1/*
2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23#ifndef _NINE_STATE_H_
24#define _NINE_STATE_H_
25
26#include "d3d9.h"
27#include "nine_defines.h"
28#include "pipe/p_state.h"
29#include "util/list.h"
30
31#define NINED3DSAMP_MINLOD (D3DSAMP_DMAPOFFSET + 1)
32#define NINED3DSAMP_SHADOW (D3DSAMP_DMAPOFFSET + 2)
33#define NINED3DSAMP_CUBETEX (D3DSAMP_DMAPOFFSET + 3)
34
35#define NINED3DRS_VSPOINTSIZE (D3DRS_BLENDOPALPHA + 1)
36#define NINED3DRS_RTMASK      (D3DRS_BLENDOPALPHA + 2)
37/* ALPHACOVERAGE:
38 * bit 0: enable alpha coverage
39 * bit 1: ATOC is on
40 */
41#define NINED3DRS_ALPHACOVERAGE  (D3DRS_BLENDOPALPHA + 3)
42#define NINED3DRS_MULTISAMPLE  (D3DRS_BLENDOPALPHA + 4)
43
44#define D3DRS_LAST       D3DRS_BLENDOPALPHA
45#define D3DSAMP_LAST     D3DSAMP_DMAPOFFSET
46#define NINED3DRS_LAST   NINED3DRS_MULTISAMPLE /* 214 */
47#define NINED3DSAMP_LAST NINED3DSAMP_CUBETEX /* 16 */
48#define NINED3DTSS_LAST  D3DTSS_CONSTANT
49#define NINED3DTS_LAST   D3DTS_WORLDMATRIX(255)
50
51#define D3DRS_COUNT       (D3DRS_LAST + 1)
52#define D3DSAMP_COUNT     (D3DSAMP_LAST + 1)
53#define NINED3DRS_COUNT   (NINED3DRS_LAST + 1)
54#define NINED3DSAMP_COUNT (NINED3DSAMP_LAST + 1)
55#define NINED3DTSS_COUNT  (NINED3DTSS_LAST + 1)
56#define NINED3DTS_COUNT   (NINED3DTS_LAST + 1)
57
58#define NINE_STATE_FB          (1 <<  0)
59#define NINE_STATE_VIEWPORT    (1 <<  1)
60#define NINE_STATE_SCISSOR     (1 <<  2)
61#define NINE_STATE_RASTERIZER  (1 <<  3)
62#define NINE_STATE_BLEND       (1 <<  4)
63#define NINE_STATE_DSA         (1 <<  5)
64#define NINE_STATE_VS          (1 <<  6)
65#define NINE_STATE_VS_CONST    (1 <<  7)
66#define NINE_STATE_PS          (1 <<  8)
67#define NINE_STATE_PS_CONST    (1 <<  9)
68#define NINE_STATE_TEXTURE     (1 << 10)
69#define NINE_STATE_SAMPLER     (1 << 11)
70#define NINE_STATE_VDECL       (1 << 12)
71#define NINE_STATE_IDXBUF      (1 << 13)
72#define NINE_STATE_STREAMFREQ  (1 << 14)
73#define NINE_STATE_BLEND_COLOR (1 << 17)
74#define NINE_STATE_STENCIL_REF (1 << 18)
75#define NINE_STATE_SAMPLE_MASK (1 << 19)
76#define NINE_STATE_FF          (0x1f << 20)
77#define NINE_STATE_FF_VS       (0x17 << 20)
78#define NINE_STATE_FF_PS       (0x08 << 20)
79#define NINE_STATE_FF_LIGHTING (1 << 20)
80#define NINE_STATE_FF_MATERIAL (1 << 21)
81#define NINE_STATE_FF_VSTRANSF (1 << 22)
82#define NINE_STATE_FF_PS_CONSTS (1 << 23)
83#define NINE_STATE_FF_VS_OTHER  (1 << 24)
84#define NINE_STATE_VS_PARAMS_MISC  (1 << 25)
85#define NINE_STATE_PS_PARAMS_MISC (1 << 26)
86#define NINE_STATE_MULTISAMPLE (1 << 27)
87#define NINE_STATE_SWVP        (1 << 28)
88#define NINE_STATE_ALL          0x1fffffff
89#define NINE_STATE_UNHANDLED   (1 << 29)
90
91/* These states affect the ff shader key,
92 * which we recompute everytime. */
93#define NINE_STATE_FF_SHADER    0
94
95#define NINE_STATE_COMMIT_DSA  (1 << 0)
96#define NINE_STATE_COMMIT_RASTERIZER (1 << 1)
97#define NINE_STATE_COMMIT_BLEND (1 << 2)
98#define NINE_STATE_COMMIT_CONST_VS (1 << 3)
99#define NINE_STATE_COMMIT_CONST_PS (1 << 4)
100#define NINE_STATE_COMMIT_VS (1 << 5)
101#define NINE_STATE_COMMIT_PS (1 << 6)
102
103
104#define NINE_MAX_SIMULTANEOUS_RENDERTARGETS 4
