lp_scene.c revision 848b8605
1/************************************************************************** 2 * 3 * Copyright 2009 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28#include "util/u_framebuffer.h" 29#include "util/u_math.h" 30#include "util/u_memory.h" 31#include "util/u_inlines.h" 32#include "util/u_simple_list.h" 33#include "util/u_format.h" 34#include "lp_scene.h" 35#include "lp_fence.h" 36#include "lp_debug.h" 37 38 39#define RESOURCE_REF_SZ 32 40 41/** List of resource references */ 42struct resource_ref { 43 struct pipe_resource *resource[RESOURCE_REF_SZ]; 44 int count; 45 struct resource_ref *next; 46}; 47 48 49/** 50 * Create a new scene object. 51 * \param queue the queue to put newly rendered/emptied scenes into 52 */ 53struct lp_scene * 54lp_scene_create( struct pipe_context *pipe ) 55{ 56 struct lp_scene *scene = CALLOC_STRUCT(lp_scene); 57 if (!scene) 58 return NULL; 59 60 scene->pipe = pipe; 61 62 scene->data.head = 63 CALLOC_STRUCT(data_block); 64 65 pipe_mutex_init(scene->mutex); 66 67#ifdef DEBUG 68 /* Do some scene limit sanity checks here */ 69 { 70 size_t maxBins = TILES_X * TILES_Y; 71 size_t maxCommandBytes = sizeof(struct cmd_block) * maxBins; 72 size_t maxCommandPlusData = maxCommandBytes + DATA_BLOCK_SIZE; 73 /* We'll need at least one command block per bin. Make sure that's 74 * less than the max allowed scene size. 75 */ 76 assert(maxCommandBytes < LP_SCENE_MAX_SIZE); 77 /* We'll also need space for at least one other data block */ 78 assert(maxCommandPlusData <= LP_SCENE_MAX_SIZE); 79 } 80#endif 81 82 return scene; 83} 84 85 86/** 87 * Free all data associated with the given scene, and the scene itself. 88 */ 89void 90lp_scene_destroy(struct lp_scene *scene) 91{ 92 lp_fence_reference(&scene->fence, NULL); 93 pipe_mutex_destroy(scene->mutex); 94 assert(scene->data.head->next == NULL); 95 FREE(scene->data.head); 96 FREE(scene); 97} 98 99 100/** 101 * Check if the scene's bins are all empty. 102 * For debugging purposes. 103 */ 104boolean 105lp_scene_is_empty(struct lp_scene *scene ) 106{ 107 unsigned x, y; 108 109 for (y = 0; y < TILES_Y; y++) { 110 for (x = 0; x < TILES_X; x++) { 111 const struct cmd_bin *bin = lp_scene_get_bin(scene, x, y); 112 if (bin->head) { 113 return FALSE; 114 } 115 } 116 } 117 return TRUE; 118} 119 120 121/* Returns true if there has ever been a failed allocation attempt in 122 * this scene. Used in triangle emit to avoid having to check success 123 * at each bin. 124 */ 125boolean 126lp_scene_is_oom(struct lp_scene *scene) 127{ 128 return scene->alloc_failed; 129} 130 131 132/* Remove all commands from a bin. Tries to reuse some of the memory 133 * allocated to the bin, however. 134 */ 135void 136lp_scene_bin_reset(struct lp_scene *scene, unsigned x, unsigned y) 137{ 138 struct cmd_bin *bin = lp_scene_get_bin(scene, x, y); 139 140 bin->last_state = NULL; 141 bin->head = bin->tail; 142 if (bin->tail) { 143 bin->tail->next = NULL; 144 bin->tail->count = 0; 145 } 146} 147 148 149void 150lp_scene_begin_rasterization(struct lp_scene *scene) 151{ 152 const struct pipe_framebuffer_state *fb = &scene->fb; 153 int i; 154 155 //LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__); 156 157 for (i = 0; i < scene->fb.nr_cbufs; i++) { 158 struct pipe_surface *cbuf = scene->fb.cbufs[i]; 159 160 if (!cbuf) { 161 scene->cbufs[i].stride = 0; 162 scene->cbufs[i].layer_stride = 0; 163 scene->cbufs[i].map = NULL; 164 continue; 165 } 166 167 if (llvmpipe_resource_is_texture(cbuf->texture)) { 168 scene->cbufs[i].stride = llvmpipe_resource_stride(cbuf->texture, 169 cbuf->u.tex.level); 170 scene->cbufs[i].layer_stride = llvmpipe_layer_stride(cbuf->texture, 171 cbuf->u.tex.level); 172 173 scene->cbufs[i].map = llvmpipe_resource_map(cbuf->texture, 174 cbuf->u.tex.level, 175 cbuf->u.tex.first_layer, 176 LP_TEX_USAGE_READ_WRITE); 177 } 178 else { 179 struct llvmpipe_resource *lpr = llvmpipe_resource(cbuf->texture); 180 unsigned pixstride = util_format_get_blocksize(cbuf->format); 181 scene->cbufs[i].stride = cbuf->texture->width0; 182 scene->cbufs[i].layer_stride = 0; 183 scene->cbufs[i].map = lpr->data; 184 scene->cbufs[i].map += cbuf->u.buf.first_element * pixstride; 185 } 186 } 187 188 if (fb->zsbuf) { 189 struct pipe_surface *zsbuf = scene->fb.zsbuf; 190 scene->zsbuf.stride = llvmpipe_resource_stride(zsbuf->texture, zsbuf->u.tex.level); 191 scene->zsbuf.layer_stride = llvmpipe_layer_stride(zsbuf->texture, zsbuf->u.tex.level); 192 193 scene->zsbuf.map = llvmpipe_resource_map(zsbuf->texture, 194 zsbuf->u.tex.level, 195 zsbuf->u.tex.first_layer, 196 LP_TEX_USAGE_READ_WRITE); 197 } 198} 199 200 201 202 203/** 204 * Free all the temporary data in a scene. 205 */ 206void 207lp_scene_end_rasterization(struct lp_scene *scene ) 208{ 209 int i, j; 210 211 /* Unmap color buffers */ 212 for (i = 0; i < scene->fb.nr_cbufs; i++) { 213 if (scene->cbufs[i].map) { 214 struct pipe_surface *cbuf = scene->fb.cbufs[i]; 215 if (llvmpipe_resource_is_texture(cbuf->texture)) { 216 llvmpipe_resource_unmap(cbuf->texture, 217 cbuf->u.tex.level, 218 cbuf->u.tex.first_layer); 219 } 220 scene->cbufs[i].map = NULL; 221 } 222 } 223 224 /* Unmap z/stencil buffer */ 225 if (scene->zsbuf.map) { 226 struct pipe_surface *zsbuf = scene->fb.zsbuf; 227 llvmpipe_resource_unmap(zsbuf->texture, 228 zsbuf->u.tex.level, 229 zsbuf->u.tex.first_layer); 230 scene->zsbuf.map = NULL; 231 } 232 233 /* Reset all command lists: 234 */ 235 for (i = 0; i < scene->tiles_x; i++) { 236 for (j = 0; j < scene->tiles_y; j++) { 237 struct cmd_bin *bin = lp_scene_get_bin(scene, i, j); 238 bin->head = NULL; 239 bin->tail = NULL; 240 bin->last_state = NULL; 241 } 242 } 243 244 /* If there are any bins which weren't cleared by the loop above, 245 * they will be caught (on debug builds at least) by this assert: 246 */ 247 assert(lp_scene_is_empty(scene)); 248 249 /* Decrement texture ref counts 250 */ 251 { 252 struct resource_ref *ref; 253 int i, j = 0; 254 255 for (ref = scene->resources; ref; ref = ref->next) { 256 for (i = 0; i < ref->count; i++) { 257 if (LP_DEBUG & DEBUG_SETUP) 258 debug_printf("resource %d: %p %dx%d sz %d\n", 259 j, 260 (void *) ref->resource[i], 261 ref->resource[i]->width0, 262 ref->resource[i]->height0, 263 llvmpipe_resource_size(ref->resource[i])); 264 j++; 265 pipe_resource_reference(&ref->resource[i], NULL); 266 } 267 } 268 269 if (LP_DEBUG & DEBUG_SETUP) 270 debug_printf("scene %d resources, sz %d\n", 271 j, scene->resource_reference_size); 272 } 273 274 /* Free all scene data blocks: 275 */ 276 { 277 struct data_block_list *list = &scene->data; 278 struct data_block *block, *tmp; 279 280 for (block = list->head->next; block; block = tmp) { 281 tmp = block->next; 282 