1.. _screen:
2
3Screen
4======
5
6A screen is an object representing the context-independent part of a device.
7
8Flags and enumerations
9----------------------
10
11XXX some of these don't belong in this section.
12
13
14.. _pipe_cap:
15
16PIPE_CAP_*
17^^^^^^^^^^
18
19Capability queries return information about the features and limits of the
20driver/GPU.  For floating-point values, use :ref:`get_paramf`, and for boolean
21or integer values, use :ref:`get_param`.
22
23The integer capabilities:
24
25* ``PIPE_CAP_NPOT_TEXTURES``: Whether :term:`NPOT` textures may have repeat modes,
26  normalized coordinates, and mipmaps.
27* ``PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS``: How many dual-source blend RTs are support.
28  :ref:`Blend` for more information.
29* ``PIPE_CAP_ANISOTROPIC_FILTER``: Whether textures can be filtered anisotropically.
30* ``PIPE_CAP_POINT_SPRITE``: Whether point sprites are available.
31* ``PIPE_CAP_MAX_RENDER_TARGETS``: The maximum number of render targets that may be
32  bound.
33* ``PIPE_CAP_OCCLUSION_QUERY``: Whether occlusion queries are available.
34* ``PIPE_CAP_QUERY_TIME_ELAPSED``: Whether PIPE_QUERY_TIME_ELAPSED queries are available.
35* ``PIPE_CAP_TEXTURE_SWIZZLE``: Whether swizzling through sampler views is
36  supported.
37* ``PIPE_CAP_MAX_TEXTURE_2D_LEVELS``: The maximum number of mipmap levels available
38  for a 2D texture.
39* ``PIPE_CAP_MAX_TEXTURE_3D_LEVELS``: The maximum number of mipmap levels available
40  for a 3D texture.
41* ``PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS``: The maximum number of mipmap levels available
42  for a cubemap.
43* ``PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE``: Whether mirrored texture coordinates are
44  supported with the clamp-to-edge wrap mode.
45* ``PIPE_CAP_TEXTURE_MIRROR_CLAMP``: Whether mirrored texture coordinates are supported
46  with clamp or clamp-to-border wrap modes.
47* ``PIPE_CAP_BLEND_EQUATION_SEPARATE``: Whether alpha blend equations may be different
48  from color blend equations, in :ref:`Blend` state.
49* ``PIPE_CAP_SM3``: Whether the vertex shader and fragment shader support equivalent
50  opcodes to the Shader Model 3 specification. XXX oh god this is horrible
51* ``PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS``: The maximum number of stream buffers.
52* ``PIPE_CAP_PRIMITIVE_RESTART``: Whether primitive restart is supported.
53* ``PIPE_CAP_INDEP_BLEND_ENABLE``: Whether per-rendertarget blend enabling and channel
54  masks are supported. If 0, then the first rendertarget's blend mask is
55  replicated across all MRTs.
56* ``PIPE_CAP_INDEP_BLEND_FUNC``: Whether per-rendertarget blend functions are
57  available. If 0, then the first rendertarget's blend functions affect all
58  MRTs.
59* ``PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS``: The maximum number of texture array
60  layers supported. If 0, the array textures are not supported at all and
61  the ARRAY texture targets are invalid.
62* ``PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT``: Whether the TGSI property
63  FS_COORD_ORIGIN with value UPPER_LEFT is supported.
64* ``PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT``: Whether the TGSI property
65  FS_COORD_ORIGIN with value LOWER_LEFT is supported.
66* ``PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER``: Whether the TGSI
67  property FS_COORD_PIXEL_CENTER with value HALF_INTEGER is supported.
68* ``PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER``: Whether the TGSI
69  property FS_COORD_PIXEL_CENTER with value INTEGER is supported.
70* ``PIPE_CAP_DEPTH_CLIP_DISABLE``: Whether the driver is capable of disabling
71  depth clipping (through pipe_rasterizer_state)
72* ``PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE``: Whether the driver is capable of
73  disabling depth clipping (through pipe_rasterizer_state) separately for
74  the near and far plane. If not, depth_clip_near and depth_clip_far will be
75  equal.
76* ``PIPE_CAP_SHADER_STENCIL_EXPORT``: Whether a stencil reference value can be
77  written from a fragment shader.
78* ``PIPE_CAP_TGSI_INSTANCEID``: Whether TGSI_SEMANTIC_INSTANCEID is supported
79  in the vertex shader.
80* ``PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR``: Whether the driver supports
81  per-instance vertex attribs.
82* ``PIPE_CAP_FRAGMENT_COLOR_CLAMPED``: Whether fragment color clamping is
83  supported.  That is, is the pipe_rasterizer_state::clamp_fragment_color
84  flag supported by the driver?  If not, the state tracker will insert
85  clamping code into the fragment shaders when needed.
86
87* ``PIPE_CAP_MIXED_COLORBUFFER_FORMATS``: Whether mixed colorbuffer formats are
88  supported, e.g. RGBA8 and RGBA32F as the first and second colorbuffer, resp.
89* ``PIPE_CAP_VERTEX_COLOR_UNCLAMPED``: Whether the driver is capable of
90  outputting unclamped vertex colors from a vertex shader. If unsupported,
91  the vertex colors are always clamped. This is the default for DX9 hardware.
92* ``PIPE_CAP_VERTEX_COLOR_CLAMPED``: Whether the driver is capable of
93  clamping vertex colors when they come out of a vertex shader, as specified
94  by the pipe_rasterizer_state::clamp_vertex_color flag.  If unsupported,
95  the vertex colors are never clamped. This is the default for DX10 hardware.
96  If both clamped and unclamped CAPs are supported, the clamping can be
97  controlled through pipe_rasterizer_state.  If the driver cannot do vertex
98  color clamping, the state tracker may insert clamping code into the vertex
99  shader.
100* ``PIPE_CAP_GLSL_FEATURE_LEVEL``: Whether the driver supports features
101  equivalent to a specific GLSL version. E.g. for GLSL 1.3, report 130.
102* ``PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY``: Whether the driver supports
103  features equivalent to a specific GLSL version including all legacy OpenGL
104  features only present in the OpenGL compatibility profile.
105  The only legacy features that Gallium drivers must implement are
106  the legacy shader inputs and outputs (colors, texcoords, fog, clipvertex,
107  edgeflag).
108* ``PIPE_CAP_ESSL_FEATURE_LEVEL``: An optional cap to allow drivers to
109  report a higher GLSL version for GLES contexts.  This is useful when a
110  driver does not support all the required features for a higher GL version,
111  but does support the required features for a higher GLES version.  A driver
112  is allowed to return ``0`` in which case ``PIPE_CAP_GLSL_FEATURE_LEVEL`` is
113  used.
