1b8e80941Smrg/* 2b8e80941Smrg * Copyright (C) 2015 Rob Clark <robclark@freedesktop.org> 3b8e80941Smrg * 4b8e80941Smrg * Permission is hereby granted, free of charge, to any person obtaining a 5b8e80941Smrg * copy of this software and associated documentation files (the "Software"), 6b8e80941Smrg * to deal in the Software without restriction, including without limitation 7b8e80941Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8b8e80941Smrg * and/or sell copies of the Software, and to permit persons to whom the 9b8e80941Smrg * Software is furnished to do so, subject to the following conditions: 10b8e80941Smrg * 11b8e80941Smrg * The above copyright notice and this permission notice (including the next 12b8e80941Smrg * paragraph) shall be included in all copies or substantial portions of the 13b8e80941Smrg * Software. 14b8e80941Smrg * 15b8e80941Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16b8e80941Smrg * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17b8e80941Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18b8e80941Smrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19b8e80941Smrg * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20b8e80941Smrg * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21b8e80941Smrg * SOFTWARE. 22b8e80941Smrg * 23b8e80941Smrg * Authors: 24b8e80941Smrg * Rob Clark <robclark@freedesktop.org> 25b8e80941Smrg */ 26b8e80941Smrg 27b8e80941Smrg#ifndef IR3_NIR_H_ 28b8e80941Smrg#define IR3_NIR_H_ 29b8e80941Smrg 30b8e80941Smrg#include "compiler/nir/nir.h" 31b8e80941Smrg#include "compiler/nir/nir_builder.h" 32b8e80941Smrg#include "compiler/shader_enums.h" 33b8e80941Smrg 34b8e80941Smrg#include "ir3_shader.h" 35b8e80941Smrg 36b8e80941Smrgvoid ir3_nir_scan_driver_consts(nir_shader *shader, struct ir3_driver_const_layout *layout); 37b8e80941Smrg 38b8e80941Smrgbool ir3_nir_apply_trig_workarounds(nir_shader *shader); 39b8e80941Smrgbool ir3_nir_lower_tg4_to_tex(nir_shader *shader); 40b8e80941Smrgbool ir3_nir_lower_io_offsets(nir_shader *shader); 41b8e80941Smrgbool ir3_nir_lower_load_barycentric_at_sample(nir_shader *shader); 42b8e80941Smrgbool ir3_nir_lower_load_barycentric_at_offset(nir_shader *shader); 43b8e80941Smrgbool ir3_nir_move_varying_inputs(nir_shader *shader); 44b8e80941Smrg 45b8e80941Smrgconst nir_shader_compiler_options * ir3_get_compiler_options(struct ir3_compiler *compiler); 46b8e80941Smrgbool ir3_key_lowers_nir(const struct ir3_shader_key *key); 47b8e80941Smrgstruct nir_shader * ir3_optimize_nir(struct ir3_shader *shader, nir_shader *s, 48b8e80941Smrg const struct ir3_shader_key *key); 49b8e80941Smrg 50b8e80941Smrgbool ir3_nir_analyze_ubo_ranges(nir_shader *nir, struct ir3_shader *shader); 51b8e80941Smrg 52b8e80941Smrgnir_ssa_def * 53b8e80941Smrgir3_nir_try_propagate_bit_shift(nir_builder *b, nir_ssa_def *offset, int32_t shift); 54b8e80941Smrg 55b8e80941Smrg#endif /* IR3_NIR_H_ */ 56