1.. _context:
2
3Context
4=======
5
6A Gallium rendering context encapsulates the state which effects 3D
7rendering such as blend state, depth/stencil state, texture samplers,
8etc.
9
10Note that resource/texture allocation is not per-context but per-screen.
11
12
13Methods
14-------
15
16CSO State
17^^^^^^^^^
18
19All Constant State Object (CSO) state is created, bound, and destroyed,
20with triplets of methods that all follow a specific naming scheme.
21For example, ``create_blend_state``, ``bind_blend_state``, and
22``destroy_blend_state``.
23
24CSO objects handled by the context object:
25
26* :ref:`Blend`: ``*_blend_state``
27* :ref:`Sampler`: Texture sampler states are bound separately for fragment,
28  vertex, geometry and compute shaders with the ``bind_sampler_states``
29  function.  The ``start`` and ``num_samplers`` parameters indicate a range
30  of samplers to change.  NOTE: at this time, start is always zero and
31  the CSO module will always replace all samplers at once (no sub-ranges).
32  This may change in the future.
33* :ref:`Rasterizer`: ``*_rasterizer_state``
34* :ref:`depth-stencil-alpha`: ``*_depth_stencil_alpha_state``
35* :ref:`Shader`: These are create, bind and destroy methods for vertex,
36  fragment and geometry shaders.
37* :ref:`vertexelements`: ``*_vertex_elements_state``
38
39
40Resource Binding State
41^^^^^^^^^^^^^^^^^^^^^^
42
43This state describes how resources in various flavours (textures,
44buffers, surfaces) are bound to the driver.
45
46
47* ``set_constant_buffer`` sets a constant buffer to be used for a given shader
48  type. index is used to indicate which buffer to set (some apis may allow
49  multiple ones to be set, and binding a specific one later, though drivers
50  are mostly restricted to the first one right now).
51
52* ``set_framebuffer_state``
53
54* ``set_vertex_buffers``
55
56
57Non-CSO State
58^^^^^^^^^^^^^
59
60These pieces of state are too small, variable, and/or trivial to have CSO
61objects. They all follow simple, one-method binding calls, e.g.
62``set_blend_color``.
63
64* ``set_stencil_ref`` sets the stencil front and back reference values
65  which are used as comparison values in stencil test.
66* ``set_blend_color``
67* ``set_sample_mask``  sets the per-context multisample sample mask.  Note
68  that this takes effect even if multisampling is not explicitly enabled if
69  the frambuffer surface(s) are multisampled.  Also, this mask is AND-ed
70  with the optional fragment shader sample mask output (when emitted).
71* ``set_sample_locations`` sets the sample locations used for rasterization.
72  ```get_sample_position``` still returns the default locations. When NULL,
73  the default locations are used.
74* ``set_min_samples`` sets the minimum number of samples that must be run.
75* ``set_clip_state``
76* ``set_polygon_stipple``
77* ``set_scissor_states`` sets the bounds for the scissor test, which culls
78  pixels before blending to render targets. If the :ref:`Rasterizer` does
79  not have the scissor test enabled, then the scissor bounds never need to
80  be set since they will not be used.  Note that scissor xmin and ymin are
81  inclusive, but  xmax and ymax are exclusive.  The inclusive ranges in x
82  and y would be [xmin..xmax-1] and [ymin..ymax-1]. The number of scissors
83  should be the same as the number of set viewports and can be up to
84  PIPE_MAX_VIEWPORTS.
85* ``set_viewport_states``
86* ``set_window_rectangles`` sets the window rectangles to be used for
87  rendering, as defined by GL_EXT_window_rectangles. There are two
88  modes - include and exclude, which define whether the supplied
89  rectangles are to be used for including fragments or excluding
90  them. All of the rectangles are ORed together, so in exclude mode,
91  any fragment inside any rectangle would be culled, while in include
92  mode, any fragment outside all rectangles would be culled. xmin/ymin
93  are inclusive, while xmax/ymax are exclusive (same as scissor states
94  above). Note that this only applies to draws, not clears or
95  blits. (Blits have their own way to pass the requisite rectangles
96  in.)
97* ``set_tess_state`` configures the default tessellation parameters:
98
99  * ``default_outer_level`` is the default value for the outer tessellation
100    levels. This corresponds to GL's ``PATCH_DEFAULT_OUTER_LEVEL``.
101  * ``default_inner_level`` is the default value for the inner tessellation
102    levels. This corresponds to GL's ``PATCH_DEFAULT_INNER_LEVEL``.
103
104* ``set_debug_callback`` sets the callback to be used for reporting
105  various debug messages, eventually reported via KHR_debug and
106  similar mechanisms.
107
108Samplers
109^^^^^^^^
110
111pipe_sampler_state objects control how textures are sampled (coordinate
112wrap modes, interpolation modes, etc).  Note that samplers are not used
113for texture buffer objects.  That is, pipe_context::bind_sampler_views()
114will not bind a sampler if the corresponding sampler view refers to a
115PIPE_BUFFER resource.
