1/*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 * Copyright 2015 Advanced Micro Devices, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * on the rights to use, copy, modify, merge, publish, distribute, sub
10 * license, and/or sell copies of the Software, and to permit persons to whom
11 * the Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
21 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
22 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
23 * USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26#include "si_pipe.h"
27#include "si_compute.h"
28#include "util/u_format.h"
29#include "util/u_log.h"
30#include "util/u_surface.h"
31
32enum {
33	SI_COPY          = SI_SAVE_FRAMEBUFFER | SI_SAVE_TEXTURES |
34			   SI_SAVE_FRAGMENT_STATE | SI_DISABLE_RENDER_COND,
35
36	SI_BLIT          = SI_SAVE_FRAMEBUFFER | SI_SAVE_TEXTURES |
37			   SI_SAVE_FRAGMENT_STATE,
38
39	SI_DECOMPRESS    = SI_SAVE_FRAMEBUFFER | SI_SAVE_FRAGMENT_STATE |
40			   SI_DISABLE_RENDER_COND,
41
42	SI_COLOR_RESOLVE = SI_SAVE_FRAMEBUFFER | SI_SAVE_FRAGMENT_STATE
43};
44
45void si_blitter_begin(struct si_context *sctx, enum si_blitter_op op)
46{
47	util_blitter_save_vertex_shader(sctx->blitter, sctx->vs_shader.cso);
48	util_blitter_save_tessctrl_shader(sctx->blitter, sctx->tcs_shader.cso);
49	util_blitter_save_tesseval_shader(sctx->blitter, sctx->tes_shader.cso);
50	util_blitter_save_geometry_shader(sctx->blitter, sctx->gs_shader.cso);
51	util_blitter_save_so_targets(sctx->blitter, sctx->streamout.num_targets,
52				     (struct pipe_stream_output_target**)sctx->streamout.targets);
53	util_blitter_save_rasterizer(sctx->blitter, sctx->queued.named.rasterizer);
54
55	if (op & SI_SAVE_FRAGMENT_STATE) {
56		util_blitter_save_blend(sctx->blitter, sctx->queued.named.blend);
57		util_blitter_save_depth_stencil_alpha(sctx->blitter, sctx->queued.named.dsa);
58		util_blitter_save_stencil_ref(sctx->blitter, &sctx->stencil_ref.state);
59		util_blitter_save_fragment_shader(sctx->blitter, sctx->ps_shader.cso);
60		util_blitter_save_sample_mask(sctx->blitter, sctx->sample_mask);
61		util_blitter_save_scissor(sctx->blitter, &sctx->scissors[0]);
62		util_blitter_save_window_rectangles(sctx->blitter,
63						    sctx->window_rectangles_include,
64						    sctx->num_window_rectangles,
65						    sctx->window_rectangles);
66	}
67
68	if (op & SI_SAVE_FRAMEBUFFER)
69		util_blitter_save_framebuffer(sctx->blitter, &sctx->framebuffer.state);
70
71	if (op & SI_SAVE_TEXTURES) {
72		util_blitter_save_fragment_sampler_states(
73			sctx->blitter, 2,
74			(void**)sctx->samplers[PIPE_SHADER_FRAGMENT].sampler_states);
75
76		util_blitter_save_fragment_sampler_views(sctx->blitter, 2,
77			sctx->samplers[PIPE_SHADER_FRAGMENT].views);
78	}
79
80	if (op & SI_DISABLE_RENDER_COND)
81		sctx->render_cond_force_off = true;
82
83	if (sctx->screen->dpbb_allowed) {
84		sctx->dpbb_force_off = true;
85		si_mark_atom_dirty(sctx, &sctx->atoms.s.dpbb_state);
86	}
87}
88
89void si_blitter_end(struct si_context *sctx)
90{
91	if (sctx->screen->dpbb_allowed) {
92		sctx->dpbb_force_off = false;
93		si_mark_atom_dirty(sctx, &sctx->atoms.s.dpbb_state);
94	}
95
96	sctx->render_cond_force_off = false;
97
98	/* Restore shader pointers because the VS blit shader changed all
99	 * non-global VS user SGPRs. */
100	sctx->shader_pointers_dirty |= SI_DESCS_SHADER_MASK(VERTEX);
101	sctx->vertex_buffer_pointer_dirty = sctx->vb_descriptors_buffer != NULL;
102	si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
103}
104
105static unsigned u_max_sample(struct pipe_resource *r)
106{
107	return r->nr_samples ? r->nr_samples - 1 : 0;
108}
109
110static unsigned
111si_blit_dbcb_copy(struct si_context *sctx,
112		  struct si_texture *src,
113		  struct si_texture *dst,
114		  unsigned planes, unsigned level_mask,
115		  unsigned first_layer, unsigned last_layer,
116		  unsigned first_sample, unsigned last_sample)
117{
118	struct pipe_surface surf_tmpl = {{0}};
119	unsigned layer, sample, checked_last_layer, max_layer;
120	unsigned fully_copied_levels = 0;
121
122	if (planes & PIPE_MASK_Z)
123		sctx->dbcb_depth_copy_enabled = true;
124	if (planes & PIPE_MASK_S)
125		sctx->dbcb_stencil_copy_enabled = true;
126	si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
127
128	assert(sctx->dbcb_depth_copy_enabled || sctx->dbcb_stencil_copy_enabled);
129
130	sctx->decompression_enabled = true;
131
132	while (level_mask) {
133		unsigned level = u_bit_scan(&level_mask);
134
135		/* The smaller the mipmap level, the less layers there are
136		 * as far as 3D textures are concerned. */
137		max_layer = util_max_layer(&src->buffer.b.b, level);
138		checked_last_layer = MIN2(last_layer, max_layer);
139
140		surf_tmpl.u.tex.level = level;
141
142		for (layer = first_layer; layer <= checked_last_layer; layer++) {
143			struct pipe_surface *zsurf, *cbsurf;
144
145			surf_tmpl.format = src->buffer.b.b.format;
146			surf_tmpl.u.tex.first_layer = layer;
147			surf_tmpl.u.tex.last_layer = layer;
148
149			zsurf = sctx->b.create_surface(&sctx->b, &src->buffer.b.b, &surf_tmpl);
150
151			surf_tmpl.format = dst->buffer.b.b.format;
152			cbsurf = sctx->b.create_surface(&sctx->b, &dst->buffer.b.b, &surf_tmpl);
153
154			for (sample = first_sample; sample <= last_sample; sample++) {
155				if (sample != sctx->dbcb_copy_sample) {
156					sctx->dbcb_copy_sample = sample;
157					si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
158				}
159
160				si_blitter_begin(sctx, SI_DECOMPRESS);
161				util_blitter_custom_depth_stencil(sctx->blitter, zsurf, cbsurf, 1 << sample,
162								  sctx->custom_dsa_flush, 1.0f);
163				si_blitter_end(sctx);
164			}
165
166			pipe_surface_reference(&zsurf, NULL);
167			pipe_surface_reference(&cbsurf, NULL);
168		}
169
170		if (first_layer == 0 && last_layer >= max_layer &&
171		    first_sample == 0 && last_sample >= u_max_sample(&src->buffer.b.b))
172			fully_copied_levels |= 1u << level;
173	}
174
175	sctx->decompression_enabled = false;
176	sctx->dbcb_depth_copy_enabled = false;
177	sctx->dbcb_stencil_copy_enabled = false;
178	si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
179
180	return fully_copied_levels;
181}
182
183void si_blit_decompress_depth(struct pipe_context *ctx,
184			      struct si_texture *texture,
185			      struct si_texture *staging,
186			      unsigned first_level, unsigned last_level,
187			      unsigned first_layer, unsigned last_layer,
188			      unsigned first_sample, unsigned last_sample)
189{
190	const struct util_format_description *desc;
191	unsigned planes = 0;
192
193	assert(staging != NULL && "use si_blit_decompress_zs_in_place instead");
194
195	desc = util_format_description(staging->buffer.b.b.format);
196
197	if (util_format_has_depth(desc))
198		planes |= PIPE_MASK_Z;
199	if (util_format_has_stencil(desc))
200		planes |= PIPE_MASK_S;
201
202	si_blit_dbcb_copy(
203		(struct si_context *)ctx, texture, staging, planes,
204		u_bit_consecutive(first_level, last_level - first_level + 1),
205		first_layer, last_layer, first_sample, last_sample);
206}
207
208/* Helper function for si_blit_decompress_zs_in_place.
