1 2/********************************************************** 3 * Copyright 2008-2009 VMware, Inc. All rights reserved. 4 * 5 * Permission is hereby granted, free of charge, to any person 6 * obtaining a copy of this software and associated documentation 7 * files (the "Software"), to deal in the Software without 8 * restriction, including without limitation the rights to use, copy, 9 * modify, merge, publish, distribute, sublicense, and/or sell copies 10 * of the Software, and to permit persons to whom the Software is 11 * furnished to do so, subject to the following conditions: 12 * 13 * The above copyright notice and this permission notice shall be 14 * included in all copies or substantial portions of the Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 17 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 18 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND 19 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS 20 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN 21 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 23 * SOFTWARE. 24 * 25 **********************************************************/ 26 27#include "util/u_format.h" 28#include "util/u_inlines.h" 29#include "util/u_memory.h" 30#include "pipe/p_defines.h" 31#include "util/u_upload_mgr.h" 32 33#include "svga_screen.h" 34#include "svga_context.h" 35#include "svga_state.h" 36#include "svga_cmd.h" 37#include "svga_tgsi.h" 38#include "svga_debug.h" 39#include "svga_resource_buffer.h" 40#include "svga_shader.h" 41 42#include "svga_hw_reg.h" 43 44 45/* 46 * Don't try to send more than 4kb of successive constants. 47 */ 48#define MAX_CONST_REG_COUNT 256 /**< number of float[4] constants */ 49 50/** 51 * Extra space for svga-specific VS/PS constants (such as texcoord 52 * scale factors, vertex transformation scale/translation). 53 */ 54#define MAX_EXTRA_CONSTS 32 55 56/** Guest-backed surface constant buffers must be this size */ 57#define GB_CONSTBUF_SIZE (SVGA3D_CONSTREG_MAX) 58 59 60/** 61 * Emit any extra shader-type-independent shader constants into the buffer 62 * pointed to by 'dest'. 63 * \return number of float[4] constants put into the 'dest' buffer 64 */ 65static unsigned 66svga_get_extra_constants_common(const struct svga_context *svga, 67 const struct svga_shader_variant *variant, 68 enum pipe_shader_type shader, float *dest) 69{ 70 uint32_t *dest_u = (uint32_t *) dest; // uint version of dest 71 unsigned i; 72 unsigned count = 0; 73 74 for (i = 0; i < variant->key.num_textures; i++) { 75 const struct pipe_sampler_view *sv = svga->curr.sampler_views[shader][i]; 76 if (sv) { 77 const struct pipe_resource *tex = sv->texture; 78 /* Scaling factors needed for handling unnormalized texture coordinates 79 * for texture rectangles. 80 */ 81 if (variant->key.tex[i].unnormalized) { 82 /* debug/sanity check */ 83 assert(variant->key.tex[i].width_height_idx == count); 84 85 *dest++ = 1.0f / (float) tex->width0; 86 *dest++ = 1.0f / (float) tex->height0; 87 *dest++ = 1.0f; 88 *dest++ = 1.0f; 89 90 count++; 91 } 92 93 /* Store the sizes for texture buffers. 94 */ 95 if (tex->target == PIPE_BUFFER) { 96 unsigned bytes_per_element = util_format_get_blocksize(sv->format); 97 *dest_u++ = tex->width0 / bytes_per_element; 98 *dest_u++ = 1; 99 *dest_u++ = 1; 100 *dest_u++ = 1; 101 102 count++; 103 } 104 } 105 } 106 107 return count; 108} 109 110 111/** 112 * Emit any extra fragment shader constants into the buffer pointed 113 * to by 'dest'. 