lima_draw.c revision b8e80941
1/* 2 * Copyright (c) 2011-2013 Luc Verhaegen <libv@skynet.be> 3 * Copyright (c) 2017-2019 Lima Project 4 * 5 * Permission is hereby granted, free of charge, to any person obtaining a 6 * copy of this software and associated documentation files (the "Software"), 7 * to deal in the Software without restriction, including without limitation 8 * the rights to use, copy, modify, merge, publish, distribute, sub license, 9 * and/or sell copies of the Software, and to permit persons to whom the 10 * Software is furnished to do so, subject to the following conditions: 11 * 12 * The above copyright notice and this permission notice (including the 13 * next paragraph) shall be included in all copies or substantial portions 14 * of the Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 22 * DEALINGS IN THE SOFTWARE. 23 * 24 */ 25 26#include "util/u_math.h" 27#include "util/u_format.h" 28#include "util/u_debug.h" 29#include "util/u_half.h" 30#include "util/u_helpers.h" 31#include "util/u_inlines.h" 32#include "util/u_pack_color.h" 33#include "util/hash_table.h" 34#include "util/u_upload_mgr.h" 35#include "util/u_prim.h" 36#include "util/u_vbuf.h" 37 38#include "lima_context.h" 39#include "lima_screen.h" 40#include "lima_resource.h" 41#include "lima_program.h" 42#include "lima_bo.h" 43#include "lima_submit.h" 44#include "lima_texture.h" 45#include "lima_util.h" 46#include "lima_fence.h" 47 48#include <drm-uapi/lima_drm.h> 49 50struct lima_gp_frame_reg { 51 uint32_t vs_cmd_start; 52 uint32_t vs_cmd_end; 53 uint32_t plbu_cmd_start; 54 uint32_t plbu_cmd_end; 55 uint32_t tile_heap_start; 56 uint32_t tile_heap_end; 57}; 58 59struct lima_pp_frame_reg { 60 uint32_t plbu_array_address; 61 uint32_t render_address; 62 uint32_t unused_0; 63 uint32_t flags; 64 uint32_t clear_value_depth; 65 uint32_t clear_value_stencil; 66 uint32_t clear_value_color; 67 uint32_t clear_value_color_1; 68 uint32_t clear_value_color_2; 69 uint32_t clear_value_color_3; 70 uint32_t width; 71 uint32_t height; 72 uint32_t fragment_stack_address; 73 uint32_t fragment_stack_size; 74 uint32_t unused_1; 75 uint32_t unused_2; 76 uint32_t one; 77 uint32_t supersampled_height; 78 uint32_t dubya; 79 uint32_t onscreen; 80 uint32_t blocking; 81 uint32_t scale; 82 uint32_t foureight; 83}; 84 85struct lima_pp_wb_reg { 86 uint32_t type; 87 uint32_t address; 88 uint32_t pixel_format; 89 uint32_t downsample_factor; 90 uint32_t pixel_layout; 91 uint32_t pitch; 92 uint32_t mrt_bits; 93 uint32_t mrt_pitch; 94 uint32_t zero; 95 uint32_t unused0; 96 uint32_t unused1; 97 uint32_t unused2; 98}; 99 100struct lima_render_state { 101 uint32_t blend_color_bg; 102 uint32_t blend_color_ra; 103 uint32_t alpha_blend; 104 uint32_t depth_test; 105 uint32_t depth_range; 106 uint32_t stencil_front; 107 uint32_t stencil_back; 108 uint32_t stencil_test; 109 uint32_t multi_sample; 110 uint32_t shader_address; 111 uint32_t varying_types; 112 uint32_t uniforms_address; 113 uint32_t textures_address; 114 uint32_t aux0; 115 uint32_t aux1; 116 uint32_t varyings_address; 117}; 118 119#define LIMA_PIXEL_FORMAT_B8G8R8A8 0x03 120#define LIMA_PIXEL_FORMAT_Z16 0x0e 121#define LIMA_PIXEL_FORMAT_Z24S8 0x0f 122 123/* plbu commands */ 124#define PLBU_CMD_BEGIN(max) { \ 125 int i = 0, max_n = max; \ 126 uint32_t *plbu_cmd = util_dynarray_grow_cap(&ctx->plbu_cmd_array, max_n * 4); 127 128#define PLBU_CMD_END() \ 129 assert(i <= max_n); \ 130 ctx->plbu_cmd_array.size += i * 4; \ 131} 132 133#define PLBU_CMD(v1, v2) \ 134 do { \ 135 plbu_cmd[i++] = v1; \ 136 plbu_cmd[i++] = v2; \ 137 } while (0) 138 139#define PLBU_CMD_BLOCK_STEP(shift_min, shift_h, shift_w) \ 140 PLBU_CMD(((shift_min) << 28) | ((shift_h) << 16) | (shift_w), 0x1000010C) 141#define PLBU_CMD_TILED_DIMENSIONS(tiled_w, tiled_h) \ 142 PLBU_CMD((((tiled_w) - 1) << 24) | (((tiled_h) - 1) << 8), 0x10000109) 143#define PLBU_CMD_BLOCK_STRIDE(block_w) PLBU_CMD(block_w, 0x30000000) 144#define PLBU_CMD_ARRAY_ADDRESS(gp_stream, block_num) \ 145 PLBU_CMD(gp_stream, 0x28000000 | ((block_num) - 1) | 1) 146#define PLBU_CMD_VIEWPORT_X(v) PLBU_CMD(v, 0x10000107) 147#define PLBU_CMD_VIEWPORT_W(v) PLBU_CMD(v, 0x10000108) 148#define PLBU_CMD_VIEWPORT_Y(v) PLBU_CMD(v, 0x10000105) 149#define PLBU_CMD_VIEWPORT_H(v) PLBU_CMD(v, 0x10000106) 150#define PLBU_CMD_ARRAYS_SEMAPHORE_BEGIN() PLBU_CMD(0x00010002, 0x60000000) 151#define PLBU_CMD_ARRAYS_SEMAPHORE_END() PLBU_CMD(0x00010001, 0x60000000) 152#define PLBU_CMD_PRIMITIVE_SETUP(low_prim, cull, index_size) \ 153 PLBU_CMD(((low_prim) ? 0x00003200 : 0x00002200) | (cull) | ((index_size) << 9), 0x1000010B) 154#define PLBU_CMD_RSW_VERTEX_ARRAY(rsw, gl_pos) \ 155 PLBU_CMD(rsw, 0x80000000 | ((gl_pos) >> 4)) 156#define PLBU_CMD_SCISSORS(minx, maxx, miny, maxy) \ 157 PLBU_CMD(((minx) << 30) | ((maxy) - 1) << 15 | (miny), \ 158 0x70000000 | ((maxx) - 1) << 13 | ((minx) >> 2)) 159#define PLBU_CMD_UNKNOWN1() PLBU_CMD(0x00000000, 0x1000010A) 160#define PLBU_CMD_UNKNOWN2() PLBU_CMD(0x00000200, 0x1000010B) 161#define PLBU_CMD_LOW_PRIM_SIZE(v) PLBU_CMD(v, 0x1000010D) 162#define PLBU_CMD_DEPTH_RANGE_NEAR(v) PLBU_CMD(v, 0x1000010E) 163#define PLBU_CMD_DEPTH_RANGE_FAR(v) PLBU_CMD(v, 0x1000010F) 164#define PLBU_CMD_INDEXED_DEST(gl_pos) PLBU_CMD(gl_pos, 0x10000100) 165#define PLBU_CMD_INDICES(va) PLBU_CMD(va, 0x10000101) 166#define PLBU_CMD_DRAW_ARRAYS(mode, start, count) \ 167 PLBU_CMD(((count) << 24) | (start), (((mode) & 0x1F) << 16) | ((count) >> 8)) 168#define PLBU_CMD_DRAW_ELEMENTS(mode, start, count) \ 169 PLBU_CMD(((count) << 24) | (start), \ 170 0x00200000 | (((mode) & 0x1F) << 16) | ((count) >> 8)) 171 172/* vs commands */ 173#define VS_CMD_BEGIN(max) { \ 174 int i = 0, max_n = max; \ 175 uint32_t *vs_cmd = util_dynarray_grow_cap(&ctx->vs_cmd_array, max_n * 4); 176 177#define VS_CMD_END() \ 178 assert(i <= max_n); \ 179 ctx->vs_cmd_array.size += i * 4; \ 180} 181 182#define VS_CMD(v1, v2) \ 183 do { \ 184 vs_cmd[i++] = v1; \ 185 vs_cmd[i++] = v2; \ 186 } while (0) 187 188#define VS_CMD_ARRAYS_SEMAPHORE_BEGIN_1() VS_CMD(0x00028000, 0x50000000) 189#define VS_CMD_ARRAYS_SEMAPHORE_BEGIN_2() VS_CMD(0x00000001, 0x50000000) 190#define VS_CMD_ARRAYS_SEMAPHORE_END(index_draw) \ 191 VS_CMD((index_draw) ? 0x00018000 : 0x00000000, 0x50000000) 192#define VS_CMD_UNIFORMS_ADDRESS(addr, size) \ 193 VS_CMD(addr, 0x30000000 | ((size) << 12)) 194#define VS_CMD_SHADER_ADDRESS(addr, size) \ 195 VS_CMD(addr, 0x40000000 | ((size) << 12)) 196#define VS_CMD_SHADER_INFO(prefetch, size) \ 197 VS_CMD(((prefetch) << 20) | ((((size) >> 4) - 1) << 10), 0x10000040) 198#define VS_CMD_VARYING_ATTRIBUTE_COUNT(nv, na) \ 199 VS_CMD((((nv) - 1) << 8) | (((na) - 1) << 24), 0x10000042) 200#define VS_CMD_UNKNOWN1() VS_CMD(0x00000003, 0x10000041) 201#define VS_CMD_UNKNOWN2() VS_CMD(0x00000000, 0x60000000) 202#define VS_CMD_ATTRIBUTES_ADDRESS(addr, na) \ 203 VS_CMD(addr, 0x20000000 | ((na) << 17)) 204#define VS_CMD_VARYINGS_ADDRESS(addr, nv) \ 205 VS_CMD(addr, 0x20000008 | ((nv) << 17)) 206#define VS_CMD_DRAW(num, index_draw) \ 207 VS_CMD(((num) << 24) | ((index_draw) ? 