209 */
210static void
211si_blit_decompress_zs_planes_in_place(struct si_context *sctx,
212				      struct si_texture *texture,
213				      unsigned planes, unsigned level_mask,
214				      unsigned first_layer, unsigned last_layer)
215{
216	struct pipe_surface *zsurf, surf_tmpl = {{0}};
217	unsigned layer, max_layer, checked_last_layer;
218	unsigned fully_decompressed_mask = 0;
219
220	if (!level_mask)
221		return;
222
223	if (planes & PIPE_MASK_S)
224		sctx->db_flush_stencil_inplace = true;
225	if (planes & PIPE_MASK_Z)
226		sctx->db_flush_depth_inplace = true;
227	si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
228
229	surf_tmpl.format = texture->buffer.b.b.format;
230
231	sctx->decompression_enabled = true;
232
233	while (level_mask) {
234		unsigned level = u_bit_scan(&level_mask);
235
236		surf_tmpl.u.tex.level = level;
237
238		/* The smaller the mipmap level, the less layers there are
239		 * as far as 3D textures are concerned. */
240		max_layer = util_max_layer(&texture->buffer.b.b, level);
241		checked_last_layer = MIN2(last_layer, max_layer);
242
243		for (layer = first_layer; layer <= checked_last_layer; layer++) {
244			surf_tmpl.u.tex.first_layer = layer;
245			surf_tmpl.u.tex.last_layer = layer;
246
247			zsurf = sctx->b.create_surface(&sctx->b, &texture->buffer.b.b, &surf_tmpl);
248
249			si_blitter_begin(sctx, SI_DECOMPRESS);
250			util_blitter_custom_depth_stencil(sctx->blitter, zsurf, NULL, ~0,
251							  sctx->custom_dsa_flush,
252							  1.0f);
253			si_blitter_end(sctx);
254
255			pipe_surface_reference(&zsurf, NULL);
256		}
257
258		/* The texture will always be dirty if some layers aren't flushed.
259		 * I don't think this case occurs often though. */
260		if (first_layer == 0 && last_layer >= max_layer) {
261			fully_decompressed_mask |= 1u << level;
262		}
263	}
264
265	if (planes & PIPE_MASK_Z)
266		texture->dirty_level_mask &= ~fully_decompressed_mask;
267	if (planes & PIPE_MASK_S)
268		texture->stencil_dirty_level_mask &= ~fully_decompressed_mask;
269
270	sctx->decompression_enabled = false;
271	sctx->db_flush_depth_inplace = false;
272	sctx->db_flush_stencil_inplace = false;
273	si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
274}
275
276/* Helper function of si_flush_depth_texture: decompress the given levels
277 * of Z and/or S planes in place.
278 */
279static void
280si_blit_decompress_zs_in_place(struct si_context *sctx,
281			       struct si_texture *texture,
282			       unsigned levels_z, unsigned levels_s,
283			       unsigned first_layer, unsigned last_layer)
284{
285	unsigned both = levels_z & levels_s;
286
287	/* First, do combined Z & S decompresses for levels that need it. */
288	if (both) {
289		si_blit_decompress_zs_planes_in_place(
290				sctx, texture, PIPE_MASK_Z | PIPE_MASK_S,
291				both,
292				first_layer, last_layer);
293		levels_z &= ~both;
294		levels_s &= ~both;
295	}
296
297	/* Now do separate Z and S decompresses. */
298	if (levels_z) {
299		si_blit_decompress_zs_planes_in_place(
300				sctx, texture, PIPE_MASK_Z,
301				levels_z,
302				first_layer, last_layer);
303	}
304
305	if (levels_s) {
306		si_blit_decompress_zs_planes_in_place(
307				sctx, texture, PIPE_MASK_S,
308				levels_s,
309				first_layer, last_layer);
310	}
311}
312
313static void
314si_decompress_depth(struct si_context *sctx,
315		    struct si_texture *tex,
316		    unsigned required_planes,
317		    unsigned first_level, unsigned last_level,
318		    unsigned first_layer, unsigned last_layer)
319{
320	unsigned inplace_planes = 0;
321	unsigned copy_planes = 0;
322	unsigned level_mask = u_bit_consecutive(first_level, last_level - first_level + 1);
323	unsigned levels_z = 0;
324	unsigned levels_s = 0;
325
326	if (required_planes & PIPE_MASK_Z) {
327		levels_z = level_mask & tex->dirty_level_mask;
328
329		if (levels_z) {
330			if (si_can_sample_zs(tex, false))
331				inplace_planes |= PIPE_MASK_Z;
332			else
333				copy_planes |= PIPE_MASK_Z;
334		}
335	}
336	if (required_planes & PIPE_MASK_S) {
337		levels_s = level_mask & tex->stencil_dirty_level_mask;
338
339		if (levels_s) {
340			if (si_can_sample_zs(tex, true))
341				inplace_planes |= PIPE_MASK_S;
342			else
343				copy_planes |= PIPE_MASK_S;
344		}
345	}
346
347	if (unlikely(sctx->log))
348		u_log_printf(sctx->log,
349			     "\n------------------------------------------------\n"
350			     "Decompress Depth (levels %u - %u, levels Z: 0x%x S: 0x%x)\n\n",
351			     first_level, last_level, levels_z, levels_s);
352
353	/* We may have to allocate the flushed texture here when called from
354	 * si_decompress_subresource.
