1/**************************************************************************
2 *
3 * Copyright 2003 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28#include "i830_context.h"
29#include "i830_reg.h"
30#include "intel_batchbuffer.h"
31#include "intel_mipmap_tree.h"
32#include "intel_regions.h"
33#include "intel_tris.h"
34#include "intel_fbo.h"
35#include "intel_buffers.h"
36#include "tnl/tnl.h"
37#include "tnl/t_context.h"
38#include "tnl/t_vertex.h"
39#include "swrast_setup/swrast_setup.h"
40#include "main/renderbuffer.h"
41#include "main/framebuffer.h"
42#include "main/fbobject.h"
43
44#define FILE_DEBUG_FLAG DEBUG_STATE
45
46static bool i830_check_vertex_size(struct intel_context *intel,
47				   GLuint expected);
48
49#define SZ_TO_HW(sz)  ((sz-2)&0x3)
50#define EMIT_SZ(sz)   (EMIT_1F + (sz) - 1)
51#define EMIT_ATTR( ATTR, STYLE, V0 )					\
52do {									\
53   intel->vertex_attrs[intel->vertex_attr_count].attrib = (ATTR);	\
54   intel->vertex_attrs[intel->vertex_attr_count].format = (STYLE);	\
55   intel->vertex_attr_count++;						\
56   v0 |= V0;								\
57} while (0)
58
59#define EMIT_PAD( N )							\
60do {									\
61   intel->vertex_attrs[intel->vertex_attr_count].attrib = 0;		\
62   intel->vertex_attrs[intel->vertex_attr_count].format = EMIT_PAD;	\
63   intel->vertex_attrs[intel->vertex_attr_count].offset = (N);		\
64   intel->vertex_attr_count++;						\
65} while (0)
66
67
68#define VRTX_TEX_SET_FMT(n, x)          ((x)<<((n)*2))
69#define TEXBIND_SET(n, x) 		((x)<<((n)*4))
70
71static void
72i830_render_prevalidate(struct intel_context *intel)
73{
74}
75
76static void
77i830_render_start(struct intel_context *intel)
78{
79   struct gl_context *ctx = &intel->ctx;
80   struct i830_context *i830 = i830_context(ctx);
81   TNLcontext *tnl = TNL_CONTEXT(ctx);
82   struct vertex_buffer *VB = &tnl->vb;
83   GLbitfield64 index_bitset = tnl->render_inputs_bitset;
84   GLuint v0 = _3DSTATE_VFT0_CMD;
85   GLuint v2 = _3DSTATE_VFT1_CMD;
86   GLuint mcsb1 = 0;
87
88   /* Important:
89    */
90   VB->AttribPtr[VERT_ATTRIB_POS] = VB->NdcPtr;
91   intel->vertex_attr_count = 0;
92
93   /* EMIT_ATTR's must be in order as they tell t_vertex.c how to
94    * build up a hardware vertex.
95    */
96   if (index_bitset & BITFIELD64_RANGE(_TNL_ATTRIB_TEX0, _TNL_NUM_TEX)) {
97      EMIT_ATTR(_TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, VFT0_XYZW);
98      intel->coloroffset = 4;
99   }
100   else {
101      EMIT_ATTR(_TNL_ATTRIB_POS, EMIT_3F_VIEWPORT, VFT0_XYZ);
102      intel->coloroffset = 3;
103   }
104
105   if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_POINTSIZE)) {
106      EMIT_ATTR(_TNL_ATTRIB_POINTSIZE, EMIT_1F, VFT0_POINT_WIDTH);
107   }
108
109   EMIT_ATTR(_TNL_ATTRIB_COLOR0, EMIT_4UB_4F_BGRA, VFT0_DIFFUSE);
110
111   intel->specoffset = 0;
112   if (index_bitset & (BITFIELD64_BIT(_TNL_ATTRIB_COLOR1) |
113                       BITFIELD64_BIT(_TNL_ATTRIB_FOG))) {
114      if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_COLOR1)) {
115         intel->specoffset = intel->coloroffset + 1;
116         EMIT_ATTR(_TNL_ATTRIB_COLOR1, EMIT_3UB_3F_BGR, VFT0_SPEC);
117      }
118      else
119         EMIT_PAD(3);
120
121      if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_FOG))
122         EMIT_ATTR(_TNL_ATTRIB_FOG, EMIT_1UB_1F, VFT0_SPEC);
123      else
124         EMIT_PAD(1);
125   }
126
127   if (index_bitset & BITFIELD64_RANGE(_TNL_ATTRIB_TEX0, _TNL_NUM_TEX)) {
128      int i, count = 0;
129
130      for (i = 0; i < I830_TEX_UNITS; i++) {
