1/*
2 * Copyright (c) 2011-2013 Luc Verhaegen <libv@skynet.be>
3 * Copyright (c) 2017-2019 Lima Project
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sub license,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the
13 * next paragraph) shall be included in all copies or substantial portions
14 * of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 *
24 */
25
26#include "util/u_math.h"
27#include "util/u_format.h"
28#include "util/u_debug.h"
29#include "util/u_half.h"
30#include "util/u_helpers.h"
31#include "util/u_inlines.h"
32#include "util/u_pack_color.h"
33#include "util/hash_table.h"
34#include "util/u_upload_mgr.h"
35#include "util/u_prim.h"
36#include "util/u_vbuf.h"
37
38#include "lima_context.h"
39#include "lima_screen.h"
40#include "lima_resource.h"
41#include "lima_program.h"
42#include "lima_bo.h"
43#include "lima_submit.h"
44#include "lima_texture.h"
45#include "lima_util.h"
46#include "lima_fence.h"
47
48#include <drm-uapi/lima_drm.h>
49
50struct lima_gp_frame_reg {
51   uint32_t vs_cmd_start;
52   uint32_t vs_cmd_end;
53   uint32_t plbu_cmd_start;
54   uint32_t plbu_cmd_end;
55   uint32_t tile_heap_start;
56   uint32_t tile_heap_end;
57};
58
59struct lima_pp_frame_reg {
60   uint32_t plbu_array_address;
61   uint32_t render_address;
62   uint32_t unused_0;
63   uint32_t flags;
64   uint32_t clear_value_depth;
65   uint32_t clear_value_stencil;
66   uint32_t clear_value_color;
67   uint32_t clear_value_color_1;
68   uint32_t clear_value_color_2;
69   uint32_t clear_value_color_3;
70   uint32_t width;
71   uint32_t height;
72   uint32_t fragment_stack_address;
73   uint32_t fragment_stack_size;
74   uint32_t unused_1;
75   uint32_t unused_2;
76   uint32_t one;
77   uint32_t supersampled_height;
78   uint32_t dubya;
79   uint32_t onscreen;
80   uint32_t blocking;
81   uint32_t scale;
82   uint32_t foureight;
83};
84
85struct lima_pp_wb_reg {
86   uint32_t type;
87   uint32_t address;
88   uint32_t pixel_format;
89   uint32_t downsample_factor;
90   uint32_t pixel_layout;
91   uint32_t pitch;
92   uint32_t mrt_bits;
93   uint32_t mrt_pitch;
94   uint32_t zero;
95   uint32_t unused0;
96   uint32_t unused1;
97   uint32_t unused2;
98};
99
100struct lima_render_state {
101   uint32_t blend_color_bg;
102   uint32_t blend_color_ra;
103   uint32_t alpha_blend;
104   uint32_t depth_test;
105   uint32_t depth_range;
106   uint32_t stencil_front;
107   uint32_t stencil_back;
108   uint32_t stencil_test;
109   uint32_t multi_sample;
110   uint32_t shader_address;
111   uint32_t varying_types;
112   uint32_t uniforms_address;
113   uint32_t textures_address;
114   uint32_t aux0;
115   uint32_t aux1;
116   uint32_t varyings_address;
117};
118
119#define LIMA_PIXEL_FORMAT_B8G8R8A8     0x03
120#define LIMA_PIXEL_FORMAT_Z16          0x0e
121#define LIMA_PIXEL_FORMAT_Z24S8        0x0f
122
123/* plbu commands */
124#define PLBU_CMD_BEGIN(max) { \
125   int i = 0, max_n = max; \
126   uint32_t *plbu_cmd = util_dynarray_grow_cap(&ctx->plbu_cmd_array, max_n * 4);
127
128#define PLBU_CMD_END() \
129   assert(i <= max_n); \
130   ctx->plbu_cmd_array.size += i * 4; \
131}
132
133#define PLBU_CMD(v1, v2) \
134   do { \
135      plbu_cmd[i++] = v1; \
136      plbu_cmd[i++] = v2; \
137   } while (0)
138
139#define PLBU_CMD_BLOCK_STEP(shift_min, shift_h, shift_w) \
140   PLBU_CMD(((shift_min) << 28) | ((shift_h) << 16) | (shift_w), 0x1000010C)
141#define PLBU_CMD_TILED_DIMENSIONS(tiled_w, tiled_h) \
142   PLBU_CMD((((tiled_w) - 1) << 24) | (((tiled_h) - 1) << 8), 0x10000109)
143#define PLBU_CMD_BLOCK_STRIDE(block_w) PLBU_CMD(block_w, 0x30000000)
144#define PLBU_CMD_ARRAY_ADDRESS(gp_stream, block_num) \
145   PLBU_CMD(gp_stream, 0x28000000 | ((block_num) - 1) | 1)
146#define PLBU_CMD_VIEWPORT_X(v) PLBU_CMD(v, 0x10000107)
147#define PLBU_CMD_VIEWPORT_W(v) PLBU_CMD(v, 0x10000108)
148#define PLBU_CMD_VIEWPORT_Y(v) PLBU_CMD(v, 0x10000105)
149#define PLBU_CMD_VIEWPORT_H(v) PLBU_CMD(v, 0x10000106)
150#define PLBU_CMD_ARRAYS_SEMAPHORE_BEGIN() PLBU_CMD(0x00010002, 0x60000000)
151#define PLBU_CMD_ARRAYS_SEMAPHORE_END() PLBU_CMD(0x00010001, 0x60000000)
152#define PLBU_CMD_PRIMITIVE_SETUP(low_prim, cull, index_size) \
153   PLBU_CMD(((low_prim) ? 0x00003200 : 0x00002200) | (cull) | ((index_size) << 9), 0x1000010B)
154#define PLBU_CMD_RSW_VERTEX_ARRAY(rsw, gl_pos) \
155   PLBU_CMD(rsw, 0x80000000 | ((gl_pos) >> 4))
156#define PLBU_CMD_SCISSORS(minx, maxx, miny, maxy) \
157   PLBU_CMD(((minx) << 30) | ((maxy) - 1) << 15 | (miny), \
158            0x70000000 | ((maxx) - 1) << 13 | ((minx) >> 2))
159#define PLBU_CMD_UNKNOWN1() PLBU_CMD(0x00000000, 0x1000010A)
160#define PLBU_CMD_UNKNOWN2() PLBU_CMD(0x00000200, 0x1000010B)
161#define PLBU_CMD_LOW_PRIM_SIZE(v) PLBU_CMD(v, 0x1000010D)
162#define PLBU_CMD_DEPTH_RANGE_NEAR(v) PLBU_CMD(v, 0x1000010E)
163#define PLBU_CMD_DEPTH_RANGE_FAR(v) PLBU_CMD(v, 0x1000010F)
164#define PLBU_CMD_INDEXED_DEST(gl_pos) PLBU_CMD(gl_pos, 0x10000100)
165#define PLBU_CMD_INDICES(va) PLBU_CMD(va, 0x10000101)
166#define PLBU_CMD_DRAW_ARRAYS(mode, start, count) \
167   PLBU_CMD(((count) << 24) | (start), (((mode) & 0x1F) << 16) | ((count) >> 8))
168#define PLBU_CMD_DRAW_ELEMENTS(mode, start, count) \
169   PLBU_CMD(((count) << 24) | (start), \
170            0x00200000 | (((mode) & 0x1F) << 16) | ((count) >> 8))
171
172/* vs commands */
173#define VS_CMD_BEGIN(max) { \
174   int i = 0, max_n = max; \
175   uint32_t *vs_cmd = util_dynarray_grow_cap(&ctx->vs_cmd_array, max_n * 4);
176
177#define VS_CMD_END() \
178   assert(i <= max_n); \
179   ctx->vs_cmd_array.size += i * 4; \
180}
181
182#define VS_CMD(v1, v2) \
183   do { \
184      vs_cmd[i++] = v1; \
185      vs_cmd[i++] = v2; \
186   } while (0)
187
188#define VS_CMD_ARRAYS_SEMAPHORE_BEGIN_1() VS_CMD(0x00028000, 0x50000000)
189#define VS_CMD_ARRAYS_SEMAPHORE_BEGIN_2() VS_CMD(0x00000001, 0x50000000)
190#define VS_CMD_ARRAYS_SEMAPHORE_END(index_draw) \
191   VS_CMD((index_draw) ? 0x00018000 : 0x00000000, 0x50000000)
192#define VS_CMD_UNIFORMS_ADDRESS(addr, size) \
193   VS_CMD(addr, 0x30000000 | ((size) << 12))
194#define VS_CMD_SHADER_ADDRESS(addr, size) \
195   VS_CMD(addr, 0x40000000 | ((size) << 12))
196#define VS_CMD_SHADER_INFO(prefetch, size) \
197   VS_CMD(((prefetch) << 20) | ((((size) >> 4) - 1) << 10), 0x10000040)
198#define VS_CMD_VARYING_ATTRIBUTE_COUNT(nv, na) \
199   VS_CMD((((nv) - 1) << 8) | (((na) - 1) << 24), 0x10000042)
200#define VS_CMD_UNKNOWN1() VS_CMD(0x00000003, 0x10000041)
201#define VS_CMD_UNKNOWN2() VS_CMD(0x00000000, 0x60000000)
202#define VS_CMD_ATTRIBUTES_ADDRESS(addr, na) \
203   VS_CMD(addr, 0x20000000 | ((na) << 17))
204#define VS_CMD_VARYINGS_ADDRESS(addr, nv) \
205   VS_CMD(addr, 0x20000008 | ((nv) << 17))
206#define VS_CMD_DRAW(num, index_draw) \
207   VS_CMD(((num) << 24) | ((index_draw) ? 1 : 0), ((num) >> 8))
208
209static inline bool
210lima_ctx_dirty(struct lima_context *ctx)
211{
212   return ctx->plbu_cmd_array.size;
213}
214
215static bool
216lima_fb_need_reload(struct lima_context *ctx)
217{
218   /* Depth buffer is always discarded */
219   if (!ctx->framebuffer.base.nr_cbufs)
220      return false;
221   if (ctx->damage.region) {
222      /* for EGL_KHR_partial_update we just want to reload the
223       * region not aligned to tile boundary */
224      if (!ctx->damage.aligned)
225         return true;
226   }
227   else {
228      struct lima_surface *surf = lima_surface(ctx->framebuffer.base.cbufs[0]);
