1b8e80941Smrg/*
2b8e80941Smrg * Copyright © 2017 Broadcom
3b8e80941Smrg *
4b8e80941Smrg * Permission is hereby granted, free of charge, to any person obtaining a
5b8e80941Smrg * copy of this software and associated documentation files (the "Software"),
6b8e80941Smrg * to deal in the Software without restriction, including without limitation
7b8e80941Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8b8e80941Smrg * and/or sell copies of the Software, and to permit persons to whom the
9b8e80941Smrg * Software is furnished to do so, subject to the following conditions:
10b8e80941Smrg *
11b8e80941Smrg * The above copyright notice and this permission notice (including the next
12b8e80941Smrg * paragraph) shall be included in all copies or substantial portions of the
13b8e80941Smrg * Software.
14b8e80941Smrg *
15b8e80941Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16b8e80941Smrg * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17b8e80941Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18b8e80941Smrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19b8e80941Smrg * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20b8e80941Smrg * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21b8e80941Smrg * IN THE SOFTWARE.
22b8e80941Smrg */
23b8e80941Smrg
24b8e80941Smrg#include "util/u_format.h"
25b8e80941Smrg#include "v3d_context.h"
26b8e80941Smrg#include "v3d_tiling.h"
27b8e80941Smrg#include "broadcom/common/v3d_macros.h"
28b8e80941Smrg#include "broadcom/cle/v3dx_pack.h"
29b8e80941Smrg
30b8e80941Smrg#define PIPE_CLEAR_COLOR_BUFFERS (PIPE_CLEAR_COLOR0 |                   \
31b8e80941Smrg                                  PIPE_CLEAR_COLOR1 |                   \
32b8e80941Smrg                                  PIPE_CLEAR_COLOR2 |                   \
33b8e80941Smrg                                  PIPE_CLEAR_COLOR3)                    \
34b8e80941Smrg
35b8e80941Smrg#define PIPE_FIRST_COLOR_BUFFER_BIT (ffs(PIPE_CLEAR_COLOR0) - 1)
36b8e80941Smrg
37b8e80941Smrg/* The HW queues up the load until the tile coordinates show up, but can only
38b8e80941Smrg * track one at a time.  If we need to do more than one load, then we need to
39b8e80941Smrg * flush out the previous load by emitting the tile coordinates and doing a
40b8e80941Smrg * dummy store.
41b8e80941Smrg */
42b8e80941Smrgstatic void
43b8e80941Smrgflush_last_load(struct v3d_cl *cl)
44b8e80941Smrg{
45b8e80941Smrg        if (V3D_VERSION >= 40)
46b8e80941Smrg                return;
47b8e80941Smrg
48b8e80941Smrg        cl_emit(cl, TILE_COORDINATES_IMPLICIT, coords);
49b8e80941Smrg        cl_emit(cl, STORE_TILE_BUFFER_GENERAL, store) {
50b8e80941Smrg                store.buffer_to_store = NONE;
51b8e80941Smrg        }
52b8e80941Smrg}
53b8e80941Smrg
54b8e80941Smrgstatic void
55b8e80941Smrgload_general(struct v3d_cl *cl, struct pipe_surface *psurf, int buffer,
56b8e80941Smrg             uint32_t pipe_bit, uint32_t *loads_pending)
57b8e80941Smrg{
58b8e80941Smrg        struct v3d_surface *surf = v3d_surface(psurf);
59b8e80941Smrg        bool separate_stencil = surf->separate_stencil && buffer == STENCIL;
60b8e80941Smrg        if (separate_stencil) {
61b8e80941Smrg                psurf = surf->separate_stencil;
62b8e80941Smrg                surf = v3d_surface(psurf);
63b8e80941Smrg        }
64b8e80941Smrg
65b8e80941Smrg        struct v3d_resource *rsc = v3d_resource(psurf->texture);
66b8e80941Smrg
67b8e80941Smrg        cl_emit(cl, LOAD_TILE_BUFFER_GENERAL, load) {
68b8e80941Smrg                load.buffer_to_load = buffer;
69b8e80941Smrg                load.address = cl_address(rsc->bo, surf->offset);
70b8e80941Smrg
71b8e80941Smrg#if V3D_VERSION >= 40
72b8e80941Smrg                load.memory_format = surf->tiling;
73b8e80941Smrg                if (separate_stencil)
74b8e80941Smrg                        load.input_image_format = V3D_OUTPUT_IMAGE_FORMAT_S8;
75b8e80941Smrg                else
76b8e80941Smrg                        load.input_image_format = surf->format;
77b8e80941Smrg                load.r_b_swap = surf->swap_rb;
78b8e80941Smrg
79b8e80941Smrg                if (surf->tiling == VC5_TILING_UIF_NO_XOR ||
80b8e80941Smrg                    surf->tiling == VC5_TILING_UIF_XOR) {
81b8e80941Smrg                        load.height_in_ub_or_stride =
82b8e80941Smrg                                surf->padded_height_of_output_image_in_uif_blocks;
83b8e80941Smrg                } else if (surf->tiling == VC5_TILING_RASTER) {
84b8e80941Smrg                        struct v3d_resource_slice *slice =
85b8e80941Smrg                                &rsc->slices[psurf->u.tex.level];
86b8e80941Smrg                        load.height_in_ub_or_stride = slice->stride;
87b8e80941Smrg                }
88b8e80941Smrg
89b8e80941Smrg                if (psurf->texture->nr_samples > 1)
90b8e80941Smrg                        load.decimate_mode = V3D_DECIMATE_MODE_ALL_SAMPLES;
91b8e80941Smrg                else
92b8e80941Smrg                        load.decimate_mode = V3D_DECIMATE_MODE_SAMPLE_0;
93b8e80941Smrg
94b8e80941Smrg#else /* V3D_VERSION < 40 */
95b8e80941Smrg                /* Can't do raw ZSTENCIL loads -- need to load/store them to
96b8e80941Smrg                 * separate buffers for Z and stencil.
