1
2/**********************************************************
3 * Copyright 2008-2009 VMware, Inc.  All rights reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person
6 * obtaining a copy of this software and associated documentation
7 * files (the "Software"), to deal in the Software without
8 * restriction, including without limitation the rights to use, copy,
9 * modify, merge, publish, distribute, sublicense, and/or sell copies
10 * of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be
14 * included in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
17 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
18 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
19 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
20 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
21 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 **********************************************************/
26
27#include "util/u_format.h"
28#include "util/u_inlines.h"
29#include "util/u_memory.h"
30#include "pipe/p_defines.h"
31#include "util/u_upload_mgr.h"
32
33#include "svga_screen.h"
34#include "svga_context.h"
35#include "svga_state.h"
36#include "svga_cmd.h"
37#include "svga_tgsi.h"
38#include "svga_debug.h"
39#include "svga_resource_buffer.h"
40#include "svga_shader.h"
41
42#include "svga_hw_reg.h"
43
44
45/*
46 * Don't try to send more than 4kb of successive constants.
47 */
48#define MAX_CONST_REG_COUNT 256  /**< number of float[4] constants */
49
50/**
51 * Extra space for svga-specific VS/PS constants (such as texcoord
52 * scale factors, vertex transformation scale/translation).
53 */
54#define MAX_EXTRA_CONSTS 32
55
56/** Guest-backed surface constant buffers must be this size */
57#define GB_CONSTBUF_SIZE (SVGA3D_CONSTREG_MAX)
58
59
60/**
61 * Emit any extra shader-type-independent shader constants into the buffer
62 * pointed to by 'dest'.
63 * \return number of float[4] constants put into the 'dest' buffer
64 */
65static unsigned
66svga_get_extra_constants_common(const struct svga_context *svga,
67                                const struct svga_shader_variant *variant,
68                                enum pipe_shader_type shader, float *dest)
69{
70   uint32_t *dest_u = (uint32_t *) dest;  // uint version of dest
71   unsigned i;
72   unsigned count = 0;
73
74   for (i = 0; i < variant->key.num_textures; i++) {
75      const struct pipe_sampler_view *sv = svga->curr.sampler_views[shader][i];
76      if (sv) {
77         const struct pipe_resource *tex = sv->texture;
78         /* Scaling factors needed for handling unnormalized texture coordinates
79          * for texture rectangles.
80          */
81         if (variant->key.tex[i].unnormalized) {
82            /* debug/sanity check */
83            assert(variant->key.tex[i].width_height_idx == count);
84
85            *dest++ = 1.0f / (float) tex->width0;
86            *dest++ = 1.0f / (float) tex->height0;
87            *dest++ = 1.0f;
88            *dest++ = 1.0f;
89
90            count++;
91         }
92
93         /* Store the sizes for texture buffers.
94         */
95         if (tex->target == PIPE_BUFFER) {
96            unsigned bytes_per_element = util_format_get_blocksize(sv->format);
97            *dest_u++ = tex->width0 / bytes_per_element;
98            *dest_u++ = 1;
99            *dest_u++ = 1;
100            *dest_u++ = 1;
101
102            count++;
103         }
104      }
105   }
106
107   return count;
108}
109
110
111/**
112 * Emit any extra fragment shader constants into the buffer pointed
113 * to by 'dest'.
114 * \return number of float[4] constants put into the dest buffer
115 */
116static unsigned
117svga_get_extra_fs_constants(const struct svga_context *svga, float *dest)
118{
119   const struct svga_shader_variant *variant = svga->state.hw_draw.fs;
120   unsigned count = 0;
121
122   count += svga_get_extra_constants_common(svga, variant,
123                                            PIPE_SHADER_FRAGMENT, dest);
124
125   assert(count <= MAX_EXTRA_CONSTS);
126
127   return count;
128}
129
130/**
131 * Emit extra constants needed for prescale computation into the
132 * the buffer pointed to by '*dest'. The updated buffer pointer
133 * will be returned in 'dest'.