105#define NINE_MAX_CONST_F_PS3 224
106#define NINE_MAX_CONST_F   256
107#define NINE_MAX_CONST_I   16
108#define NINE_MAX_CONST_B   16
109#define NINE_MAX_CONST_F_SWVP   8192
110#define NINE_MAX_CONST_I_SWVP   2048
111#define NINE_MAX_CONST_B_SWVP   2048
112#define NINE_MAX_CONST_ALL 276 /* B consts count only 1/4 th */
113
114#define NINE_CONST_I_BASE(nconstf) \
115    ((nconstf)        * 4 * sizeof(float))
116#define NINE_CONST_B_BASE(nconstf) \
117    ((nconstf)        * 4 * sizeof(float) + \
118     NINE_MAX_CONST_I * 4 * sizeof(int))
119
120#define VS_CONST_F_SIZE(device) (device->may_swvp ? (NINE_MAX_CONST_F_SWVP * sizeof(float[4])) : (NINE_MAX_CONST_F * sizeof(float[4])))
121#define VS_CONST_I_SIZE(device) (device->may_swvp ? (NINE_MAX_CONST_I_SWVP * sizeof(int[4])) : (NINE_MAX_CONST_I * sizeof(int[4])))
122#define VS_CONST_B_SIZE(device) (device->may_swvp ? (NINE_MAX_CONST_B_SWVP * sizeof(BOOL)) : (NINE_MAX_CONST_B * sizeof(BOOL)))
123
124
125#define NINE_MAX_TEXTURE_STAGES 8
126
127#define NINE_MAX_LIGHTS        65536
128#define NINE_MAX_LIGHTS_ACTIVE 8
129
130#define NINED3DLIGHT_INVALID (D3DLIGHT_DIRECTIONAL + 1)
131
132#define NINE_MAX_SAMPLERS_PS 16
133#define NINE_MAX_SAMPLERS_VS  4
134#define NINE_MAX_SAMPLERS    21 /* PS + DMAP + VS */
135#define NINE_SAMPLER_PS(s)  ( 0 + (s))
136#define NINE_SAMPLER_DMAP    16
137#define NINE_SAMPLER_VS(s)  (17 + (s))
138#define NINE_PS_SAMPLERS_MASK 0x00ffff
139#define NINE_VS_SAMPLERS_MASK 0x1e0000
140
141struct nine_ff_state {
142    struct {
143        uint32_t tex_stage[NINE_MAX_TEXTURE_STAGES][(NINED3DTSS_COUNT + 31) / 32]; /* stateblocks only */
144        uint32_t transform[(NINED3DTS_COUNT + 31) / 32];
145    } changed;
146
147    D3DMATRIX *transform; /* access only via nine_state_access_transform */
148    unsigned num_transforms;
149
150    /* XXX: Do state blocks just change the set of active lights or do we
151     * have to store which lights have been disabled, too ?
152     */
153    D3DLIGHT9 *light;
154    uint16_t active_light[NINE_MAX_LIGHTS_ACTIVE]; /* 8 */
155    unsigned num_lights;
156    unsigned num_lights_active;
157
158    D3DMATERIAL9 material;
159
160    DWORD tex_stage[NINE_MAX_TEXTURE_STAGES][NINED3DTSS_COUNT];
161};
162
163struct nine_state
164{
165    struct {
166        uint32_t group;
167        uint32_t rs[(NINED3DRS_COUNT + 31) / 32];
168        uint32_t vtxbuf;
169        uint32_t stream_freq;
170        uint32_t texture;
171        uint16_t sampler[NINE_MAX_SAMPLERS];
172        struct nine_range *vs_const_f;
173        struct nine_range *ps_const_f;
174        struct nine_range *vs_const_i;
175        uint16_t ps_const_i; /* NINE_MAX_CONST_I == 16 */
176        struct nine_range *vs_const_b;
177        uint16_t ps_const_b; /* NINE_MAX_CONST_B == 16 */
178        uint8_t ucp;
179    } changed; /* stateblocks only */
180
181    struct NineSurface9 *rt[NINE_MAX_SIMULTANEOUS_RENDERTARGETS];
182    struct NineSurface9 *ds;
183
184    D3DVIEWPORT9 viewport;
185
186    struct pipe_scissor_state scissor;
187
188    /* NOTE: vs, ps will be NULL for FF and are set in device->ff.vs,ps instead
189     *  (XXX: or is it better to reference FF shaders here, too ?)
