1/* 2 * Copyright (C) 2015 Rob Clark <robclark@freedesktop.org> 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 * SOFTWARE. 22 * 23 * Authors: 24 * Rob Clark <robclark@freedesktop.org> 25 */ 26 27#ifndef IR3_NIR_H_ 28#define IR3_NIR_H_ 29 30#include "compiler/nir/nir.h" 31#include "compiler/nir/nir_builder.h" 32#include "compiler/shader_enums.h" 33 34#include "ir3_shader.h" 35 36void ir3_nir_scan_driver_consts(nir_shader *shader, struct ir3_driver_const_layout *layout); 37 38bool ir3_nir_apply_trig_workarounds(nir_shader *shader); 39bool ir3_nir_lower_tg4_to_tex(nir_shader *shader); 40bool ir3_nir_lower_io_offsets(nir_shader *shader); 41bool ir3_nir_lower_load_barycentric_at_sample(nir_shader *shader); 42bool ir3_nir_lower_load_barycentric_at_offset(nir_shader *shader); 43bool ir3_nir_move_varying_inputs(nir_shader *shader); 44 45const nir_shader_compiler_options * ir3_get_compiler_options(struct ir3_compiler *compiler); 46bool ir3_key_lowers_nir(const struct ir3_shader_key *key); 47struct nir_shader * ir3_optimize_nir(struct ir3_shader *shader, nir_shader *s, 48 const struct ir3_shader_key *key); 49 50bool ir3_nir_analyze_ubo_ranges(nir_shader *nir, struct ir3_shader *shader); 51 52nir_ssa_def * 53ir3_nir_try_propagate_bit_shift(nir_builder *b, nir_ssa_def *offset, int32_t shift); 54 55#endif /* IR3_NIR_H_ */ 56