1/* 2 * Copyright (C) 2015 Rob Clark <robclark@freedesktop.org> 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 * SOFTWARE. 22 * 23 * Authors: 24 * Rob Clark <robclark@freedesktop.org> 25 */ 26 27#include "util/ralloc.h" 28 29#include "ir3_compiler.h" 30 31static const struct debug_named_value shader_debug_options[] = { 32 {"vs", IR3_DBG_SHADER_VS, "Print shader disasm for vertex shaders"}, 33 {"fs", IR3_DBG_SHADER_FS, "Print shader disasm for fragment shaders"}, 34 {"cs", IR3_DBG_SHADER_CS, "Print shader disasm for compute shaders"}, 35 {"disasm", IR3_DBG_DISASM, "Dump NIR and adreno shader disassembly"}, 36 {"optmsgs", IR3_DBG_OPTMSGS, "Enable optimizer debug messages"}, 37 {"forces2en", IR3_DBG_FORCES2EN, "Force s2en mode for tex sampler instructions"}, 38 {"nouboopt", IR3_DBG_NOUBOOPT, "Disable lowering UBO to uniform"}, 39 DEBUG_NAMED_VALUE_END 40}; 41 42DEBUG_GET_ONCE_FLAGS_OPTION(ir3_shader_debug, "IR3_SHADER_DEBUG", shader_debug_options, 0) 43 44enum ir3_shader_debug ir3_shader_debug = 0; 45 46struct ir3_compiler * ir3_compiler_create(struct fd_device *dev, uint32_t gpu_id) 47{ 48 struct ir3_compiler *compiler = rzalloc(NULL, struct ir3_compiler); 49 50 ir3_shader_debug = debug_get_option_ir3_shader_debug(); 51 52 compiler->dev = dev; 53 compiler->gpu_id = gpu_id; 54 compiler->set = ir3_ra_alloc_reg_set(compiler); 55 56 if (compiler->gpu_id >= 600) { 57 compiler->samgq_workaround = true; 58 } 59 60 if (compiler->gpu_id >= 400) { 61 /* need special handling for "flat" */ 62 compiler->flat_bypass = true; 63 compiler->levels_add_one = false; 64 compiler->unminify_coords = false; 65 compiler->txf_ms_with_isaml = false; 66 compiler->array_index_add_half = true; 67 } else { 68 /* no special handling for "flat" */ 69 compiler->flat_bypass = false; 70 compiler->levels_add_one = true; 71 compiler->unminify_coords = true; 72 compiler->txf_ms_with_isaml = true; 73 compiler->array_index_add_half = false; 74 } 75 76 return compiler; 77} 78