1/*
2 * Copyright © 2014-2018 Broadcom
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24#include "util/u_format.h"
25
26#include "v3d_context.h"
27#include "broadcom/cle/v3dx_pack.h"
28#include "broadcom/common/v3d_macros.h"
29#include "v3d_format_table.h"
30
31#define SWIZ(x,y,z,w) {          \
32        PIPE_SWIZZLE_##x, \
33        PIPE_SWIZZLE_##y, \
34        PIPE_SWIZZLE_##z, \
35        PIPE_SWIZZLE_##w  \
36}
37
38#define FORMAT(pipe, rt, tex, swiz, return_size, return_channels)       \
39        [PIPE_FORMAT_##pipe] = {                                        \
40                true,                                                   \
41                V3D_OUTPUT_IMAGE_FORMAT_##rt,                           \
42                TEXTURE_DATA_FORMAT_##tex,                              \
43                swiz,                                                   \
44                return_size,                                            \
45                return_channels,                                        \
46        }
47
48#define SWIZ_X001	SWIZ(X, 0, 0, 1)
49#define SWIZ_XY01	SWIZ(X, Y, 0, 1)
50#define SWIZ_XYZ1	SWIZ(X, Y, Z, 1)
51#define SWIZ_XYZW	SWIZ(X, Y, Z, W)
52#define SWIZ_YZWX	SWIZ(Y, Z, W, X)
53#define SWIZ_YZW1	SWIZ(Y, Z, W, 1)
54#define SWIZ_ZYXW	SWIZ(Z, Y, X, W)
55#define SWIZ_ZYX1	SWIZ(Z, Y, X, 1)
56#define SWIZ_XXXY	SWIZ(X, X, X, Y)
57#define SWIZ_XXX1	SWIZ(X, X, X, 1)
58#define SWIZ_XXXX	SWIZ(X, X, X, X)
59#define SWIZ_000X	SWIZ(0, 0, 0, X)
60
61static const struct v3d_format format_table[] = {
62        FORMAT(B8G8R8A8_UNORM,    RGBA8,        RGBA8,       SWIZ_ZYXW, 16, 0),
63        FORMAT(B8G8R8X8_UNORM,    RGBA8,        RGBA8,       SWIZ_ZYX1, 16, 0),
64        FORMAT(B8G8R8A8_SRGB,     SRGB8_ALPHA8, RGBA8,       SWIZ_ZYXW, 16, 0),
65        FORMAT(B8G8R8X8_SRGB,     SRGB8_ALPHA8, RGBA8,       SWIZ_ZYX1, 16, 0),
66        FORMAT(R8G8B8A8_UNORM,    RGBA8,        RGBA8,       SWIZ_XYZW, 16, 0),
67        FORMAT(R8G8B8X8_UNORM,    RGBA8,        RGBA8,       SWIZ_XYZ1, 16, 0),
68        FORMAT(R8G8B8A8_SRGB,     SRGB8_ALPHA8, RGBA8,       SWIZ_XYZW, 16, 0),
69        FORMAT(R8G8B8X8_SRGB,     SRGB8_ALPHA8, RGBA8,       SWIZ_XYZ1, 16, 0),
70        FORMAT(R8G8B8A8_SNORM,    NO,           RGBA8_SNORM, SWIZ_XYZW, 16, 0),
71        FORMAT(R8G8B8X8_SNORM,    NO,           RGBA8_SNORM, SWIZ_XYZ1, 16, 0),
72        FORMAT(R10G10B10A2_UNORM, RGB10_A2,     RGB10_A2,    SWIZ_XYZW, 16, 0),
73        FORMAT(R10G10B10A2_UINT,  RGB10_A2UI,   RGB10_A2UI,  SWIZ_XYZW, 16, 0),
74
75        FORMAT(A4B4G4R4_UNORM,    ABGR4444,     RGBA4,       SWIZ_XYZW, 16, 0),
76
77        FORMAT(A1B5G5R5_UNORM,    ABGR1555,     RGB5_A1,     SWIZ_XYZW, 16, 0),
