1/************************************************************************** 2 * 3 * Copyright 2009 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28#include "util/u_framebuffer.h" 29#include "util/u_math.h" 30#include "util/u_memory.h" 31#include "util/u_inlines.h" 32#include "util/simple_list.h" 33#include "util/u_format.h" 34#include "lp_scene.h" 35#include "lp_fence.h" 36#include "lp_debug.h" 37 38 39#define RESOURCE_REF_SZ 32 40 41/** List of resource references */ 42struct resource_ref { 43 struct pipe_resource *resource[RESOURCE_REF_SZ]; 44 int count; 45 struct resource_ref *next; 46}; 47 48 49/** 50 * Create a new scene object. 51 * \param queue the queue to put newly rendered/emptied scenes into 52 */ 53struct lp_scene * 54lp_scene_create( struct pipe_context *pipe ) 55{ 56 struct lp_scene *scene = CALLOC_STRUCT(lp_scene); 57 if (!scene) 58 return NULL; 59 60 scene->pipe = pipe; 61 62 scene->data.head = 63 CALLOC_STRUCT(data_block); 64 65 (void) mtx_init(&scene->mutex, mtx_plain); 66 67#ifdef DEBUG 68 /* Do some scene limit sanity checks here */ 69 { 70 size_t maxBins = TILES_X * TILES_Y; 71 size_t maxCommandBytes = sizeof(struct cmd_block) * maxBins; 72 size_t maxCommandPlusData = maxCommandBytes + DATA_BLOCK_SIZE; 73 /* We'll need at least one command block per bin. Make sure that's 74 * less than the max allowed scene size. 75 */ 76 assert(maxCommandBytes < LP_SCENE_MAX_SIZE); 77 /* We'll also need space for at least one other data block */ 78 assert(maxCommandPlusData <= LP_SCENE_MAX_SIZE); 79 } 80#endif 81 82 return scene; 83} 84 85 86/** 87 * Free all data associated with the given scene, and the scene itself. 88 */ 89void 90lp_scene_destroy(struct lp_scene *scene) 91{ 92 lp_fence_reference(&scene->fence, NULL); 93 mtx_destroy(&scene->mutex); 94 assert(scene->data.head->next == NULL); 95 FREE(scene->data.head); 96 FREE(scene); 97} 98 99 100/** 101 * Check if the scene's bins are all empty. 102 * For debugging purposes. 103 */ 104boolean 105lp_scene_is_empty(struct lp_scene *scene ) 106{ 107 unsigned x, y; 108 109 for (y = 0; y < TILES_Y; y++) { 110 for (x = 0; x < TILES_X; x++) { 111 const struct cmd_bin *bin = lp_scene_get_bin(scene, x, y); 112 if (bin->head) { 113 return FALSE; 114 } 115 } 116 } 117 return TRUE; 118} 119 120 121/* Returns true if there has ever been a failed allocation attempt in 122 * this scene. Used in triangle emit to avoid having to check success 123 * at each bin. 124 */ 125boolean 126lp_scene_is_oom(struct lp_scene *scene) 127{ 128 return scene->alloc_failed; 129} 130 131 132/* Remove all commands from a bin. Tries to reuse some of the memory 133 * allocated to the bin, however. 134 */ 135void 136lp_scene_bin_reset(struct lp_scene *scene, unsigned x, unsigned y) 137{ 138 struct cmd_bin *bin = lp_scene_get_bin(scene, x, y); 139 140 bin->last_state = NULL; 141 bin->head = bin->tail; 142 if (bin->tail) { 143 bin->tail->next = NULL; 144 bin->tail->count = 0; 145 } 146} 147 148 149void 150lp_scene_begin_rasterization(struct lp_scene *scene) 151{ 152 const struct pipe_framebuffer_state *fb = &scene->fb; 153 int i; 154 155 //LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__); 156 157 for (i = 0; i < scene->fb.nr_cbufs; i++) { 158 struct pipe_surface *cbuf = scene->fb.cbufs[i]; 159 160 if (!cbuf) { 161 scene->cbufs[i].stride = 0; 162 scene->cbufs[i].layer_stride = 0; 163 scene->cbufs[i].map = NULL; 164 continue; 165 } 166 167 if (llvmpipe_resource_is_texture(cbuf->texture)) { 168 scene->cbufs[i].stride = llvmpipe_resource_stride(cbuf->texture, 169 cbuf->u.tex.level); 170 scene->cbufs[i].layer_stride = llvmpipe_layer_stride(cbuf->texture, 171 cbuf->u.tex.level); 172 173 scene->cbufs[i].map = llvmpipe_resource_map(cbuf->texture, 174 cbuf->u.tex.level, 175 cbuf->u.tex.first_layer, 176 LP_TEX_USAGE_READ_WRITE); 177 scene->cbufs[i].format_bytes = util_format_get_blocksize(cbuf->format); 178 } 179 else { 180 struct llvmpipe_resource *lpr = llvmpipe_resource(cbuf->texture); 181 unsigned pixstride = util_format_get_blocksize(cbuf->format); 182 scene->cbufs[i].stride = cbuf->texture->width0; 183 scene->cbufs[i].layer_stride = 0; 184 scene->cbufs[i].map = lpr->data; 185 scene->cbufs[i].map += cbuf->u.buf.first_element * pixstride; 186 scene->cbufs[i].format_bytes = util_format_get_blocksize(cbuf->format); 187 } 188 } 189 190 if (fb->zsbuf) { 191 struct pipe_surface *zsbuf = scene->fb.zsbuf; 192 scene->zsbuf.stride = llvmpipe_resource_stride(zsbuf->texture, zsbuf->u.tex.level); 193 scene->zsbuf.layer_stride = llvmpipe_layer_stride(zsbuf->texture, zsbuf->u.tex.level); 194 195 scene->zsbuf.map = llvmpipe_resource_map(zsbuf->texture, 196 zsbuf->u.tex.level, 197 zsbuf->u.tex.first_layer, 198 LP_TEX_USAGE_READ_WRITE); 199 scene->zsbuf.format_bytes = util_format_get_blocksize(zsbuf->format); 200 } 201} 202 203 204 205 206/** 207 * Free all the temporary data in a scene. 208 */ 209void 210lp_scene_end_rasterization(struct lp_scene *scene ) 211{ 212 int i, j; 213 214 /* Unmap color buffers */ 215 for (i = 0; i < scene->fb.nr_cbufs; i++) { 216 if (scene->cbufs[i].map) { 217 struct pipe_surface *cbuf = scene->fb.cbufs[i]; 218 if (llvmpipe_resource_is_texture(cbuf->texture)) { 219 llvmpipe_resource_unmap(cbuf->texture, 220 cbuf->u.tex.level, 221 cbuf->u.tex.first_layer); 222 } 223 scene->cbufs[i].map = NULL; 224 } 225 } 226 227 /* Unmap z/stencil buffer */ 228 if (scene->zsbuf.map) { 229 struct pipe_surface *zsbuf = scene->fb.zsbuf; 230 llvmpipe_resource_unmap(zsbuf->texture, 231 zsbuf->u.tex.level, 232 zsbuf->u.tex.first_layer); 233 scene->zsbuf.map = NULL; 234 } 235 236 /* Reset all command lists: 237 */ 238 for (i = 0; i < scene->tiles_x; i++) { 239 for (j = 0; j < scene->tiles_y; j++) { 240 struct cmd_bin *bin = lp_scene_get_bin(scene, i, j); 241 bin->head = NULL; 242 bin->tail = NULL; 243 bin->last_state = NULL; 244 } 245 } 246 247 /* If there are any bins which weren't cleared by the loop above, 248 * they will be caught (on debug builds at least) by this assert: 249 */ 250 assert(lp_scene_is_empty(scene)); 251 252 /* Decrement texture ref counts 253 */ 254 { 255 struct resource_ref *ref; 256 int i, j = 0; 257 258 for (ref = scene->resources; ref; ref = ref->next) { 259 for (i = 0; i < ref->count; i++) { 260 if (LP_DEBUG & DEBUG_SETUP) 261 debug_printf("resource %d: %p %dx%d sz %d\n", 262 j, 263 (void *) ref->resource[i], 264 ref->resource[i]->width0, 265 ref->resource[i]->height0, 266 llvmpipe_resource_size(ref->resource[i])); 267 j++; 268 pipe_resource_reference(&ref->resource[i], NULL); 269 } 270 } 271 272 if (LP_DEBUG & DEBUG_SETUP) 273 debug_printf("scene %d resources, sz %d\n", 274 j, scene->resource_reference_size); 275 } 276 277 /* Free all scene data blocks: 278 */ 279 { 280 struct data_block_list *list = &scene->data; 