versions.html revision b8e80941
1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2<html lang="en"> 3<head> 4 <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5 <title>Mesa Version History</title> 6 <link rel="stylesheet" type="text/css" href="mesa.css"> 7</head> 8<body> 9 10<div class="header"> 11 <h1>The Mesa 3D Graphics Library</h1> 12</div> 13 14<iframe src="contents.html"></iframe> 15<div class="content"> 16 17<h1>Mesa Version History</h1> 18 19<b> 20NOTE: Changes for Mesa 6.4 and later are documented in the corresponding 21<a href="relnotes.html">release notes</a> file. 22</b> 23 24<h2>1.0 beta February 1995</h2> 25<ul> 26<li>Initial release 27</ul> 28 29<h2>1.1 beta March 4, 1995</h2> 30Changes: 31<ul> 32<li>faster point and line drawing (2x faster) 33<li>more systems supported, better Makefiles 34<li>Renamed lib*.a files to avoid collisions 35<li>many small bug fixes 36</ul> 37New: 38<ul> 39<li>pseudo-GLX functions added 40<li>new implementation of evaluators (eval2.c) 41<li>GLUT support 42</ul> 43 44<h2>1.1.1 beta March 7, 1995</h2> 45Changes: 46<ul> 47<li>Reverted from eval2.c to eval.c due to FPE on Linux 48<li>more speed improvements 49<li>more Makefile changes 50</ul> 51 52<h2>1.1.2 beta March 14, 1995</h2> 53New: 54<ul> 55<li>implementation of SGI's blending extensions 56<li>glXUseXFont implemented 57<li>added MESA_DEBUG environment variable support 58</ul> 59Changes: 60<ul> 61<li>Using eval2.c again 62<li>more FPE-prevention checks (0-length normals are OK) 63<li>a few small bug fixes 64<li>much faster pixel logic ops! 65<li>faster transformation arithmetic 66</ul> 67 68<h2>1.1.3 beta March 31, 1995</h2> 69New: 70<ul> 71<li>gluScaleImage() and gluBuild2DMipMaps() implemented 72<li>Mesa widgets for Xt/Motif 73<li>blendEXT demos 74<li>added environment variables for selecting visuals 75</ul> 76Changes: 77<ul> 78<li>almost all GLUT demos work correctly now 79<li>faster X device driver functions 80<li>more bug fixes 81</ul> 82 83<h2>1.1.4 beta April 20, 1995</h2> 84Bug fixes: 85<ul> 86<li>missing #define SEEK_SET in src-tk/image.c 87<li>compile glShadeModel into display lists 88<li>fixed pow() domain error in src/light.c 89<li>fixed "flickering bitmaps" in double buffer mode 90<li>fixed tk.h and aux.h for C++ 91<li>state of LIGHT_MODEL_LOCAL_VIEWER was inverted 92</ul> 93New features: 94<ul> 95<li>MUCH, MUCH nicer dithering in 8-bit RGB mode 96<li>updated widgets and widget demos 97<li>Implemented GLXPixmap functions 98<li>Added GLU 1.1 and GLX 1.1 functions 99<li>Changed the X/Mesa interface API, more versatile 100<li>Implemented gluPartialDisk() 101</ul> 102 103<h2>1.2 May 22, 1995</h2> 104Bug fixes: 105<ul> 106<li>IRIX 4.x makefile problem 107<li>modified tk to share root colormap as needed 108<li>gluLookAt normalization problem 109<li>suppress Expose, NoExpose events in swapbuffers 110<li>glBitmap() and glDrawPixels() clipping 111</ul> 112New features: 113<ul> 114<li>GL_BLEND, GL_MODULATE, GL_DECAL, and GL_REPLACE_EXT texture 115 modes implemented 116<li>texture maps stored more efficiently 117<li>texture maps can be compiled into display lists 118<li>Bogdan Sikorski's GLU polygon tesselation code 119<li>Linas Vepstas's sweep and extrusion library 120<li>glXCreateContext()'s shareList parameter works as it's supposed to. 121 XMesaCreateContext() updated to accept a shareList parameter too. 122<li>Mesa can be compiled with real OpenGL .h files 123<li>MESA_BACK_BUFFER environment variable 124<li>better GLX error checking 125</ul> 126 127<h2>1.2.1 June 22, 1995</h2> 128Bug fixes: 129<ul> 130<li>X/Mesa double buffer window resize crash 131<li>widgets now pass PointerMotion events 132<li>X/Mesa incorrect default clear color and drawing color 133<li>more robust X MIT-SHM support in X/Mesa 134<li>glTexImage( format=GL_LUMINANCE ) didn't work 135<li>GL_LINE mode polygons with line width > 1.0 could cause a crash 136<li>numerous feedback bugs 137<li>glReadPixels() from depth buffer was wrong 138<li>error prone depth and stencil buffer allocation 139New features: 140<li>Preliminary Microsoft Windows driver 141<li>Implemented a number of missing functions: glEvalCoord[12][df]v(), 142 glGet...(), etc. 143<li>Added a few missing symbols to gl.h and glu.h 144<li>Faster rendering of smooth-shaded, RGBA, depth-buffered polygons. 145<li>Faster rendering of lines when width=2.0 146<li>Stencil-related functions now work in display lists 147</ul> 148Changes: 149<ul> 150<li>renamed aux.h as glaux.h (MS-DOS names can't start with aux) 151<li>most filenames are in 8.3 format to accommodate MS-DOS 152<li>use GLubytes to store arrays of colors instead of GLints 153</ul> 154 155<h2>1.2.2 August 2, 1995</h2> 156New features: 157<ul> 158<li>texture mapped points and lines 159<li>NURBS! (but not 100% complete) 160<li>viewports may safely extend beyond window boundaries 161<li>MESA_PRIVATE_CMAP environment variable 162<li>Grayscale X display support 163<li>two new demos: demos/gears.c and demos/shadow.c 164<li>MachTen for Macintosh configuration 165</ul> 166Bug fixes: 167<ul> 168<li>glGet*(GL_DEPTH_BITS) returned bytes, not bits 169<li>point, line, and bitmap rasterization suffered from roundoff errors 170<li>fixed a division by zero error in line clippping 171<li>occasional wrong default background color really fixed! 172<li>glDepthFunc(GL_ALWAYS) with glDepthMask(GL_FALSE) didn't work 173<li>gluBuild2DMipmaps malloc problem fixed 174<li>view volume clipping of smooth shaded lines resulted in bad colors 175</ul> 176Changes: 177<ul> 178<li>new visual selection method in glXChooseVisual() 179<li>improved GLU quadric functions 180<li>call XSync for glFinish and XFlush for glFlush 181<li>glVertex() calls now use a function pointer to avoid conditionals 182<li>removed contrib directory from Mesa tar file (available on ftp site) 183<li>AIX shared library support 184<li>Removed GLUenum type as it's not in OpenGL 185</ul> 186 187<h2>1.2.3 September 26, 1995</h2> 188New features: 189<ul> 190<li>Mesa header files now equivalent to SGI OpenGL headers 191<li>Support for HP's Color Recovery dithering displays 192<li>Faster vertex transformation 193<li>Faster raster operations into X windows under certain conditions 194<li>New configurations: HP w/ shared libs, Ultrix w/ GCC, Data General 195<li>4-bit visuals now supported 196</ul> 197Bug fixes: 198<ul> 199<li>glScissor bug fixed 200<li>round-off errors in clipping lines against clip planes fixed 201<li>byte swapping between hosts and display servers implemented 202<li>glGetError() can be called without a current rendering context 203<li>problem with accidentally culled polygons is fixed 204<li>fixed some widget compilation problems 205</ul> 206 207<h2>1.2.4 November 17, 1995</h2> 208New features: 209<ul> 210<li>More speed improvements (lighting, fogging, polygon drawing) 211<li>Window system and OS-independent off-screen rendering 212<li>Preliminary Fortran bindings 213<li>glPolygonOffsetEXT implemented 214<li>glColorMask and glIndexMask now fully implemented 215<li>glPixelZoom implemented 216<li>display lists fully implemented 217<li>gamma correction 218<li>dithering in 8-bit TrueColor/DirectColor visuals 219</ul> 220Changes: 221<ul> 222<li>Improved device driver interface 223<li>tk.h renamed to gltk.h to avoid conflicts with Tcl's Tk 224<li>Dithering support moved from core into device driver 225</ul> 226Bug fixes: 227<ul> 228<li>glEnable/Disable( GL_LIGHTING ) didn't always take effect 229<li>glReadPixels byte swapping was broken 230<li>glMaterial with pname==GL_AMBIENT_AND_DIFFUSE was broken 231<li>duplicate glColor4b() prototype in GL/gl.h removed 232<li>stripes in wave -ci demo fixed 233<li>GL_LINEAR_MIPMAP_NEAREST had wrong value 234<li>bugs in HP Color Recovery support fixed 235<li>fixed bug when blending lines, points, bitmaps outside of window 236</ul> 237 238<h2>1.2.5 November 30, 1995</h2> 239New Features: 240<ul> 241<li>updated MS Windows driver 242<li>new implementation of StaticGray/GrayScale visual support 243</ul> 244Bug fixes: 245<ul> 246<li>pixelzooming with gamma correction or blending didn't work 247<li>HP color recovery visual wasn't being picked by glXChooseVisual 248<li>glClear didn't always observe glColorMask changes 249<li>olympic and offset demos didn't compile on some Suns 250<li>texcoord clamping wasn't correct 251<li>a polygon optimization introduced an occasional sampling problem 252</ul> 253 254<h2>1.2.6 January 26, 1996</h2> 255New Features: 256<ul> 257<li>faster line and polygon rendering under certain conditions. See 258 Performance Tips 9 and 10 in README 