1#ifndef __NVC0_CONTEXT_H__ 2#define __NVC0_CONTEXT_H__ 3 4#include "pipe/p_context.h" 5#include "pipe/p_defines.h" 6#include "pipe/p_state.h" 7 8#include "util/list.h" 9#include "util/u_memory.h" 10#include "util/u_math.h" 11#include "util/u_inlines.h" 12#include "util/u_dynarray.h" 13 14#include "nvc0/nvc0_winsys.h" 15#include "nvc0/nvc0_stateobj.h" 16#include "nvc0/nvc0_screen.h" 17#include "nvc0/nvc0_program.h" 18#include "nvc0/nvc0_resource.h" 19#include "nvc0/nvc0_query.h" 20 21#include "nv50/nv50_transfer.h" 22 23#include "nouveau_context.h" 24#include "nouveau_debug.h" 25 26#include "nv50/nv50_3ddefs.xml.h" 27#include "nvc0/nvc0_3d.xml.h" 28#include "nv50/nv50_2d.xml.h" 29#include "nvc0/nvc0_m2mf.xml.h" 30#include "nvc0/nve4_p2mf.xml.h" 31#include "nvc0/nvc0_compute.xml.h" 32#include "nvc0/nvc0_macros.h" 33 34/* NOTE: must keep NVC0_NEW_3D_...PROG in consecutive bits in this order */ 35#define NVC0_NEW_3D_BLEND (1 << 0) 36#define NVC0_NEW_3D_RASTERIZER (1 << 1) 37#define NVC0_NEW_3D_ZSA (1 << 2) 38#define NVC0_NEW_3D_VERTPROG (1 << 3) 39#define NVC0_NEW_3D_TCTLPROG (1 << 4) 40#define NVC0_NEW_3D_TEVLPROG (1 << 5) 41#define NVC0_NEW_3D_GMTYPROG (1 << 6) 42#define NVC0_NEW_3D_FRAGPROG (1 << 7) 43#define NVC0_NEW_3D_BLEND_COLOUR (1 << 8) 44#define NVC0_NEW_3D_STENCIL_REF (1 << 9) 45#define NVC0_NEW_3D_CLIP (1 << 10) 46#define NVC0_NEW_3D_SAMPLE_MASK (1 << 11) 47#define NVC0_NEW_3D_FRAMEBUFFER (1 << 12) 48#define NVC0_NEW_3D_STIPPLE (1 << 13) 49#define NVC0_NEW_3D_SCISSOR (1 << 14) 50#define NVC0_NEW_3D_VIEWPORT (1 << 15) 51#define NVC0_NEW_3D_ARRAYS (1 << 16) 52#define NVC0_NEW_3D_VERTEX (1 << 17) 53#define NVC0_NEW_3D_CONSTBUF (1 << 18) 54#define NVC0_NEW_3D_TEXTURES (1 << 19) 55#define NVC0_NEW_3D_SAMPLERS (1 << 20) 56#define NVC0_NEW_3D_TFB_TARGETS (1 << 21) 57 58#define NVC0_NEW_3D_SURFACES (1 << 23) 59#define NVC0_NEW_3D_MIN_SAMPLES (1 << 24) 60#define NVC0_NEW_3D_TESSFACTOR (1 << 25) 61#define NVC0_NEW_3D_BUFFERS (1 << 26) 62#define NVC0_NEW_3D_DRIVERCONST (1 << 27) 63#define NVC0_NEW_3D_WINDOW_RECTS (1 << 28) 64 65#define NVC0_NEW_3D_SAMPLE_LOCATIONS (1 << 29) 66 67#define NVC0_NEW_CP_PROGRAM (1 << 0) 68#define NVC0_NEW_CP_SURFACES (1 << 1) 69#define NVC0_NEW_CP_TEXTURES (1 << 2) 70#define NVC0_NEW_CP_SAMPLERS (1 << 3) 71#define NVC0_NEW_CP_CONSTBUF (1 << 4) 72#define NVC0_NEW_CP_GLOBALS (1 << 5) 73#define NVC0_NEW_CP_DRIVERCONST (1 << 6) 74#define NVC0_NEW_CP_BUFFERS (1 << 7) 75 76/* 3d bufctx (during draw_vbo, blit_3d) */ 77#define NVC0_BIND_3D_FB 0 78#define NVC0_BIND_3D_VTX 1 79#define NVC0_BIND_3D_VTX_TMP 2 80#define NVC0_BIND_3D_IDX 3 81#define NVC0_BIND_3D_TEX(s, i) ( 4 + 32 * (s) + (i)) 82#define NVC0_BIND_3D_CB(s, i) (164 + 16 * (s) + (i)) 83#define NVC0_BIND_3D_TFB 244 84#define NVC0_BIND_3D_SUF 245 85#define NVC0_BIND_3D_BUF 246 86#define NVC0_BIND_3D_SCREEN 247 87#define NVC0_BIND_3D_BINDLESS 248 88#define NVC0_BIND_3D_TLS 249 89#define NVC0_BIND_3D_TEXT 250 90#define NVC0_BIND_3D_COUNT 251 91 92/* compute bufctx (during launch_grid) */ 93#define NVC0_BIND_CP_CB(i) ( 0 + (i)) 94#define NVC0_BIND_CP_TEX(i) ( 16 + (i)) 95#define NVC0_BIND_CP_SUF 48 96#define NVC0_BIND_CP_GLOBAL 49 97#define NVC0_BIND_CP_DESC 50 98#define