1/* 2 * Copyright © 2015 Broadcom 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 */ 23 24#include "v3d_compiler.h" 25#include "compiler/nir/nir_builder.h" 26 27/** @file v3d_nir_lower_txf_ms.c 28 * 29 * V3D's MSAA surfaces are laid out in UIF textures where each pixel is a 2x2 30 * quad in the texture. This pass lowers the txf_ms with a ms_index source to 31 * a plain txf with the sample_index pulling out the correct texel from the 32 * 2x2 quad. 33 */ 34 35#define V3D_MAX_SAMPLES 4 36 37static void 38vc4_nir_lower_txf_ms_instr(struct v3d_compile *c, nir_builder *b, 39 nir_tex_instr *instr) 40{ 41 if (instr->op != nir_texop_txf_ms) 42 return; 43 44 b->cursor = nir_before_instr(&instr->instr); 45 46 int coord_index = nir_tex_instr_src_index(instr, nir_tex_src_coord); 47 int sample_index = nir_tex_instr_src_index(instr, nir_tex_src_ms_index); 48 nir_ssa_def *coord = instr->src[coord_index].src.ssa; 49 nir_ssa_def *sample = instr->src[sample_index].src.ssa; 50 51 nir_ssa_def *one = nir_imm_int(b, 1); 52 nir_ssa_def *x = nir_iadd(b, 53 nir_ishl(b, nir_channel(b, coord, 0), one), 54 nir_iand(b, sample, one)); 55 nir_ssa_def *y = nir_iadd(b, 56 nir_ishl(b, nir_channel(b, coord, 1), one), 57 nir_iand(b, nir_ushr(b, sample, one), one)); 58 if (instr->is_array) 59 coord = nir_vec3(b, x, y, nir_channel(b, coord, 2)); 60 else 61 coord = nir_vec2(b, x, y); 62 63 nir_instr_rewrite_src(&instr->instr, 64 &instr->src[nir_tex_src_coord].src, 65 nir_src_for_ssa(coord)); 66 nir_tex_instr_remove_src(instr, sample_index); 67 instr->op = nir_texop_txf; 68 instr->sampler_dim = GLSL_SAMPLER_DIM_2D; 69} 70 71void 72v3d_nir_lower_txf_ms(nir_shader *s, struct v3d_compile *c) 73{ 74 nir_foreach_function(function, s) { 75 if (!function->impl) 76 continue; 77 78 nir_builder b; 79 nir_builder_init(&b, function->impl); 80 81 nir_foreach_block(block, function->impl) { 82 nir_foreach_instr_safe(instr, block) { 83 if (instr->type != nir_instr_type_tex) 84 continue; 85 86 vc4_nir_lower_txf_ms_instr(c, &b, 87 nir_instr_as_tex(instr)); 88 } 89 } 90 91 nir_metadata_preserve(function->impl, 92 nir_metadata_block_index | 93 nir_metadata_dominance); 94 } 95} 96