1#ifndef __NVC0_CONTEXT_H__
2#define __NVC0_CONTEXT_H__
3
4#include "pipe/p_context.h"
5#include "pipe/p_defines.h"
6#include "pipe/p_state.h"
7
8#include "util/list.h"
9#include "util/u_memory.h"
10#include "util/u_math.h"
11#include "util/u_inlines.h"
12#include "util/u_dynarray.h"
13
14#include "nvc0/nvc0_winsys.h"
15#include "nvc0/nvc0_stateobj.h"
16#include "nvc0/nvc0_screen.h"
17#include "nvc0/nvc0_program.h"
18#include "nvc0/nvc0_resource.h"
19#include "nvc0/nvc0_query.h"
20
21#include "nv50/nv50_transfer.h"
22
23#include "nouveau_context.h"
24#include "nouveau_debug.h"
25
26#include "nv50/nv50_3ddefs.xml.h"
27#include "nvc0/nvc0_3d.xml.h"
28#include "nv50/nv50_2d.xml.h"
29#include "nvc0/nvc0_m2mf.xml.h"
30#include "nvc0/nve4_p2mf.xml.h"
31#include "nvc0/nvc0_compute.xml.h"
32#include "nvc0/nvc0_macros.h"
33
34/* NOTE: must keep NVC0_NEW_3D_...PROG in consecutive bits in this order */
35#define NVC0_NEW_3D_BLEND        (1 << 0)
36#define NVC0_NEW_3D_RASTERIZER   (1 << 1)
37#define NVC0_NEW_3D_ZSA          (1 << 2)
38#define NVC0_NEW_3D_VERTPROG     (1 << 3)
39#define NVC0_NEW_3D_TCTLPROG     (1 << 4)
40#define NVC0_NEW_3D_TEVLPROG     (1 << 5)
41#define NVC0_NEW_3D_GMTYPROG     (1 << 6)
42#define NVC0_NEW_3D_FRAGPROG     (1 << 7)
43#define NVC0_NEW_3D_BLEND_COLOUR (1 << 8)
44#define NVC0_NEW_3D_STENCIL_REF  (1 << 9)
45#define NVC0_NEW_3D_CLIP         (1 << 10)
46#define NVC0_NEW_3D_SAMPLE_MASK  (1 << 11)
47#define NVC0_NEW_3D_FRAMEBUFFER  (1 << 12)
48#define NVC0_NEW_3D_STIPPLE      (1 << 13)
49#define NVC0_NEW_3D_SCISSOR      (1 << 14)
50#define NVC0_NEW_3D_VIEWPORT     (1 << 15)
51#define NVC0_NEW_3D_ARRAYS       (1 << 16)
52#define NVC0_NEW_3D_VERTEX       (1 << 17)
53#define NVC0_NEW_3D_CONSTBUF     (1 << 18)
54#define NVC0_NEW_3D_TEXTURES     (1 << 19)
55#define NVC0_NEW_3D_SAMPLERS     (1 << 20)
56#define NVC0_NEW_3D_TFB_TARGETS  (1 << 21)
57
58#define NVC0_NEW_3D_SURFACES     (1 << 23)
59#define NVC0_NEW_3D_MIN_SAMPLES  (1 << 24)
60#define NVC0_NEW_3D_TESSFACTOR   (1 << 25)
61#define NVC0_NEW_3D_BUFFERS      (1 << 26)
62#define NVC0_NEW_3D_DRIVERCONST  (1 << 27)
63#define NVC0_NEW_3D_WINDOW_RECTS (1 << 28)
64
65#define NVC0_NEW_3D_SAMPLE_LOCATIONS (1 << 29)
66
67#define NVC0_NEW_CP_PROGRAM   (1 << 0)
68#define NVC0_NEW_CP_SURFACES  (1 << 1)
69#define NVC0_NEW_CP_TEXTURES  (1 << 2)
70#define NVC0_NEW_CP_SAMPLERS  (1 << 3)
71#define NVC0_NEW_CP_CONSTBUF  (1 << 4)
72#define NVC0_NEW_CP_GLOBALS   (1 << 5)
73#define NVC0_NEW_CP_DRIVERCONST (1 << 6)
74#define NVC0_NEW_CP_BUFFERS   (1 << 7)
75
76/* 3d bufctx (during draw_vbo, blit_3d) */
77#define NVC0_BIND_3D_FB            0
78#define NVC0_BIND_3D_VTX           1
79#define NVC0_BIND_3D_VTX_TMP       2
80#define NVC0_BIND_3D_IDX           3
81#define NVC0_BIND_3D_TEX(s, i)  (  4 + 32 * (s) + (i))
82#define NVC0_BIND_3D_CB(s, i)   (164 + 16 * (s) + (i))
83#define NVC0_BIND_3D_TFB         244
84#define NVC0_BIND_3D_SUF         245
85#define NVC0_BIND_3D_BUF         246
86#define NVC0_BIND_3D_SCREEN      247
87#define NVC0_BIND_3D_BINDLESS    248
88#define NVC0_BIND_3D_TLS         249
89#define NVC0_BIND_3D_TEXT        250
90#define NVC0_BIND_3D_COUNT       251
91
92/* compute bufctx (during launch_grid) */
93#define NVC0_BIND_CP_CB(i)     (  0 + (i))
94#define NVC0_BIND_CP_TEX(i)    ( 16 + (i))
95#define NVC0_BIND_CP_SUF         48
96#define NVC0_BIND_CP_GLOBAL      49
97#define NVC0_BIND_CP_DESC        50
98#define NVC0_BIND_CP_SCREEN      51
99#define NVC0_BIND_CP_QUERY       52
