1 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2 <html lang="en"> 3 <head> 4 <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5 <title>Mesa Version History</title> 6 <link rel="stylesheet" type="text/css" href="mesa.css"> 7 </head> 8 <body> 9 10 <div class="header"> 11 <h1>The Mesa 3D Graphics Library</h1> 12 </div> 13 14 <iframe src="contents.html"></iframe> 15 <div class="content"> 16 17 <h1>Mesa Version History</h1> 18 19 <b> 20 NOTE: Changes for Mesa 6.4 and later are documented in the corresponding 21 <a href="relnotes.html">release notes</a> file. 22 </b> 23 24 <h2>1.0 beta February 1995</h2> 25 <ul> 26 <li>Initial release 27 </ul> 28 29 <h2>1.1 beta March 4, 1995</h2> 30 Changes: 31 <ul> 32 <li>faster point and line drawing (2x faster) 33 <li>more systems supported, better Makefiles 34 <li>Renamed lib*.a files to avoid collisions 35 <li>many small bug fixes 36 </ul> 37 New: 38 <ul> 39 <li>pseudo-GLX functions added 40 <li>new implementation of evaluators (eval2.c) 41 <li>GLUT support 42 </ul> 43 44 <h2>1.1.1 beta March 7, 1995</h2> 45 Changes: 46 <ul> 47 <li>Reverted from eval2.c to eval.c due to FPE on Linux 48 <li>more speed improvements 49 <li>more Makefile changes 50 </ul> 51 52 <h2>1.1.2 beta March 14, 1995</h2> 53 New: 54 <ul> 55 <li>implementation of SGI's blending extensions 56 <li>glXUseXFont implemented 57 <li>added MESA_DEBUG environment variable support 58 </ul> 59 Changes: 60 <ul> 61 <li>Using eval2.c again 62 <li>more FPE-prevention checks (0-length normals are OK) 63 <li>a few small bug fixes 64 <li>much faster pixel logic ops! 65 <li>faster transformation arithmetic 66 </ul> 67 68 <h2>1.1.3 beta March 31, 1995</h2> 69 New: 70 <ul> 71 <li>gluScaleImage() and gluBuild2DMipMaps() implemented 72 <li>Mesa widgets for Xt/Motif 73 <li>blendEXT demos 74 <li>added environment variables for selecting visuals 75 </ul> 76 Changes: 77 <ul> 78 <li>almost all GLUT demos work correctly now 79 <li>faster X device driver functions 80 <li>more bug fixes 81 </ul> 82 83 <h2>1.1.4 beta April 20, 1995</h2> 84 Bug fixes: 85 <ul> 86 <li>missing #define SEEK_SET in src-tk/image.c 87 <li>compile glShadeModel into display lists 88 <li>fixed pow() domain error in src/light.c 89 <li>fixed "flickering bitmaps" in double buffer mode 90 <li>fixed tk.h and aux.h for C++ 91 <li>state of LIGHT_MODEL_LOCAL_VIEWER was inverted 92 </ul> 93 New features: 94 <ul> 95 <li>MUCH, MUCH nicer dithering in 8-bit RGB mode 96 <li>updated widgets and widget demos 97 <li>Implemented GLXPixmap functions 98 <li>Added GLU 1.1 and GLX 1.1 functions 99 <li>Changed the X/Mesa interface API, more versatile 100 <li>Implemented gluPartialDisk() 101 </ul> 102 103 <h2>1.2 May 22, 1995</h2> 104 Bug fixes: 105 <ul> 106 <li>IRIX 4.x makefile problem 107 <li>modified tk to share root colormap as needed 108 <li>gluLookAt normalization problem 109 <li>suppress Expose, NoExpose events in swapbuffers 110 <li>glBitmap() and glDrawPixels() clipping 111 </ul> 112 New features: 113 <ul> 114 <li>GL_BLEND, GL_MODULATE, GL_DECAL, and GL_REPLACE_EXT texture 115 modes implemented 116 <li>texture maps stored more efficiently 117 <li>texture maps can be compiled into display lists 118 <li>Bogdan Sikorski's GLU polygon tesselation code 119 <li>Linas Vepstas's sweep and extrusion library 120 <li>glXCreateContext()'s shareList parameter works as it's supposed to. 121 XMesaCreateContext() updated to accept a shareList parameter too. 122 <li>Mesa can be compiled with real OpenGL .h files 123 <li>MESA_BACK_BUFFER environment variable 124 <li>better GLX error checking 125 </ul> 126 127 <h2>1.2.1 June 22, 1995</h2> 128 Bug fixes: 129 <ul> 130 <li>X/Mesa double buffer window resize crash 131 <li>widgets now pass PointerMotion events 132 <li>X/Mesa incorrect default clear color and drawing color 133 <li>more robust X MIT-SHM support in X/Mesa 134 <li>glTexImage( format=GL_LUMINANCE ) didn't work 135 <li>GL_LINE mode polygons with line width > 1.0 could cause a crash 136 <li>numerous feedback bugs 137 <li>glReadPixels() from depth buffer was wrong 138 <li>error prone depth and stencil buffer allocation 139 New features: 140 <li>Preliminary Microsoft Windows driver 141 <li>Implemented a number of missing functions: glEvalCoord[12][df]v(), 142 glGet...(), etc. 143 <li>Added a few missing symbols to gl.h and glu.h 144 <li>Faster rendering of smooth-shaded, RGBA, depth-buffered polygons. 145 <li>Faster rendering of lines when width=2.0 146 <li>Stencil-related functions now work in display lists 147 </ul> 148 Changes: 149 <ul> 150 <li>renamed aux.h as glaux.h (MS-DOS names can't start with aux) 151 <li>most filenames are in 8.3 format to accommodate MS-DOS 152 <li>use GLubytes to store arrays of colors instead of GLints 153 </ul> 154 155 <h2>1.2.2 August 2, 1995</h2> 156 New features: 157 <ul> 158 <li>texture mapped points and lines 159 <li>NURBS! (but not 100% complete) 160 <li>viewports may safely extend beyond window boundaries 161 <li>MESA_PRIVATE_CMAP environment variable 162 <li>Grayscale X display support 163 <li>two new demos: demos/gears.c and demos/shadow.c 164 <li>MachTen for Macintosh configuration 165 </ul> 166 Bug fixes: 167 <ul> 168 <li>glGet*(GL_DEPTH_BITS) returned bytes, not bits 169 <li>point, line, and bitmap rasterization suffered from roundoff errors 170 <li>fixed a division by zero error in line clippping 171 <li>occasional wrong default background color really fixed! 172 <li>glDepthFunc(GL_ALWAYS) with glDepthMask(GL_FALSE) didn't work 173 <li>gluBuild2DMipmaps malloc problem fixed 174 <li>view volume clipping of smooth shaded lines resulted in bad colors 175 </ul> 176 Changes: 177 <ul> 178 <li>new visual selection method in glXChooseVisual() 179 <li>improved GLU quadric functions 180 <li>call XSync for glFinish and XFlush for glFlush 181 <li>glVertex() calls now use a function pointer to avoid conditionals 182 <li>removed contrib directory from Mesa tar file (available on ftp site) 183 <li>AIX shared library support 184 <li>Removed GLUenum type as it's not in OpenGL 185 </ul> 186 187 <h2>1.2.3 September 26, 1995</h2> 188 New features: 189 <ul> 190 <li>Mesa header files now equivalent to SGI OpenGL headers 191 <li>Support for HP's Color Recovery dithering displays 192 <li>Faster vertex transformation 193 <li>Faster raster operations into X windows under certain conditions 194 <li>New configurations: HP w/ shared libs, Ultrix w/ GCC, Data General 195 <li>4-bit visuals now supported 196 </ul> 197 Bug fixes: 198 <ul> 199 <li>glScissor bug fixed 200 <li>round-off errors in clipping lines against clip planes fixed 201 <li>byte swapping between hosts and display servers implemented 202 <li>glGetError() can be called without a current rendering context 203 <li>problem with accidentally culled polygons is fixed 204 <li>fixed some widget compilation problems 205 </ul> 206 207 <h2>1.2.4 November 17, 1995</h2> 208 New features: 209 <ul> 210 <li>More speed improvements (lighting, fogging, polygon drawing) 211 <li>Window system and OS-independent off-screen rendering 212 <li>Preliminary Fortran bindings 213 <li>glPolygonOffsetEXT implemented 214 <li>glColorMask and glIndexMask now fully implemented 215 <li>glPixelZoom implemented 216 <li>display lists fully implemented 217 <li>gamma correction 218 <li>dithering in 8-bit TrueColor/DirectColor visuals 219 </ul> 220 Changes: 221 <ul> 222 <li>Improved device driver interface 223 <li>tk.h renamed to gltk.h to avoid conflicts with Tcl's Tk 224 <li>Dithering support moved from core into device driver 225 </ul> 226 Bug fixes: 227 <ul> 228 <li>glEnable/Disable( GL_LIGHTING ) didn't always take effect 229 <li>glReadPixels byte swapping was broken 230 <li>glMaterial with pname==GL_AMBIENT_AND_DIFFUSE was broken 231 <li>duplicate glColor4b() prototype in GL/gl.h removed 232 <li>stripes in wave -ci demo fixed 233 <li>GL_LINEAR_MIPMAP_NEAREST had wrong value 234 <li>bugs in HP Color Recovery support fixed 235 <li>fixed bug when blending lines, points, bitmaps outside of window 236 </ul> 237 238 <h2>1.2.5 November 30, 1995</h2> 239 New Features: 240 <ul> 241 <li>updated MS Windows driver 242 <li>new implementation of StaticGray/GrayScale visual support 243 </ul> 244 Bug fixes: 245 <ul> 246 <li>pixelzooming with gamma correction or blending didn't work 247 <li>HP color recovery visual wasn't being picked by glXChooseVisual 248 <li>glClear didn't always observe glColorMask changes 249 <li>olympic and offset demos didn't compile on some Suns 250 <li>texcoord clamping wasn't correct 251 <li>a polygon optimization introduced an occasional sampling problem 252 </ul> 253 254 <h2>1.2.6 January 26, 1996</h2> 255 New Features: 256 <ul> 257 <li>faster line and polygon rendering under certain conditions. See 258 Performance Tips 9 and 10 in README 