131         if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_TEX(i))) {
132            GLuint sz = VB->AttribPtr[_TNL_ATTRIB_TEX0 + i]->size;
133            GLuint emit;
134            GLuint mcs = (i830->state.Tex[i][I830_TEXREG_MCS] &
135                          ~TEXCOORDTYPE_MASK);
136
137            if (intel->ctx.Texture.Unit[i]._Current->Target == GL_TEXTURE_CUBE_MAP) {
138               emit = EMIT_3F;
139               sz = 3;
140               mcs |= TEXCOORDTYPE_VECTOR;
141            } else {
142               switch (sz) {
143               case 1:
144               case 2:
145               case 3:
146                  emit = EMIT_2F;
147                  sz = 2;
148                  mcs |= TEXCOORDTYPE_CARTESIAN;
149                  break;
150               case 4:
151                  emit = EMIT_3F_XYW;
152                  sz = 3;
153                  mcs |= TEXCOORDTYPE_HOMOGENEOUS;
154                  break;
155               default:
156                  continue;
157               }
158            }
159
160            EMIT_ATTR(_TNL_ATTRIB_TEX0 + i, emit, 0);
161            v2 |= VRTX_TEX_SET_FMT(count, SZ_TO_HW(sz));
162            mcsb1 |= (count + 8) << (i * 4);
163
164            if (mcs != i830->state.Tex[i][I830_TEXREG_MCS]) {
165               I830_STATECHANGE(i830, I830_UPLOAD_TEX(i));
166               i830->state.Tex[i][I830_TEXREG_MCS] = mcs;
167            }
168
169            count++;
170         }
171      }
172
173      v0 |= VFT0_TEX_COUNT(count);
174   }
175
176   /* Only need to change the vertex emit code if there has been a
177    * statechange to a new hardware vertex format:
178    */
179   if (v0 != i830->state.Ctx[I830_CTXREG_VF] ||
180       v2 != i830->state.Ctx[I830_CTXREG_VF2] ||
181       mcsb1 != i830->state.Ctx[I830_CTXREG_MCSB1] ||
182       index_bitset != i830->last_index_bitset) {
183      I830_STATECHANGE(i830, I830_UPLOAD_CTX);
184
185      /* Must do this *after* statechange, so as not to affect
186       * buffered vertices reliant on the old state:
187       */
188      intel->vertex_size =
189         _tnl_install_attrs(ctx,
190                            intel->vertex_attrs,
191                            intel->vertex_attr_count,
192                            intel->ViewportMatrix.m, 0);
193
194      intel->vertex_size >>= 2;
195
196      i830->state.Ctx[I830_CTXREG_VF] = v0;
197      i830->state.Ctx[I830_CTXREG_VF2] = v2;
198      i830->state.Ctx[I830_CTXREG_MCSB1] = mcsb1;
199      i830->last_index_bitset = index_bitset;
200
201      assert(i830_check_vertex_size(intel, intel->vertex_size));
202   }
203}
204
205static void
206i830_reduced_primitive_state(struct intel_context *intel, GLenum rprim)
207{
208   struct i830_context *i830 = i830_context(&intel->ctx);
209   GLuint st1 = i830->state.Stipple[I830_STPREG_ST1];
210
211   st1 &= ~ST1_ENABLE;
212
213   switch (rprim) {
214   case GL_TRIANGLES:
215      if (intel->ctx.Polygon.StippleFlag && intel->hw_stipple)
216         st1 |= ST1_ENABLE;
217      break;
218   case GL_LINES:
219   case GL_POINTS:
220   default:
221      break;
222   }
223
224   i830->intel.reduced_primitive = rprim;
225
226   if (st1 != i830->state.Stipple[I830_STPREG_ST1]) {
227      INTEL_FIREVERTICES(intel);
228
229      I830_STATECHANGE(i830, I830_UPLOAD_STIPPLE);
230      i830->state.Stipple[I830_STPREG_ST1] = st1;
231   }
232}
233
234/* Pull apart the vertex format registers and figure out how large a
235 * vertex is supposed to be.