229      if (surf->reload)
230         return true;
231   }
232
233   return false;
234}
235
236static void
237lima_pack_reload_plbu_cmd(struct lima_context *ctx)
238{
239   #define lima_reload_render_state_offset 0x0000
240   #define lima_reload_gl_pos_offset       0x0040
241   #define lima_reload_varying_offset      0x0080
242   #define lima_reload_tex_desc_offset     0x00c0
243   #define lima_reload_tex_array_offset    0x0100
244   #define lima_reload_buffer_size         0x0140
245
246   void *cpu;
247   unsigned offset;
248   struct pipe_resource *pres = NULL;
249   u_upload_alloc(ctx->uploader, 0, lima_reload_buffer_size,
250                  0x40, &offset, &pres, &cpu);
251
252   struct lima_resource *res = lima_resource(pres);
253   uint32_t va = res->bo->va + offset;
254
255   struct lima_screen *screen = lima_screen(ctx->base.screen);
256
257   uint32_t reload_shader_first_instr_size =
258      ((uint32_t *)(screen->pp_buffer->map + pp_reload_program_offset))[0] & 0x1f;
259   uint32_t reload_shader_va = screen->pp_buffer->va + pp_reload_program_offset;
260
261   struct lima_render_state reload_render_state = {
262      .alpha_blend = 0xf03b1ad2,
263      .depth_test = 0x0000000e,
264      .depth_range = 0xffff0000,
265      .stencil_front = 0x00000007,
266      .stencil_back = 0x00000007,
267      .multi_sample = 0x0000f007,
268      .shader_address = reload_shader_va | reload_shader_first_instr_size,
269      .varying_types = 0x00000001,
270      .textures_address = va + lima_reload_tex_array_offset,
271      .aux0 = 0x00004021,
272      .varyings_address = va + lima_reload_varying_offset,
273   };
274   memcpy(cpu + lima_reload_render_state_offset, &reload_render_state,
275          sizeof(reload_render_state));
276
277   struct lima_context_framebuffer *fb = &ctx->framebuffer;
278   uint32_t *td = cpu + lima_reload_tex_desc_offset;
279   memset(td, 0, lima_tex_desc_size);
280   lima_texture_desc_set_res(ctx, td, fb->base.cbufs[0]->texture, 0, 0);
281   td[1] = 0x00000480;
282   td[2] |= 0x00093800;
283   td[4] = 0x00000000;
284   td[5] = 0x00000000;
285
286   uint32_t *ta = cpu + lima_reload_tex_array_offset;
287   ta[0] = va + lima_reload_tex_desc_offset;
288
289   float reload_gl_pos[] = {
290      fb->base.width, 0,               0, 1,
291      0,              0,               0, 1,
292      0,              fb->base.height, 0, 1,
293   };
294   memcpy(cpu + lima_reload_gl_pos_offset, reload_gl_pos,
295          sizeof(reload_gl_pos));
296
297   float reload_varying[] = {
298      fb->base.width, 0,               0, 0,
299      0,              fb->base.height, 0, 0,
300   };
301   memcpy(cpu + lima_reload_varying_offset, reload_varying,
302          sizeof(reload_varying));
303
304   lima_submit_add_bo(ctx->pp_submit, res->bo, LIMA_SUBMIT_BO_READ);
305   pipe_resource_reference(&pres, NULL);
306
307   PLBU_CMD_BEGIN(20);
308
309   PLBU_CMD_VIEWPORT_X(0);
310   PLBU_CMD_VIEWPORT_W(fui(fb->base.width));
311   PLBU_CMD_VIEWPORT_Y(0);
312   PLBU_CMD_VIEWPORT_H(fui(fb->base.height));
313
314   PLBU_CMD_RSW_VERTEX_ARRAY(
315      va + lima_reload_render_state_offset,
316      va + lima_reload_gl_pos_offset);
317
318   PLBU_CMD_UNKNOWN2();
319   PLBU_CMD_UNKNOWN1();
320
321   PLBU_CMD_INDICES(screen->pp_buffer->va + pp_shared_index_offset);
322   PLBU_CMD_INDEXED_DEST(va + lima_reload_gl_pos_offset);
323   PLBU_CMD_DRAW_ELEMENTS(0xf, 0, 3);
324
325   PLBU_CMD_END();
326}
327
328static void
329lima_pack_clear_plbu_cmd(struct lima_context *ctx)
330{
331   #define lima_clear_render_state_offset 0x0000
332   #define lima_clear_shader_offset       0x0040
333   #define lima_clear_buffer_size         0x0080
334
335   void *cpu;
336   unsigned offset;
337   struct pipe_resource *pres = NULL;
338   u_upload_alloc(ctx->uploader, 0, lima_clear_buffer_size,
339                  0x40, &offset, &pres, &cpu);
340
341   struct lima_resource *res = lima_resource(pres);
342   uint32_t va = res->bo->va + offset;
343
344   struct lima_screen *screen = lima_screen(ctx->base.screen);
345   uint32_t gl_pos_va = screen->pp_buffer->va + pp_clear_gl_pos_offset;
346
347   /* const0 clear_color, mov.v1 $0 ^const0.xxxx, stop */
348   uint32_t clear_shader[] = {
349      0x00021025, 0x0000000c,
350      (ctx->clear.color_16pc << 12) | 0x000007cf,
351      ctx->clear.color_16pc >> 12,
352      ctx->clear.color_16pc >> 44,
353   };
354   memcpy(cpu + lima_clear_shader_offset, &clear_shader,
355          sizeof(clear_shader));
356
357   uint32_t clear_shader_va = va + lima_clear_shader_offset;
358   uint32_t clear_shader_first_instr_size = clear_shader[0] & 0x1f;
359
360   struct lima_render_state clear_render_state = {
361      .blend_color_bg = 0x00800080,
362      .blend_color_ra = 0x00ff0080,
363      .alpha_blend = 0xfc321892,
364      .depth_test = 0x0000003e,
365      .depth_range = 0xffff0000,
366      .stencil_front = 0x00000007,
367      .stencil_back = 0x00000007,
368      .multi_sample = 0x0000f007,
369      .shader_address = clear_shader_va | clear_shader_first_instr_size,
370   };
371   memcpy(cpu + lima_clear_render_state_offset, &clear_render_state,
372          sizeof(clear_render_state));
373
374   PLBU_CMD_BEGIN(22);
375
376   PLBU_CMD_VIEWPORT_X(0);
377   PLBU_CMD_VIEWPORT_W(0x45800000);
378   PLBU_CMD_VIEWPORT_Y(0);
379   PLBU_CMD_VIEWPORT_H(0x45800000);
380
381   struct pipe_scissor_state *scissor = &ctx->scissor;
382   PLBU_CMD_SCISSORS(scissor->minx, scissor->maxx, scissor->miny, scissor->maxy);
383
384   PLBU_CMD_RSW_VERTEX_ARRAY(va + lima_clear_render_state_offset, gl_pos_va);
385
386   PLBU_CMD_UNKNOWN2();
387   PLBU_CMD_UNKNOWN1();
388
389   PLBU_CMD_INDICES(screen->pp_buffer->va + pp_shared_index_offset);
390   PLBU_CMD_INDEXED_DEST(gl_pos_va);
391   PLBU_CMD_DRAW_ELEMENTS(0xf, 0, 3);
392
393   PLBU_CMD_END();
394}
395
396static void
397lima_pack_head_plbu_cmd(struct lima_context *ctx)
398{
399   /* first draw need create a PLBU command header */
400   if (lima_ctx_dirty(ctx))
401      return;
402
403   struct lima_context_framebuffer *fb = &ctx->framebuffer;
404
405   PLBU_CMD_BEGIN(10);
406
407   PLBU_CMD_UNKNOWN2();
408   PLBU_CMD_BLOCK_STEP(fb->shift_min, fb->shift_h, fb->shift_w);
409   PLBU_CMD_TILED_DIMENSIONS(fb->tiled_w, fb->tiled_h);
410   PLBU_CMD_BLOCK_STRIDE(fb->block_w);
411
412   PLBU_CMD_ARRAY_ADDRESS(
413      ctx->plb_gp_stream->va + ctx->plb_index * ctx->plb_gp_size,
414      fb->block_w * fb->block_h);
415
416   PLBU_CMD_END();
417
418   if (lima_fb_need_reload(ctx))
419      lima_pack_reload_plbu_cmd(ctx);
420}
421
422static bool
423lima_is_scissor_zero(struct lima_context *ctx)
424{
425   if (!ctx->rasterizer || !ctx->rasterizer->base.scissor)
426      return false;
427
428   struct pipe_scissor_state *scissor = &ctx->scissor;
429   return
430      scissor->minx == scissor->maxx
431      && scissor->miny == scissor->maxy;
432}
433
434static bool
435lima_is_scissor_full_fb(struct lima_context *ctx)
436{
437   if (!ctx->rasterizer || !ctx->rasterizer->base.scissor)
438      return true;
439
440   struct pipe_scissor_state *scissor = &ctx->scissor;
441   struct lima_context_framebuffer *fb = &ctx->framebuffer;
442   return
443      scissor->minx == 0 && scissor->maxx == fb->base.width &&
444      scissor->miny == 0 && scissor->maxy == fb->base.height;
445}
446
447static void
448hilbert_rotate(int n, int *x, int *y, int rx, int ry)