190     * NOTE: const_f contains extra space for const_i,b to use as user constbuf
191     */
192    struct NineVertexShader9 *vs;
193    float *vs_const_f;
194    int   *vs_const_i;
195    BOOL  *vs_const_b;
196    float *vs_lconstf_temp; /* ProcessVertices */
197
198    struct NinePixelShader9 *ps;
199    float *ps_const_f;
200    int    ps_const_i[NINE_MAX_CONST_I][4];
201    BOOL   ps_const_b[NINE_MAX_CONST_B];
202
203    struct NineVertexDeclaration9 *vdecl;
204
205    struct NineIndexBuffer9   *idxbuf;
206    struct NineVertexBuffer9  *stream[PIPE_MAX_ATTRIBS];
207    struct pipe_vertex_buffer  vtxbuf[PIPE_MAX_ATTRIBS]; /* vtxbuf.buffer unused */
208    UINT stream_freq[PIPE_MAX_ATTRIBS];
209
210    struct pipe_clip_state clip;
211
212    DWORD rs_advertised[NINED3DRS_COUNT]; /* the ones apps get with GetRenderState */
213
214    struct NineBaseTexture9 *texture[NINE_MAX_SAMPLERS]; /* PS, DMAP, VS */
215
216    DWORD samp_advertised[NINE_MAX_SAMPLERS][D3DSAMP_COUNT];
217
218    struct nine_ff_state ff;
219};
220
221struct nine_context {
222    struct {
223        uint32_t group;
224        uint16_t sampler[NINE_MAX_SAMPLERS];
225        uint32_t vtxbuf;
226        BOOL vs_const_f;
227        BOOL vs_const_i;
228        BOOL vs_const_b;
229        BOOL ps_const_f;
230        BOOL ps_const_i;
231        BOOL ps_const_b;
232        BOOL ucp;
233    } changed;
234
235    uint32_t bumpmap_vars[6 * NINE_MAX_TEXTURE_STAGES];
236
237    struct NineSurface9 *rt[NINE_MAX_SIMULTANEOUS_RENDERTARGETS];
238    struct NineSurface9 *ds;
239
240    struct {
241        void *vs;
242        unsigned *vs_const_ranges;
243        unsigned vs_const_used_size;
244        void *ps;
245        unsigned *ps_const_ranges;
246        unsigned ps_const_used_size;
247    } cso_shader;
248
249    struct pipe_context *pipe;
250    struct cso_context *cso;
251
252    uint8_t rt_mask;
253
254    D3DVIEWPORT9 viewport;
255
256    struct pipe_scissor_state scissor;
257
258    struct NineVertexShader9 *vs;
259    BOOL programmable_vs;
260    float *vs_const_f;
261    float *vs_const_f_swvp;
262    int   *vs_const_i;
263    BOOL  *vs_const_b;
264    float *vs_lconstf_temp;
265
266    struct NinePixelShader9 *ps;
267    float *ps_const_f;
268    int    ps_const_i[NINE_MAX_CONST_I][4];
269    BOOL   ps_const_b[NINE_MAX_CONST_B];
270    float *ps_lconstf_temp;
271
272    struct NineVertexDeclaration9 *vdecl;
273
274    struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS];
275    UINT stream_freq[PIPE_MAX_ATTRIBS];
276    uint32_t stream_instancedata_mask; /* derived from stream_freq */
277    uint32_t stream_usage_mask; /* derived from VS and vdecl */
278
279    struct pipe_resource *idxbuf;
280    unsigned index_offset;
281    unsigned index_size;
282
283    struct pipe_clip_state clip;
284
285    DWORD rs[NINED3DRS_COUNT];
286
287    struct {
288        BOOL enabled;
289        BOOL shadow;
290        DWORD lod;
291        D3DRESOURCETYPE type;
292        struct pipe_resource *resource;
293        struct pipe_sampler_view *view[2];
294        uint8_t pstype;
295    } texture[NINE_MAX_SAMPLERS];
296
297    DWORD samp[NINE_MAX_SAMPLERS][NINED3DSAMP_COUNT];
298
299    uint32_t samplers_shadow;
300
301    uint8_t bound_samplers_mask_vs;
302    uint16_t bound_samplers_mask_ps;
303
304    int dummy_vbo_bound_at; /* -1 = not bound , >= 0 = bound index */
305    boolean vbo_bound_done;
306
307    boolean inline_constants;
308
309    struct nine_ff_state ff;
310
311    /* software vertex processing */
312    boolean swvp;
313
314    uint32_t commit;
315    struct {
316        struct pipe_framebuffer_state fb;
317        struct pipe_depth_stencil_alpha_state dsa;
318        struct pipe_rasterizer_state rast;
319        struct pipe_blend_state blend;
320        struct pipe_constant_buffer cb_vs;
321        struct pipe_constant_buffer cb0_swvp;
322        struct pipe_constant_buffer cb1_swvp;
323        struct pipe_constant_buffer cb2_swvp;
324        struct pipe_constant_buffer cb3_swvp;
325        struct pipe_constant_buffer cb_ps;
326        struct pipe_constant_buffer cb_vs_ff;
327        struct pipe_constant_buffer cb_ps_ff;
328    } pipe_data;
329};
330
331struct nine_state_sw_internal {
332    struct pipe_transfer *transfers_so[4];
333};
334
335struct nine_clipplane {
336    float plane[4];
337};
338/* map D3DRS -> NINE_STATE_x
339 */
340extern const uint32_t nine_render_state_group[NINED3DRS_COUNT];
341
342/* for D3DSBT_PIXEL/VERTEX:
343 */
344extern const uint32_t nine_render_states_pixel[(NINED3DRS_COUNT + 31) / 32];
