1/* 2 * Copyright © 2011 Intel Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 21 * DEALINGS IN THE SOFTWARE. 22 */ 23 24/** 25 * \file test_optpass.cpp 26 * 27 * Standalone test for optimization passes. 28 * 29 * This file provides the "optpass" command for the standalone 30 * glsl_test app. It accepts either GLSL or high-level IR as input, 31 * and performs the optimiation passes specified on the command line. 32 * It outputs the IR, both before and after optimiations. 33 */ 34 35#include <string> 36#include <iostream> 37#include <sstream> 38#include <getopt.h> 39 40#include "ast.h" 41#include "ir_optimization.h" 42#include "program.h" 43#include "ir_reader.h" 44#include "standalone_scaffolding.h" 45#include "main/mtypes.h" 46 47using namespace std; 48 49static string read_stdin_to_eof() 50{ 51 stringbuf sb; 52 cin.get(sb, '\0'); 53 return sb.str(); 54} 55 56static GLboolean 57do_optimization(struct exec_list *ir, const char *optimization, 58 const struct gl_shader_compiler_options *options) 59{ 60 int int_0; 61 int int_1; 62 int int_2; 63 int int_3; 64 int int_4; 65 66 if (sscanf(optimization, "do_common_optimization ( %d ) ", &int_0) == 1) { 67 return do_common_optimization(ir, int_0 != 0, false, options, true); 68 } else if (strcmp(optimization, "do_algebraic") == 0) { 69 return do_algebraic(ir, true, options); 70 } else if (strcmp(optimization, "do_constant_folding") == 0) { 71 return do_constant_folding(ir); 72 } else if (strcmp(optimization, "do_constant_variable") == 0) { 73 return do_constant_variable(ir); 74 } else if (strcmp(optimization, "do_constant_variable_unlinked") == 0) { 75 return do_constant_variable_unlinked(ir); 76 } else if (strcmp(optimization, "do_copy_propagation_elements") == 0) { 77 return do_copy_propagation_elements(ir); 78 } else if (strcmp(optimization, "do_constant_propagation") == 0) { 79 return do_constant_propagation(ir); 80 } else if (strcmp(optimization, "do_dead_code") == 0) { 81 return do_dead_code(ir, false); 82 } else if (strcmp(optimization, "do_dead_code_local") == 0) { 83 return do_dead_code_local(ir); 84 } else if (strcmp(optimization, "do_dead_code_unlinked") == 0) { 85 return do_dead_code_unlinked(ir); 86 } else if (strcmp(optimization, "do_dead_functions") == 0) { 87 return do_dead_functions(ir); 88 } else if (strcmp(optimization, "do_function_inlining") == 0) { 89 return do_function_inlining(ir); 90 } else if (sscanf(optimization, 91 "do_lower_jumps ( %d , %d , %d , %d , %d ) ", 92 &int_0, &int_1, &int_2, &int_3, &int_4) == 5) { 93 return do_lower_jumps(ir, int_0 != 0, int_1 != 0, int_2 != 0, 94 int_3 != 0, int_4 != 0); 95 } else if (strcmp(optimization, "do_lower_texture_projection") == 0) { 96 return do_lower_texture_projection(ir); 97 } else if (strcmp(optimization, "do_if_simplification") == 0) { 98 return do_if_simplification(ir); 99 } else if (sscanf(optimization, "lower_if_to_cond_assign ( %d ) ", 100 &int_0) == 1) { 101 return lower_if_to_cond_assign(MESA_SHADER_VERTEX, ir, int_0); 102 } else if (strcmp(optimization, "do_mat_op_to_vec") == 0) { 103 return do_mat_op_to_vec(ir); 104 } else if (strcmp(optimization, "optimize_swizzles") == 0) { 105 return optimize_swizzles(ir); 106 } else if (strcmp(optimization, "do_structure_splitting") == 0) { 107 return do_structure_splitting(ir); 108 } else if (strcmp(optimization, "do_tree_grafting") == 0) { 109 return do_tree_grafting(ir); 110 } else if (strcmp(optimization, "do_vec_index_to_cond_assign") == 0) { 111 return do_vec_index_to_cond_assign(ir); 112 } else if (strcmp(optimization, "do_vec_index_to_swizzle") == 0) { 113 return do_vec_index_to_swizzle(ir); 114 } else if (strcmp(optimization, "lower_discard") == 0) { 115 return lower_discard(ir); 116 } else if (sscanf(optimization, "lower_instructions ( %d ) ", 117 &int_0) == 1) { 118 return lower_instructions(ir, int_0); 119 } else if (strcmp(optimization, "lower_noise") == 0) { 120 return lower_noise(ir); 121 } else if (sscanf(optimization, "lower_variable_index_to_cond_assign " 122 "( %d , %d , %d , %d ) ", &int_0, &int_1, &int_2, 123 &int_3) == 4) { 124 return lower_variable_index_to_cond_assign(MESA_SHADER_VERTEX, ir, 125 int_0 != 0, int_1 != 0, 126 int_2 != 0, int_3 != 0); 127 } else if (sscanf(optimization, "lower_quadop_vector ( %d ) ", 128 &int_0) == 1) { 129 return lower_quadop_vector(ir, int_0 != 0); 130 } else if (strcmp(optimization, "optimize_redundant_jumps") == 0) { 131 return optimize_redundant_jumps(ir); 132 } else { 133 printf("Unrecognized optimization %s\n", optimization); 134 exit(EXIT_FAILURE); 135 return false; 136 } 137} 138 139static GLboolean 140do_optimization_passes(struct exec_list *ir, char **optimizations, 141 int num_optimizations, bool quiet, 142 const struct gl_shader_compiler_options *options) 143{ 144 GLboolean overall_progress = false; 145 146 for (int i = 0; i < num_optimizations; ++i) { 147 const char *optimization = optimizations[i]; 148 if (!quiet) { 149 printf("*** Running optimization %s...", optimization); 150 } 151 GLboolean progress = do_optimization(ir, optimization, options); 152 if (!quiet) { 153 printf("%s\n", progress ? "progress" : "no progress"); 154 } 155 validate_ir_tree(ir); 156 157 overall_progress = overall_progress || progress; 158 } 159 160 return overall_progress; 161} 162 163int test_optpass(int argc, char **argv) 164{ 165 int input_format_ir = 0; /* 0=glsl, 1=ir */ 166 int loop = 0; 167 int shader_type = GL_VERTEX_SHADER; 168 int quiet = 0; 169 int error; 170 171 const struct option optpass_opts[] = { 172 { "input-ir", no_argument, &input_format_ir, 1 }, 173 { "input-glsl", no_argument, &input_format_ir, 0 }, 174 { "loop", no_argument, &loop, 1 }, 175 { "vertex-shader", no_argument, &shader_type, GL_VERTEX_SHADER }, 176 { "fragment-shader", no_argument, &shader_type, GL_FRAGMENT_SHADER }, 177 { "quiet", no_argument, &quiet, 1 }, 178 { NULL, 0, NULL, 0 } 179 }; 180 181 int idx = 0; 182 int c; 183 while ((c = getopt_long(argc, argv, "", optpass_opts, &idx)) != -1) { 184 if (c != 0) { 185 printf("*** usage: %s optpass <optimizations> <options>\n", argv[0]); 186 printf("\n"); 187 printf("Possible options are:\n"); 188 printf(" --input-ir: input format is IR\n"); 189 printf(" --input-glsl: input format is GLSL (the default)\n"); 190 printf(" --loop: run optimizations repeatedly until no progress\n"); 191 printf(" --vertex-shader: test with a vertex shader (the default)\n"); 192 printf(" --fragment-shader: test with a fragment shader\n"); 193 exit(EXIT_FAILURE); 194 } 195 } 196 197 struct gl_context local_ctx; 198 struct gl_context *ctx = &local_ctx; 199 initialize_context_to_defaults(ctx, API_OPENGL_COMPAT); 200 201 ir_variable::temporaries_allocate_names = true; 202 203 struct gl_shader *shader = rzalloc(NULL, struct gl_shader); 204 shader->Type = shader_type; 205 shader->Stage = _mesa_shader_enum_to_shader_stage(shader_type); 206 207 string input = read_stdin_to_eof(); 208 209 struct _mesa_glsl_parse_state *state 210 = new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader); 211 212 if (input_format_ir) { 213 shader->ir = new(shader) exec_list; 214 _mesa_glsl_initialize_types(state); 215 _mesa_glsl_read_ir(state, shader->ir, input.c_str(), true); 216 } else { 217 shader->Source = input.c_str(); 218 const char *source = shader->Source; 219 state->error = glcpp_preprocess(state, &source, &state->info_log, 220 NULL, NULL, ctx) != 0; 221 222 if (!state->error) { 223 _mesa_glsl_lexer_ctor(state, source); 224 _mesa_glsl_parse(state); 225 _mesa_glsl_lexer_dtor(state); 226 } 227 228 shader->ir = new(shader) exec_list; 229 if (!state->error && !state->translation_unit.is_empty()) 230 _mesa_ast_to_hir(shader->ir, state); 231 } 232 233 /* Print out the initial IR */ 234 if (!state->error && !quiet) { 235 printf("*** pre-optimization IR:\n"); 236 _mesa_print_ir(stdout, shader->ir, state); 237 printf("\n--\n"); 238 } 239 240 /* Optimization passes */ 241 if (!state->error) { 242 GLboolean progress; 243 const struct gl_shader_compiler_options *options = 244 &ctx->Const.ShaderCompilerOptions[_mesa_shader_enum_to_shader_stage(shader_type)]; 245 do { 246 progress = do_optimization_passes(shader->ir, &argv[optind], 247 argc - optind, quiet != 0, options); 248 } while (loop && progress); 249 } 250 251 /* Print out the resulting IR */ 252 if (!state->error) { 253 if (!quiet) { 254 printf("*** resulting IR:\n"); 255 } 256 _mesa_print_ir(stdout, shader->ir, state); 257 if (!quiet) { 258 printf("\n--\n"); 259 } 260 } 261 262 if (state->error) { 263 printf("*** error(s) occurred:\n"); 264 printf("%s\n", state->info_log); 265 printf("--\n"); 266 } 267 268 error = state->error; 269 270 ralloc_free(state); 271 ralloc_free(shader); 272 273 return error; 274} 275 276