97b8e80941Smrg                 */
98b8e80941Smrg                assert(buffer != ZSTENCIL);
99b8e80941Smrg                load.raw_mode = true;
100b8e80941Smrg                load.padded_height_of_output_image_in_uif_blocks =
101b8e80941Smrg                        surf->padded_height_of_output_image_in_uif_blocks;
102b8e80941Smrg#endif /* V3D_VERSION < 40 */
103b8e80941Smrg        }
104b8e80941Smrg
105b8e80941Smrg        *loads_pending &= ~pipe_bit;
106b8e80941Smrg        if (*loads_pending)
107b8e80941Smrg                flush_last_load(cl);
108b8e80941Smrg}
109b8e80941Smrg
110b8e80941Smrgstatic void
111b8e80941Smrgstore_general(struct v3d_job *job,
112b8e80941Smrg              struct v3d_cl *cl, struct pipe_surface *psurf, int buffer,
113b8e80941Smrg              int pipe_bit, uint32_t *stores_pending, bool general_color_clear)
114b8e80941Smrg{
115b8e80941Smrg        struct v3d_surface *surf = v3d_surface(psurf);
116b8e80941Smrg        bool separate_stencil = surf->separate_stencil && buffer == STENCIL;
117b8e80941Smrg        if (separate_stencil) {
118b8e80941Smrg                psurf = surf->separate_stencil;
119b8e80941Smrg                surf = v3d_surface(psurf);
120b8e80941Smrg        }
121b8e80941Smrg
122b8e80941Smrg        *stores_pending &= ~pipe_bit;
123b8e80941Smrg        bool last_store = !(*stores_pending);
124b8e80941Smrg
125b8e80941Smrg        struct v3d_resource *rsc = v3d_resource(psurf->texture);
126b8e80941Smrg
127b8e80941Smrg        rsc->writes++;
128b8e80941Smrg
129b8e80941Smrg        cl_emit(cl, STORE_TILE_BUFFER_GENERAL, store) {
130b8e80941Smrg                store.buffer_to_store = buffer;
131b8e80941Smrg                store.address = cl_address(rsc->bo, surf->offset);
132b8e80941Smrg
133b8e80941Smrg#if V3D_VERSION >= 40
134b8e80941Smrg                store.clear_buffer_being_stored = false;
135b8e80941Smrg
136b8e80941Smrg                if (separate_stencil)
137b8e80941Smrg                        store.output_image_format = V3D_OUTPUT_IMAGE_FORMAT_S8;
138b8e80941Smrg                else
139b8e80941Smrg                        store.output_image_format = surf->format;
140b8e80941Smrg
141b8e80941Smrg                store.r_b_swap = surf->swap_rb;
142b8e80941Smrg                store.memory_format = surf->tiling;
143b8e80941Smrg
144b8e80941Smrg                if (surf->tiling == VC5_TILING_UIF_NO_XOR ||
145b8e80941Smrg                    surf->tiling == VC5_TILING_UIF_XOR) {
146b8e80941Smrg                        store.height_in_ub_or_stride =
147b8e80941Smrg                                surf->padded_height_of_output_image_in_uif_blocks;
148b8e80941Smrg                } else if (surf->tiling == VC5_TILING_RASTER) {
149b8e80941Smrg                        struct v3d_resource_slice *slice =
150b8e80941Smrg                                &rsc->slices[psurf->u.tex.level];
151b8e80941Smrg                        store.height_in_ub_or_stride = slice->stride;
152b8e80941Smrg                }
153b8e80941Smrg
154b8e80941Smrg                if (psurf->texture->nr_samples > 1)
155b8e80941Smrg                        store.decimate_mode = V3D_DECIMATE_MODE_ALL_SAMPLES;
156b8e80941Smrg                else
157b8e80941Smrg                        store.decimate_mode = V3D_DECIMATE_MODE_SAMPLE_0;
158b8e80941Smrg
159b8e80941Smrg#else /* V3D_VERSION < 40 */
160b8e80941Smrg                /* Can't do raw ZSTENCIL stores -- need to load/store them to
161b8e80941Smrg                 * separate buffers for Z and stencil.
162b8e80941Smrg                 */
163b8e80941Smrg                assert(buffer != ZSTENCIL);
164b8e80941Smrg                store.raw_mode = true;
165b8e80941Smrg                if (!last_store) {
166b8e80941Smrg                        store.disable_color_buffers_clear_on_write = true;
167b8e80941Smrg                        store.disable_z_buffer_clear_on_write = true;
168b8e80941Smrg                        store.disable_stencil_buffer_clear_on_write = true;
169b8e80941Smrg                } else {
170b8e80941Smrg                        store.disable_color_buffers_clear_on_write =
171b8e80941Smrg                                !(((pipe_bit & PIPE_CLEAR_COLOR_BUFFERS) &&
172b8e80941Smrg                                   general_color_clear &&
173b8e80941Smrg                                   (job->clear & pipe_bit)));
174b8e80941Smrg                        store.disable_z_buffer_clear_on_write =
175b8e80941Smrg                                !(job->clear & PIPE_CLEAR_DEPTH);
176b8e80941Smrg                        store.disable_stencil_buffer_clear_on_write =
177b8e80941Smrg                                !(job->clear & PIPE_CLEAR_STENCIL);
178b8e80941Smrg                }
179b8e80941Smrg                store.padded_height_of_output_image_in_uif_blocks =
180b8e80941Smrg                        surf->padded_height_of_output_image_in_uif_blocks;
181b8e80941Smrg#endif /* V3D_VERSION < 40 */
182b8e80941Smrg        }
183b8e80941Smrg
184b8e80941Smrg        /* There must be a TILE_COORDINATES_IMPLICIT between each store. */
185b8e80941Smrg        if (V3D_VERSION < 40 && !last_store) {
186b8e80941Smrg                cl_emit(cl, TILE_COORDINATES_IMPLICIT, coords);
187b8e80941Smrg        }
188b8e80941Smrg}
189b8e80941Smrg
190b8e80941Smrgstatic int
191b8e80941Smrgzs_buffer_from_pipe_bits(int pipe_clear_bits)
192b8e80941Smrg{
193b8e80941Smrg        switch (pipe_clear_bits & PIPE_CLEAR_DEPTHSTENCIL) {
194b8e80941Smrg        case PIPE_CLEAR_DEPTHSTENCIL:
195b8e80941Smrg                return ZSTENCIL;
196b8e80941Smrg        case PIPE_CLEAR_DEPTH:
197b8e80941Smrg                return Z;
198b8e80941Smrg        case PIPE_CLEAR_STENCIL:
199b8e80941Smrg                return STENCIL;
200b8e80941Smrg        default:
201b8e80941Smrg                return NONE;
202b8e80941Smrg        }