345extern const uint32_t nine_render_states_vertex[(NINED3DRS_COUNT + 31) / 32];
346
347struct NineDevice9;
348
349/* Internal multithreading: When enabled, the nine_context functions
350 * will append work to a worker thread when possible. Only the worker
351 * thread can access struct nine_context. */
352
353void
354nine_context_set_render_state(struct NineDevice9 *device,
355                              D3DRENDERSTATETYPE State,
356                              DWORD Value);
357
358void
359nine_context_set_texture(struct NineDevice9 *device,
360                         DWORD Stage,
361                         struct NineBaseTexture9 *tex);
362
363void
364nine_context_set_sampler_state(struct NineDevice9 *device,
365                               DWORD Sampler,
366                               D3DSAMPLERSTATETYPE Type,
367                               DWORD Value);
368
369void
370nine_context_set_stream_source(struct NineDevice9 *device,
371                               UINT StreamNumber,
372                               struct NineVertexBuffer9 *pVBuf9,
373                               UINT OffsetInBytes,
374                               UINT Stride);
375
376void
377nine_context_set_stream_source_freq(struct NineDevice9 *device,
378                                    UINT StreamNumber,
379                                    UINT Setting);
380
381void
382nine_context_set_indices(struct NineDevice9 *device,
383                         struct NineIndexBuffer9 *idxbuf);
384
385void
386nine_context_set_vertex_declaration(struct NineDevice9 *device,
387                                    struct NineVertexDeclaration9 *vdecl);
388
389void
390nine_context_set_vertex_shader(struct NineDevice9 *device,
391                               struct NineVertexShader9 *pShader);
392
393void
394nine_context_set_vertex_shader_constant_f(struct NineDevice9 *device,
395                                          UINT StartRegister,
396                                          const float *pConstantData,
397                                          const unsigned pConstantData_size,
398                                          UINT Vector4fCount);
399
400void
401nine_context_set_vertex_shader_constant_i(struct NineDevice9 *device,
402                                          UINT StartRegister,
403                                          const int *pConstantData,
404                                          const unsigned pConstantData_size,
405                                          UINT Vector4iCount);
406
407void
408nine_context_set_vertex_shader_constant_b(struct NineDevice9 *device,
409                                          UINT StartRegister,
410                                          const BOOL *pConstantData,
411                                          const unsigned pConstantData_size,
412                                          UINT BoolCount);
413
414void
415nine_context_set_pixel_shader(struct NineDevice9 *device,
416                              struct NinePixelShader9* ps);
417
418void
419nine_context_set_pixel_shader_constant_f(struct NineDevice9 *device,
420                                        UINT StartRegister,
421                                        const float *pConstantData,
422                                        const unsigned pConstantData_size,
423                                        UINT Vector4fCount);
424
425void
426nine_context_set_pixel_shader_constant_i(struct NineDevice9 *device,
427                                         UINT StartRegister,
428                                         const int *pConstantData,
429                                         const unsigned pConstantData_size,
430                                         UINT Vector4iCount);
431
432void
433nine_context_set_pixel_shader_constant_b(struct NineDevice9 *device,
434                                         UINT StartRegister,
435                                         const BOOL *pConstantData,
436                                         const unsigned pConstantData_size,
437                                         UINT BoolCount);
438
439void
440nine_context_set_viewport(struct NineDevice9 *device,
441                          const D3DVIEWPORT9 *viewport);
442
443void
444nine_context_set_scissor(struct NineDevice9 *device,
445                         const struct pipe_scissor_state *scissor);
446
447void
448nine_context_set_transform(struct NineDevice9 *device,
449                           D3DTRANSFORMSTATETYPE State,
450                           const D3DMATRIX *pMatrix);
451
452void
