1/**************************************************************************
2 *
3 * Copyright 2008 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28/**
29 * @file
30 * Copy/blit pixel rect between surfaces
31 *
32 * @author Brian Paul
33 */
34
35
36#include "pipe/p_context.h"
37#include "util/u_debug.h"
38#include "pipe/p_defines.h"
39#include "util/u_inlines.h"
40#include "pipe/p_shader_tokens.h"
41#include "pipe/p_state.h"
42
43#include "util/u_blit.h"
44#include "util/u_draw_quad.h"
45#include "util/u_format.h"
46#include "util/u_math.h"
47#include "util/u_memory.h"
48#include "util/u_sampler.h"
49#include "util/u_texture.h"
50#include "util/u_simple_shaders.h"
51
52#include "cso_cache/cso_context.h"
53
54
55struct blit_state
56{
57   struct pipe_context *pipe;
58   struct cso_context *cso;
59
60   struct pipe_blend_state blend_write_color;
61   struct pipe_depth_stencil_alpha_state dsa_keep_depthstencil;
62   struct pipe_rasterizer_state rasterizer;
63   struct pipe_sampler_state sampler;
64   struct pipe_viewport_state viewport;
65   struct pipe_vertex_element velem[2];
66
67   void *vs;
68   void *fs[PIPE_MAX_TEXTURE_TYPES][4];
69
70   struct pipe_resource *vbuf;  /**< quad vertices */
71   unsigned vbuf_slot;
72
73   float vertices[4][2][4];   /**< vertex/texcoords for quad */
74};
75
76
77/**
78 * Create state object for blit.
79 * Intended to be created once and re-used for many blit() calls.
80 */
81struct blit_state *
82util_create_blit(struct pipe_context *pipe, struct cso_context *cso)
83{
84   struct blit_state *ctx;
85   uint i;
86
87   ctx = CALLOC_STRUCT(blit_state);
88   if (!ctx)
89      return NULL;
90
91   ctx->pipe = pipe;
92   ctx->cso = cso;
93
94   /* disabled blending/masking */
95   ctx->blend_write_color.rt[0].colormask = PIPE_MASK_RGBA;
96
97   /* rasterizer */
98   ctx->rasterizer.cull_face = PIPE_FACE_NONE;
99   ctx->rasterizer.half_pixel_center = 1;
100   ctx->rasterizer.bottom_edge_rule = 1;
101   ctx->rasterizer.depth_clip_near = 1;
102   ctx->rasterizer.depth_clip_far = 1;
103
104   /* samplers */
105   ctx->sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
106   ctx->sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
107   ctx->sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
108   ctx->sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
109   ctx->sampler.min_img_filter = 0; /* set later */
110   ctx->sampler.mag_img_filter = 0; /* set later */
111
112   /* vertex elements state */
113   for (i = 0; i < 2; i++) {
114      ctx->velem[i].src_offset = i * 4 * sizeof(float);
115      ctx->velem[i].instance_divisor = 0;
116      ctx->velem[i].vertex_buffer_index = 0;
117      ctx->velem[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
118   }
119
120   ctx->vbuf = NULL;
121
122   /* init vertex data that doesn't change */
123   for (i = 0; i < 4; i++) {
124      ctx->vertices[i][0][3] = 1.0f; /* w */
125      ctx->vertices[i][1][3] = 1.0f; /* q */
126   }
127
128   return ctx;
129}
130
131
132/**
133 * Destroy a blit context
134 */
135void
136util_destroy_blit(struct blit_state *ctx)
137{
138   struct pipe_context *pipe = ctx->pipe;
139   unsigned i, j;
140
141   if (ctx->vs)
142      pipe->delete_vs_state(pipe, ctx->vs);
143
144   for (i = 0; i < ARRAY_SIZE(ctx->fs); i++) {
145      for (j = 0; j < ARRAY_SIZE(ctx->fs[i]); j++) {
146         if (ctx->fs[i][j])
147            pipe->delete_fs_state(pipe, ctx->fs[i][j]);
148      }
149   }
150
151   pipe_resource_reference(&ctx->vbuf, NULL);
152
153   FREE(ctx);
154}
155
156
157/**
158 * Helper function to set the fragment shaders.