203b8e80941Smrg}
204b8e80941Smrg
205b8e80941Smrgstatic void
206b8e80941Smrgv3d_rcl_emit_loads(struct v3d_job *job, struct v3d_cl *cl)
207b8e80941Smrg{
208b8e80941Smrg        uint32_t loads_pending = job->load;
209b8e80941Smrg
210b8e80941Smrg        for (int i = 0; i < V3D_MAX_DRAW_BUFFERS; i++) {
211b8e80941Smrg                uint32_t bit = PIPE_CLEAR_COLOR0 << i;
212b8e80941Smrg                if (!(loads_pending & bit))
213b8e80941Smrg                        continue;
214b8e80941Smrg
215b8e80941Smrg                struct pipe_surface *psurf = job->cbufs[i];
216b8e80941Smrg                if (!psurf || (V3D_VERSION < 40 &&
217b8e80941Smrg                               psurf->texture->nr_samples <= 1)) {
218b8e80941Smrg                        continue;
219b8e80941Smrg                }
220b8e80941Smrg
221b8e80941Smrg                load_general(cl, psurf, RENDER_TARGET_0 + i,
222b8e80941Smrg                             bit, &loads_pending);
223b8e80941Smrg        }
224b8e80941Smrg
225b8e80941Smrg        if ((loads_pending & PIPE_CLEAR_DEPTHSTENCIL) &&
226b8e80941Smrg            (V3D_VERSION >= 40 ||
227b8e80941Smrg             (job->zsbuf && job->zsbuf->texture->nr_samples > 1))) {
228b8e80941Smrg                struct v3d_resource *rsc = v3d_resource(job->zsbuf->texture);
229b8e80941Smrg
230b8e80941Smrg                if (rsc->separate_stencil &&
231b8e80941Smrg                    (loads_pending & PIPE_CLEAR_STENCIL)) {
232b8e80941Smrg                        load_general(cl, job->zsbuf,
233b8e80941Smrg                                     STENCIL,
234b8e80941Smrg                                     PIPE_CLEAR_STENCIL,
235b8e80941Smrg                                     &loads_pending);
236b8e80941Smrg                }
237b8e80941Smrg
238b8e80941Smrg                if (loads_pending & PIPE_CLEAR_DEPTHSTENCIL) {
239b8e80941Smrg                        load_general(cl, job->zsbuf,
240b8e80941Smrg                                     zs_buffer_from_pipe_bits(loads_pending),
241b8e80941Smrg                                     loads_pending & PIPE_CLEAR_DEPTHSTENCIL,
242b8e80941Smrg                                     &loads_pending);
243b8e80941Smrg                }
244b8e80941Smrg        }
245b8e80941Smrg
246b8e80941Smrg#if V3D_VERSION < 40
247b8e80941Smrg        /* The initial reload will be queued until we get the
248b8e80941Smrg         * tile coordinates.
249b8e80941Smrg         */
250b8e80941Smrg        if (loads_pending) {
251b8e80941Smrg                cl_emit(cl, RELOAD_TILE_COLOR_BUFFER, load) {
252b8e80941Smrg                        load.disable_color_buffer_load =
253b8e80941Smrg                                (~loads_pending &
254b8e80941Smrg                                 PIPE_CLEAR_COLOR_BUFFERS) >>
255b8e80941Smrg                                PIPE_FIRST_COLOR_BUFFER_BIT;
256b8e80941Smrg                        load.enable_z_load =
257b8e80941Smrg                                loads_pending & PIPE_CLEAR_DEPTH;
258b8e80941Smrg                        load.enable_stencil_load =
259b8e80941Smrg                                loads_pending & PIPE_CLEAR_STENCIL;
260b8e80941Smrg                }
261b8e80941Smrg        }
262b8e80941Smrg#else /* V3D_VERSION >= 40 */
263b8e80941Smrg        assert(!loads_pending);
264b8e80941Smrg        cl_emit(cl, END_OF_LOADS, end);
265b8e80941Smrg#endif
266b8e80941Smrg}
267b8e80941Smrg
268b8e80941Smrgstatic void
269b8e80941Smrgv3d_rcl_emit_stores(struct v3d_job *job, struct v3d_cl *cl)
270b8e80941Smrg{
271b8e80941Smrg#if V3D_VERSION < 40
272b8e80941Smrg        MAYBE_UNUSED bool needs_color_clear = job->clear & PIPE_CLEAR_COLOR_BUFFERS;
273b8e80941Smrg        MAYBE_UNUSED bool needs_z_clear = job->clear & PIPE_CLEAR_DEPTH;
274b8e80941Smrg        MAYBE_UNUSED bool needs_s_clear = job->clear & PIPE_CLEAR_STENCIL;
275b8e80941Smrg
276b8e80941Smrg        /* For clearing color in a TLB general on V3D 3.3:
277b8e80941Smrg         *
278b8e80941Smrg         * - NONE buffer store clears all TLB color buffers.
279b8e80941Smrg         * - color buffer store clears just the TLB color buffer being stored.
280b8e80941Smrg         * - Z/S buffers store may not clear the TLB color buffer.
281b8e80941Smrg         *
282b8e80941Smrg         * And on V3D 4.1, we only have one flag for "clear the buffer being
283b8e80941Smrg         * stored" in the general packet, and a separate packet to clear all
284b8e80941Smrg         * color TLB buffers.
285b8e80941Smrg         *
286b8e80941Smrg         * As a result, we only bother flagging TLB color clears in a general
287b8e80941Smrg         * packet when we don't have to emit a separate packet to clear all
288b8e80941Smrg         * TLB color buffers.
289b8e80941Smrg         */
290b8e80941Smrg        bool general_color_clear = (needs_color_clear &&
291b8e80941Smrg                                    (job->clear & PIPE_CLEAR_COLOR_BUFFERS) ==
292b8e80941Smrg                                    (job->store & PIPE_CLEAR_COLOR_BUFFERS));
293b8e80941Smrg#else
294b8e80941Smrg        bool general_color_clear = false;
295b8e80941Smrg#endif
296b8e80941Smrg
297b8e80941Smrg        uint32_t stores_pending = job->store;
298b8e80941Smrg
299b8e80941Smrg        /* For V3D 4.1, use general stores for all TLB stores.
300b8e80941Smrg         *
301b8e80941Smrg         * For V3D 3.3, we only use general stores to do raw stores for any
302b8e80941Smrg         * MSAA surfaces.  These output UIF tiled images where each 4x MSAA
303b8e80941Smrg         * pixel is a 2x2 quad, and the format will be that of the
304b8e80941Smrg         * internal_type/internal_bpp, rather than the format from GL's
305b8e80941Smrg         * perspective.  Non-MSAA surfaces will use
306b8e80941Smrg         * STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_EXTENDED.
