1/* 2 * Copyright © 2012 Intel Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 */ 23 24#include <errno.h> 25 26#include "program/prog_instruction.h" 27 28#include "blorp_priv.h" 29#include "compiler/brw_compiler.h" 30#include "compiler/brw_nir.h" 31 32void 33blorp_init(struct blorp_context *blorp, void *driver_ctx, 34 struct isl_device *isl_dev) 35{ 36 blorp->driver_ctx = driver_ctx; 37 blorp->isl_dev = isl_dev; 38} 39 40void 41blorp_finish(struct blorp_context *blorp) 42{ 43 blorp->driver_ctx = NULL; 44} 45 46void 47blorp_batch_init(struct blorp_context *blorp, 48 struct blorp_batch *batch, void *driver_batch, 49 enum blorp_batch_flags flags) 50{ 51 batch->blorp = blorp; 52 batch->driver_batch = driver_batch; 53 batch->flags = flags; 54} 55 56void 57blorp_batch_finish(struct blorp_batch *batch) 58{ 59 batch->blorp = NULL; 60} 61 62void 63brw_blorp_surface_info_init(struct blorp_context *blorp, 64 struct brw_blorp_surface_info *info, 65 const struct blorp_surf *surf, 66 unsigned int level, unsigned int layer, 67 enum isl_format format, bool is_render_target) 68{ 69 assert(level < surf->surf->levels); 70 assert(layer < MAX2(surf->surf->logical_level0_px.depth >> level, 71 surf->surf->logical_level0_px.array_len)); 72 73 info->enabled = true; 74 75 if (format == ISL_FORMAT_UNSUPPORTED) 76 format = surf->surf->format; 77 78 info->surf = *surf->surf; 79 info->addr = surf->addr; 80 81 info->aux_usage = surf->aux_usage; 82 if (info->aux_usage != ISL_AUX_USAGE_NONE) { 83 info->aux_surf = *surf->aux_surf; 84 info->aux_addr = surf->aux_addr; 85 assert(level < info->aux_surf.levels); 86 assert(layer < MAX2(info->aux_surf.logical_level0_px.depth >> level, 87 info->aux_surf.logical_level0_px.array_len)); 88 } 89 90 info->clear_color = surf->clear_color; 91 info->clear_color_addr = surf->clear_color_addr; 92 93 info->view = (struct isl_view) { 94 .usage = is_render_target ? ISL_SURF_USAGE_RENDER_TARGET_BIT : 95 ISL_SURF_USAGE_TEXTURE_BIT, 96 .format = format, 97 .base_level = level, 98 .levels = 1, 99 .swizzle = ISL_SWIZZLE_IDENTITY, 100 }; 101 102 info->view.array_len = MAX2(info->surf.logical_level0_px.depth, 103 info->surf.logical_level0_px.array_len); 104 105 if (!is_render_target && 106 (info->surf.dim == ISL_SURF_DIM_3D || 107 info->surf.msaa_layout == ISL_MSAA_LAYOUT_ARRAY)) { 108 /* 3-D textures don't support base_array layer and neither do 2-D 109 * multisampled textures on IVB so we need to pass it through the 110 * sampler in those cases. These are also two cases where we are 111 * guaranteed that we won't be doing any funny surface hacks. 112 */ 113 info->view.base_array_layer = 0; 114 info->z_offset = layer; 115 } else { 116 info->view.base_array_layer = layer; 117 118 assert(info->view.array_len >= info->view.base_array_layer); 119 info->view.array_len -= info->view.base_array_layer; 120 info->z_offset = 0; 121 } 122 123 /* Sandy Bridge and earlier have a limit of a maximum of 512 layers for 124 * layered rendering. 125 */ 126 if (is_render_target && blorp->isl_dev->info->gen <= 6) 127 info->view.array_len = MIN2(info->view.array_len, 512); 128 129 if (surf->tile_x_sa || surf->tile_y_sa) { 130 /* This is only allowed on simple 2D surfaces without MSAA */ 131 assert(info->surf.dim == ISL_SURF_DIM_2D); 132 assert(info->surf.samples == 1); 133 assert(info->surf.levels == 1); 134 assert(info->surf.logical_level0_px.array_len == 1); 135 assert(info->aux_usage == ISL_AUX_USAGE_NONE); 136 137 info->tile_x_sa = surf->tile_x_sa; 138 info->tile_y_sa = surf->tile_y_sa; 139 140 /* Instead of using the X/Y Offset fields in RENDER_SURFACE_STATE, we 141 * place the image at the tile boundary and offset our sampling or 142 * rendering. For this reason, we need to grow the image by the offset 143 * to ensure that the hardware