114  Note that simply returning the same value as the GLSL feature level cap is
115  incorrect.  For example, GLSL version 3.30 does not require ``ARB_gpu_shader5``,
116  but ESSL version 3.20 es does require ``EXT_gpu_shader5``
117* ``PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION``: Whether quads adhere to
118  the flatshade_first setting in ``pipe_rasterizer_state``.
119* ``PIPE_CAP_USER_VERTEX_BUFFERS``: Whether the driver supports user vertex
120  buffers.  If not, the state tracker must upload all data which is not in hw
121  resources.  If user-space buffers are supported, the driver must also still
122  accept HW resource buffers.
123* ``PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY``: This CAP describes a hw
124  limitation.  If true, pipe_vertex_buffer::buffer_offset must always be aligned
125  to 4.  If false, there are no restrictions on the offset.
126* ``PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY``: This CAP describes a hw
127  limitation.  If true, pipe_vertex_buffer::stride must always be aligned to 4.
128  If false, there are no restrictions on the stride.
129* ``PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY``: This CAP describes
130  a hw limitation.  If true, pipe_vertex_element::src_offset must always be
131  aligned to 4.  If false, there are no restrictions on src_offset.
132* ``PIPE_CAP_COMPUTE``: Whether the implementation supports the
133  compute entry points defined in pipe_context and pipe_screen.
134* ``PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT``: Describes the required
135  alignment of pipe_constant_buffer::buffer_offset.
136* ``PIPE_CAP_START_INSTANCE``: Whether the driver supports
137  pipe_draw_info::start_instance.
138* ``PIPE_CAP_QUERY_TIMESTAMP``: Whether PIPE_QUERY_TIMESTAMP and
139  the pipe_screen::get_timestamp hook are implemented.
140* ``PIPE_CAP_TEXTURE_MULTISAMPLE``: Whether all MSAA resources supported
141  for rendering are also supported for texturing.
142* ``PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT``: The minimum alignment that should be
143  expected for a pointer returned by transfer_map if the resource is
144  PIPE_BUFFER. In other words, the pointer returned by transfer_map is
145  always aligned to this value.
146* ``PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT``: Describes the required
147  alignment for pipe_sampler_view::u.buf.offset, in bytes.
148  If a driver does not support offset/size, it should return 0.
149* ``PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY``: Whether the driver only
150  supports R, RG, RGB and RGBA formats for PIPE_BUFFER sampler views.
151  When this is the case it should be assumed that the swizzle parameters
152  in the sampler view have no effect.
153* ``PIPE_CAP_TGSI_TEXCOORD``: This CAP describes a hw limitation.
154  If true, the hardware cannot replace arbitrary shader inputs with sprite
155  coordinates and hence the inputs that are desired to be replaceable must
156  be declared with TGSI_SEMANTIC_TEXCOORD instead of TGSI_SEMANTIC_GENERIC.
157  The rasterizer's sprite_coord_enable state therefore also applies to the
158  TEXCOORD semantic.
159  Also, TGSI_SEMANTIC_PCOORD becomes available, which labels a fragment shader
160  input that will always be replaced with sprite coordinates.
161* ``PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER``: Whether it is preferable
162  to use a blit to implement a texture transfer which needs format conversions
163  and swizzling in state trackers. Generally, all hardware drivers with
164  dedicated memory should return 1 and all software rasterizers should return 0.
165* ``PIPE_CAP_QUERY_PIPELINE_STATISTICS``: Whether PIPE_QUERY_PIPELINE_STATISTICS
166  is supported.
167* ``PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK``: Bitmask indicating whether special
168  considerations have to be given to the interaction between the border color
169  in the sampler object and the sampler view used with it.
170  If PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600 is set, the border color
171  may be affected in undefined ways for any kind of permutational swizzle
172  (any swizzle XYZW where X/Y/Z/W are not ZERO, ONE, or R/G/B/A respectively)
173  in the sampler view.
174  If PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50 is set, the border color
175  state should be swizzled manually according to the swizzle in the sampler
176  view it is intended to be used with, or herein undefined results may occur
177  for permutational swizzles.
178* ``PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE``: The maximum accessible size with
179  a buffer sampler view, in texels.
180* ``PIPE_CAP_MAX_VIEWPORTS``: The maximum number of viewports (and scissors
181  since they are linked) a driver can support. Returning 0 is equivalent
182  to returning 1 because every driver has to support at least a single
183  viewport/scissor combination.
184* ``PIPE_CAP_ENDIANNESS``:: The endianness of the device.  Either
185  PIPE_ENDIAN_BIG or PIPE_ENDIAN_LITTLE.
186* ``PIPE_CAP_MIXED_FRAMEBUFFER_SIZES``: Whether it is allowed to have
187  different sizes for fb color/zs attachments. This controls whether
188  ARB_framebuffer_object is provided.
189* ``PIPE_CAP_TGSI_VS_LAYER_VIEWPORT``: Whether ``TGSI_SEMANTIC_LAYER`` and
190  ``TGSI_SEMANTIC_VIEWPORT_INDEX`` are supported as vertex shader
191  outputs. Note that the viewport will only be used if multiple viewports are
192  exposed.
193* ``PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES``: The maximum number of vertices
194  output by a single invocation of a geometry shader.
195* ``PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS``: The maximum number of
196  vertex components output by a single invocation of a geometry shader.
197  This is the product of the number of attribute components per vertex and
198  the number of output vertices.
199* ``PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS``: Max number of components
200  in format that texture gather can operate on. 1 == RED, ALPHA etc,
201  4 == All formats.
202* ``PIPE_CAP_TEXTURE_GATHER_SM5``: Whether the texture gather
203  hardware implements the SM5 features, component selection,
204  shadow comparison, and run-time offsets.
205* ``PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT``: Whether
206  PIPE_TRANSFER_PERSISTENT and PIPE_TRANSFER_COHERENT are supported
207  for buffers.
208* ``PIPE_CAP_TEXTURE_QUERY_LOD``: Whether the ``LODQ`` instruction is
209  supported.
210* ``PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET``: The minimum offset that can be used
211  in conjunction with a texture gather opcode.
212* ``PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET``: The maximum offset that can be used
213  in conjunction with a texture gather opcode.
214* ``PIPE_CAP_SAMPLE_SHADING``: Whether there is support for per-sample
215  shading. The context->set_min_samples function will be expected to be
216  implemented.
217* ``PIPE_CAP_TEXTURE_GATHER_OFFSETS``: Whether the ``TG4`` instruction can
218  accept 4 offsets.
219* ``PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION``: Whether
220  TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION is supported, which disables clipping
221  and viewport transformation.
222* ``PIPE_CAP_MAX_VERTEX_STREAMS``: The maximum number of vertex streams
223  supported by the geometry shader. If stream-out is supported, this should be
224  at least 1. If stream-out is not supported, this should be 0.
