rendering incorrectly required a colormap 402848b8605Smrg<li>glMaterial() wasn't ignored when GL_COLOR_MATERIAL was enabled 403848b8605Smrg<li>glEnable(GL_COLOR_MATERIAL) followed by glColor() didn't work right 404848b8605Smrg<li>accumulation buffer was limited to positive values 405848b8605Smrg<li>projective textures didn't work 406848b8605Smrg<li>selection buffer overflows weren't handled correctly 407848b8605Smrg</ul> 408848b8605SmrgChanges: 409848b8605Smrg<ul> 410848b8605Smrg<li>restored the GL_EXT_polygon_offset extension 411848b8605Smrg<li>slightly faster RGB dithering 412848b8605Smrg<li>the SVGA driver works again 413848b8605Smrg<li>Amiga driver now distributed separately 414848b8605Smrg<li>NeXT driver updated for Mesa 2.x 415848b8605Smrg</ul> 416848b8605Smrg 417848b8605Smrg<h2>2.2 March 14, 1997</h2> 418848b8605SmrgNew: 419848b8605Smrg<ul> 420848b8605Smrg<li>better color selection when dithering 421848b8605Smrg<li>added GL_EXT_texture_object extension 422848b8605Smrg<li>updated MS-DOS driver for DJGPP 423848b8605Smrg<li>added openbsd make configuration 424848b8605Smrg<li>faster dithered flat-shaded triangles 425848b8605Smrg<li>various compilation problems with Motif widgets fixed 426848b8605Smrg<li>gl.h, glx.h and glu.h name mangling option 427848b8605Smrg<li>BeOS driver 428848b8605Smrg<li>3D texture mapping extension 429848b8605Smrg<li>GL_MESA_resize_buffers extension 430848b8605Smrg<li>morph3d, stex3d and spectex demos 431848b8605Smrg<li>3Dfx support 432848b8605Smrg</ul> 433848b8605SmrgBug fixes: 434848b8605Smrg<ul> 435848b8605Smrg<li>glColorMaterial should finally work right in all respects 436848b8605Smrg<li>linear interpolation of mipmap levels was incorrectly weighted 437848b8605Smrg<li>readpix.c didn't compile on Macintosh 438848b8605Smrg<li>GL_INVERT and related logic ops didn't work right 439848b8605Smrg<li>glTexImage[12]D() didn't check its parameters consistantly 440848b8605Smrg<li>fixed a memory leak in glTexImage[12]D() 441848b8605Smrg<li>kludged around a SunOS 5.x/GCC compiler bug in the feedback code 442848b8605Smrg<li>glReadPixels aborted instead of normally catching some errors 443848b8605Smrg<li>a few 1.1 constants were missing or misnamed in gl.h 444848b8605Smrg<li>glBegin(p); glBegin(q); didn't generate an error 445848b8605Smrg<li>fixed a memory leak in GLX code 446848b8605Smrg<li>clipping of concave polygons could cause a core dump 447848b8605Smrg<li>1-component alpha texture maps didn't work 448848b8605Smrg<li>fixed a GLU polygon tesselator bug 449848b8605Smrg<li>polygons with colinear vertices were sometimes culled 450848b8605Smrg<li>feedback triangle colors were wrong when using smooth shading 451848b8605Smrg<li>textures with borders didn't work correctly 452848b8605Smrg<li>colors returned in feedback mode were wrong when using lighting 453848b8605Smrg<li>spotlights didn't effect ambient lighting correctly 454848b8605Smrg<li>gluPartialDisk() had a few bugs 455848b8605Smrg</ul> 456848b8605SmrgChanges: 457848b8605Smrg<ul> 458848b8605Smrg<li>device driver interface expanded to support texture mapping 459848b8605Smrg<li>faster matrix inversion subroutine 460848b8605Smrg<li>commented out #include "wmesa_extend.h" from src/wmesa.c 461848b8605Smrg<li>fixed many compiler warnings in the demo programs 462848b8605Smrg</ul> 463848b8605Smrg 464848b8605Smrg<h2>2.3 June 30, 1997</h2> 465848b8605SmrgNew: 466848b8605Smrg<ul> 467848b8605Smrg<li>Mesa distribution divided into two pieces: library code and demos 468848b8605Smrg<li>faster vertex transformation, clip testing, lighting 469848b8605Smrg<li>faster line drawing 470848b8605Smrg<li>TrueColor visuals how have dithering (for depths < 24 bits) 471848b8605Smrg<li>added MESA_NO_DITHER environment variable 472848b8605Smrg<li>new device driver function: NearFar(), RenderVB(), RasterSetup() 473848b8605Smrg<li>added LynxOS configuration 474848b8605Smrg<li>added cygnus Win32 configuration 475848b8605Smrg<li>added texcyl.c GLUT demo 476848b8605Smrg<li>added XMesaDitherColor() to X/Mesa interface 477848b8605Smrg<li>new NURBS code from Bogdan Sikorski 478848b8605Smrg<li>added demos/shape.c (non-rectangular X window!) 479848b8605Smrg</ul> 480848b8605SmrgBug fixes: 481848b8605Smrg<ul> 482848b8605Smrg<li>glEnable/DisableClientState() were missing from GL/gl.h 483848b8605Smrg<li>GL_SPHERE_MAP texcoord generation didn't work correctly 484848b8605Smrg<li>glXGetConfig() returned wrong number of depth, stencil, accum bits 485848b8605Smrg<li>glDrawPixels feedback/selection didn't examine RasterPos valid bit 486848b8605Smrg<li>black and white were reversed on some monochrome displays 487848b8605Smrg<li>fixed potential image memory leak (wasn't setting reference counter) 488848b8605Smrg<li>glDrawPixels sometimes didn't recognize some GL state changes 489848b8605Smrg<li>gluProject/UnProject() didn't check for divide by zero 490848b8605Smrg<li>stex3d demo called random() and srandom(), not portable 491848b8605Smrg<li>fixed memory leaks in context.c and drawpix.c 492848b8605Smrg<li>fixed NULL dereferencing problem in gl_update_texture_state() 493848b8605Smrg<li>glReadPixels between glBegin/glEnd didn't generate an error. 494848b8605Smrg<li>fixed memory leak in polygon tesselator (Randy Frank) 495848b8605Smrg<li>fixed seg fault bug drawing flat-shaded, depth-tested lines 496848b8605Smrg<li>clipped GL_TRIANGLE_STRIPs sometimes had wrong color when flat-shaded 497848b8605Smrg<li>glBindTexture sometimes didn't work 498848b8605Smrg<li>fixed a bug deep in glXReleaseBuffersMESA() 499848b8605Smrg<li>fog was mistakenly applied to alpha 500848b8605Smrg<li>glPopMatrix didn't set "dirty matrix" flag 501848b8605Smrg<li>glPolygonStipple pattern was sometimes wrong 502848b8605Smrg<li>glClear wasn't disabled during feedback and selection 503848b8605Smrg<li>fixed memory leak in glTexSubImage[123]D 504848b8605Smrg</ul> 505848b8605SmrgChanges: 506848b8605Smrg<ul> 507848b8605Smrg<li>many library source files reorganized 508848b8605Smrg<li>faster X color allocation, colors also freed when finished with them 509848b8605Smrg<li>new texture sampling function pointer in texture objects 510848b8605Smrg<li>incorporated 3Dfx VooDoo driver v0.16 into main source tree 511848b8605Smrg<li>many 3Dfx driver updates 512848b8605Smrg<li>cygnus Makefiles now included 513848b8605Smrg<li>updated DOS driver 514848b8605Smrg<li>made a few changes to dosmesa.c and wmesa.c (VB->Unclipped) 515848b8605Smrg<li>internally, colors now stored in GLubytes, not GLfixed 516848b8605Smrg<li>optimized changing of GL_SHININESS parameter 517848b8605Smrg</ul> 518848b8605Smrg 519848b8605Smrg<h2>2.4 September 18, 1997</h2> 520848b8605SmrgNew: 521848b8605Smrg<ul> 522848b8605Smrg<li>updated 3Dfx Glide driver 523848b8605Smrg<li>hacks for 3Dfx rendering into an X window or fullscreen 524848b8605Smrg<li>added depth buffer access functions to X/Mesa and OS/Mesa interfaces 525848b8605Smrg</ul> 526848b8605SmrgBug fixes: 527848b8605Smrg<ul> 528848b8605Smrg<li>pixel buffer could overflow with long, wide lines 529848b8605Smrg<li>fixed FP underflow problems in lighting 530848b8605Smrg<li>glTexSubImage1D() had an unitialized variable 531848b8605Smrg<li>incomplete texture objects could cause a segfault 532848b8605Smrg<li>glDrawPixels with GL_COMPILE_AND_EXECUTE caused infinite loop 533848b8605Smrg<li>flat-shaded quads in a strip were miscolored if clipped 534848b8605Smrg<li>mipmapped triangle lod computation now works correctly 535848b8605Smrg<li>fixed a few under/overflow bugs in triangle rasterizer 536848b8605Smrg<li>glArrayElement() assigned bad normal if normal array disabled 537848b8605Smrg<li>changed argument to glXReleaseBuffersMESA() 538848b8605Smrg<li>fixed small triangle underflow bugs in tritemp.h (hopefully) 539848b8605Smrg<li>glBindTexture(target, 0) caused a crash 540848b8605Smrg<li>glTexImage[123]D() with NULL image pointer caused crash 541848b8605Smrg<li>glPixelStore parameters are now ignored during display list execution 542848b8605Smrg<li>fixed a two-sided lighting w/ clipping bug (black vertices) 543848b8605Smrg<li>textures with width!