116
117Sampler Views
118^^^^^^^^^^^^^
119
120These are the means to bind textures to shader stages. To create one, specify
121its format, swizzle and LOD range in sampler view template.
122
123If texture format is different than template format, it is said the texture
124is being cast to another format. Casting can be done only between compatible
125formats, that is formats that have matching component order and sizes.
126
127Swizzle fields specify the way in which fetched texel components are placed
128in the result register. For example, ``swizzle_r`` specifies what is going to be
129placed in first component of result register.
130
131The ``first_level`` and ``last_level`` fields of sampler view template specify
132the LOD range the texture is going to be constrained to. Note that these
133values are in addition to the respective min_lod, max_lod values in the
134pipe_sampler_state (that is if min_lod is 2.0, and first_level 3, the first mip
135level used for sampling from the resource is effectively the fifth).
136
137The ``first_layer`` and ``last_layer`` fields specify the layer range the
138texture is going to be constrained to. Similar to the LOD range, this is added
139to the array index which is used for sampling.
140
141* ``set_sampler_views`` binds an array of sampler views to a shader stage.
142  Every binding point acquires a reference
143  to a respective sampler view and releases a reference to the previous
144  sampler view.
145
146  Sampler views outside of ``[start_slot, start_slot + num_views)`` are
147  unmodified.  If ``views`` is NULL, the behavior is the same as if
148  ``views[n]`` was NULL for the entire range, ie. releasing the reference
149  for all the sampler views in the specified range.
150
151* ``create_sampler_view`` creates a new sampler view. ``texture`` is associated
152  with the sampler view which results in sampler view holding a reference
153  to the texture. Format specified in template must be compatible
154  with texture format.
155
156* ``sampler_view_destroy`` destroys a sampler view and releases its reference
157  to associated texture.
158
159Hardware Atomic buffers
160^^^^^^^^^^^^^^^^^^^^^^^
161
162Buffers containing hw atomics are required to support the feature
163on some drivers.
164
165Drivers that require this need to fill the ``set_hw_atomic_buffers`` method.
166
167Shader Resources
168^^^^^^^^^^^^^^^^
169
170Shader resources are textures or buffers that may be read or written
171from a shader without an associated sampler.  This means that they
172have no support for floating point coordinates, address wrap modes or
173filtering.
174
175There are 2 types of shader resources: buffers and images.
176
177Buffers are specified using the ``set_shader_buffers`` method.
178
179Images are specified using the ``set_shader_images`` method. When binding
180images, the ``level``, ``first_layer`` and ``last_layer`` pipe_image_view
181fields specify the mipmap level and the range of layers the image will be
182constrained to.
183
184Surfaces
185^^^^^^^^
186
187These are the means to use resources as color render targets or depthstencil
188attachments. To create one, specify the mip level, the range of layers, and
189the bind flags (either PIPE_BIND_DEPTH_STENCIL or PIPE_BIND_RENDER_TARGET).
190Note that layer values are in addition to what is indicated by the geometry
191shader output variable XXX_FIXME (that is if first_layer is 3 and geometry
192shader indicates index 2, the 5th layer of the resource will be used). These
193first_layer and last_layer parameters will only be used for 1d array, 2d array,
194cube, and 3d textures otherwise they are 0.
195
196* ``create_surface`` creates a new surface.
197
198* ``surface_destroy`` destroys a surface and releases its reference to the
199  associated resource.
200
201Stream output targets
202^^^^^^^^^^^^^^^^^^^^^
203
204Stream output, also known as transform feedback, allows writing the primitives
205produced by the vertex pipeline to buffers. This is done after the geometry
206shader or vertex shader if no geometry shader is present.
207
208The stream output targets are views into buffer resources which can be bound
209as stream outputs and specify a memory range where it's valid to write
210primitives. The pipe driver must implement memory protection such that any
211primitives written outside of the specified memory range are discarded.
212
213Two stream output targets can use the same resource at the same time, but
214with a disjoint memory range.
215
216Additionally, the stream output target internally maintains the offset
217into the buffer which is incremented everytime something is written to it.
218The internal offset is equal to how much data has already been written.
219It can be stored in device memory and the CPU actually doesn't have to query
220it.
221
222The stream output target can be used in a draw command to provide
223the vertex count. The vertex count is derived from the internal offset
224discussed above.
225
226* ``create_stream_output_target`` create a new target.
227
228* ``stream_output_target_destroy`` destroys a target. Users of this should
229  use pipe_so_target_reference instead.
230
231* ``set_stream_output_targets`` binds stream output targets. The parameter
232  offset is an array which specifies the internal offset of the buffer. The
233  internal offset is, besides writing, used for reading the data during the
234  draw_auto stage, i.e. it specifies how much data there is in the buffer
235  for the purposes of the draw_auto stage. -1 means the buffer should
236  be appended to, and everything else sets the internal offset.
