1b8e80941Smrg/*
2b8e80941Smrg * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3b8e80941Smrg *
4b8e80941Smrg * Permission is hereby granted, free of charge, to any person obtaining a
5b8e80941Smrg * copy of this software and associated documentation files (the "Software"),
6b8e80941Smrg * to deal in the Software without restriction, including without limitation
7b8e80941Smrg * on the rights to use, copy, modify, merge, publish, distribute, sub
8b8e80941Smrg * license, and/or sell copies of the Software, and to permit persons to whom
9b8e80941Smrg * the Software is furnished to do so, subject to the following conditions:
10b8e80941Smrg *
11b8e80941Smrg * The above copyright notice and this permission notice (including the next
12b8e80941Smrg * paragraph) shall be included in all copies or substantial portions of the
13b8e80941Smrg * Software.
14b8e80941Smrg *
15b8e80941Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16b8e80941Smrg * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17b8e80941Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18b8e80941Smrg * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19b8e80941Smrg * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20b8e80941Smrg * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21b8e80941Smrg * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22b8e80941Smrg
23b8e80941Smrg#include "c99_alloca.h"
24b8e80941Smrg
25b8e80941Smrg#include "device9.h"
26b8e80941Smrg#include "surface9.h"
27b8e80941Smrg#include "texture9.h"
28b8e80941Smrg#include "nine_helpers.h"
29b8e80941Smrg#include "nine_pipe.h"
30b8e80941Smrg#include "nine_dump.h"
31b8e80941Smrg
32b8e80941Smrg#include "pipe/p_state.h"
33b8e80941Smrg#include "pipe/p_context.h"
34b8e80941Smrg#include "pipe/p_screen.h"
35b8e80941Smrg#include "util/u_inlines.h"
36b8e80941Smrg#include "util/u_resource.h"
37b8e80941Smrg
38b8e80941Smrg#define DBG_CHANNEL DBG_TEXTURE
39b8e80941Smrg
40b8e80941Smrgstatic HRESULT
41b8e80941SmrgNineTexture9_ctor( struct NineTexture9 *This,
42b8e80941Smrg                   struct NineUnknownParams *pParams,
43b8e80941Smrg                   UINT Width, UINT Height, UINT Levels,
44b8e80941Smrg                   DWORD Usage,
45b8e80941Smrg                   D3DFORMAT Format,
46b8e80941Smrg                   D3DPOOL Pool,
47b8e80941Smrg                   HANDLE *pSharedHandle )
48b8e80941Smrg{
49b8e80941Smrg    struct pipe_screen *screen = pParams->device->screen;
50b8e80941Smrg    struct pipe_resource *info = &This->base.base.info;
51b8e80941Smrg    enum pipe_format pf;
52b8e80941Smrg    unsigned *level_offsets;
53b8e80941Smrg    unsigned l;
54b8e80941Smrg    D3DSURFACE_DESC sfdesc;
55b8e80941Smrg    HRESULT hr;
56b8e80941Smrg    void *user_buffer = NULL, *user_buffer_for_level;
57b8e80941Smrg
58b8e80941Smrg    DBG("(%p) Width=%u Height=%u Levels=%u Usage=%s Format=%s Pool=%s "
59b8e80941Smrg        "pSharedHandle=%p\n", This, Width, Height, Levels,
60b8e80941Smrg        nine_D3DUSAGE_to_str(Usage),
61b8e80941Smrg        d3dformat_to_string(Format), nine_D3DPOOL_to_str(Pool), pSharedHandle);
62b8e80941Smrg
63b8e80941Smrg    user_assert(Width && Height, D3DERR_INVALIDCALL);
64b8e80941Smrg
65b8e80941Smrg    /* pSharedHandle: can be non-null for ex only.