1 : 0), ((num) >> 8)) 208 209static inline bool 210lima_ctx_dirty(struct lima_context *ctx) 211{ 212 return ctx->plbu_cmd_array.size; 213} 214 215static bool 216lima_fb_need_reload(struct lima_context *ctx) 217{ 218 /* Depth buffer is always discarded */ 219 if (!ctx->framebuffer.base.nr_cbufs) 220 return false; 221 if (ctx->damage.region) { 222 /* for EGL_KHR_partial_update we just want to reload the 223 * region not aligned to tile boundary */ 224 if (!ctx->damage.aligned) 225 return true; 226 } 227 else { 228 struct lima_surface *surf = lima_surface(ctx->framebuffer.base.cbufs[0]); 229 if (surf->reload) 230 return true; 231 } 232 233 return false; 234} 235 236static void 237lima_pack_reload_plbu_cmd(struct lima_context *ctx) 238{ 239 #define lima_reload_render_state_offset 0x0000 240 #define lima_reload_gl_pos_offset 0x0040 241 #define lima_reload_varying_offset 0x0080 242 #define lima_reload_tex_desc_offset 0x00c0 243 #define lima_reload_tex_array_offset 0x0100 244 #define lima_reload_buffer_size 0x0140 245 246 void *cpu; 247 unsigned offset; 248 struct pipe_resource *pres = NULL; 249 u_upload_alloc(ctx->uploader, 0, lima_reload_buffer_size, 250 0x40, &offset, &pres, &cpu); 251 252 struct lima_resource *res = lima_resource(pres); 253 uint32_t va = res->bo->va + offset; 254 255 struct lima_screen *screen = lima_screen(ctx->base.screen); 256 257 uint32_t reload_shader_first_instr_size = 258 ((uint32_t *)(screen->pp_buffer->map + pp_reload_program_offset))[0] & 0x1f; 259 uint32_t reload_shader_va = screen->pp_buffer->va + pp_reload_program_offset; 260 261 struct lima_render_state reload_render_state = { 262 .alpha_blend = 0xf03b1ad2, 263 .depth_test = 0x0000000e, 264 .depth_range = 0xffff0000, 265 .stencil_front = 0x00000007, 266 .stencil_back = 0x00000007, 267 .multi_sample = 0x0000f007, 268 .shader_address = reload_shader_va | reload_shader_first_instr_size, 269 .varying_types = 0x00000001, 270 .textures_address = va + lima_reload_tex_array_offset, 271 .aux0 = 0x00004021, 272 .varyings_address = va + lima_reload_varying_offset, 273 }; 274 memcpy(cpu + lima_reload_render_state_offset, &reload_render_state, 275 sizeof(reload_render_state)); 276 277 struct lima_context_framebuffer *fb = &ctx->framebuffer; 278 uint32_t *td = cpu + lima_reload_tex_desc_offset; 279 memset(td, 0, lima_tex_desc_size); 280 lima_texture_desc_set_res(ctx, td, fb->base.cbufs[0]->texture, 0, 0); 281 td[1] = 0x00000480; 282 td[2] |= 0x00093800; 283 td[4] = 0x00000000; 284 td[5] = 0x00000000; 285 286 uint32_t *ta = cpu + lima_reload_tex_array_offset; 287 ta[0] = va + lima_reload_tex_desc_offset; 288 289 float reload_gl_pos[] = { 290 fb->base.width, 0, 0, 1, 291 0, 0, 0, 1, 292 0, fb->base.height, 0, 1, 293 }; 294 memcpy(cpu + lima_reload_gl_pos_offset, reload_gl_pos, 295 sizeof(reload_gl_pos)); 296 297 float reload_varying[] = { 298 fb->base.width, 0, 0, 0, 299 0, fb->base.height, 0, 0, 300 }; 301 memcpy(cpu + lima_reload_varying_offset, reload_varying, 302 sizeof(reload_varying)); 303 304 lima_submit_add_bo(ctx->pp_submit, res->bo, LIMA_SUBMIT_BO_READ); 305 pipe_resource_reference(&pres, NULL); 306 307 PLBU_CMD_BEGIN(20); 308 309 PLBU_CMD_VIEWPORT_X(0); 310 PLBU_CMD_VIEWPORT_W(fui(fb->base.width)); 311 PLBU_CMD_VIEWPORT_Y(0); 312 PLBU_CMD_VIEWPORT_H(fui(fb->base.height)); 313 314 PLBU_CMD_RSW_VERTEX_ARRAY( 315 va + lima_reload_render_state_offset, 316 va + lima_reload_gl_pos_offset); 317 318 PLBU_CMD_UNKNOWN2(); 319 PLBU_CMD_UNKNOWN1(); 320 321 PLBU_CMD_INDICES(screen->pp_buffer->va + pp_shared_index_offset); 322 PLBU_CMD_INDEXED_DEST(va + lima_reload_gl_pos_offset); 323 PLBU_CMD_DRAW_ELEMENTS(0xf, 0, 3); 324 325 PLBU_CMD_END(); 326} 327 328static void 329lima_pack_clear_plbu_cmd(struct lima_context *ctx) 330{ 331 #define lima_clear_render_state_offset 0x0000 332 #define lima_clear_shader_offset 0x0040 333 #define lima_clear_buffer_size 0x0080 334 335 void *cpu; 336 unsigned offset; 337 struct pipe_resource *pres = NULL; 338 u_upload_alloc(ctx->uploader, 0, lima_clear_buffer_size, 339 0x40, &offset, &pres, &cpu); 340 341 struct lima_resource *res = lima_resource(pres); 342 uint32_t va = res->bo->va + offset; 343 344 struct lima_screen *screen = lima_screen(ctx->base.screen); 345 uint32_t gl_pos_va = screen->pp_buffer->va + pp_clear_gl_pos_offset; 346 347 /* const0 clear_color, mov.v1 $0 ^const0.xxxx, stop */ 348 uint32_t clear_shader[] = { 349 0x00021025, 0x0000000c, 350 (ctx->clear.color_16pc << 12) | 0x000007cf, 351 ctx->clear.color_16pc >> 12, 352 ctx->clear.color_16pc >> 44, 353 }; 354 memcpy(cpu + lima_clear_shader_offset, &clear_shader, 355 sizeof(clear_shader)); 356 357 uint32_t clear_shader_va = va + lima_clear_shader_offset; 358 uint32_t clear_shader_first_instr_size = clear_shader[0] & 0x1f; 359 360 struct lima_render_state clear_render_state = { 361 .blend_color_bg = 0x00800080, 362 .blend_color_ra = 0x00ff0080, 363 .alpha_blend = 0xfc321892, 364 .depth_test = 0x0000003e, 365 .depth_range = 0xffff0000, 366 .stencil_front = 0x00000007, 367 .stencil_back = 0x00000007, 368 .multi_sample = 0x0000f007, 369 .shader_address = clear_shader_va | clear_shader_first_instr_size, 370 }; 371 memcpy(cpu + lima_clear_render_state_offset, &clear_render_state, 372 sizeof(clear_render_state)); 373 374 PLBU_CMD_BEGIN(22); 375 376 PLBU_CMD_VIEWPORT_X(0); 377 PLBU_CMD_VIEWPORT_W(0x45800000); 378 PLBU_CMD_VIEWPORT_Y(0); 379 PLBU_CMD_VIEWPORT_H(0x45800000); 380 381 struct pipe_scissor_state *scissor = &ctx->scissor; 382 PLBU_CMD_SCISSORS(scissor->minx, scissor->maxx, scissor->miny, scissor->maxy); 383 384 PLBU_CMD_RSW_VERTEX_ARRAY(va + lima_clear_render_state_offset, gl_pos_va); 385 386 PLBU_CMD_UNKNOWN2(); 387 PLBU_CMD_UNKNOWN1(); 388 389 PLBU_CMD_INDICES(screen->pp_buffer->va + pp_shared_index_offset); 390 PLBU_CMD_INDEXED_DEST(gl_pos_va); 391 PLBU_CMD_DRAW_ELEMENTS(0xf, 0, 3); 392 393 PLBU_CMD_END(); 394} 395 396static void 397lima_pack_head_plbu_cmd(struct lima_context *ctx) 398{ 399 /* first draw need create a PLBU command header */ 400 if (lima_ctx_dirty(ctx)) 401 return; 402 403 struct lima_context_framebuffer *fb = &ctx->framebuffer; 404 405 PLBU_CMD_BEGIN(10); 406 407 PLBU_CMD_UNKNOWN2(); 408 PLBU_CMD_BLOCK_STEP(fb->shift_min, fb->shift_h, fb->shift_w); 409 PLBU_CMD_TILED_DIMENSIONS(fb->tiled_w, fb->tiled_h); 410 PLBU_CMD_BLOCK_STRIDE(fb->block_w); 411 412 PLBU_CMD_ARRAY_ADDRESS( 413 ctx->plb_gp_stream->va + ctx->plb_index * ctx->plb_gp_size, 414 fb->block_w * fb->block_h); 415 416 PLBU_CMD_END(); 417 418 if (lima_fb_need_reload(ctx)) 419 lima_pack_reload_plbu_cmd(ctx); 420} 421 422static bool 423lima_is_scissor_zero(struct lima_context *ctx) 424{ 425 if (!ctx->rasterizer || !ctx->rasterizer->base.scissor) 426 return false; 427 428 struct pipe_scissor_state *scissor = &ctx->scissor; 