237
238NOTE: The currently-bound vertex or geometry shader must be compiled with
239the properly-filled-in structure pipe_stream_output_info describing which
240outputs should be written to buffers and how. The structure is part of
241pipe_shader_state.
242
243Clearing
244^^^^^^^^
245
246Clear is one of the most difficult concepts to nail down to a single
247interface (due to both different requirements from APIs and also driver/hw
248specific differences).
249
250``clear`` initializes some or all of the surfaces currently bound to
251the framebuffer to particular RGBA, depth, or stencil values.
252Currently, this does not take into account color or stencil write masks (as
253used by GL), and always clears the whole surfaces (no scissoring as used by
254GL clear or explicit rectangles like d3d9 uses). It can, however, also clear
255only depth or stencil in a combined depth/stencil surface.
256If a surface includes several layers then all layers will be cleared.
257
258``clear_render_target`` clears a single color rendertarget with the specified
259color value. While it is only possible to clear one surface at a time (which can
260include several layers), this surface need not be bound to the framebuffer.
261If render_condition_enabled is false, any current rendering condition is ignored
262and the clear will be unconditional.
263
264``clear_depth_stencil`` clears a single depth, stencil or depth/stencil surface
265with the specified depth and stencil values (for combined depth/stencil buffers,
266it is also possible to only clear one or the other part). While it is only
267possible to clear one surface at a time (which can include several layers),
268this surface need not be bound to the framebuffer.
269If render_condition_enabled is false, any current rendering condition is ignored
270and the clear will be unconditional.
271
272``clear_texture`` clears a non-PIPE_BUFFER resource's specified level
273and bounding box with a clear value provided in that resource's native
274format.
275
276``clear_buffer`` clears a PIPE_BUFFER resource with the specified clear value
277(which may be multiple bytes in length). Logically this is a memset with a
278multi-byte element value starting at offset bytes from resource start, going
279for size bytes. It is guaranteed that size % clear_value_size == 0.
280
281Evaluating Depth Buffers
282^^^^^^^^^^^^^^^^^^^^^^^^
283
284``evaluate_depth_buffer`` is a hint to decompress the current depth buffer
285assuming the current sample locations to avoid problems that could arise when
286using programmable sample locations.
287
288If a depth buffer is rendered with different sample location state than
289what is current at the time of reading the depth buffer, the values may differ
290because depth buffer compression can depend the sample locations.
291
292
293Uploading
294^^^^^^^^^
295
296For simple single-use uploads, use ``pipe_context::stream_uploader`` or
297``pipe_context::const_uploader``. The latter should be used for uploading
298constants, while the former should be used for uploading everything else.
299PIPE_USAGE_STREAM is implied in both cases, so don't use the uploaders
300for static allocations.
301
302Usage:
303
304Call u_upload_alloc or u_upload_data as many times as you want. After you are
305done, call u_upload_unmap. If the driver doesn't support persistent mappings,
306u_upload_unmap makes sure the previously mapped memory is unmapped.
307
308Gotchas:
309- Always fill the memory immediately after u_upload_alloc. Any following call
310to u_upload_alloc and u_upload_data can unmap memory returned by previous
311u_upload_alloc.
312- Don't interleave calls using stream_uploader and const_uploader. If you use
313one of them, do the upload, unmap, and only then can you use the other one.
314
315
316Drawing
317^^^^^^^
318
319``draw_vbo`` draws a specified primitive.  The primitive mode and other
320properties are described by ``pipe_draw_info``.
321
322The ``mode``, ``start``, and ``count`` fields of ``pipe_draw_info`` specify the
323the mode of the primitive and the vertices to be fetched, in the range between
324``start`` to ``start``+``count``-1, inclusive.
325
326Every instance with instanceID in the range between ``start_instance`` and
327``start_instance``+``instance_count``-1, inclusive, will be drawn.
328
329If  ``index_size`` != 0, all vertex indices will be looked up from the index
330buffer.
331
332In indexed draw, ``min_index`` and ``max_index`` respectively provide a lower
333and upper bound of the indices contained in the index buffer inside the range
334between ``start`` to ``start``+``count``-1.  This allows the driver to
335determine which subset of vertices will be referenced during te draw call
336without having to scan the index buffer.  Providing a over-estimation of the
337the true bounds, for example, a ``min_index`` and ``max_index`` of 0 and
3380xffffffff respectively, must give exactly the same rendering, albeit with less
339performance due to unreferenced vertex buffers being unnecessarily DMA'ed or
340processed.  Providing a underestimation of the true bounds will result in
341undefined behavior, but should not result in program or system failure.
342
343In case of non-indexed draw, ``min_index`` should be set to
344``start`` and ``max_index`` should be set to ``start``+``count``-1.