159 */
160static inline void
161set_fragment_shader(struct blit_state *ctx,
162                    enum pipe_format format,
163                    boolean src_xrbias,
164                    enum pipe_texture_target pipe_tex)
165{
166   enum tgsi_return_type stype;
167   unsigned idx;
168
169   if (util_format_is_pure_uint(format)) {
170      stype = TGSI_RETURN_TYPE_UINT;
171      idx = 0;
172   } else if (util_format_is_pure_sint(format)) {
173      stype = TGSI_RETURN_TYPE_SINT;
174      idx = 1;
175   } else {
176      stype = TGSI_RETURN_TYPE_FLOAT;
177      idx = 2;
178   }
179
180   if (src_xrbias) {
181      assert(stype == TGSI_RETURN_TYPE_FLOAT);
182      idx = 3;
183      if (!ctx->fs[pipe_tex][idx]) {
184         enum tgsi_texture_type tgsi_tex =
185            util_pipe_tex_to_tgsi_tex(pipe_tex, 0);
186         ctx->fs[pipe_tex][idx] =
187            util_make_fragment_tex_shader_xrbias(ctx->pipe, tgsi_tex);
188      }
189   }
190   else if (!ctx->fs[pipe_tex][idx]) {
191      enum tgsi_texture_type tgsi_tex = util_pipe_tex_to_tgsi_tex(pipe_tex, 0);
192
193      /* OpenGL does not allow blits from signed to unsigned integer
194       * or vice versa. */
195      ctx->fs[pipe_tex][idx] =
196         util_make_fragment_tex_shader_writemask(ctx->pipe, tgsi_tex,
197                                                 TGSI_INTERPOLATE_LINEAR,
198                                                 TGSI_WRITEMASK_XYZW,
199                                                 stype, stype, false, false);
200   }
201
202   cso_set_fragment_shader_handle(ctx->cso, ctx->fs[pipe_tex][idx]);
203}
204
205
206/**
207 * Helper function to set the vertex shader.
208 */
209static inline void
210set_vertex_shader(struct blit_state *ctx)
211{
212   /* vertex shader - still required to provide the linkage between
213    * fragment shader input semantics and vertex_element/buffers.
214    */
215   if (!ctx->vs) {
216      const enum tgsi_semantic semantic_names[] = {
217         TGSI_SEMANTIC_POSITION,
218         TGSI_SEMANTIC_GENERIC
219      };
220      const uint semantic_indexes[] = { 0, 0 };
221      ctx->vs = util_make_vertex_passthrough_shader(ctx->pipe, 2,
222                                                    semantic_names,
223                                                    semantic_indexes, FALSE);
224   }
225
226   cso_set_vertex_shader_handle(ctx->cso, ctx->vs);
227}
228
229
230/**
231 * Get offset of next free slot in vertex buffer for quad vertices.
232 */
233static unsigned
234get_next_slot(struct blit_state *ctx)
235{
236   const unsigned max_slots = 4096 / sizeof ctx->vertices;
237
238   if (ctx->vbuf_slot >= max_slots) {
239      pipe_resource_reference(&ctx->vbuf, NULL);
240      ctx->vbuf_slot = 0;
241   }
242
243   if (!ctx->vbuf) {
244      ctx->vbuf = pipe_buffer_create(ctx->pipe->screen,
245                                     PIPE_BIND_VERTEX_BUFFER,
246                                     PIPE_USAGE_STREAM,
247                                     max_slots * sizeof ctx->vertices);
248   }
249
250   return ctx->vbuf_slot++ * sizeof ctx->vertices;
251}
252
253
254
255
256/**
257 * Setup vertex data for the textured quad we'll draw.
258 * Note: y=0=top
259 *
260 * FIXME: We should call util_map_texcoords2d_onto_cubemap
261 * for cubemaps.