307b8e80941Smrg         */
308b8e80941Smrg        for (int i = 0; i < V3D_MAX_DRAW_BUFFERS; i++) {
309b8e80941Smrg                uint32_t bit = PIPE_CLEAR_COLOR0 << i;
310b8e80941Smrg                if (!(job->store & bit))
311b8e80941Smrg                        continue;
312b8e80941Smrg
313b8e80941Smrg                struct pipe_surface *psurf = job->cbufs[i];
314b8e80941Smrg                if (!psurf ||
315b8e80941Smrg                    (V3D_VERSION < 40 && psurf->texture->nr_samples <= 1)) {
316b8e80941Smrg                        continue;
317b8e80941Smrg                }
318b8e80941Smrg
319b8e80941Smrg                store_general(job, cl, psurf, RENDER_TARGET_0 + i, bit,
320b8e80941Smrg                              &stores_pending, general_color_clear);
321b8e80941Smrg        }
322b8e80941Smrg
323b8e80941Smrg        if (job->store & PIPE_CLEAR_DEPTHSTENCIL && job->zsbuf &&
324b8e80941Smrg            !(V3D_VERSION < 40 && job->zsbuf->texture->nr_samples <= 1)) {
325b8e80941Smrg                struct v3d_resource *rsc = v3d_resource(job->zsbuf->texture);
326b8e80941Smrg                if (rsc->separate_stencil) {
327b8e80941Smrg                        if (job->store & PIPE_CLEAR_DEPTH) {
328b8e80941Smrg                                store_general(job, cl, job->zsbuf, Z,
329b8e80941Smrg                                              PIPE_CLEAR_DEPTH,
330b8e80941Smrg                                              &stores_pending,
331b8e80941Smrg                                              general_color_clear);
332b8e80941Smrg                        }
333b8e80941Smrg
334b8e80941Smrg                        if (job->store & PIPE_CLEAR_STENCIL) {
335b8e80941Smrg                                store_general(job, cl, job->zsbuf, STENCIL,
336b8e80941Smrg                                              PIPE_CLEAR_STENCIL,
337b8e80941Smrg                                              &stores_pending,
338b8e80941Smrg                                              general_color_clear);
339b8e80941Smrg                        }
340b8e80941Smrg                } else {
341b8e80941Smrg                        store_general(job, cl, job->zsbuf,
342b8e80941Smrg                                      zs_buffer_from_pipe_bits(job->store),
343b8e80941Smrg                                      job->store & PIPE_CLEAR_DEPTHSTENCIL,
344b8e80941Smrg                                      &stores_pending, general_color_clear);
345b8e80941Smrg                }
346b8e80941Smrg        }
347b8e80941Smrg
348b8e80941Smrg#if V3D_VERSION < 40
349b8e80941Smrg        if (stores_pending) {
350b8e80941Smrg                cl_emit(cl, STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_EXTENDED, store) {
351b8e80941Smrg
352b8e80941Smrg                        store.disable_color_buffer_write =
353b8e80941Smrg                                (~stores_pending >>
354b8e80941Smrg                                 PIPE_FIRST_COLOR_BUFFER_BIT) & 0xf;
355b8e80941Smrg                        store.enable_z_write = stores_pending & PIPE_CLEAR_DEPTH;
356b8e80941Smrg                        store.enable_stencil_write = stores_pending & PIPE_CLEAR_STENCIL;
357b8e80941Smrg
358b8e80941Smrg                        /* Note that when set this will clear all of the color
359b8e80941Smrg                         * buffers.
360b8e80941Smrg                         */
361b8e80941Smrg                        store.disable_color_buffers_clear_on_write =
362b8e80941Smrg                                !needs_color_clear;
363b8e80941Smrg                        store.disable_z_buffer_clear_on_write =
364b8e80941Smrg                                !needs_z_clear;
365b8e80941Smrg                        store.disable_stencil_buffer_clear_on_write =
366b8e80941Smrg                                !needs_s_clear;
367b8e80941Smrg                };
368b8e80941Smrg        } else if (needs_color_clear && !general_color_clear) {
369b8e80941Smrg                /* If we didn't do our color clears in the general packet,
370b8e80941Smrg                 * then emit a packet to clear all the TLB color buffers now.
371b8e80941Smrg                 */
372b8e80941Smrg                cl_emit(cl, STORE_TILE_BUFFER_GENERAL, store) {
373b8e80941Smrg                        store.buffer_to_store = NONE;
374b8e80941Smrg                }
375b8e80941Smrg        }
376b8e80941Smrg#else /* V3D_VERSION >= 40 */
377b8e80941Smrg        /* If we're emitting an RCL with GL_ARB_framebuffer_no_attachments,
378b8e80941Smrg         * we still need to emit some sort of store.
379b8e80941Smrg         */
380b8e80941Smrg        if (!job->store) {
381b8e80941Smrg                cl_emit(cl, STORE_TILE_BUFFER_GENERAL, store) {
382b8e80941Smrg                        store.buffer_to_store = NONE;
383b8e80941Smrg                }
384b8e80941Smrg        }
385b8e80941Smrg
386b8e80941Smrg        assert(!stores_pending);
387b8e80941Smrg
388b8e80941Smrg        /* GFXH-1461/GFXH-1689: The per-buffer store command's clear
389b8e80941Smrg         * buffer bit is broken for depth/stencil.  In addition, the
390b8e80941Smrg         * clear packet's Z/S bit is broken, but the RTs bit ends up
391b8e80941Smrg         * clearing Z/S.
392b8e80941Smrg         */
393b8e80941Smrg        if (job->clear) {
394b8e80941Smrg                cl_emit(cl, CLEAR_TILE_BUFFERS, clear) {
395b8e80941Smrg                        clear.clear_z_stencil_buffer = true;
396b8e80941Smrg                        clear.clear_all_render_targets = true;
397b8e80941Smrg                }
398b8e80941Smrg        }
399b8e80941Smrg#endif /* V3D_VERSION >= 40 */
400b8e80941Smrg}
401b8e80941Smrg
402b8e80941Smrgstatic void
403b8e80941Smrgv3d_rcl_emit_generic_per_tile_list(struct v3d_job *job, int last_cbuf)
404b8e80941Smrg{
405b8e80941Smrg        /* Emit the generic list in our indirect state -- the rcl will just
406b8e80941Smrg         * have pointers into it.
407b8e80941Smrg         */
408b8e80941Smrg        struct v3d_cl *cl = &job->indirect;
409b8e80941Smrg        v3d_cl_ensure_space(cl, 200, 1);
410b8e80941Smrg        struct v3d_cl_reloc tile_list_start = cl_get_address(cl);
411b8e80941Smrg
412b8e80941Smrg        if (V3D_VERSION >= 40) {
413b8e80941Smrg                /* V3D 4.x only requires a single tile coordinates, and
414b8e80941Smrg                 * END_OF_LOADS switches us between loading and rendering.