66b8e80941Smrg     * D3DPOOL_SYSTEMMEM: Levels must be 1
67b8e80941Smrg     * D3DPOOL_DEFAULT: no restriction for Levels
68b8e80941Smrg     * Other Pools are forbidden. */
69b8e80941Smrg    user_assert(!pSharedHandle || pParams->device->ex, D3DERR_INVALIDCALL);
70b8e80941Smrg    user_assert(!pSharedHandle ||
71b8e80941Smrg                (Pool == D3DPOOL_SYSTEMMEM && Levels == 1) ||
72b8e80941Smrg                Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
73b8e80941Smrg
74b8e80941Smrg    user_assert(!(Usage & D3DUSAGE_AUTOGENMIPMAP) ||
75b8e80941Smrg                (Pool != D3DPOOL_SYSTEMMEM && Pool != D3DPOOL_SCRATCH && Levels <= 1),
76b8e80941Smrg                D3DERR_INVALIDCALL);
77b8e80941Smrg
78b8e80941Smrg    /* TODO: implement pSharedHandle for D3DPOOL_DEFAULT (cross process
79b8e80941Smrg     * buffer sharing).
80b8e80941Smrg     *
81b8e80941Smrg     * Gem names may have fit but they're depreciated and won't work on render-nodes.
82b8e80941Smrg     * One solution is to use shm buffers. We would use a /dev/shm file, fill the first
83b8e80941Smrg     * values to tell it is a nine buffer, the size, which function created it, etc,
84b8e80941Smrg     * and then it would contain the data. The handle would be a number, corresponding to
85b8e80941Smrg     * the file to read (/dev/shm/nine-share-4 for example would be 4).
86b8e80941Smrg     *
87b8e80941Smrg     * Wine just ignores the argument, which works only if the app creates the handle
88b8e80941Smrg     * and won't use it. Instead of failing, we support that situation by putting an
89b8e80941Smrg     * invalid handle, that we would fail to import. Please note that we don't advertise
90b8e80941Smrg     * the flag indicating the support for that feature, but apps seem to not care.
91b8e80941Smrg     */
92b8e80941Smrg
93b8e80941Smrg    if (pSharedHandle && Pool == D3DPOOL_DEFAULT) {
94b8e80941Smrg        if (!*pSharedHandle) {
95b8e80941Smrg            DBG("Creating Texture with invalid handle. Importing will fail\n.");
96b8e80941Smrg            *pSharedHandle = (HANDLE)1; /* Wine would keep it NULL */
97b8e80941Smrg            pSharedHandle = NULL;
98b8e80941Smrg        } else {
99b8e80941Smrg            ERR("Application tries to use cross-process sharing feature. Nine "
100b8e80941Smrg                "doesn't support it");
101b8e80941Smrg            return D3DERR_INVALIDCALL;
102b8e80941Smrg        }
103b8e80941Smrg    }
104b8e80941Smrg
105b8e80941Smrg    if (Usage & D3DUSAGE_AUTOGENMIPMAP)
106b8e80941Smrg        Levels = 0;
107b8e80941Smrg
108b8e80941Smrg    pf = d3d9_to_pipe_format_checked(screen, Format, PIPE_TEXTURE_2D, 0,
109b8e80941Smrg                                     PIPE_BIND_SAMPLER_VIEW, FALSE,
110b8e80941Smrg                                     Pool == D3DPOOL_SCRATCH);
111b8e80941Smrg
112b8e80941Smrg    if (Format != D3DFMT_NULL && pf == PIPE_FORMAT_NONE)
113b8e80941Smrg        return D3DERR_INVALIDCALL;
114b8e80941Smrg
115b8e80941Smrg    if (compressed_format(Format)) {
116b8e80941Smrg        const unsigned w = util_format_get_blockwidth(pf);
117b8e80941Smrg        const unsigned h = util_format_get_blockheight(pf);
118b8e80941Smrg
119b8e80941Smrg        user_assert(!(Width % w) && !(Height % h), D3DERR_INVALIDCALL);
120b8e80941Smrg    }
121b8e80941Smrg
122b8e80941Smrg    info->screen = screen;
123b8e80941Smrg    info->target = PIPE_TEXTURE_2D;
