1/* 2 * Copyright © 2014-2017 Broadcom 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 */ 23 24/** 25 * @file v3d_simulator.c 26 * 27 * Implements VC5 simulation on top of a non-VC5 GEM fd. 28 * 29 * This file's goal is to emulate the VC5 ioctls' behavior in the kernel on 30 * top of the simpenrose software simulator. Generally, VC5 driver BOs have a 31 * GEM-side copy of their contents and a simulator-side memory area that the 32 * GEM contents get copied into during simulation. Once simulation is done, 33 * the simulator's data is copied back out to the GEM BOs, so that rendering 34 * appears on the screen as if actual hardware rendering had been done. 35 * 36 * One of the limitations of this code is that we shouldn't really need a 37 * GEM-side BO for non-window-system BOs. However, do we need unique BO 38 * handles for each of our GEM bos so that this file can look up its state 39 * from the handle passed in at submit ioctl time (also, a couple of places 40 * outside of this file still call ioctls directly on the fd). 41 * 42 * Another limitation is that BO import doesn't work unless the underlying 43 * window system's BO size matches what VC5 is going to use, which of course 44 * doesn't work out in practice. This means that for now, only DRI3 (VC5 45 * makes the winsys BOs) is supported, not DRI2 (window system makes the winys 46 * BOs). 47 */ 48 49#ifdef USE_V3D_SIMULATOR 50 51#include <sys/mman.h> 52#include "util/hash_table.h" 53#include "util/ralloc.h" 54#include "util/set.h" 55#include "util/u_dynarray.h" 56#include "util/u_memory.h" 57#include "util/u_mm.h" 58#include "drm-uapi/i915_drm.h" 59#include "v3d_simulator_wrapper.h" 60 61#include "v3d_screen.h" 62#include "v3d_context.h" 63 64/** Global (across GEM fds) state for the simulator */ 65static struct v3d_simulator_state { 66 mtx_t mutex; 67 mtx_t submit_lock; 68 69 struct v3d_hw *v3d; 70 int ver; 71 72 /* Base virtual address of the heap. */ 73 void *mem; 74 /* Base hardware address of the heap. */ 75 uint32_t mem_base; 76 /* Size of the heap. */ 77 size_t mem_size; 78 79 struct mem_block *heap; 80 struct mem_block *overflow; 81 82 /** Mapping from GEM fd to struct v3d_simulator_file * */ 83 struct hash_table *fd_map; 84 85 struct util_dynarray bin_oom; 86 int refcount; 87} sim_state = { 88 .mutex = _MTX_INITIALIZER_NP, 89}; 90 91/** Per-GEM-fd state for the simulator. */ 92struct v3d_simulator_file { 93 int fd; 94 95 /** Mapping from GEM handle to struct v3d_simulator_bo * */ 96 struct hash_table *bo_map; 97 98 struct mem_block *gmp; 99 void *gmp_vaddr; 100 101 /** Actual GEM fd is i915, so we should use their create ioctl. */ 102 bool is_i915; 103}; 104 105/** Wrapper for drm_v3d_bo tracking the simulator-specific state. */ 106struct v3d_simulator_bo { 107 struct v3d_simulator_file *file; 108 109 /** Area for this BO within sim_state->mem */ 110 struct mem_block *block; 111 uint32_t size; 112 uint64_t mmap_offset; 113 void *sim_vaddr; 114 void *gem_vaddr; 115 116 int handle; 117}; 118 119static void * 120int_to_key(int key) 121{ 122 return (void *)(uintptr_t)key; 123} 124 125static struct v3d_simulator_file * 126v3d_get_simulator_file_for_fd(int fd) 127{ 128 struct hash_entry *entry = _mesa_hash_table_search(sim_state.fd_map, 129 int_to_key(fd + 1)); 130 return entry ? entry->data : NULL; 131} 132 133/* A marker placed just after each BO, then checked after rendering to make 134 * sure it's still there. 135 */ 136#define BO_SENTINEL 0xfedcba98 137 138/* 128kb */ 139#define GMP_ALIGN2 17 140 141/** 142 * Sets the range of GPU virtual address space to have the given GMP 143 * permissions (bit 0 = read, bit 1 = write, write-only forbidden). 