259<li>profiling 260<li>lighting is a bit faster 261<li>better perspective corrected texture mapping 262<li>Amiga AmiWin (X11) support 263<li>preliminary Linux SVGA driver 264Changes: 265<li>now using a 16-bit depth buffer, faster, smaller 266<li>GL_NORMALIZE is disabled by default 267</ul> 268Bug fixes: 269<ul> 270<li>projective texture mapping 271<li>fixed a memory leak in the context destroy function 272<li>GL_POLYGON with less than 3 vertices caused a crash 273<li>glGet*() returned wrong result for GL_INDEX_MODE 274<li>reading pixels from an unmapped X window caused a BadMatch error 275</ul> 276 277<h2>1.2.7 March 5, 1996</h2> 278New: 279<ul> 280<li>faster lighting 281<li>faster 16-bit TrueColor rendering on Linux 282<li>faster 32-bit TrueColor rendering on Linux, HP, IBM 283<li>non-depth-buffered XImage polygons are faster 284<li>vertex array extension 285<li>software alpha planes 286<li>updated Macintosh driver 287<li>new NeXT driver 288<li>GLU quadric functions generate texture coordinates 289<li>reflect.c demo - reflective, textured surface demo 290</ul> 291Changes: 292<ul> 293<li>gamma correction code moved into the X driver for better performance 294</ul> 295Bug fixes: 296<ul> 297<li>multiple glClipPlane()'s didn't work reliably 298<li>glPolygonMode() didn't always work 299<li>glCullFace( GL_FRONT_AND_BACK ) didn't work 300<li>texture mapping with gamma correction was buggy 301<li>floating point exceptions in texture coordinate interpolation 302<li>XImage byte swapping didn't always work 303<li>polygon edge flags weren't always used correctly 304</ul> 305 306<h2>1.2.8 May 22, 1996</h2> 307New: 308<ul> 309<li>overlay planes on X servers with the SERVER_OVERLAY_VISUALS property 310<li>better monochrome output 311<li>more IRIX 6.x configurations 312<li>more robust RGB mode color allocation 313<li>added MESA_XSYNC environment variable 314<li>GLX_MESA_pixmap_colormap and GLX_EXT_visual_info extensions 315<li>GL_MESA_window_pos extension 316<li>faster glReadPixels/glDrawPixels for GL_DEPTH and GL_UNSIGNED_SHORT 317 and GL_UNSIGNED_INT 318<li>driver for prototype Cirrus Mondello 3-D board 319<li>updated AmigaDOS driver 320<li>a few small speed optimizations in polygon rendering 321</ul> 322Changes: 323<ul> 324<li>internal device driver interface modified to simplify device 325 driver implementations and to support hardware Z buffers 326<li>several changes to the X/Mesa interface (xmesa.h) 327</ul> 328Bug fixes: 329<ul> 330<li>fixed pow(0,0) domain error triggered on some systems 331<li>glStencilClear() in a display list caused an infinite loop 332<li>glRasterPos*() was sometimes off by +/-0.5 in X and Y 333<li>color masking and blending were performed in wrong order 334<li>auxSolidCylinder() sometimes drew a wire-frame cylinder 335<li>fixed file writing bug in osdemo.c 336<li>pixel mapping didn't always work 337<li>the GL_GEQUAL stencil func didn't work 338<li>the GL_INVERT stencil op didn't work 339<li>the stencil write mask didn't work 340<li>glPush/PopAttrib() didn't do enough error checking 341<li>glIsList() didn't always work correctly 342</ul> 343 344<h2>2.0 October 10, 1996</h2> 345New: 346<ul> 347<li>Implements OpenGL 1.1 API functions 348<li>all texture filtering modes supported (mipmapping) 349<li>faster texture mapping, see Performance Tip 11 in README 350<li>antialiased RGB points 351<li>X support for line and polygon stippling 352<li>glDrawBuffer( GL_FRONT_AND_BACK ) works 353<li>util/ directory of useful stuff 354<li>demos/texobj demo of texture objects 355</ul> 356Changes: 357<ul> 358<li>major internal changes for thread-safeness 359<li>new device driver interface 360<li>MESA_ALPHA env variable removed 361<li>triangle rasterizer replaces polygon rasterizer 362</ul> 363Bug fixes: 364<ul> 365<li>glPopAttrib() bug 366<li>glDrawBuffer(GL_NONE) works now 367</ul> 368 369<h2>2.1 December 14, 1996</h2> 370New: 371<ul> 372<li>VMS support 373<li>MS-DOS driver 374<li>OpenStep support 375<li>updated, combined Windows 95/NT driver 376<li>implemented glGetLighti() and glGetTexGen*() 377<li>GLX does garbage collection of ancillary buffers 378</ul> 379Bug fixes: 380<ul> 381<li>removed unused _EXT constants from gl.h 382<li>fixed polygon offset bugs 383<li>Z coordinates of clipped lines were incorrect 384<li>glEdgeFlag() in display lists didn't always work 385<li>glLight*() in display lists didn't work 386<li>fixed X line stipple bugs (Michael Pichler) 387<li>glXUseXfonts XFreeFont/XFreeFontInfo bug fixed 388<li>fixed a feedback bug 389<li>glTexGen*() now transforms GL_EYE_PLANE by inverse modelview matrix 390<li>polygons were sometimes culled instead of clipped 391<li>triangle rasterizer suffered from float/int overflow exceptions 392<li>fixed FP underflow exception in lighting (specular exponent) 393<li>glEnable/glDisable of GL_EXT_vertex_array enums didn't work 394<li>fixed free(NULL) in GLU tesselator code 395<li>using 24-bit color on some X servers resulted in garbage rendering 396<li>32-bit per pixel mode for XFree86 now works 397<li>glRotate(a,0,0,0) gave unpredictable results 398<li>GL_LINE_STRIP with > 480 vertices had occasional clipping problems 399<li>8-bit TrueColor GLXPixmap rendering incorrectly required a colormap 400<li>glMaterial() wasn't ignored when GL_COLOR_MATERIAL was enabled 401<li>glEnable(GL_COLOR_MATERIAL) followed by glColor() didn't work right 402<li>accumulation buffer was limited to positive values 403<li>projective textures didn't work 404<li>selection buffer overflows weren't handled correctly 405</ul> 406Changes: 407<ul> 408<li>restored the GL_EXT_polygon_offset extension 409<li>slightly faster RGB dithering 410<li>the SVGA driver works again 411<li>Amiga driver now distributed separately 412<li>NeXT driver updated for Mesa 2.x 413</ul> 414 415<h2>2.2 March 14, 1997</h2> 416New: 417<ul> 418<li>better color selection when dithering 419<li>added GL_EXT_texture_object extension 420<li>updated MS-DOS driver for DJGPP 421<li>added openbsd make configuration 422<li>faster dithered flat-shaded triangles 423<li>various compilation problems with Motif widgets fixed 424<li>gl.h, glx.h and glu.h name mangling option 425<li>BeOS driver 426<li>3D texture mapping extension 427<li>GL_MESA_resize_buffers extension 428<li>morph3d, stex3d and spectex demos 429<li>3Dfx support 430</ul> 431Bug fixes: 432<ul> 433<li>glColorMaterial should finally work right in all respects 434<li>linear interpolation of mipmap levels was incorrectly weighted 435<li>readpix.c didn't compile on Macintosh 436<li>GL_INVERT and related logic ops didn't work right 437<li>glTexImage[12]D() didn't check its parameters consistantly 438<li>fixed a memory leak in glTexImage[12]D() 439<li>kludged around a SunOS 5.x/GCC compiler bug in the feedback code 440<li>glReadPixels aborted instead of normally catching some errors 441<li>a few 1.1 constants were missing or misnamed in gl.h 442<li>glBegin(p); glBegin(q); didn't generate an error 443<li>fixed a memory leak in GLX code 444<li>clipping of concave polygons could cause a core dump 445<li>1-component alpha texture maps didn't work 446<li>fixed a GLU polygon tesselator bug 447<li>polygons with colinear vertices were sometimes culled 448<li>feedback triangle colors were wrong when using smooth shading 449<li>textures with borders didn't work correctly 450<li>colors returned in feedback mode were wrong when using lighting 451<li>spotlights didn't effect ambient lighting correctly 452<li>gluPartialDisk() had a few bugs 453</ul> 454Changes: 455<ul> 456<li>device driver interface expanded to support texture mapping 457<li>faster matrix inversion subroutine 458<li>commented out #include "wmesa_extend.h" from src/wmesa.c 459<li>fixed many compiler warnings in the demo programs 460</ul> 461 462<h2>2.3 June 30, 1997</h2> 463New: 464<ul> 465<li>Mesa distribution divided into two pieces: library code and demos 466<li>faster vertex transformation, clip testing, lighting 467<li>faster line drawing 468<li>TrueColor visuals how have dithering (for depths < 24 bits) 469<li>added MESA_NO_DITHER environment variable 470<li>new device driver function: NearFar(), RenderVB(), RasterSetup() 471<li>added LynxOS configuration 472<li>added cygnus Win32 configuration 473<li>added texcyl.c GLUT demo 474<li>added XMesaDitherColor() to X/Mesa interface 475<li>new NURBS code from Bogdan Sikorski 476<li>added demos/shape.c (non-rectangular X window!) 