355	 */
356	if (copy_planes &&
357	    (tex->flushed_depth_texture ||
358	     si_init_flushed_depth_texture(&sctx->b, &tex->buffer.b.b, NULL))) {
359		struct si_texture *dst = tex->flushed_depth_texture;
360		unsigned fully_copied_levels;
361		unsigned levels = 0;
362
363		assert(tex->flushed_depth_texture);
364
365		if (util_format_is_depth_and_stencil(dst->buffer.b.b.format))
366			copy_planes = PIPE_MASK_Z | PIPE_MASK_S;
367
368		if (copy_planes & PIPE_MASK_Z) {
369			levels |= levels_z;
370			levels_z = 0;
371		}
372		if (copy_planes & PIPE_MASK_S) {
373			levels |= levels_s;
374			levels_s = 0;
375		}
376
377		fully_copied_levels = si_blit_dbcb_copy(
378			sctx, tex, dst, copy_planes, levels,
379			first_layer, last_layer,
380			0, u_max_sample(&tex->buffer.b.b));
381
382		if (copy_planes & PIPE_MASK_Z)
383			tex->dirty_level_mask &= ~fully_copied_levels;
384		if (copy_planes & PIPE_MASK_S)
385			tex->stencil_dirty_level_mask &= ~fully_copied_levels;
386	}
387
388	if (inplace_planes) {
389		bool has_htile = si_htile_enabled(tex, first_level);
390		bool tc_compat_htile = vi_tc_compat_htile_enabled(tex, first_level);
391
392		/* Don't decompress if there is no HTILE or when HTILE is
393		 * TC-compatible. */
394		if (has_htile && !tc_compat_htile) {
395			si_blit_decompress_zs_in_place(
396						sctx, tex,
397						levels_z, levels_s,
398						first_layer, last_layer);
399		} else {
400			/* This is only a cache flush.
401			 *
402			 * Only clear the mask that we are flushing, because
403			 * si_make_DB_shader_coherent() treats different levels
404			 * and depth and stencil differently.
405			 */
406			if (inplace_planes & PIPE_MASK_Z)
407				tex->dirty_level_mask &= ~levels_z;
408			if (inplace_planes & PIPE_MASK_S)
409				tex->stencil_dirty_level_mask &= ~levels_s;
410		}
411
412		/* Only in-place decompression needs to flush DB caches, or
413		 * when we don't decompress but TC-compatible planes are dirty.
414		 */
415		si_make_DB_shader_coherent(sctx, tex->buffer.b.b.nr_samples,
416					   inplace_planes & PIPE_MASK_S,
417					   tc_compat_htile);
418	}
419	/* set_framebuffer_state takes care of coherency for single-sample.
420	 * The DB->CB copy uses CB for the final writes.
421	 */
422	if (copy_planes && tex->buffer.b.b.nr_samples > 1)
423		si_make_CB_shader_coherent(sctx, tex->buffer.b.b.nr_samples,
424					   false, true /* no DCC */);
425}
426
427static void
428si_decompress_sampler_depth_textures(struct si_context *sctx,
429				     struct si_samplers *textures)
430{
431	unsigned i;
432	unsigned mask = textures->needs_depth_decompress_mask;
433
434	while (mask) {
435		struct pipe_sampler_view *view;
436		struct si_sampler_view *sview;
437		struct si_texture *tex;
438
439		i = u_bit_scan(&mask);
440
441		view = textures->views[i];
442		assert(view);
443		sview = (struct si_sampler_view*)view;
444
445		tex = (struct si_texture *)view->texture;
446		assert(tex->db_compatible);
447
448		si_decompress_depth(sctx, tex,
449				    sview->is_stencil_sampler ? PIPE_MASK_S : PIPE_MASK_Z,
450				    view->u.tex.first_level, view->u.tex.last_level,
451				    0, util_max_layer(&tex->buffer.b.b, view->u.tex.first_level));
452	}
453}
454
455static void si_blit_decompress_color(struct si_context *sctx,
456				     struct si_texture *tex,
457				     unsigned first_level, unsigned last_level,
458				     unsigned first_layer, unsigned last_layer,
459				     bool need_dcc_decompress)
460{
461	void* custom_blend;
462	unsigned layer, checked_last_layer, max_layer;
463	unsigned level_mask =
464		u_bit_consecutive(first_level, last_level - first_level + 1);
465
466	if (!need_dcc_decompress)
467		level_mask &= tex->dirty_level_mask;
468	if (!level_mask)
469		return;
470
471	if (unlikely(sctx->log))
472		u_log_printf(sctx->log,
473			     "\n------------------------------------------------\n"
474			     "Decompress Color (levels %u - %u, mask 0x%x)\n\n",
475			     first_level, last_level, level_mask);
476
477	if (need_dcc_decompress) {
478		custom_blend = sctx->custom_blend_dcc_decompress;
479
480		assert(tex->dcc_offset);
481
482		/* disable levels without DCC */
483		for (int i = first_level; i <= last_level; i++) {
484			if (!vi_dcc_enabled(tex, i))
485				level_mask &= ~(1 << i);
486		}
487	} else if (tex->surface.fmask_size) {
488		custom_blend = sctx->custom_blend_fmask_decompress;
489	} else {
490		custom_blend = sctx->custom_blend_eliminate_fastclear;
491	}
492
493	sctx->decompression_enabled = true;
494
495	while (level_mask) {
496		unsigned level = u_bit_scan(&level_mask);
497
498		/* The smaller the mipmap level, the less layers there are
499		 * as far as 3D textures are concerned. */
500		max_layer = util_max_layer(&tex->buffer.b.b, level);
501		checked_last_layer = MIN2(last_layer, max_layer);
502
503		for (layer = first_layer; layer <= checked_last_layer; layer++) {
504			struct pipe_surface *cbsurf, surf_tmpl;
505
506			surf_tmpl.format = tex->buffer.b.b.format;
507			surf_tmpl.u.tex.level = level;
508			surf_tmpl.u.tex.first_layer = layer;
509			surf_tmpl.u.tex.last_layer = layer;
510			cbsurf = sctx->b.create_surface(&sctx->b, &tex->buffer.b.b, &surf_tmpl);
511
512			/* Required before and after FMASK and DCC_DECOMPRESS. */
513			if (custom_blend == sctx->custom_blend_fmask_decompress ||
514			    custom_blend == sctx->custom_blend_dcc_decompress)
515				sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_CB;
516
517			si_blitter_begin(sctx, SI_DECOMPRESS);
518			util_blitter_custom_color(sctx->blitter, cbsurf, custom_blend);
519			si_blitter_end(sctx);
520
521			if (custom_blend == sctx->custom_blend_fmask_decompress ||
522			    custom_blend == sctx->custom_blend_dcc_decompress)
523				sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_CB;
524
525			pipe_surface_reference(&cbsurf, NULL);
526		}
527
528		/* The texture will always be dirty if some layers aren't flushed.