281 struct data_block *block, *tmp; 282 283 for (block = list->head->next; block; block = tmp) { 284 tmp = block->next; 285 FREE(block); 286 } 287 288 list->head->next = NULL; 289 list->head->used = 0; 290 } 291 292 lp_fence_reference(&scene->fence, NULL); 293 294 scene->resources = NULL; 295 scene->scene_size = 0; 296 scene->resource_reference_size = 0; 297 298 scene->alloc_failed = FALSE; 299 300 util_unreference_framebuffer_state( &scene->fb ); 301} 302 303 304 305 306 307 308struct cmd_block * 309lp_scene_new_cmd_block( struct lp_scene *scene, 310 struct cmd_bin *bin ) 311{ 312 struct cmd_block *block = lp_scene_alloc(scene, sizeof(struct cmd_block)); 313 if (block) { 314 if (bin->tail) { 315 bin->tail->next = block; 316 bin->tail = block; 317 } 318 else { 319 bin->head = block; 320 bin->tail = block; 321 } 322 //memset(block, 0, sizeof *block); 323 block->next = NULL; 324 block->count = 0; 325 } 326 return block; 327} 328 329 330struct data_block * 331lp_scene_new_data_block( struct lp_scene *scene ) 332{ 333 if (scene->scene_size + DATA_BLOCK_SIZE > LP_SCENE_MAX_SIZE) { 334 if (0) debug_printf("%s: failed\n", __FUNCTION__); 335 scene->alloc_failed = TRUE; 336 return NULL; 337 } 338 else { 339 struct data_block *block = MALLOC_STRUCT(data_block); 340 if (!block) 341 return NULL; 342 343 scene->scene_size += sizeof *block; 344 345 block->used = 0; 346 block->next = scene->data.head; 347 scene->data.head = block; 348 349 return block; 350 } 351} 352 353 354/** 355 * Return number of bytes used for all bin data within a scene. 356 * This does not include resources (textures) referenced by the scene. 357 */ 358static unsigned 359lp_scene_data_size( const struct lp_scene *scene ) 360{ 361 unsigned size = 0; 362 const struct data_block *block; 363 for (block = scene->data.head; block; block = block->next) { 364 size += block->used; 365 } 366 return size; 367} 368 369 370 371/** 372 * Add a reference to a resource by the scene. 373 */ 374boolean 375lp_scene_add_resource_reference(struct lp_scene *scene, 376 struct pipe_resource *resource, 377 boolean initializing_scene) 378{ 379 struct resource_ref *ref, **last = &scene->resources; 380 int i; 381 382 /* Look at existing resource blocks: 383 */ 384 for (ref = scene->resources; ref; ref = ref->next) { 385 last = &ref->next; 386 387 /* Search for this resource: 388 */ 389 for (i = 0; i < ref->count; i++) 390 if (ref->resource[i] == resource) 391 return TRUE; 392 393 if (ref->count < RESOURCE_REF_SZ) { 394 /* If the block is half-empty, then append the reference here. 395 */ 396 break; 397 } 398 } 399 400 /* Create a new block if no half-empty block was found. 401 */ 402 if (!ref) { 403 assert(*last == NULL); 404 *last = lp_scene_alloc(scene, sizeof *ref); 405 if (*last == NULL) 406 return FALSE; 407 408 ref = *last; 409 memset(ref, 0, sizeof *ref); 410 } 411 412 /* Append the reference to the reference block. 413 */ 414 pipe_resource_reference(&ref->resource[ref->count++], resource); 415 scene->resource_reference_size += llvmpipe_resource_size(resource); 416 417 /* Heuristic to advise scene flushes. This isn't helpful in the 418 * initial setup of the scene, but after that point flush on the 419 * next resource added which exceeds 64MB in referenced texture 420 * data. 421 */ 422 if (!initializing_scene && 423 scene->resource_reference_size >= LP_SCENE_MAX_RESOURCE_SIZE) 424 return FALSE; 425 426 return TRUE; 427} 428 429 430/** 431 * Does this scene have a reference to the given resource? 