429 return 430 scissor->minx == scissor->maxx 431 && scissor->miny == scissor->maxy; 432} 433 434static bool 435lima_is_scissor_full_fb(struct lima_context *ctx) 436{ 437 if (!ctx->rasterizer || !ctx->rasterizer->base.scissor) 438 return true; 439 440 struct pipe_scissor_state *scissor = &ctx->scissor; 441 struct lima_context_framebuffer *fb = &ctx->framebuffer; 442 return 443 scissor->minx == 0 && scissor->maxx == fb->base.width && 444 scissor->miny == 0 && scissor->maxy == fb->base.height; 445} 446 447static void 448hilbert_rotate(int n, int *x, int *y, int rx, int ry) 449{ 450 if (ry == 0) { 451 if (rx == 1) { 452 *x = n-1 - *x; 453 *y = n-1 - *y; 454 } 455 456 /* Swap x and y */ 457 int t = *x; 458 *x = *y; 459 *y = t; 460 } 461} 462 463static void 464hilbert_coords(int n, int d, int *x, int *y) 465{ 466 int rx, ry, i, t=d; 467 468 *x = *y = 0; 469 470 for (i = 0; (1 << i) < n; i++) { 471 472 rx = 1 & (t / 2); 473 ry = 1 & (t ^ rx); 474 475 hilbert_rotate(1 << i, x, y, rx, ry); 476 477 *x += rx << i; 478 *y += ry << i; 479 480 t /= 4; 481 } 482} 483 484static int 485lima_get_pp_stream_size(int num_pp, int tiled_w, int tiled_h, uint32_t *off) 486{ 487 /* carefully calculate each stream start address: 488 * 1. overflow: each stream size may be different due to 489 * fb->tiled_w * fb->tiled_h can't be divided by num_pp, 490 * extra size should be added to the preceeding stream 491 * 2. alignment: each stream address should be 0x20 aligned 492 */ 493 int delta = tiled_w * tiled_h / num_pp * 16 + 8; 494 int remain = tiled_w * tiled_h % num_pp; 495 int offset = 0; 496 497 for (int i = 0; i < num_pp; i++) { 498 off[i] = offset; 499 500 offset += delta; 501 if (remain) { 502 offset += 16; 503 remain--; 504 } 505 offset = align(offset, 0x20); 506 } 507 508 return offset; 509} 510 511static bool 512inside_damage_region(int x, int y, struct lima_damage_state *ds) 513{ 514 if (!ds->region) 515 return true; 516 517 for (int i = 0; i < ds->num_region; i++) { 518 struct pipe_scissor_state *ss = ds->region + i; 519 if (x >= ss->minx && x < ss->maxx && 520 y >= ss->miny && y < ss->maxy) 521 return true; 522 } 523 524 return false; 525} 526 527static void 528lima_update_pp_stream(struct lima_context *ctx, int off_x, int off_y, 529 int tiled_w, int tiled_h) 530{ 531 struct lima_pp_stream_state *ps = &ctx->pp_stream; 532 struct lima_context_framebuffer *fb = &ctx->framebuffer; 533 struct lima_screen *screen = lima_screen(ctx->base.screen); 534 int i, num_pp = screen->num_pp; 535 536 /* use hilbert_coords to generates 1D to 2D relationship. 537 * 1D for pp stream index and 2D for plb block x/y on framebuffer. 538 * if multi pp, interleave the 1D index to make each pp's render target 539 * close enough which should result close workload 540 */ 541 int max = MAX2(tiled_w, tiled_h); 542 int dim = util_logbase2_ceil(max); 543 int count = 1 << (dim + dim); 544 int index = 0; 545 uint32_t *stream[4]; 546 int si[4] = {0}; 547 548 for (i = 0; i < num_pp; i++) 549 stream[i] = ps->bo->map + ps->bo_offset + ps->offset[i]; 550 551 for (i = 0; i < count; i++) { 552 int x, y; 553 hilbert_coords(max, i, &x, &y); 554 if (x < tiled_w && y < tiled_h) { 555 x += off_x; 556 y += off_y; 557 558 if (!inside_damage_region(x, y, &ctx->damage)) 559 continue; 560 561 int pp = index % num_pp; 562 int offset = ((y >> fb->shift_h) * fb->block_w + 563 (x >> fb->shift_w)) * LIMA_CTX_PLB_BLK_SIZE; 564 int plb_va = ctx->plb[ctx->plb_index]->va + offset; 565 566 stream[pp][si[pp]++] = 0; 567 stream[pp][si[pp]++] = 0xB8000000 | x | (y << 8); 568 stream[pp][si[pp]++] = 0xE0000002 | ((plb_va >> 3) & ~0xE0000003); 569 stream[pp][si[pp]++] = 0xB0000000; 570 571 index++; 572 } 573 } 574 575 for (i = 0; i < num_pp; i++) { 576 stream[i][si[i]++] = 0; 577 stream[i][si[i]++] = 0xBC000000; 578 579 lima_dump_command_stream_print( 580 stream[i], si[i] * 4, false, "pp plb stream %d at va %x\n", 581 i, ps->bo->va + ps->bo_offset + ps->offset[i]); 582 } 583} 584 585static void 586lima_update_damage_pp_stream(struct lima_context *ctx) 587{ 588 struct lima_damage_state *ds = &ctx->damage; 589 struct pipe_scissor_state max = ds->region[0]; 590 591 /* find a max region to cover all the damage region */ 592 for (int i = 1; i < ds->num_region; i++) { 593 struct pipe_scissor_state *ss = ds->region + i; 594 max.minx = MIN2(max.minx, ss->minx); 595 max.miny = MIN2(max.miny, ss->miny); 596 max.maxx = MAX2(max.maxx, ss->maxx); 597 max.maxy = MAX2(max.maxy, ss->maxy); 598 } 599 600 int tiled_w = max.maxx - max.minx; 601 int tiled_h = max.maxy - max.miny; 602 struct lima_screen *screen = lima_screen(ctx->base.screen); 603 int size = lima_get_pp_stream_size( 604 screen->num_pp, tiled_w, tiled_h, ctx->pp_stream.offset); 605 606 void *cpu; 607 unsigned offset; 608 struct pipe_resource *pres = NULL; 609 u_upload_alloc(ctx->uploader, 0, size, 0x40, &offset, &pres, &cpu); 610 611 struct lima_resource *res = lima_resource(pres); 612 ctx->pp_stream.bo = res->bo; 613 ctx->pp_stream.bo_offset = offset; 614 615 lima_update_pp_stream(ctx, max.minx, max.miny, tiled_w, tiled_h); 616 617 lima_submit_add_bo(ctx->pp_submit, res->bo, LIMA_SUBMIT_BO_READ); 618 pipe_resource_reference(&pres, NULL); 619} 620 621static void 622lima_update_full_pp_stream(struct lima_context *ctx) 623{ 624 struct lima_context_framebuffer *fb = &ctx->framebuffer; 625 struct lima_ctx_plb_pp_stream_key key = { 626 .plb_index = ctx->plb_index, 627 .tiled_w = fb->tiled_w, 628 .tiled_h = fb->tiled_h, 629 }; 630 631 struct hash_entry *entry = 632 _mesa_hash_table_search(ctx->plb_pp_stream, &key); 633 struct lima_ctx_plb_pp_stream *s = entry->data; 634 635 if (s->bo) { 636 ctx->pp_stream.bo = s->bo; 637 ctx->pp_stream.bo_offset = 0; 638 memcpy(ctx->pp_stream.offset, s->offset, sizeof(s->offset)); 639 } 640 else { 641 struct lima_screen *screen = lima_screen(ctx->base.screen); 642 int size = lima_get_pp_stream_size( 643 screen->num_pp, fb->tiled_w, fb->tiled_h, s->offset); 644 s->bo = lima_bo_create(screen, size, 0); 645 lima_bo_map(s->bo); 646 647 ctx->pp_stream.bo = s->bo; 648 ctx->pp_stream.bo_offset = 0; 649 memcpy(ctx->pp_stream.offset, s->offset, sizeof(s->offset)); 650 651 lima_update_pp_stream(ctx, 0, 0, fb->tiled_w, fb->tiled_h); 652 } 653 654 lima_submit_add_bo(ctx->pp_submit, s->bo, LIMA_SUBMIT_BO_READ); 655} 656 657static void 658lima_update_submit_bo(struct lima_context *ctx) 659{ 660 if (lima_ctx_dirty(ctx)) 661 return; 662 663 struct lima_screen *screen = lima_screen(ctx->base.screen); 664 lima_submit_add_bo(ctx->gp_submit, ctx->plb_gp_stream, LIMA_SUBMIT_BO_READ); 665 lima_submit_add_bo(ctx->gp_submit, ctx->plb[ctx->plb_index], LIMA_SUBMIT_BO_WRITE); 666 lima_submit_add_bo(ctx->gp_submit, ctx->gp_tile_heap[ctx->plb_index], LIMA_SUBMIT_BO_WRITE); 667 668 lima_dump_command_stream_print( 669 ctx->plb_gp_stream->map + ctx->plb_index * ctx->plb_gp_size, 670 ctx->plb_gp_size, false, "gp plb stream at