1/**************************************************************************
2 *
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sub license, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
15 * of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 **************************************************************************/
26
27#ifndef U_BLITTER_H
28#define U_BLITTER_H
29
30#include "util/u_framebuffer.h"
31#include "util/u_inlines.h"
32
33#include "pipe/p_state.h"
34
35#ifdef __cplusplus
36extern "C" {
37#endif
38
39struct pipe_context;
40
41enum blitter_attrib_type {
42   UTIL_BLITTER_ATTRIB_NONE,
43   UTIL_BLITTER_ATTRIB_COLOR,
44   UTIL_BLITTER_ATTRIB_TEXCOORD_XY,
45   UTIL_BLITTER_ATTRIB_TEXCOORD_XYZW,
46};
47
48union blitter_attrib {
49   float color[4];
50
51   struct {
52      float x1, y1, x2, y2, z, w;
53   } texcoord;
54};
55
56struct blitter_context;
57
58typedef void *(*blitter_get_vs_func)(struct blitter_context *blitter);
59
60struct blitter_context
61{
62   /**
63    * Draw a rectangle.
64    *
65    * \param get_vs  Callback for obtaining the vertex shader for the draw call.
66    *                It might invoke the shader compiler. The driver is
67    *                responsible for setting the vertex shader, and the callback
68    *                allows the driver to query the vertex shader CSO if it
69    *                wants to use the default one.
70    * \param x1      An X coordinate of the top-left corner.
71    * \param y1      A Y coordinate of the top-left corner.
72    * \param x2      An X coordinate of the bottom-right corner.
73    * \param y2      A Y coordinate of the bottom-right corner.
74    * \param depth   A depth which the rectangle is rendered at.
75    *
76    * \param type   Semantics of the attributes "attrib".
77    *               If type is UTIL_BLITTER_ATTRIB_NONE, ignore them.
78    *               If type is UTIL_BLITTER_ATTRIB_COLOR, the attributes
79    *               make up a constant RGBA color, and should go
80    *               to the GENERIC0 varying slot of a fragment shader.
81    *               If type is UTIL_BLITTER_ATTRIB_TEXCOORD, {a1, a2} and
82    *               {a3, a4} specify top-left and bottom-right texture
83    *               coordinates of the rectangle, respectively, and should go
84    *               to the GENERIC0 varying slot of a fragment shader.
85    *
86    * \param attrib See type.
87    *
88    * \note A driver may optionally override this callback to implement
89    *       a specialized hardware path for drawing a rectangle, e.g. using
90    *       a rectangular point sprite.
91    */
92   void (*draw_rectangle)(struct blitter_context *blitter,
93                          void *vertex_elements_cso,
94                          blitter_get_vs_func get_vs,
95                          int x1, int y1, int x2, int y2,
96                          float depth, unsigned num_instances,
97                          enum blitter_attrib_type type,
98                          const union blitter_attrib *attrib);
99
100   /* Whether the blitter is running. */
101   bool running;
102
103   bool use_index_buffer;
104
105   /* Private members, really. */
106   struct pipe_context *pipe; /**< pipe context */
107
108   void *saved_blend_state;   /**< blend state */
109   void *saved_dsa_state;     /**< depth stencil alpha state */
110   void *saved_velem_state;   /**< vertex elements state */
111   void *saved_rs_state;      /**< rasterizer state */
112   void *saved_fs, *saved_vs, *saved_gs, *saved_tcs, *saved_tes; /**< shaders */
113
114   struct pipe_framebuffer_state saved_fb_state;  /**< framebuffer state */
115   struct pipe_stencil_ref saved_stencil_ref;     /**< stencil ref */
116   struct pipe_viewport_state saved_viewport;
117   struct pipe_scissor_state saved_scissor;
118   bool skip_viewport_restore;
119   bool is_sample_mask_saved;
120   unsigned saved_sample_mask;
121
122   unsigned saved_num_sampler_states;
123   void *saved_sampler_states[PIPE_MAX_SAMPLERS];
124
125   unsigned saved_num_sampler_views;
126   struct pipe_sampler_view *saved_sampler_views[PIPE_MAX_SAMPLERS];
127
128   unsigned cb_slot;
129   struct pipe_constant_buffer saved_fs_constant_buffer;
130
131   unsigned vb_slot;
132   struct pipe_vertex_buffer saved_vertex_buffer;
133
134   unsigned saved_num_so_targets;
135   struct pipe_stream_output_target *saved_so_targets[PIPE_MAX_SO_BUFFERS];
136
137   struct pipe_query *saved_render_cond_query;
138   uint saved_render_cond_mode;
139   bool saved_render_cond_cond;
140
141   boolean saved_window_rectangles_include;
142   unsigned saved_num_window_rectangles;
143   struct pipe_scissor_state saved_window_rectangles[PIPE_MAX_WINDOW_RECTANGLES];
144};
145
146/**
147 * Create a blitter context.