FREE(block); 283 } 284 285 list->head->next = NULL; 286 list->head->used = 0; 287 } 288 289 lp_fence_reference(&scene->fence, NULL); 290 291 scene->resources = NULL; 292 scene->scene_size = 0; 293 scene->resource_reference_size = 0; 294 295 scene->alloc_failed = FALSE; 296 297 util_unreference_framebuffer_state( &scene->fb ); 298} 299 300 301 302 303 304 305struct cmd_block * 306lp_scene_new_cmd_block( struct lp_scene *scene, 307 struct cmd_bin *bin ) 308{ 309 struct cmd_block *block = lp_scene_alloc(scene, sizeof(struct cmd_block)); 310 if (block) { 311 if (bin->tail) { 312 bin->tail->next = block; 313 bin->tail = block; 314 } 315 else { 316 bin->head = block; 317 bin->tail = block; 318 } 319 //memset(block, 0, sizeof *block); 320 block->next = NULL; 321 block->count = 0; 322 } 323 return block; 324} 325 326 327struct data_block * 328lp_scene_new_data_block( struct lp_scene *scene ) 329{ 330 if (scene->scene_size + DATA_BLOCK_SIZE > LP_SCENE_MAX_SIZE) { 331 if (0) debug_printf("%s: failed\n", __FUNCTION__); 332 scene->alloc_failed = TRUE; 333 return NULL; 334 } 335 else { 336 struct data_block *block = MALLOC_STRUCT(data_block); 337 if (block == NULL) 338 return NULL; 339 340 scene->scene_size += sizeof *block; 341 342 block->used = 0; 343 block->next = scene->data.head; 344 scene->data.head = block; 345 346 return block; 347 } 348} 349 350 351/** 352 * Return number of bytes used for all bin data within a scene. 353 * This does not include resources (textures) referenced by the scene. 354 */ 355static unsigned 356lp_scene_data_size( const struct lp_scene *scene ) 357{ 358 unsigned size = 0; 359 const struct data_block *block; 360 for (block = scene->data.head; block; block = block->next) { 361 size += block->used; 362 } 363 return size; 364} 365 366 367 368/** 369 * Add a reference to a resource by the scene. 370 */ 371boolean 372lp_scene_add_resource_reference(struct lp_scene *scene, 373 struct pipe_resource *resource, 374 boolean initializing_scene) 375{ 376 struct resource_ref *ref, **last = &scene->resources; 377 int i; 378 379 /* Look at existing resource blocks: 380 */ 381 for (ref = scene->resources; ref; ref = ref->next) { 382 last = &ref->next; 383 384 /* Search for this resource: 385 */ 386 for (i = 0; i < ref->count; i++) 387 if (ref->resource[i] == resource) 388 return TRUE; 389 390 if (ref->count < RESOURCE_REF_SZ) { 391 /* If the block is half-empty, then append the reference here. 392 */ 393 break; 394 } 395 } 396 397 /* Create a new block if no half-empty block was found. 398 */ 399 if (!ref) { 400 assert(*last == NULL); 401 *last = lp_scene_alloc(scene, sizeof *ref); 402 if (*last == NULL) 403 return FALSE; 404 405 ref = *last; 406 memset(ref, 0, sizeof *ref); 407 } 408 409 /* Append the reference to the reference block. 410 */ 411 pipe_resource_reference(&ref->resource[ref->count++], resource); 412 scene->resource_reference_size += llvmpipe_resource_size(resource); 413 414 /* Heuristic to advise scene flushes. This isn't helpful in the 415 * initial setup of the scene, but after that point flush on the 416 * next resource added which exceeds 64MB in referenced texture 417 * data. 418 */ 419 if (!initializing_scene && 420 scene->resource_reference_size >= LP_SCENE_MAX_RESOURCE_SIZE) 421 return FALSE; 422 423 return TRUE; 424} 425 426 427/** 428 * Does this scene have a reference to the given resource? 