va %x\n", 671 ctx->plb_gp_stream->va + ctx->plb_index * ctx->plb_gp_size); 672 673 if (ctx->damage.region) 674 lima_update_damage_pp_stream(ctx); 675 else if (ctx->plb_pp_stream) 676 lima_update_full_pp_stream(ctx); 677 else 678 ctx->pp_stream.bo = NULL; 679 680 if (ctx->framebuffer.base.nr_cbufs) { 681 struct lima_resource *res = lima_resource(ctx->framebuffer.base.cbufs[0]->texture); 682 lima_submit_add_bo(ctx->pp_submit, res->bo, LIMA_SUBMIT_BO_WRITE); 683 } 684 if (ctx->framebuffer.base.zsbuf) { 685 struct lima_resource *res = lima_resource(ctx->framebuffer.base.zsbuf->texture); 686 lima_submit_add_bo(ctx->pp_submit, res->bo, LIMA_SUBMIT_BO_WRITE); 687 } 688 lima_submit_add_bo(ctx->pp_submit, ctx->plb[ctx->plb_index], LIMA_SUBMIT_BO_READ); 689 lima_submit_add_bo(ctx->pp_submit, ctx->gp_tile_heap[ctx->plb_index], LIMA_SUBMIT_BO_READ); 690 lima_submit_add_bo(ctx->pp_submit, screen->pp_buffer, LIMA_SUBMIT_BO_READ); 691} 692 693static void 694lima_clear(struct pipe_context *pctx, unsigned buffers, 695 const union pipe_color_union *color, double depth, unsigned stencil) 696{ 697 struct lima_context *ctx = lima_context(pctx); 698 bool full_fb_clear = lima_is_scissor_full_fb(ctx); 699 700 if (full_fb_clear) { 701 lima_flush(ctx); 702 703 /* no need to reload if cleared */ 704 if (ctx->framebuffer.base.nr_cbufs && (buffers & PIPE_CLEAR_COLOR0)) { 705 struct lima_surface *surf = lima_surface(ctx->framebuffer.base.cbufs[0]); 706 surf->reload = false; 707 } 708 } 709 710 struct lima_context_clear *clear = &ctx->clear; 711 clear->buffers = buffers; 712 713 if (buffers & PIPE_CLEAR_COLOR0) { 714 clear->color_8pc = 715 ((uint32_t)float_to_ubyte(color->f[3]) << 24) | 716 ((uint32_t)float_to_ubyte(color->f[2]) << 16) | 717 ((uint32_t)float_to_ubyte(color->f[1]) << 8) | 718 float_to_ubyte(color->f[0]); 719 720 clear->color_16pc = 721 ((uint64_t)float_to_ushort(color->f[3]) << 48) | 722 ((uint64_t)float_to_ushort(color->f[2]) << 32) | 723 ((uint64_t)float_to_ushort(color->f[1]) << 16) | 724 float_to_ushort(color->f[0]); 725 } 726 727 if (buffers & PIPE_CLEAR_DEPTH) 728 clear->depth = util_pack_z(PIPE_FORMAT_Z24X8_UNORM, depth); 729 730 if (buffers & PIPE_CLEAR_STENCIL) 731 clear->stencil = stencil; 732 733 lima_update_submit_bo(ctx); 734 735 lima_pack_head_plbu_cmd(ctx); 736 737 /* partial clear */ 738 if (!full_fb_clear) 739 lima_pack_clear_plbu_cmd(ctx); 740 741 ctx->dirty |= LIMA_CONTEXT_DIRTY_CLEAR; 742} 743 744enum lima_attrib_type { 745 LIMA_ATTRIB_FLOAT = 0x000, 746 /* todo: find out what lives here. */ 747 LIMA_ATTRIB_I16 = 0x004, 748 LIMA_ATTRIB_U16 = 0x005, 749 LIMA_ATTRIB_I8 = 0x006, 750 LIMA_ATTRIB_U8 = 0x007, 751 LIMA_ATTRIB_I8N = 0x008, 752 LIMA_ATTRIB_U8N = 0x009, 753 LIMA_ATTRIB_I16N = 0x00A, 754 LIMA_ATTRIB_U16N = 0x00B, 755 /* todo: where is the 32 int */ 756 /* todo: find out what lives here. */ 757 LIMA_ATTRIB_FIXED = 0x101 758}; 759 760static enum lima_attrib_type 761lima_pipe_format_to_attrib_type(enum pipe_format format) 762{ 763 const struct util_format_description *desc = util_format_description(format); 764 int i = util_format_get_first_non_void_channel(format); 765 const struct util_format_channel_description *c = desc->channel + i; 766 767 switch (c->type) { 768 case UTIL_FORMAT_TYPE_FLOAT: 769 return LIMA_ATTRIB_FLOAT; 770 case UTIL_FORMAT_TYPE_FIXED: 771 return LIMA_ATTRIB_FIXED; 772 case UTIL_FORMAT_TYPE_SIGNED: 773 if (c->size == 8) { 774 if (c->normalized) 775 return LIMA_ATTRIB_I8N; 776 else 777 return LIMA_ATTRIB_I8; 778 } 779 else if (c->size == 16) { 780 if (c->normalized) 781 return LIMA_ATTRIB_I16N; 782 else 783 return LIMA_ATTRIB_I16; 784 } 785 break; 786 case UTIL_FORMAT_TYPE_UNSIGNED: 787 if (c->size == 8) { 788 if (c->normalized) 789 return LIMA_ATTRIB_U8N; 790 else 791 return LIMA_ATTRIB_U8; 792 } 793 else if (c->size == 16) { 794 if (c->normalized) 795 return LIMA_ATTRIB_U16N; 796 else 797 return LIMA_ATTRIB_U16; 798 } 799 break; 800 } 801 802 return LIMA_ATTRIB_FLOAT; 803} 804 805static void 806lima_pack_vs_cmd(struct lima_context *ctx, const struct pipe_draw_info *info) 807{ 808 VS_CMD_BEGIN(24); 809 810 if (!info->index_size) { 811 VS_CMD_ARRAYS_SEMAPHORE_BEGIN_1(); 812 VS_CMD_ARRAYS_SEMAPHORE_BEGIN_2(); 813 } 814 815 int uniform_size = ctx->vs->uniform_pending_offset + ctx->vs->constant_size + 32; 816 VS_CMD_UNIFORMS_ADDRESS( 817 lima_ctx_buff_va(ctx, lima_ctx_buff_gp_uniform, LIMA_CTX_BUFF_SUBMIT_GP), 818 align(uniform_size, 16)); 819 820 VS_CMD_SHADER_ADDRESS(ctx->vs->bo->va, ctx->vs->shader_size); 821 VS_CMD_SHADER_INFO(ctx->vs->prefetch, ctx->vs->shader_size); 822 823 int num_varryings = ctx->vs->num_varying; 824 int num_attributes = ctx->vertex_elements->num_elements; 825 VS_CMD_VARYING_ATTRIBUTE_COUNT(num_varryings, num_attributes); 826 827 VS_CMD_UNKNOWN1(); 828 829 VS_CMD_ATTRIBUTES_ADDRESS( 830 lima_ctx_buff_va(ctx, lima_ctx_buff_gp_attribute_info, LIMA_CTX_BUFF_SUBMIT_GP), 831 num_attributes); 832 833 VS_CMD_VARYINGS_ADDRESS( 834 lima_ctx_buff_va(ctx, lima_ctx_buff_gp_varying_info, LIMA_CTX_BUFF_SUBMIT_GP), 835 num_varryings); 836 837 unsigned num = info->index_size ? (ctx->max_index - ctx->min_index + 1) : info->count; 838 VS_CMD_DRAW(num, info->index_size); 839 840 VS_CMD_UNKNOWN2(); 841 842 VS_CMD_ARRAYS_SEMAPHORE_END(info->index_size); 843 844 VS_CMD_END(); 845} 846 847static void 848lima_pack_plbu_cmd(struct lima_context *ctx, const struct pipe_draw_info *info) 849{ 850 lima_pack_head_plbu_cmd(ctx); 851 852 /* If it's zero scissor, we skip adding all other commands */ 853 if (lima_is_scissor_zero(ctx)) 854 return; 855 856 PLBU_CMD_BEGIN(30); 857 858 PLBU_CMD_VIEWPORT_X(fui(ctx->viewport.x)); 859 PLBU_CMD_VIEWPORT_W(fui(ctx->viewport.width)); 860 PLBU_CMD_VIEWPORT_Y(fui(ctx->viewport.y)); 861 PLBU_CMD_VIEWPORT_H(fui(ctx->viewport.height)); 862 863 if (!info->index_size) 864 PLBU_CMD_ARRAYS_SEMAPHORE_BEGIN(); 865 866 bool low_prim = info->mode < PIPE_PRIM_TRIANGLES; 867 int cf = ctx->rasterizer->base.cull_face; 868 int ccw = ctx->rasterizer->base.front_ccw; 869 uint32_t cull = 0; 870 if (cf != PIPE_FACE_NONE) { 871 if (cf & PIPE_FACE_FRONT) 872 cull |= ccw ? 0x00040000 : 0x00020000; 873 if (cf & PIPE_FACE_BACK) 874 cull |= ccw ? 0x00020000 : 0x00040000; 875 } 876 PLBU_CMD_PRIMITIVE_SETUP(low_prim, cull, info->index_size); 877 878 uint32_t gl_position_va = 879 lima_ctx_buff_va(ctx, lima_ctx_buff_sh_gl_pos, 880 LIMA_CTX_BUFF_SUBMIT_GP | LIMA_CTX_BUFF_SUBMIT_PP); 881 PLBU_CMD_RSW_VERTEX_ARRAY( 882 lima_ctx_buff_va(ctx, lima_ctx_buff_pp_plb_rsw, LIMA_CTX_BUFF_SUBMIT_PP), 883 gl_position_va); 884 885 /* TODO 886 * - we should set it only for the first draw that enabled the scissor and for 887 * latter draw only if scissor is dirty 888 */ 889 if (ctx->rasterizer->base.scissor) { 890 struct pipe_scissor_state *scissor = &ctx->scissor; 891 PLBU_CMD_SCISSORS(scissor->minx, scissor->maxx, scissor->miny, scissor->maxy); 892 } 893 894 PLBU_CMD_UNKNOWN1(); 895 896 PLBU_CMD_DEPTH_RANGE_NEAR(fui(ctx->viewport.near)); 897 PLBU_CMD_DEPTH_RANGE_FAR(fui(ctx->viewport.far)); 898 899 if (low_prim) { 900 uint32_t v = info->mode == PIPE_PRIM_POINTS ? 