134 */
135static unsigned
136svga_get_prescale_constants(const struct svga_context *svga, float **dest)
137{
138   memcpy(*dest, svga->state.hw_clear.prescale.scale, 4 * sizeof(float));
139   *dest += 4;
140
141   memcpy(*dest, svga->state.hw_clear.prescale.translate, 4 * sizeof(float));
142   *dest += 4;
143
144   return 2;
145}
146
147/**
148 * Emit extra constants needed for point sprite emulation.
149 */
150static unsigned
151svga_get_pt_sprite_constants(const struct svga_context *svga, float **dest)
152{
153   const struct svga_screen *screen = svga_screen(svga->pipe.screen);
154   float *dst = *dest;
155
156   dst[0] = 1.0 / (svga->curr.viewport.scale[0] * 2);
157   dst[1] = 1.0 / (svga->curr.viewport.scale[1] * 2);
158   dst[2] = svga->curr.rast->pointsize;
159   dst[3] = screen->maxPointSize;
160   *dest = *dest + 4;
161   return 1;
162}
163
164/**
165 * Emit user-defined clip plane coefficients into the buffer pointed to
166 * by '*dest'. The updated buffer pointer will be returned in 'dest'.
167 */
168static unsigned
169svga_get_clip_plane_constants(const struct svga_context *svga,
170                              const struct svga_shader_variant *variant,
171                              float **dest)
172{
173   unsigned count = 0;
174
175   /* SVGA_NEW_CLIP */
176   if (svga_have_vgpu10(svga)) {
177      /* append user-defined clip plane coefficients onto constant buffer */
178      unsigned clip_planes = variant->key.clip_plane_enable;
179      while (clip_planes) {
180         int i = u_bit_scan(&clip_planes);
181         COPY_4V(*dest, svga->curr.clip.ucp[i]);
182         *dest += 4;
183         count += 1;
184      }
185   }
186   return count;
187}
188
189/**
190 * Emit any extra vertex shader constants into the buffer pointed
191 * to by 'dest'.
192 * In particular, these would be the scale and bias factors computed
193 * from the framebuffer size which are used to copy with differences in
194 * GL vs D3D coordinate spaces.  See svga_tgsi_insn.c for more info.
195 * \return number of float[4] constants put into the dest buffer
196 */
197static unsigned
198svga_get_extra_vs_constants(const struct svga_context *svga, float *dest)
199{
200   const struct svga_shader_variant *variant = svga->state.hw_draw.vs;
201   unsigned count = 0;
202
203   /* SVGA_NEW_VS_VARIANT
204    */
205   if (variant->key.vs.need_prescale) {
206      count += svga_get_prescale_constants(svga, &dest);
207   }
208
209   if (variant->key.vs.undo_viewport) {
210      /* Used to convert window coords back to NDC coords */
211      dest[0] = 1.0f / svga->curr.viewport.scale[0];
212      dest[1] = 1.0f / svga->curr.viewport.scale[1];
213      dest[2] = -svga->curr.viewport.translate[0];
214      dest[3] = -svga->curr.viewport.translate[1];
215      dest += 4;
216      count += 1;
217   }
218
219   /* SVGA_NEW_CLIP */
220   count += svga_get_clip_plane_constants(svga, variant, &dest);
221
222   /* common constants */
223   count += svga_get_extra_constants_common(svga, variant,
224                                            PIPE_SHADER_VERTEX, dest);
225
226   assert(count <= MAX_EXTRA_CONSTS);
227
228   return count;
229}
230
231/**
232 * Emit any extra geometry shader constants into the buffer pointed
233 * to by 'dest'.
234 */
235static unsigned
236svga_get_extra_gs_constants(const struct svga_context *svga, float *dest)
237{
238   const struct svga_shader_variant *variant = svga->state.hw_draw.gs;
239   unsigned count = 0;
240
241   /* SVGA_NEW_GS_VARIANT
242    */
243
244   /* Constants for point sprite
245    * These are used in the transformed gs that supports point sprite.
246    * They need to be added before the prescale constants.