415b8e80941Smrg                 */
416b8e80941Smrg                cl_emit(cl, TILE_COORDINATES_IMPLICIT, coords);
417b8e80941Smrg        }
418b8e80941Smrg
419b8e80941Smrg        v3d_rcl_emit_loads(job, cl);
420b8e80941Smrg
421b8e80941Smrg        if (V3D_VERSION < 40) {
422b8e80941Smrg                /* Tile Coordinates triggers the last reload and sets where
423b8e80941Smrg                 * the stores go. There must be one per store packet.
424b8e80941Smrg                 */
425b8e80941Smrg                cl_emit(cl, TILE_COORDINATES_IMPLICIT, coords);
426b8e80941Smrg        }
427b8e80941Smrg
428b8e80941Smrg        /* The binner starts out writing tiles assuming that the initial mode
429b8e80941Smrg         * is triangles, so make sure that's the case.
430b8e80941Smrg         */
431b8e80941Smrg        cl_emit(cl, PRIM_LIST_FORMAT, fmt) {
432b8e80941Smrg                fmt.primitive_type = LIST_TRIANGLES;
433b8e80941Smrg        }
434b8e80941Smrg
435b8e80941Smrg        cl_emit(cl, BRANCH_TO_IMPLICIT_TILE_LIST, branch);
436b8e80941Smrg
437b8e80941Smrg        v3d_rcl_emit_stores(job, cl);
438b8e80941Smrg
439b8e80941Smrg#if V3D_VERSION >= 40
440b8e80941Smrg        cl_emit(cl, END_OF_TILE_MARKER, end);
441b8e80941Smrg#endif
442b8e80941Smrg
443b8e80941Smrg        cl_emit(cl, RETURN_FROM_SUB_LIST, ret);
444b8e80941Smrg
445b8e80941Smrg        cl_emit(&job->rcl, START_ADDRESS_OF_GENERIC_TILE_LIST, branch) {
446b8e80941Smrg                branch.start = tile_list_start;
447b8e80941Smrg                branch.end = cl_get_address(cl);
448b8e80941Smrg        }
449b8e80941Smrg}
450b8e80941Smrg
451b8e80941Smrg#if V3D_VERSION >= 40
452b8e80941Smrgstatic void
453b8e80941Smrgv3d_setup_render_target(struct v3d_job *job, int cbuf,
454b8e80941Smrg                        uint32_t *rt_bpp, uint32_t *rt_type, uint32_t *rt_clamp)
455b8e80941Smrg{
456b8e80941Smrg        if (!job->cbufs[cbuf])
457b8e80941Smrg                return;
458b8e80941Smrg
459b8e80941Smrg        struct v3d_surface *surf = v3d_surface(job->cbufs[cbuf]);
460b8e80941Smrg        *rt_bpp = surf->internal_bpp;
461b8e80941Smrg        *rt_type = surf->internal_type;
462b8e80941Smrg        *rt_clamp = V3D_RENDER_TARGET_CLAMP_NONE;
463b8e80941Smrg}
464b8e80941Smrg
465b8e80941Smrg#else /* V3D_VERSION < 40 */
466b8e80941Smrg
467b8e80941Smrgstatic void
468b8e80941Smrgv3d_emit_z_stencil_config(struct v3d_job *job, struct v3d_surface *surf,
469b8e80941Smrg                          struct v3d_resource *rsc, bool is_separate_stencil)
470b8e80941Smrg{
471b8e80941Smrg        cl_emit(&job->rcl, TILE_RENDERING_MODE_CFG_Z_STENCIL, zs) {
472b8e80941Smrg                zs.address = cl_address(rsc->bo, surf->offset);
473b8e80941Smrg
474b8e80941Smrg                if (!is_separate_stencil) {
475b8e80941Smrg                        zs.internal_type = surf->internal_type;
476b8e80941Smrg                        zs.output_image_format = surf->format;
477b8e80941Smrg                } else {
478b8e80941Smrg                        zs.z_stencil_id = 1; /* Separate stencil */
479b8e80941Smrg                }
480b8e80941Smrg
481b8e80941Smrg                zs.padded_height_of_output_image_in_uif_blocks =
482b8e80941Smrg                        surf->padded_height_of_output_image_in_uif_blocks;
483b8e80941Smrg
484b8e80941Smrg                assert(surf->tiling != VC5_TILING_RASTER);
485b8e80941Smrg                zs.memory_format = surf->tiling;
486b8e80941Smrg        }
487b8e80941Smrg
488b8e80941Smrg        if (job->store & (is_separate_stencil ?
489b8e80941Smrg                          PIPE_CLEAR_STENCIL :
490b8e80941Smrg                          PIPE_CLEAR_DEPTHSTENCIL)) {
491b8e80941Smrg                rsc->writes++;
492b8e80941Smrg        }
493b8e80941Smrg}
494b8e80941Smrg#endif /* V3D_VERSION < 40 */
495b8e80941Smrg
496b8e80941Smrg#define div_round_up(a, b) (((a) + (b) - 1) / b)
497b8e80941Smrg
498b8e80941Smrgvoid
499b8e80941Smrgv3dX(emit_rcl)(struct v3d_job *job)
500b8e80941Smrg{
501b8e80941Smrg        /* The RCL list should be empty. */
502b8e80941Smrg        assert(!job->rcl.bo);
503b8e80941Smrg
504b8e80941Smrg        v3d_cl_ensure_space_with_branch(&job->rcl, 200 + 256 *
505b8e80941Smrg                                        cl_packet_length(SUPERTILE_COORDINATES));
506b8e80941Smrg        job->submit.rcl_start = job->rcl.bo->offset;
507b8e80941Smrg        v3d_job_add_bo(job, job->rcl.bo);
508b8e80941Smrg
509b8e80941Smrg        int nr_cbufs = 0;
510b8e80941Smrg        for (int i = 0; i < V3D_MAX_DRAW_BUFFERS; i++) {
511b8e80941Smrg                if (job->cbufs[i])
512b8e80941Smrg                        nr_cbufs = i + 1;
513b8e80941Smrg        }
514b8e80941Smrg
515b8e80941Smrg        /* Comon config must be the first TILE_RENDERING_MODE_CFG
516b8e80941Smrg         * and Z_STENCIL_CLEAR_VALUES must be last.  The ones in between are
517b8e80941Smrg         * optional updates to the previous HW state.