449{
450   if (ry == 0) {
451      if (rx == 1) {
452         *x = n-1 - *x;
453         *y = n-1 - *y;
454      }
455
456      /* Swap x and y */
457      int t  = *x;
458      *x = *y;
459      *y = t;
460   }
461}
462
463static void
464hilbert_coords(int n, int d, int *x, int *y)
465{
466   int rx, ry, i, t=d;
467
468   *x = *y = 0;
469
470   for (i = 0; (1 << i) < n; i++) {
471
472      rx = 1 & (t / 2);
473      ry = 1 & (t ^ rx);
474
475      hilbert_rotate(1 << i, x, y, rx, ry);
476
477      *x += rx << i;
478      *y += ry << i;
479
480      t /= 4;
481   }
482}
483
484static int
485lima_get_pp_stream_size(int num_pp, int tiled_w, int tiled_h, uint32_t *off)
486{
487   /* carefully calculate each stream start address:
488    * 1. overflow: each stream size may be different due to
489    *    fb->tiled_w * fb->tiled_h can't be divided by num_pp,
490    *    extra size should be added to the preceeding stream
491    * 2. alignment: each stream address should be 0x20 aligned
492    */
493   int delta = tiled_w * tiled_h / num_pp * 16 + 8;
494   int remain = tiled_w * tiled_h % num_pp;
495   int offset = 0;
496
497   for (int i = 0; i < num_pp; i++) {
498      off[i] = offset;
499
500      offset += delta;
501      if (remain) {
502         offset += 16;
503         remain--;
504      }
505      offset = align(offset, 0x20);
506   }
507
508   return offset;
509}
510
511static bool
512inside_damage_region(int x, int y, struct lima_damage_state *ds)
513{
514   if (!ds->region)
515      return true;
516
517   for (int i = 0; i < ds->num_region; i++) {
518      struct pipe_scissor_state *ss = ds->region + i;
519      if (x >= ss->minx && x < ss->maxx &&
520          y >= ss->miny && y < ss->maxy)
521         return true;
522   }
523
524   return false;
525}
526
527static void
528lima_update_pp_stream(struct lima_context *ctx, int off_x, int off_y,
529                      int tiled_w, int tiled_h)
530{
531   struct lima_pp_stream_state *ps = &ctx->pp_stream;
532   struct lima_context_framebuffer *fb = &ctx->framebuffer;
533   struct lima_screen *screen = lima_screen(ctx->base.screen);
534   int i, num_pp = screen->num_pp;
535
536   /* use hilbert_coords to generates 1D to 2D relationship.
537    * 1D for pp stream index and 2D for plb block x/y on framebuffer.
538    * if multi pp, interleave the 1D index to make each pp's render target
539    * close enough which should result close workload
540    */
541   int max = MAX2(tiled_w, tiled_h);
542   int dim = util_logbase2_ceil(max);
543   int count = 1 << (dim + dim);
544   int index = 0;
545   uint32_t *stream[4];
546   int si[4] = {0};
547
548   for (i = 0; i < num_pp; i++)
549      stream[i] = ps->bo->map + ps->bo_offset + ps->offset[i];
550
551   for (i = 0; i < count; i++) {
552      int x, y;
553      hilbert_coords(max, i, &x, &y);
554      if (x < tiled_w && y < tiled_h) {
555         x += off_x;
556         y += off_y;
557
558         if (!inside_damage_region(x, y, &ctx->damage))
559            continue;
560
561         int pp = index % num_pp;
562         int offset = ((y >> fb->shift_h) * fb->block_w +
563                       (x >> fb->shift_w)) * LIMA_CTX_PLB_BLK_SIZE;
564         int plb_va = ctx->plb[ctx->plb_index]->va + offset;
565
566         stream[pp][si[pp]++] = 0;
567         stream[pp][si[pp]++] = 0xB8000000 | x | (y << 8);
568         stream[pp][si[pp]++] = 0xE0000002 | ((plb_va >> 3) & ~0xE0000003);
569         stream[pp][si[pp]++] = 0xB0000000;
570
571         index++;
572      }
573   }
574
575   for (i = 0; i < num_pp; i++) {
576      stream[i][si[i]++] = 0;
577      stream[i][si[i]++] = 0xBC000000;
578
579      lima_dump_command_stream_print(
580         stream[i], si[i] * 4, false, "pp plb stream %d at va %x\n",
581         i, ps->bo->va + ps->bo_offset + ps->offset[i]);
582   }
583}
584
585static void
586lima_update_damage_pp_stream(struct lima_context *ctx)
587{
588   struct lima_damage_state *ds = &ctx->damage;
589   struct pipe_scissor_state max = ds->region[0];
590
591   /* find a max region to cover all the damage region */
592   for (int i = 1; i < ds->num_region; i++) {
593      struct pipe_scissor_state *ss = ds->region + i;
594      max.minx = MIN2(max.minx, ss->minx);
595      max.miny = MIN2(max.miny, ss->miny);
596      max.maxx = MAX2(max.maxx, ss->maxx);
597      max.maxy = MAX2(max.maxy, ss->maxy);
598   }
599
600   int tiled_w = max.maxx - max.minx;
601   int tiled_h = max.maxy - max.miny;
602   struct lima_screen *screen = lima_screen(ctx->base.screen);
603   int size = lima_get_pp_stream_size(
604      screen->num_pp, tiled_w, tiled_h, ctx->pp_stream.offset);
605
606   void *cpu;
607   unsigned offset;
608   struct pipe_resource *pres = NULL;
609   u_upload_alloc(ctx->uploader, 0, size, 0x40, &offset, &pres, &cpu);
610
611   struct lima_resource *res = lima_resource(pres);
612   ctx->pp_stream.bo = res->bo;
613   ctx->pp_stream.bo_offset = offset;
614
615   lima_update_pp_stream(ctx, max.minx, max.miny, tiled_w, tiled_h);
616
617   lima_submit_add_bo(ctx->pp_submit, res->bo, LIMA_SUBMIT_BO_READ);
618   pipe_resource_reference(&pres, NULL);
619}
620
621static void
622lima_update_full_pp_stream(struct lima_context *ctx)
623{
624   struct lima_context_framebuffer *fb = &ctx->framebuffer;
625   struct lima_ctx_plb_pp_stream_key key = {
626      .plb_index = ctx->plb_index,
627      .tiled_w = fb->tiled_w,
628      .tiled_h = fb->tiled_h,
629   };
630
631   struct hash_entry *entry =
632      _mesa_hash_table_search(ctx->plb_pp_stream, &key);
633   struct lima_ctx_plb_pp_stream *s = entry->data;
634
635   if (s->bo) {
636      ctx->pp_stream.bo = s->bo;
637      ctx->pp_stream.bo_offset = 0;
638      memcpy(ctx->pp_stream.offset, s->offset, sizeof(s->offset));
639   }
640   else {
641      struct lima_screen *screen = lima_screen(ctx->base.screen);
642      int size = lima_get_pp_stream_size(
643         screen->num_pp, fb->tiled_w, fb->tiled_h, s->offset);
644      s->bo = lima_bo_create(screen, size, 0);
645      lima_bo_map(s->bo);
646
647      ctx->pp_stream.bo = s->bo;
648      ctx->pp_stream.bo_offset = 0;
649      memcpy(ctx->pp_stream.offset, s->offset, sizeof(s->offset));
650
651      lima_update_pp_stream(ctx, 0, 0, fb->tiled_w, fb->tiled_h);
652   }
653
654   lima_submit_add_bo(ctx->pp_submit, s->bo, LIMA_SUBMIT_BO_READ);
655}
656
657static void
658lima_update_submit_bo(struct lima_context *ctx)
659{
660   if (lima_ctx_dirty(ctx))
661      return;
662
663   struct lima_screen *screen = lima_screen(ctx->base.screen);
664   lima_submit_add_bo(ctx->gp_submit, ctx->plb_gp_stream, LIMA_SUBMIT_BO_READ);
665   lima_submit_add_bo(ctx->gp_submit, ctx->plb[ctx->plb_index], LIMA_SUBMIT_BO_WRITE);
666   lima_submit_add_bo(ctx->gp_submit, ctx->gp_tile_heap[ctx->plb_index], LIMA_SUBMIT_BO_WRITE);
667
668   lima_dump_command_stream_print(
669      ctx->plb_gp_stream->map + ctx->plb_index * ctx->plb_gp_size,
670      ctx->plb_gp_size, false, "gp plb stream at va %x\n",
671      ctx->plb_gp_stream->va + ctx->plb_index * ctx->plb_gp_size);
672
673   if (ctx->damage.region)
674      lima_update_damage_pp_stream(ctx);
675   else if (ctx->plb_pp_stream)
676      lima_update_full_pp_stream(ctx);
677   else
678      ctx->pp_stream.bo = NULL;
679
680   if (ctx->framebuffer.base.nr_cbufs) {
681      struct lima_resource *res = lima_resource(ctx->framebuffer.base.cbufs[0]->texture);