236 */
237static bool
238i830_check_vertex_size(struct intel_context *intel, GLuint expected)
239{
240   struct i830_context *i830 = i830_context(&intel->ctx);
241   int vft0 = i830->state.Ctx[I830_CTXREG_VF];
242   int vft1 = i830->state.Ctx[I830_CTXREG_VF2];
243   int nrtex = (vft0 & VFT0_TEX_COUNT_MASK) >> VFT0_TEX_COUNT_SHIFT;
244   int i, sz = 0;
245
246   switch (vft0 & VFT0_XYZW_MASK) {
247   case VFT0_XY:
248      sz = 2;
249      break;
250   case VFT0_XYZ:
251      sz = 3;
252      break;
253   case VFT0_XYW:
254      sz = 3;
255      break;
256   case VFT0_XYZW:
257      sz = 4;
258      break;
259   default:
260      fprintf(stderr, "no xyzw specified\n");
261      return 0;
262   }
263
264   if (vft0 & VFT0_SPEC)
265      sz++;
266   if (vft0 & VFT0_DIFFUSE)
267      sz++;
268   if (vft0 & VFT0_DEPTH_OFFSET)
269      sz++;
270   if (vft0 & VFT0_POINT_WIDTH)
271      sz++;
272
273   for (i = 0; i < nrtex; i++) {
274      switch (vft1 & VFT1_TEX0_MASK) {
275      case TEXCOORDFMT_2D:
276         sz += 2;
277         break;
278      case TEXCOORDFMT_3D:
279         sz += 3;
280         break;
281      case TEXCOORDFMT_4D:
282         sz += 4;
283         break;
284      case TEXCOORDFMT_1D:
285         sz += 1;
286         break;
287      }
288      vft1 >>= VFT1_TEX1_SHIFT;
289   }
290
291   if (sz != expected)
292      fprintf(stderr, "vertex size mismatch %d/%d\n", sz, expected);
293
294   return sz == expected;
295}
296
297static void
298i830_emit_invarient_state(struct intel_context *intel)
299{
300   BATCH_LOCALS;
301
302   BEGIN_BATCH(29);
303
304   OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD);
305   OUT_BATCH(0);
306
307   OUT_BATCH(_3DSTATE_DFLT_SPEC_CMD);
308   OUT_BATCH(0);
309
310   OUT_BATCH(_3DSTATE_DFLT_Z_CMD);
311   OUT_BATCH(0);
312
313   OUT_BATCH(_3DSTATE_FOG_MODE_CMD);
314   OUT_BATCH(FOGFUNC_ENABLE |
315             FOG_LINEAR_CONST | FOGSRC_INDEX_Z | ENABLE_FOG_DENSITY);
316   OUT_BATCH(0);
317   OUT_BATCH(0);
318
319
320   OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD |
321             MAP_UNIT(0) |
322             DISABLE_TEX_STREAM_BUMP |
323             ENABLE_TEX_STREAM_COORD_SET |
324             TEX_STREAM_COORD_SET(0) |
325             ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(0));
326   OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD |
327             MAP_UNIT(1) |
328             DISABLE_TEX_STREAM_BUMP |
329             ENABLE_TEX_STREAM_COORD_SET |
330             TEX_STREAM_COORD_SET(1) |
331             ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(1));
332   OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD |
333             MAP_UNIT(2) |
334             DISABLE_TEX_STREAM_BUMP |
335             ENABLE_TEX_STREAM_COORD_SET |
336             TEX_STREAM_COORD_SET(2) |
337             ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(2));
338   OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD |
339             MAP_UNIT(3) |
340             DISABLE_TEX_STREAM_BUMP |
341             ENABLE_TEX_STREAM_COORD_SET |
342             TEX_STREAM_COORD_SET(3) |
343             ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(3));
344
345   OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM);
346   OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(0));
347   OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM);
348   OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(1));
349   OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM);
