1/**************************************************************************
2 *
3 * Copyright 2008 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29#ifndef U_SIMPLE_SHADERS_H
30#define U_SIMPLE_SHADERS_H
31
32
33#include "pipe/p_compiler.h"
34#include "pipe/p_shader_tokens.h"
35
36
37struct pipe_context;
38struct pipe_shader_state;
39struct pipe_stream_output_info;
40
41
42#ifdef __cplusplus
43extern "C" {
44#endif
45
46
47extern void *
48util_make_vertex_passthrough_shader(struct pipe_context *pipe,
49                                    uint num_attribs,
50                                    const enum tgsi_semantic *semantic_names,
51                                    const uint *semantic_indexes,
52                                    bool window_space);
53
54extern void *
55util_make_vertex_passthrough_shader_with_so(struct pipe_context *pipe,
56                                    uint num_attribs,
57                                    const enum tgsi_semantic *semantic_names,
58                                    const uint *semantic_indexes,
59                                    bool window_space, bool layered,
60                                    const struct pipe_stream_output_info *so);
61
62extern void *
63util_make_layered_clear_vertex_shader(struct pipe_context *pipe);
64
65extern void *
66util_make_layered_clear_helper_vertex_shader(struct pipe_context *pipe);
67
68extern void *
69util_make_layered_clear_geometry_shader(struct pipe_context *pipe);
70
71void *
72util_make_fragment_tex_shader_xrbias(struct pipe_context *pipe,
73                                     enum tgsi_texture_type tex_target);
74
75extern void *
76util_make_fragment_tex_shader_writemask(struct pipe_context *pipe,
77                                        enum tgsi_texture_type tex_target,
78                                        enum tgsi_interpolate_mode interp_mode,
79                                        unsigned writemask,
80                                        enum tgsi_return_type stype,
81                                        enum tgsi_return_type dtype,
82                                        bool load_level_zero,
83                                        bool use_txf);
84
85extern void *
86util_make_fragment_tex_shader(struct pipe_context *pipe,
87                              enum tgsi_texture_type tex_target,
88                              enum tgsi_interpolate_mode interp_mode,
89                              enum tgsi_return_type stype,
90                              enum tgsi_return_type dtype,
91                              bool load_level_zero,
92                              bool use_txf);
93
94extern void *
95util_make_fragment_tex_shader_writedepth(struct pipe_context *pipe,
96                                         enum tgsi_texture_type tex_target,
97                                         enum tgsi_interpolate_mode interp_mode,
98                                         bool load_level_zero,
99                                         bool use_txf);
100
101
102extern void *
103util_make_fragment_tex_shader_writedepthstencil(struct pipe_context *pipe,
104                                         enum tgsi_texture_type tex_target,
105                                         enum tgsi_interpolate_mode interp_mode,
106                                         bool load_level_zero,
107                                         bool use_txf);
108
109
110extern void *
111util_make_fragment_tex_shader_writestencil(struct pipe_context *pipe,
112                                         enum tgsi_texture_type tex_target,
113                                         enum tgsi_interpolate_mode interp_mode,
114                                         bool load_level_zero,
115                                         bool use_txf);
116
117
118extern void *
119util_make_fragment_passthrough_shader(struct pipe_context *pipe,
120                                      int input_semantic,
121                                      int input_interpolate,
122                                      boolean write_all_cbufs);
123
124
125extern void *
126util_make_empty_fragment_shader(struct pipe_context *pipe);
127
128
129extern void *
130util_make_fragment_cloneinput_shader(struct pipe_context *pipe, int num_cbufs,
131                                     int input_semantic,
132                                     int input_interpolate);
133
134
135extern void *
136util_make_fs_blit_msaa_color(struct pipe_context *pipe,
137                             enum tgsi_texture_type tgsi_tex,
138                             enum tgsi_return_type stype,
139                             enum tgsi_return_type dtype);
140
141
142extern void *
143util_make_fs_blit_msaa_depth(struct pipe_context *pipe,
144                             enum tgsi_texture_type tgsi_tex);
145
146
147extern void *
148util_make_fs_blit_msaa_depthstencil(struct pipe_context *pipe,
149                                    enum tgsi_texture_type tgsi_tex);
150
151
152void *
153util_make_fs_blit_msaa_stencil(struct pipe_context *pipe,
154                               enum tgsi_texture_type tgsi_tex);
155
156
157void *
158util_make_fs_msaa_resolve(struct pipe_context *pipe,
159                          enum tgsi_texture_type tgsi_tex, unsigned nr_samples,
160                          enum tgsi_return_type stype);
161
162
163void *
164util_make_fs_msaa_resolve_bilinear(struct pipe_context *pipe,
165                                   enum tgsi_texture_type tgsi_tex,
166                                   unsigned nr_samples,
167                                   enum tgsi_return_type stype);
168
169extern void *
170util_make_geometry_passthrough_shader(struct pipe_context *pipe,
171                                      uint num_attribs,
172                                      const ubyte *semantic_names,
173                                      const ubyte *semantic_indexes);
174
175#ifdef __cplusplus
176}
177#endif
178
179
180#endif
181