=height were sometimes mis-rendered 544848b8605Smrg<li>"weird" projection matrices could cause div by 0, other fp errors 545848b8605Smrg</ul> 546848b8605SmrgChanges: 547848b8605Smrg<ul> 548848b8605Smrg<li>changed precompiled header symbol from PCH to PC_HEADER 549848b8605Smrg<li>split api.c into api1.c and api2.c 550848b8605Smrg<li>added hash.c source file (but not used yet) 551848b8605Smrg<li>a few Sun and HP configuration file changes 552848b8605Smrg<li>MESA_GLX_FX env var replaces MESA_FX_WINDOW and MESA_FX_FULLSCREEN 553848b8605Smrg<li>fixed a few cygnus build problems (src/Makefile.cygnus, src/wmesa.c) 554848b8605Smrg</ul> 555848b8605Smrg 556848b8605Smrg<h2>2.5 November 20, 1997</h2> 557848b8605SmrgNew: 558848b8605Smrg<ul> 559848b8605Smrg<li>updated 3Dfx driver (v20) for GLQuake 560848b8605Smrg<li>added GL_EXT_paletted_texture extension 561848b8605Smrg<li>added GL_EXT_shared_texture_palette extension 562848b8605Smrg<li>added GL_EXT_point_parameters extension 563848b8605Smrg<li>now including Mark Kilgard's GLUT library v3.6 564848b8605Smrg<li>new GLUT-based demos in gdemos/ 565848b8605Smrg<li>added a few more Unix config targets 566848b8605Smrg<li>added Intel X86 assembly language vertex transformation code 567848b8605Smrg<li>3Dfx/Glide driver for Mesa now recognizes SST_SCREENREFRESH env var 568848b8605Smrg<li>Windows 95 S3 Virge driver 569848b8605Smrg</ul> 570848b8605SmrgBug fixes: 571848b8605Smrg<ul> 572848b8605Smrg<li>glCopyTexImage?D would crash due to uninitialized variable 573848b8605Smrg<li>glColor w/ glColorMaterial in a display list caused a bug 574848b8605Smrg<li>fixed several glDrawPixels() and ReadPixels() bugs in 3Dfx driver 575848b8605Smrg<li>glVertex4*() vertices weren't always projected correctly 576848b8605Smrg<li>trying to use mipmapped textured points or lines caused crash 577848b8605Smrg<li>glColor[34][fd]() values now clamped to [0,1] before int conversion 578848b8605Smrg</ul> 579848b8605SmrgChanges: 580848b8605Smrg<ul> 581848b8605Smrg<li>new device driver functions for texture mapping 582848b8605Smrg<li>hash tables used for display list and texture object lookup 583848b8605Smrg<li>fixed GLX visual handling code to avoid saving redundant visuals 584848b8605Smrg<li>3Dfx Glide libraries automatically linked to libMesaGL.so 585848b8605Smrg<li>dropped the Cirrus Logic Mondello code since it's obsolete 586848b8605Smrg<li>updated Cygnus Makefiles (Stephane Rehel) 587848b8605Smrg<li>updated Windows MSVC++ Makefiles (Oleg Letsinsky) 588848b8605Smrg<li>procedure for making library files has changed: scripts now take 589848b8605Smrg a major and minor version arguments. Make-config changed a lot. 590848b8605Smrg<li>new implementation of glTexSubImage2D() 591848b8605Smrg<li>updated widgets-mesa directory to create libMesaGLwM.a (Motif widget) 592848b8605Smrg<li>separate linux-glide and linux-386-glide configurations 593848b8605Smrg</ul> 594848b8605Smrg 595848b8605Smrg<h2>2.6 February 12, 1998</h2> 596848b8605SmrgNew: 597848b8605Smrg<ul> 598848b8605Smrg<li>Windows WGL functions 599848b8605Smrg<li>updated VMS, DOS, Windows, Cygnus, BeOS, Amiga compilation support 600848b8605Smrg<li>v0.22 of 3Dfx Glide driver 601848b8605Smrg<li>more X86 assembly language optimizations 602848b8605Smrg<li>faster blending for some modes 603848b8605Smrg<li>XMesaSetFXmode() to switch between 3Dfx window and full-screen mode 604848b8605Smrg<li>added preliminary thread support 605848b8605Smrg<li>added GLX_MESA_copy_sub_buffer extension 606848b8605Smrg<li>some clipping optimizations 607848b8605Smrg</ul> 608848b8605SmrgBug fixes: 609848b8605Smrg<ul> 610848b8605Smrg<li>fixed shading/material bug when drawing long primitive strips 611848b8605Smrg<li>fixed clipping problem in long primitive strips 612848b8605Smrg<li>fixed clipping bug when using 3Dfx driver 613848b8605Smrg<li>fixed a problem when trying to use X fonts w/ 3Dfx driver 614848b8605Smrg<li>fixed a texture filter bug in 3Dfx/Glide driver 615848b8605Smrg<li>fixed bug in 3Dfx/Glide driver involving depth mask & clearing 616848b8605Smrg<li>glLoadMatrix to set projection matrix confused the 3Dfx driver 617848b8605Smrg<li>non-identity texture matrices didn't work with linux-386 configs 618848b8605Smrg<li>glGenTextures() didn't reserve the returned texture IDs 619848b8605Smrg<li>NULL proxy image sent to glTexImageXD() caused crash 620848b8605Smrg<li>added texture state validation optimization (Henk Kok) 621848b8605Smrg<li>fixed colormap reuse problem when using both RGB and CI windows 622848b8605Smrg<li>32bpp True/DirectColor X visuals weren't recognized 623848b8605Smrg<li>fixed potential problem in evaluators memory allocation 624848b8605Smrg<li>fixed assorted demo compilation bugs 625848b8605Smrg</ul> 626848b8605SmrgChanges: 627848b8605Smrg<ul> 628848b8605Smrg<li>replaced old Mesa/windows/ directory with Mesa/WIN32/ directory 629848b8605Smrg<li>converted a few old glaux/gltk demos to GLUT 630848b8605Smrg<li>renamed directories: demos -> xdemos, gdemos -> demos 631848b8605Smrg</ul> 632848b8605Smrg 633848b8605Smrg 634848b8605Smrg<h2>3.0 September 17, 1998</h2> 635848b8605SmrgNew: 636848b8605Smrg<ul> 637848b8605Smrg<li>OpenGL 1.2 API 638848b8605Smrg<li>GL_EXT_abgr pixel format extension 639848b8605Smrg<li>GL_SGIS_texture_edge_clamp extension 640848b8605Smrg<li>GL_SGIS_multitexture extension (to be replaced by GL_ARB_multitex) 641848b8605Smrg<li>GL_EXT_multitexture extension (to be replaced by GL_ARB_multitex) 642848b8605Smrg<li>GL_EXT_rescale_normal extension and renormal.c demo 643848b8605Smrg<li>GLX_SGI_video_sync extension (a no-op) 644848b8605Smrg<li>antialiased lines 645848b8605Smrg<li>glGetTexImage() now implemented 646848b8605Smrg<li>glDraw/Copy/ReadPixels() optimizations 647848b8605Smrg<li>optimized textured triangle code (Marten Stromberg) 648848b8605Smrg<li>more optimization of dithered TrueColor triangles in X driver 649848b8605Smrg<li>Linux GGI driver 650848b8605Smrg<li>updated MGL driver 651848b8605Smrg</ul> 652848b8605SmrgBug fixes: 653848b8605Smrg<ul> 654848b8605Smrg<li>lots of assorted compilation fixes 655848b8605Smrg<li>glInitNames didn't write initial hit record 656848b8605Smrg<li>glBitmap didn't always check for invalid raster position 657848b8605Smrg<li>switching between GLX and OSMesa contexts caused a crash 658848b8605Smrg<li>fixed uninitialized variable in Mesa widget code 659848b8605Smrg<li>fixed typo in texture code which caused book/texgen to crash 660848b8605Smrg<li>fixed texture sampling bug when filter=GL_LINEAR and wrap=GL_CLAMP 661848b8605Smrg<li>gluDisk() in POINT or LINE mode sometimes failed 662848b8605Smrg<li>fixed texture + fog bug 663848b8605Smrg<li>GL_COMPILE_AND_EXECUTE mode didn't work reliably 664848b8605Smrg<li>glMultMatrix in projection matrix mode w/ 3Dfx driver could fail 665848b8605Smrg<li>glDrawPixels(color index pixels) weren't converted to RGBA 666848b8605Smrg<li>fixed possible getenv() buffer overflow security bug 667848b8605Smrg<li>glBitmap in feedback mode was offset by xOrig, yOrig params 668848b8605Smrg<li>device driver's DrawPixels hook was never used 669848b8605Smrg<li>glDrawPixels with zoomY!=1 and top/bottom clipping didn't work 670848b8605Smrg<li>glDrawPixels optimized for GL_LUMINANCE, GL_LUMINANCE_ALPHA, GLubyte 671848b8605Smrg<li>fixed MakeCurrent bug in GLwRedrawObjects() in MesaWorkstation.c 672848b8605Smrg<li>glCopyTexSubImage2D() didn't work with 3Dfx driver 673848b8605Smrg<li>lines with width = 2 could cause crash 674848b8605Smrg<li>glClear with scissor rect sometimes cleared whole buffer 675848b8605Smrg<li>glTexSubImage2D( .. GL_COLOR_INDEX .. ) didn't work 676848b8605Smrg<li>glTexImageXD( .. GL_ABGR_EXT .. ) didn't work 677848b8605Smrg<li>computation of inverse modelview matrix sometimes failed 678848b8605Smrg<li>fixed GL_CLAMP mode texture sampling bug 679848b8605Smrg<li>textured line interpolation was somewhat broken 680848b8605Smrg<li>textured triangle interpolation was also somewhat broken 681848b8605Smrg<li>glGet(MODELVIEW/PROJECTION/TEXTURE_MATRIX_STACK_DEPTH) off by one 682848b8605Smrg<li>evaluator state wasn't fully initialized 683848b8605Smrg<li>texture coordinate clipping was buggy 684848b8605Smrg<li>evaluator surfaces could be mis-colored 685848b8605Smrg<li>glAccum(GL_RETURN, s) didn't obey glColorMask() settings 686848b8605Smrg<li>zero area polygons shouldn't be culled if polygon mode is point/line 687848b8605Smrg<li>clipped width and height of glReadPixels was sometimes off by one 688848b8605Smrg<li>blending with alpha = 0 or 1.0 wasn't always exact 689848b8605Smrg<li>reading of pixels from clipped region was buggy 690848b8605Smrg<li>minor tweaking of X visual management in GLX emulator 691848b8605Smrg<li>glPolygonStipple now obeys pixel unpacking parameters 692848b8605Smrg<li>glGetPolygonStipple now obeys pixel packing parameters 693848b8605Smrg<li>interleaved vertex array texture coordinates were broken 694848b8605Smrg<li>query of proxy texture internal format was broken 695848b8605Smrg<li>alpha channel wasn't reliably cleared 696848b8605Smrg<li>fixed divide by zero error in gluScaleImage if dest size = 1 x 1 697848b8605Smrg</ul> 698848b8605SmrgConformance bug fixes: 699848b8605Smrg<ul> 700848b8605Smrg<li>GL_SELECTION_BUFFER_POINTER and GL_SELECTION_BUFFER_SIZE were missing 701848b8605Smrg<li>GL_TEXTURE_INTERNAL_FORMAT was missing 702848b8605Smrg<li>glGet*(GL_POLYGON_STIPPLE) was broken 703848b8605Smrg<li>glPush/PopAttrib() didn't save/restore all