350   OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(2));
351   OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM);
352   OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(3));
353
354   OUT_BATCH(_3DSTATE_VERTEX_TRANSFORM);
355   OUT_BATCH(DISABLE_VIEWPORT_TRANSFORM | DISABLE_PERSPECTIVE_DIVIDE);
356
357   OUT_BATCH(_3DSTATE_W_STATE_CMD);
358   OUT_BATCH(MAGIC_W_STATE_DWORD1);
359   OUT_BATCH(0x3f800000 /* 1.0 in IEEE float */ );
360
361
362   OUT_BATCH(_3DSTATE_COLOR_FACTOR_CMD);
363   OUT_BATCH(0x80808080);       /* .5 required in alpha for GL_DOT3_RGBA_EXT */
364
365   ADVANCE_BATCH();
366}
367
368
369#define emit( intel, state, size )			\
370   intel_batchbuffer_data(intel, state, size)
371
372static GLuint
373get_dirty(struct i830_hw_state *state)
374{
375   return state->active & ~state->emitted;
376}
377
378static GLuint
379get_state_size(struct i830_hw_state *state)
380{
381   GLuint dirty = get_dirty(state);
382   GLuint sz = 0;
383   GLuint i;
384
385   if (dirty & I830_UPLOAD_INVARIENT)
386      sz += 40 * sizeof(int);
387
388   if (dirty & I830_UPLOAD_RASTER_RULES)
389      sz += sizeof(state->RasterRules);
390
391   if (dirty & I830_UPLOAD_CTX)
392      sz += sizeof(state->Ctx);
393
394   if (dirty & I830_UPLOAD_BUFFERS)
395      sz += sizeof(state->Buffer);
396
397   if (dirty & I830_UPLOAD_STIPPLE)
398      sz += sizeof(state->Stipple);
399
400   for (i = 0; i < I830_TEX_UNITS; i++) {
401      if ((dirty & I830_UPLOAD_TEX(i)))
402         sz += sizeof(state->Tex[i]);
403
404      if (dirty & I830_UPLOAD_TEXBLEND(i))
405         sz += state->TexBlendWordsUsed[i] * 4;
406   }
407
408   return sz;
409}
410
411
412/* Push the state into the sarea and/or texture memory.
413 */
414static void
415i830_emit_state(struct intel_context *intel)
416{
417   struct i830_context *i830 = i830_context(&intel->ctx);
418   struct i830_hw_state *state = &i830->state;
419   int i, count;
420   GLuint dirty;
421   drm_intel_bo *aper_array[3 + I830_TEX_UNITS];
422   int aper_count;
423   GET_CURRENT_CONTEXT(ctx);
424   BATCH_LOCALS;
425
426   /* We don't hold the lock at this point, so want to make sure that
427    * there won't be a buffer wrap between the state emits and the primitive
428    * emit header.
429    *
430    * It might be better to talk about explicit places where
431    * scheduling is allowed, rather than assume that it is whenever a
432    * batchbuffer fills up.
433    */
434   intel_batchbuffer_require_space(intel,
435				   get_state_size(state) +
436                                   INTEL_PRIM_EMIT_SIZE);
437   count = 0;
438 again:
439   aper_count = 0;
440   dirty = get_dirty(state);
441
442   aper_array[aper_count++] = intel->batch.bo;
443   if (dirty & I830_UPLOAD_BUFFERS) {
444      aper_array[aper_count++] = state->draw_region->bo;
445      if (state->depth_region)
446         aper_array[aper_count++] = state->depth_region->bo;
447   }
448
449   for (i = 0; i < I830_TEX_UNITS; i++)
450     if (dirty & I830_UPLOAD_TEX(i)) {
451	if (state->tex_buffer[i]) {
452	   aper_array[aper_count++] = state->tex_buffer[i];
453	}
454     }
455
456   if (dri_bufmgr_check_aperture_space(aper_array, aper_count)) {
457       if (count == 0) {
458	   count++;
459	   intel_batchbuffer_flush(intel);
460	   goto again;
461       } else {
462	   _mesa_error(ctx, GL_OUT_OF_MEMORY, "i830 emit state");
463	   assert(0);
464       }
465   }
466
467
468   /* Do this here as we may have flushed the batchbuffer above,
469    * causing more state to be dirty!