518b8e80941Smrg         */
519b8e80941Smrg        cl_emit(&job->rcl, TILE_RENDERING_MODE_CFG_COMMON, config) {
520b8e80941Smrg#if V3D_VERSION < 40
521b8e80941Smrg                config.enable_z_store = job->store & PIPE_CLEAR_DEPTH;
522b8e80941Smrg                config.enable_stencil_store = job->store & PIPE_CLEAR_STENCIL;
523b8e80941Smrg#else /* V3D_VERSION >= 40 */
524b8e80941Smrg                if (job->zsbuf) {
525b8e80941Smrg                        struct v3d_surface *surf = v3d_surface(job->zsbuf);
526b8e80941Smrg                        config.internal_depth_type = surf->internal_type;
527b8e80941Smrg                }
528b8e80941Smrg#endif /* V3D_VERSION >= 40 */
529b8e80941Smrg
530b8e80941Smrg                /* XXX: Early D/S clear */
531b8e80941Smrg
532b8e80941Smrg                switch (job->first_ez_state) {
533b8e80941Smrg                case VC5_EZ_UNDECIDED:
534b8e80941Smrg                case VC5_EZ_LT_LE:
535b8e80941Smrg                        config.early_z_disable = false;
536b8e80941Smrg                        config.early_z_test_and_update_direction =
537b8e80941Smrg                                EARLY_Z_DIRECTION_LT_LE;
538b8e80941Smrg                        break;
539b8e80941Smrg                case VC5_EZ_GT_GE:
540b8e80941Smrg                        config.early_z_disable = false;
541b8e80941Smrg                        config.early_z_test_and_update_direction =
542b8e80941Smrg                                EARLY_Z_DIRECTION_GT_GE;
543b8e80941Smrg                        break;
544b8e80941Smrg                case VC5_EZ_DISABLED:
545b8e80941Smrg                        config.early_z_disable = true;
546b8e80941Smrg                }
547b8e80941Smrg
548b8e80941Smrg                config.image_width_pixels = job->draw_width;
549b8e80941Smrg                config.image_height_pixels = job->draw_height;
550b8e80941Smrg
551b8e80941Smrg                config.number_of_render_targets = MAX2(nr_cbufs, 1);
552b8e80941Smrg
553b8e80941Smrg                config.multisample_mode_4x = job->msaa;
554b8e80941Smrg
555b8e80941Smrg                config.maximum_bpp_of_all_render_targets = job->internal_bpp;
556b8e80941Smrg        }
557b8e80941Smrg
558b8e80941Smrg        for (int i = 0; i < nr_cbufs; i++) {
559b8e80941Smrg                struct pipe_surface *psurf = job->cbufs[i];
560b8e80941Smrg                if (!psurf)
561b8e80941Smrg                        continue;
562b8e80941Smrg                struct v3d_surface *surf = v3d_surface(psurf);
563b8e80941Smrg                struct v3d_resource *rsc = v3d_resource(psurf->texture);
564b8e80941Smrg
565b8e80941Smrg                MAYBE_UNUSED uint32_t config_pad = 0;
566b8e80941Smrg                uint32_t clear_pad = 0;
567b8e80941Smrg
568b8e80941Smrg                /* XXX: Set the pad for raster. */
569b8e80941Smrg                if (surf->tiling == VC5_TILING_UIF_NO_XOR ||
570b8e80941Smrg                    surf->tiling == VC5_TILING_UIF_XOR) {
571b8e80941Smrg                        int uif_block_height = v3d_utile_height(rsc->cpp) * 2;
572b8e80941Smrg                        uint32_t implicit_padded_height = (align(job->draw_height, uif_block_height) /
573b8e80941Smrg                                                           uif_block_height);
574b8e80941Smrg                        if (surf->padded_height_of_output_image_in_uif_blocks -
575b8e80941Smrg                            implicit_padded_height < 15) {
576b8e80941Smrg                                config_pad = (surf->padded_height_of_output_image_in_uif_blocks -
577b8e80941Smrg                                              implicit_padded_height);
578b8e80941Smrg                        } else {
579b8e80941Smrg                                config_pad = 15;
580b8e80941Smrg                                clear_pad = surf->padded_height_of_output_image_in_uif_blocks;
581b8e80941Smrg                        }
582b8e80941Smrg                }
583b8e80941Smrg
584b8e80941Smrg#if V3D_VERSION < 40
585b8e80941Smrg                cl_emit(&job->rcl, TILE_RENDERING_MODE_CFG_COLOR, rt) {
586b8e80941Smrg                        rt.address = cl_address(rsc->bo, surf->offset);
587b8e80941Smrg                        rt.internal_type = surf->internal_type;
588b8e80941Smrg                        rt.output_image_format = surf->format;
589b8e80941Smrg                        rt.memory_format = surf->tiling;
590b8e80941Smrg                        rt.internal_bpp = surf->internal_bpp;
591b8e80941Smrg                        rt.render_target_number = i;
592b8e80941Smrg                        rt.pad = config_pad;
593b8e80941Smrg
594b8e80941Smrg                        if (job->store & PIPE_CLEAR_COLOR0 << i)
595b8e80941Smrg                                rsc->writes++;
596b8e80941Smrg                }
597b8e80941Smrg#endif /* V3D_VERSION < 40 */
598b8e80941Smrg
599b8e80941Smrg                cl_emit(&job->rcl, TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART1,
600b8e80941Smrg                        clear) {
601b8e80941Smrg                        clear.clear_color_low_32_bits = job->clear_color[i][0];
602b8e80941Smrg                        clear.clear_color_next_24_bits = job->clear_color[i][1] & 0xffffff;
603b8e80941Smrg                        clear.render_target_number = i;
604b8e80941Smrg                };
605b8e80941Smrg
606b8e80941Smrg                if (surf->internal_bpp >= V3D_INTERNAL_BPP_64) {
607b8e80941Smrg                        cl_emit(&job->rcl, TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART2,
608b8e80941Smrg                                clear) {
609b8e80941Smrg                                clear.clear_color_mid_low_32_bits =
610b8e80941Smrg                                        ((job->clear_color[i][1] >> 24) |
611b8e80941Smrg                                         (job->clear_color[i][2] << 8));
612b8e80941Smrg                                clear.clear_color_mid_high_24_bits =
613b8e80941Smrg                                        ((job->clear_color[i][2] >> 24) |
614b8e80941Smrg                                         ((job->clear_color[i][3] & 0xffff) << 8));
615b8e80941Smrg                                clear.render_target_number = i;
616b8e80941Smrg                        };
617b8e80941Smrg                }
618b8e80941Smrg
619b8e80941Smrg                if (surf->internal_bpp >= V3D_INTERNAL_BPP_128 || clear_pad) {
620b8e80941Smrg                        cl_emit(&job->rcl, TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART3,
621b8e80941Smrg                                clear) {
622b8e80941Smrg                                clear.uif_padded_height_in_uif_blocks = clear_pad;
623b8e80941Smrg                                clear.clear_color_high_16_bits = job->clear_color[i][3] >> 16;
624b8e80941Smrg                                clear.render_target_number = i;
625b8e80941Smrg                        };
