1/* 2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com> 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * on the rights to use, copy, modify, merge, publish, distribute, sub 8 * license, and/or sell copies of the Software, and to permit persons to whom 9 * the Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */ 22 23#include "c99_alloca.h" 24 25#include "device9.h" 26#include "surface9.h" 27#include "texture9.h" 28#include "nine_helpers.h" 29#include "nine_pipe.h" 30#include "nine_dump.h" 31 32#include "pipe/p_state.h" 33#include "pipe/p_context.h" 34#include "pipe/p_screen.h" 35#include "util/u_inlines.h" 36#include "util/u_resource.h" 37 38#define DBG_CHANNEL DBG_TEXTURE 39 40static HRESULT 41NineTexture9_ctor( struct NineTexture9 *This, 42 struct NineUnknownParams *pParams, 43 UINT Width, UINT Height, UINT Levels, 44 DWORD Usage, 45 D3DFORMAT Format, 46 D3DPOOL Pool, 47 HANDLE *pSharedHandle ) 48{ 49 struct pipe_screen *screen = pParams->device->screen; 50 struct pipe_resource *info = &This->base.base.info; 51 enum pipe_format pf; 52 unsigned *level_offsets; 53 unsigned l; 54 D3DSURFACE_DESC sfdesc; 55 HRESULT hr; 56 void *user_buffer = NULL, *user_buffer_for_level; 57 58 DBG("(%p) Width=%u Height=%u Levels=%u Usage=%s Format=%s Pool=%s " 59 "pSharedHandle=%p\n", This, Width, Height, Levels, 60 nine_D3DUSAGE_to_str(Usage), 61 d3dformat_to_string(Format), nine_D3DPOOL_to_str(Pool), pSharedHandle); 62 63 user_assert(Width && Height, D3DERR_INVALIDCALL); 64 65 /* pSharedHandle: can be non-null for ex only. 66 * D3DPOOL_SYSTEMMEM: Levels must be 1 67 * D3DPOOL_DEFAULT: no restriction for Levels 68 * Other Pools are forbidden. */ 69 user_assert(!pSharedHandle || pParams->device->ex, D3DERR_INVALIDCALL); 70 user_assert(!pSharedHandle || 71 (Pool == D3DPOOL_SYSTEMMEM && Levels == 1) || 72 Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); 73 74 user_assert(!(Usage & D3DUSAGE_AUTOGENMIPMAP) || 75 (Pool != D3DPOOL_SYSTEMMEM && Pool != D3DPOOL_SCRATCH && Levels <= 1), 76 D3DERR_INVALIDCALL); 77 78 /* TODO: implement pSharedHandle for D3DPOOL_DEFAULT (cross process 79 * buffer sharing). 80 * 81 * Gem names may have fit but they're depreciated and won't work on render-nodes. 82 * One solution is to use shm buffers. We would use a /dev/shm file, fill the first 83 * values to tell it is a nine buffer, the size, which function created it, etc, 84 * and then it would contain the data. The handle would be a number, corresponding to 85 * the file to read (/dev/shm/nine-share-4 for example would be 4). 86 * 87 * Wine just ignores the argument, which works only if the app creates the handle 88 * and won't use it. Instead of failing, we support that situation by putting an 89 * invalid handle, that we would fail to import. Please note that we don't advertise 90 * the flag indicating the support for that feature, but apps seem to not care. 91 */ 92 93 if (pSharedHandle && Pool == D3DPOOL_DEFAULT) { 94 if (!