1b8e80941Smrg/*
2b8e80941Smrg * Copyright (C) 2015 Rob Clark <robclark@freedesktop.org>
3b8e80941Smrg *
4b8e80941Smrg * Permission is hereby granted, free of charge, to any person obtaining a
5b8e80941Smrg * copy of this software and associated documentation files (the "Software"),
6b8e80941Smrg * to deal in the Software without restriction, including without limitation
7b8e80941Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8b8e80941Smrg * and/or sell copies of the Software, and to permit persons to whom the
9b8e80941Smrg * Software is furnished to do so, subject to the following conditions:
10b8e80941Smrg *
11b8e80941Smrg * The above copyright notice and this permission notice (including the next
12b8e80941Smrg * paragraph) shall be included in all copies or substantial portions of the
13b8e80941Smrg * Software.
14b8e80941Smrg *
15b8e80941Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16b8e80941Smrg * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17b8e80941Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18b8e80941Smrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19b8e80941Smrg * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20b8e80941Smrg * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21b8e80941Smrg * SOFTWARE.
22b8e80941Smrg *
23b8e80941Smrg * Authors:
24b8e80941Smrg *    Rob Clark <robclark@freedesktop.org>
25b8e80941Smrg */
26b8e80941Smrg
27b8e80941Smrg#ifndef IR3_NIR_H_
28b8e80941Smrg#define IR3_NIR_H_
29b8e80941Smrg
30b8e80941Smrg#include "compiler/nir/nir.h"
31b8e80941Smrg#include "compiler/nir/nir_builder.h"
32b8e80941Smrg#include "compiler/shader_enums.h"
33b8e80941Smrg
34b8e80941Smrg#include "ir3_shader.h"
35b8e80941Smrg
36b8e80941Smrgvoid ir3_nir_scan_driver_consts(nir_shader *shader, struct ir3_driver_const_layout *layout);
37b8e80941Smrg
38b8e80941Smrgbool ir3_nir_apply_trig_workarounds(nir_shader *shader);
39b8e80941Smrgbool ir3_nir_lower_tg4_to_tex(nir_shader *shader);
40b8e80941Smrgbool ir3_nir_lower_io_offsets(nir_shader *shader);
41b8e80941Smrgbool ir3_nir_lower_load_barycentric_at_sample(nir_shader *shader);
42b8e80941Smrgbool ir3_nir_lower_load_barycentric_at_offset(nir_shader *shader);
43b8e80941Smrgbool ir3_nir_move_varying_inputs(nir_shader *shader);
44b8e80941Smrg
45b8e80941Smrgconst nir_shader_compiler_options * ir3_get_compiler_options(struct ir3_compiler *compiler);
46b8e80941Smrgbool ir3_key_lowers_nir(const struct ir3_shader_key *key);
47b8e80941Smrgstruct nir_shader * ir3_optimize_nir(struct ir3_shader *shader, nir_shader *s,
48b8e80941Smrg		const struct ir3_shader_key *key);
49b8e80941Smrg
50b8e80941Smrgbool ir3_nir_analyze_ubo_ranges(nir_shader *nir, struct ir3_shader *shader);
51b8e80941Smrg
52b8e80941Smrgnir_ssa_def *
53b8e80941Smrgir3_nir_try_propagate_bit_shift(nir_builder *b, nir_ssa_def *offset, int32_t shift);
54b8e80941Smrg
55b8e80941Smrg#endif /* IR3_NIR_H_ */
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