context.rst revision 848b8605
1.. _context:
2
3Context
4=======
5
6A Gallium rendering context encapsulates the state which effects 3D
7rendering such as blend state, depth/stencil state, texture samplers,
8etc.
9
10Note that resource/texture allocation is not per-context but per-screen.
11
12
13Methods
14-------
15
16CSO State
17^^^^^^^^^
18
19All Constant State Object (CSO) state is created, bound, and destroyed,
20with triplets of methods that all follow a specific naming scheme.
21For example, ``create_blend_state``, ``bind_blend_state``, and
22``destroy_blend_state``.
23
24CSO objects handled by the context object:
25
26* :ref:`Blend`: ``*_blend_state``
27* :ref:`Sampler`: Texture sampler states are bound separately for fragment,
28  vertex, geometry and compute shaders with the ``bind_sampler_states``
29  function.  The ``start`` and ``num_samplers`` parameters indicate a range
30  of samplers to change.  NOTE: at this time, start is always zero and
31  the CSO module will always replace all samplers at once (no sub-ranges).
32  This may change in the future.
33* :ref:`Rasterizer`: ``*_rasterizer_state``
34* :ref:`depth-stencil-alpha`: ``*_depth_stencil_alpha_state``
35* :ref:`Shader`: These are create, bind and destroy methods for vertex,
36  fragment and geometry shaders.
37* :ref:`vertexelements`: ``*_vertex_elements_state``
38
39
40Resource Binding State
41^^^^^^^^^^^^^^^^^^^^^^
42
43This state describes how resources in various flavours (textures,
44buffers, surfaces) are bound to the driver.
45
46
47* ``set_constant_buffer`` sets a constant buffer to be used for a given shader
48  type. index is used to indicate which buffer to set (some apis may allow
49  multiple ones to be set, and binding a specific one later, though drivers
50  are mostly restricted to the first one right now).
51
52* ``set_framebuffer_state``
53
54* ``set_vertex_buffers``
55
56* ``set_index_buffer``
57
58
59Non-CSO State
60^^^^^^^^^^^^^
61
62These pieces of state are too small, variable, and/or trivial to have CSO
63objects. They all follow simple, one-method binding calls, e.g.
64``set_blend_color``.
65
66* ``set_stencil_ref`` sets the stencil front and back reference values
67  which are used as comparison values in stencil test.
68* ``set_blend_color``
69* ``set_sample_mask``
70* ``set_min_samples`` sets the minimum number of samples that must be run.
71* ``set_clip_state``
72* ``set_polygon_stipple``
73* ``set_scissor_states`` sets the bounds for the scissor test, which culls
74  pixels before blending to render targets. If the :ref:`Rasterizer` does
75  not have the scissor test enabled, then the scissor bounds never need to
76  be set since they will not be used.  Note that scissor xmin and ymin are
77  inclusive, but  xmax and ymax are exclusive.  The inclusive ranges in x
78  and y would be [xmin..xmax-1] and [ymin..ymax-1]. The number of scissors
79  should be the same as the number of set viewports and can be up to
80  PIPE_MAX_VIEWPORTS.
81* ``set_viewport_states``
82
83
84Sampler Views
85^^^^^^^^^^^^^
86
87These are the means to bind textures to shader stages. To create one, specify
88its format, swizzle and LOD range in sampler view template.
89
90If texture format is different than template format, it is said the texture
91is being cast to another format. Casting can be done only between compatible
92formats, that is formats that have matching component order and sizes.
93
94Swizzle fields specify they way in which fetched texel components are placed
95in the result register. For example, ``swizzle_r`` specifies what is going to be
96placed in first component of result register.
97
98The ``first_level`` and ``last_level`` fields of sampler view template specify
99the LOD range the texture is going to be constrained to. Note that these
100values are in addition to the respective min_lod, max_lod values in the
101pipe_sampler_state (that is if min_lod is 2.0, and first_level 3, the first mip
102level used for sampling from the resource is effectively the fifth).
103
104The ``first_layer`` and ``last_layer`` fields specify the layer range the
105texture is going to be constrained to. Similar to the LOD range, this is added
106to the array index which is used for sampling.
107
108* ``set_sampler_views`` binds an array of sampler views to a shader stage.
109  Every binding point acquires a reference
110  to a respective sampler view and releases a reference to the previous
111  sampler view.