259 <li>profiling 260 <li>lighting is a bit faster 261 <li>better perspective corrected texture mapping 262 <li>Amiga AmiWin (X11) support 263 <li>preliminary Linux SVGA driver 264 Changes: 265 <li>now using a 16-bit depth buffer, faster, smaller 266 <li>GL_NORMALIZE is disabled by default 267 </ul> 268 Bug fixes: 269 <ul> 270 <li>projective texture mapping 271 <li>fixed a memory leak in the context destroy function 272 <li>GL_POLYGON with less than 3 vertices caused a crash 273 <li>glGet*() returned wrong result for GL_INDEX_MODE 274 <li>reading pixels from an unmapped X window caused a BadMatch error 275 </ul> 276 277 <h2>1.2.7 March 5, 1996</h2> 278 New: 279 <ul> 280 <li>faster lighting 281 <li>faster 16-bit TrueColor rendering on Linux 282 <li>faster 32-bit TrueColor rendering on Linux, HP, IBM 283 <li>non-depth-buffered XImage polygons are faster 284 <li>vertex array extension 285 <li>software alpha planes 286 <li>updated Macintosh driver 287 <li>new NeXT driver 288 <li>GLU quadric functions generate texture coordinates 289 <li>reflect.c demo - reflective, textured surface demo 290 </ul> 291 Changes: 292 <ul> 293 <li>gamma correction code moved into the X driver for better performance 294 </ul> 295 Bug fixes: 296 <ul> 297 <li>multiple glClipPlane()'s didn't work reliably 298 <li>glPolygonMode() didn't always work 299 <li>glCullFace( GL_FRONT_AND_BACK ) didn't work 300 <li>texture mapping with gamma correction was buggy 301 <li>floating point exceptions in texture coordinate interpolation 302 <li>XImage byte swapping didn't always work 303 <li>polygon edge flags weren't always used correctly 304 </ul> 305 306 <h2>1.2.8 May 22, 1996</h2> 307 New: 308 <ul> 309 <li>overlay planes on X servers with the SERVER_OVERLAY_VISUALS property 310 <li>better monochrome output 311 <li>more IRIX 6.x configurations 312 <li>more robust RGB mode color allocation 313 <li>added MESA_XSYNC environment variable 314 <li>GLX_MESA_pixmap_colormap and GLX_EXT_visual_info extensions 315 <li>GL_MESA_window_pos extension 316 <li>faster glReadPixels/glDrawPixels for GL_DEPTH and GL_UNSIGNED_SHORT 317 and GL_UNSIGNED_INT 318 <li>driver for prototype Cirrus Mondello 3-D board 319 <li>updated AmigaDOS driver 320 <li>a few small speed optimizations in polygon rendering 321 </ul> 322 Changes: 323 <ul> 324 <li>internal device driver interface modified to simplify device 325 driver implementations and to support hardware Z buffers 326 <li>several changes to the X/Mesa interface (xmesa.h) 327 </ul> 328 Bug fixes: 329 <ul> 330 <li>fixed pow(0,0) domain error triggered on some systems 331 <li>glStencilClear() in a display list caused an infinite loop 332 <li>glRasterPos*() was sometimes off by +/-0.5 in X and Y 333 <li>color masking and blending were performed in wrong order 334 <li>auxSolidCylinder() sometimes drew a wire-frame cylinder 335 <li>fixed file writing bug in osdemo.c 336 <li>pixel mapping didn't always work 337 <li>the GL_GEQUAL stencil func didn't work 338 <li>the GL_INVERT stencil op didn't work 339 <li>the stencil write mask didn't work 340 <li>glPush/PopAttrib() didn't do enough error checking 341 <li>glIsList() didn't always work correctly 342 </ul> 343 344 <h2>2.0 October 10, 1996</h2> 345 New: 346 <ul> 347 <li>Implements OpenGL 1.1 API functions 348 <li>all texture filtering modes supported (mipmapping) 349 <li>faster texture mapping, see Performance Tip 11 in README 350 <li>antialiased RGB points 351 <li>X support for line and polygon stippling 352 <li>glDrawBuffer( GL_FRONT_AND_BACK ) works 353 <li>util/ directory of useful stuff 354 <li>demos/texobj demo of texture objects 355 </ul> 356 Changes: 357 <ul> 358 <li>major internal changes for thread-safeness 359 <li>new device driver interface 360 <li>MESA_ALPHA env variable removed 361 <li>triangle rasterizer replaces polygon rasterizer 362 </ul> 363 Bug fixes: 364 <ul> 365 <li>glPopAttrib() bug 366 <li>glDrawBuffer(GL_NONE) works now 367 </ul> 368 369 <h2>2.1 December 14, 1996</h2> 370 New: 371 <ul> 372 <li>VMS support 373 <li>MS-DOS driver 374 <li>OpenStep support 375 <li>updated, combined Windows 95/NT driver 376 <li>implemented glGetLighti() and glGetTexGen*() 377 <li>GLX does garbage collection of ancillary buffers 378 </ul> 379 Bug fixes: 380 <ul> 381 <li>removed unused _EXT constants from gl.h 382 <li>fixed polygon offset bugs 383 <li>Z coordinates of clipped lines were incorrect 384 <li>glEdgeFlag() in display lists didn't always work 385 <li>glLight*() in display lists didn't work 386 <li>fixed X line stipple bugs (Michael Pichler) 387 <li>glXUseXfonts XFreeFont/XFreeFontInfo bug fixed 388 <li>fixed a feedback bug 389 <li>glTexGen*() now transforms GL_EYE_PLANE by inverse modelview matrix 390 <li>polygons were sometimes culled instead of clipped 391 <li>triangle rasterizer suffered from float/int overflow exceptions 392 <li>fixed FP underflow exception in lighting (specular exponent) 393 <li>glEnable/glDisable of GL_EXT_vertex_array enums didn't work 394 <li>fixed free(NULL) in GLU tesselator code 395 <li>using 24-bit color on some X servers resulted in garbage rendering 396 <li>32-bit per pixel mode for XFree86 now works 397 <li>glRotate(a,0,0,0) gave unpredictable results 398 <li>GL_LINE_STRIP with > 480 vertices had occasional clipping problems 399 <li>8-bit TrueColor GLXPixmap rendering incorrectly required a colormap 400 <li>glMaterial() wasn't ignored when GL_COLOR_MATERIAL was enabled 401 <li>glEnable(GL_COLOR_MATERIAL) followed by glColor() didn't work right 402 <li>accumulation buffer was limited to positive values 403 <li>projective textures didn't work 404 <li>selection buffer overflows weren't handled correctly 405 </ul> 406 Changes: 407 <ul> 408 <li>restored the GL_EXT_polygon_offset extension 409 <li>slightly faster RGB dithering 410 <li>the SVGA driver works again 411 <li>Amiga driver now distributed separately 412 <li>NeXT driver updated for Mesa 2.x 413 </ul> 414 415 <h2>2.2 March 14, 1997</h2> 416 New: 417 <ul> 418 <li>better color selection when dithering 419 <li>added GL_EXT_texture_object extension 420 <li>updated MS-DOS driver for DJGPP 421 <li>added openbsd make configuration 422 <li>faster dithered flat-shaded triangles 423 <li>various compilation problems with Motif widgets fixed 424 <li>gl.h, glx.h and glu.h name mangling option 425 <li>BeOS driver 426 <li>3D texture mapping extension 427 <li>GL_MESA_resize_buffers extension 428 <li>morph3d, stex3d and spectex demos 429 <li>3Dfx support 430 </ul> 431 Bug fixes: 432 <ul> 433 <li>glColorMaterial should finally work right in all respects 434 <li>linear interpolation of mipmap levels was incorrectly weighted 435 <li>readpix.c didn't compile on Macintosh 436 <li>GL_INVERT and related logic ops didn't work right 437 <li>glTexImage[12]D() didn't check its parameters consistantly 438 <li>fixed a memory leak in glTexImage[12]D() 439 <li>kludged around a SunOS 5.x/GCC compiler bug in the feedback code 440 <li>glReadPixels aborted instead of normally catching some errors 441 <li>a few 1.1 constants were missing or misnamed in gl.h 442 <li>glBegin(p); glBegin(q); didn't generate an error 443 <li>fixed a memory leak in GLX code 444 <li>clipping of concave polygons could cause a core dump 445 <li>1-component alpha texture maps didn't work 446 <li>fixed a GLU polygon tesselator bug 447 <li>polygons with colinear vertices were sometimes culled 448 <li>feedback triangle colors were wrong when using smooth shading 449 <li>textures with borders didn't work correctly 450 <li>colors returned in feedback mode were wrong when using lighting 451 <li>spotlights didn't effect ambient lighting correctly 452 <li>gluPartialDisk() had a few bugs 453 </ul> 454 Changes: 455 <ul> 456 <li>device driver interface expanded to support texture mapping 457 <li>faster matrix inversion subroutine 458 <li>commented out #include "wmesa_extend.h" from src/wmesa.c 459 <li>fixed many compiler warnings in the demo programs 460 </ul> 461 462 <h2>2.3 June 30, 1997</h2> 463 New: 464 <ul> 465 <li>Mesa distribution divided into two pieces: library code and demos 466 <li>faster vertex transformation, clip testing, lighting 467 <li>faster line drawing 468 <li>TrueColor visuals how have dithering (for depths < 24 bits) 469 <li>added MESA_NO_DITHER environment variable 470 <li>new device driver function: NearFar(), RenderVB(), RasterSetup() 471 <li>added LynxOS configuration 472 <li>added cygnus Win32 configuration 473 <li>added texcyl.c GLUT demo 474 <li>added XMesaDitherColor() to X/Mesa interface 475 <li>new NURBS code from Bogdan Sikorski 476 <li>added demos/shape.c (non-rectangular X window!) 