78        FORMAT(X1B5G5R5_UNORM,    ABGR1555,     RGB5_A1,     SWIZ_XYZ1, 16, 0),
79        FORMAT(B5G6R5_UNORM,      BGR565,       RGB565,      SWIZ_XYZ1, 16, 0),
80
81        FORMAT(R8_UNORM,          R8,           R8,          SWIZ_X001, 16, 0),
82        FORMAT(R8_SNORM,          NO,           R8_SNORM,    SWIZ_X001, 16, 0),
83        FORMAT(R8G8_UNORM,        RG8,          RG8,         SWIZ_XY01, 16, 0),
84        FORMAT(R8G8_SNORM,        NO,           RG8_SNORM,   SWIZ_XY01, 16, 0),
85
86        FORMAT(R16_UNORM,         NO,           R16,         SWIZ_X001, 32, 1),
87        FORMAT(R16_SNORM,         NO,           R16_SNORM,   SWIZ_X001, 32, 1),
88        FORMAT(R16_FLOAT,         R16F,         R16F,        SWIZ_X001, 16, 0),
89        FORMAT(R32_FLOAT,         R32F,         R32F,        SWIZ_X001, 32, 1),
90
91        FORMAT(R16G16_UNORM,      NO,           RG16,        SWIZ_XY01, 32, 2),
92        FORMAT(R16G16_SNORM,      NO,           RG16_SNORM,  SWIZ_XY01, 32, 2),
93        FORMAT(R16G16_FLOAT,      RG16F,        RG16F,       SWIZ_XY01, 16, 0),
94        FORMAT(R32G32_FLOAT,      RG32F,        RG32F,       SWIZ_XY01, 32, 2),
95
96        FORMAT(R16G16B16A16_UNORM, NO,          RGBA16,      SWIZ_XYZW, 32, 4),
97        FORMAT(R16G16B16A16_SNORM, NO,          RGBA16_SNORM, SWIZ_XYZW, 32, 4),
98        FORMAT(R16G16B16A16_FLOAT, RGBA16F,     RGBA16F,     SWIZ_XYZW, 16, 0),
99        FORMAT(R32G32B32A32_FLOAT, RGBA32F,     RGBA32F,     SWIZ_XYZW, 32, 4),
100
101        /* If we don't have L/A/LA16, mesa/st will fall back to RGBA16. */
102        FORMAT(L16_UNORM,         NO,           R16,         SWIZ_XXX1, 32, 1),
103        FORMAT(L16_SNORM,         NO,           R16_SNORM,   SWIZ_XXX1, 32, 1),
104        FORMAT(I16_UNORM,         NO,           R16,         SWIZ_XXXX, 32, 1),
105        FORMAT(I16_SNORM,         NO,           R16_SNORM,   SWIZ_XXXX, 32, 1),
106        FORMAT(A16_UNORM,         NO,           R16,         SWIZ_000X, 32, 1),
107        FORMAT(A16_SNORM,         NO,           R16_SNORM,   SWIZ_000X, 32, 1),
108        FORMAT(L16A16_UNORM,      NO,           RG16,        SWIZ_XXXY, 32, 2),
109        FORMAT(L16A16_SNORM,      NO,           RG16_SNORM,  SWIZ_XXXY, 32, 2),
110
111        FORMAT(A8_UNORM,          NO,           R8,          SWIZ_000X, 16, 0),
112        FORMAT(L8_UNORM,          NO,           R8,          SWIZ_XXX1, 16, 0),
113        FORMAT(I8_UNORM,          NO,           R8,          SWIZ_XXXX, 16, 0),
114        FORMAT(L8A8_UNORM,        NO,           RG8,         SWIZ_XXXY, 16, 0),
115
116        FORMAT(R8_SINT,           R8I,          R8I,         SWIZ_X001, 16, 0),
117        FORMAT(R8_UINT,           R8UI,         R8UI,        SWIZ_X001, 16, 0),