114 * \return number of float[4] constants put into the dest buffer 115 */ 116static unsigned 117svga_get_extra_fs_constants(const struct svga_context *svga, float *dest) 118{ 119 const struct svga_shader_variant *variant = svga->state.hw_draw.fs; 120 unsigned count = 0; 121 122 count += svga_get_extra_constants_common(svga, variant, 123 PIPE_SHADER_FRAGMENT, dest); 124 125 assert(count <= MAX_EXTRA_CONSTS); 126 127 return count; 128} 129 130/** 131 * Emit extra constants needed for prescale computation into the 132 * the buffer pointed to by '*dest'. The updated buffer pointer 133 * will be returned in 'dest'. 134 */ 135static unsigned 136svga_get_prescale_constants(const struct svga_context *svga, float **dest) 137{ 138 memcpy(*dest, svga->state.hw_clear.prescale.scale, 4 * sizeof(float)); 139 *dest += 4; 140 141 memcpy(*dest, svga->state.hw_clear.prescale.translate, 4 * sizeof(float)); 142 *dest += 4; 143 144 return 2; 145} 146 147/** 148 * Emit extra constants needed for point sprite emulation. 149 */ 150static unsigned 151svga_get_pt_sprite_constants(const struct svga_context *svga, float **dest) 152{ 153 const struct svga_screen *screen = svga_screen(svga->pipe.screen); 154 float *dst = *dest; 155 156 dst[0] = 1.0 / (svga->curr.viewport.scale[0] * 2); 157 dst[1] = 1.0 / (svga->curr.viewport.scale[1] * 2); 158 dst[2] = svga->curr.rast->pointsize; 159 dst[3] = screen->maxPointSize; 160 *dest = *dest + 4; 161 return 1; 162} 163 164/** 165 * Emit user-defined clip plane coefficients into the buffer pointed to 166 * by '*dest'. The updated buffer pointer will be returned in 'dest'. 167 */ 168static unsigned 169svga_get_clip_plane_constants(const struct svga_context *svga, 170 const struct svga_shader_variant *variant, 171 float **dest) 172{ 173 unsigned count = 0; 174 175 /* SVGA_NEW_CLIP */ 176 if (svga_have_vgpu10(svga)) { 177 /* append user-defined clip plane coefficients onto constant buffer */ 178 unsigned clip_planes = variant->key.clip_plane_enable; 179 while (clip_planes) { 180 int i = u_bit_scan(&clip_planes); 181 COPY_4V(*dest, svga->curr.clip.ucp[i]); 182 *dest += 4; 183 count += 1; 184 } 185 } 186 return count; 187} 188 189/** 190 * Emit any extra vertex shader constants into the buffer pointed 191 * to by 'dest'. 192 * In particular, these would be the scale and bias factors computed 193 * from the framebuffer size which are used to copy with differences in 194 * GL vs D3D coordinate spaces. See svga_tgsi_insn.c for more info. 195 * \return number of float[4] constants put into the dest buffer 196 */ 197static unsigned 198svga_get_extra_vs_constants(const struct svga_context *svga, float *dest) 199{ 200 const struct svga_shader_variant *variant = svga->state.hw_draw.vs; 201 unsigned count = 0; 202 203 /* SVGA_NEW_VS_VARIANT 204 */ 205 if (variant->key.vs.need_prescale) { 206 count += svga_get_prescale_constants(svga, &dest); 207 } 208 209 if (variant->key.vs.undo_viewport) { 210 /* Used to convert window coords back to NDC coords */ 211 dest[0] = 1.0f / svga->curr.viewport.scale[0]; 212 dest[1] = 1.0f / svga->curr.viewport.scale[1]; 213 dest[2] = -svga->curr.viewport.translate[0]; 214 dest[3] = -svga->curr.viewport.translate[1]; 215 dest += 4; 216 count += 1; 217 } 218 219 /* SVGA_NEW_CLIP */ 220 count += svga_get_clip_plane_constants(svga, variant, &dest); 221 222 /* common constants */ 223 count += svga_get_extra_constants_common(svga, variant, 224 PIPE_SHADER_VERTEX, dest); 225 226 assert(count <= MAX_EXTRA_CONSTS); 227 228 return count; 229} 230 231/** 232 * Emit any extra geometry shader constants into the buffer pointed 233 * to by 'dest'. 