124b8e80941Smrg    info->format = pf;
125b8e80941Smrg    info->width0 = Width;
126b8e80941Smrg    info->height0 = Height;
127b8e80941Smrg    info->depth0 = 1;
128b8e80941Smrg    if (Levels)
129b8e80941Smrg        info->last_level = Levels - 1;
130b8e80941Smrg    else
131b8e80941Smrg        info->last_level = util_logbase2(MAX2(Width, Height));
132b8e80941Smrg    info->array_size = 1;
133b8e80941Smrg    info->nr_samples = 0;
134b8e80941Smrg    info->nr_storage_samples = 0;
135b8e80941Smrg    info->bind = PIPE_BIND_SAMPLER_VIEW;
136b8e80941Smrg    info->usage = PIPE_USAGE_DEFAULT;
137b8e80941Smrg    info->flags = 0;
138b8e80941Smrg
139b8e80941Smrg    if (Usage & D3DUSAGE_RENDERTARGET)
140b8e80941Smrg        info->bind |= PIPE_BIND_RENDER_TARGET;
141b8e80941Smrg    if (Usage & D3DUSAGE_DEPTHSTENCIL)
142b8e80941Smrg        info->bind |= PIPE_BIND_DEPTH_STENCIL;
143b8e80941Smrg
144b8e80941Smrg    if (Usage & D3DUSAGE_DYNAMIC) {
145b8e80941Smrg        info->usage = PIPE_USAGE_DYNAMIC;
146b8e80941Smrg    }
147b8e80941Smrg
148b8e80941Smrg    if (Usage & D3DUSAGE_SOFTWAREPROCESSING)
149b8e80941Smrg        DBG("Application asked for Software Vertex Processing, "
150b8e80941Smrg            "but this is unimplemented\n");
151b8e80941Smrg
152b8e80941Smrg    if (pSharedHandle && *pSharedHandle) { /* Pool == D3DPOOL_SYSTEMMEM */
153b8e80941Smrg        user_buffer = (void *)*pSharedHandle;
154b8e80941Smrg        level_offsets = alloca(sizeof(unsigned) * (info->last_level + 1));
155b8e80941Smrg        (void) nine_format_get_size_and_offsets(pf, level_offsets,
156b8e80941Smrg                                                Width, Height,
157b8e80941Smrg                                                info->last_level);
158b8e80941Smrg    } else if (Pool != D3DPOOL_DEFAULT) {
159b8e80941Smrg        /* TODO: For D3DUSAGE_AUTOGENMIPMAP, it is likely we only have to
160b8e80941Smrg         * allocate only for the first level, since it is the only lockable
161b8e80941Smrg         * level. Check apps don't crash if we allocate smaller buffer (some
162b8e80941Smrg         * apps access sublevels of texture even if they locked only first
163b8e80941Smrg         * level) */
164b8e80941Smrg        level_offsets = alloca(sizeof(unsigned) * (info->last_level + 1));
165b8e80941Smrg        user_buffer = align_calloc(
166b8e80941Smrg            nine_format_get_size_and_offsets(pf, level_offsets,
167b8e80941Smrg                                             Width, Height,
168b8e80941Smrg                                             info->last_level), 32);
169b8e80941Smrg        This->managed_buffer = user_buffer;
170b8e80941Smrg        if (!This->managed_buffer)
171b8e80941Smrg            return E_OUTOFMEMORY;
172b8e80941Smrg    }
173b8e80941Smrg
174b8e80941Smrg    This->surfaces = CALLOC(info->last_level + 1, sizeof(*This->surfaces));
175b8e80941Smrg    if (!This->surfaces)
176b8e80941Smrg        return E_OUTOFMEMORY;
177b8e80941Smrg
178b8e80941Smrg    hr = NineBaseTexture9_ctor(&This->base, pParams, NULL, D3DRTYPE_TEXTURE, Format, Pool, Usage);
179b8e80941Smrg    if (FAILED(hr))
180b8e80941Smrg        return hr;
181b8e80941Smrg    This->base.pstype = (Height == 1) ? 1 : 0;
182b8e80941Smrg
183b8e80941Smrg    /* Create all the surfaces right away.
184b8e80941Smrg     * They manage backing storage, and transfers (LockRect) are deferred
185b8e80941Smrg     * to them.