262 */
263static unsigned
264setup_vertex_data_tex(struct blit_state *ctx,
265                      enum pipe_texture_target src_target,
266                      unsigned src_face,
267                      float x0, float y0, float x1, float y1,
268                      float s0, float t0, float s1, float t1,
269                      float z)
270{
271   unsigned offset;
272
273   ctx->vertices[0][0][0] = x0;
274   ctx->vertices[0][0][1] = y0;
275   ctx->vertices[0][0][2] = z;
276   ctx->vertices[0][1][0] = s0; /*s*/
277   ctx->vertices[0][1][1] = t0; /*t*/
278   ctx->vertices[0][1][2] = 0;  /*r*/
279
280   ctx->vertices[1][0][0] = x1;
281   ctx->vertices[1][0][1] = y0;
282   ctx->vertices[1][0][2] = z;
283   ctx->vertices[1][1][0] = s1; /*s*/
284   ctx->vertices[1][1][1] = t0; /*t*/
285   ctx->vertices[1][1][2] = 0;  /*r*/
286
287   ctx->vertices[2][0][0] = x1;
288   ctx->vertices[2][0][1] = y1;
289   ctx->vertices[2][0][2] = z;
290   ctx->vertices[2][1][0] = s1;
291   ctx->vertices[2][1][1] = t1;
292   ctx->vertices[3][1][2] = 0;
293
294   ctx->vertices[3][0][0] = x0;
295   ctx->vertices[3][0][1] = y1;
296   ctx->vertices[3][0][2] = z;
297   ctx->vertices[3][1][0] = s0;
298   ctx->vertices[3][1][1] = t1;
299   ctx->vertices[3][1][2] = 0;
300
301   if (src_target == PIPE_TEXTURE_CUBE ||
302       src_target == PIPE_TEXTURE_CUBE_ARRAY) {
303      /* Map cubemap texture coordinates inplace. */
304      const unsigned stride =
305         sizeof ctx->vertices[0] / sizeof ctx->vertices[0][0][0];
306      util_map_texcoords2d_onto_cubemap(src_face,
307                                        &ctx->vertices[0][1][0], stride,
308                                        &ctx->vertices[0][1][0], stride,
309                                        TRUE);
310   }
311
312   offset = get_next_slot(ctx);
313
314   if (ctx->vbuf) {
315      pipe_buffer_write_nooverlap(ctx->pipe, ctx->vbuf,
316                                  offset, sizeof(ctx->vertices), ctx->vertices);
317   }
318
319   return offset;
320}
321
322
323/**
324 * \return TRUE if two regions overlap, FALSE otherwise
325 */
326static boolean
327regions_overlap(int srcX0, int srcY0,
328                int srcX1, int srcY1,
329                int dstX0, int dstY0,
330                int dstX1, int dstY1)
331{
332   if (MAX2(srcX0, srcX1) <= MIN2(dstX0, dstX1))
333      return FALSE; /* src completely left of dst */
334
335   if (MAX2(dstX0, dstX1) <= MIN2(srcX0, srcX1))
336      return FALSE; /* dst completely left of src */
337
338   if (MAX2(srcY0, srcY1) <= MIN2(dstY0, dstY1))
339      return FALSE; /* src completely above dst */
340
341   if (MAX2(dstY0, dstY1) <= MIN2(srcY0, srcY1))
342      return FALSE; /* dst completely above src */
343
344   return TRUE; /* some overlap */
345}
346
347
348/**
349 * Can we blit from src format to dest format with a simple copy?
350 */
351static boolean
352formats_compatible(enum pipe_format src_format,
353                   enum pipe_format dst_format)
354{
355   if (src_format == dst_format) {
356      return TRUE;
357   }
358   else {
359      const struct util_format_description *src_desc =
360         util_format_description(src_format);
361      const struct util_format_description *dst_desc =
362         util_format_description(dst_format);
363      return util_is_format_compatible(src_desc, dst_desc);
364   }
365}
366
367
368/**
369 * Copy pixel block from src surface to dst surface.