144 */ 145static void 146set_gmp_flags(struct v3d_simulator_file *file, 147 uint32_t offset, uint32_t size, uint32_t flag) 148{ 149 assert((offset & ((1 << GMP_ALIGN2) - 1)) == 0); 150 int gmp_offset = offset >> GMP_ALIGN2; 151 int gmp_count = align(size, 1 << GMP_ALIGN2) >> GMP_ALIGN2; 152 uint32_t *gmp = file->gmp_vaddr; 153 154 assert(flag <= 0x3); 155 156 for (int i = gmp_offset; i < gmp_offset + gmp_count; i++) { 157 int32_t bitshift = (i % 16) * 2; 158 gmp[i / 16] &= ~(0x3 << bitshift); 159 gmp[i / 16] |= flag << bitshift; 160 } 161} 162 163/** 164 * Allocates space in simulator memory and returns a tracking struct for it 165 * that also contains the drm_gem_cma_object struct. 166 */ 167static struct v3d_simulator_bo * 168v3d_create_simulator_bo(int fd, unsigned size) 169{ 170 struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd); 171 struct v3d_simulator_bo *sim_bo = rzalloc(file, 172 struct v3d_simulator_bo); 173 size = align(size, 4096); 174 175 sim_bo->file = file; 176 177 mtx_lock(&sim_state.mutex); 178 sim_bo->block = u_mmAllocMem(sim_state.heap, size + 4, GMP_ALIGN2, 0); 179 mtx_unlock(&sim_state.mutex); 180 assert(sim_bo->block); 181 182 set_gmp_flags(file, sim_bo->block->ofs, size, 0x3); 183 184 sim_bo->size = size; 185 186 /* Allocate space for the buffer in simulator memory. */ 187 sim_bo->sim_vaddr = sim_state.mem + sim_bo->block->ofs - sim_state.mem_base; 188 memset(sim_bo->sim_vaddr, 0xd0, size); 189 190 *(uint32_t *)(sim_bo->sim_vaddr + sim_bo->size) = BO_SENTINEL; 191 192 return sim_bo; 193} 194 195static struct v3d_simulator_bo * 196v3d_create_simulator_bo_for_gem(int fd, int handle, unsigned size) 197{ 198 struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd); 199 struct v3d_simulator_bo *sim_bo = 200 v3d_create_simulator_bo(fd, size); 201 202 sim_bo->handle = handle; 203 204 /* Map the GEM buffer for copy in/out to the simulator. i915 blocks 205 * dumb mmap on render nodes, so use their ioctl directly if we're on 206 * one. 207 */ 208 int ret; 209 if (file->is_i915) { 210 struct drm_i915_gem_mmap_gtt map = { 211 .handle = handle, 212 }; 213 214 /* We could potentially use non-gtt (cached) for LLC systems, 215 * but the copy-in/out won't be the limiting factor on 216 * simulation anyway. 217 */ 218 ret = drmIoctl(fd, DRM_IOCTL_I915_GEM_MMAP_GTT, &map); 219 sim_bo->mmap_offset = map.offset; 220 } else { 221 struct drm_mode_map_dumb map = { 222 .handle = handle, 223 }; 224 225 ret = drmIoctl(fd, DRM_IOCTL_MODE_MAP_DUMB, &map); 226 sim_bo->mmap_offset = map.offset; 227 } 228 if (ret) { 229 fprintf(stderr, "Failed to get MMAP offset: %d\n", ret); 230 abort(); 231 } 232 233 sim_bo->gem_vaddr = mmap(NULL, sim_bo->size, 234 PROT_READ | PROT_WRITE, MAP_SHARED, 235 fd, sim_bo->mmap_offset); 236 if (sim_bo->gem_vaddr == MAP_FAILED) { 237 fprintf(stderr, "mmap of bo %d (offset 0x%016llx, size %d) failed\n", 238 handle, (long long)sim_bo->mmap_offset, sim_bo->size); 239 abort(); 240 } 241 242 /* A handle of 0 is used for v3d_gem.c internal allocations that 243 * don't need to go in the lookup table. 