477</ul> 478Bug fixes: 479<ul> 480<li>glEnable/DisableClientState() were missing from GL/gl.h 481<li>GL_SPHERE_MAP texcoord generation didn't work correctly 482<li>glXGetConfig() returned wrong number of depth, stencil, accum bits 483<li>glDrawPixels feedback/selection didn't examine RasterPos valid bit 484<li>black and white were reversed on some monochrome displays 485<li>fixed potential image memory leak (wasn't setting reference counter) 486<li>glDrawPixels sometimes didn't recognize some GL state changes 487<li>gluProject/UnProject() didn't check for divide by zero 488<li>stex3d demo called random() and srandom(), not portable 489<li>fixed memory leaks in context.c and drawpix.c 490<li>fixed NULL dereferencing problem in gl_update_texture_state() 491<li>glReadPixels between glBegin/glEnd didn't generate an error. 492<li>fixed memory leak in polygon tesselator (Randy Frank) 493<li>fixed seg fault bug drawing flat-shaded, depth-tested lines 494<li>clipped GL_TRIANGLE_STRIPs sometimes had wrong color when flat-shaded 495<li>glBindTexture sometimes didn't work 496<li>fixed a bug deep in glXReleaseBuffersMESA() 497<li>fog was mistakenly applied to alpha 498<li>glPopMatrix didn't set "dirty matrix" flag 499<li>glPolygonStipple pattern was sometimes wrong 500<li>glClear wasn't disabled during feedback and selection 501<li>fixed memory leak in glTexSubImage[123]D 502</ul> 503Changes: 504<ul> 505<li>many library source files reorganized 506<li>faster X color allocation, colors also freed when finished with them 507<li>new texture sampling function pointer in texture objects 508<li>incorporated 3Dfx VooDoo driver v0.16 into main source tree 509<li>many 3Dfx driver updates 510<li>cygnus Makefiles now included 511<li>updated DOS driver 512<li>made a few changes to dosmesa.c and wmesa.c (VB->Unclipped) 513<li>internally, colors now stored in GLubytes, not GLfixed 514<li>optimized changing of GL_SHININESS parameter 515</ul> 516 517<h2>2.4 September 18, 1997</h2> 518New: 519<ul> 520<li>updated 3Dfx Glide driver 521<li>hacks for 3Dfx rendering into an X window or fullscreen 522<li>added depth buffer access functions to X/Mesa and OS/Mesa interfaces 523</ul> 524Bug fixes: 525<ul> 526<li>pixel buffer could overflow with long, wide lines 527<li>fixed FP underflow problems in lighting 528<li>glTexSubImage1D() had an unitialized variable 529<li>incomplete texture objects could cause a segfault 530<li>glDrawPixels with GL_COMPILE_AND_EXECUTE caused infinite loop 531<li>flat-shaded quads in a strip were miscolored if clipped 532<li>mipmapped triangle lod computation now works correctly 533<li>fixed a few under/overflow bugs in triangle rasterizer 534<li>glArrayElement() assigned bad normal if normal array disabled 535<li>changed argument to glXReleaseBuffersMESA() 536<li>fixed small triangle underflow bugs in tritemp.h (hopefully) 537<li>glBindTexture(target, 0) caused a crash 538<li>glTexImage[123]D() with NULL image pointer caused crash 539<li>glPixelStore parameters are now ignored during display list execution 540<li>fixed a two-sided lighting w/ clipping bug (black vertices) 541<li>textures with width!=height were sometimes mis-rendered 542<li>"weird" projection matrices could cause div by 0, other fp errors 543</ul> 544Changes: 545<ul> 546<li>changed precompiled header symbol from PCH to PC_HEADER 547<li>split api.c into api1.c and api2.c 548<li>added hash.c source file (but not used yet) 549<li>a few Sun and HP configuration file changes 550<li>MESA_GLX_FX env var replaces MESA_FX_WINDOW and MESA_FX_FULLSCREEN 551<li>fixed a few cygnus build problems (src/Makefile.cygnus, src/wmesa.c) 552</ul> 553 554<h2>2.5 November 20, 1997</h2> 555New: 556<ul> 557<li>updated 3Dfx driver (v20) for GLQuake 558<li>added GL_EXT_paletted_texture extension 559<li>added GL_EXT_shared_texture_palette extension 560<li>added GL_EXT_point_parameters extension 561<li>now including Mark Kilgard's GLUT library v3.6 562<li>new GLUT-based demos in gdemos/ 563<li>added a few more Unix config targets 564<li>added Intel X86 assembly language vertex transformation code 565<li>3Dfx/Glide driver for Mesa now recognizes SST_SCREENREFRESH env var 566<li>Windows 95 S3 Virge driver 567</ul> 568Bug fixes: 569<ul> 570<li>glCopyTexImage?D would crash due to uninitialized variable 571<li>glColor w/ glColorMaterial in a display list caused a bug 572<li>fixed several glDrawPixels() and ReadPixels() bugs in 3Dfx driver 573<li>glVertex4*() vertices weren't always projected correctly 574<li>trying to use mipmapped textured points or lines caused crash 575<li>glColor[34][fd]() values now clamped to [0,1] before int conversion 576</ul> 577Changes: 578<ul> 579<li>new device driver functions for texture mapping 580<li>hash tables used for display list and texture object lookup 581<li>fixed GLX visual handling code to avoid saving redundant visuals 582<li>3Dfx Glide libraries automatically linked to libMesaGL.so 583<li>dropped the Cirrus Logic Mondello code since it's obsolete 584<li>updated Cygnus Makefiles (Stephane Rehel) 585<li>updated Windows MSVC++ Makefiles (Oleg Letsinsky) 586<li>procedure for making library files has changed: scripts now take 587 a major and minor version arguments. Make-config changed a lot. 588<li>new implementation of glTexSubImage2D() 589<li>updated widgets-mesa directory to create libMesaGLwM.a (Motif widget) 590<li>separate linux-glide and linux-386-glide configurations 591</ul> 592 593<h2>2.6 February 12, 1998</h2> 594New: 595<ul> 596<li>Windows WGL functions 597<li>updated VMS, DOS, Windows, Cygnus, BeOS, Amiga compilation support 598<li>v0.22 of 3Dfx Glide driver 599<li>more X86 assembly language optimizations 600<li>faster blending for some modes 601<li>XMesaSetFXmode() to switch between 3Dfx window and full-screen mode 602<li>added preliminary thread support 603<li>added GLX_MESA_copy_sub_buffer extension 604<li>some clipping optimizations 605</ul> 606Bug fixes: 607<ul> 608<li>fixed shading/material bug when drawing long primitive strips 609<li>fixed clipping problem in long primitive strips 610<li>fixed clipping bug when using 3Dfx driver 611<li>fixed a problem when trying to use X fonts w/ 3Dfx driver 612<li>fixed a texture filter bug in 3Dfx/Glide driver 613<li>fixed bug in 3Dfx/Glide driver involving depth mask & clearing 614<li>glLoadMatrix to set projection matrix confused the 3Dfx driver 615<li>non-identity texture matrices didn't work with linux-386 configs 616<li>glGenTextures() didn't reserve the returned texture IDs 617<li>NULL proxy image sent to glTexImageXD() caused crash 618<li>added texture state validation optimization (Henk Kok) 619<li>fixed colormap reuse problem when using both RGB and CI windows 620<li>32bpp True/DirectColor X visuals weren't recognized 621<li>fixed potential problem in evaluators memory allocation 622<li>fixed assorted demo compilation bugs 623</ul> 624Changes: 625<ul> 626<li>replaced old Mesa/windows/ directory with Mesa/WIN32/ directory 627<li>converted a few old glaux/gltk demos to GLUT 628<li>renamed directories: demos -> xdemos, gdemos -> demos 629</ul> 630 631 632<h2>3.0 September 17, 1998</h2> 633New: 634<ul> 635<li>OpenGL 1.2 API 636<li>GL_EXT_abgr pixel format extension 637<li>GL_SGIS_texture_edge_clamp extension 638<li>GL_SGIS_multitexture extension (to be replaced by GL_ARB_multitex) 639<li>GL_EXT_multitexture extension (to be replaced by GL_ARB_multitex) 640<li>GL_EXT_rescale_normal extension and renormal.c demo 641<li>GLX_SGI_video_sync extension (a no-op) 642<li>antialiased lines 643<li>glGetTexImage() now implemented 644<li>glDraw/Copy/ReadPixels() optimizations 645<li>optimized textured triangle code (Marten Stromberg) 646<li>more optimization of dithered TrueColor triangles in X driver 647<li>Linux GGI driver 648<li>updated MGL driver 649</ul> 650Bug fixes: 651<ul> 652<li>lots of assorted compilation fixes 653<li>glInitNames didn't write initial hit record 654<li>glBitmap didn't always check for invalid raster position 655<li>switching between GLX and OSMesa contexts caused a crash 656<li>fixed uninitialized variable in Mesa widget code 657<li>fixed typo in texture code which caused book/texgen to crash 658<li>fixed texture sampling bug when filter=GL_LINEAR and wrap=GL_CLAMP 659<li>gluDisk() in POINT or LINE mode sometimes failed 660<li>fixed texture + fog bug 661<li>GL_COMPILE_AND_EXECUTE mode didn't work reliably 662<li>glMultMatrix in projection matrix mode w/ 3Dfx driver could fail 663<li>glDrawPixels(color index pixels) weren't converted to RGBA 664<li>fixed possible getenv() buffer overflow security bug 665<li>glBitmap in feedback mode was offset by xOrig, yOrig params 666<li>device driver's DrawPixels hook was never used 667<li>glDrawPixels with zoomY!