1/* 2 * Copyright 2017 Advanced Micro Devices, Inc. 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * on the rights to use, copy, modify, merge, publish, distribute, sub 8 * license, and/or sell copies of the Software, and to permit persons to whom 9 * the Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 21 * USE OR OTHER DEALINGS IN THE SOFTWARE. 22 */ 23 24#ifndef TGSI_FROM_MESA_H 25#define TGSI_FROM_MESA_H 26 27#include <stdbool.h> 28 29#include "pipe/p_compiler.h" 30#include "pipe/p_defines.h" 31#include "pipe/p_shader_tokens.h" 32 33#include "compiler/shader_enums.h" 34 35void 36tgsi_get_gl_varying_semantic(gl_varying_slot attr, 37 bool needs_texcoord_semantic, 38 unsigned *semantic_name, 39 unsigned *semantic_index); 40 41unsigned 42tgsi_get_generic_gl_varying_index(gl_varying_slot attr, 43 bool needs_texcoord_semantic); 44 45void 46tgsi_get_gl_frag_result_semantic(gl_frag_result frag_result, 47 unsigned *semantic_name, 48 unsigned *semantic_index); 49 50static inline enum pipe_shader_type 51pipe_shader_type_from_mesa(gl_shader_stage stage) 52{ 53 switch (stage) { 54 case MESA_SHADER_VERTEX: 55 return PIPE_SHADER_VERTEX; 56 case MESA_SHADER_TESS_CTRL: 57 return PIPE_SHADER_TESS_CTRL; 58 case MESA_SHADER_TESS_EVAL: 59 return PIPE_SHADER_TESS_EVAL; 60 case MESA_SHADER_GEOMETRY: 61 return PIPE_SHADER_GEOMETRY; 62 case MESA_SHADER_FRAGMENT: 63 return PIPE_SHADER_FRAGMENT; 64 case MESA_SHADER_COMPUTE: 65 return PIPE_SHADER_COMPUTE; 66 default: 67 unreachable("bad shader stage"); 68 } 69} 70 71static inline gl_shader_stage 72tgsi_processor_to_shader_stage(unsigned processor) 73{ 74 switch (processor) { 75 case PIPE_SHADER_FRAGMENT: return MESA_SHADER_FRAGMENT; 76 case PIPE_SHADER_VERTEX: return MESA_SHADER_VERTEX; 77 case PIPE_SHADER_GEOMETRY: return MESA_SHADER_GEOMETRY; 78 case PIPE_SHADER_TESS_CTRL: return MESA_SHADER_TESS_CTRL; 79 case PIPE_SHADER_TESS_EVAL: return MESA_SHADER_TESS_EVAL; 80 case PIPE_SHADER_COMPUTE: return MESA_SHADER_COMPUTE; 81 default: 82 unreachable("invalid TGSI processor"); 83 } 84} 85 86#endif /* TGSI_FROM_MESA_H */ 87