901 fui(ctx->rasterizer->base.point_size) : fui(ctx->rasterizer->base.line_width); 902 PLBU_CMD_LOW_PRIM_SIZE(v); 903 } 904 905 if (info->index_size) { 906 PLBU_CMD_INDEXED_DEST(gl_position_va); 907 908 struct pipe_resource *indexbuf = NULL; 909 unsigned index_offset = 0; 910 struct lima_resource *res; 911 if (info->has_user_indices) { 912 util_upload_index_buffer(&ctx->base, info, &indexbuf, &index_offset); 913 res = lima_resource(indexbuf); 914 } 915 else 916 res = lima_resource(info->index.resource); 917 918 lima_submit_add_bo(ctx->gp_submit, res->bo, LIMA_SUBMIT_BO_READ); 919 PLBU_CMD_INDICES(res->bo->va + info->start * info->index_size + index_offset); 920 921 if (indexbuf) 922 pipe_resource_reference(&indexbuf, NULL); 923 } 924 else { 925 /* can this make the attribute info static? */ 926 PLBU_CMD_DRAW_ARRAYS(info->mode, info->start, info->count); 927 } 928 929 PLBU_CMD_ARRAYS_SEMAPHORE_END(); 930 931 if (info->index_size) 932 PLBU_CMD_DRAW_ELEMENTS(info->mode, ctx->min_index, info->count); 933 934 PLBU_CMD_END(); 935} 936 937static int 938lima_blend_func(enum pipe_blend_func pipe) 939{ 940 switch (pipe) { 941 case PIPE_BLEND_ADD: 942 return 2; 943 case PIPE_BLEND_SUBTRACT: 944 return 0; 945 case PIPE_BLEND_REVERSE_SUBTRACT: 946 return 1; 947 case PIPE_BLEND_MIN: 948 return 4; 949 case PIPE_BLEND_MAX: 950 return 5; 951 } 952 return -1; 953} 954 955static int 956lima_blend_factor(enum pipe_blendfactor pipe) 957{ 958 switch (pipe) { 959 case PIPE_BLENDFACTOR_ONE: 960 return 11; 961 case PIPE_BLENDFACTOR_SRC_COLOR: 962 return 0; 963 case PIPE_BLENDFACTOR_SRC_ALPHA: 964 return 16; 965 case PIPE_BLENDFACTOR_DST_ALPHA: 966 return 17; 967 case PIPE_BLENDFACTOR_DST_COLOR: 968 return 1; 969 case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE: 970 return 7; 971 case PIPE_BLENDFACTOR_CONST_COLOR: 972 return 2; 973 case PIPE_BLENDFACTOR_CONST_ALPHA: 974 return 18; 975 case PIPE_BLENDFACTOR_ZERO: 976 return 3; 977 case PIPE_BLENDFACTOR_INV_SRC_COLOR: 978 return 8; 979 case PIPE_BLENDFACTOR_INV_SRC_ALPHA: 980 return 24; 981 case PIPE_BLENDFACTOR_INV_DST_ALPHA: 982 return 25; 983 case PIPE_BLENDFACTOR_INV_DST_COLOR: 984 return 9; 985 case PIPE_BLENDFACTOR_INV_CONST_COLOR: 986 return 10; 987 case PIPE_BLENDFACTOR_INV_CONST_ALPHA: 988 return 26; 989 case PIPE_BLENDFACTOR_SRC1_COLOR: 990 case PIPE_BLENDFACTOR_SRC1_ALPHA: 991 case PIPE_BLENDFACTOR_INV_SRC1_COLOR: 992 case PIPE_BLENDFACTOR_INV_SRC1_ALPHA: 993 return -1; /* not support */ 994 } 995 return -1; 996} 997 998static int 999lima_calculate_alpha_blend(enum pipe_blend_func rgb_func, enum pipe_blend_func alpha_func, 1000 enum pipe_blendfactor rgb_src_factor, enum pipe_blendfactor rgb_dst_factor, 1001 enum pipe_blendfactor alpha_src_factor, enum pipe_blendfactor alpha_dst_factor) 1002{ 1003 return lima_blend_func(rgb_func) | 1004 (lima_blend_func(alpha_func) << 3) | 1005 (lima_blend_factor(rgb_src_factor) << 6) | 1006 (lima_blend_factor(rgb_dst_factor) << 11) | 1007 ((lima_blend_factor(alpha_src_factor) & 0xF) << 16) | 1008 ((lima_blend_factor(alpha_dst_factor) & 0xF) << 20) | 1009 0x0C000000; /* need check if this GLESv1 glAlphaFunc */ 1010} 1011 1012static int 1013lima_stencil_op(enum pipe_stencil_op pipe) 1014{ 1015 switch (pipe) { 1016 case PIPE_STENCIL_OP_KEEP: 1017 return 0; 1018 case PIPE_STENCIL_OP_ZERO: 1019 return 2; 1020 case PIPE_STENCIL_OP_REPLACE: 1021 return 1; 1022 case PIPE_STENCIL_OP_INCR: 1023 return 6; 1024 case PIPE_STENCIL_OP_DECR: 1025 return 7; 1026 case PIPE_STENCIL_OP_INCR_WRAP: 1027 return 4; 1028 case PIPE_STENCIL_OP_DECR_WRAP: 1029 return 5; 1030 case PIPE_STENCIL_OP_INVERT: 1031 return 3; 1032 } 1033 return -1; 1034} 1035 1036static int 1037lima_calculate_depth_test(struct pipe_depth_state *depth, struct pipe_rasterizer_state *rst) 1038{ 1039 enum pipe_compare_func func = (depth->enabled ? depth->func : PIPE_FUNC_ALWAYS); 1040 1041 int offset_scale = 0; 1042 1043 //TODO: implement polygon offset 1044#if 0 1045 if (rst->offset_scale < -32) 1046 offset_scale = -32; 1047 else if (rst->offset_scale > 31) 1048 offset_scale = 31; 1049 else 1050 offset_scale = rst->offset_scale * 4; 1051 1052 if (offset_scale < 0) 1053 offset_scale = 0x100 + offset_scale; 1054#endif 1055 1056 return (depth->enabled && depth->writemask) | 1057 ((int)func << 1) | 1058 (offset_scale << 16) | 1059 0x30; /* find out what is this */ 1060} 1061 1062static void 1063lima_pack_render_state(struct lima_context *ctx, const struct pipe_draw_info *info) 1064{ 1065 struct lima_render_state *render = 1066 lima_ctx_buff_alloc(ctx, lima_ctx_buff_pp_plb_rsw, 1067 sizeof(*render), true); 1068 1069 /* do hw support RGBA independ blend? 1070 * PIPE_CAP_INDEP_BLEND_ENABLE 1071 * 1072 * how to handle the no cbuf only zbuf case? 1073 */ 1074 struct pipe_rt_blend_state *rt = ctx->blend->base.rt; 1075 render->blend_color_bg = float_to_ubyte(ctx->blend_color.color[2]) | 1076 (float_to_ubyte(ctx->blend_color.color[1]) << 16); 1077 render->blend_color_ra = float_to_ubyte(ctx->blend_color.color[0]) | 1078 (float_to_ubyte(ctx->blend_color.color[3]) << 16); 1079 1080 if (rt->blend_enable) { 1081 render->alpha_blend = lima_calculate_alpha_blend(rt->rgb_func, rt->alpha_func, 1082 rt->rgb_src_factor, rt->rgb_dst_factor, 1083 rt->alpha_src_factor, rt->alpha_dst_factor); 1084 } 1085 else { 1086 /* 1087 * Special handling for blending disabled. 1088 * Binary driver is generating the same alpha_value, 1089 * as when we would just enable blending, without changing/setting any blend equation/params. 1090 * Normaly in this case mesa would set all rt fields (func/factor) to zero. 1091 */ 1092 render->alpha_blend = lima_calculate_alpha_blend(PIPE_BLEND_ADD, PIPE_BLEND_ADD, 1093 PIPE_BLENDFACTOR_ONE, PIPE_BLENDFACTOR_ZERO, 1094 PIPE_BLENDFACTOR_ONE, PIPE_BLENDFACTOR_ZERO); 1095 } 1096 1097 render->alpha_blend |= (rt->colormask & PIPE_MASK_RGBA) << 28; 1098 1099 struct pipe_rasterizer_state *rst = &ctx->rasterizer->base; 1100 struct pipe_depth_state *depth = &ctx->zsa->base.depth; 1101 render->depth_test = lima_calculate_depth_test(depth, rst); 1102 1103 /* overlap with plbu? any place can remove one? */ 1104 render->depth_range = float_to_ushort(ctx->viewport.near) | 1105 (float_to_ushort(ctx->viewport.far) << 16); 1106 1107#if 0 1108 struct pipe_stencil_state *stencil = ctx->zsa->base.stencil; 1109 struct pipe_stencil_ref *ref = &ctx->stencil_ref; 1110 render->stencil_front = stencil[0].func | 1111 (lima_stencil_op(stencil[0].fail_op) << 3) | 1112 (lima_stencil_op(stencil[0].zfail_op) << 6) | 1113 (lima_stencil_op(stencil[0].zpass_op) << 9) | 1114 (ref->ref_value[0] << 16) | 1115 (stencil[0].valuemask << 24); 1116 render->stencil_back = stencil[1].func | 1117 (lima_stencil_op(stencil[1].fail_op) << 3) | 1118 (lima_stencil_op(stencil[1].zfail_op) << 6) | 1119 (lima_stencil_op(stencil[1].zpass_op) << 9) | 1120 (ref->ref_value[1] << 16) | 1121 (stencil[1].valuemask << 24); 1122#else 1123 render->stencil_front = 0xff000007; 1124 render->stencil_back = 0xff000007; 1125#endif 1126 1127 /* seems not correct? */ 1128 //struct pipe_alpha_state *alpha = &ctx->zsa->base.alpha; 1129 render->stencil_test = 0; 1130 //(stencil->enabled ? 