118        FORMAT(R8G8_SINT,         RG8I,         RG8I,        SWIZ_XY01, 16, 0),
119        FORMAT(R8G8_UINT,         RG8UI,        RG8UI,       SWIZ_XY01, 16, 0),
120        FORMAT(R8G8B8A8_SINT,     RGBA8I,       RGBA8I,      SWIZ_XYZW, 16, 0),
121        FORMAT(R8G8B8A8_UINT,     RGBA8UI,      RGBA8UI,     SWIZ_XYZW, 16, 0),
122
123        FORMAT(R16_SINT,          R16I,         R16I,        SWIZ_X001, 16, 0),
124        FORMAT(R16_UINT,          R16UI,        R16UI,       SWIZ_X001, 16, 0),
125        FORMAT(R16G16_SINT,       RG16I,        RG16I,       SWIZ_XY01, 16, 0),
126        FORMAT(R16G16_UINT,       RG16UI,       RG16UI,      SWIZ_XY01, 16, 0),
127        FORMAT(R16G16B16A16_SINT, RGBA16I,      RGBA16I,     SWIZ_XYZW, 16, 0),
128        FORMAT(R16G16B16A16_UINT, RGBA16UI,     RGBA16UI,    SWIZ_XYZW, 16, 0),
129
130        FORMAT(R32_SINT,          R32I,         R32I,        SWIZ_X001, 32, 1),
131        FORMAT(R32_UINT,          R32UI,        R32UI,       SWIZ_X001, 32, 1),
132        FORMAT(R32G32_SINT,       RG32I,        RG32I,       SWIZ_XY01, 32, 2),
133        FORMAT(R32G32_UINT,       RG32UI,       RG32UI,      SWIZ_XY01, 32, 2),
134        FORMAT(R32G32B32A32_SINT, RGBA32I,      RGBA32I,     SWIZ_XYZW, 32, 4),
135        FORMAT(R32G32B32A32_UINT, RGBA32UI,     RGBA32UI,    SWIZ_XYZW, 32, 4),
136
137        FORMAT(A8_SINT,           R8I,          R8I,         SWIZ_000X, 16, 0),
138        FORMAT(A8_UINT,           R8UI,         R8UI,        SWIZ_000X, 16, 0),
139        FORMAT(A16_SINT,          R16I,         R16I,        SWIZ_000X, 16, 0),
140        FORMAT(A16_UINT,          R16UI,        R16UI,       SWIZ_000X, 16, 0),
141        FORMAT(A32_SINT,          R32I,         R32I,        SWIZ_000X, 32, 1),
142        FORMAT(A32_UINT,          R32UI,        R32UI,       SWIZ_000X, 32, 1),
143
144        FORMAT(R11G11B10_FLOAT,   R11F_G11F_B10F, R11F_G11F_B10F, SWIZ_XYZW, 16, 0),
145        FORMAT(R9G9B9E5_FLOAT,    NO,           RGB9_E5,     SWIZ_XYZW, 16, 0),
146
147#if V3D_VERSION >= 40
148        FORMAT(S8_UINT_Z24_UNORM, D24S8,        DEPTH24_X8,  SWIZ_XXXX, 32, 1),
149        FORMAT(X8Z24_UNORM,       D24S8,        DEPTH24_X8,  SWIZ_XXXX, 32, 1),
150        FORMAT(S8X24_UINT,        S8,           RGBA8UI, SWIZ_XXXX, 16, 1),
151        FORMAT(Z32_FLOAT,         D32F,         DEPTH_COMP32F, SWIZ_XXXX, 32, 1),
152        FORMAT(Z16_UNORM,         D16,          DEPTH_COMP16,SWIZ_XXXX, 32, 1),
153
154        /* Pretend we support this, but it'll be separate Z32F depth and S8. */
155        FORMAT(Z32_FLOAT_S8X24_UINT, D32F,      DEPTH_COMP32F, SWIZ_XXXX, 32, 1),
156        FORMAT(X32_S8X24_UINT,    S8,           R8UI,          SWIZ_XXXX, 16, 1),
157#else
158        FORMAT(S8_UINT_Z24_UNORM, ZS_DEPTH24_STENCIL8, DEPTH24_X8, SWIZ_XXXX, 32, 1),