112
113* ``create_sampler_view`` creates a new sampler view. ``texture`` is associated
114  with the sampler view which results in sampler view holding a reference
115  to the texture. Format specified in template must be compatible
116  with texture format.
117
118* ``sampler_view_destroy`` destroys a sampler view and releases its reference
119  to associated texture.
120
121Shader Resources
122^^^^^^^^^^^^^^^^
123
124Shader resources are textures or buffers that may be read or written
125from a shader without an associated sampler.  This means that they
126have no support for floating point coordinates, address wrap modes or
127filtering.
128
129Shader resources are specified for all the shader stages at once using
130the ``set_shader_resources`` method.  When binding texture resources,
131the ``level``, ``first_layer`` and ``last_layer`` pipe_surface fields
132specify the mipmap level and the range of layers the texture will be
133constrained to.  In the case of buffers, ``first_element`` and
134``last_element`` specify the range within the buffer that will be used
135by the shader resource.  Writes to a shader resource are only allowed
136when the ``writable`` flag is set.
137
138Surfaces
139^^^^^^^^
140
141These are the means to use resources as color render targets or depthstencil
142attachments. To create one, specify the mip level, the range of layers, and
143the bind flags (either PIPE_BIND_DEPTH_STENCIL or PIPE_BIND_RENDER_TARGET).
144Note that layer values are in addition to what is indicated by the geometry
145shader output variable XXX_FIXME (that is if first_layer is 3 and geometry
146shader indicates index 2, the 5th layer of the resource will be used). These
147first_layer and last_layer parameters will only be used for 1d array, 2d array,
148cube, and 3d textures otherwise they are 0.
149
150* ``create_surface`` creates a new surface.
151
152* ``surface_destroy`` destroys a surface and releases its reference to the
153  associated resource.
154
155Stream output targets
156^^^^^^^^^^^^^^^^^^^^^
157
158Stream output, also known as transform feedback, allows writing the primitives
159produced by the vertex pipeline to buffers. This is done after the geometry
160shader or vertex shader if no geometry shader is present.
161
162The stream output targets are views into buffer resources which can be bound
163as stream outputs and specify a memory range where it's valid to write
164primitives. The pipe driver must implement memory protection such that any
165primitives written outside of the specified memory range are discarded.
166
167Two stream output targets can use the same resource at the same time, but
168with a disjoint memory range.
169
170Additionally, the stream output target internally maintains the offset
171into the buffer which is incremented everytime something is written to it.
172The internal offset is equal to how much data has already been written.
173It can be stored in device memory and the CPU actually doesn't have to query
174it.
175
176The stream output target can be used in a draw command to provide
177the vertex count. The vertex count is derived from the internal offset
178discussed above.
179
180* ``create_stream_output_target`` create a new target.
181
182* ``stream_output_target_destroy`` destroys a target. Users of this should
183  use pipe_so_target_reference instead.
184
185* ``set_stream_output_targets`` binds stream output targets. The parameter
186  offset is an array which specifies the internal offset of the buffer. The
187  internal offset is, besides writing, used for reading the data during the
188  draw_auto stage, i.e. it specifies how much data there is in the buffer
189  for the purposes of the draw_auto stage. -1 means the buffer should
190  be appended to, and everything else sets the internal offset.
191
192NOTE: The currently-bound vertex or geometry shader must be compiled with
193the properly-filled-in structure pipe_stream_output_info describing which
194outputs should be written to buffers and how. The structure is part of
195pipe_shader_state.
196
197Clearing
198^^^^^^^^
199
200Clear is one of the most difficult concepts to nail down to a single
201interface (due to both different requirements from APIs and also driver/hw
202specific differences).
203
204``clear`` initializes some or all of the surfaces currently bound to
205the framebuffer to particular RGBA, depth, or stencil values.
206Currently, this does not take into account color or stencil write masks (as
207used by GL), and always clears the whole surfaces (no scissoring as used by
208GL clear or explicit rectangles like d3d9 uses). It can, however, also clear
209only depth or stencil in a combined depth/stencil surface.
210If a surface includes several layers then all layers will be cleared.
211
212``clear_render_target`` clears a single color rendertarget with the specified
213color value. While it is only possible to clear one surface at a time (which can
214include several layers), this surface need not be bound to the framebuffer.
215
216``clear_depth_stencil`` clears a single depth, stencil or depth/stencil surface
217with the specified depth and stencil values (for combined depth/stencil buffers,
218is is also possible to only clear one or the other part). While it is only
219possible to clear one surface at a time (which can include several layers),
220this surface need not be bound to the framebuffer.