*pSharedHandle) { 95 DBG("Creating Texture with invalid handle. Importing will fail\n."); 96 *pSharedHandle = (HANDLE)1; /* Wine would keep it NULL */ 97 pSharedHandle = NULL; 98 } else { 99 ERR("Application tries to use cross-process sharing feature. Nine " 100 "doesn't support it"); 101 return D3DERR_INVALIDCALL; 102 } 103 } 104 105 if (Usage & D3DUSAGE_AUTOGENMIPMAP) 106 Levels = 0; 107 108 pf = d3d9_to_pipe_format_checked(screen, Format, PIPE_TEXTURE_2D, 0, 109 PIPE_BIND_SAMPLER_VIEW, FALSE, 110 Pool == D3DPOOL_SCRATCH); 111 112 if (Format != D3DFMT_NULL && pf == PIPE_FORMAT_NONE) 113 return D3DERR_INVALIDCALL; 114 115 if (compressed_format(Format)) { 116 const unsigned w = util_format_get_blockwidth(pf); 117 const unsigned h = util_format_get_blockheight(pf); 118 119 user_assert(!(Width % w) && !(Height % h), D3DERR_INVALIDCALL); 120 } 121 122 info->screen = screen; 123 info->target = PIPE_TEXTURE_2D; 124 info->format = pf; 125 info->width0 = Width; 126 info->height0 = Height; 127 info->depth0 = 1; 128 if (Levels) 129 info->last_level = Levels - 1; 130 else 131 info->last_level = util_logbase2(MAX2(Width, Height)); 132 info->array_size = 1; 133 info->nr_samples = 0; 134 info->nr_storage_samples = 0; 135 info->bind = PIPE_BIND_SAMPLER_VIEW; 136 info->usage = PIPE_USAGE_DEFAULT; 137 info->flags = 0; 138 139 if (Usage & D3DUSAGE_RENDERTARGET) 140 info->bind |= PIPE_BIND_RENDER_TARGET; 141 if (Usage & D3DUSAGE_DEPTHSTENCIL) 142 info->bind |= PIPE_BIND_DEPTH_STENCIL; 143 144 if (Usage & D3DUSAGE_DYNAMIC) { 145 info->usage = PIPE_USAGE_DYNAMIC; 146 } 147 148 if (Usage & D3DUSAGE_SOFTWAREPROCESSING) 149 DBG("Application asked for Software Vertex Processing, " 150 "but this is unimplemented\n"); 151 152 if (pSharedHandle && *pSharedHandle) { /* Pool == D3DPOOL_SYSTEMMEM */ 153 user_buffer = (void *)*pSharedHandle; 154 level_offsets = alloca(sizeof(unsigned) * (info->last_level + 1)); 155 (void) nine_format_get_size_and_offsets(pf, level_offsets, 156 Width, Height, 157 info->last_level); 158 } else if (Pool != D3DPOOL_DEFAULT) { 159 /* TODO: For D3DUSAGE_AUTOGENMIPMAP, it is likely we only have to 160 * allocate only for the first level, since it is the only lockable 161 * level. Check apps don't crash if we allocate smaller buffer (some 162 * apps access sublevels of texture even if they locked only first 163 * level) */ 164 level_offsets = alloca(sizeof(unsigned) * (info->last_level + 1)); 165 user_buffer = align_calloc( 166 nine_format_get_size_and_offsets(pf, level_offsets, 167 Width, Height, 168 info->last_level), 32); 169 This->managed_buffer = user_buffer; 170 if (!This->managed_buffer) 171 return E_OUTOFMEMORY; 172 } 173 174 This->surfaces = CALLOC(info->last_level + 1, sizeof(*This->surfaces)); 175 if (!This->surfaces) 176 return E_OUTOFMEMORY; 177 178 hr = NineBaseTexture9_ctor(&This->base, pParams, NULL, D3DRTYPE_TEXTURE, Format, Pool, Usage); 179 if (FAILED(hr)) 180 return hr; 181 This->base.pstype = (Height == 1) ? 