186b8e80941Smrg     */
187b8e80941Smrg    sfdesc.Format = Format;
188b8e80941Smrg    sfdesc.Type = D3DRTYPE_SURFACE;
189b8e80941Smrg    sfdesc.Usage = Usage;
190b8e80941Smrg    sfdesc.Pool = Pool;
191b8e80941Smrg    sfdesc.MultiSampleType = D3DMULTISAMPLE_NONE;
192b8e80941Smrg    sfdesc.MultiSampleQuality = 0;
193b8e80941Smrg
194b8e80941Smrg    for (l = 0; l <= info->last_level; ++l) {
195b8e80941Smrg        sfdesc.Width = u_minify(Width, l);
196b8e80941Smrg        sfdesc.Height = u_minify(Height, l);
197b8e80941Smrg        /* Some apps expect the memory to be allocated in
198b8e80941Smrg         * continous blocks */
199b8e80941Smrg        user_buffer_for_level = user_buffer ? user_buffer +
200b8e80941Smrg            level_offsets[l] : NULL;
201b8e80941Smrg
202b8e80941Smrg        hr = NineSurface9_new(This->base.base.base.device, NineUnknown(This),
203b8e80941Smrg                              This->base.base.resource, user_buffer_for_level,
204b8e80941Smrg                              D3DRTYPE_TEXTURE, l, 0,
205b8e80941Smrg                              &sfdesc, &This->surfaces[l]);
206b8e80941Smrg        if (FAILED(hr))
207b8e80941Smrg            return hr;
208b8e80941Smrg    }
209b8e80941Smrg
210b8e80941Smrg    /* Textures start initially dirty */
211b8e80941Smrg    This->dirty_rect.width = Width;
212b8e80941Smrg    This->dirty_rect.height = Height;
213b8e80941Smrg    This->dirty_rect.depth = 1; /* widht == 0 means empty, depth stays 1 */
214b8e80941Smrg
215b8e80941Smrg    if (pSharedHandle && !*pSharedHandle) {/* Pool == D3DPOOL_SYSTEMMEM */
216b8e80941Smrg        *pSharedHandle = This->surfaces[0]->data;
217b8e80941Smrg    }
218b8e80941Smrg
219b8e80941Smrg    return D3D_OK;
220b8e80941Smrg}
221b8e80941Smrg
222b8e80941Smrgstatic void
223b8e80941SmrgNineTexture9_dtor( struct NineTexture9 *This )
224b8e80941Smrg{
225b8e80941Smrg    unsigned l;
226b8e80941Smrg
227b8e80941Smrg    DBG("This=%p\n", This);
228b8e80941Smrg
229b8e80941Smrg    if (This->surfaces) {
230b8e80941Smrg        /* The surfaces should have 0 references and be unbound now. */
231b8e80941Smrg        for (l = 0; l <= This->base.base.info.last_level; ++l)
232b8e80941Smrg            if (This->surfaces[l])
233b8e80941Smrg                NineUnknown_Destroy(&This->surfaces[l]->base.base);
234b8e80941Smrg        FREE(This->surfaces);
235b8e80941Smrg    }
236b8e80941Smrg
237b8e80941Smrg    if (This->managed_buffer)
238b8e80941Smrg        align_free(This->managed_buffer);
239b8e80941Smrg
240b8e80941Smrg    NineBaseTexture9_dtor(&This->base);
241b8e80941Smrg}
242b8e80941Smrg
243b8e80941SmrgHRESULT NINE_WINAPI
244b8e80941SmrgNineTexture9_GetLevelDesc( struct NineTexture9 *This,
245b8e80941Smrg                           UINT Level,
246b8e80941Smrg                           D3DSURFACE_DESC *pDesc )
247b8e80941Smrg{
248b8e80941Smrg    DBG("This=%p Level=%d pDesc=%p\n", This, Level, pDesc);
249b8e80941Smrg
250b8e80941Smrg    user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL);
251b8e80941Smrg    user_assert(Level == 0 || !(This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP),
252b8e80941Smrg                D3DERR_INVALIDCALL);