345
346``index_bias`` is a value added to every vertex index after lookup and before
347fetching vertex attributes.
348
349When drawing indexed primitives, the primitive restart index can be
350used to draw disjoint primitive strips.  For example, several separate
351line strips can be drawn by designating a special index value as the
352restart index.  The ``primitive_restart`` flag enables/disables this
353feature.  The ``restart_index`` field specifies the restart index value.
354
355When primitive restart is in use, array indexes are compared to the
356restart index before adding the index_bias offset.
357
358If a given vertex element has ``instance_divisor`` set to 0, it is said
359it contains per-vertex data and effective vertex attribute address needs
360to be recalculated for every index.
361
362  attribAddr = ``stride`` * index + ``src_offset``
363
364If a given vertex element has ``instance_divisor`` set to non-zero,
365it is said it contains per-instance data and effective vertex attribute
366address needs to recalculated for every ``instance_divisor``-th instance.
367
368  attribAddr = ``stride`` * instanceID / ``instance_divisor`` + ``src_offset``
369
370In the above formulas, ``src_offset`` is taken from the given vertex element
371and ``stride`` is taken from a vertex buffer associated with the given
372vertex element.
373
374The calculated attribAddr is used as an offset into the vertex buffer to
375fetch the attribute data.
376
377The value of ``instanceID`` can be read in a vertex shader through a system
378value register declared with INSTANCEID semantic name.
379
380
381Queries
382^^^^^^^
383
384Queries gather some statistic from the 3D pipeline over one or more
385draws.  Queries may be nested, though not all state trackers exercise this.
386
387Queries can be created with ``create_query`` and deleted with
388``destroy_query``. To start a query, use ``begin_query``, and when finished,
389use ``end_query`` to end the query.
390
391``create_query`` takes a query type (``PIPE_QUERY_*``), as well as an index,
392which is the vertex stream for ``PIPE_QUERY_PRIMITIVES_GENERATED`` and
393``PIPE_QUERY_PRIMITIVES_EMITTED``, and allocates a query structure.
394
395``begin_query`` will clear/reset previous query results.
396
397``get_query_result`` is used to retrieve the results of a query.  If
398the ``wait`` parameter is TRUE, then the ``get_query_result`` call
399will block until the results of the query are ready (and TRUE will be
400returned).  Otherwise, if the ``wait`` parameter is FALSE, the call
401will not block and the return value will be TRUE if the query has
402completed or FALSE otherwise.
403
404``get_query_result_resource`` is used to store the result of a query into
405a resource without synchronizing with the CPU. This write will optionally
406wait for the query to complete, and will optionally write whether the value
407is available instead of the value itself.
408
409``set_active_query_state`` Set whether all current non-driver queries except
410TIME_ELAPSED are active or paused.
411
412The interface currently includes the following types of queries:
413
414``PIPE_QUERY_OCCLUSION_COUNTER`` counts the number of fragments which
415are written to the framebuffer without being culled by
416:ref:`depth-stencil-alpha` testing or shader KILL instructions.
417The result is an unsigned 64-bit integer.
418This query can be used with ``render_condition``.
419
420In cases where a boolean result of an occlusion query is enough,
421``PIPE_QUERY_OCCLUSION_PREDICATE`` should be used. It is just like
422``PIPE_QUERY_OCCLUSION_COUNTER`` except that the result is a boolean
423value of FALSE for cases where COUNTER would result in 0 and TRUE
424for all other cases.
425This query can be used with ``render_condition``.
426
427In cases where a conservative approximation of an occlusion query is enough,
428``PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE`` should be used. It behaves
429like ``PIPE_QUERY_OCCLUSION_PREDICATE``, except that it may return TRUE in
430additional, implementation-dependent cases.
431This query can be used with ``render_condition``.
432
433``PIPE_QUERY_TIME_ELAPSED`` returns the amount of time, in nanoseconds,
434the context takes to perform operations.
435The result is an unsigned 64-bit integer.
436
437``PIPE_QUERY_TIMESTAMP`` returns a device/driver internal timestamp,
438scaled to nanoseconds, recorded after all commands issued prior to
439``end_query`` have been processed.
440This query does not require a call to ``begin_query``.
441The result is an unsigned 64-bit integer.
442
443``PIPE_QUERY_TIMESTAMP_DISJOINT`` can be used to check the
444internal timer resolution and whether the timestamp counter has become
445unreliable due to things like throttling etc. - only if this is FALSE
446a timestamp query (within the timestamp_disjoint query) should be trusted.
447The result is a 64-bit integer specifying the timer resolution in Hz,
448followed by a boolean value indicating whether the timestamp counter
449is discontinuous or disjoint.
450
451``PIPE_QUERY_PRIMITIVES_GENERATED`` returns a 64-bit integer indicating
452the number of primitives processed by the pipeline (regardless of whether
453stream output is active or not).