370 * Overlapping regions are acceptable.
371 * Flipping and stretching are supported.
372 * \param filter  one of PIPE_TEX_FILTER_NEAREST/LINEAR
373 * \param writemask  bitmask of PIPE_MASK_[RGBAZS].  Controls which channels
374 *                   in the dest surface are sourced from the src surface.
375 *                   Disabled color channels are sourced from (0,0,0,1).
376 */
377void
378util_blit_pixels(struct blit_state *ctx,
379                 struct pipe_resource *src_tex,
380                 unsigned src_level,
381                 int srcX0, int srcY0,
382                 int srcX1, int srcY1,
383                 int srcZ0,
384                 struct pipe_surface *dst,
385                 int dstX0, int dstY0,
386                 int dstX1, int dstY1,
387                 MAYBE_UNUSED float z,
388                 enum pipe_tex_filter filter,
389                 uint writemask)
390{
391   struct pipe_context *pipe = ctx->pipe;
392   enum pipe_format src_format, dst_format;
393   const int srcW = abs(srcX1 - srcX0);
394   const int srcH = abs(srcY1 - srcY0);
395   boolean overlap;
396   boolean is_stencil, is_depth, blit_depth, blit_stencil;
397   const struct util_format_description *src_desc =
398         util_format_description(src_tex->format);
399   struct pipe_blit_info info;
400
401   assert(filter == PIPE_TEX_FILTER_NEAREST ||
402          filter == PIPE_TEX_FILTER_LINEAR);
403
404   assert(src_level <= src_tex->last_level);
405
406   /* do the regions overlap? */
407   overlap = src_tex == dst->texture &&
408             dst->u.tex.level == src_level &&
409             dst->u.tex.first_layer == srcZ0 &&
410      regions_overlap(srcX0, srcY0, srcX1, srcY1,
411                      dstX0, dstY0, dstX1, dstY1);
412
413   src_format = util_format_linear(src_tex->format);
414   dst_format = util_format_linear(dst->texture->format);
415
416   /* See whether we will blit depth or stencil. */
417   is_depth = util_format_has_depth(src_desc);
418   is_stencil = util_format_has_stencil(src_desc);
419
420   blit_depth = is_depth && (writemask & PIPE_MASK_Z);
421   blit_stencil = is_stencil && (writemask & PIPE_MASK_S);
422
423   if (is_depth || is_stencil) {
424      assert((writemask & PIPE_MASK_RGBA) == 0);
425      assert(blit_depth || blit_stencil);
426   }
427   else {
428      assert((writemask & PIPE_MASK_ZS) == 0);
429      assert(!blit_depth);
430      assert(!blit_stencil);
431   }
432
433   /*
434    * XXX: z parameter is deprecated. dst->u.tex.first_layer
435    * specificies the destination layer.
436    */
437   assert(z == 0.0f);
438
439   /*
440    * Check for simple case:  no format conversion, no flipping, no stretching,
441    * no overlapping, same number of samples.
442    * Filter mode should not matter since there's no stretching.