244 */ 245 if (handle != 0) { 246 mtx_lock(&sim_state.mutex); 247 _mesa_hash_table_insert(file->bo_map, int_to_key(handle), 248 sim_bo); 249 mtx_unlock(&sim_state.mutex); 250 } 251 252 return sim_bo; 253} 254 255static int bin_fd; 256 257uint32_t 258v3d_simulator_get_spill(uint32_t spill_size) 259{ 260 struct v3d_simulator_bo *sim_bo = 261 v3d_create_simulator_bo(bin_fd, spill_size); 262 263 util_dynarray_append(&sim_state.bin_oom, struct v3d_simulator_bo *, 264 sim_bo); 265 266 return sim_bo->block->ofs; 267} 268 269static void 270v3d_free_simulator_bo(struct v3d_simulator_bo *sim_bo) 271{ 272 struct v3d_simulator_file *sim_file = sim_bo->file; 273 274 set_gmp_flags(sim_file, sim_bo->block->ofs, sim_bo->size, 0x0); 275 276 if (sim_bo->gem_vaddr) 277 munmap(sim_bo->gem_vaddr, sim_bo->size); 278 279 mtx_lock(&sim_state.mutex); 280 u_mmFreeMem(sim_bo->block); 281 if (sim_bo->handle) { 282 _mesa_hash_table_remove_key(sim_file->bo_map, 283 int_to_key(sim_bo->handle)); 284 } 285 mtx_unlock(&sim_state.mutex); 286 ralloc_free(sim_bo); 287} 288 289static struct v3d_simulator_bo * 290v3d_get_simulator_bo(struct v3d_simulator_file *file, int gem_handle) 291{ 292 mtx_lock(&sim_state.mutex); 293 struct hash_entry *entry = 294 _mesa_hash_table_search(file->bo_map, int_to_key(gem_handle)); 295 mtx_unlock(&sim_state.mutex); 296 297 return entry ? entry->data : NULL; 298} 299 300static void 301v3d_simulator_copy_in_handle(struct v3d_simulator_file *file, int handle) 302{ 303 struct v3d_simulator_bo *sim_bo = v3d_get_simulator_bo(file, handle); 304 305 if (!sim_bo) 306 return; 307 308 memcpy(sim_bo->sim_vaddr, sim_bo->gem_vaddr, sim_bo->size); 309} 310 311static void 312v3d_simulator_copy_out_handle(struct v3d_simulator_file *file, int handle) 313{ 314 struct v3d_simulator_bo *sim_bo = v3d_get_simulator_bo(file, handle); 315 316 if (!sim_bo) 317 return; 318 319 memcpy(sim_bo->gem_vaddr, sim_bo->sim_vaddr, sim_bo->size); 320 321 if (*(uint32_t *)(sim_bo->sim_vaddr + 322 sim_bo->size) != BO_SENTINEL) { 323 fprintf(stderr, "Buffer overflow in handle %d\n", 324 handle); 325 } 326} 327 328static int 329v3d_simulator_pin_bos(struct v3d_simulator_file *file, 330 struct drm_v3d_submit_cl *submit) 331{ 332 uint32_t *bo_handles = (uint32_t *)(uintptr_t)submit->bo_handles; 333 334 for (int i = 0; i < submit->bo_handle_count; i++) 335 v3d_simulator_copy_in_handle(file, bo_handles[i]); 336 337 return 0; 338} 339 340static int 341v3d_simulator_unpin_bos(struct v3d_simulator_file *file, 342 struct drm_v3d_submit_cl *submit) 343{ 344 uint32_t *bo_handles = (uint32_t *)(uintptr_t)submit->bo_handles; 345 346 for (int i = 0; i < submit->bo_handle_count; i++) 347 v3d_simulator_copy_out_handle(file, bo_handles[i]); 348 349 return 0; 350} 351 352static int 353v3d_simulator_submit_cl_ioctl(int fd, struct drm_v3d_submit_cl *submit) 354{ 355 struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd); 356 int ret; 357 358 ret = v3d_simulator_pin_bos(file, submit); 359 if (ret) 360 return ret; 361 362 mtx_lock(&sim_state.submit_lock); 363 bin_fd = fd; 364 if (sim_state.ver >= 41) 365 v3d41_simulator_submit_cl_ioctl(sim_state.v3d, submit, file->gmp->ofs); 366 else 367 v3d33_simulator_submit_cl_ioctl(sim_state.v3d, submit, file->gmp->ofs); 368 369 util_dynarray_foreach(&sim_state.bin_oom, struct v3d_simulator_bo *, 370 sim_bo) { 371 v3d_free_simulator_bo(*sim_bo); 372 } 373 util_dynarray_clear(&sim_state.bin_oom); 374 375 mtx_unlock(&sim_state.submit_lock); 376 377 ret = v3d_simulator_unpin_bos(file, submit); 378 if (ret) 379 return ret; 380 381 return 0; 382} 383 384/** 385 * Do fixups after a BO has been opened from a handle. 386 * 387 * This could be done at DRM_IOCTL_GEM_OPEN/DRM_IOCTL_GEM_PRIME_FD_TO_HANDLE 388 * time, but we're still using drmPrimeFDToHandle() so we have this helper to 389 * be called afterward instead. 390 */ 391void v3d_simulator_open_from_handle(int fd, int handle, uint32_t size) 392{ 393 v3d_create_simulator_bo_for_gem(fd, handle, size); 394} 395 396/** 397 * Simulated ioctl(fd, DRM_VC5_CREATE_BO) implementation. 