682      lima_submit_add_bo(ctx->pp_submit, res->bo, LIMA_SUBMIT_BO_WRITE);
683   }
684   if (ctx->framebuffer.base.zsbuf) {
685      struct lima_resource *res = lima_resource(ctx->framebuffer.base.zsbuf->texture);
686      lima_submit_add_bo(ctx->pp_submit, res->bo, LIMA_SUBMIT_BO_WRITE);
687   }
688   lima_submit_add_bo(ctx->pp_submit, ctx->plb[ctx->plb_index], LIMA_SUBMIT_BO_READ);
689   lima_submit_add_bo(ctx->pp_submit, ctx->gp_tile_heap[ctx->plb_index], LIMA_SUBMIT_BO_READ);
690   lima_submit_add_bo(ctx->pp_submit, screen->pp_buffer, LIMA_SUBMIT_BO_READ);
691}
692
693static void
694lima_clear(struct pipe_context *pctx, unsigned buffers,
695           const union pipe_color_union *color, double depth, unsigned stencil)
696{
697   struct lima_context *ctx = lima_context(pctx);
698   bool full_fb_clear = lima_is_scissor_full_fb(ctx);
699
700   if (full_fb_clear) {
701      lima_flush(ctx);
702
703      /* no need to reload if cleared */
704      if (ctx->framebuffer.base.nr_cbufs && (buffers & PIPE_CLEAR_COLOR0)) {
705         struct lima_surface *surf = lima_surface(ctx->framebuffer.base.cbufs[0]);
706         surf->reload = false;
707      }
708   }
709
710   struct lima_context_clear *clear = &ctx->clear;
711   clear->buffers = buffers;
712
713   if (buffers & PIPE_CLEAR_COLOR0) {
714      clear->color_8pc =
715         ((uint32_t)float_to_ubyte(color->f[3]) << 24) |
716         ((uint32_t)float_to_ubyte(color->f[2]) << 16) |
717         ((uint32_t)float_to_ubyte(color->f[1]) << 8) |
718         float_to_ubyte(color->f[0]);
719
720      clear->color_16pc =
721         ((uint64_t)float_to_ushort(color->f[3]) << 48) |
722         ((uint64_t)float_to_ushort(color->f[2]) << 32) |
723         ((uint64_t)float_to_ushort(color->f[1]) << 16) |
724         float_to_ushort(color->f[0]);
725   }
726
727   if (buffers & PIPE_CLEAR_DEPTH)
728      clear->depth = util_pack_z(PIPE_FORMAT_Z24X8_UNORM, depth);
729
730   if (buffers & PIPE_CLEAR_STENCIL)
731      clear->stencil = stencil;
732
733   lima_update_submit_bo(ctx);
734
735   lima_pack_head_plbu_cmd(ctx);
736
737   /* partial clear */
738   if (!full_fb_clear)
739      lima_pack_clear_plbu_cmd(ctx);
740
741   ctx->dirty |= LIMA_CONTEXT_DIRTY_CLEAR;
742}
743
744enum lima_attrib_type {
745   LIMA_ATTRIB_FLOAT = 0x000,
746   /* todo: find out what lives here. */
747   LIMA_ATTRIB_I16   = 0x004,
748   LIMA_ATTRIB_U16   = 0x005,
749   LIMA_ATTRIB_I8    = 0x006,
750   LIMA_ATTRIB_U8    = 0x007,
751   LIMA_ATTRIB_I8N   = 0x008,
752   LIMA_ATTRIB_U8N   = 0x009,
753   LIMA_ATTRIB_I16N  = 0x00A,
754   LIMA_ATTRIB_U16N  = 0x00B,
755   /* todo: where is the 32 int */
756   /* todo: find out what lives here. */
757   LIMA_ATTRIB_FIXED = 0x101
758};
759
760static enum lima_attrib_type
761lima_pipe_format_to_attrib_type(enum pipe_format format)
762{
763   const struct util_format_description *desc = util_format_description(format);
764   int i = util_format_get_first_non_void_channel(format);
765   const struct util_format_channel_description *c = desc->channel + i;
766
767   switch (c->type) {
768   case UTIL_FORMAT_TYPE_FLOAT:
769      return LIMA_ATTRIB_FLOAT;
770   case UTIL_FORMAT_TYPE_FIXED:
771      return LIMA_ATTRIB_FIXED;
772   case UTIL_FORMAT_TYPE_SIGNED:
773      if (c->size == 8) {
774         if (c->normalized)
775            return LIMA_ATTRIB_I8N;
776         else
777            return LIMA_ATTRIB_I8;
778      }
779      else if (c->size == 16) {
780         if (c->normalized)
781            return LIMA_ATTRIB_I16N;
782         else
783            return LIMA_ATTRIB_I16;
784      }
785      break;
786   case UTIL_FORMAT_TYPE_UNSIGNED:
787      if (c->size == 8) {
788         if (c->normalized)
789            return LIMA_ATTRIB_U8N;
790         else
791            return LIMA_ATTRIB_U8;
792      }
793      else if (c->size == 16) {
794         if (c->normalized)
795            return LIMA_ATTRIB_U16N;
796         else
797            return LIMA_ATTRIB_U16;
798      }
799      break;
800   }
801
802   return LIMA_ATTRIB_FLOAT;
803}
804
805static void
806lima_pack_vs_cmd(struct lima_context *ctx, const struct pipe_draw_info *info)
807{
808   VS_CMD_BEGIN(24);
809
810   if (!info->index_size) {
811      VS_CMD_ARRAYS_SEMAPHORE_BEGIN_1();
812      VS_CMD_ARRAYS_SEMAPHORE_BEGIN_2();
813   }
814
815   int uniform_size = ctx->vs->uniform_pending_offset + ctx->vs->constant_size + 32;
816   VS_CMD_UNIFORMS_ADDRESS(
817      lima_ctx_buff_va(ctx, lima_ctx_buff_gp_uniform, LIMA_CTX_BUFF_SUBMIT_GP),
818      align(uniform_size, 16));
819
820   VS_CMD_SHADER_ADDRESS(ctx->vs->bo->va, ctx->vs->shader_size);
821   VS_CMD_SHADER_INFO(ctx->vs->prefetch, ctx->vs->shader_size);
822
823   int num_varryings = ctx->vs->num_varying;
824   int num_attributes = ctx->vertex_elements->num_elements;
825   VS_CMD_VARYING_ATTRIBUTE_COUNT(num_varryings, num_attributes);
826
827   VS_CMD_UNKNOWN1();
828
829   VS_CMD_ATTRIBUTES_ADDRESS(
830      lima_ctx_buff_va(ctx, lima_ctx_buff_gp_attribute_info, LIMA_CTX_BUFF_SUBMIT_GP),
831      num_attributes);
832
833   VS_CMD_VARYINGS_ADDRESS(
834      lima_ctx_buff_va(ctx, lima_ctx_buff_gp_varying_info, LIMA_CTX_BUFF_SUBMIT_GP),
835      num_varryings);
836
837   unsigned num = info->index_size ? (ctx->max_index - ctx->min_index + 1) : info->count;
838   VS_CMD_DRAW(num, info->index_size);
839
840   VS_CMD_UNKNOWN2();
841
842   VS_CMD_ARRAYS_SEMAPHORE_END(info->index_size);
843
844   VS_CMD_END();
845}
846
847static void
848lima_pack_plbu_cmd(struct lima_context *ctx, const struct pipe_draw_info *info)
849{
850   lima_pack_head_plbu_cmd(ctx);
851
852   /* If it's zero scissor, we skip adding all other commands */
853   if (lima_is_scissor_zero(ctx))
854      return;
855
856   PLBU_CMD_BEGIN(30);
857
858   PLBU_CMD_VIEWPORT_X(fui(ctx->viewport.x));
859   PLBU_CMD_VIEWPORT_W(fui(ctx->viewport.width));
860   PLBU_CMD_VIEWPORT_Y(fui(ctx->viewport.y));
861   PLBU_CMD_VIEWPORT_H(fui(ctx->viewport.height));
862
863   if (!info->index_size)
864      PLBU_CMD_ARRAYS_SEMAPHORE_BEGIN();
865
866   bool low_prim = info->mode < PIPE_PRIM_TRIANGLES;
867   int cf = ctx->rasterizer->base.cull_face;
868   int ccw = ctx->rasterizer->base.front_ccw;
869   uint32_t cull = 0;
870   if (cf != PIPE_FACE_NONE) {
871      if (cf & PIPE_FACE_FRONT)
872         cull |= ccw ? 0x00040000 : 0x00020000;
873      if (cf & PIPE_FACE_BACK)
874         cull |= ccw ? 0x00020000 : 0x00040000;
875   }
876   PLBU_CMD_PRIMITIVE_SETUP(low_prim, cull, info->index_size);
877
878   uint32_t gl_position_va =
879      lima_ctx_buff_va(ctx, lima_ctx_buff_sh_gl_pos,
880                       LIMA_CTX_BUFF_SUBMIT_GP | LIMA_CTX_BUFF_SUBMIT_PP);
881   PLBU_CMD_RSW_VERTEX_ARRAY(
882      lima_ctx_buff_va(ctx, lima_ctx_buff_pp_plb_rsw, LIMA_CTX_BUFF_SUBMIT_PP),
883      gl_position_va);
884
885   /* TODO
886    * - we should set it only for the first draw that enabled the scissor and for
887    *   latter draw only if scissor is dirty
888    */
889   if (ctx->rasterizer->base.scissor) {
890      struct pipe_scissor_state *scissor = &ctx->scissor;
891      PLBU_CMD_SCISSORS(scissor->minx, scissor->maxx, scissor->miny, scissor->maxy);
892   }
893
894   PLBU_CMD_UNKNOWN1();
895
896   PLBU_CMD_DEPTH_RANGE_NEAR(fui(ctx->viewport.near));
897   PLBU_CMD_DEPTH_RANGE_FAR(fui(ctx->viewport.far));
898
899   if (low_prim) {
900      uint32_t v = info->mode == PIPE_PRIM_POINTS ?