477 </ul> 478 Bug fixes: 479 <ul> 480 <li>glEnable/DisableClientState() were missing from GL/gl.h 481 <li>GL_SPHERE_MAP texcoord generation didn't work correctly 482 <li>glXGetConfig() returned wrong number of depth, stencil, accum bits 483 <li>glDrawPixels feedback/selection didn't examine RasterPos valid bit 484 <li>black and white were reversed on some monochrome displays 485 <li>fixed potential image memory leak (wasn't setting reference counter) 486 <li>glDrawPixels sometimes didn't recognize some GL state changes 487 <li>gluProject/UnProject() didn't check for divide by zero 488 <li>stex3d demo called random() and srandom(), not portable 489 <li>fixed memory leaks in context.c and drawpix.c 490 <li>fixed NULL dereferencing problem in gl_update_texture_state() 491 <li>glReadPixels between glBegin/glEnd didn't generate an error. 492 <li>fixed memory leak in polygon tesselator (Randy Frank) 493 <li>fixed seg fault bug drawing flat-shaded, depth-tested lines 494 <li>clipped GL_TRIANGLE_STRIPs sometimes had wrong color when flat-shaded 495 <li>glBindTexture sometimes didn't work 496 <li>fixed a bug deep in glXReleaseBuffersMESA() 497 <li>fog was mistakenly applied to alpha 498 <li>glPopMatrix didn't set "dirty matrix" flag 499 <li>glPolygonStipple pattern was sometimes wrong 500 <li>glClear wasn't disabled during feedback and selection 501 <li>fixed memory leak in glTexSubImage[123]D 502 </ul> 503 Changes: 504 <ul> 505 <li>many library source files reorganized 506 <li>faster X color allocation, colors also freed when finished with them 507 <li>new texture sampling function pointer in texture objects 508 <li>incorporated 3Dfx VooDoo driver v0.16 into main source tree 509 <li>many 3Dfx driver updates 510 <li>cygnus Makefiles now included 511 <li>updated DOS driver 512 <li>made a few changes to dosmesa.c and wmesa.c (VB->Unclipped) 513 <li>internally, colors now stored in GLubytes, not GLfixed 514 <li>optimized changing of GL_SHININESS parameter 515 </ul> 516 517 <h2>2.4 September 18, 1997</h2> 518 New: 519 <ul> 520 <li>updated 3Dfx Glide driver 521 <li>hacks for 3Dfx rendering into an X window or fullscreen 522 <li>added depth buffer access functions to X/Mesa and OS/Mesa interfaces 523 </ul> 524 Bug fixes: 525 <ul> 526 <li>pixel buffer could overflow with long, wide lines 527 <li>fixed FP underflow problems in lighting 528 <li>glTexSubImage1D() had an unitialized variable 529 <li>incomplete texture objects could cause a segfault 530 <li>glDrawPixels with GL_COMPILE_AND_EXECUTE caused infinite loop 531 <li>flat-shaded quads in a strip were miscolored if clipped 532 <li>mipmapped triangle lod computation now works correctly 533 <li>fixed a few under/overflow bugs in triangle rasterizer 534 <li>glArrayElement() assigned bad normal if normal array disabled 535 <li>changed argument to glXReleaseBuffersMESA() 536 <li>fixed small triangle underflow bugs in tritemp.h (hopefully) 537 <li>glBindTexture(target, 0) caused a crash 538 <li>glTexImage[123]D() with NULL image pointer caused crash 539 <li>glPixelStore parameters are now ignored during display list execution 540 <li>fixed a two-sided lighting w/ clipping bug (black vertices) 541 <li>textures with width!=height were sometimes mis-rendered 542 <li>"weird" projection matrices could cause div by 0, other fp errors 543 </ul> 544 Changes: 545 <ul> 546 <li>changed precompiled header symbol from PCH to PC_HEADER 547 <li>split api.c into api1.c and api2.c 548 <li>added hash.c source file (but not used yet) 549 <li>a few Sun and HP configuration file changes 550 <li>MESA_GLX_FX env var replaces MESA_FX_WINDOW and MESA_FX_FULLSCREEN 551 <li>fixed a few cygnus build problems (src/Makefile.cygnus, src/wmesa.c) 552 </ul> 553 554 <h2>2.5 November 20, 1997</h2> 555 New: 556 <ul> 557 <li>updated 3Dfx driver (v20) for GLQuake 558 <li>added GL_EXT_paletted_texture extension 559 <li>added GL_EXT_shared_texture_palette extension 560 <li>added GL_EXT_point_parameters extension 561 <li>now including Mark Kilgard's GLUT library v3.6 562 <li>new GLUT-based demos in gdemos/ 563 <li>added a few more Unix config targets 564 <li>added Intel X86 assembly language vertex transformation code 565 <li>3Dfx/Glide driver for Mesa now recognizes SST_SCREENREFRESH env var 566 <li>Windows 95 S3 Virge driver 567 </ul> 568 Bug fixes: 569 <ul> 570 <li>glCopyTexImage?D would crash due to uninitialized variable 571 <li>glColor w/ glColorMaterial in a display list caused a bug 572 <li>fixed several glDrawPixels() and ReadPixels() bugs in 3Dfx driver 573 <li>glVertex4*() vertices weren't always projected correctly 574 <li>trying to use mipmapped textured points or lines caused crash 575 <li>glColor[34][fd]() values now clamped to [0,1] before int conversion 576 </ul> 577 Changes: 578 <ul> 579 <li>new device driver functions for texture mapping 580 <li>hash tables used for display list and texture object lookup 581 <li>fixed GLX visual handling code to avoid saving redundant visuals 582 <li>3Dfx Glide libraries automatically linked to libMesaGL.so 583 <li>dropped the Cirrus Logic Mondello code since it's obsolete 584 <li>updated Cygnus Makefiles (Stephane Rehel) 585 <li>updated Windows MSVC++ Makefiles (Oleg Letsinsky) 586 <li>procedure for making library files has changed: scripts now take 587 a major and minor version arguments. Make-config changed a lot. 588 <li>new implementation of glTexSubImage2D() 589 <li>updated widgets-mesa directory to create libMesaGLwM.a (Motif widget) 590 <li>separate linux-glide and linux-386-glide configurations 591 </ul> 592 593 <h2>2.6 February 12, 1998</h2> 594 New: 595 <ul> 596 <li>Windows WGL functions 597 <li>updated VMS, DOS, Windows, Cygnus, BeOS, Amiga compilation support 598 <li>v0.22 of 3Dfx Glide driver 599 <li>more X86 assembly language optimizations 600 <li>faster blending for some modes 601 <li>XMesaSetFXmode() to switch between 3Dfx window and full-screen mode 602 <li>added preliminary thread support 603 <li>added GLX_MESA_copy_sub_buffer extension 604 <li>some clipping optimizations 605 </ul> 606 Bug fixes: 607 <ul> 608 <li>fixed shading/material bug when drawing long primitive strips 609 <li>fixed clipping problem in long primitive strips 610 <li>fixed clipping bug when using 3Dfx driver 611 <li>fixed a problem when trying to use X fonts w/ 3Dfx driver 612 <li>fixed a texture filter bug in 3Dfx/Glide driver 613 <li>fixed bug in 3Dfx/Glide driver involving depth mask & clearing 614 <li>glLoadMatrix to set projection matrix confused the 3Dfx driver 615 <li>non-identity texture matrices didn't work with linux-386 configs 616 <li>glGenTextures() didn't reserve the returned texture IDs 617 <li>NULL proxy image sent to glTexImageXD() caused crash 618 <li>added texture state validation optimization (Henk Kok) 619 <li>fixed colormap reuse problem when using both RGB and CI windows 620 <li>32bpp True/DirectColor X visuals weren't recognized 621 <li>fixed potential problem in evaluators memory allocation 622 <li>fixed assorted demo compilation bugs 623 </ul> 624 Changes: 625 <ul> 626 <li>replaced old Mesa/windows/ directory with Mesa/WIN32/ directory 627 <li>converted a few old glaux/gltk demos to GLUT 628 <li>renamed directories: demos -> xdemos, gdemos -> demos 629 </ul> 630 631 632 <h2>3.0 September 17, 1998</h2> 633 New: 634 <ul> 635 <li>OpenGL 1.2 API 636 <li>GL_EXT_abgr pixel format extension 637 <li>GL_SGIS_texture_edge_clamp extension 638 <li>GL_SGIS_multitexture extension (to be replaced by GL_ARB_multitex) 639 <li>GL_EXT_multitexture extension (to be replaced by GL_ARB_multitex) 640 <li>GL_EXT_rescale_normal extension and renormal.c demo 641 <li>GLX_SGI_video_sync extension (a no-op) 642 <li>antialiased lines 643 <li>glGetTexImage() now implemented 644 <li>glDraw/Copy/ReadPixels() optimizations 645 <li>optimized textured triangle code (Marten Stromberg) 646 <li>more optimization of dithered TrueColor triangles in X driver 647 <li>Linux GGI driver 648 <li>updated MGL driver 649 </ul> 650 Bug fixes: 651 <ul> 652 <li>lots of assorted compilation fixes 653 <li>glInitNames didn't write initial hit record 654 <li>glBitmap didn't always check for invalid raster position 655 <li>switching between GLX and OSMesa contexts caused a crash 656 <li>fixed uninitialized variable in Mesa widget code 657 <li>fixed typo in texture code which caused book/texgen to crash 658 <li>fixed texture sampling bug when filter=GL_LINEAR and wrap=GL_CLAMP 659 <li>gluDisk() in POINT or LINE mode sometimes failed 660 <li>fixed texture + fog bug 661 <li>GL_COMPILE_AND_EXECUTE mode didn't work reliably 662 <li>glMultMatrix in projection matrix mode w/ 3Dfx driver could fail 663 <li>glDrawPixels(color index pixels) weren't converted to RGBA 664 <li>fixed possible getenv() buffer overflow security bug 665 <li>glBitmap in feedback mode was offset by xOrig, yOrig params 666 <li>device driver's DrawPixels hook was never used 667 <li>glDrawPixels with zoomY!