148 */
149struct blitter_context *util_blitter_create(struct pipe_context *pipe);
150
151/**
152 * Destroy a blitter context.
153 */
154void util_blitter_destroy(struct blitter_context *blitter);
155
156void util_blitter_cache_all_shaders(struct blitter_context *blitter);
157
158/**
159 * Return the pipe context associated with a blitter context.
160 */
161static inline
162struct pipe_context *util_blitter_get_pipe(struct blitter_context *blitter)
163{
164   return blitter->pipe;
165}
166
167/**
168 * Override PIPE_CAP_TEXTURE_MULTISAMPLE as reported by the driver.
169 */
170void util_blitter_set_texture_multisample(struct blitter_context *blitter,
171                                          bool supported);
172
173/* The default function to draw a rectangle. This can only be used
174 * inside of the draw_rectangle callback if the driver overrides it. */
175void util_blitter_draw_rectangle(struct blitter_context *blitter,
176                                 void *vertex_elements_cso,
177                                 blitter_get_vs_func get_vs,
178                                 int x1, int y1, int x2, int y2,
179                                 float depth, unsigned num_instances,
180                                 enum blitter_attrib_type type,
181                                 const union blitter_attrib *attrib);
182
183
184/*
185 * These states must be saved before any of the following functions are called:
186 * - vertex buffers
187 * - vertex elements
188 * - vertex shader
189 * - geometry shader (if supported)
190 * - stream output targets (if supported)
191 * - rasterizer state
192 */
193
194/**
195 * Clear a specified set of currently bound buffers to specified values.
196 *
197 * These states must be saved in the blitter in addition to the state objects
198 * already required to be saved:
199 * - fragment shader
200 * - depth stencil alpha state
201 * - blend state
202 */
203void util_blitter_clear(struct blitter_context *blitter,
204                        unsigned width, unsigned height, unsigned num_layers,
205                        unsigned clear_buffers,
206                        const union pipe_color_union *color,
207                        double depth, unsigned stencil);
208
209/**
210 * Check if the blitter (with the help of the driver) can blit between
211 * the two resources.
212 */
213bool util_blitter_is_copy_supported(struct blitter_context *blitter,
214                                    const struct pipe_resource *dst,
215                                    const struct pipe_resource *src);
216
217bool util_blitter_is_blit_supported(struct blitter_context *blitter,
218				    const struct pipe_blit_info *info);
219
220/**
221 * Copy a block of pixels from one surface to another.
222 *
223 * These states must be saved in the blitter in addition to the state objects
224 * already required to be saved:
225 * - fragment shader
226 * - depth stencil alpha state
227 * - blend state
228 * - fragment sampler states
229 * - fragment sampler textures
230 * - framebuffer state
231 * - sample mask
232 */
233void util_blitter_copy_texture(struct blitter_context *blitter,
234                               struct pipe_resource *dst,
235                               unsigned dst_level,
236                               unsigned dstx, unsigned dsty, unsigned dstz,
237                               struct pipe_resource *src,
238                               unsigned src_level,
239                               const struct pipe_box *srcbox);
240
241/**
242 * This is a generic implementation of pipe->blit, which accepts
243 * sampler/surface views instead of resources.
244 *
245 * The layer and mipmap level are specified by the views.
246 *
247 * Drivers can use this to change resource properties (like format, width,
248 * height) by changing how the views interpret them, instead of changing
249 * pipe_resource directly. This is used to blit resources of formats which
250 * are not renderable.
251 *
252 * src_width0 and src_height0 are sampler_view-private properties that
253 * override pipe_resource. The blitter uses them for computation of texture
254 * coordinates. The dst dimensions are supplied through pipe_surface::width
255 * and height.
