1/*
2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23#ifndef _NINE_ADAPTER9_H_
24#define _NINE_ADAPTER9_H_
25
26#include "iunknown.h"
27
28#include "d3dadapter/d3dadapter9.h"
29
30struct pipe_screen;
31struct pipe_resource;
32
33struct d3dadapter9_context
34{
35    struct pipe_screen *hal, *ref;
36    D3DADAPTER_IDENTIFIER9 identifier;
37    BOOL linear_framebuffer;
38    BOOL throttling;
39    int throttling_value;
40    int vblank_mode;
41    BOOL thread_submit;
42    BOOL discard_delayed_release;
43    BOOL tearfree_discard;
44    int csmt_force;
45    BOOL dynamic_texture_workaround;
46    BOOL shader_inline_constants;
47
48    void (*destroy)( struct d3dadapter9_context *ctx );
49};
50
51struct NineAdapter9
52{
53    struct NineUnknown base;
54
55    struct d3dadapter9_context *ctx;
56};
57static inline struct NineAdapter9 *
58NineAdapter9( void *data )
59{
60    return (struct NineAdapter9 *)data;
61}
62
63HRESULT
64NineAdapter9_new( struct d3dadapter9_context *pCTX,
65                  struct NineAdapter9 **ppOut );
66
67HRESULT
68NineAdapter9_ctor( struct NineAdapter9 *This,
69                   struct NineUnknownParams *pParams,
70                   struct d3dadapter9_context *pCTX );
71
72void
73NineAdapter9_dtor( struct NineAdapter9 *This );
74
75HRESULT NINE_WINAPI
76NineAdapter9_GetAdapterIdentifier( struct NineAdapter9 *This,
77                                   DWORD Flags,
78                                   D3DADAPTER_IDENTIFIER9 *pIdentifier );
79
80HRESULT NINE_WINAPI
81NineAdapter9_CheckDeviceType( struct NineAdapter9 *This,
82                              D3DDEVTYPE DevType,
83                              D3DFORMAT AdapterFormat,
84                              D3DFORMAT BackBufferFormat,
85                              BOOL bWindowed );
86
87HRESULT NINE_WINAPI
88NineAdapter9_CheckDeviceFormat( struct NineAdapter9 *This,
89                                D3DDEVTYPE DeviceType,
90                                D3DFORMAT AdapterFormat,
91                                DWORD Usage,
92                                D3DRESOURCETYPE RType,
93                                D3DFORMAT CheckFormat );
94
95HRESULT NINE_WINAPI
96NineAdapter9_CheckDeviceMultiSampleType( struct NineAdapter9 *This,
97                                         D3DDEVTYPE DeviceType,
98                                         D3DFORMAT SurfaceFormat,
99                                         BOOL Windowed,
100                                         D3DMULTISAMPLE_TYPE MultiSampleType,
101                                         DWORD *pQualityLevels );
102
103HRESULT NINE_WINAPI
104NineAdapter9_CheckDepthStencilMatch( struct NineAdapter9 *This,
105                                     D3DDEVTYPE DeviceType,
106                                     D3DFORMAT AdapterFormat,
107                                     D3DFORMAT RenderTargetFormat,
108                                     D3DFORMAT DepthStencilFormat );
109
110HRESULT NINE_WINAPI
111NineAdapter9_CheckDeviceFormatConversion( struct NineAdapter9 *This,
112                                          D3DDEVTYPE DeviceType,
113                                          D3DFORMAT SourceFormat,
114                                          D3DFORMAT TargetFormat );
115
116HRESULT NINE_WINAPI
117NineAdapter9_GetDeviceCaps( struct NineAdapter9 *This,
118                            D3DDEVTYPE DeviceType,
119                            D3DCAPS9 *pCaps );
120
121HRESULT NINE_WINAPI
122NineAdapter9_CreateDevice( struct NineAdapter9 *This,
123                           UINT RealAdapter,
124                           D3DDEVTYPE DeviceType,
125                           HWND hFocusWindow,
126                           DWORD BehaviorFlags,
127                           D3DPRESENT_PARAMETERS *pPresentationParameters,
128                           IDirect3D9 *pD3D9,
129                           ID3DPresentGroup *pPresentationGroup,
130                           IDirect3DDevice9 **ppReturnedDeviceInterface );
131
132HRESULT NINE_WINAPI
133NineAdapter9_CreateDeviceEx( struct NineAdapter9 *This,
134                             UINT RealAdapter,
135                             D3DDEVTYPE DeviceType,
136                             HWND hFocusWindow,
137                             DWORD BehaviorFlags,
138                             D3DPRESENT_PARAMETERS *pPresentationParameters,
139                             D3DDISPLAYMODEEX *pFullscreenDisplayMode,
140                             IDirect3D9Ex *pD3D9Ex,
141                             ID3DPresentGroup *pPresentationGroup,
142                             IDirect3DDevice9Ex **ppReturnedDeviceInterface );
143
144#endif /* _NINE_ADAPTER9_H_ */
145