221
222``clear_buffer`` clears a PIPE_BUFFER resource with the specified clear value
223(which may be multiple bytes in length). Logically this is a memset with a
224multi-byte element value starting at offset bytes from resource start, going
225for size bytes. It is guaranteed that size % clear_value_size == 0.
226
227
228Drawing
229^^^^^^^
230
231``draw_vbo`` draws a specified primitive.  The primitive mode and other
232properties are described by ``pipe_draw_info``.
233
234The ``mode``, ``start``, and ``count`` fields of ``pipe_draw_info`` specify the
235the mode of the primitive and the vertices to be fetched, in the range between
236``start`` to ``start``+``count``-1, inclusive.
237
238Every instance with instanceID in the range between ``start_instance`` and
239``start_instance``+``instance_count``-1, inclusive, will be drawn.
240
241If there is an index buffer bound, and ``indexed`` field is true, all vertex
242indices will be looked up in the index buffer.
243
244In indexed draw, ``min_index`` and ``max_index`` respectively provide a lower
245and upper bound of the indices contained in the index buffer inside the range
246between ``start`` to ``start``+``count``-1.  This allows the driver to
247determine which subset of vertices will be referenced during te draw call
248without having to scan the index buffer.  Providing a over-estimation of the
249the true bounds, for example, a ``min_index`` and ``max_index`` of 0 and
2500xffffffff respectively, must give exactly the same rendering, albeit with less
251performance due to unreferenced vertex buffers being unnecessarily DMA'ed or
252processed.  Providing a underestimation of the true bounds will result in
253undefined behavior, but should not result in program or system failure.
254
255In case of non-indexed draw, ``min_index`` should be set to
256``start`` and ``max_index`` should be set to ``start``+``count``-1.
257
258``index_bias`` is a value added to every vertex index after lookup and before
259fetching vertex attributes.
260
261When drawing indexed primitives, the primitive restart index can be
262used to draw disjoint primitive strips.  For example, several separate
263line strips can be drawn by designating a special index value as the
264restart index.  The ``primitive_restart`` flag enables/disables this
265feature.  The ``restart_index`` field specifies the restart index value.
266
267When primitive restart is in use, array indexes are compared to the
268restart index before adding the index_bias offset.
269
270If a given vertex element has ``instance_divisor`` set to 0, it is said
271it contains per-vertex data and effective vertex attribute address needs
272to be recalculated for every index.
273
274  attribAddr = ``stride`` * index + ``src_offset``
275
276If a given vertex element has ``instance_divisor`` set to non-zero,
277it is said it contains per-instance data and effective vertex attribute
278address needs to recalculated for every ``instance_divisor``-th instance.
279
280  attribAddr = ``stride`` * instanceID / ``instance_divisor`` + ``src_offset``
281
282In the above formulas, ``src_offset`` is taken from the given vertex element
283and ``stride`` is taken from a vertex buffer associated with the given
284vertex element.
285
286The calculated attribAddr is used as an offset into the vertex buffer to
287fetch the attribute data.
288
289The value of ``instanceID`` can be read in a vertex shader through a system
290value register declared with INSTANCEID semantic name.
291
292
293Queries
294^^^^^^^
295
296Queries gather some statistic from the 3D pipeline over one or more
297draws.  Queries may be nested, though not all state trackers exercise this.
298
299Queries can be created with ``create_query`` and deleted with
300``destroy_query``. To start a query, use ``begin_query``, and when finished,
301use ``end_query`` to end the query.
302
303``create_query`` takes a query type (``PIPE_QUERY_*``), as well as an index,
304which is the vertex stream for ``PIPE_QUERY_PRIMITIVES_GENERATED`` and
305``PIPE_QUERY_PRIMITIVES_EMITTED``, and allocates a query structure.
306
307``begin_query`` will clear/reset previous query results.
308
309``get_query_result`` is used to retrieve the results of a query.  If
310the ``wait`` parameter is TRUE, then the ``get_query_result`` call
311will block until the results of the query are ready (and TRUE will be
312returned).  Otherwise, if the ``wait`` parameter is FALSE, the call
313will not block and the return value will be TRUE if the query has
314completed or FALSE otherwise.