453nine_context_set_material(struct NineDevice9 *device,
454                          const D3DMATERIAL9 *pMaterial);
455
456void
457nine_context_set_light(struct NineDevice9 *device,
458                       DWORD Index,
459                       const D3DLIGHT9 *pLight);
460
461void
462nine_context_light_enable(struct NineDevice9 *device,
463                          DWORD Index,
464                          BOOL Enable);
465
466void
467nine_context_set_texture_stage_state(struct NineDevice9 *device,
468                                     DWORD Stage,
469                                     D3DTEXTURESTAGESTATETYPE Type,
470                                     DWORD Value);
471
472void
473nine_context_set_render_target(struct NineDevice9 *device,
474                               DWORD RenderTargetIndex,
475                               struct NineSurface9 *rt);
476
477void
478nine_context_set_depth_stencil(struct NineDevice9 *device,
479                               struct NineSurface9 *ds);
480
481void
482nine_context_set_clip_plane(struct NineDevice9 *device,
483                            DWORD Index,
484                            const struct nine_clipplane *pPlane);
485
486void
487nine_context_set_swvp(struct NineDevice9 *device,
488                      boolean swvp);
489
490void
491nine_context_apply_stateblock(struct NineDevice9 *device,
492                              const struct nine_state *src);
493
494void
495nine_context_clear_fb(struct NineDevice9 *device, DWORD Count,
496                      const D3DRECT *pRects, DWORD Flags,
497                      D3DCOLOR Color, float Z, DWORD Stencil);
498
499void
500nine_context_draw_primitive(struct NineDevice9 *device,
501                            D3DPRIMITIVETYPE PrimitiveType,
502                            UINT StartVertex,
503                            UINT PrimitiveCount);
504
505void
506nine_context_draw_indexed_primitive(struct NineDevice9 *device,
507                                    D3DPRIMITIVETYPE PrimitiveType,
508                                    INT BaseVertexIndex,
509                                    UINT MinVertexIndex,
510                                    UINT NumVertices,
511                                    UINT StartIndex,
512                                    UINT PrimitiveCount);
513
514void
515nine_context_draw_primitive_from_vtxbuf(struct NineDevice9 *device,
516                                        D3DPRIMITIVETYPE PrimitiveType,
517                                        UINT PrimitiveCount,
518                                        struct pipe_vertex_buffer *vtxbuf);
519
520void
521nine_context_draw_indexed_primitive_from_vtxbuf_idxbuf(struct NineDevice9 *device,
522                                                       D3DPRIMITIVETYPE PrimitiveType,
523                                                       UINT MinVertexIndex,
524                                                       UINT NumVertices,
525                                                       UINT PrimitiveCount,
526                                                       struct pipe_vertex_buffer *vbuf,
527                                                       struct pipe_resource *ibuf,
528                                                       void *user_ibuf,
529                                                       unsigned index_offset,
530						       unsigned index_size);
531
532void
533nine_context_resource_copy_region(struct NineDevice9 *device,
534                                  struct NineUnknown *dst,
535                                  struct NineUnknown *src,
536                                  struct pipe_resource* dst_res,
537                                  unsigned dst_level,
538                                  const struct pipe_box *dst_box,
539                                  struct pipe_resource* src_res,
540                                  unsigned src_level,
541                                  const struct pipe_box *src_box);
542
543void
544nine_context_blit(struct NineDevice9 *device,
545                  struct NineUnknown *dst,
546                  struct NineUnknown *src,
547                  struct pipe_blit_info *blit);
548
549void
550nine_context_clear_render_target(struct NineDevice9 *device,
551                                 struct NineSurface9 *surface,
552                                 D3DCOLOR color,
553                                 UINT x,
554                                 UINT y,
555                                 UINT width,
556                                 UINT height);