529		 * I don't think this case occurs often though. */
530		if (first_layer == 0 && last_layer >= max_layer) {
531			tex->dirty_level_mask &= ~(1 << level);
532		}
533	}
534
535	sctx->decompression_enabled = false;
536	si_make_CB_shader_coherent(sctx, tex->buffer.b.b.nr_samples,
537				   vi_dcc_enabled(tex, first_level),
538				   tex->surface.u.gfx9.dcc.pipe_aligned);
539}
540
541static void
542si_decompress_color_texture(struct si_context *sctx, struct si_texture *tex,
543			    unsigned first_level, unsigned last_level)
544{
545	/* CMASK or DCC can be discarded and we can still end up here. */
546	if (!tex->cmask_buffer && !tex->surface.fmask_size && !tex->dcc_offset)
547		return;
548
549	si_blit_decompress_color(sctx, tex, first_level, last_level, 0,
550				 util_max_layer(&tex->buffer.b.b, first_level),
551				 false);
552}
553
554static void
555si_decompress_sampler_color_textures(struct si_context *sctx,
556				     struct si_samplers *textures)
557{
558	unsigned i;
559	unsigned mask = textures->needs_color_decompress_mask;
560
561	while (mask) {
562		struct pipe_sampler_view *view;
563		struct si_texture *tex;
564
565		i = u_bit_scan(&mask);
566
567		view = textures->views[i];
568		assert(view);
569
570		tex = (struct si_texture *)view->texture;
571
572		si_decompress_color_texture(sctx, tex, view->u.tex.first_level,
573					    view->u.tex.last_level);
574	}
575}
576
577static void
578si_decompress_image_color_textures(struct si_context *sctx,
579				   struct si_images *images)
580{
581	unsigned i;
582	unsigned mask = images->needs_color_decompress_mask;
583
584	while (mask) {
585		const struct pipe_image_view *view;
586		struct si_texture *tex;
587
588		i = u_bit_scan(&mask);
589
590		view = &images->views[i];
591		assert(view->resource->target != PIPE_BUFFER);
592
593		tex = (struct si_texture *)view->resource;
594
595		si_decompress_color_texture(sctx, tex, view->u.tex.level,
596					    view->u.tex.level);
597	}
598}
599
600static void si_check_render_feedback_texture(struct si_context *sctx,
601					     struct si_texture *tex,
602					     unsigned first_level,
603					     unsigned last_level,
604					     unsigned first_layer,
605					     unsigned last_layer)
606{
607	bool render_feedback = false;
608
609	if (!tex->dcc_offset)
610		return;
611
612	for (unsigned j = 0; j < sctx->framebuffer.state.nr_cbufs; ++j) {
613		struct si_surface * surf;
614
615		if (!sctx->framebuffer.state.cbufs[j])
616			continue;
617
618		surf = (struct si_surface*)sctx->framebuffer.state.cbufs[j];
619
620		if (tex == (struct si_texture *)surf->base.texture &&
621		    surf->base.u.tex.level >= first_level &&
622		    surf->base.u.tex.level <= last_level &&
623		    surf->base.u.tex.first_layer <= last_layer &&
624		    surf->base.u.tex.last_layer >= first_layer) {
625			render_feedback = true;
626			break;
627		}
628	}
629
630	if (render_feedback)
631		si_texture_disable_dcc(sctx, tex);
632}
633
634static void si_check_render_feedback_textures(struct si_context *sctx,
635                                              struct si_samplers *textures)
636{
637	uint32_t mask = textures->enabled_mask;
638
639	while (mask) {
640		const struct pipe_sampler_view *view;
641		struct si_texture *tex;
642
643		unsigned i = u_bit_scan(&mask);
644
645		view = textures->views[i];
646		if(view->texture->target == PIPE_BUFFER)
647			continue;
648
649		tex = (struct si_texture *)view->texture;
650
651		si_check_render_feedback_texture(sctx, tex,
652						 view->u.tex.first_level,
653						 view->u.tex.last_level,
654						 view->u.tex.first_layer,
655						 view->u.tex.last_layer);
656	}
657}
658
659static void si_check_render_feedback_images(struct si_context *sctx,
660                                            struct si_images *images)
661{
662	uint32_t mask = images->enabled_mask;
663
664	while (mask) {
665		const struct pipe_image_view *view;
666		struct si_texture *tex;
667
668		unsigned i = u_bit_scan(&mask);
669
670		view = &images->views[i];
671		if (view->resource->target == PIPE_BUFFER)
672			continue;
673
674		tex = (struct si_texture *)view->resource;
675
676		si_check_render_feedback_texture(sctx, tex,
677						 view->u.tex.level,
678						 view->u.tex.level,
679						 view->u.tex.first_layer,
680						 view->u.tex.last_layer);
681	}
682}
683
684static void si_check_render_feedback_resident_textures(struct si_context *sctx)
685{
686	util_dynarray_foreach(&sctx->resident_tex_handles,
687			      struct si_texture_handle *, tex_handle) {
688		struct pipe_sampler_view *view;
689		struct si_texture *tex;
690
691		view = (*tex_handle)->view;
692		if (view->texture->target == PIPE_BUFFER)
693			continue;
694
695		tex = (struct si_texture *)view->texture;
696
697		si_check_render_feedback_texture(sctx, tex,
698						 view->u.tex.first_level,
699						 view->u.tex.last_level,
700						 view->u.tex.first_layer,
701						 view->u.tex.last_layer);
702	}
703}
704
705static void si_check_render_feedback_resident_images(struct si_context *sctx)
706{
707	util_dynarray_foreach(&sctx->resident_img_handles,
708			      struct si_image_handle *, img_handle) {
709		struct pipe_image_view *view;
710		struct si_texture *tex;
711
712		view = &(*img_handle)->view;
713		if (view->resource->target == PIPE_BUFFER)
714			continue;
715
716		tex = (struct si_texture *)view->resource;
717
718		si_check_render_feedback_texture(sctx, tex,
719						 view->u.tex.level,
720						 view->u.tex.level,
721						 view->u.tex.first_layer,
722						 view->u.tex.last_layer);
723	}
724}
725
726static void si_check_render_feedback(struct si_context *sctx)
727{
728	if (!sctx->need_check_render_feedback)
729		return;
730
731	/* There is no render feedback if color writes are disabled.
