1# Copyright (C) 2018 Intel Corporation. All Rights Reserved. 2# 3# Permission is hereby granted, free of charge, to any person obtaining a 4# copy of this software and associated documentation files (the "Software"), 5# to deal in the Software without restriction, including without limitation 6# the rights to use, copy, modify, merge, publish, distribute, sublicense, 7# and/or sell copies of the Software, and to permit persons to whom the 8# Software is furnished to do so, subject to the following conditions: 9# 10# The above copyright notice and this permission notice (including the next 11# paragraph) shall be included in all copies or substantial portions of the 12# Software. 13# 14# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 15# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 16# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 17# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 18# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 19# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 20# IN THE SOFTWARE. 21# 22# Provides definitions for private internal events that are only used internally 23# to rasty for communicating information between Rasty and Archrast. One goal for 24# ArchRast is to not pollute the Rasty code with lots of calculations, etc. that 25# are needed to compute per draw statistics, etc. 26 27event EarlyDepthStencilInfoSingleSample 28{ 29 uint64_t depthPassMask; 30 uint64_t stencilPassMask; 31 uint64_t coverageMask; 32}; 33 34event EarlyDepthStencilInfoSampleRate 35{ 36 uint64_t depthPassMask; 37 uint64_t stencilPassMask; 38 uint64_t coverageMask; 39}; 40 41event EarlyDepthStencilInfoNullPS 42{ 43 uint64_t depthPassMask; 44 uint64_t stencilPassMask; 45 uint64_t coverageMask; 46}; 47 48event LateDepthStencilInfoSingleSample 49{ 50 uint64_t depthPassMask; 51 uint64_t stencilPassMask; 52 uint64_t coverageMask; 53}; 54 55event LateDepthStencilInfoSampleRate 56{ 57 uint64_t depthPassMask; 58 uint64_t stencilPassMask; 59 uint64_t coverageMask; 60}; 61 62event LateDepthStencilInfoNullPS 63{ 64 uint64_t depthPassMask; 65 uint64_t stencilPassMask; 66 uint64_t coverageMask; 67}; 68 69event EarlyDepthInfoPixelRate 70{ 71 uint64_t depthPassCount; 72 uint64_t activeLanes; 73}; 74 75 76event LateDepthInfoPixelRate 77{ 78 uint64_t depthPassCount; 79 uint64_t activeLanes; 80}; 81 82 83event BackendDrawEndEvent 84{ 85 uint32_t drawId; 86}; 87 88event FrontendDrawEndEvent 89{ 90 uint32_t drawId; 91}; 92 93event TessPrimCount 94{ 95 uint64_t primCount; 96}; 97 98event RasterTileCount 99{ 100 uint32_t drawId; 101 uint64_t rasterTiles; 102}; 103 104event GSPrimInfo 105{ 106 uint64_t inputPrimCount; 107 uint64_t primGeneratedCount; 108 uint64_t vertsInput; 109}; 110 111// validMask is primitives that still need to be clipped. They weren't rejected due to trivial reject or nan. 112// clipMask is primitives that need to be clipped. So trivial accepts will be 0 while validMask for that is 1. 113// Trivial reject is numInvocations - pop_cnt32(validMask) 114// Trivial accept is validMask & ~clipMask 115// Must clip count is pop_cnt32(clipMask) 116event ClipInfoEvent 117{ 118 uint32_t numInvocations; 119 uint32_t validMask; 120 uint32_t clipMask; 121}; 122 123event CullInfoEvent 124{ 125 uint32_t drawId; 126 uint64_t degeneratePrimMask; 127 uint64_t backfacePrimMask; 128 uint32_t validMask; 129}; 130 131event AlphaInfoEvent 132{ 133 uint32_t drawId; 134 uint32_t alphaTestEnable; 135 uint32_t alphaBlendEnable; 136}; 137 138event DrawInstancedEvent 139{ 140 uint32_t drawId; 141 uint32_t topology; 142 uint32_t numVertices; 143 int32_t startVertex; 144 uint32_t numInstances; 145 uint32_t startInstance; 146 uint32_t tsEnable; 147 uint32_t gsEnable; 148 uint32_t soEnable; 149 uint32_t soTopology; 150 uint32_t splitId; // Split draw count or id. 151}; 152 153event DrawIndexedInstancedEvent 154{ 155 uint32_t drawId; 156 uint32_t topology; 157 uint32_t numIndices; 158 int32_t indexOffset; 159 int32_t baseVertex; 160 uint32_t numInstances; 161 uint32_t startInstance; 162 uint32_t tsEnable; 163 uint32_t gsEnable; 164 uint32_t soEnable; 165 uint32_t soTopology; 166 uint32_t splitId; // Split draw count or id. 167}; 168 169event VSStats 170{ 171 HANDLE hStats; // SWR_SHADER_STATS 172}; 173 174event HSStats 175{ 176 HANDLE hStats; // SWR_SHADER_STATS 177}; 178 179event DSStats 180{ 181 HANDLE hStats; // SWR_SHADER_STATS 182}; 183 184event GSStats 185{ 186 HANDLE hStats; // SWR_SHADER_STATS 187}; 188 189event PSStats 190{ 191 HANDLE hStats; // SWR_SHADER_STATS 192}; 193 194event CSStats 195{ 196 HANDLE hStats; // SWR_SHADER_STATS 197};