1/* 2 * Copyright (C) 2016 Rob Clark <robclark@freedesktop.org> 3 * Copyright © 2018 Google, Inc. 4 * 5 * Permission is hereby granted, free of charge, to any person obtaining a 6 * copy of this software and associated documentation files (the "Software"), 7 * to deal in the Software without restriction, including without limitation 8 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 9 * and/or sell copies of the Software, and to permit persons to whom the 10 * Software is furnished to do so, subject to the following conditions: 11 * 12 * The above copyright notice and this permission notice (including the next 13 * paragraph) shall be included in all copies or substantial portions of the 14 * Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 22 * SOFTWARE. 23 * 24 * Authors: 25 * Rob Clark <robclark@freedesktop.org> 26 */ 27 28#ifndef FD6_EMIT_H 29#define FD6_EMIT_H 30 31#include "pipe/p_context.h" 32 33#include "freedreno_context.h" 34#include "fd6_context.h" 35#include "fd6_format.h" 36#include "fd6_program.h" 37#include "ir3_gallium.h" 38 39struct fd_ringbuffer; 40 41/* To collect all the state objects to emit in a single CP_SET_DRAW_STATE 42 * packet, the emit tracks a collection of however many state_group's that 43 * need to be emit'd. 44 */ 45enum fd6_state_id { 46 FD6_GROUP_PROG, 47 FD6_GROUP_PROG_BINNING, 48 FD6_GROUP_LRZ, 49 FD6_GROUP_LRZ_BINNING, 50 FD6_GROUP_VBO, 51 FD6_GROUP_VBO_BINNING, 52 FD6_GROUP_VS_CONST, 53 FD6_GROUP_FS_CONST, 54 FD6_GROUP_VS_TEX, 55 FD6_GROUP_FS_TEX, 56 FD6_GROUP_IBO, 57 FD6_GROUP_RASTERIZER, 58 FD6_GROUP_ZSA, 59}; 60 61struct fd6_state_group { 62 struct fd_ringbuffer *stateobj; 63 enum fd6_state_id group_id; 64 uint8_t enable_mask; 65}; 66 67/* grouped together emit-state for prog/vertex/state emit: */ 68struct fd6_emit { 69 struct fd_context *ctx; 70 const struct fd_vertex_state *vtx; 71 const struct pipe_draw_info *info; 72 struct ir3_cache_key key; 73 enum fd_dirty_3d_state dirty; 74 75 uint32_t sprite_coord_enable; /* bitmask */ 76 bool sprite_coord_mode; 77 bool rasterflat; 78 bool no_decode_srgb; 79 80 /* in binning pass, we don't have real frag shader, so we 81 * don't know if real draw disqualifies lrz write. So just 82 * figure that out up-front and stash it in the emit. 83 */ 84 bool no_lrz_write; 85 86 /* cached to avoid repeated lookups: */ 87 const struct fd6_program_state *prog; 88 89 struct ir3_shader_variant *bs; 90 struct ir3_shader_variant *vs; 91 struct ir3_shader_variant *fs; 92 93 unsigned streamout_mask; 94 95 struct fd6_state_group groups[32]; 96 unsigned num_groups; 97}; 98 99static inline const struct fd6_program_state * 100fd6_emit_get_prog(struct fd6_emit *emit) 101{ 102 if (!emit->prog) { 103 struct fd6_context *fd6_ctx = fd6_context(emit->ctx); 104 struct ir3_program_state *s = 105 ir3_cache_lookup(fd6_ctx->shader_cache, &emit->key, &emit->ctx->debug); 106 emit->prog = fd6_program_state(s); 107 } 108 return emit->prog; 109} 110 111static inline void 112fd6_emit_add_group(struct fd6_emit *emit, struct fd_ringbuffer *stateobj, 113 enum fd6_state_id group_id, unsigned enable_mask) 114{ 115 debug_assert(emit->num_groups < ARRAY_SIZE(emit->groups)); 116 struct fd6_state_group *g = &emit->groups[emit->num_groups++]; 117 g->stateobj = fd_ringbuffer_ref(stateobj); 118 g->group_id = group_id; 119 g->enable_mask = enable_mask; 120} 121 122static inline unsigned 123fd6_event_write(struct fd_batch *batch, struct fd_ringbuffer *ring, 124 enum vgt_event_type evt, bool timestamp) 125{ 126 unsigned seqno = 0; 127 128 fd_reset_wfi(batch); 129 130 OUT_PKT7(ring, CP_EVENT_WRITE, timestamp ? 