315
316The interface currently includes the following types of queries:
317
318``PIPE_QUERY_OCCLUSION_COUNTER`` counts the number of fragments which
319are written to the framebuffer without being culled by
320:ref:`depth-stencil-alpha` testing or shader KILL instructions.
321The result is an unsigned 64-bit integer.
322This query can be used with ``render_condition``.
323
324In cases where a boolean result of an occlusion query is enough,
325``PIPE_QUERY_OCCLUSION_PREDICATE`` should be used. It is just like
326``PIPE_QUERY_OCCLUSION_COUNTER`` except that the result is a boolean
327value of FALSE for cases where COUNTER would result in 0 and TRUE
328for all other cases.
329This query can be used with ``render_condition``.
330
331``PIPE_QUERY_TIME_ELAPSED`` returns the amount of time, in nanoseconds,
332the context takes to perform operations.
333The result is an unsigned 64-bit integer.
334
335``PIPE_QUERY_TIMESTAMP`` returns a device/driver internal timestamp,
336scaled to nanoseconds, recorded after all commands issued prior to
337``end_query`` have been processed.
338This query does not require a call to ``begin_query``.
339The result is an unsigned 64-bit integer.
340
341``PIPE_QUERY_TIMESTAMP_DISJOINT`` can be used to check the
342internal timer resolution and whether the timestamp counter has become
343unreliable due to things like throttling etc. - only if this is FALSE
344a timestamp query (within the timestamp_disjoint query) should be trusted.
345The result is a 64-bit integer specifying the timer resolution in Hz,
346followed by a boolean value indicating whether the timestamp counter
347is discontinuous or disjoint.
348
349``PIPE_QUERY_PRIMITIVES_GENERATED`` returns a 64-bit integer indicating
350the number of primitives processed by the pipeline (regardless of whether
351stream output is active or not).
352
353``PIPE_QUERY_PRIMITIVES_EMITTED`` returns a 64-bit integer indicating
354the number of primitives written to stream output buffers.
355
356``PIPE_QUERY_SO_STATISTICS`` returns 2 64-bit integers corresponding to
357the result of
358``PIPE_QUERY_PRIMITIVES_EMITTED`` and
359the number of primitives that would have been written to stream output buffers
360if they had infinite space available (primitives_storage_needed), in this order.
361XXX the 2nd value is equivalent to ``PIPE_QUERY_PRIMITIVES_GENERATED`` but it is
362unclear if it should be increased if stream output is not active.
363
364``PIPE_QUERY_SO_OVERFLOW_PREDICATE`` returns a boolean value indicating
365whether the stream output targets have overflowed as a result of the
366commands issued between ``begin_query`` and ``end_query``.
367This query can be used with ``render_condition``.
368
369``PIPE_QUERY_GPU_FINISHED`` returns a boolean value indicating whether
370all commands issued before ``end_query`` have completed. However, this
371does not imply serialization.
372This query does not require a call to ``begin_query``.
373
374``PIPE_QUERY_PIPELINE_STATISTICS`` returns an array of the following
37564-bit integers:
376Number of vertices read from vertex buffers.
377Number of primitives read from vertex buffers.
378Number of vertex shader threads launched.
379Number of geometry shader threads launched.
380Number of primitives generated by geometry shaders.
381Number of primitives forwarded to the rasterizer.
382Number of primitives rasterized.
383Number of fragment shader threads launched.
384Number of tessellation control shader threads launched.
385Number of tessellation evaluation shader threads launched.
386If a shader type is not supported by the device/driver,
387the corresponding values should be set to 0.
388
389Gallium does not guarantee the availability of any query types; one must
390always check the capabilities of the :ref:`Screen` first.
391
392
393Conditional Rendering
394^^^^^^^^^^^^^^^^^^^^^
395
396A drawing command can be skipped depending on the outcome of a query
397(typically an occlusion query, or streamout overflow predicate).
398The ``render_condition`` function specifies the query which should be checked
399prior to rendering anything. Functions always honoring render_condition include
400(and are limited to) draw_vbo, clear, clear_render_target, clear_depth_stencil.
401The blit function (but not resource_copy_region, which seems inconsistent)
402can also optionally honor the current render condition.
403
404If ``render_condition`` is called with ``query`` = NULL, conditional
405rendering is disabled and drawing takes place normally.
406
407If ``render_condition`` is called with a non-null ``query`` subsequent
408drawing commands will be predicated on the outcome of the query.