texture state 704848b8605Smrg<li>glBitmap in feedback mode didn't work 705848b8605Smrg<li>feedback of texture coords didn't always work 706848b8605Smrg<li>glDrawPixels w/ format=GL_DEPTH_COMPONENT, type=GLbyte was broke 707848b8605Smrg<li>glDrawPixels w/ format=GL_DEPTH_COMPONENT, type=GLubyte was broke 708848b8605Smrg<li>glDrawPixels w/ format=GL_STENCIL_INDEX, type=GL_BITMAP was broke 709848b8605Smrg</ul> 710848b8605SmrgChanges: 711848b8605Smrg<ul> 712848b8605Smrg<li>upgraded GLUT to version 3.7 713848b8605Smrg<li>only GL and GLU library code included in MesaLib.tar.gz 714848b8605Smrg<li>GLUT and all demos now in MesaDemos.tar.gz 715848b8605Smrg<li>glaux and gltk libraries removed 716848b8605Smrg<li>IRIX -n32 and -64 libs go in lib32/ and lib64/ directories 717848b8605Smrg</ul> 718848b8605Smrg 719848b8605Smrg 720848b8605Smrg<h2>3.1 beta 1 November 19, 1998</h2> 721848b8605SmrgNew: 722848b8605Smrg<ul> 723848b8605Smrg<li>GL_EXT_stencil_wrap extension 724848b8605Smrg<li>GL_INGR_blend_func_separate extension 725848b8605Smrg<li>GL_ARB_multitexture extension 726848b8605Smrg<li>GL_NV_texgen_reflection extension 727848b8605Smrg<li>newly optimized vertex transformation code 728848b8605Smrg<li>updated GLUT 3.7 code 729848b8605Smrg<li>better precision when using 32-bit Z buffer 730848b8605Smrg<li>Allegro DJGPP driver 731848b8605Smrg</ul> 732848b8605SmrgBug fixes: 733848b8605Smrg<ul> 734848b8605Smrg<li>glCopyPixels between front/back buffers didn't copy alpha correctly 735848b8605Smrg<li>fixed out-of-bounds memory access in optimized 2-D texture code 736848b8605Smrg<li>glPixelStorei didn't accept GL_PACK/UNPACK_IMAGE_HEIGHT parameter 737848b8605Smrg<li>glGet*() didn't accept GL_MAX_3D_TEXTURE_SIZE parameter 738848b8605Smrg<li>clipping of texture coordinates sometimes had bad R,Q values 739848b8605Smrg<li>GL_CLAMP_TO_EDGE texture sampling was off by 0.5 texels 740848b8605Smrg<li>glEdgeFlagPointer() now takes a GLvoid * instead of GLboolean * 741848b8605Smrg<li>texture was sometimes applied twice with 3Dfx driver 742848b8605Smrg<li>glPush/PopAttrib() fouled up texture object reference counts 743848b8605Smrg<li>glDeleteLists(0, n) caused assertion failure 744848b8605Smrg<li>bilinear texture sampling wasn't accurate enough 745848b8605Smrg<li>glClear w/ glDepthMask(GL_FALSE) didn't work right on 3Dfx 746848b8605Smrg<li>color components were reversed on big endian 32 bpp X visuals 747848b8605Smrg</ul> 748848b8605SmrgChanges: 749848b8605Smrg<ul> 750848b8605Smrg<li>removed GL_EXT_multitexture extension 751848b8605Smrg</ul> 752848b8605Smrg 753848b8605Smrg 754848b8605Smrg<h2>3.1 beta 2 May 24, 1999</h2> 755848b8605SmrgNew: 756848b8605Smrg<ul> 757848b8605Smrg<li>multi-textured points and lines (mjk@nvidia.com) 758848b8605Smrg<li>optimized 24bpp X rendering (bernd.paysan@gmx.de) 759848b8605Smrg<li>added allegro support (bernie-t@geocities.com) 760848b8605Smrg<li>cleaned-up Windows-related stuff (Ted Jump) 761848b8605Smrg<li>minor stereo changes (KendallB@scitechsoft.com) 762848b8605Smrg<li>new BeOS driver which implements BGLView class 763848b8605Smrg<li>new Direct3D driver (see src/D3D) 764848b8605Smrg<li>more efficient filled gluCylinder() function 765848b8605Smrg<li>utilities: util/showbuffer.[ch] and util/glstate.[ch] 766848b8605Smrg<li>fixed some IRIX compiler warnings 767848b8605Smrg<li>added support for building Mesa in XFree86 with 768848b8605Smrg SGI's GLX (kevin@precisioninsight.com) 769848b8605Smrg</ul> 770848b8605SmrgBug fixes: 771848b8605Smrg<ul> 772848b8605Smrg<li>a variety of Windows/Mesa bug fixes (mjk@nvidia.com) 773848b8605Smrg<li>packed pixel images weren't unpacked correctly 774848b8605Smrg<li>patches some win32 files in GLUT (mjk@nvidia.com) 775848b8605Smrg<li>glTexImage[123]D() didn't accept internalFormat == GL_COLOR_INDEX 776848b8605Smrg<li>fixed lighting bug in Keith's new shading code 777848b8605Smrg<li>fixed texture segfault seen in Lament screensaver 778848b8605Smrg<li>fixed miscellaneous low-memory bugs 779848b8605Smrg<li>glClear(GL_COLOR_BUFFER_BIT) with RGBA or CI masking was broken 780848b8605Smrg<li>GL_LINEAR sampling of 3D textures was broken 781848b8605Smrg<li>fixed SVR4 'cc' compiler macro problem (dawes@xfree86.org) 782848b8605Smrg<li>added GL_TEXTURE_PRIORITY fix (keithh@netcomuk.co.uk) 783848b8605Smrg<li>fixed wide point and wide line conformance bugs (brianp) 784848b8605Smrg</ul> 785848b8605SmrgChanges: 786848b8605Smrg<ul> 787848b8605Smrg<li>some device driver changes (see src/dd.h) 788848b8605Smrg<li>new copyright on core Mesa code 789848b8605Smrg</ul> 790848b8605Smrg 791848b8605Smrg 792848b8605Smrg<h2>3.1 beta 3 September 17, 1999</h2> 793848b8605SmrgNew: 794848b8605Smrg<ul> 795848b8605Smrg<li>optimized glAccum function 796848b8605Smrg<li>optimized 24bpp rendering in XMesa driver 797848b8605Smrg<li>GLU 1.2 polygon tessellator 798848b8605Smrg</ul> 799848b8605SmrgBug Fixes: 800848b8605Smrg<ul> 801848b8605Smrg<li>glGetTexLevelParameter wasn't fully implemented 802848b8605Smrg<li>glXUseXFont now handles multi-byte fonts 803848b8605Smrg<li>glIsEnabled(GL_TEXTURE_2D / 3D) returned wrong result 804848b8605Smrg<li>alpha channel of blending points, lines was sometimes incorrect 805848b8605Smrg</ul> 806848b8605SmrgChanges: 807848b8605Smrg<ul> 808848b8605Smrg<li>New library names: "libGL" instead of "libMesaGL" 809848b8605Smrg<li>New library numbering: libGL.so.1.2.310 810848b8605Smrg<li>New subdirectories: docs/ and bin/ 811848b8605Smrg<li>New Makefile-system (autoconf,automake,libtool) 812848b8605Smrg</ul> 813848b8605Smrg 814848b8605Smrg 815848b8605Smrg<h2>3.1 final December 14, 1999</h2> 816848b8605SmrgNew: 817848b8605Smrg<ul> 818848b8605Smrg<li>added demos/gloss.c 819848b8605Smrg<li>added xdemos/glxdpyinfo.c 820848b8605Smrg<li>added GLX_ARB_get_proc_address extension 821848b8605Smrg<li>rewritten glTexImage code paths (faster, less memory, bug fixes) 822848b8605Smrg</ul> 823848b8605SmrgBug Fixes: 824848b8605Smrg<ul> 825848b8605Smrg<li>several vertex array bug fixes 826848b8605Smrg<li>overlapping glCopyPixels with pixel zooming now works 827848b8605Smrg<li>glXUseXFont() bitmaps were vertically shifted by one pixel 828848b8605Smrg<li>glCopyPixels with pixel zooming now works 829848b8605Smrg</ul> 830848b8605Smrg 831848b8605Smrg 832848b8605Smrg<h2>3.2 final April 24, 2000</h2> 833848b8605SmrgBug fixes: 834848b8605Smrg<ul> 835848b8605Smrg<li>fixed memcpy bugs in span.c 836848b8605Smrg<li>fixed missing glEnd problem in demos/tessdemo.c 837848b8605Smrg<li>fixed bug when clearing 24bpp Ximages 838848b8605Smrg<li>fixed clipping problem found in Unreal Tournament 839848b8605Smrg<li>fixed Loki's "ice bug" and "crazy triangles" seen in Heretic2 840848b8605Smrg<li>fixed Loki's 3dfx RGB vs BGR bug 841848b8605Smrg<li>fixed Loki's 3dfx smooth/flat shading bug in SoF 842848b8605Smrg</ul> 843848b8605SmrgChanges: 844848b8605Smrg<ul> 845848b8605Smrg<li>updated docs/README file 846848b8605Smrg<li>use bcopy() optimizations on FreeBSD 847848b8605Smrg<li>re-enabled the optimized persp_textured_triangle() function 848848b8605Smrg</ul> 849848b8605Smrg 850848b8605Smrg 851848b8605Smrg<h2>3.2.1 July 19, 2000</h2> 852848b8605SmrgBug fixes: 853848b8605Smrg<ul> 854848b8605Smrg<li>gluBuild2DMipmaps() didn't accept GL_BGRA 855848b8605Smrg<li>Fixed compile/makefile problems on IRIX 856848b8605Smrg<li>fixed segfault in 3dfx driver when using GL selection/feedback 857848b8605Smrg<li>no longer cull very, very tiny triangles 858848b8605Smrg<li>blending w/ drawbuffer==GL_FRONT_BACK caused segfault (sw rendering) 859848b8605Smrg<li>fixed Motif detection code in widgets-mesa/configure.in 860848b8605Smrg<li>glColorMaterial and glMaterial updates to emissive and ambient 861848b8605Smrg didn't always work right 862848b8605Smrg<li>Specular highlights weren't always in the right place 863848b8605Smrg<li>clipped GL_LINE mode polygons had interior lines appear 864848b8605Smrg<li>blend term GL_ONE_MINUS_CONSTANT_ALPHA was broken 865848b8605Smrg<li>GL_NICEST fog didn't always work with flat shading 866848b8605Smrg<li>glRect commands in display lists were sometimes miscolored 867848b8605Smrg<li>Line Z offset didn't always work 868848b8605Smrg<li>fixed texgen normal vector problem (gloss's teapot) 869848b8605Smrg<li>numerous GL conformance bugs fixed 870848b8605Smrg</ul> 871848b8605SmrgChanges: 872848b8605Smrg<ul> 873848b8605Smrg<li>glColorMask(false, false, false, false) handled better/faster 874848b8605Smrg<li>reverted to old GLU polygon tessellator, GLU 1.1 875848b8605Smrg<li>updated Win32 build files 876848b8605Smrg</ul> 877848b8605Smrg 878848b8605Smrg 879848b8605Smrg<h2>3.3 July 21, 2000</h2> 880848b8605SmrgNew: 881848b8605Smrg<ul> 882848b8605Smrg<li>antialiased triangles now implemented 883848b8605Smrg<li>GL_EXT_texture_env_add