159        FORMAT(X8Z24_UNORM,       ZS_DEPTH24_STENCIL8, DEPTH24_X8, SWIZ_XXXX, 32, 1),
160        FORMAT(S8X24_UINT,        NO,           R32F,        SWIZ_XXXX, 32, 1),
161        FORMAT(Z32_FLOAT,         ZS_DEPTH_COMPONENT32F, R32F, SWIZ_XXXX, 32, 1),
162        FORMAT(Z16_UNORM,         ZS_DEPTH_COMPONENT16,  DEPTH_COMP16, SWIZ_XXXX, 32, 1),
163
164        /* Pretend we support this, but it'll be separate Z32F depth and S8. */
165        FORMAT(Z32_FLOAT_S8X24_UINT, ZS_DEPTH_COMPONENT32F, R32F, SWIZ_XXXX, 32, 1),
166#endif
167
168        FORMAT(ETC2_RGB8,         NO,           RGB8_ETC2,   SWIZ_XYZ1, 16, 0),
169        FORMAT(ETC2_SRGB8,        NO,           RGB8_ETC2,   SWIZ_XYZ1, 16, 0),
170        FORMAT(ETC2_RGB8A1,       NO,           RGB8_PUNCHTHROUGH_ALPHA1, SWIZ_XYZW, 16, 0),
171        FORMAT(ETC2_SRGB8A1,      NO,           RGB8_PUNCHTHROUGH_ALPHA1, SWIZ_XYZW, 16, 0),
172        FORMAT(ETC2_RGBA8,        NO,           RGBA8_ETC2_EAC, SWIZ_XYZW, 16, 0),
173        FORMAT(ETC2_SRGBA8,       NO,           RGBA8_ETC2_EAC, SWIZ_XYZW, 16, 0),
174        FORMAT(ETC2_R11_UNORM,    NO,           R11_EAC,     SWIZ_X001, 16, 0),
175        FORMAT(ETC2_R11_SNORM,    NO,           SIGNED_R11_EAC, SWIZ_X001, 16, 0),
176        FORMAT(ETC2_RG11_UNORM,   NO,           RG11_EAC,    SWIZ_XY01, 16, 0),
177        FORMAT(ETC2_RG11_SNORM,   NO,           SIGNED_RG11_EAC, SWIZ_XY01, 16, 0),
178
179        FORMAT(DXT1_RGB,          NO,           BC1,         SWIZ_XYZ1, 16, 0),
180        FORMAT(DXT3_RGBA,         NO,           BC2,         SWIZ_XYZ1, 16, 0),
181        FORMAT(DXT5_RGBA,         NO,           BC3,         SWIZ_XYZ1, 16, 0),
182};
183
184const struct v3d_format *
185v3dX(get_format_desc)(enum pipe_format f)
186{
187        if (f < ARRAY_SIZE(format_table) && format_table[f].present)
188                return &format_table[f];
189        else
190                return NULL;
191}
192
193void
194v3dX(get_internal_type_bpp_for_output_format)(uint32_t format,
195                                              uint32_t *type,
196                                              uint32_t *bpp)
197{
198        switch (format) {
199        case V3D_OUTPUT_IMAGE_FORMAT_RGBA8:
200#if V3D_VERSION < 41
201        case V3D_OUTPUT_IMAGE_FORMAT_RGBX8:
202#endif
203        case V3D_OUTPUT_IMAGE_FORMAT_RGB8:
204        case V3D_OUTPUT_IMAGE_FORMAT_RG8:
205        case V3D_OUTPUT_IMAGE_FORMAT_R8:
206        case V3D_OUTPUT_IMAGE_FORMAT_ABGR4444:
207        case V3D_OUTPUT_IMAGE_FORMAT_BGR565:
208        case V3D_OUTPUT_IMAGE_FORMAT_ABGR1555:
209                *type = V3D_INTERNAL_TYPE_8;
210                *bpp = V3D_INTERNAL_BPP_32;
211                break;
212