0xFF : 0x00) | (float_to_ubyte(alpha->ref_value) << 16) 1131 1132 /* need more investigation */ 1133 if (info->mode == PIPE_PRIM_POINTS) 1134 render->multi_sample = 0x0000F007; 1135 else if (info->mode < PIPE_PRIM_TRIANGLES) 1136 render->multi_sample = 0x0000F407; 1137 else 1138 render->multi_sample = 0x0000F807; 1139 if (ctx->framebuffer.base.samples) 1140 render->multi_sample |= 0x68; 1141 1142 render->shader_address = 1143 ctx->fs->bo->va | (((uint32_t *)ctx->fs->bo->map)[0] & 0x1F); 1144 1145 /* seems not needed */ 1146 render->uniforms_address = 0x00000000; 1147 1148 render->textures_address = 0x00000000; 1149 1150 /* more investigation */ 1151 render->aux0 = 0x00000300 | (ctx->vs->varying_stride >> 3); 1152 render->aux1 = 0x00003000; 1153 1154 if (ctx->tex_stateobj.num_samplers) { 1155 render->textures_address = 1156 lima_ctx_buff_va(ctx, lima_ctx_buff_pp_tex_desc, LIMA_CTX_BUFF_SUBMIT_PP); 1157 render->aux0 |= ctx->tex_stateobj.num_samplers << 14; 1158 render->aux0 |= 0x20; 1159 } 1160 1161 if (ctx->const_buffer[PIPE_SHADER_FRAGMENT].buffer) { 1162 render->uniforms_address = 1163 lima_ctx_buff_va(ctx, lima_ctx_buff_pp_uniform_array, LIMA_CTX_BUFF_SUBMIT_PP); 1164 render->uniforms_address |= ((ctx->buffer_state[lima_ctx_buff_pp_uniform].size) / 4 - 1); 1165 render->aux0 |= 0x80; 1166 render->aux1 |= 0x10000; 1167 } 1168 1169 if (ctx->vs->num_varying > 1) { 1170 render->varying_types = 0x00000000; 1171 render->varyings_address = 1172 lima_ctx_buff_va(ctx, lima_ctx_buff_sh_varying, LIMA_CTX_BUFF_SUBMIT_PP); 1173 for (int i = 1; i < ctx->vs->num_varying; i++) { 1174 int val; 1175 1176 struct lima_varying_info *v = ctx->vs->varying + i; 1177 if (v->component_size == 4) 1178 val = v->components > 2 ? 0 : 1; 1179 else 1180 val = v->components > 2 ? 2 : 3; 1181 1182 int index = i - 1; 1183 if (index < 10) 1184 render->varying_types |= val << (3 * index); 1185 else if (index == 10) { 1186 render->varying_types |= val << 30; 1187 render->varyings_address |= val >> 2; 1188 } 1189 else if (index == 11) 1190 render->varyings_address |= val << 1; 1191 } 1192 } 1193 else { 1194 render->varying_types = 0x00000000; 1195 render->varyings_address = 0x00000000; 1196 } 1197 1198 lima_dump_command_stream_print( 1199 render, sizeof(*render), false, "add render state at va %x\n", 1200 lima_ctx_buff_va(ctx, lima_ctx_buff_pp_plb_rsw, 0)); 1201} 1202 1203static void 1204lima_update_gp_attribute_info(struct lima_context *ctx, const struct pipe_draw_info *info) 1205{ 1206 struct lima_vertex_element_state *ve = ctx->vertex_elements; 1207 struct lima_context_vertex_buffer *vb = &ctx->vertex_buffers; 1208 1209 uint32_t *attribute = 1210 lima_ctx_buff_alloc(ctx, lima_ctx_buff_gp_attribute_info, 1211 ve->num_elements * 8, true); 1212 1213 int n = 0; 1214 for (int i = 0; i < ve->num_elements; i++) { 1215 struct pipe_vertex_element *pve = ve->pipe + i; 1216 1217 assert(pve->vertex_buffer_index < vb->count); 1218 assert(vb->enabled_mask & (1 << pve->vertex_buffer_index)); 1219 1220 struct pipe_vertex_buffer *pvb = vb->vb + pve->vertex_buffer_index; 1221 struct lima_resource *res = lima_resource(pvb->buffer.resource); 1222 1223 lima_submit_add_bo(ctx->gp_submit, res->bo, LIMA_SUBMIT_BO_READ); 1224 1225 unsigned start = info->index_size ? ctx->min_index : info->start; 1226 attribute[n++] = res->bo->va + pvb->buffer_offset + pve->src_offset 1227 + start * pvb->stride; 1228 attribute[n++] = (pvb->stride << 11) | 1229 (lima_pipe_format_to_attrib_type(pve->src_format) << 2) | 1230 (util_format_get_nr_components(pve->src_format) - 1); 1231 } 1232 1233 lima_dump_command_stream_print( 1234 attribute, n * 4, false, "update attribute info at va %x\n", 1235 lima_ctx_buff_va(ctx, lima_ctx_buff_gp_attribute_info, 0)); 1236} 1237 1238static void 1239lima_update_gp_uniform(struct lima_context *ctx) 1240{ 1241 struct lima_context_constant_buffer *ccb = 1242 ctx->const_buffer + PIPE_SHADER_VERTEX; 1243 struct lima_vs_shader_state *vs = ctx->vs; 1244 1245 int size = vs->uniform_pending_offset + vs->constant_size + 32; 1246 void *vs_const_buff = 1247 lima_ctx_buff_alloc(ctx, lima_ctx_buff_gp_uniform, size, true); 1248 1249 if (ccb->buffer) 1250 memcpy(vs_const_buff, ccb->buffer, ccb->size); 1251 1252 memcpy(vs_const_buff + vs->uniform_pending_offset, 1253 ctx->viewport.transform.scale, 1254 sizeof(ctx->viewport.transform.scale)); 1255 memcpy(vs_const_buff + vs->uniform_pending_offset + 16, 1256 ctx->viewport.transform.translate, 1257 sizeof(ctx->viewport.transform.translate)); 1258 1259 if (vs->constant) 1260 memcpy(vs_const_buff + vs->uniform_pending_offset + 32, 1261 vs->constant, vs->constant_size); 1262 1263 lima_dump_command_stream_print( 1264 vs_const_buff, size, true, 1265 "update gp uniform at va %x\n", 1266 lima_ctx_buff_va(ctx, lima_ctx_buff_gp_uniform, 0)); 1267} 1268 1269static void 1270lima_update_pp_uniform(struct lima_context *ctx) 1271{ 1272 const float *const_buff = ctx->const_buffer[PIPE_SHADER_FRAGMENT].buffer; 1273 size_t const_buff_size = ctx->const_buffer[PIPE_SHADER_FRAGMENT].size / sizeof(float); 1274 1275 if (!const_buff) 1276 return; 1277 1278 uint16_t *fp16_const_buff = 1279 lima_ctx_buff_alloc(ctx, lima_ctx_buff_pp_uniform, 1280 const_buff_size * sizeof(uint16_t), true); 1281 1282 uint32_t *array = 1283 lima_ctx_buff_alloc(ctx, lima_ctx_buff_pp_uniform_array, 4, true); 1284 1285 for (int i = 0; i < const_buff_size; i++) 1286 fp16_const_buff[i] = util_float_to_half(const_buff[i]); 1287 1288 *array = lima_ctx_buff_va(ctx, lima_ctx_buff_pp_uniform, LIMA_CTX_BUFF_SUBMIT_PP); 1289 1290 lima_dump_command_stream_print( 1291 fp16_const_buff, const_buff_size * 2, false, "add pp uniform data at va %x\n", 1292 lima_ctx_buff_va(ctx, lima_ctx_buff_pp_uniform, 0)); 1293 lima_dump_command_stream_print( 1294 array, 4, false, "add pp uniform info at va %x\n", 1295 lima_ctx_buff_va(ctx, lima_ctx_buff_pp_uniform_array, 0)); 1296} 1297 1298static void 1299lima_update_varying(struct lima_context *ctx, const struct pipe_draw_info *info) 1300{ 1301 struct lima_vs_shader_state *vs = ctx->vs; 1302 1303 uint32_t *varying = 1304 lima_ctx_buff_alloc(ctx, lima_ctx_buff_gp_varying_info, 1305 vs->num_varying * 8, true); 1306 int n = 0; 1307 1308 /* should be LIMA_SUBMIT_BO_WRITE for GP, but each draw will use 1309 * different part of this bo, so no need to set exclusive constraint */ 1310 lima_ctx_buff_alloc(ctx, lima_ctx_buff_sh_gl_pos, 1311 4 * 4 * info->count, false); 1312 1313 /* for gl_Position */ 1314 varying[n++] = 1315 lima_ctx_buff_va(ctx, lima_ctx_buff_sh_gl_pos, 1316 LIMA_CTX_BUFF_SUBMIT_GP | LIMA_CTX_BUFF_SUBMIT_PP); 1317 varying[n++] = 0x8020; 1318 1319 int offset = 0; 1320 for (int i = 1; i < vs->num_varying; i++) { 1321 struct lima_varying_info *v = vs->varying + i; 1322 int size = v->component_size * 4; 1323 1324 /* does component_size == 2 need to be 16 aligned? */ 1325 if (v->component_size == 4) 1326 offset = align(offset, 16); 1327 1328 v->offset = offset; 1329 offset += size; 1330 } 1331 vs->varying_stride = align(offset, 16); 1332 1333 if (vs->num_varying > 1) 1334 lima_ctx_buff_alloc(ctx, lima_ctx_buff_sh_varying, 1335 vs->varying_stride * info->count, false); 1336 1337 for (int i = 1; i < vs->num_varying; i++) { 1338 struct lima_varying_info *v = vs->varying + i; 1339 varying[n++] = 1340 lima_ctx_buff_va(ctx, lima_ctx_buff_sh_varying, LIMA_CTX_BUFF_SUBMIT_GP) + 1341 v->offset; 1342 varying[n++] = (vs->varying_stride << 11) | (v->components - 1) | 1343 (v->component_size == 2 ? 