247    */
248   if (variant->key.gs.wide_point) {
249      count += svga_get_pt_sprite_constants(svga, &dest);
250   }
251
252   if (variant->key.gs.need_prescale) {
253      count += svga_get_prescale_constants(svga, &dest);
254   }
255
256   /* SVGA_NEW_CLIP */
257   count += svga_get_clip_plane_constants(svga, variant, &dest);
258
259   /* common constants */
260   count += svga_get_extra_constants_common(svga, variant,
261                                            PIPE_SHADER_GEOMETRY, dest);
262
263   assert(count <= MAX_EXTRA_CONSTS);
264   return count;
265}
266
267
268/*
269 * Check and emit a range of shader constant registers, trying to coalesce
270 * successive shader constant updates in a single command in order to save
271 * space on the command buffer.  This is a HWv8 feature.
272 */
273static enum pipe_error
274emit_const_range(struct svga_context *svga,
275                 enum pipe_shader_type shader,
276                 unsigned offset,
277                 unsigned count,
278                 const float (*values)[4])
279{
280   unsigned i, j;
281   enum pipe_error ret;
282
283   assert(shader == PIPE_SHADER_VERTEX ||
284          shader == PIPE_SHADER_FRAGMENT);
285   assert(!svga_have_vgpu10(svga));
286
287#ifdef DEBUG
288   if (offset + count > SVGA3D_CONSTREG_MAX) {
289      debug_printf("svga: too many constants (offset %u + count %u = %u (max = %u))\n",
290                   offset, count, offset + count, SVGA3D_CONSTREG_MAX);
291   }
292#endif
293
294   if (offset > SVGA3D_CONSTREG_MAX) {
295      /* This isn't OK, but if we propagate an error all the way up we'll
296       * just get into more trouble.
297       * XXX note that offset is always zero at this time so this is moot.
298       */
299      return PIPE_OK;
300   }
301
302   if (offset + count > SVGA3D_CONSTREG_MAX) {
303      /* Just drop the extra constants for now.
304       * Ideally we should not have allowed the app to create a shader
305       * that exceeds our constant buffer size but there's no way to
306       * express that in gallium at this time.
307       */
308      count = SVGA3D_CONSTREG_MAX - offset;
309   }
310
311   i = 0;
312   while (i < count) {
313      if (memcmp(svga->state.hw_draw.cb[shader][offset + i],
314                 values[i],
315                 4 * sizeof(float)) != 0) {
316         /* Found one dirty constant
317          */
318         if (SVGA_DEBUG & DEBUG_CONSTS)
319            debug_printf("%s %s %d: %f %f %f %f\n",
320                         __FUNCTION__,
321                         shader == PIPE_SHADER_VERTEX ? "VERT" : "FRAG",
322                         offset + i,
323                         values[i][0],
324                         values[i][1],
325                         values[i][2],
326                         values[i][3]);
327
328         /* Look for more consecutive dirty constants.
329          */
330         j = i + 1;
331         while (j < count &&
332                j < i + MAX_CONST_REG_COUNT &&
333                memcmp(svga->state.hw_draw.cb[shader][offset + j],
334                       values[j],
335                       4 * sizeof(float)) != 0) {
336
337            if (SVGA_DEBUG & DEBUG_CONSTS)
338               debug_printf("%s %s %d: %f %f %f %f\n",
339                            __FUNCTION__,
340                            shader == PIPE_SHADER_VERTEX ? "VERT" : "FRAG",
341                            offset + j,
342                            values[j][0],
343                            values[j][1],
344                            values[j][2],
345                            values[j][3]);
346
347            ++j;
348         }
349
350         assert(j >= i + 1);
351
352         /* Send them all together.
353          */
354         if (svga_have_gb_objects(svga)) {
355            ret = SVGA3D_SetGBShaderConstsInline(svga->swc,
356                                                 offset + i, /* start */
357                                                 j - i,  /* count */
358                                                 svga_shader_type(shader),
359                                                 SVGA3D_CONST_TYPE_FLOAT,
360                                                 values + i);
361         }
362         else {
363            ret = SVGA3D_SetShaderConsts(svga->swc,
364                                         offset + i, j - i,
365                                         svga_shader_type(shader),
366                                         SVGA3D_CONST_TYPE_FLOAT,
367                                         values + i);
368         }
369         if (ret != PIPE_OK) {
370            return ret;
371         }
372
373         /*
374          * Local copy of the hardware state.