256 *
257 * The mask is a combination of the PIPE_MASK_* flags.
258 * Set to PIPE_MASK_RGBAZS if unsure.
259 */
260void util_blitter_blit_generic(struct blitter_context *blitter,
261                               struct pipe_surface *dst,
262                               const struct pipe_box *dstbox,
263                               struct pipe_sampler_view *src,
264                               const struct pipe_box *srcbox,
265                               unsigned src_width0, unsigned src_height0,
266                               unsigned mask, unsigned filter,
267                               const struct pipe_scissor_state *scissor,
268                               bool alpha_blend);
269
270void util_blitter_blit(struct blitter_context *blitter,
271		       const struct pipe_blit_info *info);
272
273void util_blitter_generate_mipmap(struct blitter_context *blitter,
274                                  struct pipe_resource *tex,
275                                  enum pipe_format format,
276                                  unsigned base_level, unsigned last_level,
277                                  unsigned first_layer, unsigned last_layer);
278
279/**
280 * Helper function to initialize a view for copy_texture_view.
281 * The parameters must match copy_texture_view.
282 */
283void util_blitter_default_dst_texture(struct pipe_surface *dst_templ,
284                                      struct pipe_resource *dst,
285                                      unsigned dstlevel,
286                                      unsigned dstz);
287
288/**
289 * Helper function to initialize a view for copy_texture_view.
290 * The parameters must match copy_texture_view.
291 */
292void util_blitter_default_src_texture(struct blitter_context *blitter,
293                                      struct pipe_sampler_view *src_templ,
294                                      struct pipe_resource *src,
295                                      unsigned srclevel);
296
297/**
298 * Copy data from one buffer to another using the Stream Output functionality.
299 * 4-byte alignment is required, otherwise software fallback is used.
300 */
301void util_blitter_copy_buffer(struct blitter_context *blitter,
302                              struct pipe_resource *dst,
303                              unsigned dstx,
304                              struct pipe_resource *src,
305                              unsigned srcx,
306                              unsigned size);
307
308/**
309 * Clear the contents of a buffer using the Stream Output functionality.
310 * 4-byte alignment is required.
311 *
312 * "num_channels" can be 1, 2, 3, or 4, and specifies if the clear value is
313 * R, RG, RGB, or RGBA.
314 *
315 * For each element, only "num_channels" components of "clear_value" are
316 * copied to the buffer, then the offset is incremented by num_channels*4.
317 */
318void util_blitter_clear_buffer(struct blitter_context *blitter,
319                               struct pipe_resource *dst,
320                               unsigned offset, unsigned size,
321                               unsigned num_channels,
322                               const union pipe_color_union *clear_value);
323
324/**
325 * Clear a region of a (color) surface to a constant value.
326 *
327 * These states must be saved in the blitter in addition to the state objects
328 * already required to be saved:
329 * - fragment shader
330 * - depth stencil alpha state
331 * - blend state
332 * - framebuffer state
333 */
334void util_blitter_clear_render_target(struct blitter_context *blitter,
335                                      struct pipe_surface *dst,
336                                      const union pipe_color_union *color,
337                                      unsigned dstx, unsigned dsty,
338                                      unsigned width, unsigned height);
339
340/**
341 * Clear a region of a depth-stencil surface, both stencil and depth
342 * or only one of them if this is a combined depth-stencil surface.
343 *
344 * These states must be saved in the blitter in addition to the state objects
345 * already required to be saved:
346 * - fragment shader
347 * - depth stencil alpha state
348 * - blend state
349 * - framebuffer state
350 */
351void util_blitter_clear_depth_stencil(struct blitter_context *blitter,
352                                      struct pipe_surface *dst,
353                                      unsigned clear_flags,
354                                      double depth,
355                                      unsigned stencil,
356                                      unsigned dstx, unsigned dsty,
357                                      unsigned width, unsigned height);
358
359/* The following functions are customized variants of the clear functions.
360 * Some drivers use them internally to do things like MSAA resolve
361 * and resource decompression. It usually consists of rendering a full-screen
362 * quad with a special blend or DSA state.