=1 and top/bottom clipping didn't work 668 <li>glDrawPixels optimized for GL_LUMINANCE, GL_LUMINANCE_ALPHA, GLubyte 669 <li>fixed MakeCurrent bug in GLwRedrawObjects() in MesaWorkstation.c 670 <li>glCopyTexSubImage2D() didn't work with 3Dfx driver 671 <li>lines with width = 2 could cause crash 672 <li>glClear with scissor rect sometimes cleared whole buffer 673 <li>glTexSubImage2D( .. GL_COLOR_INDEX .. ) didn't work 674 <li>glTexImageXD( .. GL_ABGR_EXT .. ) didn't work 675 <li>computation of inverse modelview matrix sometimes failed 676 <li>fixed GL_CLAMP mode texture sampling bug 677 <li>textured line interpolation was somewhat broken 678 <li>textured triangle interpolation was also somewhat broken 679 <li>glGet(MODELVIEW/PROJECTION/TEXTURE_MATRIX_STACK_DEPTH) off by one 680 <li>evaluator state wasn't fully initialized 681 <li>texture coordinate clipping was buggy 682 <li>evaluator surfaces could be mis-colored 683 <li>glAccum(GL_RETURN, s) didn't obey glColorMask() settings 684 <li>zero area polygons shouldn't be culled if polygon mode is point/line 685 <li>clipped width and height of glReadPixels was sometimes off by one 686 <li>blending with alpha = 0 or 1.0 wasn't always exact 687 <li>reading of pixels from clipped region was buggy 688 <li>minor tweaking of X visual management in GLX emulator 689 <li>glPolygonStipple now obeys pixel unpacking parameters 690 <li>glGetPolygonStipple now obeys pixel packing parameters 691 <li>interleaved vertex array texture coordinates were broken 692 <li>query of proxy texture internal format was broken 693 <li>alpha channel wasn't reliably cleared 694 <li>fixed divide by zero error in gluScaleImage if dest size = 1 x 1 695 </ul> 696 Conformance bug fixes: 697 <ul> 698 <li>GL_SELECTION_BUFFER_POINTER and GL_SELECTION_BUFFER_SIZE were missing 699 <li>GL_TEXTURE_INTERNAL_FORMAT was missing 700 <li>glGet*(GL_POLYGON_STIPPLE) was broken 701 <li>glPush/PopAttrib() didn't save/restore all texture state 702 <li>glBitmap in feedback mode didn't work 703 <li>feedback of texture coords didn't always work 704 <li>glDrawPixels w/ format=GL_DEPTH_COMPONENT, type=GLbyte was broke 705 <li>glDrawPixels w/ format=GL_DEPTH_COMPONENT, type=GLubyte was broke 706 <li>glDrawPixels w/ format=GL_STENCIL_INDEX, type=GL_BITMAP was broke 707 </ul> 708 Changes: 709 <ul> 710 <li>upgraded GLUT to version 3.7 711 <li>only GL and GLU library code included in MesaLib.tar.gz 712 <li>GLUT and all demos now in MesaDemos.tar.gz 713 <li>glaux and gltk libraries removed 714 <li>IRIX -n32 and -64 libs go in lib32/ and lib64/ directories 715 </ul> 716 717 718 <h2>3.1 beta 1 November 19, 1998</h2> 719 New: 720 <ul> 721 <li>GL_EXT_stencil_wrap extension 722 <li>GL_INGR_blend_func_separate extension 723 <li>GL_ARB_multitexture extension 724 <li>GL_NV_texgen_reflection extension 725 <li>newly optimized vertex transformation code 726 <li>updated GLUT 3.7 code 727 <li>better precision when using 32-bit Z buffer 728 <li>Allegro DJGPP driver 729 </ul> 730 Bug fixes: 731 <ul> 732 <li>glCopyPixels between front/back buffers didn't copy alpha correctly 733 <li>fixed out-of-bounds memory access in optimized 2-D texture code 734 <li>glPixelStorei didn't accept GL_PACK/UNPACK_IMAGE_HEIGHT parameter 735 <li>glGet*() didn't accept GL_MAX_3D_TEXTURE_SIZE parameter 736 <li>clipping of texture coordinates sometimes had bad R,Q values 737 <li>GL_CLAMP_TO_EDGE texture sampling was off by 0.5 texels 738 <li>glEdgeFlagPointer() now takes a GLvoid * instead of GLboolean * 739 <li>texture was sometimes applied twice with 3Dfx driver 740 <li>glPush/PopAttrib() fouled up texture object reference counts 741 <li>glDeleteLists(0, n) caused assertion failure 742 <li>bilinear texture sampling wasn't accurate enough 743 <li>glClear w/ glDepthMask(GL_FALSE) didn't work right on 3Dfx 744 <li>color components were reversed on big endian 32 bpp X visuals 745 </ul> 746 Changes: 747 <ul> 748 <li>removed GL_EXT_multitexture extension 749 </ul> 750 751 752 <h2>3.1 beta 2 May 24, 1999</h2> 753 New: 754 <ul> 755 <li>multi-textured points and lines (mjk (a] nvidia.com) 756 <li>optimized 24bpp X rendering (bernd.paysan (a] gmx.de) 757 <li>added allegro support (bernie-t (a] geocities.com) 758 <li>cleaned-up Windows-related stuff (Ted Jump) 759 <li>minor stereo changes (KendallB (a] scitechsoft.com) 760 <li>new BeOS driver which implements BGLView class 761 <li>new Direct3D driver (see src/D3D) 762 <li>more efficient filled gluCylinder() function 763 <li>utilities: util/showbuffer.[ch] and util/glstate.[ch] 764 <li>fixed some IRIX compiler warnings 765 <li>added support for building Mesa in XFree86 with 766 SGI's GLX (kevin (a] precisioninsight.com) 767 </ul> 768 Bug fixes: 769 <ul> 770 <li>a variety of Windows/Mesa bug fixes (mjk (a] nvidia.com) 771 <li>packed pixel images weren't unpacked correctly 772 <li>patches some win32 files in GLUT (mjk (a] nvidia.com) 773 <li>glTexImage[123]D() didn't accept internalFormat == GL_COLOR_INDEX 774 <li>fixed lighting bug in Keith's new shading code 775 <li>fixed texture segfault seen in Lament screensaver 776 <li>fixed miscellaneous low-memory bugs 777 <li>glClear(GL_COLOR_BUFFER_BIT) with RGBA or CI masking was broken 778 <li>GL_LINEAR sampling of 3D textures was broken 779 <li>fixed SVR4 'cc' compiler macro problem (dawes (a] xfree86.org) 780 <li>added GL_TEXTURE_PRIORITY fix (keithh (a] netcomuk.co.uk) 781 <li>fixed wide point and wide line conformance bugs (brianp) 782 </ul> 783 Changes: 784 <ul> 785 <li>some device driver changes (see src/dd.h) 786 <li>new copyright on core Mesa code 787 </ul> 788 789 790 <h2>3.1 beta 3 September 17, 1999</h2> 791 New: 792 <ul> 793 <li>optimized glAccum function 794 <li>optimized 24bpp rendering in XMesa driver 795 <li>GLU 1.2 polygon tessellator 796 </ul> 797 Bug Fixes: 798 <ul> 799 <li>glGetTexLevelParameter wasn't fully implemented 800 <li>glXUseXFont now handles multi-byte fonts 801 <li>glIsEnabled(GL_TEXTURE_2D / 3D) returned wrong result 802 <li>alpha channel of blending points, lines was sometimes incorrect 803 </ul> 804 Changes: 805 <ul> 806 <li>New library names: "libGL" instead of "libMesaGL" 807 <li>New library numbering: libGL.so.1.2.310 808 <li>New subdirectories: docs/ and bin/ 809 <li>New Makefile-system (autoconf,automake,libtool) 810 </ul> 811 812 813 <h2>3.1 final December 14, 1999</h2> 814 New: 815 <ul> 816 <li>added demos/gloss.c 817 <li>added xdemos/glxdpyinfo.c 818 <li>added GLX_ARB_get_proc_address extension 819 <li>rewritten glTexImage code paths (faster, less memory, bug fixes) 820 </ul> 821 Bug Fixes: 822 <ul> 823 <li>several vertex array bug fixes 824 <li>overlapping glCopyPixels with pixel zooming now works 825 <li>glXUseXFont() bitmaps were vertically shifted by one pixel 826 <li>glCopyPixels with pixel zooming now works 827 </ul> 828 829 830 <h2>3.2 final April 24, 2000</h2> 831 Bug fixes: 832 <ul> 833 <li>fixed memcpy bugs in span.c 834 <li>fixed missing glEnd problem in demos/tessdemo.c 835 <li>fixed bug when clearing 24bpp Ximages 836 <li>fixed clipping problem found in Unreal Tournament 837 <li>fixed Loki's "ice bug" and "crazy triangles" seen in Heretic2 838 <li>fixed Loki's 3dfx RGB vs BGR bug 839 <li>fixed Loki's 3dfx smooth/flat shading bug in SoF 840 </ul> 841 Changes: 842 <ul> 843 <li>updated docs/README file 844 <li>use bcopy() optimizations on FreeBSD 845 <li>re-enabled the optimized persp_textured_triangle() function 846 </ul> 847 848 849 <h2>3.2.1 July 19, 2000</h2> 850 Bug fixes: 851 <ul> 852 <li>gluBuild2DMipmaps() didn't accept GL_BGRA 853 <li>Fixed compile/makefile problems on IRIX 854 <li>fixed segfault in 3dfx driver when using GL selection/feedback 855 <li>no longer cull very, very tiny triangles 856 <li>blending w/ drawbuffer==GL_FRONT_BACK caused segfault (sw rendering) 857 <li>fixed Motif detection code in widgets-mesa/configure.in 858 <li>glColorMaterial and glMaterial updates to emissive and ambient 859 didn't always work right 860 <li>Specular highlights weren't always in the right place 861 <li>clipped GL_LINE mode polygons had interior lines appear 862 <li>blend term GL_ONE_MINUS_CONSTANT_ALPHA was broken 863 <li>GL_NICEST fog didn't always work with flat shading 864 <li>glRect commands in display lists were sometimes miscolored 865 <li>Line Z offset didn't always work 866 <li>fixed texgen normal vector problem (gloss's teapot) 867 <li>numerous GL conformance bugs fixed 868 </ul> 869 Changes: 870 <ul> 871 <li>glColorMask(false, false, false, false) handled better/faster 872 <li>reverted to old GLU polygon tessellator, GLU 1.1 873 <li>updated Win32 build files 874 </ul> 875 876 877 <h2>3.3 July 21, 2000</h2> 878 New: 879 <ul> 880 <li>antialiased triangles now implemented 881 <li>GL_EXT_texture_env_add texture mode extension 882 <li>GLX 1.3 