234 */ 235static unsigned 236svga_get_extra_gs_constants(const struct svga_context *svga, float *dest) 237{ 238 const struct svga_shader_variant *variant = svga->state.hw_draw.gs; 239 unsigned count = 0; 240 241 /* SVGA_NEW_GS_VARIANT 242 */ 243 244 /* Constants for point sprite 245 * These are used in the transformed gs that supports point sprite. 246 * They need to be added before the prescale constants. 247 */ 248 if (variant->key.gs.wide_point) { 249 count += svga_get_pt_sprite_constants(svga, &dest); 250 } 251 252 if (variant->key.gs.need_prescale) { 253 count += svga_get_prescale_constants(svga, &dest); 254 } 255 256 /* SVGA_NEW_CLIP */ 257 count += svga_get_clip_plane_constants(svga, variant, &dest); 258 259 /* common constants */ 260 count += svga_get_extra_constants_common(svga, variant, 261 PIPE_SHADER_GEOMETRY, dest); 262 263 assert(count <= MAX_EXTRA_CONSTS); 264 return count; 265} 266 267 268/* 269 * Check and emit a range of shader constant registers, trying to coalesce 270 * successive shader constant updates in a single command in order to save 271 * space on the command buffer. This is a HWv8 feature. 272 */ 273static enum pipe_error 274emit_const_range(struct svga_context *svga, 275 enum pipe_shader_type shader, 276 unsigned offset, 277 unsigned count, 278 const float (*values)[4]) 279{ 280 unsigned i, j; 281 enum pipe_error ret; 282 283 assert(shader == PIPE_SHADER_VERTEX || 284 shader == PIPE_SHADER_FRAGMENT); 285 assert(!svga_have_vgpu10(svga)); 286 287#ifdef DEBUG 288 if (offset + count > SVGA3D_CONSTREG_MAX) { 289 debug_printf("svga: too many constants (offset %u + count %u = %u (max = %u))\n", 290 offset, count, offset + count, SVGA3D_CONSTREG_MAX); 291 } 292#endif 293 294 if (offset > SVGA3D_CONSTREG_MAX) { 295 /* This isn't OK, but if we propagate an error all the way up we'll 296 * just get into more trouble. 297 * XXX note that offset is always zero at this time so this is moot. 298 */ 299 return PIPE_OK; 300 } 301 302 if (offset + count > SVGA3D_CONSTREG_MAX) { 303 /* Just drop the extra constants for now. 304 * Ideally we should not have allowed the app to create a shader 305 * that exceeds our constant buffer size but there's no way to 306 * express that in gallium at this time. 307 */ 308 count = SVGA3D_CONSTREG_MAX - offset; 309 } 310 311 i = 0; 312 while (i < count) { 313 if (memcmp(svga->state.hw_draw.cb[shader][offset + i], 314 values[i], 315 4 * sizeof(float)) != 0) { 316 /* Found one dirty constant 317 */ 318 if (SVGA_DEBUG & DEBUG_CONSTS) 319 debug_printf("%s %s %d: %f %f %f %f\n", 320 __FUNCTION__, 321 shader == PIPE_SHADER_VERTEX ? "VERT" : "FRAG", 322 offset + i, 323 values[i][0], 324 values[i][1], 325 values[i][2], 326 values[i][3]); 327 328 /* Look for more consecutive dirty constants. 