363 */
364
365/* Used by r300g for depth decompression. */
366void util_blitter_custom_clear_depth(struct blitter_context *blitter,
367                                     unsigned width, unsigned height,
368                                     double depth, void *custom_dsa);
369
370/* Used by r600g for depth decompression. */
371void util_blitter_custom_depth_stencil(struct blitter_context *blitter,
372				       struct pipe_surface *zsurf,
373				       struct pipe_surface *cbsurf,
374				       unsigned sample_mask,
375				       void *dsa_stage, float depth);
376
377/* Used by r600g for color decompression. */
378void util_blitter_custom_color(struct blitter_context *blitter,
379                               struct pipe_surface *dstsurf,
380                               void *custom_blend);
381
382/* Used by r600g for MSAA color resolve. */
383void util_blitter_custom_resolve_color(struct blitter_context *blitter,
384                                       struct pipe_resource *dst,
385                                       unsigned dst_level,
386                                       unsigned dst_layer,
387                                       struct pipe_resource *src,
388                                       unsigned src_layer,
389				       unsigned sampled_mask,
390                                       void *custom_blend,
391                                       enum pipe_format format);
392
393/* Used by vc4 for 8/16-bit linear-to-tiled blits */
394void util_blitter_custom_shader(struct blitter_context *blitter,
395                                struct pipe_surface *dstsurf,
396                                void *custom_vs, void *custom_fs);
397
398/* The functions below should be used to save currently bound constant state
399 * objects inside a driver. The objects are automatically restored at the end
400 * of the util_blitter_{clear, copy_region, fill_region} functions and then
401 * forgotten.
402 *
403 * States not listed here are not affected by util_blitter. */
404
405static inline void
406util_blitter_save_blend(struct blitter_context *blitter, void *state)
407{
408   blitter->saved_blend_state = state;
409}
410
411static inline void
412util_blitter_save_depth_stencil_alpha(struct blitter_context *blitter,
413                                      void *state)
414{
415   blitter->saved_dsa_state = state;
416}
417
418static inline void
419util_blitter_save_vertex_elements(struct blitter_context *blitter, void *state)
420{
421   blitter->saved_velem_state = state;
422}
423
424static inline void
425util_blitter_save_stencil_ref(struct blitter_context *blitter,
426                              const struct pipe_stencil_ref *state)
427{
428   blitter->saved_stencil_ref = *state;
429}
430
431static inline void
432util_blitter_save_rasterizer(struct blitter_context *blitter, void *state)
433{
434   blitter->saved_rs_state = state;
435}
436
437static inline void
438util_blitter_save_fragment_shader(struct blitter_context *blitter, void *fs)
439{
440   blitter->saved_fs = fs;
441}
442
443static inline void
444util_blitter_save_vertex_shader(struct blitter_context *blitter, void *vs)
445{
446   blitter->saved_vs = vs;
447}
448
449static inline void
450util_blitter_save_geometry_shader(struct blitter_context *blitter, void *gs)
451{
452   blitter->saved_gs = gs;
453}
454
455static inline void
456util_blitter_save_tessctrl_shader(struct blitter_context *blitter,
457                                  void *sh)
458{
459   blitter->saved_tcs = sh;
460}
461
462static inline void
463util_blitter_save_tesseval_shader(struct blitter_context *blitter,
464                                  void *sh)
465{
466   blitter->saved_tes = sh;
467}
468
469static inline void
470util_blitter_save_framebuffer(struct blitter_context *blitter,
471                              const struct pipe_framebuffer_state *state)
472{
473   blitter->saved_fb_state.nr_cbufs = 0; /* It's ~0 now, meaning it's unsaved. */
474   util_copy_framebuffer_state(&blitter->saved_fb_state, state);
475}
476
477static inline void
478util_blitter_save_viewport(struct blitter_context *blitter,
479                           struct pipe_viewport_state *state)
480{
481   blitter->saved_viewport = *state;
482}
483
484static inline void
485util_blitter_save_scissor(struct blitter_context *blitter,
486                          struct pipe_scissor_state *state)
487{
488   blitter->saved_scissor = *state;
489}
490
491static inline void
492util_blitter_save_fragment_sampler_states(
493                  struct blitter_context *blitter,