=1 and top/bottom clipping didn't work 668<li>glDrawPixels optimized for GL_LUMINANCE, GL_LUMINANCE_ALPHA, GLubyte 669<li>fixed MakeCurrent bug in GLwRedrawObjects() in MesaWorkstation.c 670<li>glCopyTexSubImage2D() didn't work with 3Dfx driver 671<li>lines with width = 2 could cause crash 672<li>glClear with scissor rect sometimes cleared whole buffer 673<li>glTexSubImage2D( .. GL_COLOR_INDEX .. ) didn't work 674<li>glTexImageXD( .. GL_ABGR_EXT .. ) didn't work 675<li>computation of inverse modelview matrix sometimes failed 676<li>fixed GL_CLAMP mode texture sampling bug 677<li>textured line interpolation was somewhat broken 678<li>textured triangle interpolation was also somewhat broken 679<li>glGet(MODELVIEW/PROJECTION/TEXTURE_MATRIX_STACK_DEPTH) off by one 680<li>evaluator state wasn't fully initialized 681<li>texture coordinate clipping was buggy 682<li>evaluator surfaces could be mis-colored 683<li>glAccum(GL_RETURN, s) didn't obey glColorMask() settings 684<li>zero area polygons shouldn't be culled if polygon mode is point/line 685<li>clipped width and height of glReadPixels was sometimes off by one 686<li>blending with alpha = 0 or 1.0 wasn't always exact 687<li>reading of pixels from clipped region was buggy 688<li>minor tweaking of X visual management in GLX emulator 689<li>glPolygonStipple now obeys pixel unpacking parameters 690<li>glGetPolygonStipple now obeys pixel packing parameters 691<li>interleaved vertex array texture coordinates were broken 692<li>query of proxy texture internal format was broken 693<li>alpha channel wasn't reliably cleared 694<li>fixed divide by zero error in gluScaleImage if dest size = 1 x 1 695</ul> 696Conformance bug fixes: 697<ul> 698<li>GL_SELECTION_BUFFER_POINTER and GL_SELECTION_BUFFER_SIZE were missing 699<li>GL_TEXTURE_INTERNAL_FORMAT was missing 700<li>glGet*(GL_POLYGON_STIPPLE) was broken 701<li>glPush/PopAttrib() didn't save/restore all texture state 702<li>glBitmap in feedback mode didn't work 703<li>feedback of texture coords didn't always work 704<li>glDrawPixels w/ format=GL_DEPTH_COMPONENT, type=GLbyte was broke 705<li>glDrawPixels w/ format=GL_DEPTH_COMPONENT, type=GLubyte was broke 706<li>glDrawPixels w/ format=GL_STENCIL_INDEX, type=GL_BITMAP was broke 707</ul> 708Changes: 709<ul> 710<li>upgraded GLUT to version 3.7 711<li>only GL and GLU library code included in MesaLib.tar.gz 712<li>GLUT and all demos now in MesaDemos.tar.gz 713<li>glaux and gltk libraries removed 714<li>IRIX -n32 and -64 libs go in lib32/ and lib64/ directories 715</ul> 716 717 718<h2>3.1 beta 1 November 19, 1998</h2> 719New: 720<ul> 721<li>GL_EXT_stencil_wrap extension 722<li>GL_INGR_blend_func_separate extension 723<li>GL_ARB_multitexture extension 724<li>GL_NV_texgen_reflection extension 725<li>newly optimized vertex transformation code 726<li>updated GLUT 3.7 code 727<li>better precision when using 32-bit Z buffer 728<li>Allegro DJGPP driver 729</ul> 730Bug fixes: 731<ul> 732<li>glCopyPixels between front/back buffers didn't copy alpha correctly 733<li>fixed out-of-bounds memory access in optimized 2-D texture code 734<li>glPixelStorei didn't accept GL_PACK/UNPACK_IMAGE_HEIGHT parameter 735<li>glGet*() didn't accept GL_MAX_3D_TEXTURE_SIZE parameter 736<li>clipping of texture coordinates sometimes had bad R,Q values 737<li>GL_CLAMP_TO_EDGE texture sampling was off by 0.5 texels 738<li>glEdgeFlagPointer() now takes a GLvoid * instead of GLboolean * 739<li>texture was sometimes applied twice with 3Dfx driver 740<li>glPush/PopAttrib() fouled up texture object reference counts 741<li>glDeleteLists(0, n) caused assertion failure 742<li>bilinear texture sampling wasn't accurate enough 743<li>glClear w/ glDepthMask(GL_FALSE) didn't work right on 3Dfx 744<li>color components were reversed on big endian 32 bpp X visuals 745</ul> 746Changes: 747<ul> 748<li>removed GL_EXT_multitexture extension 749</ul> 750 751 752<h2>3.1 beta 2 May 24, 1999</h2> 753New: 754<ul> 755<li>multi-textured points and lines (mjk@nvidia.com) 756<li>optimized 24bpp X rendering (bernd.paysan@gmx.de) 757<li>added allegro support (bernie-t@geocities.com) 758<li>cleaned-up Windows-related stuff (Ted Jump) 759<li>minor stereo changes (KendallB@scitechsoft.com) 760<li>new BeOS driver which implements BGLView class 761<li>new Direct3D driver (see src/D3D) 762<li>more efficient filled gluCylinder() function 763<li>utilities: util/showbuffer.[ch] and util/glstate.[ch] 764<li>fixed some IRIX compiler warnings 765<li>added support for building Mesa in XFree86 with 766 SGI's GLX (kevin@precisioninsight.com) 767</ul> 768Bug fixes: 769<ul> 770<li>a variety of Windows/Mesa bug fixes (mjk@nvidia.com) 771<li>packed pixel images weren't unpacked correctly 772<li>patches some win32 files in GLUT (mjk@nvidia.com) 773<li>glTexImage[123]D() didn't accept internalFormat == GL_COLOR_INDEX 774<li>fixed lighting bug in Keith's new shading code 775<li>fixed texture segfault seen in Lament screensaver 776<li>fixed miscellaneous low-memory bugs 777<li>glClear(GL_COLOR_BUFFER_BIT) with RGBA or CI masking was broken 778<li>GL_LINEAR sampling of 3D textures was broken 779<li>fixed SVR4 'cc' compiler macro problem (dawes@xfree86.org) 780<li>added GL_TEXTURE_PRIORITY fix (keithh@netcomuk.co.uk) 781<li>fixed wide point and wide line conformance bugs (brianp) 782</ul> 783Changes: 784<ul> 785<li>some device driver changes (see src/dd.h) 786<li>new copyright on core Mesa code 787</ul> 788 789 790<h2>3.1 beta 3 September 17, 1999</h2> 791New: 792<ul> 793<li>optimized glAccum function 794<li>optimized 24bpp rendering in XMesa driver 795<li>GLU 1.2 polygon tessellator 796</ul> 797Bug Fixes: 798<ul> 799<li>glGetTexLevelParameter wasn't fully implemented 800<li>glXUseXFont now handles multi-byte fonts 801<li>glIsEnabled(GL_TEXTURE_2D / 3D) returned wrong result 802<li>alpha channel of blending points, lines was sometimes incorrect 803</ul> 804Changes: 805<ul> 806<li>New library names: "libGL" instead of "libMesaGL" 807<li>New library numbering: libGL.so.1.2.310 808<li>New subdirectories: docs/ and bin/ 809<li>New Makefile-system (autoconf,automake,libtool) 810</ul> 811 812 813<h2>3.1 final December 14, 1999</h2> 814New: 815<ul> 816<li>added demos/gloss.c 817<li>added xdemos/glxdpyinfo.c 818<li>added GLX_ARB_get_proc_address extension 819<li>rewritten glTexImage code paths (faster, less memory, bug fixes) 820</ul> 821Bug Fixes: 822<ul> 823<li>several vertex array bug fixes 824<li>overlapping glCopyPixels with pixel zooming now works 825<li>glXUseXFont() bitmaps were vertically shifted by one pixel 826<li>glCopyPixels with pixel zooming now works 827</ul> 828 829 830<h2>3.2 final April 24, 2000</h2> 831Bug fixes: 832<ul> 833<li>fixed memcpy bugs in span.c 834<li>fixed missing glEnd problem in demos/tessdemo.c 835<li>fixed bug when clearing 24bpp Ximages 836<li>fixed clipping problem found in Unreal Tournament 837<li>fixed Loki's "ice bug" and "crazy triangles" seen in Heretic2 838<li>fixed Loki's 3dfx RGB vs BGR bug 839<li>fixed Loki's 3dfx smooth/flat shading bug in SoF 840</ul> 841Changes: 842<ul> 843<li>updated docs/README file 844<li>use bcopy() optimizations on FreeBSD 845<li>re-enabled the optimized persp_textured_triangle() function 846</ul> 847 848 849<h2>3.2.1 July 19, 2000</h2> 850Bug fixes: 851<ul> 852<li>gluBuild2DMipmaps() didn't accept GL_BGRA 853<li>Fixed compile/makefile problems on IRIX 854<li>fixed segfault in 3dfx driver when using GL selection/feedback 855<li>no longer cull very, very tiny triangles 856<li>blending w/ drawbuffer==GL_FRONT_BACK caused segfault (sw rendering) 857<li>fixed Motif detection code in widgets-mesa/configure.in 858<li>glColorMaterial and glMaterial updates to emissive and ambient 859 didn't always work right 860<li>Specular highlights weren't always in the right place 861<li>clipped GL_LINE mode polygons had interior lines appear 862<li>blend term GL_ONE_MINUS_CONSTANT_ALPHA was broken 863<li>GL_NICEST fog didn't always work with flat shading 864<li>glRect commands in display lists were sometimes miscolored 865<li>Line Z offset didn't always work 866<li>fixed texgen normal vector problem (gloss's teapot) 867<li>numerous GL conformance bugs fixed 868</ul> 869Changes: 870<ul> 871<li>glColorMask(false, false, false, false) handled better/faster 872<li>reverted to old GLU polygon tessellator, GLU 1.1 873<li>updated Win32 build files 874</ul> 875 876 877<h2>3.3 July 21, 2000</h2> 878New: 879<ul> 880<li>antialiased triangles now implemented 881<li>GL_EXT_texture_env_add texture mode extension 882<li>GLX 1.3 API 883<li>support for separate draw/read buffers (ie