NVC0_BIND_CP_SCREEN 51 99#define NVC0_BIND_CP_QUERY 52 100#define NVC0_BIND_CP_BUF 53 101#define NVC0_BIND_CP_TEXT 54 102#define NVC0_BIND_CP_BINDLESS 55 103#define NVC0_BIND_CP_COUNT 56 104 105/* bufctx for other operations */ 106#define NVC0_BIND_2D 0 107#define NVC0_BIND_M2MF 0 108#define NVC0_BIND_FENCE 1 109 110/* 6 user uniform buffers, at 64K each */ 111#define NVC0_CB_USR_INFO(s) (s << 16) 112#define NVC0_CB_USR_SIZE (6 << 16) 113/* 6 driver constbuts, at 64K each */ 114#define NVC0_CB_AUX_INFO(s) NVC0_CB_USR_SIZE + (s << 16) 115#define NVC0_CB_AUX_SIZE (1 << 16) 116/* XXX: Figure out what this UNK data is. */ 117#define NVC0_CB_AUX_UNK_INFO 0x000 118#define NVC0_CB_AUX_UNK_SIZE (8 * 4) 119/* 40 textures handles (8 for GM107+ images only), at 1 32-bits integer each */ 120#define NVC0_CB_AUX_TEX_INFO(i) 0x020 + (i) * 4 121#define NVC0_CB_AUX_TEX_SIZE (40 * 4) 122/* 8 sets of 32-bits coordinate offsets */ 123#define NVC0_CB_AUX_MS_INFO 0x0c0 124#define NVC0_CB_AUX_MS_SIZE (8 * 2 * 4) 125/* block/grid size, at 3 32-bits integers each, gridid and work_dim */ 126#define NVC0_CB_AUX_GRID_INFO(i) 0x100 + (i) * 4 /* CP */ 127#define NVC0_CB_AUX_GRID_SIZE (8 * 4) 128/* FB texture handle */ 129#define NVC0_CB_AUX_FB_TEX_INFO 0x100 /* FP */ 130#define NVC0_CB_AUX_FB_TEX_SIZE (4) 131/* 8 user clip planes, at 4 32-bits floats each */ 132#define NVC0_CB_AUX_UCP_INFO 0x120 133#define NVC0_CB_AUX_UCP_SIZE (PIPE_MAX_CLIP_PLANES * 4 * 4) 134/* 13 ubos, at 4 32-bits integer each */ 135#define NVC0_CB_AUX_UBO_INFO(i) 0x120 + (i) * 4 * 4 /* CP */ 136#define NVC0_CB_AUX_UBO_SIZE ((NVC0_MAX_PIPE_CONSTBUFS - 1) * 4 * 4) 137/* 8 sets of 32-bits integer pairs sample offsets */ 138#define NVC0_CB_AUX_SAMPLE_INFO 0x1a0 /* FP */ 139/* 256 bytes, though only 64 bytes used before GM200 */ 140#define NVC0_CB_AUX_SAMPLE_SIZE (8 * 2 * 4 * 4) 141/* draw parameters (index bias, base instance, drawid) 142 * be sure to update the indirect draw macros in com9097.mme when changing this 143 */ 144#define NVC0_CB_AUX_DRAW_INFO 0x1a0 /* VP */ 145/* 32 user buffers, at 4 32-bits integers each */ 146#define NVC0_CB_AUX_BUF_INFO(i) 0x2a0 + (i) * 4 * 4 147#define NVC0_CB_AUX_BUF_SIZE (NVC0_MAX_BUFFERS * 4 * 4) 148/* 8 surfaces, at 16 32-bits integers each */ 149#define NVC0_CB_AUX_SU_INFO(i) 0x4a0 + (i) * 16 * 4 150#define NVC0_CB_AUX_SU_SIZE (NVC0_MAX_IMAGES * 16 * 4) 151/* 1 64-bits address and 1 32-bits sequence 152 * be sure to update the shaders in nvc0_query_hw_sm.c when changing this 153 */ 154#define NVC0_CB_AUX_MP_INFO 0x6a0 155#define NVC0_CB_AUX_MP_SIZE 3 * 4 156/* 512 64-byte blocks for bindless image handles */ 157#define NVC0_CB_AUX_BINDLESS_INFO(i) 0x6b0 + (i) * 16 * 4 158#define NVC0_CB_AUX_BINDLESS_SIZE (NVE4_IMG_MAX_HANDLES * 16 * 4) 159/* 4 32-bits floats for the vertex runout, put at the end */ 160#define NVC0_CB_AUX_RUNOUT_INFO NVC0_CB_USR_SIZE + (NVC0_CB_AUX_SIZE * 6) 161 162struct nvc0_blitctx; 163 164bool nvc0_blitctx_create(struct nvc0_context *); 165void nvc0_blitctx_destroy(struct nvc0_context *); 166 167struct nvc0_resident { 168 struct list_head list; 169 uint64_t handle; 170 struct nv04_resource *buf; 171 uint32_t flags; 172}; 173 174struct nvc0_context { 