texture mode extension 884848b8605Smrg<li>GLX 1.3 API 885848b8605Smrg<li>support for separate draw/read buffers (ie GL_SGI_make_current_read) 886848b8605Smrg<li>thread-safe API dispath 887848b8605Smrg<li>improved glxinfo program 888848b8605Smrg<li>demos/texdown program to measure texture download performance 889848b8605Smrg<li>glext.h header file 890848b8605Smrg<li>demos/geartrain program 891848b8605Smrg<li>GL_EXT_texture_lod_bias extension 892848b8605Smrg<li>demos/lodbias program 893848b8605Smrg<li>further optimized glRead/DrawPixels for 16-bit TrueColor X visuals 894848b8605Smrg<li>GLX_EXT_visual_rating extension (a no-op, however) 895848b8605Smrg<li>GL_HP_occlusion_test extension (for X and OS/Mesa drivers) 896848b8605Smrg<li>demos/occlude program 897848b8605Smrg<li>GL_SGIS_pixel_texture and GL_SGIX_pixel_texture extensions 898848b8605Smrg<li>demos/pixeltex program 899848b8605Smrg<li>GL_SGI_color_matrix extension 900848b8605Smrg<li>GL_SGI_color_table extension 901848b8605Smrg<li>GL_EXT_histogram extension 902848b8605Smrg<li>GL_ARB_texture_cube_map extension 903848b8605Smrg<li>added xdemos/glxheads and xdemos/manywin 904848b8605Smrg<li>demos/texenv.c demo 905848b8605Smrg<li>GL_EXT_texture_env_combine extension (by Holger Waechtler) 906848b8605Smrg<li>Xlib driver is now thread-safe (see xdemos/glthreads) 907848b8605Smrg</ul> 908848b8605SmrgBug Fixes: 909848b8605Smrg<ul> 910848b8605Smrg<li>various GL conformance failures fixed since 3.2.1 911848b8605Smrg</ul> 912848b8605SmrgChanges: 913848b8605Smrg<ul> 914848b8605Smrg<li>gl.h now uses #defines instead of C enums for all tokens 915848b8605Smrg<li>glu.h now uses #defines instead of C enums for all tokens 916848b8605Smrg<li>moved programs from 3Dfx/demos/ into demos/ directory 917848b8605Smrg</ul> 918848b8605Smrg 919848b8605Smrg 920848b8605Smrg<h2>3.4 November 3, 2000</h2> 921848b8605SmrgNew: 922848b8605Smrg<ul> 923848b8605Smrg<li>optimized glDrawPixels for glPixelZoom(1,-1) 924848b8605SmrgBug Fixes: 925848b8605Smrg<li>widgets-mesa/src/*.c files were missing from 3.3 distro 926848b8605Smrg<li>include/GL/mesa_wgl.h file was missing from 3.3 distro 927848b8605Smrg<li>fixed some Win32 compile problems 928848b8605Smrg<li>texture object priorities weren't getting initialized to 1.0 929848b8605Smrg<li>glAreTexturesResident return value was wrong when using hardware 930848b8605Smrg<li>glXUseXFont segfaulted when using 3dfx driver (via MESA_GLX_FX) 931848b8605Smrg<li>glReadPixels with GLushort packed types was broken 932848b8605Smrg<li>fixed a few bugs in the GL_EXT_texture_env_combine texture code 933848b8605Smrg<li>glPush/PopAttrib(GL_ENABLE_BIT) mishandled multi-texture enables 934848b8605Smrg<li>fixed some typos/bugs in the VB code 935848b8605Smrg<li>glDrawPixels(GL_COLOR_INDEX) to RGB window didn't work 936848b8605Smrg<li>optimized glDrawPixels paths weren't being used 937848b8605Smrg<li>per-fragment fog calculation didn't work without a Z buffer 938848b8605Smrg<li>improved blending accuracy, fixes Glean blendFunc test failures 939848b8605Smrg<li>glPixelStore(GL_PACK/UNPACK_SKIP_IMAGES) wasn't handled correctly 940848b8605Smrg<li>glXGetProcAddressARB() didn't always return the right address 941848b8605Smrg<li>gluBuild[12]DMipmaps() didn't grok the GL_BGR pixel format 942848b8605Smrg<li>texture matrix changes weren't always detected (GLUT projtex demo) 943848b8605Smrg<li>fixed random color problem in vertex fog code 944848b8605Smrg<li>fixed Glide-related bug that let Quake get a 24-bit Z buffer 945848b8605Smrg</ul> 946848b8605SmrgChanges: 947848b8605Smrg<ul> 948848b8605Smrg<li>finished internal support for compressed textures for DRI 949848b8605Smrg</ul> 950848b8605Smrg 951848b8605Smrg 952848b8605Smrg<h2>3.4.1 February 14, 2001</h2> 953848b8605SmrgNew: 954848b8605Smrg<ul> 955848b8605Smrg<li>fixed some Linux build problems 956848b8605Smrg<li>fixed some Windows build problems 957848b8605Smrg<li>GL_EXT_texture_env_dot3 extension (Gareth Hughes) 958848b8605Smrg</ul> 959848b8605SmrgBug fixes: 960848b8605Smrg<ul> 961848b8605Smrg<li>added RENDER_START/RENDER_FINISH macros for glCopyTexImage in DRI 962848b8605Smrg<li>various state-update code changes needed for DRI bugs 963848b8605Smrg<li>disabled pixel transfer ops in glColorTable commands, not needed 964848b8605Smrg<li>fixed bugs in glCopyConvolutionFilter1D/2D, glGetConvolutionFilter 965848b8605Smrg<li>updated sources and fixed compile problems in widgets-mesa/ 966848b8605Smrg<li>GLX_PBUFFER enum value was wrong in glx.h 967848b8605Smrg<li>fixed a glColorMaterial lighting bug 968848b8605Smrg<li>fixed bad args to Read/WriteStencilSpan in h/w stencil clear function 969848b8605Smrg<li>glXCopySubBufferMESA() Y position was off by one 970848b8605Smrg<li>Error checking of glTexSubImage3D() was broken (bug 128775) 971848b8605Smrg<li>glPopAttrib() didn't restore all derived Mesa state correctly 972848b8605Smrg<li>Better glReadPixels accuracy for 16bpp color - fixes lots of OpenGL 973848b8605Smrg conformance problems at 16bpp. 974848b8605Smrg<li>clearing depth buffer with scissoring was broken, would segfault 975848b8605Smrg<li>OSMesaGetDepthBuffer() returned bad bytesPerValue value 976848b8605Smrg<li>fixed a line clipping bug (reported by Craig McDaniel) 977848b8605Smrg<li>fixed RGB color over/underflow bug for very tiny triangles 978848b8605Smrg</ul> 979848b8605SmrgKnown problems: 980848b8605Smrg<ul> 981848b8605Smrg<li>NURBS or evaluator surfaces inside display lists don't always work 982848b8605Smrg</ul> 983848b8605Smrg 984848b8605Smrg 985848b8605Smrg<h2>3.4.2 May 17, 2001</h2> 986848b8605SmrgBug fixes: 987848b8605Smrg<ul> 988848b8605Smrg<li>deleting the currently bound texture could cause bad problems 989848b8605Smrg<li>using fog could result in random vertex alpha values 990848b8605Smrg<li>AA triangle rendering could touch pixels outside right window bound 991848b8605Smrg<li>fixed byteswapping problem in clear_32bit_ximage() function 992848b8605Smrg<li>fixed bugs in wglUseFontBitmapsA(), by Frank Warmerdam 993848b8605Smrg<li>fixed memory leak in glXUseXFont() 994848b8605Smrg<li>fragment sampling in AA triangle function was off by 1/2 pixel 995848b8605Smrg<li>Windows: reading pixels from framebuffer didn't always work 996848b8605Smrg<li>glConvolutionFilter2D could segfault or cause FP exception 997848b8605Smrg<li>fixed segfaults in FX and X drivers when using tex unit 1 but not 0 998848b8605Smrg<li>GL_NAND logicop didn't work right in RGBA mode 999848b8605Smrg<li>fixed a memory corruption bug in vertex buffer reset code 1000848b8605Smrg<li>clearing the softwara alpha buffer with scissoring was broken 1001848b8605Smrg<li>fixed a few color index mode fog bugs 1002848b8605Smrg<li>fixed some bad assertions in color index mode 1003848b8605Smrg<li>fixed FX line 'stipple' bug #420091 1004848b8605Smrg<li>fixed stencil buffer clear width/height typo 1005848b8605Smrg<li>fixed GL error glitches in gl[Client]ActiveTextureARB() 1006848b8605Smrg<li>fixed Windows compilation problem in texutil.c 1007848b8605Smrg<li>fixed 1/8-pixel AA triangle sampling error 1008848b8605Smrg</ul> 1009848b8605SmrgChanges: 1010848b8605Smrg<ul> 1011848b8605Smrg<li>optimized writing mono-colored pixel spans to X pixmaps 1012848b8605Smrg<li>increased max viewport size to 2048 x 2048 1013848b8605Smrg</ul> 1014848b8605Smrg 1015848b8605Smrg 1016848b8605Smrg<h2>3.5 June 21, 2001</h2> 1017848b8605SmrgNew: 1018848b8605Smrg<ul> 1019848b8605Smrg<li>internals of Mesa divided into modular pieces (Keith Whitwell) 1020848b8605Smrg<li>100% OpenGL 1.2 conformance (passes all conformance tests) 1021848b8605Smrg<li>new AA line algorithm 1022848b8605Smrg<li>GL_EXT_convolution extension 1023848b8605Smrg<li>GL_ARB_imaging subset 1024848b8605Smrg<li>OSMesaCreateContextExt() function 1025848b8605Smrg<li>GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add) 1026848b8605Smrg<li>GL_MAX_TEXTURE_UNITS_ARB now defaults to eight 1027848b8605Smrg<li>GL_EXT_fog_coord extension (Keith Whitwell) 1028848b8605Smrg<li>GL_EXT_secondary_color extension (Keith Whitwell) 1029848b8605Smrg<li>GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add) 1030848b8605Smrg<li>GL_SGIX_depth_texture extension 1031848b8605Smrg<li>GL_SGIX_shadow and GL_SGIX_shadow_ambient extensions 1032848b8605Smrg<li>demos/shadowtex.c demo of GL_SGIX_depth_texture and GL_SGIX_shadow 1033848b8605Smrg<li>GL_ARB_texture_env_combine extension 1034848b8605Smrg<li>GL_ARB_texture_env_dot3 extension 1035848b8605Smrg<li>GL_ARB_texture_border_clamp (aka GL_SGIS_texture_border_clamp) 1036848b8605Smrg<li>OSMesaCreateContextExt() function 1037848b8605Smrg<li>libOSMesa.so library, contains the OSMesa driver interface 1038848b8605Smrg<li>GL/glxext.h header file for GLX extensions 1039848b8605Smrg<li>somewhat faster software