901         fui(ctx->rasterizer->base.point_size) : fui(ctx->rasterizer->base.line_width);
902      PLBU_CMD_LOW_PRIM_SIZE(v);
903   }
904
905   if (info->index_size) {
906      PLBU_CMD_INDEXED_DEST(gl_position_va);
907
908      struct pipe_resource *indexbuf = NULL;
909      unsigned index_offset = 0;
910      struct lima_resource *res;
911      if (info->has_user_indices) {
912         util_upload_index_buffer(&ctx->base, info, &indexbuf, &index_offset);
913         res = lima_resource(indexbuf);
914      }
915      else
916         res = lima_resource(info->index.resource);
917
918      lima_submit_add_bo(ctx->gp_submit, res->bo, LIMA_SUBMIT_BO_READ);
919      PLBU_CMD_INDICES(res->bo->va + info->start * info->index_size + index_offset);
920
921      if (indexbuf)
922         pipe_resource_reference(&indexbuf, NULL);
923   }
924   else {
925      /* can this make the attribute info static? */
926      PLBU_CMD_DRAW_ARRAYS(info->mode, info->start, info->count);
927   }
928
929   PLBU_CMD_ARRAYS_SEMAPHORE_END();
930
931   if (info->index_size)
932      PLBU_CMD_DRAW_ELEMENTS(info->mode, ctx->min_index, info->count);
933
934   PLBU_CMD_END();
935}
936
937static int
938lima_blend_func(enum pipe_blend_func pipe)
939{
940   switch (pipe) {
941   case PIPE_BLEND_ADD:
942      return 2;
943   case PIPE_BLEND_SUBTRACT:
944      return 0;
945   case PIPE_BLEND_REVERSE_SUBTRACT:
946      return 1;
947   case PIPE_BLEND_MIN:
948      return 4;
949   case PIPE_BLEND_MAX:
950      return 5;
951   }
952   return -1;
953}
954
955static int
956lima_blend_factor(enum pipe_blendfactor pipe)
957{
958   switch (pipe) {
959   case PIPE_BLENDFACTOR_ONE:
960      return 11;
961   case PIPE_BLENDFACTOR_SRC_COLOR:
962      return 0;
963   case PIPE_BLENDFACTOR_SRC_ALPHA:
964      return 16;
965   case PIPE_BLENDFACTOR_DST_ALPHA:
966      return 17;
967   case PIPE_BLENDFACTOR_DST_COLOR:
968      return 1;
969   case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE:
970      return 7;
971   case PIPE_BLENDFACTOR_CONST_COLOR:
972      return 2;
973   case PIPE_BLENDFACTOR_CONST_ALPHA:
974      return 18;
975   case PIPE_BLENDFACTOR_ZERO:
976      return 3;
977   case PIPE_BLENDFACTOR_INV_SRC_COLOR:
978      return 8;
979   case PIPE_BLENDFACTOR_INV_SRC_ALPHA:
980      return 24;
981   case PIPE_BLENDFACTOR_INV_DST_ALPHA:
982      return 25;
983   case PIPE_BLENDFACTOR_INV_DST_COLOR:
984      return 9;
985   case PIPE_BLENDFACTOR_INV_CONST_COLOR:
986      return 10;
987   case PIPE_BLENDFACTOR_INV_CONST_ALPHA:
988      return 26;
989   case PIPE_BLENDFACTOR_SRC1_COLOR:
990   case PIPE_BLENDFACTOR_SRC1_ALPHA:
991   case PIPE_BLENDFACTOR_INV_SRC1_COLOR:
992   case PIPE_BLENDFACTOR_INV_SRC1_ALPHA:
993      return -1; /* not support */
994   }
995   return -1;
996}
997
998static int
999lima_calculate_alpha_blend(enum pipe_blend_func rgb_func, enum pipe_blend_func alpha_func,
1000                           enum pipe_blendfactor rgb_src_factor, enum pipe_blendfactor rgb_dst_factor,
1001                           enum pipe_blendfactor alpha_src_factor, enum pipe_blendfactor alpha_dst_factor)
1002{
1003   return lima_blend_func(rgb_func) |
1004      (lima_blend_func(alpha_func) << 3) |
1005      (lima_blend_factor(rgb_src_factor) << 6) |
1006      (lima_blend_factor(rgb_dst_factor) << 11) |
1007      ((lima_blend_factor(alpha_src_factor) & 0xF) << 16) |
1008      ((lima_blend_factor(alpha_dst_factor) & 0xF) << 20) |
1009      0x0C000000; /* need check if this GLESv1 glAlphaFunc */
1010}
1011
1012static int
1013lima_stencil_op(enum pipe_stencil_op pipe)
1014{
1015   switch (pipe) {
1016   case PIPE_STENCIL_OP_KEEP:
1017      return 0;
1018   case PIPE_STENCIL_OP_ZERO:
1019      return 2;
1020   case PIPE_STENCIL_OP_REPLACE:
1021      return 1;
1022   case PIPE_STENCIL_OP_INCR:
1023      return 6;
1024   case PIPE_STENCIL_OP_DECR:
1025      return 7;
1026   case PIPE_STENCIL_OP_INCR_WRAP:
1027      return 4;
1028   case PIPE_STENCIL_OP_DECR_WRAP:
1029      return 5;
1030   case PIPE_STENCIL_OP_INVERT:
1031      return 3;
1032   }
1033   return -1;
1034}
1035
1036static int
1037lima_calculate_depth_test(struct pipe_depth_state *depth, struct pipe_rasterizer_state *rst)
1038{
1039   enum pipe_compare_func func = (depth->enabled ? depth->func : PIPE_FUNC_ALWAYS);
1040
1041   int offset_scale = 0;
1042
1043   //TODO: implement polygon offset
1044#if 0
1045   if (rst->offset_scale < -32)
1046      offset_scale = -32;
1047   else if (rst->offset_scale > 31)
1048      offset_scale = 31;
1049   else
1050      offset_scale = rst->offset_scale * 4;
1051
1052   if (offset_scale < 0)
1053      offset_scale = 0x100 + offset_scale;
1054#endif
1055
1056   return (depth->enabled && depth->writemask) |
1057      ((int)func << 1) |
1058      (offset_scale << 16) |
1059      0x30; /* find out what is this */
1060}
1061
1062static void
1063lima_pack_render_state(struct lima_context *ctx, const struct pipe_draw_info *info)
1064{
1065   struct lima_render_state *render =
1066      lima_ctx_buff_alloc(ctx, lima_ctx_buff_pp_plb_rsw,
1067                          sizeof(*render), true);
1068
1069   /* do hw support RGBA independ blend?
1070    * PIPE_CAP_INDEP_BLEND_ENABLE
1071    *
1072    * how to handle the no cbuf only zbuf case?
1073    */
1074   struct pipe_rt_blend_state *rt = ctx->blend->base.rt;
1075   render->blend_color_bg = float_to_ubyte(ctx->blend_color.color[2]) |
1076      (float_to_ubyte(ctx->blend_color.color[1]) << 16);
1077   render->blend_color_ra = float_to_ubyte(ctx->blend_color.color[0]) |
1078      (float_to_ubyte(ctx->blend_color.color[3]) << 16);
1079
1080   if (rt->blend_enable) {
1081      render->alpha_blend = lima_calculate_alpha_blend(rt->rgb_func, rt->alpha_func,
1082         rt->rgb_src_factor, rt->rgb_dst_factor,
1083         rt->alpha_src_factor, rt->alpha_dst_factor);
1084   }
1085   else {
1086      /*
1087       * Special handling for blending disabled.
1088       * Binary driver is generating the same alpha_value,
1089       * as when we would just enable blending, without changing/setting any blend equation/params.
1090       * Normaly in this case mesa would set all rt fields (func/factor) to zero.