470    */
471   dirty = get_dirty(state);
472   state->emitted |= dirty;
473   assert(get_dirty(state) == 0);
474
475   if (dirty & I830_UPLOAD_INVARIENT) {
476      DBG("I830_UPLOAD_INVARIENT:\n");
477      i830_emit_invarient_state(intel);
478   }
479
480   if (dirty & I830_UPLOAD_RASTER_RULES) {
481      DBG("I830_UPLOAD_RASTER_RULES:\n");
482      emit(intel, state->RasterRules, sizeof(state->RasterRules));
483   }
484
485   if (dirty & I830_UPLOAD_CTX) {
486      DBG("I830_UPLOAD_CTX:\n");
487      emit(intel, state->Ctx, sizeof(state->Ctx));
488
489   }
490
491   if (dirty & I830_UPLOAD_BUFFERS) {
492      GLuint count = 15;
493
494      DBG("I830_UPLOAD_BUFFERS:\n");
495
496      if (state->depth_region)
497          count += 3;
498
499      BEGIN_BATCH(count);
500      OUT_BATCH(state->Buffer[I830_DESTREG_CBUFADDR0]);
501      OUT_BATCH(state->Buffer[I830_DESTREG_CBUFADDR1]);
502      OUT_RELOC(state->draw_region->bo,
503		I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, 0);
504
505      if (state->depth_region) {
506         OUT_BATCH(state->Buffer[I830_DESTREG_DBUFADDR0]);
507         OUT_BATCH(state->Buffer[I830_DESTREG_DBUFADDR1]);
508         OUT_RELOC(state->depth_region->bo,
509		   I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, 0);
510      }
511
512      OUT_BATCH(state->Buffer[I830_DESTREG_DV0]);
513      OUT_BATCH(state->Buffer[I830_DESTREG_DV1]);
514      OUT_BATCH(state->Buffer[I830_DESTREG_SR0]);
515      OUT_BATCH(state->Buffer[I830_DESTREG_SR1]);
516      OUT_BATCH(state->Buffer[I830_DESTREG_SR2]);
517      OUT_BATCH(state->Buffer[I830_DESTREG_SENABLE]);
518
519      assert(state->Buffer[I830_DESTREG_DRAWRECT0] != MI_NOOP);
520      OUT_BATCH(state->Buffer[I830_DESTREG_DRAWRECT0]);
521      OUT_BATCH(state->Buffer[I830_DESTREG_DRAWRECT1]);
522      OUT_BATCH(state->Buffer[I830_DESTREG_DRAWRECT2]);
523      OUT_BATCH(state->Buffer[I830_DESTREG_DRAWRECT3]);
524      OUT_BATCH(state->Buffer[I830_DESTREG_DRAWRECT4]);
525      OUT_BATCH(state->Buffer[I830_DESTREG_DRAWRECT5]);
526      ADVANCE_BATCH();
527   }
528
529   if (dirty & I830_UPLOAD_STIPPLE) {
530      DBG("I830_UPLOAD_STIPPLE:\n");
531      emit(intel, state->Stipple, sizeof(state->Stipple));
532   }
533
534   for (i = 0; i < I830_TEX_UNITS; i++) {
535      if ((dirty & I830_UPLOAD_TEX(i))) {
536         DBG("I830_UPLOAD_TEX(%d):\n", i);
537
538         BEGIN_BATCH(I830_TEX_SETUP_SIZE + 1);
539         OUT_BATCH(state->Tex[i][I830_TEXREG_TM0LI]);
540
541	 OUT_RELOC(state->tex_buffer[i],
542		   I915_GEM_DOMAIN_SAMPLER, 0,
543		   state->tex_offset[i]);
544
545         OUT_BATCH(state->Tex[i][I830_TEXREG_TM0S1]);
546         OUT_BATCH(state->Tex[i][I830_TEXREG_TM0S2]);
547         OUT_BATCH(state->Tex[i][I830_TEXREG_TM0S3]);
548         OUT_BATCH(state->Tex[i][I830_TEXREG_TM0S4]);
549         OUT_BATCH(state->Tex[i][I830_TEXREG_MCS]);
550         OUT_BATCH(state->Tex[i][I830_TEXREG_CUBE]);
551
552         ADVANCE_BATCH();
553      }
554
555      if (dirty & I830_UPLOAD_TEXBLEND(i)) {
556         DBG("I830_UPLOAD_TEXBLEND(%d): %d words\n", i,