253b8e80941Smrg
254b8e80941Smrg    *pDesc = This->surfaces[Level]->desc;
255b8e80941Smrg
256b8e80941Smrg    return D3D_OK;
257b8e80941Smrg}
258b8e80941Smrg
259b8e80941SmrgHRESULT NINE_WINAPI
260b8e80941SmrgNineTexture9_GetSurfaceLevel( struct NineTexture9 *This,
261b8e80941Smrg                              UINT Level,
262b8e80941Smrg                              IDirect3DSurface9 **ppSurfaceLevel )
263b8e80941Smrg{
264b8e80941Smrg    DBG("This=%p Level=%d ppSurfaceLevel=%p\n", This, Level, ppSurfaceLevel);
265b8e80941Smrg
266b8e80941Smrg    user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL);
267b8e80941Smrg    user_assert(Level == 0 || !(This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP),
268b8e80941Smrg                D3DERR_INVALIDCALL);
269b8e80941Smrg
270b8e80941Smrg    NineUnknown_AddRef(NineUnknown(This->surfaces[Level]));
271b8e80941Smrg    *ppSurfaceLevel = (IDirect3DSurface9 *)This->surfaces[Level];
272b8e80941Smrg
273b8e80941Smrg    return D3D_OK;
274b8e80941Smrg}
275b8e80941Smrg
276b8e80941SmrgHRESULT NINE_WINAPI
277b8e80941SmrgNineTexture9_LockRect( struct NineTexture9 *This,
278b8e80941Smrg                       UINT Level,
279b8e80941Smrg                       D3DLOCKED_RECT *pLockedRect,
280b8e80941Smrg                       const RECT *pRect,
281b8e80941Smrg                       DWORD Flags )
282b8e80941Smrg{
283b8e80941Smrg    DBG("This=%p Level=%u pLockedRect=%p pRect=%p Flags=%d\n",
284b8e80941Smrg        This, Level, pLockedRect, pRect, Flags);
285b8e80941Smrg
286b8e80941Smrg    user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL);
287b8e80941Smrg    user_assert(Level == 0 || !(This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP),
288b8e80941Smrg                D3DERR_INVALIDCALL);
289b8e80941Smrg
290b8e80941Smrg    return NineSurface9_LockRect(This->surfaces[Level], pLockedRect,
291b8e80941Smrg                                 pRect, Flags);
292b8e80941Smrg}
293b8e80941Smrg
294b8e80941SmrgHRESULT NINE_WINAPI
295b8e80941SmrgNineTexture9_UnlockRect( struct NineTexture9 *This,
296b8e80941Smrg                         UINT Level )
297b8e80941Smrg{
298b8e80941Smrg    DBG("This=%p Level=%u\n", This, Level);
299b8e80941Smrg
300b8e80941Smrg    user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL);
301b8e80941Smrg
302b8e80941Smrg    return NineSurface9_UnlockRect(This->surfaces[Level]);
303b8e80941Smrg}
304b8e80941Smrg
305b8e80941SmrgHRESULT NINE_WINAPI
306b8e80941SmrgNineTexture9_AddDirtyRect( struct NineTexture9 *This,
307b8e80941Smrg                           const RECT *pDirtyRect )
308b8e80941Smrg{
309b8e80941Smrg    DBG("This=%p pDirtyRect=%p[(%u,%u)-(%u,%u)]\n", This, pDirtyRect,
310b8e80941Smrg        pDirtyRect ? pDirtyRect->left : 0, pDirtyRect ? pDirtyRect->top : 0,
311b8e80941Smrg        pDirtyRect ? pDirtyRect->right : 0, pDirtyRect ? pDirtyRect->bottom : 0);
312b8e80941Smrg
313b8e80941Smrg    /* Tracking dirty regions on DEFAULT resources is pointless,
314b8e80941Smrg     * because we always write to the final storage. Just marked it dirty in
315b8e80941Smrg     * case we need to generate mip maps.