375          */
376         memcpy(svga->state.hw_draw.cb[shader][offset + i],
377                values[i],
378                (j - i) * 4 * sizeof(float));
379
380         i = j + 1;
381
382         svga->hud.num_const_updates++;
383
384      } else {
385         ++i;
386      }
387   }
388
389   return PIPE_OK;
390}
391
392
393/**
394 * Emit all the constants in a constant buffer for a shader stage.
395 * On VGPU10, emit_consts_vgpu10 is used instead.
396 */
397static enum pipe_error
398emit_consts_vgpu9(struct svga_context *svga, enum pipe_shader_type shader)
399{
400   const struct pipe_constant_buffer *cbuf;
401   struct pipe_transfer *transfer = NULL;
402   unsigned count;
403   const float (*data)[4] = NULL;
404   enum pipe_error ret = PIPE_OK;
405   const unsigned offset = 0;
406
407   assert(shader < PIPE_SHADER_TYPES);
408   assert(!svga_have_vgpu10(svga));
409   /* Only one constant buffer per shader is supported before VGPU10.
410    * This is only an approximate check against that.
411    */
412   assert(svga->curr.constbufs[shader][1].buffer == NULL);
413
414   cbuf = &svga->curr.constbufs[shader][0];
415
416   if (svga->curr.constbufs[shader][0].buffer) {
417      /* emit user-provided constants */
418      data = (const float (*)[4])
419         pipe_buffer_map(&svga->pipe, svga->curr.constbufs[shader][0].buffer,
420                         PIPE_TRANSFER_READ, &transfer);
421      if (!data) {
422         return PIPE_ERROR_OUT_OF_MEMORY;
423      }
424
425      /* sanity check */
426      assert(cbuf->buffer->width0 >= cbuf->buffer_size);
427
428      /* Use/apply the constant buffer size and offsets here */
429      count = cbuf->buffer_size / (4 * sizeof(float));
430      data += cbuf->buffer_offset / (4 * sizeof(float));
431
432      ret = emit_const_range( svga, shader, offset, count, data );
433
434      pipe_buffer_unmap(&svga->pipe, transfer);
435
436      if (ret != PIPE_OK) {
437         return ret;
438      }
439   }
440
441   /* emit extra shader constants */
442   {
443      const struct svga_shader_variant *variant = NULL;
444      unsigned offset;
445      float extras[MAX_EXTRA_CONSTS][4];
446      unsigned count;
447
448      switch (shader) {
449      case PIPE_SHADER_VERTEX:
450         variant = svga->state.hw_draw.vs;
451         count = svga_get_extra_vs_constants(svga, (float *) extras);
452         break;
453      case PIPE_SHADER_FRAGMENT:
454         variant = svga->state.hw_draw.fs;
455         count = svga_get_extra_fs_constants(svga, (float *) extras);
456         break;
457      default:
458         assert(!"Unexpected shader type");
459         count = 0;
460      }
461
462      assert(variant);
463      offset = variant->shader->info.file_max[TGSI_FILE_CONSTANT] + 1;
464      assert(count <= ARRAY_SIZE(extras));
465
466      if (count > 0) {
467         ret = emit_const_range(svga, shader, offset, count,
468                                (const float (*) [4])extras);
469      }
470   }
471
472   return ret;
473}
474
475
476
477static enum pipe_error
478emit_constbuf_vgpu10(struct svga_context *svga, enum pipe_shader_type shader)
479{
480   const struct pipe_constant_buffer *cbuf;
481   struct pipe_resource *dst_buffer = NULL;
482   enum pipe_error ret = PIPE_OK;
483   struct pipe_transfer *src_transfer;
484   struct svga_winsys_surface *dst_handle;
485   float extras[MAX_EXTRA_CONSTS][4];
486   unsigned extra_count, extra_size, extra_offset;
487   unsigned new_buf_size;
488   void *src_map = NULL, *dst_map;
489   unsigned offset;
490   const struct svga_shader_variant *variant;
491   unsigned alloc_buf_size;
492
493   switch (shader) {
494   case PIPE_SHADER_VERTEX:
495      variant = svga->state.hw_draw.vs;
496      extra_count = svga_get_extra_vs_constants(svga, (float *) extras);
497      break;
498   case PIPE_SHADER_FRAGMENT:
499      variant = svga->state.hw_draw.fs;
500      extra_count = svga_get_extra_fs_constants(svga, (float *) extras);
501      break;
502   case PIPE_SHADER_GEOMETRY:
503      variant = svga->state.hw_draw.gs;
504      extra_count = svga_get_extra_gs_constants(svga, (float *) extras);
505      break;
506   default:
507      assert(!"Unexpected shader type");
508      /* Don't return an error code since we don't want to keep re-trying
509       * this function and getting stuck in an infinite loop.