100#define NVC0_BIND_CP_BUF         53
101#define NVC0_BIND_CP_TEXT        54
102#define NVC0_BIND_CP_BINDLESS    55
103#define NVC0_BIND_CP_COUNT       56
104
105/* bufctx for other operations */
106#define NVC0_BIND_2D            0
107#define NVC0_BIND_M2MF          0
108#define NVC0_BIND_FENCE         1
109
110/* 6 user uniform buffers, at 64K each */
111#define NVC0_CB_USR_INFO(s)         (s << 16)
112#define NVC0_CB_USR_SIZE            (6 << 16)
113/* 6 driver constbuts, at 64K each */
114#define NVC0_CB_AUX_INFO(s)         NVC0_CB_USR_SIZE + (s << 16)
115#define NVC0_CB_AUX_SIZE            (1 << 16)
116/* XXX: Figure out what this UNK data is. */
117#define NVC0_CB_AUX_UNK_INFO        0x000
118#define NVC0_CB_AUX_UNK_SIZE        (8 * 4)
119/* 40 textures handles (8 for GM107+ images only), at 1 32-bits integer each */
120#define NVC0_CB_AUX_TEX_INFO(i)     0x020 + (i) * 4
121#define NVC0_CB_AUX_TEX_SIZE        (40 * 4)
122/* 8 sets of 32-bits coordinate offsets */
123#define NVC0_CB_AUX_MS_INFO         0x0c0
124#define NVC0_CB_AUX_MS_SIZE         (8 * 2 * 4)
125/* block/grid size, at 3 32-bits integers each, gridid and work_dim */
126#define NVC0_CB_AUX_GRID_INFO(i)    0x100 + (i) * 4 /* CP */
127#define NVC0_CB_AUX_GRID_SIZE       (8 * 4)
128/* FB texture handle */
129#define NVC0_CB_AUX_FB_TEX_INFO     0x100 /* FP */
130#define NVC0_CB_AUX_FB_TEX_SIZE     (4)
131/* 8 user clip planes, at 4 32-bits floats each */
132#define NVC0_CB_AUX_UCP_INFO        0x120
133#define NVC0_CB_AUX_UCP_SIZE        (PIPE_MAX_CLIP_PLANES * 4 * 4)
134/* 13 ubos, at 4 32-bits integer each */
135#define NVC0_CB_AUX_UBO_INFO(i)     0x120 + (i) * 4 * 4 /* CP */
136#define NVC0_CB_AUX_UBO_SIZE        ((NVC0_MAX_PIPE_CONSTBUFS - 1) * 4 * 4)
137/* 8 sets of 32-bits integer pairs sample offsets */
138#define NVC0_CB_AUX_SAMPLE_INFO     0x1a0 /* FP */
139/* 256 bytes, though only 64 bytes used before GM200 */
140#define NVC0_CB_AUX_SAMPLE_SIZE     (8 * 2 * 4 * 4)
141/* draw parameters (index bias, base instance, drawid)
142 * be sure to update the indirect draw macros in com9097.mme when changing this
143 */
144#define NVC0_CB_AUX_DRAW_INFO       0x1a0 /* VP */
145/* 32 user buffers, at 4 32-bits integers each */
146#define NVC0_CB_AUX_BUF_INFO(i)     0x2a0 + (i) * 4 * 4
147#define NVC0_CB_AUX_BUF_SIZE        (NVC0_MAX_BUFFERS * 4 * 4)
148/* 8 surfaces, at 16 32-bits integers each */
149#define NVC0_CB_AUX_SU_INFO(i)      0x4a0 + (i) * 16 * 4
150#define NVC0_CB_AUX_SU_SIZE         (NVC0_MAX_IMAGES * 16 * 4)
151/* 1 64-bits address and 1 32-bits sequence
152 * be sure to update the shaders in nvc0_query_hw_sm.c when changing this
153 */
154#define NVC0_CB_AUX_MP_INFO         0x6a0
155#define NVC0_CB_AUX_MP_SIZE         3 * 4
156/* 512 64-byte blocks for bindless image handles */
157#define NVC0_CB_AUX_BINDLESS_INFO(i) 0x6b0 + (i) * 16 * 4
158#define NVC0_CB_AUX_BINDLESS_SIZE   (NVE4_IMG_MAX_HANDLES * 16 * 4)
159/* 4 32-bits floats for the vertex runout, put at the end */
160#define NVC0_CB_AUX_RUNOUT_INFO     NVC0_CB_USR_SIZE + (NVC0_CB_AUX_SIZE * 6)
161
162struct nvc0_blitctx;
163
164bool nvc0_blitctx_create(struct nvc0_context *);
165void nvc0_blitctx_destroy(struct nvc0_context *);
166
167struct nvc0_resident {
168   struct list_head list;
169   uint64_t handle;
170   struct nv04_resource *buf;
171   uint32_t flags;
172};
173
174struct nvc0_context {
175   struct nouveau_context base;
176
177   struct nouveau_bufctx *bufctx_3d;
178   struct nouveau_bufctx *bufctx;