doesn't think we've gone past the edge. 144 */ 145 info->surf.logical_level0_px.w += surf->tile_x_sa; 146 info->surf.logical_level0_px.h += surf->tile_y_sa; 147 info->surf.phys_level0_sa.w += surf->tile_x_sa; 148 info->surf.phys_level0_sa.h += surf->tile_y_sa; 149 } 150} 151 152 153void 154blorp_params_init(struct blorp_params *params) 155{ 156 memset(params, 0, sizeof(*params)); 157 params->num_samples = 1; 158 params->num_draw_buffers = 1; 159 params->num_layers = 1; 160} 161 162void 163brw_blorp_init_wm_prog_key(struct brw_wm_prog_key *wm_key) 164{ 165 memset(wm_key, 0, sizeof(*wm_key)); 166 wm_key->nr_color_regions = 1; 167 for (int i = 0; i < MAX_SAMPLERS; i++) 168 wm_key->tex.swizzles[i] = SWIZZLE_XYZW; 169} 170 171const unsigned * 172blorp_compile_fs(struct blorp_context *blorp, void *mem_ctx, 173 struct nir_shader *nir, 174 struct brw_wm_prog_key *wm_key, 175 bool use_repclear, 176 struct brw_wm_prog_data *wm_prog_data) 177{ 178 const struct brw_compiler *compiler = blorp->compiler; 179 180 nir->options = 181 compiler->glsl_compiler_options[MESA_SHADER_FRAGMENT].NirOptions; 182 183 memset(wm_prog_data, 0, sizeof(*wm_prog_data)); 184 185 assert(exec_list_is_empty(&nir->uniforms)); 186 wm_prog_data->base.nr_params = 0; 187 wm_prog_data->base.param = NULL; 188 189 /* BLORP always uses the first two binding table entries: 190 * - Surface 0 is the render target (which always start from 0) 191 * - Surface 1 is the source texture 192 */ 193 wm_prog_data->base.binding_table.texture_start = BLORP_TEXTURE_BT_INDEX; 194 195 nir = brw_preprocess_nir(compiler, nir, NULL); 196 nir_remove_dead_variables(nir, nir_var_shader_in); 197 nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir)); 198 199 if (blorp->compiler->devinfo->gen < 6) { 200 if (nir->info.fs.uses_discard) 201 wm_key->iz_lookup |= BRW_WM_IZ_PS_KILL_ALPHATEST_BIT; 202 203 wm_key->input_slots_valid = nir->info.inputs_read | VARYING_BIT_POS; 204 } 205 206 const unsigned *program = 207 brw_compile_fs(compiler, blorp->driver_ctx, mem_ctx, wm_key, 208 wm_prog_data, nir, NULL, -1, -1, -1, false, use_repclear, 209 NULL, NULL); 210 211 return program; 212} 213 214const unsigned * 215blorp_compile_vs(struct blorp_context *blorp, void *mem_ctx, 216 struct nir_shader *nir, 217 struct brw_vs_prog_data *vs_prog_data) 218{ 219 const struct brw_compiler *compiler = blorp->compiler; 220 221 nir->options = 222 compiler->glsl_compiler_options[MESA_SHADER_VERTEX].NirOptions; 223 224 nir = brw_preprocess_nir(compiler, nir, NULL); 225 nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir)); 226 227 vs_prog_data->inputs_read = nir->info.inputs_read; 228 229 brw_compute_vue_map(compiler->devinfo, 230 &vs_prog_data->base.vue_map, 231 nir->info.outputs_written, 232 nir->info.separate_shader); 233 234 struct brw_vs_prog_key vs_key = { 0, }; 235 236 const unsigned *program = 237 brw_compile_vs(compiler, blorp->driver_ctx, mem_ctx, 238 &vs_key, vs_prog_data, nir, -1, NULL); 239 240 return program; 241} 242 243struct blorp_sf_key { 244 enum blorp_shader_type shader_type; /* Must be BLORP_SHADER_TYPE_GEN4_SF */ 245 246 struct brw_sf_prog_key key; 247}; 248 249bool 250blorp_ensure_sf_program(struct blorp_batch *batch, 251 struct blorp_params *params) 252{ 253 struct blorp_context *blorp = batch->blorp; 254 const struct brw_wm_prog_data *wm_prog_data = params->wm_prog_data; 255 assert(params->wm_prog_data); 256 257 /* Gen6+ doesn't need a strips and fans program */ 258 if (blorp->compiler->devinfo->gen >= 6) 259 return true; 260 261 struct blorp_sf_key key = { 262 .shader_type = BLORP_SHADER_TYPE_GEN4_SF, 263 }; 264 265 /* Everything gets compacted in vertex setup, so we just need a 266 * pass-through for the correct number of input varyings. 