316b8e80941Smrg     */
317b8e80941Smrg    if (This->base.base.pool == D3DPOOL_DEFAULT) {
318b8e80941Smrg        if (This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP) {
319b8e80941Smrg            This->base.dirty_mip = TRUE;
320b8e80941Smrg            BASETEX_REGISTER_UPDATE(&This->base);
321b8e80941Smrg        }
322b8e80941Smrg        return D3D_OK;
323b8e80941Smrg    }
324b8e80941Smrg
325b8e80941Smrg    if (This->base.base.pool == D3DPOOL_MANAGED) {
326b8e80941Smrg        This->base.managed.dirty = TRUE;
327b8e80941Smrg        BASETEX_REGISTER_UPDATE(&This->base);
328b8e80941Smrg    }
329b8e80941Smrg
330b8e80941Smrg    if (!pDirtyRect) {
331b8e80941Smrg        u_box_origin_2d(This->base.base.info.width0,
332b8e80941Smrg                        This->base.base.info.height0, &This->dirty_rect);
333b8e80941Smrg    } else {
334b8e80941Smrg        if (This->dirty_rect.width == 0) {
335b8e80941Smrg            rect_to_pipe_box_clamp(&This->dirty_rect, pDirtyRect);
336b8e80941Smrg        } else {
337b8e80941Smrg            struct pipe_box box;
338b8e80941Smrg            rect_to_pipe_box_clamp(&box, pDirtyRect);
339b8e80941Smrg            u_box_union_2d(&This->dirty_rect, &This->dirty_rect, &box);
340b8e80941Smrg        }
341b8e80941Smrg        (void) u_box_clip_2d(&This->dirty_rect, &This->dirty_rect,
342b8e80941Smrg                             This->base.base.info.width0,
343b8e80941Smrg                             This->base.base.info.height0);
344b8e80941Smrg    }
345b8e80941Smrg    return D3D_OK;
346b8e80941Smrg}
347b8e80941Smrg
348b8e80941SmrgIDirect3DTexture9Vtbl NineTexture9_vtable = {
349b8e80941Smrg    (void *)NineUnknown_QueryInterface,
350b8e80941Smrg    (void *)NineUnknown_AddRef,
351b8e80941Smrg    (void *)NineUnknown_Release,
352b8e80941Smrg    (void *)NineUnknown_GetDevice, /* actually part of Resource9 iface */
353b8e80941Smrg    (void *)NineUnknown_SetPrivateData,
354b8e80941Smrg    (void *)NineUnknown_GetPrivateData,
355b8e80941Smrg    (void *)NineUnknown_FreePrivateData,
356b8e80941Smrg    (void *)NineResource9_SetPriority,
357b8e80941Smrg    (void *)NineResource9_GetPriority,
358b8e80941Smrg    (void *)NineBaseTexture9_PreLoad,
359b8e80941Smrg    (void *)NineResource9_GetType,
360b8e80941Smrg    (void *)NineBaseTexture9_SetLOD,
361b8e80941Smrg    (void *)NineBaseTexture9_GetLOD,
362b8e80941Smrg    (void *)NineBaseTexture9_GetLevelCount,
363b8e80941Smrg    (void *)NineBaseTexture9_SetAutoGenFilterType,
364b8e80941Smrg    (void *)NineBaseTexture9_GetAutoGenFilterType,
365b8e80941Smrg    (void *)NineBaseTexture9_GenerateMipSubLevels,
366b8e80941Smrg    (void *)NineTexture9_GetLevelDesc,
367b8e80941Smrg    (void *)NineTexture9_GetSurfaceLevel,
368b8e80941Smrg    (void *)NineTexture9_LockRect,
369b8e80941Smrg    (void *)NineTexture9_UnlockRect,
370b8e80941Smrg    (void *)NineTexture9_AddDirtyRect
371b8e80941Smrg};
372b8e80941Smrg
373b8e80941Smrgstatic const GUID *NineTexture9_IIDs[] = {
374b8e80941Smrg    &IID_IDirect3DTexture9,
375b8e80941Smrg    &IID_IDirect3DBaseTexture9,
376b8e80941Smrg    &IID_IDirect3DResource9,
377b8e80941Smrg    &IID_IUnknown,
378b8e80941Smrg    NULL
379b8e80941Smrg};
380b8e80941Smrg
381b8e80941SmrgHRESULT
382b8e80941SmrgNineTexture9_new( struct NineDevice9 *pDevice,
383b8e80941Smrg                  UINT Width, UINT Height, UINT Levels,
384b8e80941Smrg                  DWORD Usage,
385b8e80941Smrg                  D3DFORMAT Format,
386b8e80941Smrg                  D3DPOOL Pool,
387b8e80941Smrg                  struct NineTexture9 **ppOut,
388b8e80941Smrg                  HANDLE *pSharedHandle )
389b8e80941Smrg{
390b8e80941Smrg    NINE_DEVICE_CHILD_NEW(Texture9, ppOut, pDevice,
391b8e80941Smrg                          Width, Height, Levels,
392b8e80941Smrg                          Usage, Format, Pool, pSharedHandle);
393b8e80941Smrg}
394