329 */ 330 j = i + 1; 331 while (j < count && 332 j < i + MAX_CONST_REG_COUNT && 333 memcmp(svga->state.hw_draw.cb[shader][offset + j], 334 values[j], 335 4 * sizeof(float)) != 0) { 336 337 if (SVGA_DEBUG & DEBUG_CONSTS) 338 debug_printf("%s %s %d: %f %f %f %f\n", 339 __FUNCTION__, 340 shader == PIPE_SHADER_VERTEX ? "VERT" : "FRAG", 341 offset + j, 342 values[j][0], 343 values[j][1], 344 values[j][2], 345 values[j][3]); 346 347 ++j; 348 } 349 350 assert(j >= i + 1); 351 352 /* Send them all together. 353 */ 354 if (svga_have_gb_objects(svga)) { 355 ret = SVGA3D_SetGBShaderConstsInline(svga->swc, 356 offset + i, /* start */ 357 j - i, /* count */ 358 svga_shader_type(shader), 359 SVGA3D_CONST_TYPE_FLOAT, 360 values + i); 361 } 362 else { 363 ret = SVGA3D_SetShaderConsts(svga->swc, 364 offset + i, j - i, 365 svga_shader_type(shader), 366 SVGA3D_CONST_TYPE_FLOAT, 367 values + i); 368 } 369 if (ret != PIPE_OK) { 370 return ret; 371 } 372 373 /* 374 * Local copy of the hardware state. 375 */ 376 memcpy(svga->state.hw_draw.cb[shader][offset + i], 377 values[i], 378 (j - i) * 4 * sizeof(float)); 379 380 i = j + 1; 381 382 svga->hud.num_const_updates++; 383 384 } else { 385 ++i; 386 } 387 } 388 389 return PIPE_OK; 390} 391 392 393/** 394 * Emit all the constants in a constant buffer for a shader stage. 395 * On VGPU10, emit_consts_vgpu10 is used instead. 396 */ 397static enum pipe_error 398emit_consts_vgpu9(struct svga_context *svga, enum pipe_shader_type shader) 399{ 400 const struct pipe_constant_buffer *cbuf; 401 struct pipe_transfer *transfer = NULL; 402 unsigned count; 403 const float (*data)[4] = NULL; 404 enum pipe_error ret = PIPE_OK; 405 const unsigned offset = 0; 406 407 assert(shader < PIPE_SHADER_TYPES); 408 assert(!svga_have_vgpu10(svga)); 409 /* Only one constant buffer per shader is supported before VGPU10. 410 * This is only an approximate check against that. 411 */ 412 assert(svga->curr.constbufs[shader][1].buffer == NULL); 413 414 cbuf = &svga->curr.constbufs[shader][0]; 415 416 if (svga->curr.constbufs[shader][0].buffer) { 417 /* emit user-provided constants */ 418 data = (const float (*)[4]) 419 pipe_buffer_map(&svga->pipe, svga->curr.constbufs[shader][0].buffer, 420 PIPE_TRANSFER_READ, &transfer); 421 if (!data) { 422 return PIPE_ERROR_OUT_OF_MEMORY; 423 } 424 425 /* sanity check */ 426 assert(cbuf->buffer->width0 >= cbuf->buffer_size); 427 428 /* Use/apply the constant buffer size and offsets here */ 429 count = cbuf->buffer_size / (4 * sizeof(float)); 430 data += cbuf->buffer_offset / (4 * sizeof(float)); 431 432 ret = emit_const_range( svga, shader, offset, count, data ); 433 434 pipe_buffer_unmap(&svga->pipe, transfer); 435 436 if (ret != PIPE_OK) { 437 return ret; 438 } 439 } 440 441 /* emit extra shader constants */ 442 { 443 const struct svga_shader_variant *variant = NULL; 444 unsigned offset; 445 float extras[MAX_EXTRA_CONSTS][4]; 446 unsigned count; 447 448 switch (shader) { 449 case PIPE_SHADER_VERTEX: 450 variant = svga->state.hw_draw.vs; 451 count = svga_get_extra_vs_constants(svga, (float *) extras); 452 break; 453 case PIPE_SHADER_FRAGMENT: 454 variant = svga->state.hw_draw.fs; 455 count = svga_get_extra_fs_constants(svga, (float *) extras); 456 break; 457 default: 458 assert(!"Unexpected shader type"); 459 count = 0; 460 } 461 462 assert(variant); 463 offset = variant->shader->info.file_max[TGSI_FILE_CONSTANT] + 1; 464 assert(count <= ARRAY_SIZE(extras)); 465 466 if (count > 0) { 467 ret = emit_const_range(svga, shader, offset, count, 468 (const float (*) [4])extras); 469 } 470 } 471 472 return ret; 473} 474 475 476 477static enum pipe_error 478emit_constbuf_vgpu10(struct svga_context *svga, enum pipe_shader_type shader) 479{ 480 const struct pipe_constant_buffer *cbuf; 481 struct pipe_resource *dst_buffer = NULL; 482 enum pipe_error ret = PIPE_OK; 483 struct pipe_transfer *src_transfer; 484 struct svga_winsys_surface *dst_handle; 485 float extras[MAX_EXTRA_CONSTS][4]; 486 unsigned extra_count, extra_size, extra_offset; 487 unsigned new_buf_size; 488 void *src_map = NULL, *dst_map; 489 unsigned offset; 490 const struct svga_shader_variant *variant; 491 unsigned alloc_buf_size; 492 493 switch (shader) { 494 case PIPE_SHADER_VERTEX: 495 variant = svga->state.hw_draw.vs; 496 extra_count = svga_get_extra_vs_constants(svga, (float *) extras); 497 break; 498 case PIPE_SHADER_FRAGMENT: 499 variant = svga->state.hw_draw.fs; 500 extra_count = svga_get_extra_fs_constants(svga, (float *) extras); 501 break; 502 case PIPE_SHADER_GEOMETRY: 503 variant = svga->state.hw_draw.gs; 504 extra_count = svga_get_extra_gs_constants(svga, (float *) extras); 505 break; 506 default: 507 assert(!"Unexpected shader type"); 508 /* Don't return an error code since we don't want to keep re-trying 509 * this function and getting stuck in an infinite loop. 510 */ 511 return PIPE_OK; 512 } 513 514 assert(variant); 515 516 cbuf = &svga->curr.constbufs[shader][0]; 517 518 /* Compute extra constants size and offset in bytes */ 519 extra_size = extra_count * 4 * sizeof(float); 520 extra_offset = 4 * sizeof(float) * variant->extra_const_start; 521 522 if (cbuf->buffer_size + extra_size == 0) 523 return PIPE_OK; /* nothing to do */ 524 525 /* Typically, the cbuf->buffer here is a user-space buffer so mapping 526 * it is really cheap. If we ever get real HW buffers for constants 527 * we should void mapping and instead use a ResourceCopy command. 528 */ 529 if (cbuf->buffer_size > 0) { 530 src_map = pipe_buffer_map_range(&svga->pipe, cbuf->buffer, 531 cbuf->buffer_offset, cbuf->buffer_size, 532 PIPE_TRANSFER_READ, &src_transfer); 533 assert(src_map); 534 if (!src_map) { 535 return PIPE_ERROR_OUT_OF_MEMORY; 536 } 537 } 538 539 /* The new/dest buffer's size must be large enough to hold the original, 540 * user-specified constants, plus the extra constants. 541 * The size of the original constant buffer _should_ agree with what the 542 * shader is expecting, but it might not (it's not enforced anywhere by 543 * gallium). 544 */ 545 new_buf_size = MAX2(cbuf->buffer_size, extra_offset) + extra_size; 546 547 /* According to the DX10 spec, the constant buffer size must be 548 * in multiples of 16. 549 */ 550 new_buf_size = align(new_buf_size, 16); 551 552 /* Constant buffer size in the upload buffer must be in multiples of 256. 553 * In order to maximize the chance of merging the upload buffer chunks 554 * when svga_buffer_add_range() is called, 555 * the allocate buffer size needs to be in multiples of 256 as well. 556 * Otherwise, since there is gap between each dirty range of the upload buffer, 557 * each dirty range will end up in its own UPDATE_GB_IMAGE command. 