4 : 1); 131 OUT_RING(ring, CP_EVENT_WRITE_0_EVENT(evt)); 132 if (timestamp) { 133 struct fd6_context *fd6_ctx = fd6_context(batch->ctx); 134 seqno = ++fd6_ctx->seqno; 135 OUT_RELOCW(ring, fd6_ctx->blit_mem, 0, 0, 0); /* ADDR_LO/HI */ 136 OUT_RING(ring, seqno); 137 } 138 139 return seqno; 140} 141 142static inline void 143fd6_cache_inv(struct fd_batch *batch, struct fd_ringbuffer *ring) 144{ 145 fd6_event_write(batch, ring, 0x31, false); 146} 147 148static inline void 149fd6_cache_flush(struct fd_batch *batch, struct fd_ringbuffer *ring) 150{ 151 struct fd6_context *fd6_ctx = fd6_context(batch->ctx); 152 unsigned seqno; 153 154 seqno = fd6_event_write(batch, ring, CACHE_FLUSH_AND_INV_EVENT, true); 155 156 OUT_PKT7(ring, CP_WAIT_REG_MEM, 6); 157 OUT_RING(ring, 0x00000013); 158 OUT_RELOC(ring, fd6_ctx->blit_mem, 0, 0, 0); 159 OUT_RING(ring, seqno); 160 OUT_RING(ring, 0xffffffff); 161 OUT_RING(ring, 0x00000010); 162 163 seqno = fd6_event_write(batch, ring, CACHE_FLUSH_TS, true); 164 165 OUT_PKT7(ring, CP_UNK_A6XX_14, 4); 166 OUT_RING(ring, 0x00000000); 167 OUT_RELOC(ring, fd6_ctx->blit_mem, 0, 0, 0); 168 OUT_RING(ring, seqno); 169} 170 171static inline void 172fd6_emit_blit(struct fd_batch *batch, struct fd_ringbuffer *ring) 173{ 174 emit_marker6(ring, 7); 175 fd6_event_write(batch, ring, BLIT, false); 176 emit_marker6(ring, 7); 177} 178 179static inline void 180fd6_emit_lrz_flush(struct fd_ringbuffer *ring) 181{ 182 OUT_PKT7(ring, CP_EVENT_WRITE, 1); 183 OUT_RING(ring, LRZ_FLUSH); 184} 185 186static inline enum a6xx_state_block 187fd6_stage2shadersb(gl_shader_stage type) 188{ 189 switch (type) { 190 case MESA_SHADER_VERTEX: 191 return SB6_VS_SHADER; 192 case MESA_SHADER_FRAGMENT: 193 return SB6_FS_SHADER; 194 case MESA_SHADER_COMPUTE: 195 case MESA_SHADER_KERNEL: 196 return SB6_CS_SHADER; 197 default: 198 unreachable("bad shader type"); 199 return ~0; 200 } 201} 202 203bool fd6_emit_textures(struct fd_pipe *pipe, struct fd_ringbuffer *ring, 204 enum pipe_shader_type type, struct fd_texture_stateobj *tex, 205 unsigned bcolor_offset, 206 const struct ir3_shader_variant *v, struct fd_context *ctx); 207 208void fd6_emit_state(struct fd_ringbuffer *ring, struct fd6_emit *emit); 209 210void fd6_emit_cs_state(struct fd_context *ctx, struct fd_ringbuffer *ring, 211 struct ir3_shader_variant *cp); 212 213void fd6_emit_restore(struct fd_batch *batch, struct fd_ringbuffer *ring); 214 215void fd6_emit_init(struct pipe_context *pctx); 216 217static inline void 218fd6_emit_ib(struct fd_ringbuffer *ring, struct fd_ringbuffer *target) 219{ 220 emit_marker6(ring, 6); 221 __OUT_IB5(ring, target); 222 emit_marker6(ring, 6); 223} 224 225#define WRITE(reg, val) do { \ 226 OUT_PKT4(ring, reg, 1); \ 227 OUT_RING(ring, val); \ 228 } while (0) 229 230 231#endif /* FD6_EMIT_H */ 232