API 883 <li>support for separate draw/read buffers (ie GL_SGI_make_current_read) 884 <li>thread-safe API dispath 885 <li>improved glxinfo program 886 <li>demos/texdown program to measure texture download performance 887 <li>glext.h header file 888 <li>demos/geartrain program 889 <li>GL_EXT_texture_lod_bias extension 890 <li>demos/lodbias program 891 <li>further optimized glRead/DrawPixels for 16-bit TrueColor X visuals 892 <li>GLX_EXT_visual_rating extension (a no-op, however) 893 <li>GL_HP_occlusion_test extension (for X and OS/Mesa drivers) 894 <li>demos/occlude program 895 <li>GL_SGIS_pixel_texture and GL_SGIX_pixel_texture extensions 896 <li>demos/pixeltex program 897 <li>GL_SGI_color_matrix extension 898 <li>GL_SGI_color_table extension 899 <li>GL_EXT_histogram extension 900 <li>GL_ARB_texture_cube_map extension 901 <li>added xdemos/glxheads and xdemos/manywin 902 <li>demos/texenv.c demo 903 <li>GL_EXT_texture_env_combine extension (by Holger Waechtler) 904 <li>Xlib driver is now thread-safe (see xdemos/glthreads) 905 </ul> 906 Bug Fixes: 907 <ul> 908 <li>various GL conformance failures fixed since 3.2.1 909 </ul> 910 Changes: 911 <ul> 912 <li>gl.h now uses #defines instead of C enums for all tokens 913 <li>glu.h now uses #defines instead of C enums for all tokens 914 <li>moved programs from 3Dfx/demos/ into demos/ directory 915 </ul> 916 917 918 <h2>3.4 November 3, 2000</h2> 919 New: 920 <ul> 921 <li>optimized glDrawPixels for glPixelZoom(1,-1) 922 Bug Fixes: 923 <li>widgets-mesa/src/*.c files were missing from 3.3 distro 924 <li>include/GL/mesa_wgl.h file was missing from 3.3 distro 925 <li>fixed some Win32 compile problems 926 <li>texture object priorities weren't getting initialized to 1.0 927 <li>glAreTexturesResident return value was wrong when using hardware 928 <li>glXUseXFont segfaulted when using 3dfx driver (via MESA_GLX_FX) 929 <li>glReadPixels with GLushort packed types was broken 930 <li>fixed a few bugs in the GL_EXT_texture_env_combine texture code 931 <li>glPush/PopAttrib(GL_ENABLE_BIT) mishandled multi-texture enables 932 <li>fixed some typos/bugs in the VB code 933 <li>glDrawPixels(GL_COLOR_INDEX) to RGB window didn't work 934 <li>optimized glDrawPixels paths weren't being used 935 <li>per-fragment fog calculation didn't work without a Z buffer 936 <li>improved blending accuracy, fixes Glean blendFunc test failures 937 <li>glPixelStore(GL_PACK/UNPACK_SKIP_IMAGES) wasn't handled correctly 938 <li>glXGetProcAddressARB() didn't always return the right address 939 <li>gluBuild[12]DMipmaps() didn't grok the GL_BGR pixel format 940 <li>texture matrix changes weren't always detected (GLUT projtex demo) 941 <li>fixed random color problem in vertex fog code 942 <li>fixed Glide-related bug that let Quake get a 24-bit Z buffer 943 </ul> 944 Changes: 945 <ul> 946 <li>finished internal support for compressed textures for DRI 947 </ul> 948 949 950 <h2>3.4.1 February 14, 2001</h2> 951 New: 952 <ul> 953 <li>fixed some Linux build problems 954 <li>fixed some Windows build problems 955 <li>GL_EXT_texture_env_dot3 extension (Gareth Hughes) 956 </ul> 957 Bug fixes: 958 <ul> 959 <li>added RENDER_START/RENDER_FINISH macros for glCopyTexImage in DRI 960 <li>various state-update code changes needed for DRI bugs 961 <li>disabled pixel transfer ops in glColorTable commands, not needed 962 <li>fixed bugs in glCopyConvolutionFilter1D/2D, glGetConvolutionFilter 963 <li>updated sources and fixed compile problems in widgets-mesa/ 964 <li>GLX_PBUFFER enum value was wrong in glx.h 965 <li>fixed a glColorMaterial lighting bug 966 <li>fixed bad args to Read/WriteStencilSpan in h/w stencil clear function 967 <li>glXCopySubBufferMESA() Y position was off by one 968 <li>Error checking of glTexSubImage3D() was broken (bug 128775) 969 <li>glPopAttrib() didn't restore all derived Mesa state correctly 970 <li>Better glReadPixels accuracy for 16bpp color - fixes lots of OpenGL 971 conformance problems at 16bpp. 972 <li>clearing depth buffer with scissoring was broken, would segfault 973 <li>OSMesaGetDepthBuffer() returned bad bytesPerValue value 974 <li>fixed a line clipping bug (reported by Craig McDaniel) 975 <li>fixed RGB color over/underflow bug for very tiny triangles 976 </ul> 977 Known problems: 978 <ul> 979 <li>NURBS or evaluator surfaces inside display lists don't always work 980 </ul> 981 982 983 <h2>3.4.2 May 17, 2001</h2> 984 Bug fixes: 985 <ul> 986 <li>deleting the currently bound texture could cause bad problems 987 <li>using fog could result in random vertex alpha values 988 <li>AA triangle rendering could touch pixels outside right window bound 989 <li>fixed byteswapping problem in clear_32bit_ximage() function 990 <li>fixed bugs in wglUseFontBitmapsA(), by Frank Warmerdam 991 <li>fixed memory leak in glXUseXFont() 992 <li>fragment sampling in AA triangle function was off by 1/2 pixel 993 <li>Windows: reading pixels from framebuffer didn't always work 994 <li>glConvolutionFilter2D could segfault or cause FP exception 995 <li>fixed segfaults in FX and X drivers when using tex unit 1 but not 0 996 <li>GL_NAND logicop didn't work right in RGBA mode 997 <li>fixed a memory corruption bug in vertex buffer reset code 998 <li>clearing the softwara alpha buffer with scissoring was broken 999 <li>fixed a few color index mode fog bugs 1000 <li>fixed some bad assertions in color index mode 1001 <li>fixed FX line 'stipple' bug #420091 1002 <li>fixed stencil buffer clear width/height typo 1003 <li>fixed GL error glitches in gl[Client]ActiveTextureARB() 1004 <li>fixed Windows compilation problem in texutil.c 1005 <li>fixed 1/8-pixel AA triangle sampling error 1006 </ul> 1007 Changes: 1008 <ul> 1009 <li>optimized writing mono-colored pixel spans to X pixmaps 1010 <li>increased max viewport size to 2048 x 2048 1011 </ul> 1012 1013 1014 <h2>3.5 June 21, 2001</h2> 1015 New: 1016 <ul> 1017 <li>internals of Mesa divided into modular pieces (Keith Whitwell) 1018 <li>100% OpenGL 1.2 conformance (passes all conformance tests) 1019 <li>new AA line algorithm 1020 <li>GL_EXT_convolution extension 1021 <li>GL_ARB_imaging subset 1022 <li>OSMesaCreateContextExt() function 1023 <li>GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add) 1024 <li>GL_MAX_TEXTURE_UNITS_ARB now defaults to eight 1025 <li>GL_EXT_fog_coord extension (Keith Whitwell) 1026 <li>GL_EXT_secondary_color extension (Keith Whitwell) 1027 <li>GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add) 1028 <li>GL_SGIX_depth_texture extension 1029 <li>GL_SGIX_shadow and GL_SGIX_shadow_ambient extensions 1030 <li>demos/shadowtex.c demo of GL_SGIX_depth_texture and GL_SGIX_shadow 1031 <li>GL_ARB_texture_env_combine extension 1032 <li>GL_ARB_texture_env_dot3 extension 1033 <li>GL_ARB_texture_border_clamp (aka GL_SGIS_texture_border_clamp) 1034 <li>OSMesaCreateContextExt() function 1035 <li>libOSMesa.so library, contains the OSMesa driver interface 1036 <li>GL/glxext.h header file for GLX extensions 1037 <li>somewhat faster software texturing, fogging, depth testing 1038 <li>all color-index conformance tests now pass (only 8bpp tested) 1039 <li>SPARC assembly language TCL optimizations (David Miller) 1040 <li>GL_SGIS_generate_mipmap extension 1041 </ul> 1042 Bug Fixes: 1043 <ul> 1044 <li>fbiRev and tmuRev were unitialized when using Glide3 1045 <li>fixed a few color index mode conformance failures; all pass now 1046 <li>now appling antialiasing coverage to alpha after texturing 1047 <li>colors weren't getting clamped to [0,1] before color table lookup 1048 <li>fixed RISC alignment errors caused by COPY_4UBV macro 1049 <li>drawing wide, flat-shaded lines could cause a segfault 1050 <li>vertices now snapped to 1/16 pixel to fix rendering of tiny triangles 1051 </ul> 1052 Changes: 1053 <ul> 1054 <li>SGI's Sample Implementation (SI) 1.3 GLU library replaces Mesa GLU 1055 <li>new libOSMesa.so library, contains the OSMesa driver interface 1056 </ul> 1057 1058 1059 <h2>4.0 October 22, 2001</h2> 1060 New: 1061 <ul> 1062 <li>Mesa 4.0 implements the OpenGL 1.3 specification 1063 <li>GL_IBM_rasterpos_clip extension 1064 <li>GL_EXT_texture_edge_clamp extension (aka GL_SGIS_texture_edge_clamp) 1065 <li>GL_ARB_texture_mirrored_repeat extension 1066 <li>WindML UGL driver (Stephane Raimbault) 1067 <li>added OSMESA_MAX_WIDTH/HEIGHT queries 1068 <li>attempted compiliation fixes for Solaris 5, 7 and 8 1069 <li>updated glext.h and glxext.h files 1070 <li>updated Windows driver (Karl Schultz) 1071 </ul> 1072 Bug fixes: 1073 <ul> 1074 <li>added some missing GLX 1.3 tokens to include/GL/glx.h 1075 <li>GL_COLOR_MATRIX changes weren't recognized by teximage functions 1076 <li>glCopyPixels with scale and bias was broken 1077 <li>glRasterPos with lighting could segfault 1078 <li>glDeleteTextures could leave a dangling