443    */
444   if (formats_compatible(src_format, dst_format) &&
445       src_tex->nr_samples == dst->texture->nr_samples &&
446       is_stencil == blit_stencil &&
447       is_depth == blit_depth &&
448       srcX0 < srcX1 &&
449       dstX0 < dstX1 &&
450       srcY0 < srcY1 &&
451       dstY0 < dstY1 &&
452       (dstX1 - dstX0) == (srcX1 - srcX0) &&
453       (dstY1 - dstY0) == (srcY1 - srcY0) &&
454       !overlap) {
455      struct pipe_box src_box;
456      src_box.x = srcX0;
457      src_box.y = srcY0;
458      src_box.z = srcZ0;
459      src_box.width = srcW;
460      src_box.height = srcH;
461      src_box.depth = 1;
462      pipe->resource_copy_region(pipe,
463                                 dst->texture, dst->u.tex.level,
464                                 dstX0, dstY0, dst->u.tex.first_layer,/* dest */
465                                 src_tex, src_level,
466                                 &src_box);
467      return;
468   }
469
470   memset(&info, 0, sizeof info);
471   info.dst.resource = dst->texture;
472   info.dst.level = dst->u.tex.level;
473   info.dst.box.x = dstX0;
474   info.dst.box.y = dstY0;
475   info.dst.box.z = dst->u.tex.first_layer;
476   info.dst.box.width = dstX1 - dstX0;
477   info.dst.box.height = dstY1 - dstY0;
478   assert(info.dst.box.width >= 0);
479   assert(info.dst.box.height >= 0);
480   info.dst.box.depth = 1;
481   info.dst.format = dst_format;
482   info.src.resource = src_tex;
483   info.src.level = src_level;
484   info.src.box.x = srcX0;
485   info.src.box.y = srcY0;
486   info.src.box.z = srcZ0;
487   info.src.box.width = srcX1 - srcX0;
488   info.src.box.height = srcY1 - srcY0;
489   info.src.box.depth = 1;
490   info.src.format = src_format;
491   info.mask = writemask;
492   info.filter = filter;
493   info.scissor_enable = 0;
494
495   pipe->blit(pipe, &info);
496}
497
498
499/**
500 * Copy pixel block from src sampler view to dst surface.
501 *
502 * The sampler view's first_level field indicates the source
503 * mipmap level to use.
504 *
505 * The sampler view's first_layer indicate the layer to use, but for
506 * cube maps it must point to the first face.  Face is passed in src_face.
507 *
508 * The main advantage over util_blit_pixels is that it allows to specify
509 * swizzles in pipe_sampler_view::swizzle_?.
510 *
511 * But there is no control over blitting Z and/or stencil.
512 */
513void
514util_blit_pixels_tex(struct blit_state *ctx,
515                     struct pipe_sampler_view *src_sampler_view,
516                     int srcX0, int srcY0,
517                     int srcX1, int srcY1,
518                     unsigned src_face,
519                     struct pipe_surface *dst,
520                     int dstX0, int dstY0,
521                     int dstX1, int dstY1,
522                     float z, enum pipe_tex_filter filter,
523                     boolean src_xrbias)
524{
525   boolean normalized = src_sampler_view->texture->target != PIPE_TEXTURE_RECT;
526   struct pipe_framebuffer_state fb;
527   float s0, t0, s1, t1;
528   unsigned offset;
529   struct pipe_resource *tex = src_sampler_view->texture;
530
531   assert(filter == PIPE_TEX_FILTER_NEAREST ||
532          filter == PIPE_TEX_FILTER_LINEAR);
533
534   assert(tex);
535   assert(tex->width0 != 0);
536   assert(tex->height0 != 0);
537
538   s0 = (float) srcX0;
539   s1 = (float) srcX1;
540   t0 = (float) srcY0;
541   t1 = (float) srcY1;
542
543   if (normalized) {
544      /* normalize according to the mipmap level's size */
545      int level = src_sampler_view->u.tex.first_level;
546      float w = (float) u_minify(tex->width0, level);
547      float h = (float) u_minify(tex->height0, level);
548      s0 /= w;
549      s1 /= w;
550      t0 /= h;
551      t1 /= h;
552   }
553
554   assert(ctx->pipe->screen->is_format_supported(ctx->pipe->screen, dst->format,
555                                                 PIPE_TEXTURE_2D,
556                                                 dst->texture->nr_samples,