GL_SGI_make_current_read) 884<li>thread-safe API dispath 885<li>improved glxinfo program 886<li>demos/texdown program to measure texture download performance 887<li>glext.h header file 888<li>demos/geartrain program 889<li>GL_EXT_texture_lod_bias extension 890<li>demos/lodbias program 891<li>further optimized glRead/DrawPixels for 16-bit TrueColor X visuals 892<li>GLX_EXT_visual_rating extension (a no-op, however) 893<li>GL_HP_occlusion_test extension (for X and OS/Mesa drivers) 894<li>demos/occlude program 895<li>GL_SGIS_pixel_texture and GL_SGIX_pixel_texture extensions 896<li>demos/pixeltex program 897<li>GL_SGI_color_matrix extension 898<li>GL_SGI_color_table extension 899<li>GL_EXT_histogram extension 900<li>GL_ARB_texture_cube_map extension 901<li>added xdemos/glxheads and xdemos/manywin 902<li>demos/texenv.c demo 903<li>GL_EXT_texture_env_combine extension (by Holger Waechtler) 904<li>Xlib driver is now thread-safe (see xdemos/glthreads) 905</ul> 906Bug Fixes: 907<ul> 908<li>various GL conformance failures fixed since 3.2.1 909</ul> 910Changes: 911<ul> 912<li>gl.h now uses #defines instead of C enums for all tokens 913<li>glu.h now uses #defines instead of C enums for all tokens 914<li>moved programs from 3Dfx/demos/ into demos/ directory 915</ul> 916 917 918<h2>3.4 November 3, 2000</h2> 919New: 920<ul> 921<li>optimized glDrawPixels for glPixelZoom(1,-1) 922Bug Fixes: 923<li>widgets-mesa/src/*.c files were missing from 3.3 distro 924<li>include/GL/mesa_wgl.h file was missing from 3.3 distro 925<li>fixed some Win32 compile problems 926<li>texture object priorities weren't getting initialized to 1.0 927<li>glAreTexturesResident return value was wrong when using hardware 928<li>glXUseXFont segfaulted when using 3dfx driver (via MESA_GLX_FX) 929<li>glReadPixels with GLushort packed types was broken 930<li>fixed a few bugs in the GL_EXT_texture_env_combine texture code 931<li>glPush/PopAttrib(GL_ENABLE_BIT) mishandled multi-texture enables 932<li>fixed some typos/bugs in the VB code 933<li>glDrawPixels(GL_COLOR_INDEX) to RGB window didn't work 934<li>optimized glDrawPixels paths weren't being used 935<li>per-fragment fog calculation didn't work without a Z buffer 936<li>improved blending accuracy, fixes Glean blendFunc test failures 937<li>glPixelStore(GL_PACK/UNPACK_SKIP_IMAGES) wasn't handled correctly 938<li>glXGetProcAddressARB() didn't always return the right address 939<li>gluBuild[12]DMipmaps() didn't grok the GL_BGR pixel format 940<li>texture matrix changes weren't always detected (GLUT projtex demo) 941<li>fixed random color problem in vertex fog code 942<li>fixed Glide-related bug that let Quake get a 24-bit Z buffer 943</ul> 944Changes: 945<ul> 946<li>finished internal support for compressed textures for DRI 947</ul> 948 949 950<h2>3.4.1 February 14, 2001</h2> 951New: 952<ul> 953<li>fixed some Linux build problems 954<li>fixed some Windows build problems 955<li>GL_EXT_texture_env_dot3 extension (Gareth Hughes) 956</ul> 957Bug fixes: 958<ul> 959<li>added RENDER_START/RENDER_FINISH macros for glCopyTexImage in DRI 960<li>various state-update code changes needed for DRI bugs 961<li>disabled pixel transfer ops in glColorTable commands, not needed 962<li>fixed bugs in glCopyConvolutionFilter1D/2D, glGetConvolutionFilter 963<li>updated sources and fixed compile problems in widgets-mesa/ 964<li>GLX_PBUFFER enum value was wrong in glx.h 965<li>fixed a glColorMaterial lighting bug 966<li>fixed bad args to Read/WriteStencilSpan in h/w stencil clear function 967<li>glXCopySubBufferMESA() Y position was off by one 968<li>Error checking of glTexSubImage3D() was broken (bug 128775) 969<li>glPopAttrib() didn't restore all derived Mesa state correctly 970<li>Better glReadPixels accuracy for 16bpp color - fixes lots of OpenGL 971 conformance problems at 16bpp. 972<li>clearing depth buffer with scissoring was broken, would segfault 973<li>OSMesaGetDepthBuffer() returned bad bytesPerValue value 974<li>fixed a line clipping bug (reported by Craig McDaniel) 975<li>fixed RGB color over/underflow bug for very tiny triangles 976</ul> 977Known problems: 978<ul> 979<li>NURBS or evaluator surfaces inside display lists don't always work 980</ul> 981 982 983<h2>3.4.2 May 17, 2001</h2> 984Bug fixes: 985<ul> 986<li>deleting the currently bound texture could cause bad problems 987<li>using fog could result in random vertex alpha values 988<li>AA triangle rendering could touch pixels outside right window bound 989<li>fixed byteswapping problem in clear_32bit_ximage() function 990<li>fixed bugs in wglUseFontBitmapsA(), by Frank Warmerdam 991<li>fixed memory leak in glXUseXFont() 992<li>fragment sampling in AA triangle function was off by 1/2 pixel 993<li>Windows: reading pixels from framebuffer didn't always work 994<li>glConvolutionFilter2D could segfault or cause FP exception 995<li>fixed segfaults in FX and X drivers when using tex unit 1 but not 0 996<li>GL_NAND logicop didn't work right in RGBA mode 997<li>fixed a memory corruption bug in vertex buffer reset code 998<li>clearing the softwara alpha buffer with scissoring was broken 999<li>fixed a few color index mode fog bugs 1000<li>fixed some bad assertions in color index mode 1001<li>fixed FX line 'stipple' bug #420091 1002<li>fixed stencil buffer clear width/height typo 1003<li>fixed GL error glitches in gl[Client]ActiveTextureARB() 1004<li>fixed Windows compilation problem in texutil.c 1005<li>fixed 1/8-pixel AA triangle sampling error 1006</ul> 1007Changes: 1008<ul> 1009<li>optimized writing mono-colored pixel spans to X pixmaps 1010<li>increased max viewport size to 2048 x 2048 1011</ul> 1012 1013 1014<h2>3.5 June 21, 2001</h2> 1015New: 1016<ul> 1017<li>internals of Mesa divided into modular pieces (Keith Whitwell) 1018<li>100% OpenGL 1.2 conformance (passes all conformance tests) 1019<li>new AA line algorithm 1020<li>GL_EXT_convolution extension 1021<li>GL_ARB_imaging subset 1022<li>OSMesaCreateContextExt() function 1023<li>GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add) 1024<li>GL_MAX_TEXTURE_UNITS_ARB now defaults to eight 1025<li>GL_EXT_fog_coord extension (Keith Whitwell) 1026<li>GL_EXT_secondary_color extension (Keith Whitwell) 1027<li>GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add) 1028<li>GL_SGIX_depth_texture extension 1029<li>GL_SGIX_shadow and GL_SGIX_shadow_ambient extensions 1030<li>demos/shadowtex.c demo of GL_SGIX_depth_texture and GL_SGIX_shadow 1031<li>GL_ARB_texture_env_combine extension 1032<li>GL_ARB_texture_env_dot3 extension 1033<li>GL_ARB_texture_border_clamp (aka GL_SGIS_texture_border_clamp) 1034<li>OSMesaCreateContextExt() function 1035<li>libOSMesa.so library, contains the OSMesa driver interface 1036<li>GL/glxext.h header file for GLX extensions 1037<li>somewhat faster software texturing, fogging, depth testing 1038<li>all color-index conformance tests now pass (only 8bpp tested) 1039<li>SPARC assembly language TCL optimizations (David Miller) 1040<li>GL_SGIS_generate_mipmap extension 1041</ul> 1042Bug Fixes: 1043<ul> 1044<li>fbiRev and tmuRev were unitialized when using Glide3 1045<li>fixed a few color index mode conformance failures; all pass now 1046<li>now appling antialiasing coverage to alpha after texturing 1047<li>colors weren't getting clamped to [0,1] before color table lookup 1048<li>fixed RISC alignment errors caused by COPY_4UBV macro 1049<li>drawing wide, flat-shaded lines could cause a segfault 1050<li>vertices now snapped to 1/16 pixel to fix rendering of tiny triangles 1051</ul> 1052Changes: 1053<ul> 1054<li>SGI's Sample Implementation (SI) 1.3 GLU library replaces Mesa GLU 1055<li>new libOSMesa.so library, contains the OSMesa driver interface 1056</ul> 1057 1058 1059<h2>4.0 October 22, 2001</h2> 1060New: 1061<ul> 1062<li>Mesa 4.0 implements the OpenGL 1.3 specification 1063<li>GL_IBM_rasterpos_clip extension 1064<li>GL_EXT_texture_edge_clamp extension (aka GL_SGIS_texture_edge_clamp) 1065<li>GL_ARB_texture_mirrored_repeat extension 1066<li>WindML UGL driver (Stephane Raimbault) 1067<li>added OSMESA_MAX_WIDTH/HEIGHT queries 1068<li>attempted compiliation fixes for Solaris 5, 7 and 8 1069<li>updated glext.h and glxext.h files 1070<li>updated Windows driver (Karl Schultz) 1071</ul> 1072Bug fixes: 1073<ul> 1074<li>added some missing GLX 1.3 tokens to include/GL/glx.h 1075<li>GL_COLOR_MATRIX changes weren't recognized by teximage functions 1076<li>glCopyPixels with scale and bias was broken 1077<li>glRasterPos with lighting could segfault 1078<li>glDeleteTextures could leave a dangling pointer 1079<li>Proxy textures for cube maps