179   struct nouveau_bufctx *bufctx_cp;
180
181   struct nvc0_screen *screen;
182
183   void (*m2mf_copy_rect)(struct nvc0_context *,
184                          const struct nv50_m2mf_rect *dst,
185                          const struct nv50_m2mf_rect *src,
186                          uint32_t nblocksx, uint32_t nblocksy);
187
188   uint32_t dirty_3d; /* dirty flags for 3d state */
189   uint32_t dirty_cp; /* dirty flags for compute state */
190
191   struct nvc0_graph_state state;
192
193   struct nvc0_blend_stateobj *blend;
194   struct nvc0_rasterizer_stateobj *rast;
195   struct nvc0_zsa_stateobj *zsa;
196   struct nvc0_vertex_stateobj *vertex;
197
198   struct nvc0_program *vertprog;
199   struct nvc0_program *tctlprog;
200   struct nvc0_program *tevlprog;
201   struct nvc0_program *gmtyprog;
202   struct nvc0_program *fragprog;
203   struct nvc0_program *compprog;
204
205   struct nvc0_program *tcp_empty;
206
207   struct nvc0_constbuf constbuf[6][NVC0_MAX_PIPE_CONSTBUFS];
208   uint16_t constbuf_dirty[6];
209   uint16_t constbuf_valid[6];
210   uint16_t constbuf_coherent[6];
211   bool cb_dirty;
212
213   struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS];
214   unsigned num_vtxbufs;
215   uint32_t vtxbufs_coherent;
216   uint32_t constant_vbos;
217   uint32_t vbo_user; /* bitmask of vertex buffers pointing to user memory */
218   uint32_t vb_elt_first; /* from pipe_draw_info, for vertex upload */
219   uint32_t vb_elt_limit; /* max - min element (count - 1) */
220   uint32_t instance_off; /* current base vertex for instanced arrays */
221   uint32_t instance_max; /* last instance for current draw call */
222
223   struct pipe_sampler_view *textures[6][PIPE_MAX_SAMPLERS];
224   unsigned num_textures[6];
225   uint32_t textures_dirty[6];
226   uint32_t textures_coherent[6];
227   struct nv50_tsc_entry *samplers[6][PIPE_MAX_SAMPLERS];
228   unsigned num_samplers[6];
229   uint32_t samplers_dirty[6];
230   bool seamless_cube_map;
231   struct pipe_sampler_view *fbtexture;
232
233   uint32_t tex_handles[6][PIPE_MAX_SAMPLERS]; /* for nve4 */
234
235   struct list_head tex_head;
236   struct list_head img_head;
237
238   struct pipe_framebuffer_state framebuffer;
239   bool sample_locations_enabled;
240   uint8_t sample_locations[2 * 4 * 8];
241   struct pipe_blend_color blend_colour;
242   struct pipe_stencil_ref stencil_ref;
243   struct pipe_poly_stipple stipple;
244   struct pipe_scissor_state scissors[NVC0_MAX_VIEWPORTS];
245   unsigned scissors_dirty;
246   struct pipe_viewport_state viewports[NVC0_MAX_VIEWPORTS];
247   unsigned viewports_dirty;
248   struct pipe_clip_state clip;
249   struct nvc0_window_rect_stateobj window_rect;
250
251   unsigned sample_mask;
252   unsigned min_samples;
253
254   float default_tess_outer[4];
255   float default_tess_inner[2];
256
257   bool vbo_push_hint;
258
259   uint8_t tfbbuf_dirty;
260   struct pipe_stream_output_target *tfbbuf[4];
261   unsigned num_tfbbufs;
262
263   struct pipe_query *cond_query;
264   bool cond_cond; /* inverted rendering condition */
265   uint cond_mode;
266   uint32_t cond_condmode; /* the calculated condition */
267
268   struct nvc0_blitctx *blit;
269
270   /* NOTE: some of these surfaces may reference buffers */
271   struct pipe_surface *surfaces[2][NVC0_MAX_SURFACE_SLOTS];
272   uint16_t surfaces_dirty[2];
273   uint16_t surfaces_valid[2];
274
275   struct pipe_shader_buffer buffers[6][NVC0_MAX_BUFFERS];
276   uint32_t buffers_dirty[6];