213        case V3D_OUTPUT_IMAGE_FORMAT_RGBA8I:
214        case V3D_OUTPUT_IMAGE_FORMAT_RG8I:
215        case V3D_OUTPUT_IMAGE_FORMAT_R8I:
216                *type = V3D_INTERNAL_TYPE_8I;
217                *bpp = V3D_INTERNAL_BPP_32;
218                break;
219
220        case V3D_OUTPUT_IMAGE_FORMAT_RGBA8UI:
221        case V3D_OUTPUT_IMAGE_FORMAT_RG8UI:
222        case V3D_OUTPUT_IMAGE_FORMAT_R8UI:
223                *type = V3D_INTERNAL_TYPE_8UI;
224                *bpp = V3D_INTERNAL_BPP_32;
225                break;
226
227        case V3D_OUTPUT_IMAGE_FORMAT_SRGB8_ALPHA8:
228        case V3D_OUTPUT_IMAGE_FORMAT_SRGB:
229        case V3D_OUTPUT_IMAGE_FORMAT_RGB10_A2:
230        case V3D_OUTPUT_IMAGE_FORMAT_R11F_G11F_B10F:
231#if V3D_VERSION < 41
232        case V3D_OUTPUT_IMAGE_FORMAT_SRGBX8:
233#endif
234        case V3D_OUTPUT_IMAGE_FORMAT_RGBA16F:
235                /* Note that sRGB RTs are stored in the tile buffer at 16F,
236                 * and the conversion to sRGB happens at tilebuffer
237                 * load/store.
238                 */
239                *type = V3D_INTERNAL_TYPE_16F;
240                *bpp = V3D_INTERNAL_BPP_64;
241                break;
242
243        case V3D_OUTPUT_IMAGE_FORMAT_RG16F:
244        case V3D_OUTPUT_IMAGE_FORMAT_R16F:
245                *type = V3D_INTERNAL_TYPE_16F;
246                /* Use 64bpp to make sure the TLB doesn't throw away the alpha
247                 * channel before alpha test happens.
248                 */
249                *bpp = V3D_INTERNAL_BPP_64;
250                break;
251
252        case V3D_OUTPUT_IMAGE_FORMAT_RGBA16I:
253                *type = V3D_INTERNAL_TYPE_16I;
254                *bpp = V3D_INTERNAL_BPP_64;
255                break;
256        case V3D_OUTPUT_IMAGE_FORMAT_RG16I:
257        case V3D_OUTPUT_IMAGE_FORMAT_R16I:
258                *type = V3D_INTERNAL_TYPE_16I;
259                *bpp = V3D_INTERNAL_BPP_32;
260                break;
261
262        case V3D_OUTPUT_IMAGE_FORMAT_RGB10_A2UI:
263        case V3D_OUTPUT_IMAGE_FORMAT_RGBA16UI:
264                *type = V3D_INTERNAL_TYPE_16UI;
265                *bpp = V3D_INTERNAL_BPP_64;
266                break;
267        case V3D_OUTPUT_IMAGE_FORMAT_RG16UI:
268        case V3D_OUTPUT_IMAGE_FORMAT_R16UI:
269                *type = V3D_INTERNAL_TYPE_16UI;
270                *bpp = V3D_INTERNAL_BPP_32;
271                break;
272
273        case V3D_OUTPUT_IMAGE_FORMAT_RGBA32I:
274                *type = V3D_INTERNAL_TYPE_32I;
275                *bpp = V3D_INTERNAL_BPP_128;
276                break;
277        case V3D_OUTPUT_IMAGE_FORMAT_RG32I:
278                *type = V3D_INTERNAL_TYPE_32I;
279                *bpp = V3D_INTERNAL_BPP_64;
280                break;