1091       */
1092      render->alpha_blend = lima_calculate_alpha_blend(PIPE_BLEND_ADD, PIPE_BLEND_ADD,
1093         PIPE_BLENDFACTOR_ONE, PIPE_BLENDFACTOR_ZERO,
1094         PIPE_BLENDFACTOR_ONE, PIPE_BLENDFACTOR_ZERO);
1095   }
1096
1097   render->alpha_blend |= (rt->colormask & PIPE_MASK_RGBA) << 28;
1098
1099   struct pipe_rasterizer_state *rst = &ctx->rasterizer->base;
1100   struct pipe_depth_state *depth = &ctx->zsa->base.depth;
1101   render->depth_test = lima_calculate_depth_test(depth, rst);
1102
1103   /* overlap with plbu? any place can remove one? */
1104   render->depth_range = float_to_ushort(ctx->viewport.near) |
1105      (float_to_ushort(ctx->viewport.far) << 16);
1106
1107#if 0
1108   struct pipe_stencil_state *stencil = ctx->zsa->base.stencil;
1109   struct pipe_stencil_ref *ref = &ctx->stencil_ref;
1110   render->stencil_front = stencil[0].func |
1111      (lima_stencil_op(stencil[0].fail_op) << 3) |
1112      (lima_stencil_op(stencil[0].zfail_op) << 6) |
1113      (lima_stencil_op(stencil[0].zpass_op) << 9) |
1114      (ref->ref_value[0] << 16) |
1115      (stencil[0].valuemask << 24);
1116   render->stencil_back = stencil[1].func |
1117      (lima_stencil_op(stencil[1].fail_op) << 3) |
1118      (lima_stencil_op(stencil[1].zfail_op) << 6) |
1119      (lima_stencil_op(stencil[1].zpass_op) << 9) |
1120      (ref->ref_value[1] << 16) |
1121      (stencil[1].valuemask << 24);
1122#else
1123   render->stencil_front = 0xff000007;
1124   render->stencil_back = 0xff000007;
1125#endif
1126
1127   /* seems not correct? */
1128   //struct pipe_alpha_state *alpha = &ctx->zsa->base.alpha;
1129   render->stencil_test = 0;
1130   //(stencil->enabled ? 0xFF : 0x00) | (float_to_ubyte(alpha->ref_value) << 16)
1131
1132   /* need more investigation */
1133   if (info->mode == PIPE_PRIM_POINTS)
1134      render->multi_sample = 0x0000F007;
1135   else if (info->mode < PIPE_PRIM_TRIANGLES)
1136      render->multi_sample = 0x0000F407;
1137   else
1138      render->multi_sample = 0x0000F807;
1139   if (ctx->framebuffer.base.samples)
1140      render->multi_sample |= 0x68;
1141
1142   render->shader_address =
1143      ctx->fs->bo->va | (((uint32_t *)ctx->fs->bo->map)[0] & 0x1F);
1144
1145   /* seems not needed */
1146   render->uniforms_address = 0x00000000;
1147
1148   render->textures_address = 0x00000000;
1149
1150   /* more investigation */
1151   render->aux0 = 0x00000300 | (ctx->vs->varying_stride >> 3);
1152   render->aux1 = 0x00003000;
1153
1154   if (ctx->tex_stateobj.num_samplers) {
1155      render->textures_address =
1156         lima_ctx_buff_va(ctx, lima_ctx_buff_pp_tex_desc, LIMA_CTX_BUFF_SUBMIT_PP);
1157      render->aux0 |= ctx->tex_stateobj.num_samplers << 14;
1158      render->aux0 |= 0x20;
1159   }
1160
1161   if (ctx->const_buffer[PIPE_SHADER_FRAGMENT].buffer) {
1162      render->uniforms_address =
1163         lima_ctx_buff_va(ctx, lima_ctx_buff_pp_uniform_array, LIMA_CTX_BUFF_SUBMIT_PP);
1164      render->uniforms_address |= ((ctx->buffer_state[lima_ctx_buff_pp_uniform].size) / 4 - 1);
1165      render->aux0 |= 0x80;
1166      render->aux1 |= 0x10000;
1167   }
1168
1169   if (ctx->vs->num_varying > 1) {
1170      render->varying_types = 0x00000000;
1171      render->varyings_address =
1172         lima_ctx_buff_va(ctx, lima_ctx_buff_sh_varying, LIMA_CTX_BUFF_SUBMIT_PP);
1173      for (int i = 1; i < ctx->vs->num_varying; i++) {
1174         int val;
1175
1176         struct lima_varying_info *v = ctx->vs->varying + i;
1177         if (v->component_size == 4)
1178            val = v->components > 2 ? 0 : 1;
1179         else
1180            val = v->components > 2 ? 2 : 3;
1181
1182         int index = i - 1;
1183         if (index < 10)
1184            render->varying_types |= val << (3 * index);
1185         else if (index == 10) {
1186            render->varying_types |= val << 30;
1187            render->varyings_address |= val >> 2;
1188         }
1189         else if (index == 11)
1190            render->varyings_address |= val << 1;
1191      }
1192   }
1193   else {
1194      render->varying_types = 0x00000000;
1195      render->varyings_address = 0x00000000;
1196   }
1197
1198   lima_dump_command_stream_print(
1199      render, sizeof(*render), false, "add render state at va %x\n",
1200      lima_ctx_buff_va(ctx, lima_ctx_buff_pp_plb_rsw, 0));
1201}
1202
1203static void
1204lima_update_gp_attribute_info(struct lima_context *ctx, const struct pipe_draw_info *info)
1205{
1206   struct lima_vertex_element_state *ve = ctx->vertex_elements;
1207   struct lima_context_vertex_buffer *vb = &ctx->vertex_buffers;
1208
1209   uint32_t *attribute =
1210      lima_ctx_buff_alloc(ctx, lima_ctx_buff_gp_attribute_info,
1211                          ve->num_elements * 8, true);
1212
1213   int n = 0;
1214   for (int i = 0; i < ve->num_elements; i++) {
1215      struct pipe_vertex_element *pve = ve->pipe + i;
1216
1217      assert(pve->vertex_buffer_index < vb->count);
1218      assert(vb->enabled_mask & (1 << pve->vertex_buffer_index));
1219
1220      struct pipe_vertex_buffer *pvb = vb->vb + pve->vertex_buffer_index;
1221      struct lima_resource *res = lima_resource(pvb->buffer.resource);
1222
1223      lima_submit_add_bo(ctx->gp_submit, res->bo, LIMA_SUBMIT_BO_READ);
1224
1225      unsigned start = info->index_size ? ctx->min_index : info->start;
1226      attribute[n++] = res->bo->va + pvb->buffer_offset + pve->src_offset
1227         + start * pvb->stride;
1228      attribute[n++] = (pvb->stride << 11) |
1229         (lima_pipe_format_to_attrib_type(pve->src_format) << 2) |
1230         (util_format_get_nr_components(pve->src_format) - 1);
1231   }
1232
1233   lima_dump_command_stream_print(
1234      attribute, n * 4, false, "update attribute info at va %x\n",
1235      lima_ctx_buff_va(ctx, lima_ctx_buff_gp_attribute_info, 0));
1236}
1237
1238static void
1239lima_update_gp_uniform(struct lima_context *ctx)
1240{
1241   struct lima_context_constant_buffer *ccb =
1242      ctx->const_buffer + PIPE_SHADER_VERTEX;
1243   struct lima_vs_shader_state *vs = ctx->vs;
1244
1245   int size = vs->uniform_pending_offset + vs->constant_size + 32;
1246   void *vs_const_buff =
1247      lima_ctx_buff_alloc(ctx, lima_ctx_buff_gp_uniform, size, true);
1248
1249   if (ccb->buffer)
1250      memcpy(vs_const_buff, ccb->buffer, ccb->size);
1251
1252   memcpy(vs_const_buff + vs->uniform_pending_offset,
1253          ctx->viewport.transform.scale,
1254          sizeof(ctx->viewport.transform.scale));
1255   memcpy(vs_const_buff + vs->uniform_pending_offset + 16,
1256          ctx->viewport.transform.translate,
1257          sizeof(ctx->viewport.transform.translate));
1258
1259   if (vs->constant)
1260      memcpy(vs_const_buff + vs->uniform_pending_offset + 32,
1261             vs->constant, vs->constant_size);
1262
1263   lima_dump_command_stream_print(
1264      vs_const_buff, size, true,
1265      "update gp uniform at va %x\n",
1266      lima_ctx_buff_va(ctx, lima_ctx_buff_gp_uniform, 0));
1267}
1268
1269static void
1270lima_update_pp_uniform(struct lima_context *ctx)
1271{
1272   const float *const_buff = ctx->const_buffer[PIPE_SHADER_FRAGMENT].buffer;
1273   size_t const_buff_size = ctx->const_buffer[PIPE_SHADER_FRAGMENT].size / sizeof(float);
1274
1275   if (!const_buff)
1276      return;
1277
1278   uint16_t *fp16_const_buff =
1279      lima_ctx_buff_alloc(ctx, lima_ctx_buff_pp_uniform,
1280                          const_buff_size * sizeof(uint16_t), true);
1281
1282   uint32_t *array =
1283      lima_ctx_buff_alloc(ctx, lima_ctx_buff_pp_uniform_array, 4, true);
1284
1285   for (int i = 0; i < const_buff_size; i++)
1286       fp16_const_buff[i] = util_float_to_half(const_buff[i]);
1287
1288   *array = lima_ctx_buff_va(ctx, lima_ctx_buff_pp_uniform, LIMA_CTX_BUFF_SUBMIT_PP);
1289
1290   lima_dump_command_stream_print(
1291      fp16_const_buff, const_buff_size * 2, false, "add pp uniform data at va %x\n",