225* ``PIPE_CAP_DRAW_INDIRECT``: Whether the driver supports taking draw arguments
226  { count, instance_count, start, index_bias } from a PIPE_BUFFER resource.
227  See pipe_draw_info.
228* ``PIPE_CAP_MULTI_DRAW_INDIRECT``: Whether the driver supports
229  pipe_draw_info::indirect_stride and ::indirect_count
230* ``PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS``: Whether the driver supports
231  taking the number of indirect draws from a separate parameter
232  buffer, see pipe_draw_indirect_info::indirect_draw_count.
233* ``PIPE_CAP_TGSI_FS_FINE_DERIVATIVE``: Whether the fragment shader supports
234  the FINE versions of DDX/DDY.
235* ``PIPE_CAP_VENDOR_ID``: The vendor ID of the underlying hardware. If it's
236  not available one should return 0xFFFFFFFF.
237* ``PIPE_CAP_DEVICE_ID``: The device ID (PCI ID) of the underlying hardware.
238  0xFFFFFFFF if not available.
239* ``PIPE_CAP_ACCELERATED``: Whether the renderer is hardware accelerated.
240* ``PIPE_CAP_VIDEO_MEMORY``: The amount of video memory in megabytes.
241* ``PIPE_CAP_UMA``: If the device has a unified memory architecture or on-card
242  memory and GART.
243* ``PIPE_CAP_CONDITIONAL_RENDER_INVERTED``: Whether the driver supports inverted
244  condition for conditional rendering.
245* ``PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE``: The maximum supported vertex stride.
246* ``PIPE_CAP_SAMPLER_VIEW_TARGET``: Whether the sampler view's target can be
247  different than the underlying resource's, as permitted by
248  ARB_texture_view. For example a 2d array texture may be reinterpreted as a
249  cube (array) texture and vice-versa.
250* ``PIPE_CAP_CLIP_HALFZ``: Whether the driver supports the
251  pipe_rasterizer_state::clip_halfz being set to true. This is required
252  for enabling ARB_clip_control.
253* ``PIPE_CAP_VERTEXID_NOBASE``: If true, the driver only supports
254  TGSI_SEMANTIC_VERTEXID_NOBASE (and not TGSI_SEMANTIC_VERTEXID). This means
255  state trackers for APIs whose vertexIDs are offset by basevertex (such as GL)
256  will need to lower TGSI_SEMANTIC_VERTEXID to TGSI_SEMANTIC_VERTEXID_NOBASE
257  and TGSI_SEMANTIC_BASEVERTEX, so drivers setting this must handle both these
258  semantics. Only relevant if geometry shaders are supported.
259  (BASEVERTEX could be exposed separately too via ``PIPE_CAP_DRAW_PARAMETERS``).
260* ``PIPE_CAP_POLYGON_OFFSET_CLAMP``: If true, the driver implements support
261  for ``pipe_rasterizer_state::offset_clamp``.
262* ``PIPE_CAP_MULTISAMPLE_Z_RESOLVE``: Whether the driver supports blitting
263  a multisampled depth buffer into a single-sampled texture (or depth buffer).
264  Only the first sampled should be copied.
265* ``PIPE_CAP_RESOURCE_FROM_USER_MEMORY``: Whether the driver can create
266  a pipe_resource where an already-existing piece of (malloc'd) user memory
267  is used as its backing storage. In other words, whether the driver can map
268  existing user memory into the device address space for direct device access.
269  The create function is pipe_screen::resource_from_user_memory. The address
270  and size must be page-aligned.
271* ``PIPE_CAP_DEVICE_RESET_STATUS_QUERY``:
272  Whether pipe_context::get_device_reset_status is implemented.
273* ``PIPE_CAP_MAX_SHADER_PATCH_VARYINGS``:
274  How many per-patch outputs and inputs are supported between tessellation
275  control and tessellation evaluation shaders, not counting in TESSINNER and
276  TESSOUTER. The minimum allowed value for OpenGL is 30.
277* ``PIPE_CAP_TEXTURE_FLOAT_LINEAR``: Whether the linear minification and
278  magnification filters are supported with single-precision floating-point
279  textures.
280* ``PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR``: Whether the linear minification and
281  magnification filters are supported with half-precision floating-point
282  textures.
283* ``PIPE_CAP_DEPTH_BOUNDS_TEST``: Whether bounds_test, bounds_min, and
284  bounds_max states of pipe_depth_stencil_alpha_state behave according
285  to the GL_EXT_depth_bounds_test specification.
286* ``PIPE_CAP_TGSI_TXQS``: Whether the `TXQS` opcode is supported
287* ``PIPE_CAP_FORCE_PERSAMPLE_INTERP``: If the driver can force per-sample
288  interpolation for all fragment shader inputs if
289  pipe_rasterizer_state::force_persample_interp is set. This is only used
290  by GL3-level sample shading (ARB_sample_shading). GL4-level sample shading
291  (ARB_gpu_shader5) doesn't use this. While GL3 hardware has a state for it,
292  GL4 hardware will likely need to emulate it with a shader variant, or by
293  selecting the interpolation weights with a conditional assignment
294  in the shader.
295* ``PIPE_CAP_SHAREABLE_SHADERS``: Whether shader CSOs can be used by any
296  pipe_context.
297* ``PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS``:
298  Whether copying between compressed and plain formats is supported where
299  a compressed block is copied to/from a plain pixel of the same size.
300* ``PIPE_CAP_CLEAR_TEXTURE``: Whether `clear_texture` will be
301  available in contexts.
302* ``PIPE_CAP_DRAW_PARAMETERS``: Whether ``TGSI_SEMANTIC_BASEVERTEX``,
303  ``TGSI_SEMANTIC_BASEINSTANCE``, and ``TGSI_SEMANTIC_DRAWID`` are
304  supported in vertex shaders.
305* ``PIPE_CAP_TGSI_PACK_HALF_FLOAT``: Whether the ``UP2H`` and ``PK2H``
306  TGSI opcodes are supported.
307* ``PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL``: If state trackers should use
308  a system value for the POSITION fragment shader input.
309* ``PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL``: If state trackers should use
310  a system value for the FACE fragment shader input.
311  Also, the FACE system value is integer, not float.
312* ``PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT``: Describes the required
313  alignment for pipe_shader_buffer::buffer_offset, in bytes. Maximum
314  value allowed is 256 (for GL conformance). 0 is only allowed if
315  shader buffers are not supported.
316* ``PIPE_CAP_INVALIDATE_BUFFER``: Whether the use of ``invalidate_resource``
317  for buffers is supported.
318* ``PIPE_CAP_GENERATE_MIPMAP``: Indicates whether pipe_context::generate_mipmap
319  is supported.
320* ``PIPE_CAP_STRING_MARKER``: Whether pipe->emit_string_marker() is supported.