454
455``PIPE_QUERY_PRIMITIVES_EMITTED`` returns a 64-bit integer indicating
456the number of primitives written to stream output buffers.
457
458``PIPE_QUERY_SO_STATISTICS`` returns 2 64-bit integers corresponding to
459the result of
460``PIPE_QUERY_PRIMITIVES_EMITTED`` and
461the number of primitives that would have been written to stream output buffers
462if they had infinite space available (primitives_storage_needed), in this order.
463XXX the 2nd value is equivalent to ``PIPE_QUERY_PRIMITIVES_GENERATED`` but it is
464unclear if it should be increased if stream output is not active.
465
466``PIPE_QUERY_SO_OVERFLOW_PREDICATE`` returns a boolean value indicating
467whether a selected stream output target has overflowed as a result of the
468commands issued between ``begin_query`` and ``end_query``.
469This query can be used with ``render_condition``. The output stream is
470selected by the stream number passed to ``create_query``.
471
472``PIPE_QUERY_SO_OVERFLOW_ANY_PREDICATE`` returns a boolean value indicating
473whether any stream output target has overflowed as a result of the commands
474issued between ``begin_query`` and ``end_query``. This query can be used
475with ``render_condition``, and its result is the logical OR of multiple
476``PIPE_QUERY_SO_OVERFLOW_PREDICATE`` queries, one for each stream output
477target.
478
479``PIPE_QUERY_GPU_FINISHED`` returns a boolean value indicating whether
480all commands issued before ``end_query`` have completed. However, this
481does not imply serialization.
482This query does not require a call to ``begin_query``.
483
484``PIPE_QUERY_PIPELINE_STATISTICS`` returns an array of the following
48564-bit integers:
486Number of vertices read from vertex buffers.
487Number of primitives read from vertex buffers.
488Number of vertex shader threads launched.
489Number of geometry shader threads launched.
490Number of primitives generated by geometry shaders.
491Number of primitives forwarded to the rasterizer.
492Number of primitives rasterized.
493Number of fragment shader threads launched.
494Number of tessellation control shader threads launched.
495Number of tessellation evaluation shader threads launched.
496If a shader type is not supported by the device/driver,
497the corresponding values should be set to 0.
498
499``PIPE_QUERY_PIPELINE_STATISTICS_SINGLE`` returns a single counter from
500the ``PIPE_QUERY_PIPELINE_STATISTICS`` group.  The specific counter must
501be selected when calling ``create_query`` by passing one of the
502``PIPE_STAT_QUERY`` enums as the query's ``index``.
503
504Gallium does not guarantee the availability of any query types; one must
505always check the capabilities of the :ref:`Screen` first.
506
507
508Conditional Rendering
509^^^^^^^^^^^^^^^^^^^^^
510
511A drawing command can be skipped depending on the outcome of a query
512(typically an occlusion query, or streamout overflow predicate).
513The ``render_condition`` function specifies the query which should be checked
514prior to rendering anything. Functions always honoring render_condition include
515(and are limited to) draw_vbo and clear.
516The blit, clear_render_target and clear_depth_stencil functions (but
517not resource_copy_region, which seems inconsistent) can also optionally honor
518the current render condition.
519
520If ``render_condition`` is called with ``query`` = NULL, conditional
521rendering is disabled and drawing takes place normally.
522
523If ``render_condition`` is called with a non-null ``query`` subsequent
524drawing commands will be predicated on the outcome of the query.
525Commands will be skipped if ``condition`` is equal to the predicate result
526(for non-boolean queries such as OCCLUSION_QUERY, zero counts as FALSE,
527non-zero as TRUE).
528
529If ``mode`` is PIPE_RENDER_COND_WAIT the driver will wait for the
530query to complete before deciding whether to render.
531
532If ``mode`` is PIPE_RENDER_COND_NO_WAIT and the query has not yet
533completed, the drawing command will be executed normally.  If the query
534has completed, drawing will be predicated on the outcome of the query.
535
536If ``mode`` is PIPE_RENDER_COND_BY_REGION_WAIT or
537PIPE_RENDER_COND_BY_REGION_NO_WAIT rendering will be predicated as above
538for the non-REGION modes but in the case that an occlusion query returns
539a non-zero result, regions which were occluded may be ommitted by subsequent
540drawing commands.  This can result in better performance with some GPUs.
541Normally, if the occlusion query returned a non-zero result subsequent
542drawing happens normally so fragments may be generated, shaded and
543processed even where they're known to be obscured.
544
545
546Flushing
547^^^^^^^^
548
549``flush``
550
551PIPE_FLUSH_END_OF_FRAME: Whether the flush marks the end of frame.
552
553PIPE_FLUSH_DEFERRED: It is not required to flush right away, but it is required
554to return a valid fence. If fence_finish is called with the returned fence
555and the context is still unflushed, and the ctx parameter of fence_finish is
556equal to the context where the fence was created, fence_finish will flush
557the context.