732	 * (e.g. a pixel shader with image stores)
733	 */
734	if (!si_get_total_colormask(sctx))
735		return;
736
737	for (int i = 0; i < SI_NUM_SHADERS; ++i) {
738		si_check_render_feedback_images(sctx, &sctx->images[i]);
739		si_check_render_feedback_textures(sctx, &sctx->samplers[i]);
740	}
741
742	si_check_render_feedback_resident_images(sctx);
743	si_check_render_feedback_resident_textures(sctx);
744
745	sctx->need_check_render_feedback = false;
746}
747
748static void si_decompress_resident_textures(struct si_context *sctx)
749{
750	util_dynarray_foreach(&sctx->resident_tex_needs_color_decompress,
751			      struct si_texture_handle *, tex_handle) {
752		struct pipe_sampler_view *view = (*tex_handle)->view;
753		struct si_texture *tex = (struct si_texture *)view->texture;
754
755		si_decompress_color_texture(sctx, tex, view->u.tex.first_level,
756					    view->u.tex.last_level);
757	}
758
759	util_dynarray_foreach(&sctx->resident_tex_needs_depth_decompress,
760			      struct si_texture_handle *, tex_handle) {
761		struct pipe_sampler_view *view = (*tex_handle)->view;
762		struct si_sampler_view *sview = (struct si_sampler_view *)view;
763		struct si_texture *tex = (struct si_texture *)view->texture;
764
765		si_decompress_depth(sctx, tex,
766			sview->is_stencil_sampler ? PIPE_MASK_S : PIPE_MASK_Z,
767			view->u.tex.first_level, view->u.tex.last_level,
768			0, util_max_layer(&tex->buffer.b.b, view->u.tex.first_level));
769	}
770}
771
772static void si_decompress_resident_images(struct si_context *sctx)
773{
774	util_dynarray_foreach(&sctx->resident_img_needs_color_decompress,
775			      struct si_image_handle *, img_handle) {
776		struct pipe_image_view *view = &(*img_handle)->view;
777		struct si_texture *tex = (struct si_texture *)view->resource;
778
779		si_decompress_color_texture(sctx, tex, view->u.tex.level,
780					    view->u.tex.level);
781	}
782}
783
784void si_decompress_textures(struct si_context *sctx, unsigned shader_mask)
785{
786	unsigned compressed_colortex_counter, mask;
787
788	if (sctx->blitter->running)
789		return;
790
791	/* Update the compressed_colortex_mask if necessary. */
792	compressed_colortex_counter = p_atomic_read(&sctx->screen->compressed_colortex_counter);
793	if (compressed_colortex_counter != sctx->last_compressed_colortex_counter) {
794		sctx->last_compressed_colortex_counter = compressed_colortex_counter;
795		si_update_needs_color_decompress_masks(sctx);
796	}
797
798	/* Decompress color & depth textures if needed. */
799	mask = sctx->shader_needs_decompress_mask & shader_mask;
800	while (mask) {
801		unsigned i = u_bit_scan(&mask);
802
803		if (sctx->samplers[i].needs_depth_decompress_mask) {
804			si_decompress_sampler_depth_textures(sctx, &sctx->samplers[i]);
805		}
806		if (sctx->samplers[i].needs_color_decompress_mask) {
807			si_decompress_sampler_color_textures(sctx, &sctx->samplers[i]);
808		}
809		if (sctx->images[i].needs_color_decompress_mask) {
810			si_decompress_image_color_textures(sctx, &sctx->images[i]);
811		}
812	}
813
814	if (shader_mask & u_bit_consecutive(0, SI_NUM_GRAPHICS_SHADERS)) {
815		if (sctx->uses_bindless_samplers)
816			si_decompress_resident_textures(sctx);
817		if (sctx->uses_bindless_images)
818			si_decompress_resident_images(sctx);
819
820		if (sctx->ps_uses_fbfetch) {
821			struct pipe_surface *cb0 = sctx->framebuffer.state.cbufs[0];
822			si_decompress_color_texture(sctx,
823						    (struct si_texture*)cb0->texture,
824						    cb0->u.tex.first_layer,
825						    cb0->u.tex.last_layer);
826		}
827
828		si_check_render_feedback(sctx);
829	} else if (shader_mask & (1 << PIPE_SHADER_COMPUTE)) {
830		if (sctx->cs_shader_state.program->uses_bindless_samplers)
831			si_decompress_resident_textures(sctx);
832		if (sctx->cs_shader_state.program->uses_bindless_images)
833			si_decompress_resident_images(sctx);
834	}
835}
836
837/* Helper for decompressing a portion of a color or depth resource before
838 * blitting if any decompression is needed.
839 * The driver doesn't decompress resources automatically while u_blitter is
840 * rendering. */
841static void si_decompress_subresource(struct pipe_context *ctx,
842				      struct pipe_resource *tex,
843				      unsigned planes, unsigned level,
844				      unsigned first_layer, unsigned last_layer)
845{
846	struct si_context *sctx = (struct si_context *)ctx;
847	struct si_texture *stex = (struct si_texture*)tex;
848
849	if (stex->db_compatible) {
850		planes &= PIPE_MASK_Z | PIPE_MASK_S;
851
852		if (!stex->surface.has_stencil)
853			planes &= ~PIPE_MASK_S;
854
855		/* If we've rendered into the framebuffer and it's a blitting
856		 * source, make sure the decompression pass is invoked
857		 * by dirtying the framebuffer.
858		 */
859		if (sctx->framebuffer.state.zsbuf &&
860		    sctx->framebuffer.state.zsbuf->u.tex.level == level &&
861		    sctx->framebuffer.state.zsbuf->texture == tex)
862			si_update_fb_dirtiness_after_rendering(sctx);
863
864		si_decompress_depth(sctx, stex, planes,
865				    level, level,
866				    first_layer, last_layer);
867	} else if (stex->surface.fmask_size || stex->cmask_buffer || stex->dcc_offset) {
868		/* If we've rendered into the framebuffer and it's a blitting
869		 * source, make sure the decompression pass is invoked
870		 * by dirtying the framebuffer.