321* ``PIPE_CAP_SURFACE_REINTERPRET_BLOCKS``: Indicates whether
322  pipe_context::create_surface supports reinterpreting a texture as a surface
323  of a format with different block width/height (but same block size in bits).
324  For example, a compressed texture image can be interpreted as a
325  non-compressed surface whose texels are the same number of bits as the
326  compressed blocks, and vice versa. The width and height of the surface is
327  adjusted appropriately.
328* ``PIPE_CAP_QUERY_BUFFER_OBJECT``: Driver supports
329  context::get_query_result_resource callback.
330* ``PIPE_CAP_PCI_GROUP``: Return the PCI segment group number.
331* ``PIPE_CAP_PCI_BUS``: Return the PCI bus number.
332* ``PIPE_CAP_PCI_DEVICE``: Return the PCI device number.
333* ``PIPE_CAP_PCI_FUNCTION``: Return the PCI function number.
334* ``PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT``:
335  If non-zero, rendering to framebuffers with no surface attachments
336  is supported. The context->is_format_supported function will be expected
337  to be implemented with PIPE_FORMAT_NONE yeilding the MSAA modes the hardware
338  supports. N.B., The maximum number of layers supported for rasterizing a
339  primitive on a layer is obtained from ``PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS``
340  even though it can be larger than the number of layers supported by either
341  rendering or textures.
342* ``PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR``: Implementation uses bounds
343  checking on resource accesses by shader if the context is created with
344  PIPE_CONTEXT_ROBUST_BUFFER_ACCESS. See the ARB_robust_buffer_access_behavior
345  extension for information on the required behavior for out of bounds accesses
346  and accesses to unbound resources.
347* ``PIPE_CAP_CULL_DISTANCE``: Whether the driver supports the arb_cull_distance
348  extension and thus implements proper support for culling planes.
349* ``PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES``: Whether primitive restart is
350  supported for patch primitives.
351* ``PIPE_CAP_TGSI_VOTE``: Whether the ``VOTE_*`` ops can be used in shaders.
352* ``PIPE_CAP_MAX_WINDOW_RECTANGLES``: The maxium number of window rectangles
353  supported in ``set_window_rectangles``.
354* ``PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED``: If true, the driver implements support
355  for ``pipe_rasterizer_state::offset_units_unscaled``.
356* ``PIPE_CAP_VIEWPORT_SUBPIXEL_BITS``: Number of bits of subpixel precision for
357  floating point viewport bounds.
358* ``PIPE_CAP_RASTERIZER_SUBPIXEL_BITS``: Number of bits of subpixel precision used
359  by the rasterizer.
360* ``PIPE_CAP_MIXED_COLOR_DEPTH_BITS``: Whether there is non-fallback
361  support for color/depth format combinations that use a different
362  number of bits. For the purpose of this cap, Z24 is treated as
363  32-bit. If set to off, that means that a B5G6R5 + Z24 or RGBA8 + Z16
364  combination will require a driver fallback, and should not be
365  advertised in the GLX/EGL config list.
366* ``PIPE_CAP_TGSI_ARRAY_COMPONENTS``: If true, the driver interprets the
367  UsageMask of input and output declarations and allows declaring arrays
368  in overlapping ranges. The components must be a contiguous range, e.g. a
369  UsageMask of  xy or yzw is allowed, but xz or yw isn't. Declarations with
370  overlapping locations must have matching semantic names and indices, and
371  equal interpolation qualifiers.
372  Components may overlap, notably when the gaps in an array of dvec3 are
373  filled in.
374* ``PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS``: Whether interleaved stream
375  output mode is able to interleave across buffers. This is required for
376  ARB_transform_feedback3.
377* ``PIPE_CAP_TGSI_CAN_READ_OUTPUTS``: Whether every TGSI shader stage can read
378  from the output file.
379* ``PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY``: Tell the GLSL compiler to use
380  the minimum amount of optimizations just to be able to do all the linking
381  and lowering.
382* ``PIPE_CAP_TGSI_FS_FBFETCH``: Whether a fragment shader can use the FBFETCH
383  opcode to retrieve the current value in the framebuffer.
384* ``PIPE_CAP_TGSI_MUL_ZERO_WINS``: Whether TGSI shaders support the
385  ``TGSI_PROPERTY_MUL_ZERO_WINS`` shader property.
386* ``PIPE_CAP_DOUBLES``: Whether double precision floating-point operations
387  are supported.
388* ``PIPE_CAP_INT64``: Whether 64-bit integer operations are supported.
389* ``PIPE_CAP_INT64_DIVMOD``: Whether 64-bit integer division/modulo
390  operations are supported.
391* ``PIPE_CAP_TGSI_TEX_TXF_LZ``: Whether TEX_LZ and TXF_LZ opcodes are
392  supported.
393* ``PIPE_CAP_TGSI_CLOCK``: Whether the CLOCK opcode is supported.
394* ``PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE``: Whether the
395  PIPE_POLYGON_MODE_FILL_RECTANGLE mode is supported for
396  ``pipe_rasterizer_state::fill_front`` and
397  ``pipe_rasterizer_state::fill_back``.
398* ``PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE``: The page size of sparse buffers in
399  bytes, or 0 if sparse buffers are not supported. The page size must be at
400  most 64KB.
401* ``PIPE_CAP_TGSI_BALLOT``: Whether the BALLOT and READ_* opcodes as well as
402  the SUBGROUP_* semantics are supported.
403* ``PIPE_CAP_TGSI_TES_LAYER_VIEWPORT``: Whether ``TGSI_SEMANTIC_LAYER`` and
404  ``TGSI_SEMANTIC_VIEWPORT_INDEX`` are supported as tessellation evaluation
405  shader outputs.
406* ``PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX``: Whether a buffer with just
407  PIPE_BIND_CONSTANT_BUFFER can be legally passed to set_vertex_buffers.
408* ``PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION``: As the name says.
409* ``PIPE_CAP_POST_DEPTH_COVERAGE``: whether
410  ``TGSI_PROPERTY_FS_POST_DEPTH_COVERAGE`` is supported.
411* ``PIPE_CAP_BINDLESS_TEXTURE``: Whether bindless texture operations are
412  supported.
413* ``PIPE_CAP_NIR_SAMPLERS_AS_DEREF``: Whether NIR tex instructions should
414  reference texture and sampler as NIR derefs instead of by indices.
415* ``PIPE_CAP_QUERY_SO_OVERFLOW``: Whether the
416  ``PIPE_QUERY_SO_OVERFLOW_PREDICATE`` and
417  ``PIPE_QUERY_SO_OVERFLOW_ANY_PREDICATE`` query types are supported. Note that
418  for a driver that does not support multiple output streams (i.e.,
419  ``PIPE_CAP_MAX_VERTEX_STREAMS`` is 1), both query types are identical.
420* ``PIPE_CAP_MEMOBJ``: Whether operations on memory objects are supported.