1 : 0; 182 183 /* Create all the surfaces right away. 184 * They manage backing storage, and transfers (LockRect) are deferred 185 * to them. 186 */ 187 sfdesc.Format = Format; 188 sfdesc.Type = D3DRTYPE_SURFACE; 189 sfdesc.Usage = Usage; 190 sfdesc.Pool = Pool; 191 sfdesc.MultiSampleType = D3DMULTISAMPLE_NONE; 192 sfdesc.MultiSampleQuality = 0; 193 194 for (l = 0; l <= info->last_level; ++l) { 195 sfdesc.Width = u_minify(Width, l); 196 sfdesc.Height = u_minify(Height, l); 197 /* Some apps expect the memory to be allocated in 198 * continous blocks */ 199 user_buffer_for_level = user_buffer ? user_buffer + 200 level_offsets[l] : NULL; 201 202 hr = NineSurface9_new(This->base.base.base.device, NineUnknown(This), 203 This->base.base.resource, user_buffer_for_level, 204 D3DRTYPE_TEXTURE, l, 0, 205 &sfdesc, &This->surfaces[l]); 206 if (FAILED(hr)) 207 return hr; 208 } 209 210 /* Textures start initially dirty */ 211 This->dirty_rect.width = Width; 212 This->dirty_rect.height = Height; 213 This->dirty_rect.depth = 1; /* widht == 0 means empty, depth stays 1 */ 214 215 if (pSharedHandle && !*pSharedHandle) {/* Pool == D3DPOOL_SYSTEMMEM */ 216 *pSharedHandle = This->surfaces[0]->data; 217 } 218 219 return D3D_OK; 220} 221 222static void 223NineTexture9_dtor( struct NineTexture9 *This ) 224{ 225 unsigned l; 226 227 DBG("This=%p\n", This); 228 229 if (This->surfaces) { 230 /* The surfaces should have 0 references and be unbound now. */ 231 for (l = 0; l <= This->base.base.info.last_level; ++l) 232 if (This->surfaces[l]) 233 NineUnknown_Destroy(&This->surfaces[l]->base.base); 234 FREE(This->surfaces); 235 } 236 237 if (This->managed_buffer) 238 align_free(This->managed_buffer); 239 240 NineBaseTexture9_dtor(&This->base); 241} 242 243HRESULT NINE_WINAPI 244NineTexture9_GetLevelDesc( struct NineTexture9 *This, 245 UINT Level, 246 D3DSURFACE_DESC *pDesc ) 247{ 248 DBG("This=%p Level=%d pDesc=%p\n", This, Level, pDesc); 249 250 user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL); 251 user_assert(Level == 0 || !(This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP), 252 D3DERR_INVALIDCALL); 253 254 *pDesc = This->surfaces[Level]->desc; 255 256 return D3D_OK; 257} 258 259HRESULT NINE_WINAPI 260NineTexture9_GetSurfaceLevel( struct NineTexture9 *This, 261 UINT Level, 262 IDirect3DSurface9 **ppSurfaceLevel ) 263{ 264 DBG("This=%p Level=%d ppSurfaceLevel=%p\n", This, Level, ppSurfaceLevel); 265 266 user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL); 267 user_assert(Level == 0 || !(This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP), 268 D3DERR_INVALIDCALL); 269 270 NineUnknown_AddRef(NineUnknown(This->surfaces[Level])); 271 *ppSurfaceLevel = (IDirect3DSurface9 *)This->surfaces[Level]; 272 273 return D3D_OK; 274} 275 276HRESULT NINE_WINAPI 277NineTexture9_LockRect( struct NineTexture9 *This, 278 UINT Level, 279 D3DLOCKED_RECT *pLockedRect, 280 const RECT *pRect, 281 DWORD Flags ) 282{ 283 DBG("This=%p Level=%u pLockedRect=%p pRect=%p Flags=%d\n", 284 This, Level, pLockedRect, pRect, Flags); 285 286 user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL); 287 user_assert(Level == 0 || !