175 struct nouveau_context base; 176 177 struct nouveau_bufctx *bufctx_3d; 178 struct nouveau_bufctx *bufctx; 179 struct nouveau_bufctx *bufctx_cp; 180 181 struct nvc0_screen *screen; 182 183 void (*m2mf_copy_rect)(struct nvc0_context *, 184 const struct nv50_m2mf_rect *dst, 185 const struct nv50_m2mf_rect *src, 186 uint32_t nblocksx, uint32_t nblocksy); 187 188 uint32_t dirty_3d; /* dirty flags for 3d state */ 189 uint32_t dirty_cp; /* dirty flags for compute state */ 190 191 struct nvc0_graph_state state; 192 193 struct nvc0_blend_stateobj *blend; 194 struct nvc0_rasterizer_stateobj *rast; 195 struct nvc0_zsa_stateobj *zsa; 196 struct nvc0_vertex_stateobj *vertex; 197 198 struct nvc0_program *vertprog; 199 struct nvc0_program *tctlprog; 200 struct nvc0_program *tevlprog; 201 struct nvc0_program *gmtyprog; 202 struct nvc0_program *fragprog; 203 struct nvc0_program *compprog; 204 205 struct nvc0_program *tcp_empty; 206 207 struct nvc0_constbuf constbuf[6][NVC0_MAX_PIPE_CONSTBUFS]; 208 uint16_t constbuf_dirty[6]; 209 uint16_t constbuf_valid[6]; 210 uint16_t constbuf_coherent[6]; 211 bool cb_dirty; 212 213 struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS]; 214 unsigned num_vtxbufs; 215 uint32_t vtxbufs_coherent; 216 uint32_t constant_vbos; 217 uint32_t vbo_user; /* bitmask of vertex buffers pointing to user memory */ 218 uint32_t vb_elt_first; /* from pipe_draw_info, for vertex upload */ 219 uint32_t vb_elt_limit; /* max - min element (count - 1) */ 220 uint32_t instance_off; /* current base vertex for instanced arrays */ 221 uint32_t instance_max; /* last instance for current draw call */ 222 223 struct pipe_sampler_view *textures[6][PIPE_MAX_SAMPLERS]; 224 unsigned num_textures[6]; 225 uint32_t textures_dirty[6]; 226 uint32_t textures_coherent[6]; 227 struct nv50_tsc_entry *samplers[6][PIPE_MAX_SAMPLERS]; 228 unsigned num_samplers[6]; 229 uint32_t samplers_dirty[6]; 230 bool seamless_cube_map; 231 struct pipe_sampler_view *fbtexture; 232 233 uint32_t tex_handles[6][PIPE_MAX_SAMPLERS]; /* for nve4 */ 234 235 struct list_head tex_head; 236 struct list_head img_head; 237 238 struct pipe_framebuffer_state framebuffer; 239 bool sample_locations_enabled; 240 uint8_t sample_locations[2 * 4 * 8]; 241 struct pipe_blend_color blend_colour; 242 struct pipe_stencil_ref stencil_ref; 243 struct pipe_poly_stipple stipple; 244 struct pipe_scissor_state scissors[NVC0_MAX_VIEWPORTS]; 245 unsigned scissors_dirty; 246 struct pipe_viewport_state viewports[NVC0_MAX_VIEWPORTS]; 247 unsigned viewports_dirty; 248 struct pipe_clip_state clip; 249 struct nvc0_window_rect_stateobj window_rect; 250 251 unsigned sample_mask; 252 unsigned min_samples; 253 254 float default_tess_outer[4]; 255 float default_tess_inner[2]; 256 257 bool vbo_push_hint; 258 259 uint8_t tfbbuf_dirty; 260 struct pipe_stream_output_target *tfbbuf[4]; 261 unsigned num_tfbbufs; 262 263 struct pipe_query *cond_query; 264 bool cond_cond; /* inverted rendering condition */ 265 uint cond_mode; 266 uint32_t cond_condmode; /* the calculated condition */ 267 268 struct nvc0_blitctx *blit; 269 270 /* NOTE: some of these surfaces may reference buffers */ 271 struct pipe_surface *surfaces[2][NVC0_MAX_SURFACE_SLOTS]; 