didn't work 1080<li>fixed a number of 16-bit color channel bugs 1081<li>fixed a few minor memory leaks 1082<li>GLX context sharing was broken in 3.5 1083<li>fixed state-update bugs in glPopClientAttrib() 1084<li>fixed glDrawRangeElements() bug 1085<li>fixed a glPush/PopAttrib() bug related to texture binding 1086<li>flat-shaded, textured lines were broken 1087<li>fixed a dangling pointer problem in the XMesa code (Chris Burghart) 1088<li>lighting didn't always produce the correct alpha value 1089<li>fixed 3DNow! code to not read past end of arrays (Andrew Lewycky) 1090</ul> 1091 1092 1093<h2>4.0.1 December 17, 2001</h2> 1094New: 1095<ul> 1096<li>better sub-pixel sample positions for AA triangles (Ray Tice) 1097<li>slightly faster blending for (GL_ZERO, GL_ONE) and (GL_ONE, GL_ZERO) 1098</ul> 1099Bug fixes: 1100<ul> 1101<li>added missing break statements in glGet*() for multisample cases 1102<li>fixed uninitialized hash table mutex bug (display lists / texobjs) 1103<li>fixed bad teximage error check conditional (bug 476846) 1104<li>fixed demos readtex.c compilation problem on Windows (Karl Schultz) 1105<li>added missing glGet() query for GL_MAX_TEXTURE_LOD_BIAS_EXT 1106<li>silence some compiler warnings (gcc 2.96) 1107<li>enable the #define GL_VERSION_1_3 in GL/gl.h 1108<li>added GL 1.3 and GLX 1.4 entries to gl_mangle.h and glx_mangle.h 1109<li>fixed glu.h typedef problem found with MSDev 6.0 1110<li>build libGL.so with -Bsymbolic (fixes bug found with Chromium) 1111<li>added missing 'const' to glXGetContextIDEXT() in glxext.h 1112<li>fixed a few glXGetProcAddress() errors (texture compression, etc) 1113<li>fixed start index bug in compiled vertex arrays (Keith) 1114<li>fixed compilation problems in src/SPARC/glapi_sparc.S 1115<li>fixed triangle strip "parity" bug found in VTK medical1 demo (Keith) 1116<li>use glXGetProcAddressARB in GLUT to avoid extension linking problems 1117<li>provoking vertex of flat-shaded, color-index triangles was wrong 1118<li>fixed a few display list bugs (GLUT walker, molecule, etc) (Keith) 1119<li>glTexParameter didn't flush the vertex buffer (Ray Tice) 1120<li>feedback attributes for glDraw/CopyPixels and glBitmap were wrong 1121<li>fixed bug in normal length caching (ParaView lighting bug) 1122<li>fixed separate_specular color bug found in Chimera (18 Dec 2001) 1123</ul> 1124 1125 1126<h2>4.0.2 April 2, 2002</h2> 1127New: 1128<ul> 1129<li>New DOS (DJGPP) driver written by Daniel Borca 1130<li>New driver interface functions for TCL drivers (such as Radeon DRI) 1131<li>GL_RENDERER string returns "Mesa Offscreen16" or "Mesa Offscreen32" 1132 if using deep color channels 1133<li>latest GL/glext.h and GL/glxext.h headers from SGI 1134</ul> 1135Bug fixes: 1136<ul> 1137<li>GL_BLEND with non-black texture env color wasn't always correct 1138<li>GL_REPLACE with GL_RGB texture format wasn't always correct (alpha) 1139<li>glTexEnviv( pname != GL_TEXTURE_ENV_COLOR ) was broken 1140<li>glReadPixels was sometimes mistakenly clipped by the scissor box 1141<li>glDraw/ReadPixels didn't catch all the errors that they should have 1142<li>Fixed 24bpp rendering problem in Windows driver (Karl Schultz) 1143<li>16-bit GLchan mode fixes (m_trans_tmp.h, s_triangle.c) 1144<li>Fixed 1-bit float->int conversion bug in glDrawPixels(GL_DEPTH_COMP) 1145<li>glColorMask as sometimes effecting glXSwapBuffers() 1146<li>fixed a potential bug in XMesaGarbageCollect() 1147<li>N threads rendering into one window didn't work reliably 1148<li>glCopyPixels didn't work for deep color channels 1149<li>improved 8 -> 16bit/channel texture image conversion (Gerk Huisma) 1150<li>glPopAttrib() didn't correctly restore user clip planes 1151<li>user clip planes failed for some perspective projections (Chromium) 1152</ul> 1153Known bugs: 1154<ul> 1155<li>mipmap LOD computation 1156</ul> 1157 1158 1159<h2>4.0.3 June 25, 2002</h2> 1160New: 1161<ul> 1162<li>updated GL/glext.h file (version 15) 1163<li>corrected MMX blend code (Jose Fonseca) 1164<li>support for software-based alpha planes in Windows driver 1165<li>updated GGI driver (Filip Spacek) 1166</ul> 1167Bug fixes: 1168<ul> 1169<li>glext.h had wrong values for GL_DOT3_RGB[A]_EXT tokens 1170<li>OSMesaMakeCurrent() didn't recognize buffer size changes 1171<li>assorted conformance fixes for 16-bit/channel rendering 1172<li>texcombine alpha subtraction mode was broken 1173<li>fixed lighting bug with non-uniform scaling and display lists 1174<li>fixed bug when deleting shared display lists 1175<li>disabled SPARC cliptest assembly code (Mesa bug 544665) 1176<li>fixed a couple Solaris compilation/link problems 1177<li>blending clipped glDrawPixels didn't always work 1178<li>glGetTexImage() didn't accept packed pixel types 1179<li>glPixelMapu[is]v() could explode given too large of pixelmap 1180<li>glGetTexParameter[if]v() didn't accept GL_TEXTURE_MAX_ANISOTROPY_EXT 1181<li>glXCopyContext() could lead to segfaults 1182<li>glCullFace(GL_FRONT_AND_BACK) didn't work (bug 572665) 1183</ul> 1184Changes: 1185<ul> 1186<li>lots of C++ (g++) code clean-ups 1187<li>lots of T&L updates for the Radeon DRI driver 1188</ul> 1189Known bugs: 1190<ul> 1191<li>mipmap LOD computation (fixed for Mesa 4.1) 1192</ul> 1193 1194 1195<h2>4.0.4 October 3, 2002</h2> 1196New: 1197<ul> 1198<li>GL_NV_texture_rectangle extension 1199<li>updated glext.h header (version 17) 1200<li>updated DOS driver (Daniel Borca) 1201<li>updated BeOS R5 driver (Philippe Houdoin) 1202<li>added GL_IBM_texture_mirror_repeat 1203<li>glxinfo now takes -l option to print interesting OpenGL limits info 1204<li>GL_MESA_ycbcr_texture extension 1205<li>GL_APPLE_client_storage extension (for some DRI drivers only) 1206<li>GL_MESA_pack_invert extension 1207</ul> 1208Bug fixes: 1209<ul> 1210<li>fixed GL_LINEAR fog bug by adding clamping 1211<li>fixed FP exceptions found using Alpha CPU 1212<li>3dfx MESA_GLX_FX=window (render to window) didn't work 1213<li>fixed memory leak in wglCreateContest (Karl Schultz) 1214<li>define GLAPIENTRY and GLAPI if undefined in glu.h 1215<li>wglGetProcAddress didn't handle all API functions 1216<li>when testing for OpenGL 1.2 vs 1.3, check for GL_ARB_texture_cube_map 1217<li>removed GL_MAX_CONVOLUTION_WIDTH/HEIGHT from glGetInteger/Float/etc() 1218<li>error checking in compressed tex image functions had some glitches 1219<li>fixed AIX compile problem in src/config.c 1220<li>glGetTexImage was using pixel unpacking instead of packing params 1221<li>auto-mipmap generation for cube maps was incorrect 1222</ul> 1223Changes: 1224<ul> 1225<li>max texture units reduced to six to accommodate texture rectangles 1226<li>removed unfinished GL_MESA_sprite_point extension code 1227</ul> 1228 1229 1230<h2>4.1 October 29, 2002</h2> 1231New: 1232<ul> 1233<li>GL_NV_vertex_program extension 1234<li>GL_NV_vertex_program1_1 extension 1235<li>GL_ARB_window_pos extension 1236<li>GL_ARB_depth_texture extension 1237<li>GL_ARB_shadow extension 1238<li>GL_ARB_shadow_ambient extension 1239<li>GL_EXT_shadow_funcs extension 1240<li>GL_ARB_point_parameters extension 1241<li>GL_ARB_texture_env_crossbar 1242<li>GL_NV_point_sprite extension 1243<li>GL_NV_texture_rectangle extension 1244<li>GL_EXT_multi_draw_arrays extension 1245<li>GL_EXT_stencil_two_side extension 1246<li>GLX_SGIX_fbconfig and GLX_SGIX_pbuffer extensions 1247<li>GL_ATI_texture_mirror_once extension (Ian Romanick) 1248<li>massive overhaul/simplification of software rasterizer module, 1249 many contributions from Klaus Niederkrueger 1250<li>faster software texturing in some cases (i.e. trilinear filtering) 1251<li>new OSMesaGetProcAddress() function 1252<li>more blend modes implemented with MMX code (Jose Fonseca) 1253<li>added glutGetProcAddress() to GLUT 1254<li>added GLUT_FPS env var to compute frames/second in glutSwapBuffers() 1255<li>pbinfo and pbdemo PBuffer programs 1256<li>glxinfo -v prints transprent pixel info (Gerd Sussner) 1257</ul> 1258Bug fixes: 1259<ul> 1260<li>better mipmap LOD computation (prevents excessive blurriness) 1261<li>OSMesaMakeCurrent() didn't recognize buffer size changes 1262<li>assorted conformance fixes for 16-bit/channel rendering 1263<li>texcombine alpha subtraction mode was broken 1264<li>fixed some blend problems when GLchan==GLfloat (Gerk Huisma) 1265<li>clamp colors to [0,inf] in OSMesa if GLchan==GLfloat (Gerk Huisma) 1266<li>fixed divide by zero error in NURBS tessellator (Jon Perry) 1267<li>fixed GL_LINEAR fog bug by adding clamping 1268<li>fixed FP exceptions found using Alpha CPU 1269<li>3dfx/glide driver render-to-window feature was broken 1270<li>added