558 */ 559 alloc_buf_size = align(new_buf_size, CONST0_UPLOAD_ALIGNMENT); 560 561 u_upload_alloc(svga->const0_upload, 0, alloc_buf_size, 562 CONST0_UPLOAD_ALIGNMENT, &offset, 563 &dst_buffer, &dst_map); 564 if (!dst_map) { 565 if (src_map) 566 pipe_buffer_unmap(&svga->pipe, src_transfer); 567 return PIPE_ERROR_OUT_OF_MEMORY; 568 } 569 570 if (src_map) { 571 memcpy(dst_map, src_map, cbuf->buffer_size); 572 pipe_buffer_unmap(&svga->pipe, src_transfer); 573 } 574 575 if (extra_size) { 576 assert(extra_offset + extra_size <= new_buf_size); 577 memcpy((char *) dst_map + extra_offset, extras, extra_size); 578 } 579 580 /* Get winsys handle for the constant buffer */ 581 if (svga->state.hw_draw.const0_buffer == dst_buffer && 582 svga->state.hw_draw.const0_handle) { 583 /* re-reference already mapped buffer */ 584 dst_handle = svga->state.hw_draw.const0_handle; 585 } 586 else { 587 /* we must unmap the buffer before getting the winsys handle */ 588 u_upload_unmap(svga->const0_upload); 589 590 dst_handle = svga_buffer_handle(svga, dst_buffer, 591 PIPE_BIND_CONSTANT_BUFFER); 592 if (!dst_handle) { 593 pipe_resource_reference(&dst_buffer, NULL); 594 return PIPE_ERROR_OUT_OF_MEMORY; 595 } 596 597 /* save the buffer / handle for next time */ 598 pipe_resource_reference(&svga->state.hw_draw.const0_buffer, dst_buffer); 599 svga->state.hw_draw.const0_handle = dst_handle; 600 } 601 602 /* Issue the SetSingleConstantBuffer command */ 603 assert(new_buf_size % 16 == 0); 604 ret = SVGA3D_vgpu10_SetSingleConstantBuffer(svga->swc, 605 0, /* index */ 606 svga_shader_type(shader), 607 dst_handle, 608 offset, 609 new_buf_size); 610 611 if (ret != PIPE_OK) { 612 pipe_resource_reference(&dst_buffer, NULL); 613 return ret; 614 } 615 616 /* Save this const buffer until it's replaced in the future. 617 * Otherwise, all references to the buffer will go away after the 618 * command buffer is submitted, it'll get recycled and we will have 619 * incorrect constant buffer bindings. 620 */ 621 pipe_resource_reference(&svga->state.hw_draw.constbuf[shader], dst_buffer); 622 623 svga->state.hw_draw.default_constbuf_size[shader] = new_buf_size; 624 625 pipe_resource_reference(&dst_buffer, NULL); 626 627 svga->hud.num_const_buf_updates++; 628 629 return ret; 630} 631 632 633static enum pipe_error 634emit_consts_vgpu10(struct svga_context *svga, enum pipe_shader_type shader) 635{ 636 enum pipe_error ret; 637 unsigned dirty_constbufs; 638 unsigned enabled_constbufs; 639 640 /* Emit 0th constant buffer (with extra constants) */ 641 ret = emit_constbuf_vgpu10(svga, shader); 642 if (ret != PIPE_OK) { 643 return ret; 644 } 645 646 enabled_constbufs = svga->state.hw_draw.enabled_constbufs[shader] | 1u; 647 648 /* Emit other constant buffers (UBOs) */ 649 dirty_constbufs = svga->state.dirty_constbufs[shader] & ~1u; 650 651 while (dirty_constbufs) { 652 unsigned index = u_bit_scan(&dirty_constbufs); 653 unsigned offset = svga->curr.constbufs[shader][index].buffer_offset; 654 unsigned size = svga->curr.constbufs[shader][index].buffer_size; 655 struct svga_buffer *buffer = 656 svga_buffer(svga->curr.constbufs[shader][index].buffer); 657 struct svga_winsys_surface *handle; 658 659 if (buffer) { 660 handle = svga_buffer_handle(svga, &buffer->b.b, 661 PIPE_BIND_CONSTANT_BUFFER); 662 enabled_constbufs |= 1 << index; 663 } 664 else { 665 handle = NULL; 666 enabled_constbufs &= ~(1 << index); 667 assert(offset == 0); 668 assert(size == 0); 669 } 670 671 if (size % 16 != 0) { 672 /* GL's buffer range sizes can be any number of bytes but the 673 * SVGA3D device requires a multiple of 16 bytes. 