398 * 399 * Making a VC5 BO is just a matter of making a corresponding BO on the host. 400 */ 401static int 402v3d_simulator_create_bo_ioctl(int fd, struct drm_v3d_create_bo *args) 403{ 404 struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd); 405 406 /* i915 bans dumb create on render nodes, so we have to use their 407 * native ioctl in case we're on a render node. 408 */ 409 int ret; 410 if (file->is_i915) { 411 struct drm_i915_gem_create create = { 412 .size = args->size, 413 }; 414 ret = drmIoctl(fd, DRM_IOCTL_I915_GEM_CREATE, &create); 415 416 args->handle = create.handle; 417 } else { 418 struct drm_mode_create_dumb create = { 419 .width = 128, 420 .bpp = 8, 421 .height = (args->size + 127) / 128, 422 }; 423 424 ret = drmIoctl(fd, DRM_IOCTL_MODE_CREATE_DUMB, &create); 425 assert(ret != 0 || create.size >= args->size); 426 427 args->handle = create.handle; 428 } 429 430 if (ret == 0) { 431 struct v3d_simulator_bo *sim_bo = 432 v3d_create_simulator_bo_for_gem(fd, args->handle, 433 args->size); 434 435 args->offset = sim_bo->block->ofs; 436 } 437 438 return ret; 439} 440 441/** 442 * Simulated ioctl(fd, DRM_VC5_MMAP_BO) implementation. 443 * 444 * We've already grabbed the mmap offset when we created the sim bo, so just 445 * return it. 446 */ 447static int 448v3d_simulator_mmap_bo_ioctl(int fd, struct drm_v3d_mmap_bo *args) 449{ 450 struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd); 451 struct v3d_simulator_bo *sim_bo = v3d_get_simulator_bo(file, 452 args->handle); 453 454 args->offset = sim_bo->mmap_offset; 455 456 return 0; 457} 458 459static int 460v3d_simulator_get_bo_offset_ioctl(int fd, struct drm_v3d_get_bo_offset *args) 461{ 462 struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd); 463 struct v3d_simulator_bo *sim_bo = v3d_get_simulator_bo(file, 464 args->handle); 465 466 args->offset = sim_bo->block->ofs; 467 468 return 0; 469} 470 471static int 472v3d_simulator_gem_close_ioctl(int fd, struct drm_gem_close *args) 473{ 474 /* Free the simulator's internal tracking. */ 475 struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd); 476 struct v3d_simulator_bo *sim_bo = v3d_get_simulator_bo(file, 477 args->handle); 478 479 v3d_free_simulator_bo(sim_bo); 480 481 /* Pass the call on down. */ 482 return drmIoctl(fd, DRM_IOCTL_GEM_CLOSE, args); 483} 484 485static int 486v3d_simulator_get_param_ioctl(int fd, struct drm_v3d_get_param *args) 487{ 488 if (sim_state.ver >= 41) 489 return v3d41_simulator_get_param_ioctl(sim_state.v3d, args); 490 else 491 return v3d33_simulator_get_param_ioctl(sim_state.v3d, args); 492} 493 494static int 495v3d_simulator_submit_tfu_ioctl(int fd, struct drm_v3d_submit_tfu *args) 496{ 497 struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd); 498 int ret; 499 500 v3d_simulator_copy_in_handle(file, args->bo_handles[0]); 501 v3d_simulator_copy_in_handle(file, args->bo_handles[1]); 502 v3d_simulator_copy_in_handle(file, args->bo_handles[2]); 503 v3d_simulator_copy_in_handle(file, args->bo_handles[3]); 504 505 if (sim_state.ver >= 41) 506 ret = v3d41_simulator_submit_tfu_ioctl(sim_state.v3d, args); 507 else 508 ret = v3d33_simulator_submit_tfu_ioctl(sim_state.v3d, args); 509 510 v3d_simulator_copy_out_handle(file, args->bo_handles[0]); 511 512 return ret; 513} 514 515int 516v3d_simulator_ioctl(int fd, unsigned long request, void *args) 517{ 518 switch (request) { 519 case DRM_IOCTL_V3D_SUBMIT_CL: 520 return v3d_simulator_submit_cl_ioctl(fd, args); 521 case DRM_IOCTL_V3D_CREATE_BO: 522 return v3d_simulator_create_bo_ioctl(fd, args); 523 case DRM_IOCTL_V3D_MMAP_BO: 524 return v3d_simulator_mmap_bo_ioctl(fd, args); 525 case DRM_IOCTL_V3D_GET_BO_OFFSET: 526 return v3d_simulator_get_bo_offset_ioctl(fd, args); 527 528 case DRM_IOCTL_V3D_WAIT_BO: 529 /* We do all of the v3d rendering synchronously, so we just 530 * return immediately on the wait ioctls. This ignores any 531 * native rendering to the host BO, so it does mean we race on 532 * front buffer rendering. 