272 uint16_t surfaces_dirty[2]; 273 uint16_t surfaces_valid[2]; 274 275 struct pipe_shader_buffer buffers[6][NVC0_MAX_BUFFERS]; 276 uint32_t buffers_dirty[6]; 277 uint32_t buffers_valid[6]; 278 279 struct pipe_image_view images[6][NVC0_MAX_IMAGES]; 280 struct pipe_sampler_view *images_tic[6][NVC0_MAX_IMAGES]; /* GM107+ */ 281 uint16_t images_dirty[6]; 282 uint16_t images_valid[6]; 283 284 struct util_dynarray global_residents; 285 286 uint64_t compute_invocations; 287}; 288 289static inline struct nvc0_context * 290nvc0_context(struct pipe_context *pipe) 291{ 292 return (struct nvc0_context *)pipe; 293} 294 295static inline unsigned 296nvc0_shader_stage(unsigned pipe) 297{ 298 switch (pipe) { 299 case PIPE_SHADER_VERTEX: return 0; 300 case PIPE_SHADER_TESS_CTRL: return 1; 301 case PIPE_SHADER_TESS_EVAL: return 2; 302 case PIPE_SHADER_GEOMETRY: return 3; 303 case PIPE_SHADER_FRAGMENT: return 4; 304 case PIPE_SHADER_COMPUTE: return 5; 305 default: 306 assert(!"invalid PIPE_SHADER type"); 307 return 0; 308 } 309} 310 311 312/* nvc0_context.c */ 313struct pipe_context *nvc0_create(struct pipe_screen *, void *, unsigned flags); 314void nvc0_bufctx_fence(struct nvc0_context *, struct nouveau_bufctx *, 315 bool on_flush); 316void nvc0_default_kick_notify(struct nouveau_pushbuf *); 317const void *nvc0_get_sample_locations(unsigned); 318 319/* nvc0_draw.c */ 320extern struct draw_stage *nvc0_draw_render_stage(struct nvc0_context *); 321 322/* nvc0_program.c */ 323bool nvc0_program_translate(struct nvc0_program *, uint16_t chipset, 324 struct pipe_debug_callback *); 325bool nvc0_program_upload(struct nvc0_context *, struct nvc0_program *); 326void nvc0_program_destroy(struct nvc0_context *, struct nvc0_program *); 327void nvc0_program_library_upload(struct nvc0_context *); 328uint32_t nvc0_program_symbol_offset(const struct nvc0_program *, 329 uint32_t label); 330void nvc0_program_init_tcp_empty(struct nvc0_context *); 331 332/* nvc0_shader_state.c */ 333void nvc0_vertprog_validate(struct nvc0_context *); 334void nvc0_tctlprog_validate(struct nvc0_context *); 335void nvc0_tevlprog_validate(struct nvc0_context *); 336void nvc0_gmtyprog_validate(struct nvc0_context *); 337void nvc0_fragprog_validate(struct nvc0_context *); 338void nvc0_compprog_validate(struct nvc0_context *); 339 340void nvc0_tfb_validate(struct nvc0_context *); 341void nvc0_layer_validate(struct nvc0_context *); 342 343/* nvc0_state.c */ 344extern void nvc0_init_state_functions(struct nvc0_context *); 345 346/* nvc0_state_validate.c */ 347struct nvc0_state_validate { 348 void (*func)(struct nvc0_context *); 349 uint32_t states; 350}; 351 352bool nvc0_state_validate(struct nvc0_context *, uint32_t, 353 struct nvc0_state_validate *, int, uint32_t *, 354 struct nouveau_bufctx *); 355bool nvc0_state_validate_3d(struct nvc0_context *, uint32_t); 356 357/* nvc0_surface.c */ 358extern void nvc0_clear(struct pipe_context *, unsigned buffers, 359 const union pipe_color_union *color, 360 double depth, unsigned stencil); 361extern void nvc0_init_surface_functions(struct nvc0_context *); 362 363/* nvc0_tex.c */ 364bool nvc0_validate_tic(struct nvc0_context *nvc0, int s); 365bool