281        case V3D_OUTPUT_IMAGE_FORMAT_R32I:
282                *type = V3D_INTERNAL_TYPE_32I;
283                *bpp = V3D_INTERNAL_BPP_32;
284                break;
285
286        case V3D_OUTPUT_IMAGE_FORMAT_RGBA32UI:
287                *type = V3D_INTERNAL_TYPE_32UI;
288                *bpp = V3D_INTERNAL_BPP_128;
289                break;
290        case V3D_OUTPUT_IMAGE_FORMAT_RG32UI:
291                *type = V3D_INTERNAL_TYPE_32UI;
292                *bpp = V3D_INTERNAL_BPP_64;
293                break;
294        case V3D_OUTPUT_IMAGE_FORMAT_R32UI:
295                *type = V3D_INTERNAL_TYPE_32UI;
296                *bpp = V3D_INTERNAL_BPP_32;
297                break;
298
299        case V3D_OUTPUT_IMAGE_FORMAT_RGBA32F:
300                *type = V3D_INTERNAL_TYPE_32F;
301                *bpp = V3D_INTERNAL_BPP_128;
302                break;
303        case V3D_OUTPUT_IMAGE_FORMAT_RG32F:
304                *type = V3D_INTERNAL_TYPE_32F;
305                *bpp = V3D_INTERNAL_BPP_64;
306                break;
307        case V3D_OUTPUT_IMAGE_FORMAT_R32F:
308                *type = V3D_INTERNAL_TYPE_32F;
309                *bpp = V3D_INTERNAL_BPP_32;
310                break;
311
312        default:
313                /* Provide some default values, as we'll be called at RB
314                 * creation time, even if an RB with this format isn't
315                 * supported.
316                 */
317                *type = V3D_INTERNAL_TYPE_8;
318                *bpp = V3D_INTERNAL_BPP_32;
319                break;
320        }
321}
322
323bool
324v3dX(tfu_supports_tex_format)(enum V3DX(Texture_Data_Formats) format)
325{
326        switch (format) {
327        case TEXTURE_DATA_FORMAT_R8:
328        case TEXTURE_DATA_FORMAT_R8_SNORM:
329        case TEXTURE_DATA_FORMAT_RG8:
330        case TEXTURE_DATA_FORMAT_RG8_SNORM:
331        case TEXTURE_DATA_FORMAT_RGBA8:
332        case TEXTURE_DATA_FORMAT_RGBA8_SNORM:
333        case TEXTURE_DATA_FORMAT_RGB565:
334        case TEXTURE_DATA_FORMAT_RGBA4:
335        case TEXTURE_DATA_FORMAT_RGB5_A1:
336        case TEXTURE_DATA_FORMAT_RGB10_A2:
337        case TEXTURE_DATA_FORMAT_R16:
338        case TEXTURE_DATA_FORMAT_R16_SNORM:
339        case TEXTURE_DATA_FORMAT_RG16:
340        case TEXTURE_DATA_FORMAT_RG16_SNORM:
341        case TEXTURE_DATA_FORMAT_RGBA16:
342        case TEXTURE_DATA_FORMAT_RGBA16_SNORM:
343        case TEXTURE_DATA_FORMAT_R16F:
344        case TEXTURE_DATA_FORMAT_RG16F:
345        case TEXTURE_DATA_FORMAT_RGBA16F:
346        case TEXTURE_DATA_FORMAT_R11F_G11F_B10F:
347        case TEXTURE_DATA_FORMAT_R4:
348                return true;
349        default:
350                return false;
351        }
352}
353