533 */ 534 return 0; 535 536 case DRM_IOCTL_V3D_GET_PARAM: 537 return v3d_simulator_get_param_ioctl(fd, args); 538 539 case DRM_IOCTL_GEM_CLOSE: 540 return v3d_simulator_gem_close_ioctl(fd, args); 541 542 case DRM_IOCTL_V3D_SUBMIT_TFU: 543 return v3d_simulator_submit_tfu_ioctl(fd, args); 544 545 case DRM_IOCTL_GEM_OPEN: 546 case DRM_IOCTL_GEM_FLINK: 547 return drmIoctl(fd, request, args); 548 default: 549 fprintf(stderr, "Unknown ioctl 0x%08x\n", (int)request); 550 abort(); 551 } 552} 553 554static void 555v3d_simulator_init_global(const struct v3d_device_info *devinfo) 556{ 557 mtx_lock(&sim_state.mutex); 558 if (sim_state.refcount++) { 559 mtx_unlock(&sim_state.mutex); 560 return; 561 } 562 563 sim_state.v3d = v3d_hw_auto_new(NULL); 564 v3d_hw_alloc_mem(sim_state.v3d, 1024 * 1024 * 1024); 565 sim_state.mem_base = 566 v3d_hw_get_mem(sim_state.v3d, &sim_state.mem_size, 567 &sim_state.mem); 568 569 /* Allocate from anywhere from 4096 up. We don't allocate at 0, 570 * because for OQs and some other addresses in the HW, 0 means 571 * disabled. 572 */ 573 sim_state.heap = u_mmInit(4096, sim_state.mem_size - 4096); 574 575 /* Make a block of 0xd0 at address 0 to make sure we don't screw up 576 * and land there. 577 */ 578 struct mem_block *b = u_mmAllocMem(sim_state.heap, 4096, GMP_ALIGN2, 0); 579 memset(sim_state.mem + b->ofs - sim_state.mem_base, 0xd0, 4096); 580 581 sim_state.ver = v3d_hw_get_version(sim_state.v3d); 582 583 mtx_unlock(&sim_state.mutex); 584 585 sim_state.fd_map = 586 _mesa_hash_table_create(NULL, 587 _mesa_hash_pointer, 588 _mesa_key_pointer_equal); 589 590 util_dynarray_init(&sim_state.bin_oom, NULL); 591 592 if (sim_state.ver >= 41) 593 v3d41_simulator_init_regs(sim_state.v3d); 594 else 595 v3d33_simulator_init_regs(sim_state.v3d); 596} 597 598void 599v3d_simulator_init(struct v3d_screen *screen) 600{ 601 v3d_simulator_init_global(&screen->devinfo); 602 603 screen->sim_file = rzalloc(screen, struct v3d_simulator_file); 604 struct v3d_simulator_file *sim_file = screen->sim_file; 605 606 drmVersionPtr version = drmGetVersion(screen->fd); 607 if (version && strncmp(version->name, "i915", version->name_len) == 0) 608 sim_file->is_i915 = true; 609 drmFreeVersion(version); 610 611 screen->sim_file->bo_map = 612 _mesa_hash_table_create(screen->sim_file, 613 _mesa_hash_pointer, 614 _mesa_key_pointer_equal); 615 616 mtx_lock(&sim_state.mutex); 617 _mesa_hash_table_insert(sim_state.fd_map, int_to_key(screen->fd + 1), 618 screen->sim_file); 619 mtx_unlock(&sim_state.mutex); 620 621 sim_file->gmp = u_mmAllocMem(sim_state.heap, 8096, GMP_ALIGN2, 0); 622 sim_file->gmp_vaddr = (sim_state.mem + sim_file->gmp->ofs - 623 sim_state.mem_base); 624 memset(sim_file->gmp_vaddr, 0, 8096); 625} 626 627void 628v3d_simulator_destroy(struct v3d_screen *screen) 629{ 630 mtx_lock(&sim_state.mutex); 631 if (!--sim_state.refcount) { 632 _mesa_hash_table_destroy(sim_state.fd_map, NULL); 633 util_dynarray_fini(&sim_state.bin_oom); 634 u_mmDestroy(sim_state.heap); 635 /* No memsetting the struct, because it contains the mutex. */ 636 sim_state.mem = NULL; 637 } 638 mtx_unlock(&sim_state.mutex); 639} 640 641#endif /* USE_V3D_SIMULATOR */ 642