557                                                 dst->texture->nr_storage_samples,
558                                                 PIPE_BIND_RENDER_TARGET));
559
560   /* save state (restored below) */
561   cso_save_state(ctx->cso, (CSO_BIT_BLEND |
562                             CSO_BIT_DEPTH_STENCIL_ALPHA |
563                             CSO_BIT_RASTERIZER |
564                             CSO_BIT_SAMPLE_MASK |
565                             CSO_BIT_MIN_SAMPLES |
566                             CSO_BIT_FRAGMENT_SAMPLERS |
567                             CSO_BIT_FRAGMENT_SAMPLER_VIEWS |
568                             CSO_BIT_STREAM_OUTPUTS |
569                             CSO_BIT_VIEWPORT |
570                             CSO_BIT_FRAMEBUFFER |
571                             CSO_BIT_PAUSE_QUERIES |
572                             CSO_BIT_FRAGMENT_SHADER |
573                             CSO_BIT_VERTEX_SHADER |
574                             CSO_BIT_TESSCTRL_SHADER |
575                             CSO_BIT_TESSEVAL_SHADER |
576                             CSO_BIT_GEOMETRY_SHADER |
577                             CSO_BIT_VERTEX_ELEMENTS |
578                             CSO_BIT_AUX_VERTEX_BUFFER_SLOT));
579
580   /* set misc state we care about */
581   cso_set_blend(ctx->cso, &ctx->blend_write_color);
582   cso_set_depth_stencil_alpha(ctx->cso, &ctx->dsa_keep_depthstencil);
583   cso_set_sample_mask(ctx->cso, ~0);
584   cso_set_min_samples(ctx->cso, 1);
585   cso_set_rasterizer(ctx->cso, &ctx->rasterizer);
586   cso_set_vertex_elements(ctx->cso, 2, ctx->velem);
587   cso_set_stream_outputs(ctx->cso, 0, NULL, NULL);
588
589   /* sampler */
590   ctx->sampler.normalized_coords = normalized;
591   ctx->sampler.min_img_filter = filter;
592   ctx->sampler.mag_img_filter = filter;
593   {
594      const struct pipe_sampler_state *samplers[] = {&ctx->sampler};
595      cso_set_samplers(ctx->cso, PIPE_SHADER_FRAGMENT, 1, samplers);
596   }
597
598   /* viewport */
599   ctx->viewport.scale[0] = 0.5f * dst->width;
600   ctx->viewport.scale[1] = 0.5f * dst->height;
601   ctx->viewport.scale[2] = 0.5f;
602   ctx->viewport.translate[0] = 0.5f * dst->width;
603   ctx->viewport.translate[1] = 0.5f * dst->height;
604   ctx->viewport.translate[2] = 0.5f;
605   cso_set_viewport(ctx->cso, &ctx->viewport);
606
607   /* texture */
608   cso_set_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT, 1, &src_sampler_view);
609
610   /* shaders */
611   set_fragment_shader(ctx, src_sampler_view->format,
612                       src_xrbias,
613                       src_sampler_view->texture->target);
614   set_vertex_shader(ctx);
615   cso_set_tessctrl_shader_handle(ctx->cso, NULL);
616   cso_set_tesseval_shader_handle(ctx->cso, NULL);
617   cso_set_geometry_shader_handle(ctx->cso, NULL);
618
619   /* drawing dest */
620   memset(&fb, 0, sizeof(fb));
621   fb.width = dst->width;
622   fb.height = dst->height;
623   fb.nr_cbufs = 1;
624   fb.cbufs[0] = dst;
625   cso_set_framebuffer(ctx->cso, &fb);
626
627   /* draw quad */
628   offset = setup_vertex_data_tex(ctx,
629                                  src_sampler_view->texture->target,
630                                  src_face,
631                                  (float) dstX0 / dst->width * 2.0f - 1.0f,
632                                  (float) dstY0 / dst->height * 2.0f - 1.0f,
633                                  (float) dstX1 / dst->width * 2.0f - 1.0f,
634                                  (float) dstY1 / dst->height * 2.0f - 1.0f,
635                                  s0, t0, s1, t1,
636                                  z);
637
638   util_draw_vertex_buffer(ctx->pipe, ctx->cso, ctx->vbuf, 0,
639                           offset,
640                           PIPE_PRIM_TRIANGLE_FAN,
641                           4,  /* verts */
642                           2); /* attribs/vert */
643
644   /* restore state we changed */
645   cso_restore_state(ctx->cso);
646}
647