missing GLX_TRANSPARENT_RGB token to glx.h 1271<li>fixed error checking related to paletted textures 1272<li>fixed reference count error in glDeleteTextures (Randy Fayan) 1273</ul> 1274Changes: 1275<ul> 1276<li>New spec file and Python code to generate some GL dispatch files 1277<li>Glide driver defaults to "no" with autoconf/automake 1278<li>updated demos/stex3d with new options 1279</ul> 1280 1281 1282<h2>5.0 November 13, 2002</h2> 1283New: 1284<ul> 1285<li>OpenGL 1.4 support (glGetString(GL_VERSION) returns "1.4") 1286<li>removed some overlooked debugging code 1287<li>glxinfo updated to support GLX_ARB_multisample 1288<li>GLUT now support GLX_ARB_multisample 1289<li>updated DOS driver (Daniel Borca) 1290</ul> 1291Bug fixes: 1292<ul> 1293<li>GL_POINT and GL_LINE-mode polygons didn't obey cull state 1294<li>fixed potential bug in _mesa_align_malloc/calloc() 1295<li>fixed missing triangle bug when running vertex programs 1296<li>fixed a few HPUX compilation problems 1297<li>FX (Glide) driver didn't compile 1298<li>setting GL_TEXTURE_BORDER_COLOR with glTexParameteriv() didn't work 1299<li>a few EXT functions, like glGenTexturesEXT, were no-ops 1300<li>a few OpenGL 1.4 functions like glFogCoord*, glBlendFuncSeparate, 1301 glMultiDrawArrays and glMultiDrawElements were missing 1302<li>glGet*(GL_ACTIVE_STENCIL_FACE_EXT) was broken 1303<li>Pentium 4 Mobile was mistakenly identified as having 3DNow! 1304<li>fixed one-bit error in point/line fragment Z calculation 1305<li>fixed potential segfault in fakeglx code 1306<li>fixed color overflow problem in DOT3 texture env mode 1307</ul> 1308 1309 1310<h2>5.0.1 March 30, 2003</h2> 1311New: 1312<ul> 1313<li>DOS driver updates from Daniel Borca 1314<li>updated GL/gl_mangle.h file (Bill Hoffman) 1315Bug fixes: 1316<li>auto mipmap generation for cube maps was broken (bug 641363) 1317<li>writing/clearing software alpha channels was unreliable 1318<li>minor compilation fixes for OS/2 (Evgeny Kotsuba) 1319<li>fixed some bad assertions found with shadowtex demo 1320<li>fixed error checking bug in glCopyTexSubImage2D (bug 659020) 1321<li>glRotate(angle, -x, 0, 0) was incorrect (bug 659677) 1322<li>fixed potential segfault in texture object validation (bug 659012) 1323<li>fixed some bogus code in _mesa_test_os_sse_exception_support (Linus) 1324<li>fix fog stride bug in tnl code for h/w drivers (Michel Danzer) 1325<li>fixed glActiveTexture / glMatrixMode(GL_TEXTURE) bug (#669080) 1326<li>glGet(GL_CURRENT_SECONDARY_COLOR) should return 4 values, not 3 1327<li>fixed compilation problem on Solaris7/x86 (bug 536406) 1328<li>fixed prefetch bug in 3DNow! code (Felix Kuhling) 1329<li>fixed NeXT build problem (FABSF macro) 1330<li>glDrawPixels Z values when glPixelZoom!=1 were invalid (bug 687811) 1331<li>zoomed glDraw/CopyPixels with clipping sometimes failed (bug 689964) 1332<li>AA line and triangle Z values are now rounded, not truncated 1333<li>fixed color interpolation bug when GLchan==GLfloat (bug 694461) 1334<li>glArePrograms/TexturesResident() wasn't 100% correct (Jose Fonseca) 1335<li>fixed a minor GL_COLOR_MATERIAL bug 1336<li>NV vertex program EXP instruction was broken 1337<li>glColorMask misbehaved with X window / pixmap rendering 1338<li>fix autoconf/libtool GLU C++ linker problem on Linux (a total hack) 1339<li>attempt to fix GGI compilation problem when MesaDemos not present 1340<li>NV vertex program ARL-relative fetches didn't work 1341</ul> 1342Changes: 1343<ul> 1344<li>use glPolygonOffset in gloss demo to avoid z-fighting artifacts 1345<li>updated winpos and pointblast demos to use ARB extensions 1346<li>disable SPARC normal transformation code (bug 673938) 1347<li>GLU fixes for OS/2 (Evgeny Kotsuba) 1348</ul> 1349 1350 1351<h2>5.0.2 September 5, 2003</h2> 1352Bug fixes: 1353<ul> 1354<li>fixed texgen problem causing texcoord's Q to be zero (stex3d) 1355<li>default GL_TEXTURE_COMPARE_MODE_ARB was wrong 1356<li>GL_CURRENT_MATRIX_NV query was wrong 1357<li>GL_CURRENT_MATRIX_STACK_DEPTH_NV query was off by one 1358<li>GL_LIST_MODE query wasn't correct 1359<li>GL_FOG_COORDINATE_SOURCE_EXT query wasn't supported 1360<li>GL_SECONDARY_COLOR_ARRAY_SIZE_EXT query returned wrong value 1361<li>blended, wide lines didn't always work correctly (bug 711595) 1362<li>glVertexAttrib4svNV w component was always 1 1363<li>fixed bug in GL_IBM_rasterpos_clip (missing return) 1364<li>GL_DEPTH_TEXTURE_MODE = GL_ALPHA didn't work correctly 1365<li>a few Solaris compilation fixes 1366<li>fixed glClear() problem for DRI drivers (non-existant stencil, etc) 1367<li>fixed int/REAL mixup in GLU NURBS curve evaluator (Eric Cazeaux) 1368<li>fixed delete [] bug in SI GLU (bug 721765) (Diego Santa Cruz) 1369<li>glFog() didn't clamp fog colors 1370<li>fixed bad float/int conversion for GL_TEXTURE_PRIORITY in the 1371 gl[Get]TexParameteri[v] functions 1372<li>fixed invalid memory references in glTexGen functions (bug 781602) 1373<li>integer-valued color arrays weren't handled correctly 1374<li>glDrawPixels(GL_DEPTH_COMPONENT) with glPixelZoom didn't work 1375<li>GL_EXT_texture_lod_bias is part of 1.4, overlooked in 5.0.1 1376</ul> 1377Changes: 1378<ul> 1379<li>build GLUT with -fexceptions so C++ apps propogate exceptions 1380</ul> 1381 1382 1383<h2>5.1 December 17, 2003</h2> 1384New: 1385<ul> 1386<li>reorganized directory tree 1387<li>GL_ARB_vertex/fragment_program extensions (Michal Krol & Karl Rasche) 1388<li>GL_ATI_texture_env_combine3 extension (Ian Romanick) 1389<li>GL_SGI_texture_color_table extension (Eric Plante) 1390<li>GL_NV_fragment_program extension 1391<li>GL_NV_light_max_exponent extension 1392<li>GL_EXT_texture_rectangle (identical to GL_NV_texture_rectangle) 1393<li>GL_ARB_occlusion_query extension 1394<li>GL_ARB_point_sprite extension 1395<li>GL_ARB_texture_non_power_of_two extension 1396<li>GL_IBM_multimode_draw_arrays extension 1397<li>GL_EXT_texture_mirror_clamp extension (Ian Romanick) 1398<li>GL_ARB_vertex_buffer_object extension 1399<li>new X86 feature detection code (Petr Sebor) 1400<li>less memory used for display lists and vertex buffers 1401<li>demo of per-pixel lighting with a fragment program (demos/fplight.c) 1402<li>new version (18) of glext.h header 1403<li>new spriteblast.c demo of GL_ARB_point_sprite 1404<li>faster glDrawPixels in X11 driver in some cases (see relnotes/5.1) 1405<li>faster glCopyPixels in X11 driver in some cases (see relnotes/5.1) 1406</ul> 1407Bug fixes: 1408<ul> 1409<li>really enable OpenGL 1.4 features in DOS driver. 1410<li>fixed issues in glDrawPixels and glCopyPixels for very wide images 1411<li>glPixelMapf/ui/usv()'s size parameter is GLsizei, not GLint 1412<li>fixed some texgen bugs reported by Daniel Borca 1413<li>fixed wglMakeCurrent(NULL, NULL) bug (#835861) 1414<li>fixed glTexSubImage3D z-offset bug (Cedric Gautier) 1415<li>fixed RGBA blend enable bug (Ville Syrjala) 1416<li>glAccum is supposed to be a no-op in selection/feedback mode 1417<li>fixed texgen bug #597589 (John Popplewell) 1418</ul> 1419Changes: 1420<ul> 1421<li>dropped API trace feature (src/Trace/) 1422<li>documentation overhaul. merged with website content. more html. 1423<li>glxgears.c demo updated to use GLX swap rate extensions 1424<li>glTexImage1/2/3D now allows width/height/depth = 0 1425<li>disable SPARC asm code on Linux (bug 852204) 1426</ul> 1427 1428 1429<h2>6.0 January 16, 2004</h2> 1430New: 1431<ul> 1432<li>full OpenGL 1.5 support 1433<li>updated GL/glext.h file to version 21 1434Changes: 1435<li>changed max framebuffer size to 4Kx4K (MAX_WIDTH/HEIGHT in config.h) 1436Bug fixes: 1437<li>fixed bug in UNCLAMPED_FLOAT_TO_UBYTE macro; solves a color 1438 clamping issue 1439<li>updated suno5-gcc configs 1440<li>glColor3 functions sometimes resulted in undefined alpha values 1441<li>fixed FP divide by zero error seen on VMS with xlockmore, others 1442<li>fixed vertex/fragment program debug problem (bug 873011) 1443<li>building on AIX with gcc works now 1444<li>glDeleteProgramsARB failed for ARB fragment programs (bug 876160) 1445<li>glDrawRangeElements tried to modify potentially read-only storage 1446<li>updated files for building on Windows 1447</ul> 1448 1449 1450<h2>6.0.1 April 2, 2004</h2> 1451New: 1452<ul> 1453<li>upgraded glext.h to version 22 1454<li>new build targets (Dan Schikore) 1455<li>new linux-x86-opteron build target (Heath Feather) 1456</ul> 1457Bug fixes: 1458<ul> 1459<li>glBindProgramARB didn't update all necessary state 1460<li>fixed build problems on OpenBSD 1461<li>omit CVS directories from tarballs 1462<li>glGetTexImage(GL_COLOR_INDEX) was broken 1463<li>fixed an infinite loop in t&l module 1464<li>silenced some valgrind warnings about using unitialized memory 1465<li>fixed some compilation/link glitches on IRIX (Mike Stephens) 1466<li>glBindProgram wasn't getting compiled into display lists 1467<li>GLX_FBCONFIG_ID wasn't recognized in glXChooseFBConfig() (bug 888079) 1468<li>two-sided lighting and vertex program didn't work (bug 887330) 1469<li>stores to program parameter registers in vertex state programs 1470 didn't work. 1471<li>fixed glOrtho bug found with gcc 3.2.2 (RH9) 1472<li>glXCreateWindow() wasn't fully implemented (bug 890894) 1473<li>generic vertex attribute arrays didn't work in display lists 1474<li>vertex buffer objects' default usage and access fields were wrong 1475<li>glDrawArrays with start!