0x0C : 0); 1344 } 1345 1346 lima_dump_command_stream_print( 1347 varying, n * 4, false, "update varying info at va %x\n", 1348 lima_ctx_buff_va(ctx, lima_ctx_buff_gp_varying_info, 0)); 1349} 1350 1351static void 1352lima_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info) 1353{ 1354 /* check if draw mode and vertex/index count match, 1355 * otherwise gp will hang */ 1356 if (!u_trim_pipe_prim(info->mode, (unsigned*)&info->count)) { 1357 debug_printf("draw mode and vertex/index count mismatch\n"); 1358 return; 1359 } 1360 1361 struct lima_context *ctx = lima_context(pctx); 1362 1363 if (!ctx->vs || !ctx->fs) { 1364 debug_warn_once("no shader, skip draw\n"); 1365 return; 1366 } 1367 1368 if (!lima_update_vs_state(ctx) || !lima_update_fs_state(ctx)) 1369 return; 1370 1371 lima_dump_command_stream_print( 1372 ctx->vs->bo->map, ctx->vs->shader_size, false, 1373 "add vs at va %x\n", ctx->vs->bo->va); 1374 1375 lima_dump_command_stream_print( 1376 ctx->fs->bo->map, ctx->fs->shader_size, false, 1377 "add fs at va %x\n", ctx->fs->bo->va); 1378 1379 lima_submit_add_bo(ctx->gp_submit, ctx->vs->bo, LIMA_SUBMIT_BO_READ); 1380 lima_submit_add_bo(ctx->pp_submit, ctx->fs->bo, LIMA_SUBMIT_BO_READ); 1381 1382 lima_update_submit_bo(ctx); 1383 1384 /* Mali Utgard GPU always need min/max index info for index draw, 1385 * compute it if upper layer does not do for us */ 1386 if (info->index_size && info->max_index == ~0u) 1387 u_vbuf_get_minmax_index(pctx, info, &ctx->min_index, &ctx->max_index); 1388 else { 1389 ctx->min_index = info->min_index; 1390 ctx->max_index = info->max_index; 1391 } 1392 1393 lima_update_gp_attribute_info(ctx, info); 1394 1395 if ((ctx->dirty & LIMA_CONTEXT_DIRTY_CONST_BUFF && 1396 ctx->const_buffer[PIPE_SHADER_VERTEX].dirty) || 1397 ctx->dirty & LIMA_CONTEXT_DIRTY_VIEWPORT || 1398 ctx->dirty & LIMA_CONTEXT_DIRTY_SHADER_VERT) { 1399 lima_update_gp_uniform(ctx); 1400 ctx->const_buffer[PIPE_SHADER_VERTEX].dirty = false; 1401 } 1402 1403 lima_update_varying(ctx, info); 1404 1405 /* If it's zero scissor, don't build vs cmd list */ 1406 if (!lima_is_scissor_zero(ctx)) 1407 lima_pack_vs_cmd(ctx, info); 1408 1409 if (ctx->dirty & LIMA_CONTEXT_DIRTY_CONST_BUFF && 1410 ctx->const_buffer[PIPE_SHADER_FRAGMENT].dirty) { 1411 lima_update_pp_uniform(ctx); 1412 ctx->const_buffer[PIPE_SHADER_FRAGMENT].dirty = false; 1413 } 1414 1415 if (ctx->dirty & LIMA_CONTEXT_DIRTY_TEXTURES) 1416 lima_update_textures(ctx); 1417 1418 lima_pack_render_state(ctx, info); 1419 lima_pack_plbu_cmd(ctx, info); 1420 1421 ctx->dirty = 0; 1422} 1423 1424static void 1425lima_finish_plbu_cmd(struct lima_context *ctx) 1426{ 1427 int i = 0; 1428 uint32_t *plbu_cmd = util_dynarray_grow_cap(&ctx->plbu_cmd_array, 2 * 4); 1429 1430 plbu_cmd[i++] = 0x00000000; 1431 plbu_cmd[i++] = 0x50000000; /* END */ 1432 1433 ctx->plbu_cmd_array.size += i * 4; 1434} 1435 1436static void 1437lima_pack_wb_zsbuf_reg(struct lima_context *ctx, uint32_t *wb_reg, int wb_idx) 1438{ 1439 struct lima_context_framebuffer *fb = &ctx->framebuffer; 1440 struct lima_resource *res = lima_resource(fb->base.zsbuf->texture); 1441 int level = fb->base.zsbuf->u.tex.level; 1442 1443 uint32_t format; 1444 1445 switch (fb->base.zsbuf->format) { 1446 case PIPE_FORMAT_Z16_UNORM: 1447 format = LIMA_PIXEL_FORMAT_Z16; 1448 break; 1449 case PIPE_FORMAT_Z24_UNORM_S8_UINT: 1450 case PIPE_FORMAT_Z24X8_UNORM: 1451 default: 1452 /* Assume Z24S8 */ 1453 format = LIMA_PIXEL_FORMAT_Z24S8; 1454 break; 1455 } 1456 1457 struct lima_pp_wb_reg *wb = (void *)wb_reg; 1458 wb[wb_idx].type = 0x01; /* 1 for depth, stencil */ 1459 wb[wb_idx].address = res->bo->va + res->levels[level].offset; 1460 wb[wb_idx].pixel_format = format; 1461 if (res->tiled) { 1462 wb[wb_idx].pixel_layout = 0x2; 1463 wb[wb_idx].pitch = fb->tiled_w; 1464 } else { 1465 wb[wb_idx].pixel_layout = 0x0; 1466 wb[wb_idx].pitch = res->levels[level].stride / 8; 1467 } 1468 wb[wb_idx].mrt_bits = 0; 1469} 1470 1471static void 1472lima_pack_wb_cbuf_reg(struct lima_context *ctx, uint32_t *wb_reg, int wb_idx) 1473{ 1474 struct lima_context_framebuffer *fb = &ctx->framebuffer; 1475 struct lima_resource *res = lima_resource(fb->base.cbufs[0]->texture); 1476 int level = fb->base.cbufs[0]->u.tex.level; 1477 1478 bool swap_channels = false; 1479 switch (fb->base.cbufs[0]->format) { 1480 case PIPE_FORMAT_R8G8B8A8_UNORM: 1481 case PIPE_FORMAT_R8G8B8X8_UNORM: 1482 swap_channels = true; 1483 break; 1484 default: 1485 break; 1486 } 1487 1488 struct lima_pp_wb_reg *wb = (void *)wb_reg; 1489 wb[wb_idx].type = 0x02; /* 2 for color buffer */ 1490 wb[wb_idx].address = res->bo->va + res->levels[level].offset; 1491 wb[wb_idx].pixel_format = LIMA_PIXEL_FORMAT_B8G8R8A8; 1492 if (res->tiled) { 1493 wb[wb_idx].pixel_layout = 0x2; 1494 wb[wb_idx].pitch = fb->tiled_w; 1495 } else { 1496 wb[wb_idx].pixel_layout = 0x0; 1497 wb[wb_idx].pitch = res->levels[level].stride / 8; 1498 } 1499 wb[wb_idx].mrt_bits = swap_channels ? 