558
559PIPE_FLUSH_ASYNC: The flush is allowed to be asynchronous. Unlike
560``PIPE_FLUSH_DEFERRED``, the driver must still ensure that the returned fence
561will finish in finite time. However, subsequent operations in other contexts of
562the same screen are no longer guaranteed to happen after the flush. Drivers
563which use this flag must implement pipe_context::fence_server_sync.
564
565PIPE_FLUSH_HINT_FINISH: Hints to the driver that the caller will immediately
566wait for the returned fence.
567
568Additional flags may be set together with ``PIPE_FLUSH_DEFERRED`` for even
569finer-grained fences. Note that as a general rule, GPU caches may not have been
570flushed yet when these fences are signaled. Drivers are free to ignore these
571flags and create normal fences instead. At most one of the following flags can
572be specified:
573
574PIPE_FLUSH_TOP_OF_PIPE: The fence should be signaled as soon as the next
575command is ready to start executing at the top of the pipeline, before any of
576its data is actually read (including indirect draw parameters).
577
578PIPE_FLUSH_BOTTOM_OF_PIPE: The fence should be signaled as soon as the previous
579command has finished executing on the GPU entirely (but data written by the
580command may still be in caches and inaccessible to the CPU).
581
582
583``flush_resource``
584
585Flush the resource cache, so that the resource can be used
586by an external client. Possible usage:
587- flushing a resource before presenting it on the screen
588- flushing a resource if some other process or device wants to use it
589This shouldn't be used to flush caches if the resource is only managed
590by a single pipe_screen and is not shared with another process.
591(i.e. you shouldn't use it to flush caches explicitly if you want to e.g.
592use the resource for texturing)
593
594Fences
595^^^^^^
596
597``pipe_fence_handle``, and related methods, are used to synchronize
598execution between multiple parties. Examples include CPU <-> GPU synchronization,
599renderer <-> windowing system, multiple external APIs, etc.
600
601A ``pipe_fence_handle`` can either be 'one time use' or 're-usable'. A 'one time use'
602fence behaves like a traditional GPU fence. Once it reaches the signaled state it
603is forever considered to be signaled.
604
605Once a re-usable ``pipe_fence_handle`` becomes signaled, it can be reset
606back into an unsignaled state. The ``pipe_fence_handle`` will be reset to
607the unsignaled state by performing a wait operation on said object, i.e.
608``fence_server_sync``. As a corollary to this behaviour, a re-usable
609``pipe_fence_handle`` can only have one waiter.
610
611This behaviour is useful in producer <-> consumer chains. It helps avoid
612unecessarily sharing a new ``pipe_fence_handle`` each time a new frame is
613ready. Instead, the fences are exchanged once ahead of time, and access is synchronized
614through GPU signaling instead of direct producer <-> consumer communication.
615
616``fence_server_sync`` inserts a wait command into the GPU's command stream.
617
618``fence_server_signal`` inserts a signal command into the GPU's command stream.
619
620There are no guarantees that the wait/signal commands will be flushed when
621calling ``fence_server_sync`` or ``fence_server_signal``. An explicit
622call to ``flush`` is required to make sure the commands are emitted to the GPU.
623
624The Gallium implementation may implicitly ``flush`` the command stream during a
625``fence_server_sync`` or ``fence_server_signal`` call if necessary.
626
627Resource Busy Queries
628^^^^^^^^^^^^^^^^^^^^^
629
630``is_resource_referenced``
631
632
633
634Blitting
635^^^^^^^^
636
637These methods emulate classic blitter controls.
638
639These methods operate directly on ``pipe_resource`` objects, and stand
640apart from any 3D state in the context.  Blitting functionality may be
641moved to a separate abstraction at some point in the future.
642
643``resource_copy_region`` blits a region of a resource to a region of another
644resource, provided that both resources have the same format, or compatible
645formats, i.e., formats for which copying the bytes from the source resource
646unmodified to the destination resource will achieve the same effect of a
647textured quad blitter.. The source and destination may be the same resource,
648but overlapping blits are not permitted.
649This can be considered the equivalent of a CPU memcpy.
650
651``blit`` blits a region of a resource to a region of another resource, including
652scaling, format conversion, and up-/downsampling, as well as a destination clip
653rectangle (scissors) and window rectangles. It can also optionally honor the
654current render condition (but either way the blit itself never contributes
655anything to queries currently gathering data).
656As opposed to manually drawing a textured quad, this lets the pipe driver choose
657the optimal method for blitting (like using a special 2D engine), and usually
658offers, for example, accelerated stencil-only copies even where
659PIPE_CAP_SHADER_STENCIL_EXPORT is not available.
660
661
662Transfers
663^^^^^^^^^
664
665These methods are used to get data to/from a resource.
666
667``transfer_map`` creates a memory mapping and the transfer object
668associated with it.