626b8e80941Smrg                }
627b8e80941Smrg        }
628b8e80941Smrg
629b8e80941Smrg#if V3D_VERSION >= 40
630b8e80941Smrg        cl_emit(&job->rcl, TILE_RENDERING_MODE_CFG_COLOR, rt) {
631b8e80941Smrg                v3d_setup_render_target(job, 0,
632b8e80941Smrg                                        &rt.render_target_0_internal_bpp,
633b8e80941Smrg                                        &rt.render_target_0_internal_type,
634b8e80941Smrg                                        &rt.render_target_0_clamp);
635b8e80941Smrg                v3d_setup_render_target(job, 1,
636b8e80941Smrg                                        &rt.render_target_1_internal_bpp,
637b8e80941Smrg                                        &rt.render_target_1_internal_type,
638b8e80941Smrg                                        &rt.render_target_1_clamp);
639b8e80941Smrg                v3d_setup_render_target(job, 2,
640b8e80941Smrg                                        &rt.render_target_2_internal_bpp,
641b8e80941Smrg                                        &rt.render_target_2_internal_type,
642b8e80941Smrg                                        &rt.render_target_2_clamp);
643b8e80941Smrg                v3d_setup_render_target(job, 3,
644b8e80941Smrg                                        &rt.render_target_3_internal_bpp,
645b8e80941Smrg                                        &rt.render_target_3_internal_type,
646b8e80941Smrg                                        &rt.render_target_3_clamp);
647b8e80941Smrg        }
648b8e80941Smrg#endif
649b8e80941Smrg
650b8e80941Smrg#if V3D_VERSION < 40
651b8e80941Smrg        /* TODO: Don't bother emitting if we don't load/clear Z/S. */
652b8e80941Smrg        if (job->zsbuf) {
653b8e80941Smrg                struct pipe_surface *psurf = job->zsbuf;
654b8e80941Smrg                struct v3d_surface *surf = v3d_surface(psurf);
655b8e80941Smrg                struct v3d_resource *rsc = v3d_resource(psurf->texture);
656b8e80941Smrg
657b8e80941Smrg                v3d_emit_z_stencil_config(job, surf, rsc, false);
658b8e80941Smrg
659b8e80941Smrg                /* Emit the separate stencil packet if we have a resource for
660b8e80941Smrg                 * it.  The HW will only load/store this buffer if the
661b8e80941Smrg                 * Z/Stencil config doesn't have stencil in its format.
662b8e80941Smrg                 */
663b8e80941Smrg                if (surf->separate_stencil) {
664b8e80941Smrg                        v3d_emit_z_stencil_config(job,
665b8e80941Smrg                                                  v3d_surface(surf->separate_stencil),
666b8e80941Smrg                                                  rsc->separate_stencil, true);
667b8e80941Smrg                }
668b8e80941Smrg        }
669b8e80941Smrg#endif /* V3D_VERSION < 40 */
670b8e80941Smrg
671b8e80941Smrg        /* Ends rendering mode config. */
672b8e80941Smrg        cl_emit(&job->rcl, TILE_RENDERING_MODE_CFG_ZS_CLEAR_VALUES,
673b8e80941Smrg                clear) {
674b8e80941Smrg                clear.z_clear_value = job->clear_z;
675b8e80941Smrg                clear.stencil_clear_value = job->clear_s;
676b8e80941Smrg        };
677b8e80941Smrg
678b8e80941Smrg        /* Always set initial block size before the first branch, which needs
679b8e80941Smrg         * to match the value from binning mode config.
680b8e80941Smrg         */
681b8e80941Smrg        cl_emit(&job->rcl, TILE_LIST_INITIAL_BLOCK_SIZE, init) {
682b8e80941Smrg                init.use_auto_chained_tile_lists = true;
683b8e80941Smrg                init.size_of_first_block_in_chained_tile_lists =
684b8e80941Smrg                        TILE_ALLOCATION_BLOCK_SIZE_64B;
685b8e80941Smrg        }
686b8e80941Smrg
687b8e80941Smrg        uint32_t supertile_w = 1, supertile_h = 1;
688b8e80941Smrg
689b8e80941Smrg        /* If doing multicore binning, we would need to initialize each core's
690b8e80941Smrg         * tile list here.
691b8e80941Smrg         */
692b8e80941Smrg        cl_emit(&job->rcl, MULTICORE_RENDERING_TILE_LIST_SET_BASE, list) {
693b8e80941Smrg                list.address = cl_address(job->tile_alloc, 0);
694b8e80941Smrg        }
695b8e80941Smrg
696b8e80941Smrg        cl_emit(&job->rcl, MULTICORE_RENDERING_SUPERTILE_CFG, config) {
697b8e80941Smrg                uint32_t frame_w_in_supertiles, frame_h_in_supertiles;
698b8e80941Smrg                const uint32_t max_supertiles = 256;
699b8e80941Smrg
700b8e80941Smrg                /* Size up our supertiles until we get under the limit. */
701b8e80941Smrg                for (;;) {
702b8e80941Smrg                        frame_w_in_supertiles = div_round_up(job->draw_tiles_x,
703b8e80941Smrg                                                             supertile_w);
704b8e80941Smrg                        frame_h_in_supertiles = div_round_up(job->draw_tiles_y,
705b8e80941Smrg                                                             supertile_h);
706b8e80941Smrg                        if (frame_w_in_supertiles * frame_h_in_supertiles <
707b8e80941Smrg                            max_supertiles) {
708b8e80941Smrg                                break;
709b8e80941Smrg                        }
710b8e80941Smrg
711b8e80941Smrg                        if (supertile_w < supertile_h)
712b8e80941Smrg                                supertile_w++;
713b8e80941Smrg                        else
714b8e80941Smrg                                supertile_h++;
715b8e80941Smrg                }
716b8e80941Smrg
717b8e80941Smrg                config.number_of_bin_tile_lists = 1;
718b8e80941Smrg                config.total_frame_width_in_tiles = job->draw_tiles_x;
719b8e80941Smrg                config.total_frame_height_in_tiles = job->draw_tiles_y;
720b8e80941Smrg
721b8e80941Smrg                config.supertile_width_in_tiles = supertile_w;
722b8e80941Smrg                config.supertile_height_in_tiles = supertile_h;
723b8e80941Smrg
724b8e80941Smrg                config.total_frame_width_in_supertiles = frame_w_in_supertiles;
725b8e80941Smrg                config.total_frame_height_in_supertiles = frame_h_in_supertiles;
726b8e80941Smrg        }
727b8e80941Smrg
728b8e80941Smrg        /* Start by clearing the tile buffer. */
729b8e80941Smrg        cl_emit(&job->rcl, TILE_COORDINATES, coords) {
730b8e80941Smrg                coords.tile_column_number = 0;
731b8e80941Smrg                coords.tile_row_number = 0;
732b8e80941Smrg        }
733b8e80941Smrg
734b8e80941Smrg        /* Emit an initial clear of the tile buffers.  This is necessary for
735b8e80941Smrg         * any buffers that should be cleared (since clearing normally happens
736b8e80941Smrg         * at the *end* of the generic tile list), but it's also nice to clear
737b8e80941Smrg         * everything so the first tile doesn't inherit any contents from some
738b8e80941Smrg         * previous frame.