nvc0_validate_tsc(struct nvc0_context *nvc0, int s); 366bool nve4_validate_tsc(struct nvc0_context *nvc0, int s); 367void nvc0_validate_suf(struct nvc0_context *nvc0, int s); 368void nvc0_validate_textures(struct nvc0_context *); 369void nvc0_validate_samplers(struct nvc0_context *); 370void nvc0_upload_tsc0(struct nvc0_context *); 371void nve4_set_tex_handles(struct nvc0_context *); 372void nvc0_validate_surfaces(struct nvc0_context *); 373void nve4_set_surface_info(struct nouveau_pushbuf *, 374 const struct pipe_image_view *, 375 struct nvc0_context *); 376void nvc0_mark_image_range_valid(const struct pipe_image_view *); 377bool nvc0_update_tic(struct nvc0_context *, struct nv50_tic_entry *, 378 struct nv04_resource *); 379 380struct pipe_sampler_view * 381nvc0_create_texture_view(struct pipe_context *, 382 struct pipe_resource *, 383 const struct pipe_sampler_view *, 384 uint32_t flags, 385 enum pipe_texture_target); 386struct pipe_sampler_view * 387nvc0_create_sampler_view(struct pipe_context *, 388 struct pipe_resource *, 389 const struct pipe_sampler_view *); 390struct pipe_sampler_view * 391gm107_create_texture_view_from_image(struct pipe_context *, 392 const struct pipe_image_view *); 393 394void nvc0_init_bindless_functions(struct pipe_context *); 395 396/* nvc0_transfer.c */ 397void 398nvc0_init_transfer_functions(struct nvc0_context *); 399 400void 401nvc0_m2mf_push_linear(struct nouveau_context *nv, 402 struct nouveau_bo *dst, unsigned offset, unsigned domain, 403 unsigned size, const void *data); 404void 405nve4_p2mf_push_linear(struct nouveau_context *nv, 406 struct nouveau_bo *dst, unsigned offset, unsigned domain, 407 unsigned size, const void *data); 408void 409nvc0_cb_bo_push(struct nouveau_context *, 410 struct nouveau_bo *bo, unsigned domain, 411 unsigned base, unsigned size, 412 unsigned offset, unsigned words, const uint32_t *data); 413 414/* nvc0_vbo.c */ 415void nvc0_draw_vbo(struct pipe_context *, const struct pipe_draw_info *); 416 417void * 418nvc0_vertex_state_create(struct pipe_context *pipe, 419 unsigned num_elements, 420 const struct pipe_vertex_element *elements); 421void 422nvc0_vertex_state_delete(struct pipe_context *pipe, void *hwcso); 423 424void nvc0_vertex_arrays_validate(struct nvc0_context *); 425 426void nvc0_idxbuf_validate(struct nvc0_context *); 427 428/* nvc0_video.c */ 429struct pipe_video_codec * 430nvc0_create_decoder(struct pipe_context *context, 431 const struct pipe_video_codec *templ); 432 433struct pipe_video_buffer * 434nvc0_video_buffer_create(struct pipe_context *pipe, 435 const struct pipe_video_buffer *templat); 436 437/* nvc0_push.c */ 438void nvc0_push_vbo(struct nvc0_context *, const struct pipe_draw_info *); 439void nvc0_push_vbo_indirect(struct nvc0_context *, const struct pipe_draw_info *); 440 441/* nve4_compute.c */ 442void nve4_launch_grid(struct pipe_context *, const struct pipe_grid_info *); 443 444/* nvc0_compute.c */ 445void nvc0_launch_grid(struct pipe_context *, const struct pipe_grid_info *); 446void nvc0_compute_validate_globals(struct nvc0_context *); 447void nvc0_update_compute_invocations_counter(struct nvc0_context *nvc0, 448 const struct pipe_grid_info *info); 449 450#endif 451