pointer 1079 <li>Proxy textures for cube maps didn't work 1080 <li>fixed a number of 16-bit color channel bugs 1081 <li>fixed a few minor memory leaks 1082 <li>GLX context sharing was broken in 3.5 1083 <li>fixed state-update bugs in glPopClientAttrib() 1084 <li>fixed glDrawRangeElements() bug 1085 <li>fixed a glPush/PopAttrib() bug related to texture binding 1086 <li>flat-shaded, textured lines were broken 1087 <li>fixed a dangling pointer problem in the XMesa code (Chris Burghart) 1088 <li>lighting didn't always produce the correct alpha value 1089 <li>fixed 3DNow! code to not read past end of arrays (Andrew Lewycky) 1090 </ul> 1091 1092 1093 <h2>4.0.1 December 17, 2001</h2> 1094 New: 1095 <ul> 1096 <li>better sub-pixel sample positions for AA triangles (Ray Tice) 1097 <li>slightly faster blending for (GL_ZERO, GL_ONE) and (GL_ONE, GL_ZERO) 1098 </ul> 1099 Bug fixes: 1100 <ul> 1101 <li>added missing break statements in glGet*() for multisample cases 1102 <li>fixed uninitialized hash table mutex bug (display lists / texobjs) 1103 <li>fixed bad teximage error check conditional (bug 476846) 1104 <li>fixed demos readtex.c compilation problem on Windows (Karl Schultz) 1105 <li>added missing glGet() query for GL_MAX_TEXTURE_LOD_BIAS_EXT 1106 <li>silence some compiler warnings (gcc 2.96) 1107 <li>enable the #define GL_VERSION_1_3 in GL/gl.h 1108 <li>added GL 1.3 and GLX 1.4 entries to gl_mangle.h and glx_mangle.h 1109 <li>fixed glu.h typedef problem found with MSDev 6.0 1110 <li>build libGL.so with -Bsymbolic (fixes bug found with Chromium) 1111 <li>added missing 'const' to glXGetContextIDEXT() in glxext.h 1112 <li>fixed a few glXGetProcAddress() errors (texture compression, etc) 1113 <li>fixed start index bug in compiled vertex arrays (Keith) 1114 <li>fixed compilation problems in src/SPARC/glapi_sparc.S 1115 <li>fixed triangle strip "parity" bug found in VTK medical1 demo (Keith) 1116 <li>use glXGetProcAddressARB in GLUT to avoid extension linking problems 1117 <li>provoking vertex of flat-shaded, color-index triangles was wrong 1118 <li>fixed a few display list bugs (GLUT walker, molecule, etc) (Keith) 1119 <li>glTexParameter didn't flush the vertex buffer (Ray Tice) 1120 <li>feedback attributes for glDraw/CopyPixels and glBitmap were wrong 1121 <li>fixed bug in normal length caching (ParaView lighting bug) 1122 <li>fixed separate_specular color bug found in Chimera (18 Dec 2001) 1123 </ul> 1124 1125 1126 <h2>4.0.2 April 2, 2002</h2> 1127 New: 1128 <ul> 1129 <li>New DOS (DJGPP) driver written by Daniel Borca 1130 <li>New driver interface functions for TCL drivers (such as Radeon DRI) 1131 <li>GL_RENDERER string returns "Mesa Offscreen16" or "Mesa Offscreen32" 1132 if using deep color channels 1133 <li>latest GL/glext.h and GL/glxext.h headers from SGI 1134 </ul> 1135 Bug fixes: 1136 <ul> 1137 <li>GL_BLEND with non-black texture env color wasn't always correct 1138 <li>GL_REPLACE with GL_RGB texture format wasn't always correct (alpha) 1139 <li>glTexEnviv( pname != GL_TEXTURE_ENV_COLOR ) was broken 1140 <li>glReadPixels was sometimes mistakenly clipped by the scissor box 1141 <li>glDraw/ReadPixels didn't catch all the errors that they should have 1142 <li>Fixed 24bpp rendering problem in Windows driver (Karl Schultz) 1143 <li>16-bit GLchan mode fixes (m_trans_tmp.h, s_triangle.c) 1144 <li>Fixed 1-bit float->int conversion bug in glDrawPixels(GL_DEPTH_COMP) 1145 <li>glColorMask as sometimes effecting glXSwapBuffers() 1146 <li>fixed a potential bug in XMesaGarbageCollect() 1147 <li>N threads rendering into one window didn't work reliably 1148 <li>glCopyPixels didn't work for deep color channels 1149 <li>improved 8 -> 16bit/channel texture image conversion (Gerk Huisma) 1150 <li>glPopAttrib() didn't correctly restore user clip planes 1151 <li>user clip planes failed for some perspective projections (Chromium) 1152 </ul> 1153 Known bugs: 1154 <ul> 1155 <li>mipmap LOD computation 1156 </ul> 1157 1158 1159 <h2>4.0.3 June 25, 2002</h2> 1160 New: 1161 <ul> 1162 <li>updated GL/glext.h file (version 15) 1163 <li>corrected MMX blend code (Jose Fonseca) 1164 <li>support for software-based alpha planes in Windows driver 1165 <li>updated GGI driver (Filip Spacek) 1166 </ul> 1167 Bug fixes: 1168 <ul> 1169 <li>glext.h had wrong values for GL_DOT3_RGB[A]_EXT tokens 1170 <li>OSMesaMakeCurrent() didn't recognize buffer size changes 1171 <li>assorted conformance fixes for 16-bit/channel rendering 1172 <li>texcombine alpha subtraction mode was broken 1173 <li>fixed lighting bug with non-uniform scaling and display lists 1174 <li>fixed bug when deleting shared display lists 1175 <li>disabled SPARC cliptest assembly code (Mesa bug 544665) 1176 <li>fixed a couple Solaris compilation/link problems 1177 <li>blending clipped glDrawPixels didn't always work 1178 <li>glGetTexImage() didn't accept packed pixel types 1179 <li>glPixelMapu[is]v() could explode given too large of pixelmap 1180 <li>glGetTexParameter[if]v() didn't accept GL_TEXTURE_MAX_ANISOTROPY_EXT 1181 <li>glXCopyContext() could lead to segfaults 1182 <li>glCullFace(GL_FRONT_AND_BACK) didn't work (bug 572665) 1183 </ul> 1184 Changes: 1185 <ul> 1186 <li>lots of C++ (g++) code clean-ups 1187 <li>lots of T&L updates for the Radeon DRI driver 1188 </ul> 1189 Known bugs: 1190 <ul> 1191 <li>mipmap LOD computation (fixed for Mesa 4.1) 1192 </ul> 1193 1194 1195 <h2>4.0.4 October 3, 2002</h2> 1196 New: 1197 <ul> 1198 <li>GL_NV_texture_rectangle extension 1199 <li>updated glext.h header (version 17) 1200 <li>updated DOS driver (Daniel Borca) 1201 <li>updated BeOS R5 driver (Philippe Houdoin) 1202 <li>added GL_IBM_texture_mirror_repeat 1203 <li>glxinfo now takes -l option to print interesting OpenGL limits info 1204 <li>GL_MESA_ycbcr_texture extension 1205 <li>GL_APPLE_client_storage extension (for some DRI drivers only) 1206 <li>GL_MESA_pack_invert extension 1207 </ul> 1208 Bug fixes: 1209 <ul> 1210 <li>fixed GL_LINEAR fog bug by adding clamping 1211 <li>fixed FP exceptions found using Alpha CPU 1212 <li>3dfx MESA_GLX_FX=window (render to window) didn't work 1213 <li>fixed memory leak in wglCreateContest (Karl Schultz) 1214 <li>define GLAPIENTRY and GLAPI if undefined in glu.h 1215 <li>wglGetProcAddress didn't handle all API functions 1216 <li>when testing for OpenGL 1.2 vs 1.3, check for GL_ARB_texture_cube_map 1217 <li>removed GL_MAX_CONVOLUTION_WIDTH/HEIGHT from glGetInteger/Float/etc() 1218 <li>error checking in compressed tex image functions had some glitches 1219 <li>fixed AIX compile problem in src/config.c 1220 <li>glGetTexImage was using pixel unpacking instead of packing params 1221 <li>auto-mipmap generation for cube maps was incorrect 1222 </ul> 1223 Changes: 1224 <ul> 1225 <li>max texture units reduced to six to accommodate texture rectangles 1226 <li>removed unfinished GL_MESA_sprite_point extension code 1227 </ul> 1228 1229 1230 <h2>4.1 October 29, 2002</h2> 1231 New: 1232 <ul> 1233 <li>GL_NV_vertex_program extension 1234 <li>GL_NV_vertex_program1_1 extension 1235 <li>GL_ARB_window_pos extension 1236 <li>GL_ARB_depth_texture extension 1237 <li>GL_ARB_shadow extension 1238 <li>GL_ARB_shadow_ambient extension 1239 <li>GL_EXT_shadow_funcs extension 1240 <li>GL_ARB_point_parameters extension 1241 <li>GL_ARB_texture_env_crossbar 1242 <li>GL_NV_point_sprite extension 1243 <li>GL_NV_texture_rectangle extension 1244 <li>GL_EXT_multi_draw_arrays extension 1245 <li>GL_EXT_stencil_two_side extension 1246 <li>GLX_SGIX_fbconfig and GLX_SGIX_pbuffer extensions 1247 <li>GL_ATI_texture_mirror_once extension (Ian Romanick) 1248 <li>massive overhaul/simplification of software rasterizer module, 1249 many contributions from Klaus Niederkrueger 1250 <li>faster software texturing in some cases (i.e. trilinear filtering) 1251 <li>new OSMesaGetProcAddress() function 1252 <li>more blend modes implemented with MMX code (Jose Fonseca) 1253 <li>added glutGetProcAddress() to GLUT 1254 <li>added GLUT_FPS env var to compute frames/second in glutSwapBuffers() 1255 <li>pbinfo and pbdemo PBuffer programs 1256 <li>glxinfo -v prints transprent pixel info (Gerd Sussner) 1257 </ul> 1258 Bug fixes: 1259 <ul> 1260 <li>better mipmap LOD computation (prevents excessive blurriness) 1261 <li>OSMesaMakeCurrent() didn't recognize buffer size changes 1262 <li>assorted conformance fixes for 16-bit/channel rendering 1263 <li>texcombine alpha subtraction mode was broken 1264 <li>fixed some blend problems when GLchan==GLfloat (Gerk Huisma) 1265 <li>clamp colors to [0,inf] in OSMesa if GLchan==GLfloat (Gerk Huisma) 1266 <li>fixed divide by zero error in NURBS tessellator (Jon Perry) 1267 <li>fixed GL_LINEAR fog bug by adding clamping 1268 <li>fixed FP exceptions found using Alpha CPU 1269 <li>3dfx/glide driver render-to-window