277   uint32_t buffers_valid[6];
278
279   struct pipe_image_view images[6][NVC0_MAX_IMAGES];
280   struct pipe_sampler_view *images_tic[6][NVC0_MAX_IMAGES]; /* GM107+ */
281   uint16_t images_dirty[6];
282   uint16_t images_valid[6];
283
284   struct util_dynarray global_residents;
285
286   uint64_t compute_invocations;
287};
288
289static inline struct nvc0_context *
290nvc0_context(struct pipe_context *pipe)
291{
292   return (struct nvc0_context *)pipe;
293}
294
295static inline unsigned
296nvc0_shader_stage(unsigned pipe)
297{
298   switch (pipe) {
299   case PIPE_SHADER_VERTEX: return 0;
300   case PIPE_SHADER_TESS_CTRL: return 1;
301   case PIPE_SHADER_TESS_EVAL: return 2;
302   case PIPE_SHADER_GEOMETRY: return 3;
303   case PIPE_SHADER_FRAGMENT: return 4;
304   case PIPE_SHADER_COMPUTE: return 5;
305   default:
306      assert(!"invalid PIPE_SHADER type");
307      return 0;
308   }
309}
310
311
312/* nvc0_context.c */
313struct pipe_context *nvc0_create(struct pipe_screen *, void *, unsigned flags);
314void nvc0_bufctx_fence(struct nvc0_context *, struct nouveau_bufctx *,
315                       bool on_flush);
316void nvc0_default_kick_notify(struct nouveau_pushbuf *);
317const void *nvc0_get_sample_locations(unsigned);
318
319/* nvc0_draw.c */
320extern struct draw_stage *nvc0_draw_render_stage(struct nvc0_context *);
321
322/* nvc0_program.c */
323bool nvc0_program_translate(struct nvc0_program *, uint16_t chipset,
324                            struct pipe_debug_callback *);
325bool nvc0_program_upload(struct nvc0_context *, struct nvc0_program *);
326void nvc0_program_destroy(struct nvc0_context *, struct nvc0_program *);
327void nvc0_program_library_upload(struct nvc0_context *);
328uint32_t nvc0_program_symbol_offset(const struct nvc0_program *,
329                                    uint32_t label);
330void nvc0_program_init_tcp_empty(struct nvc0_context *);
331
332/* nvc0_shader_state.c */
333void nvc0_vertprog_validate(struct nvc0_context *);
334void nvc0_tctlprog_validate(struct nvc0_context *);
335void nvc0_tevlprog_validate(struct nvc0_context *);
336void nvc0_gmtyprog_validate(struct nvc0_context *);
337void nvc0_fragprog_validate(struct nvc0_context *);
338void nvc0_compprog_validate(struct nvc0_context *);
339
340void nvc0_tfb_validate(struct nvc0_context *);
341void nvc0_layer_validate(struct nvc0_context *);
342
343/* nvc0_state.c */
344extern void nvc0_init_state_functions(struct nvc0_context *);
345
346/* nvc0_state_validate.c */
347struct nvc0_state_validate {
348   void (*func)(struct nvc0_context *);
349   uint32_t states;
350};
351
352bool nvc0_state_validate(struct nvc0_context *, uint32_t,
353                         struct nvc0_state_validate *, int, uint32_t *,
354                         struct nouveau_bufctx *);
355bool nvc0_state_validate_3d(struct nvc0_context *, uint32_t);
356
357/* nvc0_surface.c */
358extern void nvc0_clear(struct pipe_context *, unsigned buffers,
359                       const union pipe_color_union *color,
360                       double depth, unsigned stencil);
361extern void nvc0_init_surface_functions(struct nvc0_context *);
362
363/* nvc0_tex.c */
364bool nvc0_validate_tic(struct nvc0_context *nvc0, int s);
365bool nvc0_validate_tsc(struct nvc0_context *nvc0, int s);
366bool nve4_validate_tsc(struct nvc0_context *nvc0, int s);
367void nvc0_validate_suf(struct nvc0_context *nvc0, int s);
368void nvc0_validate_textures(struct nvc0_context *);