432 */ 433boolean 434lp_scene_is_resource_referenced(const struct lp_scene *scene, 435 const struct pipe_resource *resource) 436{ 437 const struct resource_ref *ref; 438 int i; 439 440 for (ref = scene->resources; ref; ref = ref->next) { 441 for (i = 0; i < ref->count; i++) 442 if (ref->resource[i] == resource) 443 return TRUE; 444 } 445 446 return FALSE; 447} 448 449 450 451 452/** advance curr_x,y to the next bin */ 453static boolean 454next_bin(struct lp_scene *scene) 455{ 456 scene->curr_x++; 457 if (scene->curr_x >= scene->tiles_x) { 458 scene->curr_x = 0; 459 scene->curr_y++; 460 } 461 if (scene->curr_y >= scene->tiles_y) { 462 /* no more bins */ 463 return FALSE; 464 } 465 return TRUE; 466} 467 468 469void 470lp_scene_bin_iter_begin( struct lp_scene *scene ) 471{ 472 scene->curr_x = scene->curr_y = -1; 473} 474 475 476/** 477 * Return pointer to next bin to be rendered. 478 * The lp_scene::curr_x and ::curr_y fields will be advanced. 479 * Multiple rendering threads will call this function to get a chunk 480 * of work (a bin) to work on. 481 */ 482struct cmd_bin * 483lp_scene_bin_iter_next( struct lp_scene *scene , int *x, int *y) 484{ 485 struct cmd_bin *bin = NULL; 486 487 mtx_lock(&scene->mutex); 488 489 if (scene->curr_x < 0) { 490 /* first bin */ 491 scene->curr_x = 0; 492 scene->curr_y = 0; 493 } 494 else if (!next_bin(scene)) { 495 /* no more bins left */ 496 goto end; 497 } 498 499 bin = lp_scene_get_bin(scene, scene->curr_x, scene->curr_y); 500 *x = scene->curr_x; 501 *y = scene->curr_y; 502 503end: 504 /*printf("return bin %p at %d, %d\n", (void *) bin, *bin_x, *bin_y);*/ 505 mtx_unlock(&scene->mutex); 506 return bin; 507} 508 509 510void lp_scene_begin_binning(struct lp_scene *scene, 511 struct pipe_framebuffer_state *fb) 512{ 513 int i; 514 unsigned max_layer = ~0; 515 516 assert(lp_scene_is_empty(scene)); 517 518 util_copy_framebuffer_state(&scene->fb, fb); 519 520 scene->tiles_x = align(fb->width, TILE_SIZE) / TILE_SIZE; 521 scene->tiles_y = align(fb->height, TILE_SIZE) / TILE_SIZE; 522 assert(scene->tiles_x <= TILES_X); 523 assert(scene->tiles_y <= TILES_Y); 524 525 /* 526 * Determine how many layers the fb has (used for clamping layer value). 527 * OpenGL (but not d3d10) permits different amount of layers per rt, however 528 * results are undefined if layer exceeds the amount of layers of ANY 529 * attachment hence don't need separate per cbuf and zsbuf max. 530 */ 531 for (i = 0; i < scene->fb.nr_cbufs; i++) { 532 struct pipe_surface *cbuf = scene->fb.cbufs[i]; 533 if (cbuf) { 534 if (llvmpipe_resource_is_texture(cbuf->texture)) { 535 max_layer = MIN2(max_layer, 536 cbuf->u.tex.last_layer - cbuf->u.tex.first_layer); 537 } 538 else { 539 max_layer = 0; 540 } 541 } 542 } 543 if (fb->zsbuf) { 544 struct pipe_surface *zsbuf = scene->fb.zsbuf; 545 max_layer = MIN2(max_layer, zsbuf->u.tex.last_layer - zsbuf->u.tex.first_layer); 546 } 547 scene->fb_max_layer = max_layer; 548} 549 550 551void lp_scene_end_binning( struct lp_scene *scene ) 552{ 553 if (LP_DEBUG & DEBUG_SCENE) { 554 debug_printf("rasterize scene:\n"); 555 debug_printf(" scene_size: %u\n", 556 scene->scene_size); 557 debug_printf(" data size: %u\n", 558 lp_scene_data_size(scene)); 559 560 if (0) 561 lp_debug_bins( scene ); 562 } 563} 564