669The returned pointer points to the start of the mapped range according to
670the box region, not the beginning of the resource. If transfer_map fails,
671the returned pointer to the buffer memory is NULL, and the pointer
672to the transfer object remains unchanged (i.e. it can be non-NULL).
673
674``transfer_unmap`` remove the memory mapping for and destroy
675the transfer object. The pointer into the resource should be considered
676invalid and discarded.
677
678``texture_subdata`` and ``buffer_subdata`` perform a simplified
679transfer for simple writes. Basically transfer_map, data write, and
680transfer_unmap all in one.
681
682
683The box parameter to some of these functions defines a 1D, 2D or 3D
684region of pixels.  This is self-explanatory for 1D, 2D and 3D texture
685targets.
686
687For PIPE_TEXTURE_1D_ARRAY and PIPE_TEXTURE_2D_ARRAY, the box::z and box::depth
688fields refer to the array dimension of the texture.
689
690For PIPE_TEXTURE_CUBE, the box:z and box::depth fields refer to the
691faces of the cube map (z + depth <= 6).
692
693For PIPE_TEXTURE_CUBE_ARRAY, the box:z and box::depth fields refer to both
694the face and array dimension of the texture (face = z % 6, array = z / 6).
695
696
697.. _transfer_flush_region:
698
699transfer_flush_region
700%%%%%%%%%%%%%%%%%%%%%
701
702If a transfer was created with ``FLUSH_EXPLICIT``, it will not automatically
703be flushed on write or unmap. Flushes must be requested with
704``transfer_flush_region``. Flush ranges are relative to the mapped range, not
705the beginning of the resource.
706
707
708
709.. _texture_barrier:
710
711texture_barrier
712%%%%%%%%%%%%%%%
713
714This function flushes all pending writes to the currently-set surfaces and
715invalidates all read caches of the currently-set samplers. This can be used
716for both regular textures as well as for framebuffers read via FBFETCH.
717
718
719
720.. _memory_barrier:
721
722memory_barrier
723%%%%%%%%%%%%%%%
724
725This function flushes caches according to which of the PIPE_BARRIER_* flags
726are set.
727
728
729
730.. _resource_commit:
731
732resource_commit
733%%%%%%%%%%%%%%%
734
735This function changes the commit state of a part of a sparse resource. Sparse
736resources are created by setting the ``PIPE_RESOURCE_FLAG_SPARSE`` flag when
737calling ``resource_create``. Initially, sparse resources only reserve a virtual
738memory region that is not backed by memory (i.e., it is uncommitted). The
739``resource_commit`` function can be called to commit or uncommit parts (or all)
740of a resource. The driver manages the underlying backing memory.
741
742The contents of newly committed memory regions are undefined. Calling this
743function to commit an already committed memory region is allowed and leaves its
744content unchanged. Similarly, calling this function to uncommit an already
745uncommitted memory region is allowed.
746
747For buffers, the given box must be aligned to multiples of
748``PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE``. As an exception to this rule, if the size
749of the buffer is not a multiple of the page size, changing the commit state of
750the last (partial) page requires a box that ends at the end of the buffer
751(i.e., box->x + box->width == buffer->width0).
752
753
754
755.. _pipe_transfer:
756
757PIPE_TRANSFER
758^^^^^^^^^^^^^
759
760These flags control the behavior of a transfer object.
761
762``PIPE_TRANSFER_READ``
763  Resource contents read back (or accessed directly) at transfer create time.
764
765``PIPE_TRANSFER_WRITE``
766  Resource contents will be written back at transfer_unmap time (or modified
767  as a result of being accessed directly).
768
769``PIPE_TRANSFER_MAP_DIRECTLY``
770  a transfer should directly map the resource. May return NULL if not supported.
771
772``PIPE_TRANSFER_DISCARD_RANGE``
773  The memory within the mapped region is discarded.  Cannot be used with
774  ``PIPE_TRANSFER_READ``.
775
776``PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE``
777  Discards all memory backing the resource.  It should not be used with
778  ``PIPE_TRANSFER_READ``.
779
780``PIPE_TRANSFER_DONTBLOCK``
781  Fail if the resource cannot be mapped immediately.
782
783``PIPE_TRANSFER_UNSYNCHRONIZED``
784  Do not synchronize pending operations on the resource when mapping. The
785  interaction of any writes to the map and any operations pending on the
786  resource are undefined. Cannot be used with ``PIPE_TRANSFER_READ``.
787
788``PIPE_TRANSFER_FLUSH_EXPLICIT``
789  Written ranges will be notified later with :ref:`transfer_flush_region`.
790  Cannot be used with ``PIPE_TRANSFER_READ``.
791
792``PIPE_TRANSFER_PERSISTENT``
793  Allows the resource to be used for rendering while mapped.
794  PIPE_RESOURCE_FLAG_MAP_PERSISTENT must be set when creating
795  the resource.
796  If COHERENT is not set, memory_barrier(PIPE_BARRIER_MAPPED_BUFFER)
797  must be called to ensure the device can see what the CPU has written.