267 */ 268 const uint64_t slots_valid = VARYING_BIT_POS | 269 ((1ull << wm_prog_data->num_varying_inputs) - 1) << VARYING_SLOT_VAR0; 270 271 key.key.attrs = slots_valid; 272 key.key.primitive = BRW_SF_PRIM_TRIANGLES; 273 key.key.contains_flat_varying = wm_prog_data->contains_flat_varying; 274 275 STATIC_ASSERT(sizeof(key.key.interp_mode) == 276 sizeof(wm_prog_data->interp_mode)); 277 memcpy(key.key.interp_mode, wm_prog_data->interp_mode, 278 sizeof(key.key.interp_mode)); 279 280 if (blorp->lookup_shader(batch, &key, sizeof(key), 281 ¶ms->sf_prog_kernel, ¶ms->sf_prog_data)) 282 return true; 283 284 void *mem_ctx = ralloc_context(NULL); 285 286 const unsigned *program; 287 unsigned program_size; 288 289 struct brw_vue_map vue_map; 290 brw_compute_vue_map(blorp->compiler->devinfo, &vue_map, slots_valid, false); 291 292 struct brw_sf_prog_data prog_data_tmp; 293 program = brw_compile_sf(blorp->compiler, mem_ctx, &key.key, 294 &prog_data_tmp, &vue_map, &program_size); 295 296 bool result = 297 blorp->upload_shader(batch, &key, sizeof(key), program, program_size, 298 (void *)&prog_data_tmp, sizeof(prog_data_tmp), 299 ¶ms->sf_prog_kernel, ¶ms->sf_prog_data); 300 301 ralloc_free(mem_ctx); 302 303 return result; 304} 305 306void 307blorp_hiz_op(struct blorp_batch *batch, struct blorp_surf *surf, 308 uint32_t level, uint32_t start_layer, uint32_t num_layers, 309 enum isl_aux_op op) 310{ 311 struct blorp_params params; 312 blorp_params_init(¶ms); 313 314 params.hiz_op = op; 315 params.full_surface_hiz_op = true; 316 317 for (uint32_t a = 0; a < num_layers; a++) { 318 const uint32_t layer = start_layer + a; 319 320 brw_blorp_surface_info_init(batch->blorp, ¶ms.depth, surf, level, 321 layer, surf->surf->format, true); 322 323 /* Align the rectangle primitive to 8x4 pixels. 324 * 325 * During fast depth clears, the emitted rectangle primitive must be 326 * aligned to 8x4 pixels. From the Ivybridge PRM, Vol 2 Part 1 Section 327 * 11.5.3.1 Depth Buffer Clear (and the matching section in the 328 * Sandybridge PRM): 329 * 330 * If Number of Multisamples is NUMSAMPLES_1, the rectangle must be 331 * aligned to an 8x4 pixel block relative to the upper left corner 332 * of the depth buffer [...] 333 * 334 * For hiz resolves, the rectangle must also be 8x4 aligned. Item 335 * WaHizAmbiguate8x4Aligned from the Haswell workarounds page and the 336 * Ivybridge simulator require the alignment. 337 * 338 * To be safe, let's just align the rect for all hiz operations and all 339 * hardware generations. 340 * 341 * However, for some miptree slices of a Z24 texture, emitting an 8x4 342 * aligned rectangle that covers the slice may clobber adjacent slices 343 * if we strictly adhered to the texture alignments specified in the 344 * PRM. The Ivybridge PRM, Section "Alignment Unit Size", states that 345 * SURFACE_STATE.Surface_Horizontal_Alignment should be 4 for Z24 346 * surfaces, not 8. But commit 1f112cc increased the alignment from 4 to 347 * 8, which prevents the clobbering. 348 */ 349 params.x1 = minify(params.depth.surf.logical_level0_px.width, 350 params.depth.view.base_level); 351 params.y1 = minify(params.depth.surf.logical_level0_px.height, 352 params.depth.view.base_level); 353 params.x1 = ALIGN(params.x1, 8); 354 params.y1 = ALIGN(params.y1, 4); 355 356 if (params.depth.view.base_level == 0) { 357 /* TODO: What about MSAA? */ 358 params.depth.surf.logical_level0_px.width = params.x1; 359 params.depth.surf.logical_level0_px.height = params.y1; 360 } 361 362 params.dst.surf.samples = params.depth.surf.samples; 363 params.dst.surf.logical_level0_px = params.depth.surf.logical_level0_px; 364 params.depth_format = 365 isl_format_get_depth_format(surf->surf->format, false); 366 params.num_samples = params.depth.surf.samples; 367 368 batch->blorp->exec(batch, ¶ms); 369 } 370} 371