674 */ 675 const unsigned total_size = buffer->b.b.width0; 676 677 if (offset + align(size, 16) <= total_size) { 678 /* round up size to multiple of 16 */ 679 size = align(size, 16); 680 } 681 else { 682 /* round down to mulitple of 16 (this may cause rendering problems 683 * but should avoid a device error). 684 */ 685 size &= ~15; 686 } 687 } 688 689 assert(size % 16 == 0); 690 ret = SVGA3D_vgpu10_SetSingleConstantBuffer(svga->swc, 691 index, 692 svga_shader_type(shader), 693 handle, 694 offset, 695 size); 696 if (ret != PIPE_OK) 697 return ret; 698 699 svga->hud.num_const_buf_updates++; 700 } 701 702 svga->state.hw_draw.enabled_constbufs[shader] = enabled_constbufs; 703 svga->state.dirty_constbufs[shader] = 0; 704 705 return ret; 706} 707 708static enum pipe_error 709emit_fs_consts(struct svga_context *svga, unsigned dirty) 710{ 711 const struct svga_shader_variant *variant = svga->state.hw_draw.fs; 712 enum pipe_error ret = PIPE_OK; 713 714 /* SVGA_NEW_FS_VARIANT 715 */ 716 if (!variant) 717 return PIPE_OK; 718 719 /* SVGA_NEW_FS_CONST_BUFFER 720 */ 721 if (svga_have_vgpu10(svga)) { 722 ret = emit_consts_vgpu10(svga, PIPE_SHADER_FRAGMENT); 723 } 724 else { 725 ret = emit_consts_vgpu9(svga, PIPE_SHADER_FRAGMENT); 726 } 727 728 return ret; 729} 730 731 732struct svga_tracked_state svga_hw_fs_constants = 733{ 734 "hw fs params", 735 (SVGA_NEW_FS_CONST_BUFFER | 736 SVGA_NEW_FS_VARIANT | 737 SVGA_NEW_TEXTURE_CONSTS), 738 emit_fs_consts 739}; 740 741 742 743static enum pipe_error 744emit_vs_consts(struct svga_context *svga, unsigned dirty) 745{ 746 const struct svga_shader_variant *variant = svga->state.hw_draw.vs; 747 enum pipe_error ret = PIPE_OK; 748 749 /* SVGA_NEW_VS_VARIANT 750 */ 751 if (!variant) 752 return PIPE_OK; 753 754 /* SVGA_NEW_VS_CONST_BUFFER 755 */ 756 if (svga_have_vgpu10(svga)) { 757 ret = emit_consts_vgpu10(svga, PIPE_SHADER_VERTEX); 758 } 759 else { 760 ret = emit_consts_vgpu9(svga, PIPE_SHADER_VERTEX); 761 } 762 763 return ret; 764} 765 766 767struct svga_tracked_state svga_hw_vs_constants = 768{ 769 "hw vs params", 770 (SVGA_NEW_PRESCALE | 771 SVGA_NEW_VS_CONST_BUFFER | 772 SVGA_NEW_VS_VARIANT | 773 SVGA_NEW_TEXTURE_CONSTS), 774 emit_vs_consts 775}; 776 777 778static enum pipe_error 779emit_gs_consts(struct svga_context *svga, unsigned dirty) 780{ 781 const struct svga_shader_variant *variant = svga->state.hw_draw.gs; 782 enum pipe_error ret = PIPE_OK; 783 784 /* SVGA_NEW_GS_VARIANT 785 */ 786 if (!variant) 787 return PIPE_OK; 788 789 /* SVGA_NEW_GS_CONST_BUFFER 790 */ 791 if (svga_have_vgpu10(svga)) { 792 /** 793 * If only the rasterizer state has changed and the current geometry 794 * shader does not emit wide points, then there is no reason to 795 * re-emit the GS constants, so skip it. 796 */ 797 if (dirty == SVGA_NEW_RAST && !variant->key.gs.wide_point) 798 return PIPE_OK; 799 800 ret = emit_consts_vgpu10(svga, PIPE_SHADER_GEOMETRY); 801 } 802 803 return ret; 804} 805 806 807struct svga_tracked_state svga_hw_gs_constants = 808{ 809 "hw gs params", 810 (SVGA_NEW_PRESCALE | 811 SVGA_NEW_GS_CONST_BUFFER | 812 SVGA_NEW_RAST | 813 SVGA_NEW_GS_VARIANT | 814 SVGA_NEW_TEXTURE_CONSTS), 815 emit_gs_consts 816}; 817