369void nvc0_validate_samplers(struct nvc0_context *);
370void nvc0_upload_tsc0(struct nvc0_context *);
371void nve4_set_tex_handles(struct nvc0_context *);
372void nvc0_validate_surfaces(struct nvc0_context *);
373void nve4_set_surface_info(struct nouveau_pushbuf *,
374                           const struct pipe_image_view *,
375                           struct nvc0_context *);
376void nvc0_mark_image_range_valid(const struct pipe_image_view *);
377bool nvc0_update_tic(struct nvc0_context *, struct nv50_tic_entry *,
378                     struct nv04_resource *);
379
380struct pipe_sampler_view *
381nvc0_create_texture_view(struct pipe_context *,
382                         struct pipe_resource *,
383                         const struct pipe_sampler_view *,
384                         uint32_t flags,
385                         enum pipe_texture_target);
386struct pipe_sampler_view *
387nvc0_create_sampler_view(struct pipe_context *,
388                         struct pipe_resource *,
389                         const struct pipe_sampler_view *);
390struct pipe_sampler_view *
391gm107_create_texture_view_from_image(struct pipe_context *,
392                                     const struct pipe_image_view *);
393
394void nvc0_init_bindless_functions(struct pipe_context *);
395
396/* nvc0_transfer.c */
397void
398nvc0_init_transfer_functions(struct nvc0_context *);
399
400void
401nvc0_m2mf_push_linear(struct nouveau_context *nv,
402                      struct nouveau_bo *dst, unsigned offset, unsigned domain,
403                      unsigned size, const void *data);
404void
405nve4_p2mf_push_linear(struct nouveau_context *nv,
406                      struct nouveau_bo *dst, unsigned offset, unsigned domain,
407                      unsigned size, const void *data);
408void
409nvc0_cb_bo_push(struct nouveau_context *,
410                struct nouveau_bo *bo, unsigned domain,
411                unsigned base, unsigned size,
412                unsigned offset, unsigned words, const uint32_t *data);
413
414/* nvc0_vbo.c */
415void nvc0_draw_vbo(struct pipe_context *, const struct pipe_draw_info *);
416
417void *
418nvc0_vertex_state_create(struct pipe_context *pipe,
419                         unsigned num_elements,
420                         const struct pipe_vertex_element *elements);
421void
422nvc0_vertex_state_delete(struct pipe_context *pipe, void *hwcso);
423
424void nvc0_vertex_arrays_validate(struct nvc0_context *);
425
426void nvc0_idxbuf_validate(struct nvc0_context *);
427
428/* nvc0_video.c */
429struct pipe_video_codec *
430nvc0_create_decoder(struct pipe_context *context,
431                    const struct pipe_video_codec *templ);
432
433struct pipe_video_buffer *
434nvc0_video_buffer_create(struct pipe_context *pipe,
435                         const struct pipe_video_buffer *templat);
436
437/* nvc0_push.c */
438void nvc0_push_vbo(struct nvc0_context *, const struct pipe_draw_info *);
439void nvc0_push_vbo_indirect(struct nvc0_context *, const struct pipe_draw_info *);
440
441/* nve4_compute.c */
442void nve4_launch_grid(struct pipe_context *, const struct pipe_grid_info *);
443
444/* nvc0_compute.c */
445void nvc0_launch_grid(struct pipe_context *, const struct pipe_grid_info *);
446void nvc0_compute_validate_globals(struct nvc0_context *);
447void nvc0_update_compute_invocations_counter(struct nvc0_context *nvc0,
448                                             const struct pipe_grid_info *info);
449
450#endif
451