1/************************************************************************** 2 * 3 * Copyright 2010-2012 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 16 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 17 * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, 18 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 19 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 20 * USE OR OTHER DEALINGS IN THE SOFTWARE. 21 * 22 * The above copyright notice and this permission notice (including the 23 * next paragraph) shall be included in all copies or substantial portions 24 * of the Software. 25 * 26 **************************************************************************/ 27 28 29#ifndef LP_BLD_LIMITS_H_ 30#define LP_BLD_LIMITS_H_ 31 32 33#include <limits.h> 34 35#include "pipe/p_state.h" 36#include "pipe/p_defines.h" 37 38 39/* 40 * TGSI translation limits. 41 * 42 * Some are slightly above SM 3.0 requirements to give some wiggle room to 43 * the state trackers. 44 */ 45 46#define LP_MAX_TGSI_TEMPS 4096 47 48#define LP_MAX_TGSI_ADDRS 16 49 50#define LP_MAX_TGSI_IMMEDIATES 4096 51 52#define LP_MAX_TGSI_CONSTS 4096 53 54#define LP_MAX_TGSI_CONST_BUFFERS 16 55 56#define LP_MAX_TGSI_CONST_BUFFER_SIZE (LP_MAX_TGSI_CONSTS * sizeof(float[4])) 57 58/* 59 * For quick access we cache registers in statically 60 * allocated arrays. Here we define the maximum size 61 * for those arrays. 62 */ 63#define LP_MAX_INLINED_TEMPS 256 64 65#define LP_MAX_INLINED_IMMEDIATES 256 66 67/** 68 * Maximum control flow nesting 69 * 70 * SM4.0 requires 64 (per subroutine actually, subroutine nesting itself is 32) 71 * SM3.0 requires 24 (most likely per subroutine too) 72 * add 2 more (some translation could add one more) 73 */ 74#define LP_MAX_TGSI_NESTING 66 75 76/** 77 * Maximum iterations before loop termination 78 * Shared between every loop in a TGSI shader 79 */ 80#define LP_MAX_TGSI_LOOP_ITERATIONS 65535 81 82 83/** 84 * Some of these limits are actually infinite (i.e., only limited by available 85 * memory), however advertising INT_MAX would cause some test problems to 86 * actually try to allocate the maximum and run out of memory and crash. So 87 * stick with something reasonable here. 88 */ 89static inline int 90gallivm_get_shader_param(enum pipe_shader_cap param) 91{ 92 switch(param) { 93 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS: 94 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS: 95 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS: 96 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS: 97 return 1 * 1024 * 1024; 98 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH: 99 return LP_MAX_TGSI_NESTING; 100 case PIPE_SHADER_CAP_MAX_INPUTS: 101 return 32; 102 case PIPE_SHADER_CAP_MAX_OUTPUTS: 103 return 32; 104 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE: 105 return LP_MAX_TGSI_CONST_BUFFER_SIZE; 106 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS: 107 return PIPE_MAX_CONSTANT_BUFFERS; 108 case PIPE_SHADER_CAP_MAX_TEMPS: 109 return LP_MAX_TGSI_TEMPS; 110 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED: 111 return 1; 112 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR: 113 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR: 114 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR: 115 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR: 116 return 1; 117 case PIPE_SHADER_CAP_SUBROUTINES: 118 return 1; 119 case PIPE_SHADER_CAP_INTEGERS: 120 return 1; 121 case PIPE_SHADER_CAP_INT64_ATOMICS: 122 case PIPE_SHADER_CAP_FP16: 123 return 0; 124 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS: 125 return PIPE_MAX_SAMPLERS; 126 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS: 127 return PIPE_MAX_SHADER_SAMPLER_VIEWS; 128 case PIPE_SHADER_CAP_PREFERRED_IR: 129 return PIPE_SHADER_IR_TGSI; 130 case PIPE_SHADER_CAP_SUPPORTED_IRS: 131 return 1 << PIPE_SHADER_IR_TGSI; 132 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED: 133 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE: 134 return 1; 135 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED: 136 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED: 137 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED: 138 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED: 139 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS: 140 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES: 141 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD: 142 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS: 143 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS: 144 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS: 145 return 0; 146 case PIPE_SHADER_CAP_SCALAR_ISA: 147 return 1; 148 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT: 149 return 32; 150 } 151 /* if we get here, we missed a shader cap above (and should have seen 152 * a compiler warning.) 153 */ 154 return 0; 155} 156 157 158#endif /* LP_BLD_LIMITS_H_ */ 159