510       */
511      return PIPE_OK;
512   }
513
514   assert(variant);
515
516   cbuf = &svga->curr.constbufs[shader][0];
517
518   /* Compute extra constants size and offset in bytes */
519   extra_size = extra_count * 4 * sizeof(float);
520   extra_offset = 4 * sizeof(float) * variant->extra_const_start;
521
522   if (cbuf->buffer_size + extra_size == 0)
523      return PIPE_OK;  /* nothing to do */
524
525   /* Typically, the cbuf->buffer here is a user-space buffer so mapping
526    * it is really cheap.  If we ever get real HW buffers for constants
527    * we should void mapping and instead use a ResourceCopy command.
528    */
529   if (cbuf->buffer_size > 0) {
530      src_map = pipe_buffer_map_range(&svga->pipe, cbuf->buffer,
531                                      cbuf->buffer_offset, cbuf->buffer_size,
532                                      PIPE_TRANSFER_READ, &src_transfer);
533      assert(src_map);
534      if (!src_map) {
535         return PIPE_ERROR_OUT_OF_MEMORY;
536      }
537   }
538
539   /* The new/dest buffer's size must be large enough to hold the original,
540    * user-specified constants, plus the extra constants.
541    * The size of the original constant buffer _should_ agree with what the
542    * shader is expecting, but it might not (it's not enforced anywhere by
543    * gallium).
544    */
545   new_buf_size = MAX2(cbuf->buffer_size, extra_offset) + extra_size;
546
547   /* According to the DX10 spec, the constant buffer size must be
548    * in multiples of 16.
549    */
550   new_buf_size = align(new_buf_size, 16);
551
552   /* Constant buffer size in the upload buffer must be in multiples of 256.
553    * In order to maximize the chance of merging the upload buffer chunks
554    * when svga_buffer_add_range() is called,
555    * the allocate buffer size needs to be in multiples of 256 as well.
556    * Otherwise, since there is gap between each dirty range of the upload buffer,
557    * each dirty range will end up in its own UPDATE_GB_IMAGE command.