557
558void
559nine_context_gen_mipmap(struct NineDevice9 *device,
560                        struct NineUnknown *dst,
561                        struct pipe_resource *res,
562                        UINT base_level, UINT last_level,
563                        UINT first_layer, UINT last_layer,
564                        UINT filter);
565
566void
567nine_context_range_upload(struct NineDevice9 *device,
568                          unsigned *counter,
569                          struct NineUnknown *src_ref,
570                          struct pipe_resource *res,
571                          unsigned offset,
572                          unsigned size,
573                          const void *data);
574
575void
576nine_context_box_upload(struct NineDevice9 *device,
577                        unsigned *counter,
578                        struct NineUnknown *src_ref,
579                        struct pipe_resource *res,
580                        unsigned level,
581                        const struct pipe_box *dst_box,
582                        enum pipe_format src_format,
583                        const void *src, unsigned src_stride,
584                        unsigned src_layer_stride,
585                        const struct pipe_box *src_box);
586
587struct pipe_query *
588nine_context_create_query(struct NineDevice9 *device, unsigned query_type);
589
590void
591nine_context_destroy_query(struct NineDevice9 *device, struct pipe_query *query);
592
593void
594nine_context_begin_query(struct NineDevice9 *device, unsigned *counter, struct pipe_query *query);
595
596void
597nine_context_end_query(struct NineDevice9 *device, unsigned *counter, struct pipe_query *query);
598
599boolean
600nine_context_get_query_result(struct NineDevice9 *device, struct pipe_query *query,
601                              unsigned *counter, boolean flush, boolean wait,
602                              union pipe_query_result *result);
603
604void nine_state_restore_non_cso(struct NineDevice9 *device);
605void nine_state_set_defaults(struct NineDevice9 *, const D3DCAPS9 *,
606                             boolean is_reset);
607void nine_device_state_clear(struct NineDevice9 *);
608void nine_context_clear(struct NineDevice9 *);
609
610void nine_state_init_sw(struct NineDevice9 *device);
611void nine_state_prepare_draw_sw(struct NineDevice9 *device,
612                                struct NineVertexDeclaration9 *vdecl_out,
613                                int start_vertice,
614                                int num_vertices,
615                                struct pipe_stream_output_info *so);
616void nine_state_after_draw_sw(struct NineDevice9 *device);
617void nine_state_destroy_sw(struct NineDevice9 *device);
618
619void
620nine_state_resize_transform(struct nine_ff_state *ff_state, unsigned N);
621
622/* If @alloc is FALSE, the return value may be a const identity matrix.
623 * Therefore, do not modify if you set alloc to FALSE !
624 */
625D3DMATRIX *
626nine_state_access_transform(struct nine_ff_state *, D3DTRANSFORMSTATETYPE,
627                            boolean alloc);
628
629HRESULT
630nine_state_set_light(struct nine_ff_state *, DWORD, const D3DLIGHT9 *);
631
632HRESULT
633nine_state_light_enable(struct nine_ff_state *,
634                        DWORD, BOOL);
635
636const char *nine_d3drs_to_string(DWORD State);
637
638/* CSMT functions */
639struct csmt_context;
640
641struct csmt_context *
642nine_csmt_create( struct NineDevice9 *This );
643
644void
645nine_csmt_destroy( struct NineDevice9 *This, struct csmt_context *ctx );
646
647void
648nine_csmt_process( struct NineDevice9 *This );
649
650
651/* Get the pipe_context (should not be called from the worker thread).
652 * All the work in the worker thread is finished before returning. */
653struct pipe_context *
654nine_context_get_pipe( struct NineDevice9 *device );
655
656/* Can be called from all threads */
657struct pipe_context *
658nine_context_get_pipe_multithread( struct NineDevice9 *device );
659
660
661/* Get the pipe_context (should not be called from the worker thread).
662 * All the work in the worker thread is paused before returning.
663 * It is neccessary to release in order to restart the thread.
664 * This is intended for use of the nine_context pipe_context that don't
665 * need the worker thread to finish all queued job. */
666struct pipe_context *
667nine_context_get_pipe_acquire( struct NineDevice9 *device );
668
669void
670nine_context_get_pipe_release( struct NineDevice9 *device );
671
672#endif /* _NINE_STATE_H_ */
673