1292      lima_ctx_buff_va(ctx, lima_ctx_buff_pp_uniform, 0));
1293   lima_dump_command_stream_print(
1294      array, 4, false, "add pp uniform info at va %x\n",
1295      lima_ctx_buff_va(ctx, lima_ctx_buff_pp_uniform_array, 0));
1296}
1297
1298static void
1299lima_update_varying(struct lima_context *ctx, const struct pipe_draw_info *info)
1300{
1301   struct lima_vs_shader_state *vs = ctx->vs;
1302
1303   uint32_t *varying =
1304      lima_ctx_buff_alloc(ctx, lima_ctx_buff_gp_varying_info,
1305                          vs->num_varying * 8, true);
1306   int n = 0;
1307
1308   /* should be LIMA_SUBMIT_BO_WRITE for GP, but each draw will use
1309    * different part of this bo, so no need to set exclusive constraint */
1310   lima_ctx_buff_alloc(ctx, lima_ctx_buff_sh_gl_pos,
1311                       4 * 4 * info->count, false);
1312
1313   /* for gl_Position */
1314   varying[n++] =
1315      lima_ctx_buff_va(ctx, lima_ctx_buff_sh_gl_pos,
1316                       LIMA_CTX_BUFF_SUBMIT_GP | LIMA_CTX_BUFF_SUBMIT_PP);
1317   varying[n++] = 0x8020;
1318
1319   int offset = 0;
1320   for (int i = 1; i < vs->num_varying; i++) {
1321      struct lima_varying_info *v = vs->varying + i;
1322      int size = v->component_size * 4;
1323
1324      /* does component_size == 2 need to be 16 aligned? */
1325      if (v->component_size == 4)
1326         offset = align(offset, 16);
1327
1328      v->offset = offset;
1329      offset += size;
1330   }
1331   vs->varying_stride = align(offset, 16);
1332
1333   if (vs->num_varying > 1)
1334      lima_ctx_buff_alloc(ctx, lima_ctx_buff_sh_varying,
1335                          vs->varying_stride * info->count, false);
1336
1337   for (int i = 1; i < vs->num_varying; i++) {
1338      struct lima_varying_info *v = vs->varying + i;
1339      varying[n++] =
1340         lima_ctx_buff_va(ctx, lima_ctx_buff_sh_varying, LIMA_CTX_BUFF_SUBMIT_GP) +
1341         v->offset;
1342      varying[n++] = (vs->varying_stride << 11) | (v->components - 1) |
1343         (v->component_size == 2 ? 0x0C : 0);
1344   }
1345
1346   lima_dump_command_stream_print(
1347      varying, n * 4, false, "update varying info at va %x\n",
1348      lima_ctx_buff_va(ctx, lima_ctx_buff_gp_varying_info, 0));
1349}
1350
1351static void
1352lima_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
1353{
1354   /* check if draw mode and vertex/index count match,
1355    * otherwise gp will hang */
1356   if (!u_trim_pipe_prim(info->mode, (unsigned*)&info->count)) {
1357      debug_printf("draw mode and vertex/index count mismatch\n");
1358      return;
1359   }
1360
1361   struct lima_context *ctx = lima_context(pctx);
1362
1363   if (!ctx->vs || !ctx->fs) {
1364      debug_warn_once("no shader, skip draw\n");
1365      return;
1366   }
1367
1368   if (!lima_update_vs_state(ctx) || !lima_update_fs_state(ctx))
1369      return;
1370
1371   lima_dump_command_stream_print(
1372      ctx->vs->bo->map, ctx->vs->shader_size, false,
1373      "add vs at va %x\n", ctx->vs->bo->va);
1374
1375   lima_dump_command_stream_print(
1376      ctx->fs->bo->map, ctx->fs->shader_size, false,
1377      "add fs at va %x\n", ctx->fs->bo->va);
1378
1379   lima_submit_add_bo(ctx->gp_submit, ctx->vs->bo, LIMA_SUBMIT_BO_READ);
1380   lima_submit_add_bo(ctx->pp_submit, ctx->fs->bo, LIMA_SUBMIT_BO_READ);
1381
1382   lima_update_submit_bo(ctx);
1383
1384   /* Mali Utgard GPU always need min/max index info for index draw,
1385    * compute it if upper layer does not do for us */
1386   if (info->index_size && info->max_index == ~0u)
1387      u_vbuf_get_minmax_index(pctx, info, &ctx->min_index, &ctx->max_index);
1388   else {
1389      ctx->min_index = info->min_index;
1390      ctx->max_index = info->max_index;
1391   }
1392
1393   lima_update_gp_attribute_info(ctx, info);
1394
1395   if ((ctx->dirty & LIMA_CONTEXT_DIRTY_CONST_BUFF &&
1396        ctx->const_buffer[PIPE_SHADER_VERTEX].dirty) ||
1397       ctx->dirty & LIMA_CONTEXT_DIRTY_VIEWPORT ||
1398       ctx->dirty & LIMA_CONTEXT_DIRTY_SHADER_VERT) {
1399      lima_update_gp_uniform(ctx);
1400      ctx->const_buffer[PIPE_SHADER_VERTEX].dirty = false;
1401   }
1402
1403   lima_update_varying(ctx, info);
1404
1405   /* If it's zero scissor, don't build vs cmd list */
1406   if (!lima_is_scissor_zero(ctx))
1407      lima_pack_vs_cmd(ctx, info);
1408
1409   if (ctx->dirty & LIMA_CONTEXT_DIRTY_CONST_BUFF &&
1410       ctx->const_buffer[PIPE_SHADER_FRAGMENT].dirty) {
1411      lima_update_pp_uniform(ctx);
1412      ctx->const_buffer[PIPE_SHADER_FRAGMENT].dirty = false;
1413   }
1414
1415   if (ctx->dirty & LIMA_CONTEXT_DIRTY_TEXTURES)
1416      lima_update_textures(ctx);
1417
1418   lima_pack_render_state(ctx, info);
1419   lima_pack_plbu_cmd(ctx, info);
1420
1421   ctx->dirty = 0;
1422}
1423
1424static void
1425lima_finish_plbu_cmd(struct lima_context *ctx)
1426{
1427   int i = 0;
1428   uint32_t *plbu_cmd = util_dynarray_grow_cap(&ctx->plbu_cmd_array, 2 * 4);
1429
1430   plbu_cmd[i++] = 0x00000000;
1431   plbu_cmd[i++] = 0x50000000; /* END */
1432
1433   ctx->plbu_cmd_array.size += i * 4;
1434}
1435
1436static void
1437lima_pack_wb_zsbuf_reg(struct lima_context *ctx, uint32_t *wb_reg, int wb_idx)
1438{
1439   struct lima_context_framebuffer *fb = &ctx->framebuffer;
1440   struct lima_resource *res = lima_resource(fb->base.zsbuf->texture);
1441   int level = fb->base.zsbuf->u.tex.level;
1442
1443   uint32_t format;
1444
1445   switch (fb->base.zsbuf->format) {
1446   case PIPE_FORMAT_Z16_UNORM:
1447      format = LIMA_PIXEL_FORMAT_Z16;
1448      break;
1449   case PIPE_FORMAT_Z24_UNORM_S8_UINT:
1450   case PIPE_FORMAT_Z24X8_UNORM:
1451   default:
1452      /* Assume Z24S8 */
1453      format = LIMA_PIXEL_FORMAT_Z24S8;
1454      break;
1455   }
1456
1457   struct lima_pp_wb_reg *wb = (void *)wb_reg;
1458   wb[wb_idx].type = 0x01; /* 1 for depth, stencil */
1459   wb[wb_idx].address = res->bo->va + res->levels[level].offset;
1460   wb[wb_idx].pixel_format = format;
1461   if (res->tiled) {
1462      wb[wb_idx].pixel_layout = 0x2;
1463      wb[wb_idx].pitch = fb->tiled_w;
1464   } else {
1465      wb[wb_idx].pixel_layout = 0x0;
1466      wb[wb_idx].pitch = res->levels[level].stride / 8;
1467   }
1468   wb[wb_idx].mrt_bits = 0;
1469}
1470
1471static void
1472lima_pack_wb_cbuf_reg(struct lima_context *ctx, uint32_t *wb_reg, int wb_idx)
1473{
1474   struct lima_context_framebuffer *fb = &ctx->framebuffer;
1475   struct lima_resource *res = lima_resource(fb->base.cbufs[0]->texture);
1476   int level = fb->base.cbufs[0]->u.tex.level;
1477
1478   bool swap_channels = false;
1479   switch (fb->base.cbufs[0]->format) {
1480   case PIPE_FORMAT_R8G8B8A8_UNORM:
1481   case PIPE_FORMAT_R8G8B8X8_UNORM:
1482      swap_channels = true;
1483      break;
1484   default:
1485      break;
1486   }
1487
1488   struct lima_pp_wb_reg *wb = (void *)wb_reg;
1489   wb[wb_idx].type = 0x02; /* 2 for color buffer */
1490   wb[wb_idx].address = res->bo->va + res->levels[level].offset;
1491   wb[wb_idx].pixel_format = LIMA_PIXEL_FORMAT_B8G8R8A8;
1492   if (res->tiled) {
1493      wb[wb_idx].pixel_layout = 0x2;
1494      wb[wb_idx].pitch = fb->tiled_w;
1495   } else {
1496      wb[wb_idx].pixel_layout = 0x0;
1497      wb[wb_idx].pitch = res->levels[level].stride / 8;
1498   }
1499   wb[wb_idx].mrt_bits = swap_channels ? 0x4 : 0x0;
1500}
1501
1502
1503static void
1504lima_pack_pp_frame_reg(struct lima_context *ctx, uint32_t *frame_reg,
1505                       uint32_t *wb_reg)
1506{
1507   struct lima_context_framebuffer *fb = &ctx->framebuffer;
1508   struct lima_pp_frame_reg *frame = (void *)frame_reg;
1509   struct lima_screen *screen = lima_screen(ctx->base.screen);
1510   int wb_idx = 0;
1511
1512   frame->render_address = screen->pp_buffer->va + pp_frame_rsw_offset;
1513   frame->flags = 0x02;
1514   frame->clear_value_depth = ctx->clear.depth;
1515   frame->clear_value_stencil = ctx->clear.stencil;
1516   frame->clear_value_color = ctx->clear.color_8pc;