558    */
559   alloc_buf_size = align(new_buf_size, CONST0_UPLOAD_ALIGNMENT);
560
561   u_upload_alloc(svga->const0_upload, 0, alloc_buf_size,
562                  CONST0_UPLOAD_ALIGNMENT, &offset,
563                  &dst_buffer, &dst_map);
564   if (!dst_map) {
565      if (src_map)
566         pipe_buffer_unmap(&svga->pipe, src_transfer);
567      return PIPE_ERROR_OUT_OF_MEMORY;
568   }
569
570   if (src_map) {
571      memcpy(dst_map, src_map, cbuf->buffer_size);
572      pipe_buffer_unmap(&svga->pipe, src_transfer);
573   }
574
575   if (extra_size) {
576      assert(extra_offset + extra_size <= new_buf_size);
577      memcpy((char *) dst_map + extra_offset, extras, extra_size);
578   }
579
580   /* Get winsys handle for the constant buffer */
581   if (svga->state.hw_draw.const0_buffer == dst_buffer &&
582       svga->state.hw_draw.const0_handle) {
583      /* re-reference already mapped buffer */
584      dst_handle = svga->state.hw_draw.const0_handle;
585   }
586   else {
587      /* we must unmap the buffer before getting the winsys handle */
588      u_upload_unmap(svga->const0_upload);
589
590      dst_handle = svga_buffer_handle(svga, dst_buffer,
591                                      PIPE_BIND_CONSTANT_BUFFER);
592      if (!dst_handle) {
593         pipe_resource_reference(&dst_buffer, NULL);
594         return PIPE_ERROR_OUT_OF_MEMORY;
595      }
596
597      /* save the buffer / handle for next time */
598      pipe_resource_reference(&svga->state.hw_draw.const0_buffer, dst_buffer);
599      svga->state.hw_draw.const0_handle = dst_handle;
600   }
601
602   /* Issue the SetSingleConstantBuffer command */
603   assert(new_buf_size % 16 == 0);
604   ret = SVGA3D_vgpu10_SetSingleConstantBuffer(svga->swc,
605                                               0, /* index */
606                                               svga_shader_type(shader),
607                                               dst_handle,
608                                               offset,
609                                               new_buf_size);
610
611   if (ret != PIPE_OK) {
612      pipe_resource_reference(&dst_buffer, NULL);
613      return ret;
614   }
615
616   /* Save this const buffer until it's replaced in the future.
617    * Otherwise, all references to the buffer will go away after the
618    * command buffer is submitted, it'll get recycled and we will have
619    * incorrect constant buffer bindings.
620    */
621   pipe_resource_reference(&svga->state.hw_draw.constbuf[shader], dst_buffer);
622
623   svga->state.hw_draw.default_constbuf_size[shader] = new_buf_size;
624
625   pipe_resource_reference(&dst_buffer, NULL);
626
627   svga->hud.num_const_buf_updates++;
628
629   return ret;
630}
631
632
633static enum pipe_error
634emit_consts_vgpu10(struct svga_context *svga, enum pipe_shader_type shader)
635{
636   enum pipe_error ret;
637   unsigned dirty_constbufs;
638   unsigned enabled_constbufs;
639
640   /* Emit 0th constant buffer (with extra constants) */
641   ret = emit_constbuf_vgpu10(svga, shader);
642   if (ret != PIPE_OK) {
643      return ret;
644   }
645
646   enabled_constbufs = svga->state.hw_draw.enabled_constbufs[shader] | 1u;
647
648   /* Emit other constant buffers (UBOs) */
649   dirty_constbufs = svga->state.dirty_constbufs[shader] & ~1u;
650
651   while (dirty_constbufs) {
652      unsigned index = u_bit_scan(&dirty_constbufs);
653      unsigned offset = svga->curr.constbufs[shader][index].buffer_offset;
654      unsigned size = svga->curr.constbufs[shader][index].buffer_size;
655      struct svga_buffer *buffer =
656         svga_buffer(svga->curr.constbufs[shader][index].buffer);
657      struct svga_winsys_surface *handle;
658
659      if (buffer) {
660         handle = svga_buffer_handle(svga, &buffer->b.b,
661                                     PIPE_BIND_CONSTANT_BUFFER);
662         enabled_constbufs |= 1 << index;
663      }
664      else {
665         handle = NULL;
666         enabled_constbufs &= ~(1 << index);
667         assert(offset == 0);
668         assert(size == 0);
669      }
670
671      if (size % 16 != 0) {
672         /* GL's buffer range sizes can be any number of bytes but the
673          * SVGA3D device requires a multiple of 16 bytes.
674          */
675         const unsigned total_size = buffer->b.b.width0;
676
677         if (offset + align(size, 16) <= total_size) {
678            /* round up size to multiple of 16 */
679            size = align(size, 16);
680         }
681         else {
682            /* round down to mulitple of 16 (this may cause rendering problems
683             * but should avoid a device error).