texturing, fogging, depth testing 1040848b8605Smrg<li>all color-index conformance tests now pass (only 8bpp tested) 1041848b8605Smrg<li>SPARC assembly language TCL optimizations (David Miller) 1042848b8605Smrg<li>GL_SGIS_generate_mipmap extension 1043848b8605Smrg</ul> 1044848b8605SmrgBug Fixes: 1045848b8605Smrg<ul> 1046848b8605Smrg<li>fbiRev and tmuRev were unitialized when using Glide3 1047848b8605Smrg<li>fixed a few color index mode conformance failures; all pass now 1048848b8605Smrg<li>now appling antialiasing coverage to alpha after texturing 1049848b8605Smrg<li>colors weren't getting clamped to [0,1] before color table lookup 1050848b8605Smrg<li>fixed RISC alignment errors caused by COPY_4UBV macro 1051848b8605Smrg<li>drawing wide, flat-shaded lines could cause a segfault 1052848b8605Smrg<li>vertices now snapped to 1/16 pixel to fix rendering of tiny triangles 1053848b8605Smrg</ul> 1054848b8605SmrgChanges: 1055848b8605Smrg<ul> 1056848b8605Smrg<li>SGI's Sample Implementation (SI) 1.3 GLU library replaces Mesa GLU 1057848b8605Smrg<li>new libOSMesa.so library, contains the OSMesa driver interface 1058848b8605Smrg</ul> 1059848b8605Smrg 1060848b8605Smrg 1061848b8605Smrg<h2>4.0 October 22, 2001</h2> 1062848b8605SmrgNew: 1063848b8605Smrg<ul> 1064848b8605Smrg<li>Mesa 4.0 implements the OpenGL 1.3 specification 1065848b8605Smrg<li>GL_IBM_rasterpos_clip extension 1066848b8605Smrg<li>GL_EXT_texture_edge_clamp extension (aka GL_SGIS_texture_edge_clamp) 1067848b8605Smrg<li>GL_ARB_texture_mirrored_repeat extension 1068848b8605Smrg<li>WindML UGL driver (Stephane Raimbault) 1069848b8605Smrg<li>added OSMESA_MAX_WIDTH/HEIGHT queries 1070848b8605Smrg<li>attempted compiliation fixes for Solaris 5, 7 and 8 1071848b8605Smrg<li>updated glext.h and glxext.h files 1072848b8605Smrg<li>updated Windows driver (Karl Schultz) 1073848b8605Smrg</ul> 1074848b8605SmrgBug fixes: 1075848b8605Smrg<ul> 1076848b8605Smrg<li>added some missing GLX 1.3 tokens to include/GL/glx.h 1077848b8605Smrg<li>GL_COLOR_MATRIX changes weren't recognized by teximage functions 1078848b8605Smrg<li>glCopyPixels with scale and bias was broken 1079848b8605Smrg<li>glRasterPos with lighting could segfault 1080848b8605Smrg<li>glDeleteTextures could leave a dangling pointer 1081848b8605Smrg<li>Proxy textures for cube maps didn't work 1082848b8605Smrg<li>fixed a number of 16-bit color channel bugs 1083848b8605Smrg<li>fixed a few minor memory leaks 1084848b8605Smrg<li>GLX context sharing was broken in 3.5 1085848b8605Smrg<li>fixed state-update bugs in glPopClientAttrib() 1086848b8605Smrg<li>fixed glDrawRangeElements() bug 1087848b8605Smrg<li>fixed a glPush/PopAttrib() bug related to texture binding 1088848b8605Smrg<li>flat-shaded, textured lines were broken 1089848b8605Smrg<li>fixed a dangling pointer problem in the XMesa code (Chris Burghart) 1090848b8605Smrg<li>lighting didn't always produce the correct alpha value 1091848b8605Smrg<li>fixed 3DNow! code to not read past end of arrays (Andrew Lewycky) 1092848b8605Smrg</ul> 1093848b8605Smrg 1094848b8605Smrg 1095848b8605Smrg<h2>4.0.1 December 17, 2001</h2> 1096848b8605SmrgNew: 1097848b8605Smrg<ul> 1098848b8605Smrg<li>better sub-pixel sample positions for AA triangles (Ray Tice) 1099848b8605Smrg<li>slightly faster blending for (GL_ZERO, GL_ONE) and (GL_ONE, GL_ZERO) 1100848b8605Smrg</ul> 1101848b8605SmrgBug fixes: 1102848b8605Smrg<ul> 1103848b8605Smrg<li>added missing break statements in glGet*() for multisample cases 1104848b8605Smrg<li>fixed uninitialized hash table mutex bug (display lists / texobjs) 1105848b8605Smrg<li>fixed bad teximage error check conditional (bug 476846) 1106848b8605Smrg<li>fixed demos readtex.c compilation problem on Windows (Karl Schultz) 1107848b8605Smrg<li>added missing glGet() query for GL_MAX_TEXTURE_LOD_BIAS_EXT 1108848b8605Smrg<li>silence some compiler warnings (gcc 2.96) 1109848b8605Smrg<li>enable the #define GL_VERSION_1_3 in GL/gl.h 1110848b8605Smrg<li>added GL 1.3 and GLX 1.4 entries to gl_mangle.h and glx_mangle.h 1111848b8605Smrg<li>fixed glu.h typedef problem found with MSDev 6.0 1112848b8605Smrg<li>build libGL.so with -Bsymbolic (fixes bug found with Chromium) 1113848b8605Smrg<li>added missing 'const' to glXGetContextIDEXT() in glxext.h 1114848b8605Smrg<li>fixed a few glXGetProcAddress() errors (texture compression, etc) 1115848b8605Smrg<li>fixed start index bug in compiled vertex arrays (Keith) 1116848b8605Smrg<li>fixed compilation problems in src/SPARC/glapi_sparc.S 1117848b8605Smrg<li>fixed triangle strip "parity" bug found in VTK medical1 demo (Keith) 1118848b8605Smrg<li>use glXGetProcAddressARB in GLUT to avoid extension linking problems 1119848b8605Smrg<li>provoking vertex of flat-shaded, color-index triangles was wrong 1120848b8605Smrg<li>fixed a few display list bugs (GLUT walker, molecule, etc) (Keith) 1121848b8605Smrg<li>glTexParameter didn't flush the vertex buffer (Ray Tice) 1122848b8605Smrg<li>feedback attributes for glDraw/CopyPixels and glBitmap were wrong 1123848b8605Smrg<li>fixed bug in normal length caching (ParaView lighting bug) 1124848b8605Smrg<li>fixed separate_specular color bug found in Chimera (18 Dec 2001) 1125848b8605Smrg</ul> 1126848b8605Smrg 1127848b8605Smrg 1128848b8605Smrg<h2>4.0.2 April 2, 2002</h2> 1129848b8605SmrgNew: 1130848b8605Smrg<ul> 1131848b8605Smrg<li>New DOS (DJGPP) driver written by Daniel Borca 1132848b8605Smrg<li>New driver interface functions for TCL drivers (such as Radeon DRI) 1133848b8605Smrg<li>GL_RENDERER string returns "Mesa Offscreen16" or "Mesa Offscreen32" 1134848b8605Smrg if using deep color channels 1135848b8605Smrg<li>latest GL/glext.h and GL/glxext.h headers from SGI 1136848b8605Smrg</ul> 1137848b8605SmrgBug fixes: 1138848b8605Smrg<ul> 1139848b8605Smrg<li>GL_BLEND with non-black texture env color wasn't always correct 1140848b8605Smrg<li>GL_REPLACE with GL_RGB texture format wasn't always correct (alpha) 1141848b8605Smrg<li>glTexEnviv( pname != GL_TEXTURE_ENV_COLOR ) was broken 1142848b8605Smrg<li>glReadPixels was sometimes mistakenly clipped by the scissor box 1143848b8605Smrg<li>glDraw/ReadPixels didn't catch all the errors that they should have 1144848b8605Smrg<li>Fixed 24bpp rendering problem in Windows driver (Karl Schultz) 1145848b8605Smrg<li>16-bit GLchan mode fixes (m_trans_tmp.h, s_triangle.c) 1146848b8605Smrg<li>Fixed 1-bit float->int conversion bug in glDrawPixels(GL_DEPTH_COMP) 1147848b8605Smrg<li>glColorMask as sometimes effecting glXSwapBuffers() 1148848b8605Smrg<li>fixed a potential bug in XMesaGarbageCollect() 1149848b8605Smrg<li>N threads rendering into one window didn't work reliably 1150848b8605Smrg<li>glCopyPixels didn't work for deep color channels 1151848b8605Smrg<li>improved 8 -> 16bit/channel texture image conversion (Gerk Huisma) 1152848b8605Smrg<li>glPopAttrib() didn't correctly restore user clip planes 1153848b8605Smrg<li>user clip planes failed for some perspective projections (Chromium) 1154848b8605Smrg</ul> 1155848b8605SmrgKnown bugs: 1156848b8605Smrg<ul> 1157848b8605Smrg<li>mipmap LOD computation 1158848b8605Smrg</ul> 1159848b8605Smrg 1160848b8605Smrg 1161848b8605Smrg<h2>4.0.3 June 25, 2002</h2> 1162848b8605SmrgNew: 1163848b8605Smrg<ul> 1164848b8605Smrg<li>updated GL/glext.h file (version 15) 1165848b8605Smrg<li>corrected MMX blend code (Jose Fonseca) 1166848b8605Smrg<li>support for software-based alpha planes in Windows driver 1167848b8605Smrg<li>updated GGI driver (Filip Spacek) 1168848b8605Smrg</ul> 1169848b8605SmrgBug fixes: 1170848b8605Smrg<ul> 1171848b8605Smrg<li>glext.h had wrong values for GL_DOT3_RGB[A]_EXT tokens 1172848b8605Smrg<li>OSMesaMakeCurrent() didn't recognize buffer size changes 1173848b8605Smrg<li>assorted conformance fixes for 16-bit/channel rendering 1174848b8605Smrg<li>texcombine alpha subtraction mode was broken 1175848b8605Smrg<li>fixed lighting bug with non-uniform scaling and display lists 1176848b8605Smrg<li>fixed bug when deleting shared display lists 1177848b8605Smrg<li>disabled SPARC cliptest assembly code (Mesa bug 544665) 1178848b8605Smrg<li>fixed a couple Solaris compilation/link problems 1179848b8605Smrg<li>blending clipped glDrawPixels didn't always work 1180848b8605Smrg<li>glGetTexImage() didn't accept packed pixel types 1181848b8605Smrg<li>glPixelMapu[is]v() could explode given too large of pixelmap 1182848b8605Smrg<li>glGetTexParameter[if]v() didn't accept GL_TEXTURE_MAX_ANISOTROPY_EXT 1183848b8605Smrg<li>glXCopyContext() could lead to segfaults 1184848b8605Smrg<li>glCullFace(GL_FRONT_AND_BACK) didn't work (bug 572665) 1185848b8605Smrg</ul> 1186848b8605SmrgChanges: 1187848b8605Smrg<ul> 1188848b8605Smrg<li>lots of C++ (g++) code clean-ups 1189848b8605Smrg<li>lots of T&L updates for the Radeon DRI driver 1190848b8605Smrg</ul> 1191848b8605SmrgKnown