421* ``PIPE_CAP_LOAD_CONSTBUF``: True if the driver supports ``TGSI_OPCODE_LOAD`` use
422  with constant buffers.
423* ``PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS``: Any TGSI register can be used as
424  an address for indirect register indexing.
425* ``PIPE_CAP_TILE_RASTER_ORDER``: Whether the driver supports
426  GL_MESA_tile_raster_order, using the tile_raster_order_* fields in
427  pipe_rasterizer_state.
428* ``PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES``: Limit on combined shader
429  output resources (images + buffers + fragment outputs). If 0 the state
430  tracker works it out.
431* ``PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS``: This determines limitations
432  on the number of samples that framebuffer attachments can have.
433  Possible values:
434    0: color.nr_samples == zs.nr_samples == color.nr_storage_samples
435       (standard MSAA quality)
436    1: color.nr_samples >= zs.nr_samples == color.nr_storage_samples
437       (enhanced MSAA quality)
438    2: color.nr_samples >= zs.nr_samples >= color.nr_storage_samples
439       (full flexibility in tuning MSAA quality and performance)
440  All color attachments must have the same number of samples and the same
441  number of storage samples.
442* ``PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET``:
443  Whether pipe_vertex_buffer::buffer_offset is treated as signed. The u_vbuf
444  module needs this for optimal performance in workstation applications.
445* ``PIPE_CAP_CONTEXT_PRIORITY_MASK``: For drivers that support per-context
446  priorities, this returns a bitmask of ``PIPE_CONTEXT_PRIORITY_x`` for the
447  supported priority levels.  A driver that does not support prioritized
448  contexts can return 0.
449* ``PIPE_CAP_FENCE_SIGNAL``: True if the driver supports signaling semaphores
450  using fence_server_signal().
451* ``PIPE_CAP_CONSTBUF0_FLAGS``: The bits of pipe_resource::flags that must be
452  set when binding that buffer as constant buffer 0. If the buffer doesn't have
453  those bits set, pipe_context::set_constant_buffer(.., 0, ..) is ignored
454  by the driver, and the driver can throw assertion failures.
455* ``PIPE_CAP_PACKED_UNIFORMS``: True if the driver supports packed uniforms
456  as opposed to padding to vec4s.
457* ``PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES``: Whether the
458  ``PIPE_CONSERVATIVE_RASTER_POST_SNAP`` mode is supported for triangles.
459  The post-snap mode means the conservative rasterization occurs after
460  the conversion from floating-point to fixed-point coordinates
461  on the subpixel grid.
462* ``PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES``: Whether the
463  ``PIPE_CONSERVATIVE_RASTER_POST_SNAP`` mode is supported for points and lines.
464* ``PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES``: Whether the
465  ``PIPE_CONSERVATIVE_RASTER_PRE_SNAP`` mode is supported for triangles.
466  The pre-snap mode means the conservative rasterization occurs before
467  the conversion from floating-point to fixed-point coordinates.
468* ``PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES``: Whether the
469  ``PIPE_CONSERVATIVE_RASTER_PRE_SNAP`` mode is supported for points and lines.
470* ``PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE``: Whether
471  ``PIPE_CAP_POST_DEPTH_COVERAGE`` works with conservative rasterization.
472* ``PIPE_CAP_CONSERVATIVE_RASTER_INNER_COVERAGE``: Whether
473  inner_coverage from GL_INTEL_conservative_rasterization is supported.
474* ``PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS``: The maximum
475  subpixel precision bias in bits during conservative rasterization.
476* ``PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS``: True is the driver supports
477  programmable sample location through ```get_sample_pixel_grid``` and
478  ```set_sample_locations```.
479* ``PIPE_CAP_MAX_GS_INVOCATIONS``: Maximum supported value of
480  TGSI_PROPERTY_GS_INVOCATIONS.
481* ``PIPE_CAP_MAX_SHADER_BUFFER_SIZE``: Maximum supported size for binding
482  with set_shader_buffers.
483* ``PIPE_CAP_MAX_COMBINED_SHADER_BUFFERS``: Maximum total number of shader
484  buffers. A value of 0 means the sum of all per-shader stage maximums (see
485  ``PIPE_SHADER_CAP_MAX_SHADER_BUFFERS``).
486* ``PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTERS``: Maximum total number of atomic
487  counters. A value of 0 means the default value (MAX_ATOMIC_COUNTERS = 4096).
488* ``PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTER_BUFFERS``: Maximum total number of
489  atomic counter buffers. A value of 0 means the sum of all per-shader stage
490  maximums (see ``PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS``).
491* ``PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET``: Maximum recommend memory size
492  for all active texture uploads combined. This is a performance hint.
493  0 means no limit.
494* ``PIPE_CAP_MAX_VERTEX_ELEMENT_SRC_OFFSET``: The maximum supported value for
495  of pipe_vertex_element::src_offset.
496* ``PIPE_CAP_SURFACE_SAMPLE_COUNT``: Whether the driver
497  supports pipe_surface overrides of resource nr_samples. If set, will
498  enable EXT_multisampled_render_to_texture.
499* ``PIPE_CAP_TGSI_ATOMFADD``: Atomic floating point adds are supported on
500  images, buffers, and shared memory.
501* ``PIPE_CAP_RGB_OVERRIDE_DST_ALPHA_BLEND``: True if the driver needs blend state to use zero/one instead of destination alpha for RGB/XRGB formats.
502* ``PIPE_CAP_GLSL_TESS_LEVELS_AS_INPUTS``: True if the driver wants TESSINNER and TESSOUTER to be inputs (rather than system values) for tessellation evaluation shaders.
503* ``PIPE_CAP_DEST_SURFACE_SRGB_CONTROL``: Indicates whether the drivers
504  supports switching the format between sRGB and linear for a surface that is
505  used as destination in draw and blit calls.
506* ``PIPE_CAP_NIR_COMPACT_ARRAYS``: True if the compiler backend supports NIR's compact array feature, for all shader stages.
507* ``PIPE_CAP_MAX_VARYINGS``: The maximum number of fragment shader
508  varyings. This will generally correspond to
509  ``PIPE_SHADER_CAP_MAX_INPUTS`` for the fragment shader, but in some
510  cases may be a smaller number.
511* ``PIPE_CAP_COMPUTE_GRID_INFO_LAST_BLOCK``: Whether pipe_grid_info::last_block
512  is implemented by the driver. See struct pipe_grid_info for more details.
513* ``PIPE_CAP_COMPUTE_SHADER_DERIVATIVE``: True if the driver supports derivatives (and texture lookups with implicit derivatives) in compute shaders.
514* ``PIPE_CAP_TGSI_SKIP_SHRINK_IO_ARRAYS``:  Whether the TGSI pass to shrink IO
515  arrays should be skipped and enforce keeping the declared array sizes instead.