1517   frame->clear_value_color_1 = ctx->clear.color_8pc;
1518   frame->clear_value_color_2 = ctx->clear.color_8pc;
1519   frame->clear_value_color_3 = ctx->clear.color_8pc;
1520   frame->one = 1;
1521
1522   frame->width = fb->base.width - 1;
1523   frame->height = fb->base.height - 1;
1524
1525   /* frame->fragment_stack_address is overwritten per-pp in the kernel
1526    * by the values of pp_frame.fragment_stack_address[i] */
1527
1528   /* These are "stack size" and "stack offset" shifted,
1529    * here they are assumed to be always the same. */
1530   uint32_t fs_stack_size = ctx->fs ? ctx->fs->stack_size : 0;
1531   frame->fragment_stack_size = fs_stack_size << 16 | fs_stack_size;
1532
1533   /* related with MSAA and different value when r4p0/r7p0 */
1534   frame->supersampled_height = fb->base.height * 2 - 1;
1535   frame->scale = 0xE0C;
1536
1537   frame->dubya = 0x77;
1538   frame->onscreen = 1;
1539   frame->blocking = (fb->shift_min << 28) | (fb->shift_h << 16) | fb->shift_w;
1540   frame->foureight = 0x8888;
1541
1542   if (fb->base.nr_cbufs)
1543      lima_pack_wb_cbuf_reg(ctx, wb_reg, wb_idx++);
1544
1545   /* Mali4x0 can use on-tile buffer for depth/stencil, so to save some
1546    * memory bandwidth don't write depth/stencil back to memory if we're
1547    * rendering to scanout
1548    */
1549   if (!lima_is_scanout(ctx) && fb->base.zsbuf)
1550      lima_pack_wb_zsbuf_reg(ctx, wb_reg, wb_idx++);
1551}
1552
1553static void
1554_lima_flush(struct lima_context *ctx, bool end_of_frame)
1555{
1556   lima_finish_plbu_cmd(ctx);
1557
1558   int vs_cmd_size = ctx->vs_cmd_array.size;
1559   int plbu_cmd_size = ctx->plbu_cmd_array.size;
1560   uint32_t vs_cmd_va = 0;
1561   uint32_t plbu_cmd_va;
1562
1563   if (vs_cmd_size) {
1564      void *vs_cmd =
1565         lima_ctx_buff_alloc(ctx, lima_ctx_buff_gp_vs_cmd, vs_cmd_size, true);
1566      memcpy(vs_cmd, util_dynarray_begin(&ctx->vs_cmd_array), vs_cmd_size);
1567      util_dynarray_clear(&ctx->vs_cmd_array);
1568      vs_cmd_va = lima_ctx_buff_va(ctx, lima_ctx_buff_gp_vs_cmd,
1569                                   LIMA_CTX_BUFF_SUBMIT_GP);
1570
1571      lima_dump_command_stream_print(
1572         vs_cmd, vs_cmd_size, false, "flush vs cmd at va %x\n", vs_cmd_va);
1573   }
1574
1575   void *plbu_cmd =
1576      lima_ctx_buff_alloc(ctx, lima_ctx_buff_gp_plbu_cmd, plbu_cmd_size, true);
1577   memcpy(plbu_cmd, util_dynarray_begin(&ctx->plbu_cmd_array), plbu_cmd_size);
1578   util_dynarray_clear(&ctx->plbu_cmd_array);
1579   plbu_cmd_va = lima_ctx_buff_va(ctx, lima_ctx_buff_gp_plbu_cmd,
1580                                  LIMA_CTX_BUFF_SUBMIT_GP);
1581
1582   lima_dump_command_stream_print(
1583      plbu_cmd, plbu_cmd_size, false, "flush plbu cmd at va %x\n", plbu_cmd_va);
1584
1585   struct lima_screen *screen = lima_screen(ctx->base.screen);
1586   struct drm_lima_gp_frame gp_frame;
1587   struct lima_gp_frame_reg *gp_frame_reg = (void *)gp_frame.frame;
1588   gp_frame_reg->vs_cmd_start = vs_cmd_va;
1589   gp_frame_reg->vs_cmd_end = vs_cmd_va + vs_cmd_size;
1590   gp_frame_reg->plbu_cmd_start = plbu_cmd_va;
1591   gp_frame_reg->plbu_cmd_end = plbu_cmd_va + plbu_cmd_size;
1592   gp_frame_reg->tile_heap_start = ctx->gp_tile_heap[ctx->plb_index]->va;
1593   gp_frame_reg->tile_heap_end = ctx->gp_tile_heap[ctx->plb_index]->va + gp_tile_heap_size;
1594
1595   lima_dump_command_stream_print(
1596      &gp_frame, sizeof(gp_frame), false, "add gp frame\n");
1597
1598   if (!lima_submit_start(ctx->gp_submit, &gp_frame, sizeof(gp_frame)))
1599      fprintf(stderr, "gp submit error\n");
1600
1601   if (lima_dump_command_stream) {
1602      if (lima_submit_wait(ctx->gp_submit, PIPE_TIMEOUT_INFINITE)) {
1603         if (ctx->buffer_state[lima_ctx_buff_sh_gl_pos].res) {
1604            float *pos = lima_ctx_buff_map(ctx, lima_ctx_buff_sh_gl_pos);
1605            lima_dump_command_stream_print(
1606               pos, 4 * 4 * 16, true, "gl_pos dump at va %x\n",
1607               lima_ctx_buff_va(ctx, lima_ctx_buff_sh_gl_pos, 0));
1608         }
1609
1610         uint32_t *plb = lima_bo_map(ctx->plb[ctx->plb_index]);
1611         lima_dump_command_stream_print(
1612            plb, LIMA_CTX_PLB_BLK_SIZE, false, "plb dump at va %x\n",
1613            ctx->plb[ctx->plb_index]->va);
1614      }
1615      else {
1616         fprintf(stderr, "gp submit wait error\n");
1617         exit(1);
1618      }
1619   }
1620
1621   struct lima_pp_stream_state *ps = &ctx->pp_stream;
1622   if (screen->gpu_type == DRM_LIMA_PARAM_GPU_ID_MALI400) {
1623      struct drm_lima_m400_pp_frame pp_frame = {0};
1624      lima_pack_pp_frame_reg(ctx, pp_frame.frame, pp_frame.wb);
1625      pp_frame.num_pp = screen->num_pp;
1626
1627      for (int i = 0; i < screen->num_pp; i++) {
1628         pp_frame.plbu_array_address[i] = ps->bo->va + ps->bo_offset + ps->offset[i];
1629         pp_frame.fragment_stack_address[i] = screen->pp_buffer->va +
1630            pp_stack_offset + pp_stack_pp_size * i;
1631      }
1632
1633      lima_dump_command_stream_print(
1634         &pp_frame, sizeof(pp_frame), false, "add pp frame\n");
1635
1636      if (!lima_submit_start(ctx->pp_submit, &pp_frame, sizeof(pp_frame)))
1637         fprintf(stderr, "pp submit error\n");
1638   }
1639   else {
1640      struct drm_lima_m450_pp_frame pp_frame = {0};
1641      lima_pack_pp_frame_reg(ctx, pp_frame.frame, pp_frame.wb);
1642      pp_frame.num_pp = screen->num_pp;
1643
1644      for (int i = 0; i < screen->num_pp; i++)
1645         pp_frame.fragment_stack_address[i] = screen->pp_buffer->va +
1646            pp_stack_offset + pp_stack_pp_size * i;
1647
1648      if (ps->bo) {
1649         for (int i = 0; i < screen->num_pp; i++)
1650            pp_frame.plbu_array_address[i] = ps->bo->va + ps->bo_offset + ps->offset[i];
1651      }
1652      else {
1653         pp_frame.use_dlbu = true;
1654
1655         struct lima_context_framebuffer *fb = &ctx->framebuffer;
1656         pp_frame.dlbu_regs[0] = ctx->plb[ctx->plb_index]->va;
1657         pp_frame.dlbu_regs[1] = ((fb->tiled_h - 1) << 16) | (fb->tiled_w - 1);
1658         unsigned s = util_logbase2(LIMA_CTX_PLB_BLK_SIZE) - 7;
1659         pp_frame.dlbu_regs[2] = (s << 28) | (fb->shift_h << 16) | fb->shift_w;
1660         pp_frame.dlbu_regs[3] = ((fb->tiled_h - 1) << 24) | ((fb->tiled_w - 1) << 16);
1661      }
1662
1663      lima_dump_command_stream_print(
1664         &pp_frame, sizeof(pp_frame), false, "add pp frame\n");
1665
1666      if (!lima_submit_start(ctx->pp_submit, &pp_frame, sizeof(pp_frame)))
1667         fprintf(stderr, "pp submit error\n");
1668   }
1669
1670   if (lima_dump_command_stream) {
1671      if (!lima_submit_wait(ctx->pp_submit, PIPE_TIMEOUT_INFINITE)) {
1672         fprintf(stderr, "pp wait error\n");
1673         exit(1);
1674      }
1675   }
1676
1677   ctx->plb_index = (ctx->plb_index + 1) % lima_ctx_num_plb;
1678
1679   if (ctx->framebuffer.base.nr_cbufs) {
1680      /* this surface may need reload when next draw if not end of frame */
1681      struct lima_surface *surf = lima_surface(ctx->framebuffer.base.cbufs[0]);
1682      surf->reload = !end_of_frame;
1683   }
1684}
1685
1686void
1687lima_flush(struct lima_context *ctx)
1688{
1689   if (!lima_ctx_dirty(ctx))
1690      return;
1691
1692   _lima_flush(ctx, false);
1693}
1694
1695static void
1696lima_pipe_flush(struct pipe_context *pctx, struct pipe_fence_handle **fence,
1697                unsigned flags)
1698{
1699   struct lima_context *ctx = lima_context(pctx);
1700   if (!lima_ctx_dirty(ctx))
1701      return;
1702
1703   _lima_flush(ctx, flags & PIPE_FLUSH_END_OF_FRAME);
1704
1705   if (fence) {
1706      int fd;
1707      if (lima_submit_get_out_sync(ctx->pp_submit, &fd))
1708         *fence = lima_fence_create(fd);
1709   }
1710}
1711
1712void
1713lima_draw_init(struct lima_context *ctx)
1714{
1715   ctx->base.clear = lima_clear;
1716   ctx->base.draw_vbo = lima_draw_vbo;
1717   ctx->base.flush = lima_pipe_flush;
1718}
1719