bugs: 1192848b8605Smrg<ul> 1193848b8605Smrg<li>mipmap LOD computation (fixed for Mesa 4.1) 1194848b8605Smrg</ul> 1195848b8605Smrg 1196848b8605Smrg 1197848b8605Smrg<h2>4.0.4 October 3, 2002</h2> 1198848b8605SmrgNew: 1199848b8605Smrg<ul> 1200848b8605Smrg<li>GL_NV_texture_rectangle extension 1201848b8605Smrg<li>updated glext.h header (version 17) 1202848b8605Smrg<li>updated DOS driver (Daniel Borca) 1203848b8605Smrg<li>updated BeOS R5 driver (Philippe Houdoin) 1204848b8605Smrg<li>added GL_IBM_texture_mirror_repeat 1205848b8605Smrg<li>glxinfo now takes -l option to print interesting OpenGL limits info 1206848b8605Smrg<li>GL_MESA_ycbcr_texture extension 1207848b8605Smrg<li>GL_APPLE_client_storage extension (for some DRI drivers only) 1208848b8605Smrg<li>GL_MESA_pack_invert extension 1209848b8605Smrg</ul> 1210848b8605SmrgBug fixes: 1211848b8605Smrg<ul> 1212848b8605Smrg<li>fixed GL_LINEAR fog bug by adding clamping 1213848b8605Smrg<li>fixed FP exceptions found using Alpha CPU 1214848b8605Smrg<li>3dfx MESA_GLX_FX=window (render to window) didn't work 1215848b8605Smrg<li>fixed memory leak in wglCreateContest (Karl Schultz) 1216848b8605Smrg<li>define GLAPIENTRY and GLAPI if undefined in glu.h 1217848b8605Smrg<li>wglGetProcAddress didn't handle all API functions 1218848b8605Smrg<li>when testing for OpenGL 1.2 vs 1.3, check for GL_ARB_texture_cube_map 1219848b8605Smrg<li>removed GL_MAX_CONVOLUTION_WIDTH/HEIGHT from glGetInteger/Float/etc() 1220848b8605Smrg<li>error checking in compressed tex image functions had some glitches 1221848b8605Smrg<li>fixed AIX compile problem in src/config.c 1222848b8605Smrg<li>glGetTexImage was using pixel unpacking instead of packing params 1223848b8605Smrg<li>auto-mipmap generation for cube maps was incorrect 1224848b8605Smrg</ul> 1225848b8605SmrgChanges: 1226848b8605Smrg<ul> 1227848b8605Smrg<li>max texture units reduced to six to accomodate texture rectangles 1228848b8605Smrg<li>removed unfinished GL_MESA_sprite_point extension code 1229848b8605Smrg</ul> 1230848b8605Smrg 1231848b8605Smrg 1232848b8605Smrg<h2>4.1 October 29, 2002</h2> 1233848b8605SmrgNew: 1234848b8605Smrg<ul> 1235848b8605Smrg<li>GL_NV_vertex_program extension 1236848b8605Smrg<li>GL_NV_vertex_program1_1 extension 1237848b8605Smrg<li>GL_ARB_window_pos extension 1238848b8605Smrg<li>GL_ARB_depth_texture extension 1239848b8605Smrg<li>GL_ARB_shadow extension 1240848b8605Smrg<li>GL_ARB_shadow_ambient extension 1241848b8605Smrg<li>GL_EXT_shadow_funcs extension 1242848b8605Smrg<li>GL_ARB_point_parameters extension 1243848b8605Smrg<li>GL_ARB_texture_env_crossbar 1244848b8605Smrg<li>GL_NV_point_sprite extension 1245848b8605Smrg<li>GL_NV_texture_rectangle extension 1246848b8605Smrg<li>GL_EXT_multi_draw_arrays extension 1247848b8605Smrg<li>GL_EXT_stencil_two_side extension 1248848b8605Smrg<li>GLX_SGIX_fbconfig and GLX_SGIX_pbuffer extensions 1249848b8605Smrg<li>GL_ATI_texture_mirror_once extension (Ian Romanick) 1250848b8605Smrg<li>massive overhaul/simplification of software rasterizer module, 1251848b8605Smrg many contributions from Klaus Niederkrueger 1252848b8605Smrg<li>faster software texturing in some cases (i.e. trilinear filtering) 1253848b8605Smrg<li>new OSMesaGetProcAddress() function 1254848b8605Smrg<li>more blend modes implemented with MMX code (Jose Fonseca) 1255848b8605Smrg<li>added glutGetProcAddress() to GLUT 1256848b8605Smrg<li>added GLUT_FPS env var to compute frames/second in glutSwapBuffers() 1257848b8605Smrg<li>pbinfo and pbdemo PBuffer programs 1258848b8605Smrg<li>glxinfo -v prints transprent pixel info (Gerd Sussner) 1259848b8605Smrg</ul> 1260848b8605SmrgBug fixes: 1261848b8605Smrg<ul> 1262848b8605Smrg<li>better mipmap LOD computation (prevents excessive blurriness) 1263848b8605Smrg<li>OSMesaMakeCurrent() didn't recognize buffer size changes 1264848b8605Smrg<li>assorted conformance fixes for 16-bit/channel rendering 1265848b8605Smrg<li>texcombine alpha subtraction mode was broken 1266848b8605Smrg<li>fixed some blend problems when GLchan==GLfloat (Gerk Huisma) 1267848b8605Smrg<li>clamp colors to [0,inf] in OSMesa if GLchan==GLfloat (Gerk Huisma) 1268848b8605Smrg<li>fixed divide by zero error in NURBS tessellator (Jon Perry) 1269848b8605Smrg<li>fixed GL_LINEAR fog bug by adding clamping 1270848b8605Smrg<li>fixed FP exceptions found using Alpha CPU 1271848b8605Smrg<li>3dfx/glide driver render-to-window feature was broken 1272848b8605Smrg<li>added missing GLX_TRANSPARENT_RGB token to glx.h 1273848b8605Smrg<li>fixed error checking related to paletted textures 1274848b8605Smrg<li>fixed reference count error in glDeleteTextures (Randy Fayan) 1275848b8605Smrg</ul> 1276848b8605SmrgChanges: 1277848b8605Smrg<ul> 1278848b8605Smrg<li>New spec file and Python code to generate some GL dispatch files 1279848b8605Smrg<li>Glide driver defaults to "no" with autoconf/automake 1280848b8605Smrg<li>updated demos/stex3d with new options 1281848b8605Smrg</ul> 1282848b8605Smrg 1283848b8605Smrg 1284848b8605Smrg<h2>5.0 November 13, 2002</h2> 1285848b8605SmrgNew: 1286848b8605Smrg<ul> 1287848b8605Smrg<li>OpenGL 1.4 support (glGetString(GL_VERSION) returns "1.4") 1288848b8605Smrg<li>removed some overlooked debugging code 1289848b8605Smrg<li>glxinfo updated to support GLX_ARB_multisample 1290848b8605Smrg<li>GLUT now support GLX_ARB_multisample 1291848b8605Smrg<li>updated DOS driver (Daniel Borca) 1292848b8605Smrg</ul> 1293848b8605SmrgBug fixes: 1294848b8605Smrg<ul> 1295848b8605Smrg<li>GL_POINT and GL_LINE-mode polygons didn't obey cull state 1296848b8605Smrg<li>fixed potential bug in _mesa_align_malloc/calloc() 1297848b8605Smrg<li>fixed missing triangle bug when running vertex programs 1298848b8605Smrg<li>fixed a few HPUX compilation problems 1299848b8605Smrg<li>FX (Glide) driver didn't compile 1300848b8605Smrg<li>setting GL_TEXTURE_BORDER_COLOR with glTexParameteriv() didn't work 1301848b8605Smrg<li>a few EXT functions, like glGenTexturesEXT, were no-ops 1302848b8605Smrg<li>a few OpenGL 1.4 functions like glFogCoord*, glBlendFuncSeparate, 1303848b8605Smrg glMultiDrawArrays and glMultiDrawElements were missing 1304848b8605Smrg<li>glGet*(GL_ACTIVE_STENCIL_FACE_EXT) was broken 1305848b8605Smrg<li>Pentium 4 Mobile was mistakenly identified as having 3DNow! 1306848b8605Smrg<li>fixed one-bit error in point/line fragment Z calculation 1307848b8605Smrg<li>fixed potential segfault in fakeglx code 1308848b8605Smrg<li>fixed color overflow problem in DOT3 texture env mode 1309848b8605Smrg</ul> 1310848b8605Smrg 1311848b8605Smrg 1312848b8605Smrg<h2>5.0.1 March 30, 2003</h2> 1313848b8605SmrgNew: 1314848b8605Smrg<ul> 1315848b8605Smrg<li>DOS driver updates from Daniel Borca 1316848b8605Smrg<li>updated GL/gl_mangle.h file (Bill Hoffman) 1317848b8605SmrgBug fixes: 1318848b8605Smrg<li>auto mipmap generation for cube maps was broken (bug 641363) 1319848b8605Smrg<li>writing/clearing software alpha channels was unreliable 1320848b8605Smrg<li>minor compilation fixes for OS/2 (Evgeny Kotsuba) 1321848b8605Smrg<li>fixed some bad assertions found with shadowtex demo 1322848b8605Smrg<li>fixed error checking bug in glCopyTexSubImage2D (bug 659020) 1323848b8605Smrg<li>glRotate(angle, -x, 0, 0) was incorrect (bug 659677) 1324848b8605Smrg<li>fixed potential segfault in texture object validation (bug 659012) 1325848b8605Smrg<li>fixed some bogus code in _mesa_test_os_sse_exception_support (Linus) 1326848b8605Smrg<li>fix fog stride bug in tnl code for h/w drivers (Michel Danzer) 1327848b8605Smrg<li>fixed glActiveTexture / glMatrixMode(GL_TEXTURE) bug (#669080) 1328848b8605Smrg<li>glGet(GL_CURRENT_SECONDARY_COLOR) should return 4 values, not 3 1329848b8605Smrg<li>fixed compilation problem on Solaris7/x86 (bug 536406) 1330848b8605Smrg<li>fixed prefetch bug in 3DNow! code (Felix Kuhling) 1331848b8605Smrg<li>fixed NeXT build problem (FABSF macro) 1332848b8605Smrg<li>glDrawPixels Z values when glPixelZoom!