516  A driver might rely on the input mapping that was defined with the original
517  GLSL code.
518* ``PIPE_CAP_IMAGE_LOAD_FORMATTED``: True if a format for image loads does not need to be specified in the shader IR
519* ``PIPE_CAP_MAX_FRAMES_IN_FLIGHT``: Maximum number of frames that state
520  trackers should allow to be in flight before throttling pipe_context
521  execution. 0 = throttling is disabled.
522* ``PIPE_CAP_DMABUF``: Whether Linux DMABUF handles are supported by
523  resource_from_handle and resource_get_handle.
524* ``PIPE_CAP_PREFER_COMPUTE_FOR_MULTIMEDIA``: Whether VDPAU, VAAPI, and
525  OpenMAX should use a compute-based blit instead of pipe_context::blit and compute pipeline for compositing images.
526* ``PIPE_CAP_TGSI_DIV``: Whether opcode DIV is supported
527
528.. _pipe_capf:
529
530PIPE_CAPF_*
531^^^^^^^^^^^^^^^^
532
533The floating-point capabilities are:
534
535* ``PIPE_CAPF_MAX_LINE_WIDTH``: The maximum width of a regular line.
536* ``PIPE_CAPF_MAX_LINE_WIDTH_AA``: The maximum width of a smoothed line.
537* ``PIPE_CAPF_MAX_POINT_WIDTH``: The maximum width and height of a point.
538* ``PIPE_CAPF_MAX_POINT_WIDTH_AA``: The maximum width and height of a smoothed point.
539* ``PIPE_CAPF_MAX_TEXTURE_ANISOTROPY``: The maximum level of anisotropy that can be
540  applied to anisotropically filtered textures.
541* ``PIPE_CAPF_MAX_TEXTURE_LOD_BIAS``: The maximum :term:`LOD` bias that may be applied
542  to filtered textures.
543* ``PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE``: The minimum conservative rasterization
544  dilation.
545* ``PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE``: The maximum conservative rasterization
546  dilation.
547* ``PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY``: The conservative rasterization
548  dilation granularity for values relative to the minimum dilation.
549
550
551.. _pipe_shader_cap:
552
553PIPE_SHADER_CAP_*
554^^^^^^^^^^^^^^^^^
555
556These are per-shader-stage capabitity queries. Different shader stages may
557support different features.
558
559* ``PIPE_SHADER_CAP_MAX_INSTRUCTIONS``: The maximum number of instructions.
560* ``PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS``: The maximum number of arithmetic instructions.
561* ``PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS``: The maximum number of texture instructions.
562* ``PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS``: The maximum number of texture indirections.
563* ``PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH``: The maximum nested control flow depth.
564* ``PIPE_SHADER_CAP_MAX_INPUTS``: The maximum number of input registers.
565* ``PIPE_SHADER_CAP_MAX_OUTPUTS``: The maximum number of output registers.
566  This is valid for all shaders except the fragment shader.
567* ``PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE``: The maximum size per constant buffer in bytes.
568* ``PIPE_SHADER_CAP_MAX_CONST_BUFFERS``: Maximum number of constant buffers that can be bound
569  to any shader stage using ``set_constant_buffer``. If 0 or 1, the pipe will
570  only permit binding one constant buffer per shader.
571
572If a value greater than 0 is returned, the driver can have multiple
573constant buffers bound to shader stages. The CONST register file is
574accessed with two-dimensional indices, like in the example below.
575
576DCL CONST[0][0..7]       # declare first 8 vectors of constbuf 0
577DCL CONST[3][0]          # declare first vector of constbuf 3
578MOV OUT[0], CONST[0][3]  # copy vector 3 of constbuf 0
579
580* ``PIPE_SHADER_CAP_MAX_TEMPS``: The maximum number of temporary registers.
581* ``PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED``: Whether the continue opcode is supported.
582* ``PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR``: Whether indirect addressing
583  of the input file is supported.
584* ``PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR``: Whether indirect addressing
585  of the output file is supported.
586* ``PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR``: Whether indirect addressing
587  of the temporary file is supported.
588* ``PIPE_SHADER_CAP_INDIRECT_CONST_ADDR``: Whether indirect addressing
589  of the constant file is supported.
590* ``PIPE_SHADER_CAP_SUBROUTINES``: Whether subroutines are supported, i.e.
591  BGNSUB, ENDSUB, CAL, and RET, including RET in the main block.
592* ``PIPE_SHADER_CAP_INTEGERS``: Whether integer opcodes are supported.
593  If unsupported, only float opcodes are supported.
594* ``PIPE_SHADER_CAP_INT64_ATOMICS``: Whether int64 atomic opcodes are supported. The device needs to support add, sub, swap, cmpswap, and, or, xor, min, and max.
595* ``PIPE_SHADER_CAP_FP16``: Whether half precision floating-point opcodes are supported.
596   If unsupported, half precision ops need to be lowered to full precision.
597* ``PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS``: The maximum number of texture
598  samplers.
599* ``PIPE_SHADER_CAP_PREFERRED_IR``: Preferred representation of the
600  program.  It should be one of the ``pipe_shader_ir`` enum values.
601* ``PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS``: The maximum number of texture
602  sampler views. Must not be lower than PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS.
603* ``PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED``: Whether double precision rounding
604  is supported. If it is, DTRUNC/DCEIL/DFLR/DROUND opcodes may be used.
605* ``PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED``: Whether DFRACEXP and
606  DLDEXP are supported.
607* ``PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED``: Whether LDEXP is supported.
608* ``PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED``: Whether FMA and DFMA (doubles only)
609  are supported.
610* ``PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE``: Whether the driver doesn't
611  ignore tgsi_declaration_range::Last for shader inputs and outputs.
612* ``PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT``: This is the maximum number
613  of iterations that loops are allowed to have to be unrolled. It is only
614  a hint to state trackers. Whether any loops will be unrolled is not
615  guaranteed.
616* ``PIPE_SHADER_CAP_MAX_SHADER_BUFFERS``: Maximum number of memory buffers
617  (also used to implement atomic counters). Having this be non-0 also
618  implies support for the ``LOAD``, ``STORE``, and ``ATOM*`` TGSI
619  opcodes.
620* ``PIPE_SHADER_CAP_SUPPORTED_IRS``: Supported representations of the
621  program.  It should be a mask of ``pipe_shader_ir`` bits.
622* ``PIPE_SHADER_CAP_MAX_SHADER_IMAGES``: Maximum number of image units.
623* ``PIPE_SHADER_CAP_LOWER_IF_THRESHOLD``: IF and ELSE branches with a lower
624  cost than this value should be lowered by the state tracker for better
625  performance. This is a tunable for the GLSL compiler and the behavior is
626  specific to the compiler.
627* ``PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS``: Whether the merge registers
628  TGSI pass is skipped. This might reduce code size and register pressure if
629  the underlying driver has a real backend compiler.