871		 */
872		for (unsigned i = 0; i < sctx->framebuffer.state.nr_cbufs; i++) {
873			if (sctx->framebuffer.state.cbufs[i] &&
874			    sctx->framebuffer.state.cbufs[i]->u.tex.level == level &&
875			    sctx->framebuffer.state.cbufs[i]->texture == tex) {
876				si_update_fb_dirtiness_after_rendering(sctx);
877				break;
878			}
879		}
880
881		si_blit_decompress_color(sctx, stex, level, level,
882					 first_layer, last_layer, false);
883	}
884}
885
886struct texture_orig_info {
887	unsigned format;
888	unsigned width0;
889	unsigned height0;
890	unsigned npix_x;
891	unsigned npix_y;
892	unsigned npix0_x;
893	unsigned npix0_y;
894};
895
896void si_resource_copy_region(struct pipe_context *ctx,
897			     struct pipe_resource *dst,
898			     unsigned dst_level,
899			     unsigned dstx, unsigned dsty, unsigned dstz,
900			     struct pipe_resource *src,
901			     unsigned src_level,
902			     const struct pipe_box *src_box)
903{
904	struct si_context *sctx = (struct si_context *)ctx;
905	struct si_texture *ssrc = (struct si_texture*)src;
906	struct si_texture *sdst = (struct si_texture*)dst;
907	struct pipe_surface *dst_view, dst_templ;
908	struct pipe_sampler_view src_templ, *src_view;
909	unsigned dst_width, dst_height, src_width0, src_height0;
910	unsigned dst_width0, dst_height0, src_force_level = 0;
911	struct pipe_box sbox, dstbox;
912
913	/* Handle buffers first. */
914	if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
915		si_copy_buffer(sctx, dst, src, dstx, src_box->x, src_box->width);
916		return;
917	}
918
919	if (!util_format_is_compressed(src->format) &&
920	    !util_format_is_compressed(dst->format) &&
921	    !util_format_is_depth_or_stencil(src->format) &&
922	    src->nr_samples <= 1 &&
923	    !sdst->dcc_offset &&
924	    !(dst->target != src->target &&
925	      (src->target == PIPE_TEXTURE_1D_ARRAY || dst->target == PIPE_TEXTURE_1D_ARRAY))) {
926		si_compute_copy_image(sctx, dst, dst_level, src, src_level, dstx, dsty, dstz, src_box);
927		return;
928	}
929
930	assert(u_max_sample(dst) == u_max_sample(src));
931
932	/* The driver doesn't decompress resources automatically while
933	 * u_blitter is rendering. */
934	si_decompress_subresource(ctx, src, PIPE_MASK_RGBAZS, src_level,
935				  src_box->z, src_box->z + src_box->depth - 1);
936
937	dst_width = u_minify(dst->width0, dst_level);
938	dst_height = u_minify(dst->height0, dst_level);
939	dst_width0 = dst->width0;
940	dst_height0 = dst->height0;
941	src_width0 = src->width0;
942	src_height0 = src->height0;
943
944	util_blitter_default_dst_texture(&dst_templ, dst, dst_level, dstz);
945	util_blitter_default_src_texture(sctx->blitter, &src_templ, src, src_level);
946
947	if (util_format_is_compressed(src->format) ||
948	    util_format_is_compressed(dst->format)) {
949		unsigned blocksize = ssrc->surface.bpe;
950
951		if (blocksize == 8)
952			src_templ.format = PIPE_FORMAT_R16G16B16A16_UINT; /* 64-bit block */
953		else
954			src_templ.format = PIPE_FORMAT_R32G32B32A32_UINT; /* 128-bit block */
955		dst_templ.format = src_templ.format;
956
957		dst_width = util_format_get_nblocksx(dst->format, dst_width);
958		dst_height = util_format_get_nblocksy(dst->format, dst_height);
959		dst_width0 = util_format_get_nblocksx(dst->format, dst_width0);
960		dst_height0 = util_format_get_nblocksy(dst->format, dst_height0);
961		src_width0 = util_format_get_nblocksx(src->format, src_width0);
962		src_height0 = util_format_get_nblocksy(src->format, src_height0);
963
964		dstx = util_format_get_nblocksx(dst->format, dstx);
965		dsty = util_format_get_nblocksy(dst->format, dsty);
966
967		sbox.x = util_format_get_nblocksx(src->format, src_box->x);
968		sbox.y = util_format_get_nblocksy(src->format, src_box->y);
969		sbox.z = src_box->z;
970		sbox.width = util_format_get_nblocksx(src->format, src_box->width);
971		sbox.height = util_format_get_nblocksy(src->format, src_box->height);
972		sbox.depth = src_box->depth;
973		src_box = &sbox;
974
975		src_force_level = src_level;
976	} else if (!util_blitter_is_copy_supported(sctx->blitter, dst, src)) {
977		if (util_format_is_subsampled_422(src->format)) {
978			src_templ.format = PIPE_FORMAT_R8G8B8A8_UINT;
979			dst_templ.format = PIPE_FORMAT_R8G8B8A8_UINT;
980
981			dst_width = util_format_get_nblocksx(dst->format, dst_width);
982			dst_width0 = util_format_get_nblocksx(dst->format, dst_width0);
983			src_width0 = util_format_get_nblocksx(src->format, src_width0);
984
985			dstx = util_format_get_nblocksx(dst->format, dstx);
986
987			sbox = *src_box;
988			sbox.x = util_format_get_nblocksx(src->format, src_box->x);
989			sbox.width = util_format_get_nblocksx(src->format, src_box->width);
990			src_box = &sbox;
991		} else {
992			unsigned blocksize = ssrc->surface.bpe;
993
994			switch (blocksize) {
995			case 1:
996				dst_templ.format = PIPE_FORMAT_R8_UNORM;
997				src_templ.format = PIPE_FORMAT_R8_UNORM;
998				break;
999			case 2:
1000				dst_templ.format = PIPE_FORMAT_R8G8_UNORM;
1001				src_templ.format = PIPE_FORMAT_R8G8_UNORM;
1002				break;
1003			case 4:
1004				dst_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM;
1005				src_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM;
1006				break;
1007			case 8:
1008				dst_templ.format = PIPE_FORMAT_R16G16B16A16_UINT;
1009				src_templ.format = PIPE_FORMAT_R16G16B16A16_UINT;
1010				break;
1011			case 16:
1012				dst_templ.format = PIPE_FORMAT_R32G32B32A32_UINT;
1013				src_templ.format = PIPE_FORMAT_R32G32B32A32_UINT;
1014				break;
1015			default:
1016				fprintf(stderr, "Unhandled format %s with blocksize %u\n",
1017					util_format_short_name(src->format), blocksize);
1018				assert(0);
1019			}
1020		}
1021	}
1022
1023	/* SNORM8 blitting has precision issues on some chips. Use the SINT
1024	 * equivalent instead, which doesn't force DCC decompression.
1025	 * Note that some chips avoid this issue by using SDMA.