feature was broken 1270 <li>added missing GLX_TRANSPARENT_RGB token to glx.h 1271 <li>fixed error checking related to paletted textures 1272 <li>fixed reference count error in glDeleteTextures (Randy Fayan) 1273 </ul> 1274 Changes: 1275 <ul> 1276 <li>New spec file and Python code to generate some GL dispatch files 1277 <li>Glide driver defaults to "no" with autoconf/automake 1278 <li>updated demos/stex3d with new options 1279 </ul> 1280 1281 1282 <h2>5.0 November 13, 2002</h2> 1283 New: 1284 <ul> 1285 <li>OpenGL 1.4 support (glGetString(GL_VERSION) returns "1.4") 1286 <li>removed some overlooked debugging code 1287 <li>glxinfo updated to support GLX_ARB_multisample 1288 <li>GLUT now support GLX_ARB_multisample 1289 <li>updated DOS driver (Daniel Borca) 1290 </ul> 1291 Bug fixes: 1292 <ul> 1293 <li>GL_POINT and GL_LINE-mode polygons didn't obey cull state 1294 <li>fixed potential bug in _mesa_align_malloc/calloc() 1295 <li>fixed missing triangle bug when running vertex programs 1296 <li>fixed a few HPUX compilation problems 1297 <li>FX (Glide) driver didn't compile 1298 <li>setting GL_TEXTURE_BORDER_COLOR with glTexParameteriv() didn't work 1299 <li>a few EXT functions, like glGenTexturesEXT, were no-ops 1300 <li>a few OpenGL 1.4 functions like glFogCoord*, glBlendFuncSeparate, 1301 glMultiDrawArrays and glMultiDrawElements were missing 1302 <li>glGet*(GL_ACTIVE_STENCIL_FACE_EXT) was broken 1303 <li>Pentium 4 Mobile was mistakenly identified as having 3DNow! 1304 <li>fixed one-bit error in point/line fragment Z calculation 1305 <li>fixed potential segfault in fakeglx code 1306 <li>fixed color overflow problem in DOT3 texture env mode 1307 </ul> 1308 1309 1310 <h2>5.0.1 March 30, 2003</h2> 1311 New: 1312 <ul> 1313 <li>DOS driver updates from Daniel Borca 1314 <li>updated GL/gl_mangle.h file (Bill Hoffman) 1315 Bug fixes: 1316 <li>auto mipmap generation for cube maps was broken (bug 641363) 1317 <li>writing/clearing software alpha channels was unreliable 1318 <li>minor compilation fixes for OS/2 (Evgeny Kotsuba) 1319 <li>fixed some bad assertions found with shadowtex demo 1320 <li>fixed error checking bug in glCopyTexSubImage2D (bug 659020) 1321 <li>glRotate(angle, -x, 0, 0) was incorrect (bug 659677) 1322 <li>fixed potential segfault in texture object validation (bug 659012) 1323 <li>fixed some bogus code in _mesa_test_os_sse_exception_support (Linus) 1324 <li>fix fog stride bug in tnl code for h/w drivers (Michel Danzer) 1325 <li>fixed glActiveTexture / glMatrixMode(GL_TEXTURE) bug (#669080) 1326 <li>glGet(GL_CURRENT_SECONDARY_COLOR) should return 4 values, not 3 1327 <li>fixed compilation problem on Solaris7/x86 (bug 536406) 1328 <li>fixed prefetch bug in 3DNow! code (Felix Kuhling) 1329 <li>fixed NeXT build problem (FABSF macro) 1330 <li>glDrawPixels Z values when glPixelZoom!=1 were invalid (bug 687811) 1331 <li>zoomed glDraw/CopyPixels with clipping sometimes failed (bug 689964) 1332 <li>AA line and triangle Z values are now rounded, not truncated 1333 <li>fixed color interpolation bug when GLchan==GLfloat (bug 694461) 1334 <li>glArePrograms/TexturesResident() wasn't 100% correct (Jose Fonseca) 1335 <li>fixed a minor GL_COLOR_MATERIAL bug 1336 <li>NV vertex program EXP instruction was broken 1337 <li>glColorMask misbehaved with X window / pixmap rendering 1338 <li>fix autoconf/libtool GLU C++ linker problem on Linux (a total hack) 1339 <li>attempt to fix GGI compilation problem when MesaDemos not present 1340 <li>NV vertex program ARL-relative fetches didn't work 1341 </ul> 1342 Changes: 1343 <ul> 1344 <li>use glPolygonOffset in gloss demo to avoid z-fighting artifacts 1345 <li>updated winpos and pointblast demos to use ARB extensions 1346 <li>disable SPARC normal transformation code (bug 673938) 1347 <li>GLU fixes for OS/2 (Evgeny Kotsuba) 1348 </ul> 1349 1350 1351 <h2>5.0.2 September 5, 2003</h2> 1352 Bug fixes: 1353 <ul> 1354 <li>fixed texgen problem causing texcoord's Q to be zero (stex3d) 1355 <li>default GL_TEXTURE_COMPARE_MODE_ARB was wrong 1356 <li>GL_CURRENT_MATRIX_NV query was wrong 1357 <li>GL_CURRENT_MATRIX_STACK_DEPTH_NV query was off by one 1358 <li>GL_LIST_MODE query wasn't correct 1359 <li>GL_FOG_COORDINATE_SOURCE_EXT query wasn't supported 1360 <li>GL_SECONDARY_COLOR_ARRAY_SIZE_EXT query returned wrong value 1361 <li>blended, wide lines didn't always work correctly (bug 711595) 1362 <li>glVertexAttrib4svNV w component was always 1 1363 <li>fixed bug in GL_IBM_rasterpos_clip (missing return) 1364 <li>GL_DEPTH_TEXTURE_MODE = GL_ALPHA didn't work correctly 1365 <li>a few Solaris compilation fixes 1366 <li>fixed glClear() problem for DRI drivers (non-existant stencil, etc) 1367 <li>fixed int/REAL mixup in GLU NURBS curve evaluator (Eric Cazeaux) 1368 <li>fixed delete [] bug in SI GLU (bug 721765) (Diego Santa Cruz) 1369 <li>glFog() didn't clamp fog colors 1370 <li>fixed bad float/int conversion for GL_TEXTURE_PRIORITY in the 1371 gl[Get]TexParameteri[v] functions 1372 <li>fixed invalid memory references in glTexGen functions (bug 781602) 1373 <li>integer-valued color arrays weren't handled correctly 1374 <li>glDrawPixels(GL_DEPTH_COMPONENT) with glPixelZoom didn't work 1375 <li>GL_EXT_texture_lod_bias is part of 1.4, overlooked in 5.0.1 1376 </ul> 1377 Changes: 1378 <ul> 1379 <li>build GLUT with -fexceptions so C++ apps propogate exceptions 1380 </ul> 1381 1382 1383 <h2>5.1 December 17, 2003</h2> 1384 New: 1385 <ul> 1386 <li>reorganized directory tree 1387 <li>GL_ARB_vertex/fragment_program extensions (Michal Krol & Karl Rasche) 1388 <li>GL_ATI_texture_env_combine3 extension (Ian Romanick) 1389 <li>GL_SGI_texture_color_table extension (Eric Plante) 1390 <li>GL_NV_fragment_program extension 1391 <li>GL_NV_light_max_exponent extension 1392 <li>GL_EXT_texture_rectangle (identical to GL_NV_texture_rectangle) 1393 <li>GL_ARB_occlusion_query extension 1394 <li>GL_ARB_point_sprite extension 1395 <li>GL_ARB_texture_non_power_of_two extension 1396 <li>GL_IBM_multimode_draw_arrays extension 1397 <li>GL_EXT_texture_mirror_clamp extension (Ian Romanick) 1398 <li>GL_ARB_vertex_buffer_object extension 1399 <li>new X86 feature detection code (Petr Sebor) 1400 <li>less memory used for display lists and vertex buffers 1401 <li>demo of per-pixel lighting with a fragment program (demos/fplight.c) 1402 <li>new version (18) of glext.h header 1403 <li>new spriteblast.c demo of GL_ARB_point_sprite 1404 <li>faster glDrawPixels in X11 driver in some cases (see relnotes/5.1) 1405 <li>faster glCopyPixels in X11 driver in some cases (see relnotes/5.1) 1406 </ul> 1407 Bug fixes: 1408 <ul> 1409 <li>really enable OpenGL 1.4 features in DOS driver. 1410 <li>fixed issues in glDrawPixels and glCopyPixels for very wide images 1411 <li>glPixelMapf/ui/usv()'s size parameter is GLsizei, not GLint 1412 <li>fixed some texgen bugs reported by Daniel Borca 1413 <li>fixed wglMakeCurrent(NULL, NULL) bug (#835861) 1414 <li>fixed glTexSubImage3D z-offset bug (Cedric Gautier) 1415 <li>fixed RGBA blend enable bug (Ville Syrjala) 1416 <li>glAccum is supposed to be a no-op in selection/feedback mode 1417 <li>fixed texgen bug #597589 (John Popplewell) 1418 </ul> 1419 Changes: 1420 <ul> 1421 <li>dropped API trace feature (src/Trace/) 1422 <li>documentation overhaul. merged with website content. more html. 1423 <li>glxgears.c demo updated to use GLX swap rate extensions 1424 <li>glTexImage1/2/3D now allows width/height/depth = 0 1425 <li>disable SPARC asm code on Linux (bug 852204) 1426 </ul> 1427 1428 1429 <h2>6.0 January 16, 2004</h2> 1430 New: 1431 <ul> 1432 <li>full OpenGL 1.5 support 1433 <li>updated GL/glext.h file to version 21 1434 Changes: 1435 <li>changed max framebuffer size to 4Kx4K (MAX_WIDTH/HEIGHT in config.h) 1436 Bug fixes: 1437 <li>fixed bug in UNCLAMPED_FLOAT_TO_UBYTE macro; solves a color 1438 clamping issue 1439 <li>updated suno5-gcc configs 1440 <li>glColor3 functions sometimes resulted in undefined alpha values 1441 <li>fixed FP divide by zero error seen on VMS with xlockmore, others 1442 <li>fixed vertex/fragment program debug problem (bug 873011) 1443 <li>building on AIX with gcc works now 1444 <li>glDeleteProgramsARB failed for ARB fragment programs (bug 876160) 1445 <li>glDrawRangeElements tried to modify potentially read-only storage 1446 <li>updated files for building on Windows 1447 </ul> 1448 1449 1450 <h2>6.0.1 April 2, 2004</h2> 1451 New: 1452 <ul> 1453 <li>upgraded glext.h to version 22 1454 <li>new build targets (Dan Schikore) 1455 <li>new linux-x86-opteron build target (Heath Feather) 1456 </ul> 1457 Bug fixes: 1458 <ul> 1459 <li>glBindProgramARB didn't update all necessary state 1460 <li>fixed build problems on OpenBSD 1461 <li>omit CVS directories from tarballs 1462 <li>glGetTexImage(GL_COLOR_INDEX) was broken 1463 <li>fixed an infinite loop in t&l module 1464 <li>silenced some valgrind warnings about using unitialized memory 1465 <li>fixed some compilation/link glitches on IRIX (Mike Stephens) 1466 <li>glBindProgram wasn't getting compiled into display lists 1467 <li>GLX_FBCONFIG_ID wasn't recognized in glXChooseFBConfig() (bug 888079) 1468 <li>two-sided lighting and vertex program didn't work (bug 887330) 1469 <li>stores to program parameter registers in vertex state programs 1470 didn't work. 1471 <li>fixed glOrtho bug found with gcc 3.2.2 (RH9) 1472 <li>glXCreateWindow() wasn't fully implemented (bug 890894) 1473 <li>generic vertex attribute arrays didn't work in display lists 1474 <li>vertex buffer objects' default usage and access fields were wrong 1475 <li>glDrawArrays with start!