739b8e80941Smrg         *
740b8e80941Smrg         * Also, implement the GFXH-1742 workaround.  There's a race in the HW
741b8e80941Smrg         * between the RCL updating the TLB's internal type/size and the
742b8e80941Smrg         * spawning of the QPU instances using the TLB's current internal
743b8e80941Smrg         * type/size.  To make sure the QPUs get the right state,, we need 1
744b8e80941Smrg         * dummy store in between internal type/size changes on V3D 3.x, and 2
745b8e80941Smrg         * dummy stores on 4.x.
746b8e80941Smrg         */
747b8e80941Smrg#if V3D_VERSION < 40
748b8e80941Smrg        cl_emit(&job->rcl, STORE_TILE_BUFFER_GENERAL, store) {
749b8e80941Smrg                store.buffer_to_store = NONE;
750b8e80941Smrg        }
751b8e80941Smrg#else
752b8e80941Smrg        for (int i = 0; i < 2; i++) {
753b8e80941Smrg                if (i > 0)
754b8e80941Smrg                        cl_emit(&job->rcl, TILE_COORDINATES, coords);
755b8e80941Smrg                cl_emit(&job->rcl, END_OF_LOADS, end);
756b8e80941Smrg                cl_emit(&job->rcl, STORE_TILE_BUFFER_GENERAL, store) {
757b8e80941Smrg                        store.buffer_to_store = NONE;
758b8e80941Smrg                }
759b8e80941Smrg                if (i == 0) {
760b8e80941Smrg                        cl_emit(&job->rcl, CLEAR_TILE_BUFFERS, clear) {
761b8e80941Smrg                                clear.clear_z_stencil_buffer = true;
762b8e80941Smrg                                clear.clear_all_render_targets = true;
763b8e80941Smrg                        }
764b8e80941Smrg                }
765b8e80941Smrg                cl_emit(&job->rcl, END_OF_TILE_MARKER, end);
766b8e80941Smrg        }
767b8e80941Smrg#endif
768b8e80941Smrg
769b8e80941Smrg        cl_emit(&job->rcl, FLUSH_VCD_CACHE, flush);
770b8e80941Smrg
771b8e80941Smrg        v3d_rcl_emit_generic_per_tile_list(job, nr_cbufs - 1);
772b8e80941Smrg
773b8e80941Smrg        /* XXX perf: We should expose GL_MESA_tile_raster_order to improve X11
774b8e80941Smrg         * performance, but we should use Morton order otherwise to improve
775b8e80941Smrg         * cache locality.
776b8e80941Smrg         */
777b8e80941Smrg        uint32_t supertile_w_in_pixels = job->tile_width * supertile_w;
778b8e80941Smrg        uint32_t supertile_h_in_pixels = job->tile_height * supertile_h;
779b8e80941Smrg        uint32_t min_x_supertile = job->draw_min_x / supertile_w_in_pixels;
780b8e80941Smrg        uint32_t min_y_supertile = job->draw_min_y / supertile_h_in_pixels;
781b8e80941Smrg
782b8e80941Smrg        uint32_t max_x_supertile = 0;
783b8e80941Smrg        uint32_t max_y_supertile = 0;
784b8e80941Smrg        if (job->draw_max_x != 0 && job->draw_max_y != 0) {
785b8e80941Smrg                max_x_supertile = (job->draw_max_x - 1) / supertile_w_in_pixels;
786b8e80941Smrg                max_y_supertile = (job->draw_max_y - 1) / supertile_h_in_pixels;
787b8e80941Smrg        }
788b8e80941Smrg
789b8e80941Smrg        for (int y = min_y_supertile; y <= max_y_supertile; y++) {
790b8e80941Smrg                for (int x = min_x_supertile; x <= max_x_supertile; x++) {
791b8e80941Smrg                        cl_emit(&job->rcl, SUPERTILE_COORDINATES, coords) {
792b8e80941Smrg                                coords.column_number_in_supertiles = x;
793b8e80941Smrg                                coords.row_number_in_supertiles = y;
794b8e80941Smrg                        }
795b8e80941Smrg                }
796b8e80941Smrg        }
797b8e80941Smrg
798b8e80941Smrg        if (job->tmu_dirty_rcl) {
799b8e80941Smrg           cl_emit(&job->rcl, L1_CACHE_FLUSH_CONTROL, flush) {
800b8e80941Smrg              flush.tmu_config_cache_clear = 0xf;
801b8e80941Smrg              flush.tmu_data_cache_clear = 0xf;
802b8e80941Smrg              flush.uniforms_cache_clear = 0xf;
803b8e80941Smrg              flush.instruction_cache_clear = 0xf;
804b8e80941Smrg           }
805b8e80941Smrg
806b8e80941Smrg           cl_emit(&job->rcl, L2T_CACHE_FLUSH_CONTROL, flush) {
807b8e80941Smrg              flush.l2t_flush_mode = L2T_FLUSH_MODE_CLEAN;
808b8e80941Smrg              flush.l2t_flush_start = cl_address(NULL, 0);
809b8e80941Smrg              flush.l2t_flush_end = cl_address(NULL, ~0);
810b8e80941Smrg           }
811b8e80941Smrg        }
812b8e80941Smrg
813b8e80941Smrg        cl_emit(&job->rcl, END_OF_RENDERING, end);
814b8e80941Smrg}
815