(This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP), 288 D3DERR_INVALIDCALL); 289 290 return NineSurface9_LockRect(This->surfaces[Level], pLockedRect, 291 pRect, Flags); 292} 293 294HRESULT NINE_WINAPI 295NineTexture9_UnlockRect( struct NineTexture9 *This, 296 UINT Level ) 297{ 298 DBG("This=%p Level=%u\n", This, Level); 299 300 user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL); 301 302 return NineSurface9_UnlockRect(This->surfaces[Level]); 303} 304 305HRESULT NINE_WINAPI 306NineTexture9_AddDirtyRect( struct NineTexture9 *This, 307 const RECT *pDirtyRect ) 308{ 309 DBG("This=%p pDirtyRect=%p[(%u,%u)-(%u,%u)]\n", This, pDirtyRect, 310 pDirtyRect ? pDirtyRect->left : 0, pDirtyRect ? pDirtyRect->top : 0, 311 pDirtyRect ? pDirtyRect->right : 0, pDirtyRect ? pDirtyRect->bottom : 0); 312 313 /* Tracking dirty regions on DEFAULT resources is pointless, 314 * because we always write to the final storage. Just marked it dirty in 315 * case we need to generate mip maps. 316 */ 317 if (This->base.base.pool == D3DPOOL_DEFAULT) { 318 if (This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP) { 319 This->base.dirty_mip = TRUE; 320 BASETEX_REGISTER_UPDATE(&This->base); 321 } 322 return D3D_OK; 323 } 324 325 if (This->base.base.pool == D3DPOOL_MANAGED) { 326 This->base.managed.dirty = TRUE; 327 BASETEX_REGISTER_UPDATE(&This->base); 328 } 329 330 if (!pDirtyRect) { 331 u_box_origin_2d(This->base.base.info.width0, 332 This->base.base.info.height0, &This->dirty_rect); 333 } else { 334 if (This->dirty_rect.width == 0) { 335 rect_to_pipe_box_clamp(&This->dirty_rect, pDirtyRect); 336 } else { 337 struct pipe_box box; 338 rect_to_pipe_box_clamp(&box, pDirtyRect); 339 u_box_union_2d(&This->dirty_rect, &This->dirty_rect, &box); 340 } 341 (void) u_box_clip_2d(&This->dirty_rect, &This->dirty_rect, 342 This->base.base.info.width0, 343 This->base.base.info.height0); 344 } 345 return D3D_OK; 346} 347 348IDirect3DTexture9Vtbl NineTexture9_vtable = { 349 (void *)NineUnknown_QueryInterface, 350 (void *)NineUnknown_AddRef, 351 (void *)NineUnknown_Release, 352 (void *)NineUnknown_GetDevice, /* actually part of Resource9 iface */ 353 (void *)NineUnknown_SetPrivateData, 354 (void *)NineUnknown_GetPrivateData, 355 (void *)NineUnknown_FreePrivateData, 356 (void *)NineResource9_SetPriority, 357 (void *)NineResource9_GetPriority, 358 (void *)NineBaseTexture9_PreLoad, 359 (void *)NineResource9_GetType, 360 (void *)NineBaseTexture9_SetLOD, 361 (void *)NineBaseTexture9_GetLOD, 362 (void *)NineBaseTexture9_GetLevelCount, 363 (void *)NineBaseTexture9_SetAutoGenFilterType, 364 (void *)NineBaseTexture9_GetAutoGenFilterType, 365 (void *)NineBaseTexture9_GenerateMipSubLevels, 366 (void *)NineTexture9_GetLevelDesc, 367 (void *)NineTexture9_GetSurfaceLevel, 368 (void *)NineTexture9_LockRect, 369 (void *)NineTexture9_UnlockRect, 370 (void *)NineTexture9_AddDirtyRect 371}; 372 373static const GUID *NineTexture9_IIDs[] = { 374 &IID_IDirect3DTexture9, 375 &IID_IDirect3DBaseTexture9, 376 &IID_IDirect3DResource9, 377 &IID_IUnknown, 378 NULL 379}; 380 381HRESULT 382NineTexture9_new( struct NineDevice9 *pDevice, 383 UINT Width, UINT Height, UINT Levels, 384 DWORD Usage, 385 D3DFORMAT Format, 386 D3DPOOL Pool, 387 struct NineTexture9 **ppOut, 388 HANDLE *pSharedHandle ) 389{ 390 NINE_DEVICE_CHILD_NEW(Texture9, ppOut, pDevice, 391 Width, Height, Levels, 392 Usage, Format, Pool, pSharedHandle); 393} 394