=0 was broken 1476<li>fragment program PK2H, UP2H, UP4B and UP4UB instructions were broken 1477<li>linux-osmesa16-static config didn't work 1478<li>fixed a few color index rendering problems (bug 910687) 1479<li>glInterleavedArrays didn't respect GL_CLIENT_ACTIVE_TEXTURE 1480<li>OSMesa RGB and BGR modes were broken 1481<li>glProgramStringARB mistakenly required a null-terminated string 1482<li>fragment program XPD instruction was incorrect 1483<li>glGetMaterial() didn't work reliably 1484<li>ARB_fragment_program KIL instruction was incorrect 1485</ul> 1486 1487 1488<h2>6.1 August 18, 2004</h2> 1489New: 1490<ul> 1491<li>Revamped Makefile system 1492<li>glXUseRotatedXFont() utility (see xdemos/xuserotfont.c) 1493<li>internal driver interface changes related to texture object 1494 allocation, vertex/fragment programs, BlendEquationSeparate, etc. 1495<li>option to walk triangle edges with double-precision floats 1496 (Justin Novosad of Discreet) (see config.h file) 1497<li>support for AUX buffers in software GLX driver 1498<li>updated glext.h to version 24 and glxext.h to version 6 1499<li>new MESA_GLX_FORCE_ALPHA and MESA_GLX_DEPTH_BITS env vars 1500<li>updated BeOS support (Philippe Houdoin) 1501</ul> 1502Changes: 1503<ul> 1504<li>fragment fog interpolation is perspective corrected now 1505<li>new glTexImage code, much cleaner, may be a bit faster 1506</ul> 1507Bug fixes: 1508<ul> 1509<li>glArrayElement in display lists didn't handle generic vertex attribs 1510<li>glFogCoord didn't always work properly 1511<li>ARB_fragment_program fog options didn't work 1512<li>frag prog TEX instruction no longer incorrectly divides s,t,r by q 1513<li>ARB frag prog TEX and TEXP instructions now use LOD=0 1514<li>glTexEnviv in display lists didn't work 1515<li>glRasterPos didn't do texgen or apply texture matrix 1516<li>GL_DOUBLE-valued vertex arrays were broken in some cases 1517<li>fixed texture rectangle edge/border sampling bugs 1518<li>sampling an incomplete texture in a fragment program would segfault 1519<li>glTexImage was missing a few error checks 1520<li>fixed some minor glGetTexParameter glitches 1521<li>GL_INTENSITY was mistakenly accepted as a <format> to glTexImage 1522<li>fragment program writes to RC/HC register were broken 1523<li>fixed a few glitches in GL_HP_occlusion_test extension 1524<li>glBeginQueryARB and glEndQueryARB didn't work inside display lists 1525<li>vertex program state references were broken 1526<li>fixed triangle color interpolation bug on AIX (Shane Blackett) 1527<li>fixed a number of minor memory leaks (bug #1002030) 1528</ul> 1529 1530 1531<h2>6.2 October 2, 2004</h2> 1532New: 1533<ul> 1534<li>enabled GL_ARB_texture_rectangle (same as GL_NV_texture_rectangle) 1535<li>updated Doxygen support (Jose Fonseca) 1536</ul> 1537Changes: 1538<ul> 1539<li>some GGI driver updates (Christoph Egger, bug 1025977) 1540</ul> 1541Bug fixes: 1542<ul> 1543<li>Omit GL_ARB_texture_non_power_of_two from list of OpenGL 1.5 features 1544<li>fixed a few compilation issues on IRIX 1545<li>fixed a matrix classification bug (reported by Wes Bethel) 1546<li>we weren't reseting the vertex/fragment program error state 1547 before parsing (Dave Reveman) 1548<li>adjust texcoords for sampling texture rectangles (Dave Reveman) 1549<li>glGet*(GL_MAX_VERTEX_ATTRIBS_ARB) wasn't implemented 1550<li>repeated calls to glDeleteTexture(t) could lead to a crash 1551<li>fixed potential ref count bugs in VBOs and vertex/fragment programs 1552<li>spriteblast demo didn't handle window size changes correctly 1553<li>glTexSubImage didn't handle pixels=NULL correctly for PBOs 1554<li>fixed color index mode glDrawPixels bug (Karl Schultz) 1555</ul> 1556 1557 1558<h2>6.2.1 December 9, 2004</h2> 1559Bug fixes: 1560<ul> 1561<li>don't apply regular fog or color sum when using a fragment program 1562<li>glProgramEnvParameter4fARB always generated an error on 1563 GL_FRAGMENT_PROGRAM_ARB (fdo bug 1645) 1564<li>glVertexAttrib3svNV and glVertexAttrib3svARB were broken 1565<li>fixed width/height mix-up in glSeparableFilter2D() 1566<li>fixed regression in glCopyPixels + convolution 1567<li>glReadPixels from a clipped front color buffer didn't always work 1568<li>glTexImage didn't accept GL_RED/GREEN/BLUE as the format 1569<li>Attempting queries/accesses of VBO 0 weren't detected as errors 1570<li>paletted textures failed if the palette had fewer than 256 entries 1571</ul> 1572Changes: 1573<ul> 1574<li>fixed a bunch of compiler warnings found with gcc 3.4 1575<li>bug reports should to go bugzilla.freedesktop.org 1576</ul> 1577 1578 1579<h2>6.3 July 20, 2005</h2> 1580New: 1581<ul> 1582<li>GL_EXT_framebuffer_object extension 1583<li>GL_ARB_draw_buffers extension 1584<li>GL_ARB_pixel_buffer_object extension 1585<li>GL_OES_read_format extension (Ian Romanick) 1586<li>DirectFB driver (Claudio Ciccani) 1587<li>x86_64 vertex transformation code (Mikko T.) 1588<li>Updated GL/glext.h to version 29 1589</ul> 1590Changes: 1591<ul> 1592<li>added -stereo option for glxgears demo (Jacek Rosik) 1593<li>updated the PBuffer demo code in xdemos/ directory 1594<li>glDeleteTextures/Programs/Buffers() now makes the object ID 1595 available for immediate re-use 1596<li>assorted 64-bit clean-ups fixes (x86_64 and Win64) 1597<li>lots of internal changes for GL_EXT_framebuffer_object 1598</ul> 1599Bug fixes: 1600<ul> 1601<li>some functions didn't support PBO functionality 1602<li>glGetTexImage didn't convert color index images to RGBA as required 1603<li>fragment program texcoords were sometimes wrong for points and lines 1604<li>fixed problem with negative dot product in arbfplight, fplight demos 1605<li>fixed bug in perspective correction of antialiased, textured lines 1606<li>querying GL_POST_CONVOLUTION_ALPHA_BIAS_EXT returned wrong value 1607<li>fixed a couple per-pixel fog bugs (Soju Matsumoto) 1608<li>glGetBooleanv(GL_FRAGMENT_PROGRAM_BINDING_NV) was broken 1609<li>fixed float parsing bug in ARB frag/vert programs (bug 2520) 1610<li>XMesaGetDepthBuffer() returned incorrect value for bytesPerValue 1611<li>GL_COLOR_MATERIAL with glColor3 didn't properly set diffuse alpha 1612<li>glXChooseFBConfig() crashed if attribList pointer was NULL 1613<li>program state.light[n].spot.direction.w was wrong value (bug 3083) 1614<li>fragment program fog option required glEnable(GL_FOG) - wrong. 1615<li>glColorTable() could produce a Mesa implementation error (bug 3135) 1616<li>RasterPos could get corrupted by color index rendering path 1617<li>Removed bad XTranslateCoordinates call when rendering to Pixmaps 1618<li>glPopAttrib() didn't properly restore GL_TEXTURE_GEN enable state 1619<li>fixed a few Darwin compilation problems 1620</ul> 1621 1622 1623<h2>6.3.1</h2> 1624<p> 1625This was an intermediate release for X.org which wasn't otherwise released.) 1626</p> 1627 1628 1629<h2>6.3.2 August 19, 2005</h2> 1630New: 1631<ul> 1632<li>The distribution now includes the DRI drivers and GLX code 1633</ul> 1634Changes: 1635<ul> 1636<li>Made the DRI "new" driver interface standard, remove old code 1637</ul> 1638Bug fixes: 1639<ul> 1640<li>GL_ARB_vertex/fragment_shader were mistakenly listed in the 1641 extensions string 1642<li>negative relative addressing in vertex programs was broken 1643<li>update/fix SPARC assembly code for vertex transformation 1644<li>fixed memory leak when freeing GLX drawables/renderbuffers 1645<li>fixed display list memory leak 1646<li>the GL_PIXEL_MAP_I_TO_I table is now floating point, not integer 1647<li>wglGetProcAddress() didn't handle wgl-functions 1648<li>fixed glxext.h cross-compile issue (Colin Harrison) 1649<li>assorted DRI driver fixes 1650</ul> 1651 1652 1653<b> 1654NOTE: Changes for Mesa 6.4 and later are documented in the corresponding 1655<a href="relnotes.html">release notes</a> file. 1656</b> 1657 1658</div> 1659</body> 1660</html> 1661