630* ``PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS``: If atomic counters are separate,
631  how many HW counters are available for this stage. (0 uses SSBO atomics).
632* ``PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS``: If atomic counters are
633  separate, how many atomic counter buffers are available for this stage.
634* ``PIPE_SHADER_CAP_SCALAR_ISA``: Whether the ISA is a scalar one.
635
636.. _pipe_compute_cap:
637
638PIPE_COMPUTE_CAP_*
639^^^^^^^^^^^^^^^^^^
640
641Compute-specific capabilities. They can be queried using
642pipe_screen::get_compute_param.
643
644* ``PIPE_COMPUTE_CAP_IR_TARGET``: A description of the target of the form
645  ``processor-arch-manufacturer-os`` that will be passed on to the compiler.
646  This CAP is only relevant for drivers that specify PIPE_SHADER_IR_NATIVE for
647  their preferred IR.
648  Value type: null-terminated string. Shader IR type dependent.
649* ``PIPE_COMPUTE_CAP_GRID_DIMENSION``: Number of supported dimensions
650  for grid and block coordinates.  Value type: ``uint64_t``. Shader IR type dependent.
651* ``PIPE_COMPUTE_CAP_MAX_GRID_SIZE``: Maximum grid size in block
652  units.  Value type: ``uint64_t []``.  Shader IR type dependent.
653* ``PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE``: Maximum block size in thread
654  units.  Value type: ``uint64_t []``. Shader IR type dependent.
655* ``PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK``: Maximum number of threads that
656  a single block can contain.  Value type: ``uint64_t``. Shader IR type dependent.
657  This may be less than the product of the components of MAX_BLOCK_SIZE and is
658  usually limited by the number of threads that can be resident simultaneously
659  on a compute unit.
660* ``PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE``: Maximum size of the GLOBAL
661  resource.  Value type: ``uint64_t``. Shader IR type dependent.
662* ``PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE``: Maximum size of the LOCAL
663  resource.  Value type: ``uint64_t``. Shader IR type dependent.
664* ``PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE``: Maximum size of the PRIVATE
665  resource.  Value type: ``uint64_t``. Shader IR type dependent.
666* ``PIPE_COMPUTE_CAP_MAX_INPUT_SIZE``: Maximum size of the INPUT
667  resource.  Value type: ``uint64_t``. Shader IR type dependent.
668* ``PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE``: Maximum size of a memory object
669  allocation in bytes.  Value type: ``uint64_t``.
670* ``PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY``: Maximum frequency of the GPU
671  clock in MHz. Value type: ``uint32_t``
672* ``PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS``: Maximum number of compute units
673  Value type: ``uint32_t``
674* ``PIPE_COMPUTE_CAP_IMAGES_SUPPORTED``: Whether images are supported
675  non-zero means yes, zero means no. Value type: ``uint32_t``
676* ``PIPE_COMPUTE_CAP_SUBGROUP_SIZE``: The size of a basic execution unit in
677  threads. Also known as wavefront size, warp size or SIMD width.
678* ``PIPE_COMPUTE_CAP_ADDRESS_BITS``: The default compute device address space
679  size specified as an unsigned integer value in bits.
680* ``PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK``: Maximum variable number
681  of threads that a single block can contain. This is similar to
682  PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK, except that the variable size is not
683  known a compile-time but at dispatch-time.
684
685.. _pipe_bind:
686
687PIPE_BIND_*
688^^^^^^^^^^^
689
690These flags indicate how a resource will be used and are specified at resource
691creation time. Resources may be used in different roles
692during their lifecycle. Bind flags are cumulative and may be combined to create
693a resource which can be used for multiple things.
694Depending on the pipe driver's memory management and these bind flags,
695resources might be created and handled quite differently.
696
697* ``PIPE_BIND_RENDER_TARGET``: A color buffer or pixel buffer which will be
698  rendered to.  Any surface/resource attached to pipe_framebuffer_state::cbufs
699  must have this flag set.
700* ``PIPE_BIND_DEPTH_STENCIL``: A depth (Z) buffer and/or stencil buffer. Any
701  depth/stencil surface/resource attached to pipe_framebuffer_state::zsbuf must
702  have this flag set.
703* ``PIPE_BIND_BLENDABLE``: Used in conjunction with PIPE_BIND_RENDER_TARGET to
704  query whether a device supports blending for a given format.
705  If this flag is set, surface creation may fail if blending is not supported
706  for the specified format. If it is not set, a driver may choose to ignore
707  blending on surfaces with formats that would require emulation.
708* ``PIPE_BIND_DISPLAY_TARGET``: A surface that can be presented to screen. Arguments to
709  pipe_screen::flush_front_buffer must have this flag set.
710* ``PIPE_BIND_SAMPLER_VIEW``: A texture that may be sampled from in a fragment
711  or vertex shader.
712* ``PIPE_BIND_VERTEX_BUFFER``: A vertex buffer.
713* ``PIPE_BIND_INDEX_BUFFER``: An vertex index/element buffer.
714* ``PIPE_BIND_CONSTANT_BUFFER``: A buffer of shader constants.
715* ``PIPE_BIND_STREAM_OUTPUT``: A stream output buffer.
716* ``PIPE_BIND_CUSTOM``:
717* ``PIPE_BIND_SCANOUT``: A front color buffer or scanout buffer.
718* ``PIPE_BIND_SHARED``: A sharable buffer that can be given to another
719  process.
720* ``PIPE_BIND_GLOBAL``: A buffer that can be mapped into the global
721  address space of a compute program.
722* ``PIPE_BIND_SHADER_BUFFER``: A buffer without a format that can be bound
723  to a shader and can be used with load, store, and atomic instructions.
724* ``PIPE_BIND_SHADER_IMAGE``: A buffer or texture with a format that can be
725  bound to a shader and can be used with load, store, and atomic instructions.
726* ``PIPE_BIND_COMPUTE_RESOURCE``: A buffer or texture that can be
727  bound to the compute program as a shader resource.
728* ``PIPE_BIND_COMMAND_ARGS_BUFFER``: A buffer that may be sourced by the
729  GPU command processor. It can contain, for example, the arguments to
730  indirect draw calls.
731
732.. _pipe_usage:
733
734PIPE_USAGE_*
735^^^^^^^^^^^^
736
737The PIPE_USAGE enums are hints about the expected usage pattern of a resource.
738Note that drivers must always support read and write CPU access at any time
739no matter which hint they got.
740
741* ``PIPE_USAGE_DEFAULT``: Optimized for fast GPU access.
742* ``PIPE_USAGE_IMMUTABLE``: Optimized for fast GPU access and the resource is
743  not expected to be mapped or changed (even by the GPU) after the first upload.
744* ``PIPE_USAGE_DYNAMIC``: Expect frequent write-only CPU access. What is
745  uploaded is expected to be used at least several times by the GPU.