429 */ 430boolean 431lp_scene_is_resource_referenced(const struct lp_scene *scene, 432 const struct pipe_resource *resource) 433{ 434 const struct resource_ref *ref; 435 int i; 436 437 for (ref = scene->resources; ref; ref = ref->next) { 438 for (i = 0; i < ref->count; i++) 439 if (ref->resource[i] == resource) 440 return TRUE; 441 } 442 443 return FALSE; 444} 445 446 447 448 449/** advance curr_x,y to the next bin */ 450static boolean 451next_bin(struct lp_scene *scene) 452{ 453 scene->curr_x++; 454 if (scene->curr_x >= scene->tiles_x) { 455 scene->curr_x = 0; 456 scene->curr_y++; 457 } 458 if (scene->curr_y >= scene->tiles_y) { 459 /* no more bins */ 460 return FALSE; 461 } 462 return TRUE; 463} 464 465 466void 467lp_scene_bin_iter_begin( struct lp_scene *scene ) 468{ 469 scene->curr_x = scene->curr_y = -1; 470} 471 472 473/** 474 * Return pointer to next bin to be rendered. 475 * The lp_scene::curr_x and ::curr_y fields will be advanced. 476 * Multiple rendering threads will call this function to get a chunk 477 * of work (a bin) to work on. 478 */ 479struct cmd_bin * 480lp_scene_bin_iter_next( struct lp_scene *scene , int *x, int *y) 481{ 482 struct cmd_bin *bin = NULL; 483 484 pipe_mutex_lock(scene->mutex); 485 486 if (scene->curr_x < 0) { 487 /* first bin */ 488 scene->curr_x = 0; 489 scene->curr_y = 0; 490 } 491 else if (!next_bin(scene)) { 492 /* no more bins left */ 493 goto end; 494 } 495 496 bin = lp_scene_get_bin(scene, scene->curr_x, scene->curr_y); 497 *x = scene->curr_x; 498 *y = scene->curr_y; 499 500end: 501 /*printf("return bin %p at %d, %d\n", (void *) bin, *bin_x, *bin_y);*/ 502 pipe_mutex_unlock(scene->mutex); 503 return bin; 504} 505 506 507void lp_scene_begin_binning( struct lp_scene *scene, 508 struct pipe_framebuffer_state *fb, boolean discard ) 509{ 510 int i; 511 unsigned max_layer = ~0; 512 513 assert(lp_scene_is_empty(scene)); 514 515 scene->discard = discard; 516 util_copy_framebuffer_state(&scene->fb, fb); 517 518 scene->tiles_x = align(fb->width, TILE_SIZE) / TILE_SIZE; 519 scene->tiles_y = align(fb->height, TILE_SIZE) / TILE_SIZE; 520 assert(scene->tiles_x <= TILES_X); 521 assert(scene->tiles_y <= TILES_Y); 522 523 /* 524 * Determine how many layers the fb has (used for clamping layer value). 525 * OpenGL (but not d3d10) permits different amount of layers per rt, however 526 * results are undefined if layer exceeds the amount of layers of ANY 527 * attachment hence don't need separate per cbuf and zsbuf max. 528 */ 529 for (i = 0; i < scene->fb.nr_cbufs; i++) { 530 struct pipe_surface *cbuf = scene->fb.cbufs[i]; 531 if (cbuf) { 532 if (llvmpipe_resource_is_texture(cbuf->texture)) { 533 max_layer = MIN2(max_layer, 534 cbuf->u.tex.last_layer - cbuf->u.tex.first_layer); 535 } 536 else { 537 max_layer = 0; 538 } 539 } 540 } 541 if (fb->zsbuf) { 542 struct pipe_surface *zsbuf = scene->fb.zsbuf; 543 max_layer = MIN2(max_layer, zsbuf->u.tex.last_layer - zsbuf->u.tex.first_layer); 544 } 545 scene->fb_max_layer = max_layer; 546} 547 548 549void lp_scene_end_binning( struct lp_scene *scene ) 550{ 551 if (LP_DEBUG & DEBUG_SCENE) { 552 debug_printf("rasterize scene:\n"); 553 debug_printf(" scene_size: %u\n", 554 scene->scene_size); 555 debug_printf(" data size: %u\n", 556 lp_scene_data_size(scene)); 557 558 if (0) 559 lp_debug_bins( scene ); 560 } 561} 562