=1 were invalid (bug 687811) 1333848b8605Smrg<li>zoomed glDraw/CopyPixels with clipping sometimes failed (bug 689964) 1334848b8605Smrg<li>AA line and triangle Z values are now rounded, not truncated 1335848b8605Smrg<li>fixed color interpolation bug when GLchan==GLfloat (bug 694461) 1336848b8605Smrg<li>glArePrograms/TexturesResident() wasn't 100% correct (Jose Fonseca) 1337848b8605Smrg<li>fixed a minor GL_COLOR_MATERIAL bug 1338848b8605Smrg<li>NV vertex program EXP instruction was broken 1339848b8605Smrg<li>glColorMask misbehaved with X window / pixmap rendering 1340848b8605Smrg<li>fix autoconf/libtool GLU C++ linker problem on Linux (a total hack) 1341848b8605Smrg<li>attempt to fix GGI compilation problem when MesaDemos not present 1342848b8605Smrg<li>NV vertex program ARL-relative fetches didn't work 1343848b8605Smrg</ul> 1344848b8605SmrgChanges: 1345848b8605Smrg<ul> 1346848b8605Smrg<li>use glPolygonOffset in gloss demo to avoid z-fighting artifacts 1347848b8605Smrg<li>updated winpos and pointblast demos to use ARB extensions 1348848b8605Smrg<li>disable SPARC normal transformation code (bug 673938) 1349848b8605Smrg<li>GLU fixes for OS/2 (Evgeny Kotsuba) 1350848b8605Smrg</ul> 1351848b8605Smrg 1352848b8605Smrg 1353848b8605Smrg<h2>5.0.2 September 5, 2003</h2> 1354848b8605SmrgBug fixes: 1355848b8605Smrg<ul> 1356848b8605Smrg<li>fixed texgen problem causing texcoord's Q to be zero (stex3d) 1357848b8605Smrg<li>default GL_TEXTURE_COMPARE_MODE_ARB was wrong 1358848b8605Smrg<li>GL_CURRENT_MATRIX_NV query was wrong 1359848b8605Smrg<li>GL_CURRENT_MATRIX_STACK_DEPTH_NV query was off by one 1360848b8605Smrg<li>GL_LIST_MODE query wasn't correct 1361848b8605Smrg<li>GL_FOG_COORDINATE_SOURCE_EXT query wasn't supported 1362848b8605Smrg<li>GL_SECONDARY_COLOR_ARRAY_SIZE_EXT query returned wrong value 1363848b8605Smrg<li>blended, wide lines didn't always work correctly (bug 711595) 1364848b8605Smrg<li>glVertexAttrib4svNV w component was always 1 1365848b8605Smrg<li>fixed bug in GL_IBM_rasterpos_clip (missing return) 1366848b8605Smrg<li>GL_DEPTH_TEXTURE_MODE = GL_ALPHA didn't work correctly 1367848b8605Smrg<li>a few Solaris compilation fixes 1368848b8605Smrg<li>fixed glClear() problem for DRI drivers (non-existant stencil, etc) 1369848b8605Smrg<li>fixed int/REAL mixup in GLU NURBS curve evaluator (Eric Cazeaux) 1370848b8605Smrg<li>fixed delete [] bug in SI GLU (bug 721765) (Diego Santa Cruz) 1371848b8605Smrg<li>glFog() didn't clamp fog colors 1372848b8605Smrg<li>fixed bad float/int conversion for GL_TEXTURE_PRIORITY in the 1373848b8605Smrg gl[Get]TexParameteri[v] functions 1374848b8605Smrg<li>fixed invalid memory references in glTexGen functions (bug 781602) 1375848b8605Smrg<li>integer-valued color arrays weren't handled correctly 1376848b8605Smrg<li>glDrawPixels(GL_DEPTH_COMPONENT) with glPixelZoom didn't work 1377848b8605Smrg<li>GL_EXT_texture_lod_bias is part of 1.4, overlooked in 5.0.1 1378848b8605Smrg</ul> 1379848b8605SmrgChanges: 1380848b8605Smrg<ul> 1381848b8605Smrg<li>build GLUT with -fexceptions so C++ apps propogate exceptions 1382848b8605Smrg</ul> 1383848b8605Smrg 1384848b8605Smrg 1385848b8605Smrg<h2>5.1 December 17, 2003</h2> 1386848b8605SmrgNew: 1387848b8605Smrg<ul> 1388848b8605Smrg<li>reorganized directory tree 1389848b8605Smrg<li>GL_ARB_vertex/fragment_program extensions (Michal Krol & Karl Rasche) 1390848b8605Smrg<li>GL_ATI_texture_env_combine3 extension (Ian Romanick) 1391848b8605Smrg<li>GL_SGI_texture_color_table extension (Eric Plante) 1392848b8605Smrg<li>GL_NV_fragment_program extension 1393848b8605Smrg<li>GL_NV_light_max_exponent extension 1394848b8605Smrg<li>GL_EXT_texture_rectangle (identical to GL_NV_texture_rectangle) 1395848b8605Smrg<li>GL_ARB_occlusion_query extension 1396848b8605Smrg<li>GL_ARB_point_sprite extension 1397848b8605Smrg<li>GL_ARB_texture_non_power_of_two extension 1398848b8605Smrg<li>GL_IBM_multimode_draw_arrays extension 1399848b8605Smrg<li>GL_EXT_texture_mirror_clamp extension (Ian Romanick) 1400848b8605Smrg<li>GL_ARB_vertex_buffer_object extension 1401848b8605Smrg<li>new X86 feature detection code (Petr Sebor) 1402848b8605Smrg<li>less memory used for display lists and vertex buffers 1403848b8605Smrg<li>demo of per-pixel lighting with a fragment program (demos/fplight.c) 1404848b8605Smrg<li>new version (18) of glext.h header 1405848b8605Smrg<li>new spriteblast.c demo of GL_ARB_point_sprite 1406848b8605Smrg<li>faster glDrawPixels in X11 driver in some cases (see relnotes/5.1) 1407848b8605Smrg<li>faster glCopyPixels in X11 driver in some cases (see relnotes/5.1) 1408848b8605Smrg</ul> 1409848b8605SmrgBug fixes: 1410848b8605Smrg<ul> 1411848b8605Smrg<li>really enable OpenGL 1.4 features in DOS driver. 1412848b8605Smrg<li>fixed issues in glDrawPixels and glCopyPixels for very wide images 1413848b8605Smrg<li>glPixelMapf/ui/usv()'s size parameter is GLsizei, not GLint 1414848b8605Smrg<li>fixed some texgen bugs reported by Daniel Borca 1415848b8605Smrg<li>fixed wglMakeCurrent(NULL, NULL) bug (#835861) 1416848b8605Smrg<li>fixed glTexSubImage3D z-offset bug (Cedric Gautier) 1417848b8605Smrg<li>fixed RGBA blend enable bug (Ville Syrjala) 1418848b8605Smrg<li>glAccum is supposed to be a no-op in selection/feedback mode 1419848b8605Smrg<li>fixed texgen bug #597589 (John Popplewell) 1420848b8605Smrg</ul> 1421848b8605SmrgChanges: 1422848b8605Smrg<ul> 1423848b8605Smrg<li>dropped API trace feature (src/Trace/) 1424848b8605Smrg<li>documentation overhaul. merged with website content. more html. 1425848b8605Smrg<li>glxgears.c demo updated to use GLX swap rate extensions 1426848b8605Smrg<li>glTexImage1/2/3D now allows width/height/depth = 0 1427848b8605Smrg<li>disable SPARC asm code on Linux (bug 852204) 1428848b8605Smrg</ul> 1429848b8605Smrg 1430848b8605Smrg 1431848b8605Smrg<h2>6.0 January 16, 2004</h2> 1432848b8605SmrgNew: 1433848b8605Smrg<ul> 1434848b8605Smrg<li>full OpenGL 1.5 support 1435848b8605Smrg<li>updated GL/glext.h file to version 21 1436848b8605SmrgChanges: 1437848b8605Smrg<li>changed max framebuffer size to 4Kx4K (MAX_WIDTH/HEIGHT in config.h) 1438848b8605SmrgBug fixes: 1439848b8605Smrg<li>fixed bug in UNCLAMPED_FLOAT_TO_UBYTE macro; solves a color 1440848b8605Smrg clamping issue 1441848b8605Smrg<li>updated suno5-gcc configs 1442848b8605Smrg<li>glColor3 functions sometimes resulted in undefined alpha values 1443848b8605Smrg<li>fixed FP divide by zero error seen on VMS with xlockmore, others 1444848b8605Smrg<li>fixed vertex/fragment program debug problem (bug 873011) 1445848b8605Smrg<li>building on AIX with gcc works now 1446848b8605Smrg<li>glDeleteProgramsARB failed for ARB fragment programs (bug 876160) 1447848b8605Smrg<li>glDrawRangeElements tried to modify potentially read-only storage 1448848b8605Smrg<li>updated files for building on Windows 1449848b8605Smrg</ul> 1450848b8605Smrg 1451848b8605Smrg 1452848b8605Smrg<h2>6.0.1 April 2, 2004</h2> 1453848b8605SmrgNew: 1454848b8605Smrg<ul> 1455848b8605Smrg<li>upgraded glext.h to version 22 1456848b8605Smrg<li>new build targets (Dan Schikore) 1457848b8605Smrg<li>new linux-x86-opteron build target (Heath Feather) 1458848b8605Smrg</ul> 1459848b8605SmrgBug fixes: 1460848b8605Smrg<ul> 1461848b8605Smrg<li>glBindProgramARB didn't update all necessary state 1462848b8605Smrg<li>fixed build problems on OpenBSD 1463848b8605Smrg<li>omit CVS directories from tarballs 1464848b8605Smrg<li>glGetTexImage(GL_COLOR_INDEX) was broken 1465848b8605Smrg<li>fixed an infinite loop in t&l module 1466848b8605Smrg<li>silenced some valgrind warnings about using unitialized memory 1467848b8605Smrg<li>fixed some compilation/link glitches on IRIX (Mike Stephens) 1468848b8605Smrg<li>glBindProgram wasn't getting compiled into display lists 1469848b8605Smrg<li>GLX_FBCONFIG_ID wasn't recognized in glXChooseFBConfig() (bug 888079) 1470848b8605Smrg<li>two-sided lighting and vertex program didn't work (bug 887330) 1471848b8605Smrg<li>stores to program parameter registers in vertex state programs 1472848b8605Smrg didn't work. 1473848b8605Smrg<li>fixed glOrtho bug found with gcc 3.2.2 (RH9) 1474848b8605Smrg<li>glXCreateWindow() wasn't fully implemented (bug 890894) 1475848b8605Smrg<li>generic vertex attribute arrays didn't work in display lists 1476848b8605Smrg<li>vertex buffer objects' default usage and access fields were wrong 1477848b8605Smrg<li>glDrawArrays with start!