=0 was broken 1476 <li>fragment program PK2H, UP2H, UP4B and UP4UB instructions were broken 1477 <li>linux-osmesa16-static config didn't work 1478 <li>fixed a few color index rendering problems (bug 910687) 1479 <li>glInterleavedArrays didn't respect GL_CLIENT_ACTIVE_TEXTURE 1480 <li>OSMesa RGB and BGR modes were broken 1481 <li>glProgramStringARB mistakenly required a null-terminated string 1482 <li>fragment program XPD instruction was incorrect 1483 <li>glGetMaterial() didn't work reliably 1484 <li>ARB_fragment_program KIL instruction was incorrect 1485 </ul> 1486 1487 1488 <h2>6.1 August 18, 2004</h2> 1489 New: 1490 <ul> 1491 <li>Revamped Makefile system 1492 <li>glXUseRotatedXFont() utility (see xdemos/xuserotfont.c) 1493 <li>internal driver interface changes related to texture object 1494 allocation, vertex/fragment programs, BlendEquationSeparate, etc. 1495 <li>option to walk triangle edges with double-precision floats 1496 (Justin Novosad of Discreet) (see config.h file) 1497 <li>support for AUX buffers in software GLX driver 1498 <li>updated glext.h to version 24 and glxext.h to version 6 1499 <li>new MESA_GLX_FORCE_ALPHA and MESA_GLX_DEPTH_BITS env vars 1500 <li>updated BeOS support (Philippe Houdoin) 1501 </ul> 1502 Changes: 1503 <ul> 1504 <li>fragment fog interpolation is perspective corrected now 1505 <li>new glTexImage code, much cleaner, may be a bit faster 1506 </ul> 1507 Bug fixes: 1508 <ul> 1509 <li>glArrayElement in display lists didn't handle generic vertex attribs 1510 <li>glFogCoord didn't always work properly 1511 <li>ARB_fragment_program fog options didn't work 1512 <li>frag prog TEX instruction no longer incorrectly divides s,t,r by q 1513 <li>ARB frag prog TEX and TEXP instructions now use LOD=0 1514 <li>glTexEnviv in display lists didn't work 1515 <li>glRasterPos didn't do texgen or apply texture matrix 1516 <li>GL_DOUBLE-valued vertex arrays were broken in some cases 1517 <li>fixed texture rectangle edge/border sampling bugs 1518 <li>sampling an incomplete texture in a fragment program would segfault 1519 <li>glTexImage was missing a few error checks 1520 <li>fixed some minor glGetTexParameter glitches 1521 <li>GL_INTENSITY was mistakenly accepted as a <format> to glTexImage 1522 <li>fragment program writes to RC/HC register were broken 1523 <li>fixed a few glitches in GL_HP_occlusion_test extension 1524 <li>glBeginQueryARB and glEndQueryARB didn't work inside display lists 1525 <li>vertex program state references were broken 1526 <li>fixed triangle color interpolation bug on AIX (Shane Blackett) 1527 <li>fixed a number of minor memory leaks (bug #1002030) 1528 </ul> 1529 1530 1531 <h2>6.2 October 2, 2004</h2> 1532 New: 1533 <ul> 1534 <li>enabled GL_ARB_texture_rectangle (same as GL_NV_texture_rectangle) 1535 <li>updated Doxygen support (Jose Fonseca) 1536 </ul> 1537 Changes: 1538 <ul> 1539 <li>some GGI driver updates (Christoph Egger, bug 1025977) 1540 </ul> 1541 Bug fixes: 1542 <ul> 1543 <li>Omit GL_ARB_texture_non_power_of_two from list of OpenGL 1.5 features 1544 <li>fixed a few compilation issues on IRIX 1545 <li>fixed a matrix classification bug (reported by Wes Bethel) 1546 <li>we weren't reseting the vertex/fragment program error state 1547 before parsing (Dave Reveman) 1548 <li>adjust texcoords for sampling texture rectangles (Dave Reveman) 1549 <li>glGet*(GL_MAX_VERTEX_ATTRIBS_ARB) wasn't implemented 1550 <li>repeated calls to glDeleteTexture(t) could lead to a crash 1551 <li>fixed potential ref count bugs in VBOs and vertex/fragment programs 1552 <li>spriteblast demo didn't handle window size changes correctly 1553 <li>glTexSubImage didn't handle pixels=NULL correctly for PBOs 1554 <li>fixed color index mode glDrawPixels bug (Karl Schultz) 1555 </ul> 1556 1557 1558 <h2>6.2.1 December 9, 2004</h2> 1559 Bug fixes: 1560 <ul> 1561 <li>don't apply regular fog or color sum when using a fragment program 1562 <li>glProgramEnvParameter4fARB always generated an error on 1563 GL_FRAGMENT_PROGRAM_ARB (fdo bug 1645) 1564 <li>glVertexAttrib3svNV and glVertexAttrib3svARB were broken 1565 <li>fixed width/height mix-up in glSeparableFilter2D() 1566 <li>fixed regression in glCopyPixels + convolution 1567 <li>glReadPixels from a clipped front color buffer didn't always work 1568 <li>glTexImage didn't accept GL_RED/GREEN/BLUE as the format 1569 <li>Attempting queries/accesses of VBO 0 weren't detected as errors 1570 <li>paletted textures failed if the palette had fewer than 256 entries 1571 </ul> 1572 Changes: 1573 <ul> 1574 <li>fixed a bunch of compiler warnings found with gcc 3.4 1575 <li>bug reports should to go bugzilla.freedesktop.org 1576 </ul> 1577 1578 1579 <h2>6.3 July 20, 2005</h2> 1580 New: 1581 <ul> 1582 <li>GL_EXT_framebuffer_object extension 1583 <li>GL_ARB_draw_buffers extension 1584 <li>GL_ARB_pixel_buffer_object extension 1585 <li>GL_OES_read_format extension (Ian Romanick) 1586 <li>DirectFB driver (Claudio Ciccani) 1587 <li>x86_64 vertex transformation code (Mikko T.) 1588 <li>Updated GL/glext.h to version 29 1589 </ul> 1590 Changes: 1591 <ul> 1592 <li>added -stereo option for glxgears demo (Jacek Rosik) 1593 <li>updated the PBuffer demo code in xdemos/ directory 1594 <li>glDeleteTextures/Programs/Buffers() now makes the object ID 1595 available for immediate re-use 1596 <li>assorted 64-bit clean-ups fixes (x86_64 and Win64) 1597 <li>lots of internal changes for GL_EXT_framebuffer_object 1598 </ul> 1599 Bug fixes: 1600 <ul> 1601 <li>some functions didn't support PBO functionality 1602 <li>glGetTexImage didn't convert color index images to RGBA as required 1603 <li>fragment program texcoords were sometimes wrong for points and lines 1604 <li>fixed problem with negative dot product in arbfplight, fplight demos 1605 <li>fixed bug in perspective correction of antialiased, textured lines 1606 <li>querying GL_POST_CONVOLUTION_ALPHA_BIAS_EXT returned wrong value 1607 <li>fixed a couple per-pixel fog bugs (Soju Matsumoto) 1608 <li>glGetBooleanv(GL_FRAGMENT_PROGRAM_BINDING_NV) was broken 1609 <li>fixed float parsing bug in ARB frag/vert programs (bug 2520) 1610 <li>XMesaGetDepthBuffer() returned incorrect value for bytesPerValue 1611 <li>GL_COLOR_MATERIAL with glColor3 didn't properly set diffuse alpha 1612 <li>glXChooseFBConfig() crashed if attribList pointer was NULL 1613 <li>program state.light[n].spot.direction.w was wrong value (bug 3083) 1614 <li>fragment program fog option required glEnable(GL_FOG) - wrong. 1615 <li>glColorTable() could produce a Mesa implementation error (bug 3135) 1616 <li>RasterPos could get corrupted by color index rendering path 1617 <li>Removed bad XTranslateCoordinates call when rendering to Pixmaps 1618 <li>glPopAttrib() didn't properly restore GL_TEXTURE_GEN enable state 1619 <li>fixed a few Darwin compilation problems 1620 </ul> 1621 1622 1623 <h2>6.3.1</h2> 1624 <p> 1625 This was an intermediate release for X.org which wasn't otherwise released.) 1626 </p> 1627 1628 1629 <h2>6.3.2 August 19, 2005</h2> 1630 New: 1631 <ul> 1632 <li>The distribution now includes the DRI drivers and GLX code 1633 </ul> 1634 Changes: 1635 <ul> 1636 <li>Made the DRI "new" driver interface standard, remove old code 1637 </ul> 1638 Bug fixes: 1639 <ul> 1640 <li>GL_ARB_vertex/fragment_shader were mistakenly listed in the 1641 extensions string 1642 <li>negative relative addressing in vertex programs was broken 1643 <li>update/fix SPARC assembly code for vertex transformation 1644 <li>fixed memory leak when freeing GLX drawables/renderbuffers 1645 <li>fixed display list memory leak 1646 <li>the GL_PIXEL_MAP_I_TO_I table is now floating point, not integer 1647 <li>wglGetProcAddress() didn't handle wgl-functions 1648 <li>fixed glxext.h cross-compile issue (Colin Harrison) 1649 <li>assorted DRI driver fixes 1650 </ul> 1651 1652 1653 <b> 1654 NOTE: Changes for Mesa 6.4 and later are documented in the corresponding 1655 <a href="relnotes.html">release notes</a> file. 1656 </b> 1657 1658 </div> 1659 </body> 1660 </html> 1661