798
799``PIPE_TRANSFER_COHERENT``
800  If PERSISTENT is set, this ensures any writes done by the device are
801  immediately visible to the CPU and vice versa.
802  PIPE_RESOURCE_FLAG_MAP_COHERENT must be set when creating
803  the resource.
804
805Compute kernel execution
806^^^^^^^^^^^^^^^^^^^^^^^^
807
808A compute program can be defined, bound or destroyed using
809``create_compute_state``, ``bind_compute_state`` or
810``destroy_compute_state`` respectively.
811
812Any of the subroutines contained within the compute program can be
813executed on the device using the ``launch_grid`` method.  This method
814will execute as many instances of the program as elements in the
815specified N-dimensional grid, hopefully in parallel.
816
817The compute program has access to four special resources:
818
819* ``GLOBAL`` represents a memory space shared among all the threads
820  running on the device.  An arbitrary buffer created with the
821  ``PIPE_BIND_GLOBAL`` flag can be mapped into it using the
822  ``set_global_binding`` method.
823
824* ``LOCAL`` represents a memory space shared among all the threads
825  running in the same working group.  The initial contents of this
826  resource are undefined.
827
828* ``PRIVATE`` represents a memory space local to a single thread.
829  The initial contents of this resource are undefined.
830
831* ``INPUT`` represents a read-only memory space that can be
832  initialized at ``launch_grid`` time.
833
834These resources use a byte-based addressing scheme, and they can be
835accessed from the compute program by means of the LOAD/STORE TGSI
836opcodes.  Additional resources to be accessed using the same opcodes
837may be specified by the user with the ``set_compute_resources``
838method.
839
840In addition, normal texture sampling is allowed from the compute
841program: ``bind_sampler_states`` may be used to set up texture
842samplers for the compute stage and ``set_sampler_views`` may
843be used to bind a number of sampler views to it.
844
845Mipmap generation
846^^^^^^^^^^^^^^^^^
847
848If PIPE_CAP_GENERATE_MIPMAP is true, ``generate_mipmap`` can be used
849to generate mipmaps for the specified texture resource.
850It replaces texel image levels base_level+1 through
851last_level for layers range from first_layer through last_layer.
852It returns TRUE if mipmap generation succeeds, otherwise it
853returns FALSE. Mipmap generation may fail when it is not supported
854for particular texture types or formats.
855
856Device resets
857^^^^^^^^^^^^^
858
859The state tracker can query or request notifications of when the GPU
860is reset for whatever reason (application error, driver error). When
861a GPU reset happens, the context becomes unusable and all related state
862should be considered lost and undefined. Despite that, context
863notifications are single-shot, i.e. subsequent calls to
864``get_device_reset_status`` will return PIPE_NO_RESET.
865
866* ``get_device_reset_status`` queries whether a device reset has happened
867  since the last call or since the last notification by callback.
868* ``set_device_reset_callback`` sets a callback which will be called when
869  a device reset is detected. The callback is only called synchronously.
870
871Bindless
872^^^^^^^^
873
874If PIPE_CAP_BINDLESS_TEXTURE is TRUE, the following ``pipe_context`` functions
875are used to create/delete bindless handles, and to make them resident in the
876current context when they are going to be used by shaders.
877
878* ``create_texture_handle`` creates a 64-bit unsigned integer texture handle
879  that is going to be directly used in shaders.
880* ``delete_texture_handle`` deletes a 64-bit unsigned integer texture handle.
881* ``make_texture_handle_resident`` makes a 64-bit unsigned texture handle
882  resident in the current context to be accessible by shaders for texture
883  mapping.
884* ``create_image_handle`` creates a 64-bit unsigned integer image handle that
885  is going to be directly used in shaders.
886* ``delete_image_handle`` deletes a 64-bit unsigned integer image handle.
887* ``make_image_handle_resident`` makes a 64-bit unsigned integer image handle
888  resident in the current context to be accessible by shaders for image loads,
889  stores and atomic operations.
890
891Using several contexts
892----------------------
893
894Several contexts from the same screen can be used at the same time. Objects
895created on one context cannot be used in another context, but the objects
896created by the screen methods can be used by all contexts.
897
898Transfers
899^^^^^^^^^
900A transfer on one context is not expected to synchronize properly with
901rendering on other contexts, thus only areas not yet used for rendering should
902be locked.
903
904A flush is required after transfer_unmap to expect other contexts to see the
905uploaded data, unless:
906
907* Using persistent mapping. Associated with coherent mapping, unmapping the
908  resource is also not required to use it in other contexts. Without coherent
909  mapping, memory_barrier(PIPE_BARRIER_MAPPED_BUFFER) should be called on the
910  context that has mapped the resource. No flush is required.
911
912* Mapping the resource with PIPE_TRANSFER_MAP_DIRECTLY.
913