1026	 */
1027	if (util_format_is_snorm8(dst_templ.format)) {
1028		dst_templ.format = src_templ.format =
1029			util_format_snorm8_to_sint8(dst_templ.format);
1030	}
1031
1032	vi_disable_dcc_if_incompatible_format(sctx, dst, dst_level,
1033					      dst_templ.format);
1034	vi_disable_dcc_if_incompatible_format(sctx, src, src_level,
1035					      src_templ.format);
1036
1037	/* Initialize the surface. */
1038	dst_view = si_create_surface_custom(ctx, dst, &dst_templ,
1039					      dst_width0, dst_height0,
1040					      dst_width, dst_height);
1041
1042	/* Initialize the sampler view. */
1043	src_view = si_create_sampler_view_custom(ctx, src, &src_templ,
1044						 src_width0, src_height0,
1045						 src_force_level);
1046
1047	u_box_3d(dstx, dsty, dstz, abs(src_box->width), abs(src_box->height),
1048		 abs(src_box->depth), &dstbox);
1049
1050	/* Copy. */
1051	si_blitter_begin(sctx, SI_COPY);
1052	util_blitter_blit_generic(sctx->blitter, dst_view, &dstbox,
1053				  src_view, src_box, src_width0, src_height0,
1054				  PIPE_MASK_RGBAZS, PIPE_TEX_FILTER_NEAREST, NULL,
1055				  false);
1056	si_blitter_end(sctx);
1057
1058	pipe_surface_reference(&dst_view, NULL);
1059	pipe_sampler_view_reference(&src_view, NULL);
1060}
1061
1062static void si_do_CB_resolve(struct si_context *sctx,
1063			     const struct pipe_blit_info *info,
1064			     struct pipe_resource *dst,
1065			     unsigned dst_level, unsigned dst_z,
1066			     enum pipe_format format)
1067{
1068	/* Required before and after CB_RESOLVE. */
1069	sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_CB;
1070
1071	si_blitter_begin(sctx, SI_COLOR_RESOLVE |
1072			 (info->render_condition_enable ? 0 : SI_DISABLE_RENDER_COND));
1073	util_blitter_custom_resolve_color(sctx->blitter, dst, dst_level, dst_z,
1074					  info->src.resource, info->src.box.z,
1075					  ~0, sctx->custom_blend_resolve,
1076					  format);
1077	si_blitter_end(sctx);
1078
1079	/* Flush caches for possible texturing. */
1080	si_make_CB_shader_coherent(sctx, 1, false, true /* no DCC */);
1081}
1082
1083static bool do_hardware_msaa_resolve(struct pipe_context *ctx,
1084				     const struct pipe_blit_info *info)
1085{
1086	struct si_context *sctx = (struct si_context*)ctx;
1087	struct si_texture *src = (struct si_texture*)info->src.resource;
1088	struct si_texture *dst = (struct si_texture*)info->dst.resource;
1089	MAYBE_UNUSED struct si_texture *stmp;
1090	unsigned dst_width = u_minify(info->dst.resource->width0, info->dst.level);
1091	unsigned dst_height = u_minify(info->dst.resource->height0, info->dst.level);
1092	enum pipe_format format = info->src.format;
1093	struct pipe_resource *tmp, templ;
1094	struct pipe_blit_info blit;
1095
1096	/* Check basic requirements for hw resolve. */
1097	if (!(info->src.resource->nr_samples > 1 &&
1098	      info->dst.resource->nr_samples <= 1 &&
1099	      !util_format_is_pure_integer(format) &&
1100	      !util_format_is_depth_or_stencil(format) &&
1101	      util_max_layer(info->src.resource, 0) == 0))
1102		return false;
1103
1104	/* Hardware MSAA resolve doesn't work if SPI format = NORM16_ABGR and
1105	 * the format is R16G16. Use R16A16, which does work.
1106	 */
1107	if (format == PIPE_FORMAT_R16G16_UNORM)
1108		format = PIPE_FORMAT_R16A16_UNORM;
1109	if (format == PIPE_FORMAT_R16G16_SNORM)
1110		format = PIPE_FORMAT_R16A16_SNORM;
1111
1112	/* Check the remaining requirements for hw resolve. */
1113	if (util_max_layer(info->dst.resource, info->dst.level) == 0 &&
1114	    !info->scissor_enable &&
1115	    (info->mask & PIPE_MASK_RGBA) == PIPE_MASK_RGBA &&
1116	    util_is_format_compatible(util_format_description(info->src.format),
1117				      util_format_description(info->dst.format)) &&
1118	    dst_width == info->src.resource->width0 &&
1119	    dst_height == info->src.resource->height0 &&
1120	    info->dst.box.x == 0 &&
1121	    info->dst.box.y == 0 &&
1122	    info->dst.box.width == dst_width &&
1123	    info->dst.box.height == dst_height &&
1124	    info->dst.box.depth == 1 &&
1125	    info->src.box.x == 0 &&
1126	    info->src.box.y == 0 &&
1127	    info->src.box.width == dst_width &&
1128	    info->src.box.height == dst_height &&
1129	    info->src.box.depth == 1 &&
1130	    !dst->surface.is_linear &&
1131	    (!dst->cmask_buffer || !dst->dirty_level_mask)) { /* dst cannot be fast-cleared */
1132		/* Check the last constraint. */
1133		if (src->surface.micro_tile_mode != dst->surface.micro_tile_mode) {
1134			/* The next fast clear will switch to this mode to
1135			 * get direct hw resolve next time if the mode is
1136			 * different now.
1137			 */
1138			src->last_msaa_resolve_target_micro_mode =
1139				dst->surface.micro_tile_mode;
1140			goto resolve_to_temp;
1141		}
1142
1143		/* Resolving into a surface with DCC is unsupported. Since
1144		 * it's being overwritten anyway, clear it to uncompressed.
1145		 * This is still the fastest codepath even with this clear.
1146		 */
1147		if (vi_dcc_enabled(dst, info->dst.level)) {
1148			/* TODO: Implement per-level DCC clears for GFX9. */
1149			if (sctx->chip_class >= GFX9 &&
1150			    info->dst.resource->last_level != 0)
1151				goto resolve_to_temp;
1152
1153			/* This can happen with mipmapping. */
1154			if (sctx->chip_class == VI &&
1155			    !dst->surface.u.legacy.level[info->dst.level].dcc_fast_clear_size)
1156				goto resolve_to_temp;
1157
1158			vi_dcc_clear_level(sctx, dst, info->dst.level,
1159					   0xFFFFFFFF);
1160			dst->dirty_level_mask &= ~(1 << info->dst.level);
1161		}
1162
1163		/* Resolve directly from src to dst. */
1164		si_do_CB_resolve(sctx, info, info->dst.resource,
1165				 info->dst.level, info->dst.box.z, format);
1166		return true;
1167	}
1168
1169resolve_to_temp:
1170	/* Shader-based resolve is VERY SLOW. Instead, resolve into
1171	 * a temporary texture and blit.
1172	 */
1173	memset(&templ, 0, sizeof(templ));
1174	templ.target = PIPE_TEXTURE_2D;
1175	templ.format = info->src.resource->format;
1176	templ.width0 = info->src.resource->width0;
1177	templ.height0 = info->src.resource->height0;
1178	templ.depth0 = 1;
1179	templ.array_size = 1;
1180	templ.usage = PIPE_USAGE_DEFAULT;
1181	templ.flags = SI_RESOURCE_FLAG_FORCE_MSAA_TILING |
1182		      SI_RESOURCE_FLAG_DISABLE_DCC;
1183
1184	/* The src and dst microtile modes must be the same. */
1185	if (src->surface.micro_tile_mode == RADEON_MICRO_MODE_DISPLAY)
1186		templ.bind = PIPE_BIND_SCANOUT;
1187	else
1188		templ.bind = 0;
1189
1190	tmp = ctx->screen->resource_create(ctx->screen, &templ);
1191	if (!tmp)
1192		return false;
1193	stmp = (struct si_texture*)tmp;
1194
1195	assert(!stmp->surface.is_linear);
1196	assert(src->surface.micro_tile_mode == stmp->surface.micro_tile_mode);
1197
1198	/* resolve */
1199	si_do_CB_resolve(sctx, info, tmp, 0, 0, format);
1200
1201	/* blit */
1202	blit = *info;
1203	blit.src.resource = tmp;
1204	blit.src.box.z = 0;
1205
1206	si_blitter_begin(sctx, SI_BLIT |
1207			 (info->render_condition_enable ? 0 : SI_DISABLE_RENDER_COND));
1208	util_blitter_blit(sctx->blitter, &blit);
1209	si_blitter_end(sctx);
1210
1211	pipe_resource_reference(&tmp, NULL);
1212	return true;
1213}
1214
1215static void si_blit(struct pipe_context *ctx,
1216		    const struct pipe_blit_info *info)
1217{
1218	struct si_context *sctx = (struct si_context*)ctx;
1219	struct si_texture *dst = (struct si_texture *)info->dst.resource;
1220
1221	if (do_hardware_msaa_resolve(ctx, info)) {
1222		return;
1223	}
1224
1225	/* Using SDMA for copying to a linear texture in GTT is much faster.