684             */
685            size &= ~15;
686         }
687      }
688
689      assert(size % 16 == 0);
690      ret = SVGA3D_vgpu10_SetSingleConstantBuffer(svga->swc,
691                                                  index,
692                                                  svga_shader_type(shader),
693                                                  handle,
694                                                  offset,
695                                                  size);
696      if (ret != PIPE_OK)
697         return ret;
698
699      svga->hud.num_const_buf_updates++;
700   }
701
702   svga->state.hw_draw.enabled_constbufs[shader] = enabled_constbufs;
703   svga->state.dirty_constbufs[shader] = 0;
704
705   return ret;
706}
707
708static enum pipe_error
709emit_fs_consts(struct svga_context *svga, unsigned dirty)
710{
711   const struct svga_shader_variant *variant = svga->state.hw_draw.fs;
712   enum pipe_error ret = PIPE_OK;
713
714   /* SVGA_NEW_FS_VARIANT
715    */
716   if (!variant)
717      return PIPE_OK;
718
719   /* SVGA_NEW_FS_CONST_BUFFER
720    */
721   if (svga_have_vgpu10(svga)) {
722      ret = emit_consts_vgpu10(svga, PIPE_SHADER_FRAGMENT);
723   }
724   else {
725      ret = emit_consts_vgpu9(svga, PIPE_SHADER_FRAGMENT);
726   }
727
728   return ret;
729}
730
731
732struct svga_tracked_state svga_hw_fs_constants =
733{
734   "hw fs params",
735   (SVGA_NEW_FS_CONST_BUFFER |
736    SVGA_NEW_FS_VARIANT |
737    SVGA_NEW_TEXTURE_CONSTS),
738   emit_fs_consts
739};
740
741
742
743static enum pipe_error
744emit_vs_consts(struct svga_context *svga, unsigned dirty)
745{
746   const struct svga_shader_variant *variant = svga->state.hw_draw.vs;
747   enum pipe_error ret = PIPE_OK;
748
749   /* SVGA_NEW_VS_VARIANT
750    */
751   if (!variant)
752      return PIPE_OK;
753
754   /* SVGA_NEW_VS_CONST_BUFFER
755    */
756   if (svga_have_vgpu10(svga)) {
757      ret = emit_consts_vgpu10(svga, PIPE_SHADER_VERTEX);
758   }
759   else {
760      ret = emit_consts_vgpu9(svga, PIPE_SHADER_VERTEX);
761   }
762
763   return ret;
764}
765
766
767struct svga_tracked_state svga_hw_vs_constants =
768{
769   "hw vs params",
770   (SVGA_NEW_PRESCALE |
771    SVGA_NEW_VS_CONST_BUFFER |
772    SVGA_NEW_VS_VARIANT |
773    SVGA_NEW_TEXTURE_CONSTS),
774   emit_vs_consts
775};
776
777
778static enum pipe_error
779emit_gs_consts(struct svga_context *svga, unsigned dirty)
780{
781   const struct svga_shader_variant *variant = svga->state.hw_draw.gs;
782   enum pipe_error ret = PIPE_OK;
783
784   /* SVGA_NEW_GS_VARIANT
785    */
786   if (!variant)
787      return PIPE_OK;
788
789   /* SVGA_NEW_GS_CONST_BUFFER
790    */
791   if (svga_have_vgpu10(svga)) {
792      /**
793       * If only the rasterizer state has changed and the current geometry
794       * shader does not emit wide points, then there is no reason to
795       * re-emit the GS constants, so skip it.
796       */
797      if (dirty == SVGA_NEW_RAST && !variant->key.gs.wide_point)
798         return PIPE_OK;
799
800      ret = emit_consts_vgpu10(svga, PIPE_SHADER_GEOMETRY);
801   }
802
803   return ret;
804}
805
806
807struct svga_tracked_state svga_hw_gs_constants =
808{
809   "hw gs params",
810   (SVGA_NEW_PRESCALE |
811    SVGA_NEW_GS_CONST_BUFFER |
812    SVGA_NEW_RAST |
813    SVGA_NEW_GS_VARIANT |
814    SVGA_NEW_TEXTURE_CONSTS),
815   emit_gs_consts
816};
817