494                  unsigned num_sampler_states,
495                  void **sampler_states)
496{
497   assert(num_sampler_states <= ARRAY_SIZE(blitter->saved_sampler_states));
498
499   blitter->saved_num_sampler_states = num_sampler_states;
500   memcpy(blitter->saved_sampler_states, sampler_states,
501          num_sampler_states * sizeof(void *));
502}
503
504static inline void
505util_blitter_save_fragment_sampler_views(struct blitter_context *blitter,
506                                         unsigned num_views,
507                                         struct pipe_sampler_view **views)
508{
509   unsigned i;
510   assert(num_views <= ARRAY_SIZE(blitter->saved_sampler_views));
511
512   blitter->saved_num_sampler_views = num_views;
513   for (i = 0; i < num_views; i++)
514      pipe_sampler_view_reference(&blitter->saved_sampler_views[i],
515                                  views[i]);
516}
517
518static inline void
519util_blitter_save_fragment_constant_buffer_slot(
520                  struct blitter_context *blitter,
521                  struct pipe_constant_buffer *constant_buffers)
522{
523   pipe_resource_reference(&blitter->saved_fs_constant_buffer.buffer,
524                           constant_buffers[blitter->cb_slot].buffer);
525   memcpy(&blitter->saved_fs_constant_buffer, &constant_buffers[blitter->cb_slot],
526          sizeof(struct pipe_constant_buffer));
527}
528
529static inline void
530util_blitter_save_vertex_buffer_slot(struct blitter_context *blitter,
531                                     struct pipe_vertex_buffer *vertex_buffers)
532{
533   pipe_vertex_buffer_reference(&blitter->saved_vertex_buffer,
534                                &vertex_buffers[blitter->vb_slot]);
535}
536
537static inline void
538util_blitter_save_so_targets(struct blitter_context *blitter,
539                             unsigned num_targets,
540                             struct pipe_stream_output_target **targets)
541{
542   unsigned i;
543   assert(num_targets <= ARRAY_SIZE(blitter->saved_so_targets));
544
545   blitter->saved_num_so_targets = num_targets;
546   for (i = 0; i < num_targets; i++)
547      pipe_so_target_reference(&blitter->saved_so_targets[i],
548                               targets[i]);
549}
550
551static inline void
552util_blitter_save_sample_mask(struct blitter_context *blitter,
553                              unsigned sample_mask)
554{
555   blitter->is_sample_mask_saved = true;
556   blitter->saved_sample_mask = sample_mask;
557}
558
559static inline void
560util_blitter_save_render_condition(struct blitter_context *blitter,
561                                   struct pipe_query *query,
562                                   bool condition,
563                                   enum pipe_render_cond_flag mode)
564{
565   blitter->saved_render_cond_query = query;
566   blitter->saved_render_cond_mode = mode;
567   blitter->saved_render_cond_cond = condition;
568}
569
570static inline void
571util_blitter_save_window_rectangles(struct blitter_context *blitter,
572                                    boolean include,
573                                    unsigned num_rectangles,
574                                    const struct pipe_scissor_state *rects)
575{
576   blitter->saved_window_rectangles_include = include;
577   blitter->saved_num_window_rectangles = num_rectangles;
578   if (num_rectangles > 0) {
579      assert(num_rectangles < ARRAY_SIZE(blitter->saved_window_rectangles));
580      memcpy(blitter->saved_window_rectangles, rects,
581             sizeof(*rects) * num_rectangles);
582   }
583}
584
585void util_blitter_common_clear_setup(struct blitter_context *blitter,
586                                     unsigned width, unsigned height,
587                                     unsigned clear_buffers,
588                                     void *custom_blend, void *custom_dsa);
589
590void util_blitter_set_running_flag(struct blitter_context *blitter);
591void util_blitter_unset_running_flag(struct blitter_context *blitter);
592
593void util_blitter_restore_vertex_states(struct blitter_context *blitter);
594void util_blitter_restore_fragment_states(struct blitter_context *blitter);
595void util_blitter_restore_render_cond(struct blitter_context *blitter);
596void util_blitter_restore_fb_state(struct blitter_context *blitter);
597void util_blitter_restore_textures(struct blitter_context *blitter);
598void util_blitter_restore_constant_buffer_state(struct blitter_context *blitter);
599
600#ifdef __cplusplus
601}
602#endif
603
604#endif
605