0x4 : 0x0; 1500} 1501 1502 1503static void 1504lima_pack_pp_frame_reg(struct lima_context *ctx, uint32_t *frame_reg, 1505 uint32_t *wb_reg) 1506{ 1507 struct lima_context_framebuffer *fb = &ctx->framebuffer; 1508 struct lima_pp_frame_reg *frame = (void *)frame_reg; 1509 struct lima_screen *screen = lima_screen(ctx->base.screen); 1510 int wb_idx = 0; 1511 1512 frame->render_address = screen->pp_buffer->va + pp_frame_rsw_offset; 1513 frame->flags = 0x02; 1514 frame->clear_value_depth = ctx->clear.depth; 1515 frame->clear_value_stencil = ctx->clear.stencil; 1516 frame->clear_value_color = ctx->clear.color_8pc; 1517 frame->clear_value_color_1 = ctx->clear.color_8pc; 1518 frame->clear_value_color_2 = ctx->clear.color_8pc; 1519 frame->clear_value_color_3 = ctx->clear.color_8pc; 1520 frame->one = 1; 1521 1522 frame->width = fb->base.width - 1; 1523 frame->height = fb->base.height - 1; 1524 1525 /* frame->fragment_stack_address is overwritten per-pp in the kernel 1526 * by the values of pp_frame.fragment_stack_address[i] */ 1527 1528 /* These are "stack size" and "stack offset" shifted, 1529 * here they are assumed to be always the same. */ 1530 uint32_t fs_stack_size = ctx->fs ? ctx->fs->stack_size : 0; 1531 frame->fragment_stack_size = fs_stack_size << 16 | fs_stack_size; 1532 1533 /* related with MSAA and different value when r4p0/r7p0 */ 1534 frame->supersampled_height = fb->base.height * 2 - 1; 1535 frame->scale = 0xE0C; 1536 1537 frame->dubya = 0x77; 1538 frame->onscreen = 1; 1539 frame->blocking = (fb->shift_min << 28) | (fb->shift_h << 16) | fb->shift_w; 1540 frame->foureight = 0x8888; 1541 1542 if (fb->base.nr_cbufs) 1543 lima_pack_wb_cbuf_reg(ctx, wb_reg, wb_idx++); 1544 1545 /* Mali4x0 can use on-tile buffer for depth/stencil, so to save some 1546 * memory bandwidth don't write depth/stencil back to memory if we're 1547 * rendering to scanout 1548 */ 1549 if (!lima_is_scanout(ctx) && fb->base.zsbuf) 1550 lima_pack_wb_zsbuf_reg(ctx, wb_reg, wb_idx++); 1551} 1552 1553static void 1554_lima_flush(struct lima_context *ctx, bool end_of_frame) 1555{ 1556 lima_finish_plbu_cmd(ctx); 1557 1558 int vs_cmd_size = ctx->vs_cmd_array.size; 1559 int plbu_cmd_size = ctx->plbu_cmd_array.size; 1560 uint32_t vs_cmd_va = 0; 1561 uint32_t plbu_cmd_va; 1562 1563 if (vs_cmd_size) { 1564 void *vs_cmd = 1565 lima_ctx_buff_alloc(ctx, lima_ctx_buff_gp_vs_cmd, vs_cmd_size, true); 1566 memcpy(vs_cmd, util_dynarray_begin(&ctx->vs_cmd_array), vs_cmd_size); 1567 util_dynarray_clear(&ctx->vs_cmd_array); 1568 vs_cmd_va = lima_ctx_buff_va(ctx, lima_ctx_buff_gp_vs_cmd, 1569 LIMA_CTX_BUFF_SUBMIT_GP); 1570 1571 lima_dump_command_stream_print( 1572 vs_cmd, vs_cmd_size, false, "flush vs cmd at va %x\n", vs_cmd_va); 1573 } 1574 1575 void *plbu_cmd = 1576 lima_ctx_buff_alloc(ctx, lima_ctx_buff_gp_plbu_cmd, plbu_cmd_size, true); 1577 memcpy(plbu_cmd, util_dynarray_begin(&ctx->plbu_cmd_array), plbu_cmd_size); 1578 util_dynarray_clear(&ctx->plbu_cmd_array); 1579 plbu_cmd_va = lima_ctx_buff_va(ctx, lima_ctx_buff_gp_plbu_cmd, 1580 LIMA_CTX_BUFF_SUBMIT_GP); 1581 1582 lima_dump_command_stream_print( 1583 plbu_cmd, plbu_cmd_size, false, "flush plbu cmd at va %x\n", plbu_cmd_va); 1584 1585 struct lima_screen *screen = lima_screen(ctx->base.screen); 1586 struct drm_lima_gp_frame gp_frame; 1587 struct lima_gp_frame_reg *gp_frame_reg = (void *)gp_frame.frame; 1588 gp_frame_reg->vs_cmd_start = vs_cmd_va; 1589 gp_frame_reg->vs_cmd_end = vs_cmd_va + vs_cmd_size; 1590 gp_frame_reg->plbu_cmd_start = plbu_cmd_va; 1591 gp_frame_reg->plbu_cmd_end = plbu_cmd_va + plbu_cmd_size; 1592 gp_frame_reg->tile_heap_start = ctx->gp_tile_heap[ctx->plb_index]->va; 1593 gp_frame_reg->tile_heap_end = ctx->gp_tile_heap[ctx->plb_index]->va + gp_tile_heap_size; 1594 1595 lima_dump_command_stream_print( 1596 &gp_frame, sizeof(gp_frame), false, "add gp frame\n"); 1597 1598 if (!lima_submit_start(ctx->gp_submit, &gp_frame, sizeof(gp_frame))) 1599 fprintf(stderr, "gp submit error\n"); 1600 1601 if (lima_dump_command_stream) { 1602 if (lima_submit_wait(ctx->gp_submit, PIPE_TIMEOUT_INFINITE)) { 1603 if (ctx->buffer_state[lima_ctx_buff_sh_gl_pos].res) { 1604 float *pos = lima_ctx_buff_map(ctx, lima_ctx_buff_sh_gl_pos); 1605 lima_dump_command_stream_print( 1606 pos, 4 * 4 * 16, true, "gl_pos dump at va %x\n", 1607 lima_ctx_buff_va(ctx, lima_ctx_buff_sh_gl_pos, 0)); 1608 } 1609 1610 uint32_t *plb = lima_bo_map(ctx->plb[ctx->plb_index]); 1611 lima_dump_command_stream_print( 1612 plb, LIMA_CTX_PLB_BLK_SIZE, false, "plb dump at va %x\n", 1613 ctx->plb[ctx->plb_index]->va); 1614 } 1615 else { 1616 fprintf(stderr, "gp submit wait error\n"); 1617 exit(1); 1618 } 1619 } 1620 1621 struct lima_pp_stream_state *ps = &ctx->pp_stream; 1622 if (screen->gpu_type == DRM_LIMA_PARAM_GPU_ID_MALI400) { 1623 struct drm_lima_m400_pp_frame pp_frame = {0}; 1624 lima_pack_pp_frame_reg(ctx, pp_frame.frame, pp_frame.wb); 1625 pp_frame.num_pp = screen->num_pp; 1626 1627 for (int i = 0; i < screen->num_pp; i++) { 1628 pp_frame.plbu_array_address[i] = ps->bo->va + ps->bo_offset + ps->offset[i]; 1629 pp_frame.fragment_stack_address[i] = screen->pp_buffer->va + 1630 pp_stack_offset + pp_stack_pp_size * i; 1631 } 1632 1633 lima_dump_command_stream_print( 1634 &pp_frame, sizeof(pp_frame), false, "add pp frame\n"); 1635 1636 if (!lima_submit_start(ctx->pp_submit, &pp_frame, sizeof(pp_frame))) 1637 fprintf(stderr, "pp submit error\n"); 1638 } 1639 else { 1640 struct drm_lima_m450_pp_frame pp_frame = {0}; 1641 lima_pack_pp_frame_reg(ctx, pp_frame.frame, pp_frame.wb); 1642 pp_frame.num_pp = screen->num_pp; 1643 1644 for (int i = 0; i < screen->num_pp; i++) 1645 pp_frame.fragment_stack_address[i] = screen->pp_buffer->va + 1646 pp_stack_offset + pp_stack_pp_size * i; 1647 1648 if (ps->bo) { 1649 for (int i = 0; i < screen->num_pp; i++) 1650 pp_frame.plbu_array_address[i] = ps->bo->va + ps->bo_offset + ps->offset[i]; 1651 } 1652 else { 1653 pp_frame.use_dlbu = true; 1654 1655 struct lima_context_framebuffer *fb = &ctx->framebuffer; 1656 pp_frame.dlbu_regs[0] = ctx->plb[ctx->plb_index]->va; 1657 pp_frame.dlbu_regs[1] = ((fb->tiled_h - 1) << 16) | (fb->tiled_w - 1); 1658 unsigned s = util_logbase2(LIMA_CTX_PLB_BLK_SIZE) - 7; 1659 pp_frame.dlbu_regs[2] = (s << 28) | (fb->shift_h << 16) | fb->shift_w; 1660 pp_frame.dlbu_regs[3] = ((fb->tiled_h - 1) << 24) | ((fb->tiled_w - 1) << 16); 1661 } 1662 1663 lima_dump_command_stream_print( 1664 &pp_frame, sizeof(pp_frame), false, "add pp frame\n"); 1665 1666 if (!lima_submit_start(ctx->pp_submit, &pp_frame, sizeof(pp_frame))) 1667 fprintf(stderr, "pp submit error\n"); 1668 } 1669 1670 if (lima_dump_command_stream) { 1671 if (!lima_submit_wait(ctx->pp_submit, PIPE_TIMEOUT_INFINITE)) { 1672 fprintf(stderr, "pp wait error\n"); 1673 exit(1); 1674 } 1675 } 1676 1677 ctx->plb_index = (ctx->plb_index + 1) % lima_ctx_num_plb; 1678 1679 if (ctx->framebuffer.base.nr_cbufs) { 1680 /* this surface may need reload when next draw if not end of frame */ 1681 struct lima_surface *surf = lima_surface(ctx->framebuffer.base.cbufs[0]); 1682 surf->reload = !end_of_frame; 1683 } 1684} 1685 1686void 1687lima_flush(struct lima_context *ctx) 1688{ 1689 if (!lima_ctx_dirty(ctx)) 1690 return; 1691 1692 _lima_flush(ctx, false); 1693} 1694 1695static void 1696lima_pipe_flush(struct pipe_context *pctx, struct pipe_fence_handle **fence, 1697 unsigned flags) 1698{ 1699 struct lima_context *ctx = lima_context(pctx); 1700 if (!lima_ctx_dirty(ctx)) 1701 return; 1702 1703 _lima_flush(ctx, flags & PIPE_FLUSH_END_OF_FRAME); 1704 1705 if (fence) { 1706 int fd; 1707 if (lima_submit_get_out_sync(ctx->pp_submit, &fd)) 1708 *fence = lima_fence_create(fd); 1709 } 1710} 1711 1712void 1713lima_draw_init(struct lima_context *ctx) 1714{ 1715 ctx->base.clear = lima_clear; 1716 ctx->base.draw_vbo = lima_draw_vbo; 1717 ctx->base.flush = lima_pipe_flush; 1718} 1719