409Commands will be skipped if ``condition`` is equal to the predicate result
410(for non-boolean queries such as OCCLUSION_QUERY, zero counts as FALSE,
411non-zero as TRUE).
412
413If ``mode`` is PIPE_RENDER_COND_WAIT the driver will wait for the
414query to complete before deciding whether to render.
415
416If ``mode`` is PIPE_RENDER_COND_NO_WAIT and the query has not yet
417completed, the drawing command will be executed normally.  If the query
418has completed, drawing will be predicated on the outcome of the query.
419
420If ``mode`` is PIPE_RENDER_COND_BY_REGION_WAIT or
421PIPE_RENDER_COND_BY_REGION_NO_WAIT rendering will be predicated as above
422for the non-REGION modes but in the case that an occlusion query returns
423a non-zero result, regions which were occluded may be ommitted by subsequent
424drawing commands.  This can result in better performance with some GPUs.
425Normally, if the occlusion query returned a non-zero result subsequent
426drawing happens normally so fragments may be generated, shaded and
427processed even where they're known to be obscured.
428
429
430Flushing
431^^^^^^^^
432
433``flush``
434
435
436``flush_resource``
437
438Flush the resource cache, so that the resource can be used
439by an external client. Possible usage:
440- flushing a resource before presenting it on the screen
441- flushing a resource if some other process or device wants to use it
442This shouldn't be used to flush caches if the resource is only managed
443by a single pipe_screen and is not shared with another process.
444(i.e. you shouldn't use it to flush caches explicitly if you want to e.g.
445use the resource for texturing)
446
447
448
449Resource Busy Queries
450^^^^^^^^^^^^^^^^^^^^^
451
452``is_resource_referenced``
453
454
455
456Blitting
457^^^^^^^^
458
459These methods emulate classic blitter controls.
460
461These methods operate directly on ``pipe_resource`` objects, and stand
462apart from any 3D state in the context.  Blitting functionality may be
463moved to a separate abstraction at some point in the future.
464
465``resource_copy_region`` blits a region of a resource to a region of another
466resource, provided that both resources have the same format, or compatible
467formats, i.e., formats for which copying the bytes from the source resource
468unmodified to the destination resource will achieve the same effect of a
469textured quad blitter.. The source and destination may be the same resource,
470but overlapping blits are not permitted.
471This can be considered the equivalent of a CPU memcpy.
472
473``blit`` blits a region of a resource to a region of another resource, including
474scaling, format conversion, and up-/downsampling, as well as a destination clip
475rectangle (scissors). It can also optionally honor the current render condition
476(but either way the blit itself never contributes anything to queries currently
477gathering data).
478As opposed to manually drawing a textured quad, this lets the pipe driver choose
479the optimal method for blitting (like using a special 2D engine), and usually
480offers, for example, accelerated stencil-only copies even where
481PIPE_CAP_SHADER_STENCIL_EXPORT is not available.
482
483
484Transfers
485^^^^^^^^^
486
487These methods are used to get data to/from a resource.
488
489``transfer_map`` creates a memory mapping and the transfer object
490associated with it.
491The returned pointer points to the start of the mapped range according to
492the box region, not the beginning of the resource. If transfer_map fails,
493the returned pointer to the buffer memory is NULL, and the pointer
494to the transfer object remains unchanged (i.e. it can be non-NULL).
495
496``transfer_unmap`` remove the memory mapping for and destroy
497the transfer object. The pointer into the resource should be considered
498invalid and discarded.
499
500``transfer_inline_write`` performs a simplified transfer for simple writes.
501Basically transfer_map, data write, and transfer_unmap all in one.
502
503
504The box parameter to some of these functions defines a 1D, 2D or 3D
505region of pixels.  This is self-explanatory for 1D, 2D and 3D texture
506targets.
507
508For PIPE_TEXTURE_1D_ARRAY and PIPE_TEXTURE_2D_ARRAY, the box::z and box::depth
509fields refer to the array dimension of the texture.
510
511For PIPE_TEXTURE_CUBE, the box:z and box::depth fields refer to the
512faces of the cube map (z + depth <= 6).
513
514For PIPE_TEXTURE_CUBE_ARRAY, the box:z and box::depth fields refer to both
515the face and array dimension of the texture (face = z % 6, array = z / 6).