=0 was broken 1478848b8605Smrg<li>fragment program PK2H, UP2H, UP4B and UP4UB instructions were broken 1479848b8605Smrg<li>linux-osmesa16-static config didn't work 1480848b8605Smrg<li>fixed a few color index rendering problems (bug 910687) 1481848b8605Smrg<li>glInterleavedArrays didn't respect GL_CLIENT_ACTIVE_TEXTURE 1482848b8605Smrg<li>OSMesa RGB and BGR modes were broken 1483848b8605Smrg<li>glProgramStringARB mistakenly required a null-terminated string 1484848b8605Smrg<li>fragment program XPD instruction was incorrect 1485848b8605Smrg<li>glGetMaterial() didn't work reliably 1486848b8605Smrg<li>ARB_fragment_program KIL instruction was incorrect 1487848b8605Smrg</ul> 1488848b8605Smrg 1489848b8605Smrg 1490848b8605Smrg<h2>6.1 August 18, 2004</h2> 1491848b8605SmrgNew: 1492848b8605Smrg<ul> 1493848b8605Smrg<li>Revamped Makefile system 1494848b8605Smrg<li>glXUseRotatedXFont() utility (see xdemos/xuserotfont.c) 1495848b8605Smrg<li>internal driver interface changes related to texture object 1496848b8605Smrg allocation, vertex/fragment programs, BlendEquationSeparate, etc. 1497848b8605Smrg<li>option to walk triangle edges with double-precision floats 1498848b8605Smrg (Justin Novosad of Discreet) (see config.h file) 1499848b8605Smrg<li>support for AUX buffers in software GLX driver 1500848b8605Smrg<li>updated glext.h to version 24 and glxext.h to version 6 1501848b8605Smrg<li>new MESA_GLX_FORCE_ALPHA and MESA_GLX_DEPTH_BITS env vars 1502848b8605Smrg<li>updated BeOS support (Philippe Houdoin) 1503848b8605Smrg</ul> 1504848b8605SmrgChanges: 1505848b8605Smrg<ul> 1506848b8605Smrg<li>fragment fog interpolation is perspective corrected now 1507848b8605Smrg<li>new glTexImage code, much cleaner, may be a bit faster 1508848b8605Smrg</ul> 1509848b8605SmrgBug fixes: 1510848b8605Smrg<ul> 1511848b8605Smrg<li>glArrayElement in display lists didn't handle generic vertex attribs 1512848b8605Smrg<li>glFogCoord didn't always work properly 1513848b8605Smrg<li>ARB_fragment_program fog options didn't work 1514848b8605Smrg<li>frag prog TEX instruction no longer incorrectly divides s,t,r by q 1515848b8605Smrg<li>ARB frag prog TEX and TEXP instructions now use LOD=0 1516848b8605Smrg<li>glTexEnviv in display lists didn't work 1517848b8605Smrg<li>glRasterPos didn't do texgen or apply texture matrix 1518848b8605Smrg<li>GL_DOUBLE-valued vertex arrays were broken in some cases 1519848b8605Smrg<li>fixed texture rectangle edge/border sampling bugs 1520848b8605Smrg<li>sampling an incomplete texture in a fragment program would segfault 1521848b8605Smrg<li>glTexImage was missing a few error checks 1522848b8605Smrg<li>fixed some minor glGetTexParameter glitches 1523848b8605Smrg<li>GL_INTENSITY was mistakenly accepted as a <format> to glTexImage 1524848b8605Smrg<li>fragment program writes to RC/HC register were broken 1525848b8605Smrg<li>fixed a few glitches in GL_HP_occlusion_test extension 1526848b8605Smrg<li>glBeginQueryARB and glEndQueryARB didn't work inside display lists 1527848b8605Smrg<li>vertex program state references were broken 1528848b8605Smrg<li>fixed triangle color interpolation bug on AIX (Shane Blackett) 1529848b8605Smrg<li>fixed a number of minor memory leaks (bug #1002030) 1530848b8605Smrg</ul> 1531848b8605Smrg 1532848b8605Smrg 1533848b8605Smrg<h2>6.2 October 2, 2004</h2> 1534848b8605SmrgNew: 1535848b8605Smrg<ul> 1536848b8605Smrg<li>enabled GL_ARB_texture_rectangle (same as GL_NV_texture_rectangle) 1537848b8605Smrg<li>updated Doxygen support (Jose Fonseca) 1538848b8605Smrg</ul> 1539848b8605SmrgChanges: 1540848b8605Smrg<ul> 1541848b8605Smrg<li>some GGI driver updates (Christoph Egger, bug 1025977) 1542848b8605Smrg</ul> 1543848b8605SmrgBug fixes: 1544848b8605Smrg<ul> 1545848b8605Smrg<li>Omit GL_ARB_texture_non_power_of_two from list of OpenGL 1.5 features 1546848b8605Smrg<li>fixed a few compilation issues on IRIX 1547848b8605Smrg<li>fixed a matrix classification bug (reported by Wes Bethel) 1548848b8605Smrg<li>we weren't reseting the vertex/fragment program error state 1549848b8605Smrg before parsing (Dave Reveman) 1550848b8605Smrg<li>adjust texcoords for sampling texture rectangles (Dave Reveman) 1551848b8605Smrg<li>glGet*(GL_MAX_VERTEX_ATTRIBS_ARB) wasn't implemented 1552848b8605Smrg<li>repeated calls to glDeleteTexture(t) could lead to a crash 1553848b8605Smrg<li>fixed potential ref count bugs in VBOs and vertex/fragment programs 1554848b8605Smrg<li>spriteblast demo didn't handle window size changes correctly 1555848b8605Smrg<li>glTexSubImage didn't handle pixels=NULL correctly for PBOs 1556848b8605Smrg<li>fixed color index mode glDrawPixels bug (Karl Schultz) 1557848b8605Smrg</ul> 1558848b8605Smrg 1559848b8605Smrg 1560848b8605Smrg<h2>6.2.1 December 9, 2004</h2> 1561848b8605SmrgBug fixes: 1562848b8605Smrg<ul> 1563848b8605Smrg<li>don't apply regular fog or color sum when using a fragment program 1564848b8605Smrg<li>glProgramEnvParameter4fARB always generated an error on 1565848b8605Smrg GL_FRAGMENT_PROGRAM_ARB (fdo bug 1645) 1566848b8605Smrg<li>glVertexAttrib3svNV and glVertexAttrib3svARB were broken 1567848b8605Smrg<li>fixed width/height mix-up in glSeparableFilter2D() 1568848b8605Smrg<li>fixed regression in glCopyPixels + convolution 1569848b8605Smrg<li>glReadPixels from a clipped front color buffer didn't always work 1570848b8605Smrg<li>glTexImage didn't accept GL_RED/GREEN/BLUE as the format 1571848b8605Smrg<li>Attempting queries/accesses of VBO 0 weren't detected as errors 1572848b8605Smrg<li>paletted textures failed if the palette had fewer than 256 entries 1573848b8605Smrg</ul> 1574848b8605SmrgChanges: 1575848b8605Smrg<ul> 1576848b8605Smrg<li>fixed a bunch of compiler warnings found with gcc 3.4 1577848b8605Smrg<li>bug reports should to go bugzilla.freedesktop.org 1578848b8605Smrg</ul> 1579848b8605Smrg 1580848b8605Smrg 1581848b8605Smrg<h2>6.3 July 20, 2005</h2> 1582848b8605SmrgNew: 1583848b8605Smrg<ul> 1584848b8605Smrg<li>GL_EXT_framebuffer_object extension 1585848b8605Smrg<li>GL_ARB_draw_buffers extension 1586848b8605Smrg<li>GL_ARB_pixel_buffer_object extension 1587848b8605Smrg<li>GL_OES_read_format extension (Ian Romanick) 1588848b8605Smrg<li>DirectFB driver (Claudio Ciccani) 1589848b8605Smrg<li>x86_64 vertex transformation code (Mikko T.) 1590848b8605Smrg<li>Updated GL/glext.h to version 29 1591848b8605Smrg</ul> 1592848b8605SmrgChanges: 1593848b8605Smrg<ul> 1594848b8605Smrg<li>added -stereo option for glxgears demo (Jacek Rosik) 1595848b8605Smrg<li>updated the PBuffer demo code in xdemos/ directory 1596848b8605Smrg<li>glDeleteTextures/Programs/Buffers() now makes the object ID 1597848b8605Smrg available for immediate re-use 1598848b8605Smrg<li>assorted 64-bit clean-ups fixes (x86_64 and Win64) 1599848b8605Smrg<li>lots of internal changes for GL_EXT_framebuffer_object 1600848b8605Smrg</ul> 1601848b8605SmrgBug fixes: 1602848b8605Smrg<ul> 1603848b8605Smrg<li>some functions didn't support PBO functionality 1604848b8605Smrg<li>glGetTexImage didn't convert color index images to RGBA as required 1605848b8605Smrg<li>fragment program texcoords were sometimes wrong for points and lines 1606848b8605Smrg<li>fixed problem with negative dot product in arbfplight, fplight demos 1607848b8605Smrg<li>fixed bug in perspective correction of antialiased, textured lines 1608848b8605Smrg<li>querying GL_POST_CONVOLUTION_ALPHA_BIAS_EXT returned wrong value 1609848b8605Smrg<li>fixed a couple per-pixel fog bugs (Soju Matsumoto) 1610848b8605Smrg<li>glGetBooleanv(GL_FRAGMENT_PROGRAM_BINDING_NV) was broken 1611848b8605Smrg<li>fixed float parsing bug in ARB frag/vert programs (bug 2520) 1612848b8605Smrg<li>XMesaGetDepthBuffer() returned incorrect value for bytesPerValue 1613848b8605Smrg<li>GL_COLOR_MATERIAL with glColor3 didn't properly set diffuse alpha 1614848b8605Smrg<li>glXChooseFBConfig() crashed if attribList pointer was NULL 1615848b8605Smrg<li>program state.light[n].spot.direction.w was wrong value (bug 3083) 1616848b8605Smrg<li>fragment program fog option required glEnable(GL_FOG) - wrong. 1617848b8605Smrg<li>glColorTable() could produce a Mesa implementation error (bug 3135) 1618848b8605Smrg<li>RasterPos could get corrupted by color index rendering path 1619848b8605Smrg<li>Removed bad XTranslateCoordinates call when rendering to Pixmaps 1620848b8605Smrg<li>glPopAttrib() didn't properly restore GL_TEXTURE_GEN enable state 1621848b8605Smrg<li>fixed a few Darwin compilation problems 1622848b8605Smrg</ul> 1623848b8605Smrg 1624848b8605Smrg 1625848b8605Smrg<h2>6.3.1</h2> 1626848b8605Smrg<p> 1627848b8605SmrgThis was an intermediate release for X.org which wasn't otherwise released.) 1628848b8605Smrg</p> 1629848b8605Smrg 1630848b8605Smrg 1631848b8605Smrg<h2>6.3.2 August 19, 2005</h2> 1632848b8605SmrgNew: 1633848b8605Smrg<ul> 1634848b8605Smrg<li>The distribution now includes the DRI drivers and GLX code 1635848b8605Smrg</ul> 1636848b8605SmrgChanges: 1637848b8605Smrg<ul> 1638848b8605Smrg<li>Made the DRI "new" driver interface standard, remove old code 1639848b8605Smrg</ul> 1640848b8605SmrgBug fixes: 1641848b8605Smrg<ul> 1642848b8605Smrg<li>GL_ARB_vertex/fragment_shader were mistakenly listed in the 1643848b8605Smrg extensions string 1644848b8605Smrg<li>negative relative addressing in vertex programs was broken 1645848b8605Smrg<li>update/fix SPARC assembly code for vertex transformation 1646848b8605Smrg<li>fixed memory leak when freeing GLX drawables/renderbuffers 1647848b8605Smrg<li>fixed display list memory leak 1648848b8605Smrg<li>the GL_PIXEL_MAP_I_TO_I table is now floating point, not integer 1649848b8605Smrg<li>wglGetProcAddress() didn't handle wgl-functions 1650848b8605Smrg<li>fixed glxext.h cross-compile issue (Colin Harrison) 1651848b8605Smrg<li>assorted DRI driver fixes 1652848b8605Smrg</ul> 1653848b8605Smrg 1654848b8605Smrg 1655848b8605Smrg<b> 1656848b8605SmrgNOTE: Changes for Mesa 6.4 and later are documented in the corresponding 1657848b8605Smrg<a href="relnotes.html">release notes</a> file. 1658848b8605Smrg</b> 1659848b8605Smrg 1660848b8605Smrg</div> 1661848b8605Smrg</body> 1662848b8605Smrg</html> 1663