746* ``PIPE_USAGE_STREAM``: Expect frequent write-only CPU access. What is
747  uploaded is expected to be used only once by the GPU.
748* ``PIPE_USAGE_STAGING``: Optimized for fast CPU access.
749
750
751Methods
752-------
753
754XXX to-do
755
756get_name
757^^^^^^^^
758
759Returns an identifying name for the screen.
760
761The returned string should remain valid and immutable for the lifetime of
762pipe_screen.
763
764get_vendor
765^^^^^^^^^^
766
767Returns the screen vendor.
768
769The returned string should remain valid and immutable for the lifetime of
770pipe_screen.
771
772get_device_vendor
773^^^^^^^^^^^^^^^^^
774
775Returns the actual vendor of the device driving the screen
776(as opposed to the driver vendor).
777
778The returned string should remain valid and immutable for the lifetime of
779pipe_screen.
780
781.. _get_param:
782
783get_param
784^^^^^^^^^
785
786Get an integer/boolean screen parameter.
787
788**param** is one of the :ref:`PIPE_CAP` names.
789
790.. _get_paramf:
791
792get_paramf
793^^^^^^^^^^
794
795Get a floating-point screen parameter.
796
797**param** is one of the :ref:`PIPE_CAPF` names.
798
799context_create
800^^^^^^^^^^^^^^
801
802Create a pipe_context.
803
804**priv** is private data of the caller, which may be put to various
805unspecified uses, typically to do with implementing swapbuffers
806and/or front-buffer rendering.
807
808is_format_supported
809^^^^^^^^^^^^^^^^^^^
810
811Determine if a resource in the given format can be used in a specific manner.
812
813**format** the resource format
814
815**target** one of the PIPE_TEXTURE_x flags
816
817**sample_count** the number of samples. 0 and 1 mean no multisampling,
818the maximum allowed legal value is 32.
819
820**storage_sample_count** the number of storage samples. This must be <=
821sample_count. See the documentation of ``pipe_resource::nr_storage_samples``.
822
823**bindings** is a bitmask of :ref:`PIPE_BIND` flags.
824
825Returns TRUE if all usages can be satisfied.
826
827
828can_create_resource
829^^^^^^^^^^^^^^^^^^^
830
831Check if a resource can actually be created (but don't actually allocate any
832memory).  This is used to implement OpenGL's proxy textures.  Typically, a
833driver will simply check if the total size of the given resource is less than
834some limit.
835
836For PIPE_TEXTURE_CUBE, the pipe_resource::array_size field should be 6.
837
838
839.. _resource_create:
840
841resource_create
842^^^^^^^^^^^^^^^
843
844Create a new resource from a template.
845The following fields of the pipe_resource must be specified in the template:
846
847**target** one of the pipe_texture_target enums.
848Note that PIPE_BUFFER and PIPE_TEXTURE_X are not really fundamentally different.
849Modern APIs allow using buffers as shader resources.
850
851**format** one of the pipe_format enums.
852
853**width0** the width of the base mip level of the texture or size of the buffer.
854
855**height0** the height of the base mip level of the texture
856(1 for 1D or 1D array textures).
857
858**depth0** the depth of the base mip level of the texture
859(1 for everything else).
860
861**array_size** the array size for 1D and 2D array textures.
862For cube maps this must be 6, for other textures 1.
863
864**last_level** the last mip map level present.
865
866**nr_samples**: Number of samples determining quality, driving the rasterizer,
867shading, and framebuffer. It is the number of samples seen by the whole
868graphics pipeline. 0 and 1 specify a resource which isn't multisampled.
869
870**nr_storage_samples**: Only color buffers can set this lower than nr_samples.
871Multiple samples within a pixel can have the same color. ``nr_storage_samples``
872determines how many slots for different colors there are per pixel.
873If there are not enough slots to store all sample colors, some samples will
874have an undefined color (called "undefined samples").
875
876The resolve blit behavior is driver-specific, but can be one of these two:
8771. Only defined samples will be averaged. Undefined samples will be ignored.
8782. Undefined samples will be approximated by looking at surrounding defined
879   samples (even in different pixels).
880
881Blits and MSAA texturing: If the sample being fetched is undefined, one of
882the defined samples is returned instead.
883
884Sample shading (``set_min_samples``) will operate at a sample frequency that
885is at most ``nr_storage_samples``. Greater ``min_samples`` values will be
886replaced by ``nr_storage_samples``.
887
888**usage** one of the :ref:`PIPE_USAGE` flags.
889
890**bind** bitmask of the :ref:`PIPE_BIND` flags.
891
892**flags** bitmask of PIPE_RESOURCE_FLAG flags.
893
894
895
896resource_changed
897^^^^^^^^^^^^^^^^
898
899Mark a resource as changed so derived internal resources will be recreated
900on next use.
901
902When importing external images that can't be directly used as texture sampler
903source, internal copies may have to be created that the hardware can sample
904from. When those resources are reimported, the image data may have changed, and
905the previously derived internal resources must be invalidated to avoid sampling
906from old copies.
907
908
909
910resource_destroy
911^^^^^^^^^^^^^^^^
912
913Destroy a resource. A resource is destroyed if it has no more references.
914
915
916
917get_timestamp
918^^^^^^^^^^^^^
919
920Query a timestamp in nanoseconds. The returned value should match
921PIPE_QUERY_TIMESTAMP. This function returns immediately and doesn't
922wait for rendering to complete (which cannot be achieved with queries).
923
924
925
926get_driver_query_info
927^^^^^^^^^^^^^^^^^^^^^
928
929Return a driver-specific query. If the **info** parameter is NULL,
930the number of available queries is returned.  Otherwise, the driver
931query at the specified **index** is returned in **info**.
932The function returns non-zero on success.
933The driver-specific query is described with the pipe_driver_query_info
934structure.
935
936get_driver_query_group_info
937^^^^^^^^^^^^^^^^^^^^^^^^^^^
938
939Return a driver-specific query group. If the **info** parameter is NULL,
940the number of available groups is returned.  Otherwise, the driver
941query group at the specified **index** is returned in **info**.
942The function returns non-zero on success.
943The driver-specific query group is described with the
944pipe_driver_query_group_info structure.
945
946
947
948get_disk_shader_cache
949^^^^^^^^^^^^^^^^^^^^^
950
951Returns a pointer to a driver-specific on-disk shader cache. If the driver
952failed to create the cache or does not support an on-disk shader cache NULL is
953returned. The callback itself may also be NULL if the driver doesn't support
954an on-disk shader cache.
955
956
957Thread safety
958-------------
959
960Screen methods are required to be thread safe. While gallium rendering
961contexts are not required to be thread safe, it is required to be safe to use
962different contexts created with the same screen in different threads without
963locks. It is also required to be safe using screen methods in a thread, while
964using one of its contexts in another (without locks).
965