1226	 * This improves DRI PRIME performance.
1227	 *
1228	 * resource_copy_region can't do this yet, because dma_copy calls it
1229	 * on failure (recursion).
1230	 */
1231	if (dst->surface.is_linear &&
1232	    sctx->dma_copy &&
1233	    util_can_blit_via_copy_region(info, false)) {
1234		sctx->dma_copy(ctx, info->dst.resource, info->dst.level,
1235				 info->dst.box.x, info->dst.box.y,
1236				 info->dst.box.z,
1237				 info->src.resource, info->src.level,
1238				 &info->src.box);
1239		return;
1240	}
1241
1242	assert(util_blitter_is_blit_supported(sctx->blitter, info));
1243
1244	/* The driver doesn't decompress resources automatically while
1245	 * u_blitter is rendering. */
1246	vi_disable_dcc_if_incompatible_format(sctx, info->src.resource,
1247					      info->src.level,
1248					      info->src.format);
1249	vi_disable_dcc_if_incompatible_format(sctx, info->dst.resource,
1250					      info->dst.level,
1251					      info->dst.format);
1252	si_decompress_subresource(ctx, info->src.resource, info->mask,
1253				  info->src.level,
1254				  info->src.box.z,
1255				  info->src.box.z + info->src.box.depth - 1);
1256
1257	if (sctx->screen->debug_flags & DBG(FORCE_DMA) &&
1258	    util_try_blit_via_copy_region(ctx, info))
1259		return;
1260
1261	si_blitter_begin(sctx, SI_BLIT |
1262			 (info->render_condition_enable ? 0 : SI_DISABLE_RENDER_COND));
1263	util_blitter_blit(sctx->blitter, info);
1264	si_blitter_end(sctx);
1265}
1266
1267static boolean si_generate_mipmap(struct pipe_context *ctx,
1268				  struct pipe_resource *tex,
1269				  enum pipe_format format,
1270				  unsigned base_level, unsigned last_level,
1271				  unsigned first_layer, unsigned last_layer)
1272{
1273	struct si_context *sctx = (struct si_context*)ctx;
1274	struct si_texture *stex = (struct si_texture *)tex;
1275
1276	if (!util_blitter_is_copy_supported(sctx->blitter, tex, tex))
1277		return false;
1278
1279	/* The driver doesn't decompress resources automatically while
1280	 * u_blitter is rendering. */
1281	vi_disable_dcc_if_incompatible_format(sctx, tex, base_level,
1282					      format);
1283	si_decompress_subresource(ctx, tex, PIPE_MASK_RGBAZS,
1284				  base_level, first_layer, last_layer);
1285
1286	/* Clear dirty_level_mask for the levels that will be overwritten. */
1287	assert(base_level < last_level);
1288	stex->dirty_level_mask &= ~u_bit_consecutive(base_level + 1,
1289						     last_level - base_level);
1290
1291	sctx->generate_mipmap_for_depth = stex->is_depth;
1292
1293	si_blitter_begin(sctx, SI_BLIT | SI_DISABLE_RENDER_COND);
1294	util_blitter_generate_mipmap(sctx->blitter, tex, format,
1295				     base_level, last_level,
1296				     first_layer, last_layer);
1297	si_blitter_end(sctx);
1298
1299	sctx->generate_mipmap_for_depth = false;
1300	return true;
1301}
1302
1303static void si_flush_resource(struct pipe_context *ctx,
1304			      struct pipe_resource *res)
1305{
1306	struct si_context *sctx = (struct si_context*)ctx;
1307	struct si_texture *tex = (struct si_texture*)res;
1308
1309	assert(res->target != PIPE_BUFFER);
1310	assert(!tex->dcc_separate_buffer || tex->dcc_gather_statistics);
1311
1312	/* st/dri calls flush twice per frame (not a bug), this prevents double
1313	 * decompression. */
1314	if (tex->dcc_separate_buffer && !tex->separate_dcc_dirty)
1315		return;
1316
1317	if (!tex->is_depth && (tex->cmask_buffer || tex->dcc_offset)) {
1318		si_blit_decompress_color(sctx, tex, 0, res->last_level,
1319					 0, util_max_layer(res, 0),
1320					 tex->dcc_separate_buffer != NULL);
1321
1322		if (tex->display_dcc_offset)
1323			si_retile_dcc(sctx, tex);
1324	}
1325
1326	/* Always do the analysis even if DCC is disabled at the moment. */
1327	if (tex->dcc_gather_statistics) {
1328		bool separate_dcc_dirty = tex->separate_dcc_dirty;
1329
1330		/* If the color buffer hasn't been unbound and fast clear hasn't
1331		 * been used, separate_dcc_dirty is false, but there may have been
1332		 * new rendering. Check if the color buffer is bound and assume
1333		 * it's dirty.
1334		 *
1335		 * Note that DRI2 never unbinds window colorbuffers, which means
1336		 * the DCC pipeline statistics query would never be re-set and would
1337		 * keep adding new results until all free memory is exhausted if we
1338		 * didn't do this.
1339		 */
1340		if (!separate_dcc_dirty) {
1341			for (unsigned i = 0; i < sctx->framebuffer.state.nr_cbufs; i++) {
1342				if (sctx->framebuffer.state.cbufs[i] &&
1343				    sctx->framebuffer.state.cbufs[i]->texture == res) {
1344					separate_dcc_dirty = true;
1345					break;
1346				}
1347			}
1348		}
1349
1350		if (separate_dcc_dirty) {
1351			tex->separate_dcc_dirty = false;
1352			vi_separate_dcc_process_and_reset_stats(ctx, tex);
1353		}
1354	}
1355}
1356
1357void si_decompress_dcc(struct si_context *sctx, struct si_texture *tex)
1358{
1359	/* If graphics is disabled, we can't decompress DCC, but it shouldn't
1360	 * be compressed either. The caller should simply discard it.
1361	 */
1362	if (!tex->dcc_offset || !sctx->has_graphics)
1363		return;
1364
1365	si_blit_decompress_color(sctx, tex, 0, tex->buffer.b.b.last_level,
1366				 0, util_max_layer(&tex->buffer.b.b, 0),
1367				 true);
1368}
1369
1370void si_init_blit_functions(struct si_context *sctx)
1371{
1372	sctx->b.resource_copy_region = si_resource_copy_region;
1373
1374	if (sctx->has_graphics) {
1375		sctx->b.blit = si_blit;
1376		sctx->b.flush_resource = si_flush_resource;
1377		sctx->b.generate_mipmap = si_generate_mipmap;
1378	}
1379}
1380