516
517
518.. _transfer_flush_region:
519
520transfer_flush_region
521%%%%%%%%%%%%%%%%%%%%%
522
523If a transfer was created with ``FLUSH_EXPLICIT``, it will not automatically
524be flushed on write or unmap. Flushes must be requested with
525``transfer_flush_region``. Flush ranges are relative to the mapped range, not
526the beginning of the resource.
527
528
529
530.. _texture_barrier:
531
532texture_barrier
533%%%%%%%%%%%%%%%
534
535This function flushes all pending writes to the currently-set surfaces and
536invalidates all read caches of the currently-set samplers.
537
538
539
540.. _memory_barrier:
541
542memory_barrier
543%%%%%%%%%%%%%%%
544
545This function flushes caches according to which of the PIPE_BARRIER_* flags
546are set.
547
548
549
550.. _pipe_transfer:
551
552PIPE_TRANSFER
553^^^^^^^^^^^^^
554
555These flags control the behavior of a transfer object.
556
557``PIPE_TRANSFER_READ``
558  Resource contents read back (or accessed directly) at transfer create time.
559
560``PIPE_TRANSFER_WRITE``
561  Resource contents will be written back at transfer_unmap time (or modified
562  as a result of being accessed directly).
563
564``PIPE_TRANSFER_MAP_DIRECTLY``
565  a transfer should directly map the resource. May return NULL if not supported.
566
567``PIPE_TRANSFER_DISCARD_RANGE``
568  The memory within the mapped region is discarded.  Cannot be used with
569  ``PIPE_TRANSFER_READ``.
570
571``PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE``
572  Discards all memory backing the resource.  It should not be used with
573  ``PIPE_TRANSFER_READ``.
574
575``PIPE_TRANSFER_DONTBLOCK``
576  Fail if the resource cannot be mapped immediately.
577
578``PIPE_TRANSFER_UNSYNCHRONIZED``
579  Do not synchronize pending operations on the resource when mapping. The
580  interaction of any writes to the map and any operations pending on the
581  resource are undefined. Cannot be used with ``PIPE_TRANSFER_READ``.
582
583``PIPE_TRANSFER_FLUSH_EXPLICIT``
584  Written ranges will be notified later with :ref:`transfer_flush_region`.
585  Cannot be used with ``PIPE_TRANSFER_READ``.
586
587``PIPE_TRANSFER_PERSISTENT``
588  Allows the resource to be used for rendering while mapped.
589  PIPE_RESOURCE_FLAG_MAP_PERSISTENT must be set when creating
590  the resource.
591  If COHERENT is not set, memory_barrier(PIPE_BARRIER_MAPPED_BUFFER)
592  must be called to ensure the device can see what the CPU has written.
593
594``PIPE_TRANSFER_COHERENT``
595  If PERSISTENT is set, this ensures any writes done by the device are
596  immediately visible to the CPU and vice versa.
597  PIPE_RESOURCE_FLAG_MAP_COHERENT must be set when creating
598  the resource.
599
600Compute kernel execution
601^^^^^^^^^^^^^^^^^^^^^^^^
602
603A compute program can be defined, bound or destroyed using
604``create_compute_state``, ``bind_compute_state`` or
605``destroy_compute_state`` respectively.
606
607Any of the subroutines contained within the compute program can be
608executed on the device using the ``launch_grid`` method.  This method
609will execute as many instances of the program as elements in the
610specified N-dimensional grid, hopefully in parallel.
611
612The compute program has access to four special resources:
613
614* ``GLOBAL`` represents a memory space shared among all the threads
615  running on the device.  An arbitrary buffer created with the
616  ``PIPE_BIND_GLOBAL`` flag can be mapped into it using the
617  ``set_global_binding`` method.
618
619* ``LOCAL`` represents a memory space shared among all the threads
620  running in the same working group.  The initial contents of this
621  resource are undefined.
622
623* ``PRIVATE`` represents a memory space local to a single thread.
624  The initial contents of this resource are undefined.
625
626* ``INPUT`` represents a read-only memory space that can be
627  initialized at ``launch_grid`` time.
628
629These resources use a byte-based addressing scheme, and they can be
630accessed from the compute program by means of the LOAD/STORE TGSI
631opcodes.  Additional resources to be accessed using the same opcodes
632may be specified by the user with the ``set_compute_resources``
633method.
634
635In addition, normal texture sampling is allowed from the compute
636program: ``bind_sampler_states`` may be used to set up texture
637samplers for the compute stage and ``set_sampler_views`` may
638be used to bind a number of sampler views to it.
639