557             state->TexBlendWordsUsed[i]);
558         emit(intel, state->TexBlend[i], state->TexBlendWordsUsed[i] * 4);
559      }
560   }
561
562   assert(get_dirty(state) == 0);
563}
564
565static void
566i830_destroy_context(struct intel_context *intel)
567{
568   GLuint i;
569   struct i830_context *i830 = i830_context(&intel->ctx);
570
571   intel_region_release(&i830->state.draw_region);
572   intel_region_release(&i830->state.depth_region);
573
574   for (i = 0; i < I830_TEX_UNITS; i++) {
575      if (i830->state.tex_buffer[i] != NULL) {
576	 drm_intel_bo_unreference(i830->state.tex_buffer[i]);
577	 i830->state.tex_buffer[i] = NULL;
578      }
579   }
580
581   _tnl_free_vertices(&intel->ctx);
582}
583
584static uint32_t i830_render_target_format_for_mesa_format[MESA_FORMAT_COUNT] =
585{
586   [MESA_FORMAT_B8G8R8A8_UNORM] = DV_PF_8888,
587   [MESA_FORMAT_B8G8R8X8_UNORM] = DV_PF_8888,
588   [MESA_FORMAT_B5G6R5_UNORM] = DV_PF_565,
589   [MESA_FORMAT_B5G5R5A1_UNORM] = DV_PF_1555,
590   [MESA_FORMAT_B4G4R4A4_UNORM] = DV_PF_4444,
591};
592
593static bool
594i830_render_target_supported(struct intel_context *intel,
595			     struct gl_renderbuffer *rb)
596{
597   mesa_format format = rb->Format;
598
599   if (format == MESA_FORMAT_Z24_UNORM_S8_UINT ||
600       format == MESA_FORMAT_Z24_UNORM_X8_UINT ||
601       format == MESA_FORMAT_Z_UNORM16) {
602      return true;
603   }
604
605   return i830_render_target_format_for_mesa_format[format] != 0;
606}
607
608static void
609i830_set_draw_region(struct intel_context *intel,
610                     struct intel_region *color_regions[],
611                     struct intel_region *depth_region,
612		     GLuint num_regions)
613{
614   struct i830_context *i830 = i830_context(&intel->ctx);
615   struct gl_context *ctx = &intel->ctx;
616   struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0];
617   struct intel_renderbuffer *irb = intel_renderbuffer(rb);
618   struct gl_renderbuffer *drb;
619   struct intel_renderbuffer *idrb = NULL;
620   GLuint value;
621   struct i830_hw_state *state = &i830->state;
622   uint32_t draw_x, draw_y;
623
624   if (state->draw_region != color_regions[0]) {
625      intel_region_reference(&state->draw_region, color_regions[0]);
626   }
627   if (state->depth_region != depth_region) {
628      intel_region_reference(&state->depth_region, depth_region);
629   }
630
631   /*
632    * Set stride/cpp values
633    */
634   i915_set_buf_info_for_region(&state->Buffer[I830_DESTREG_CBUFADDR0],
635				color_regions[0], BUF_3D_ID_COLOR_BACK);
636
637   i915_set_buf_info_for_region(&state->Buffer[I830_DESTREG_DBUFADDR0],
638				depth_region, BUF_3D_ID_DEPTH);
639
640   /*
641    * Compute/set I830_DESTREG_DV1 value
642    */
643   value = (DSTORG_HORT_BIAS(0x8) |     /* .5 */
644            DSTORG_VERT_BIAS(0x8) | DEPTH_IS_Z);    /* .5 */
645
646   if (irb != NULL) {
647      value |= i830_render_target_format_for_mesa_format[intel_rb_format(irb)];
648   }
649
650   if (depth_region && depth_region->cpp == 4) {
651      value |= DEPTH_FRMT_24_FIXED_8_OTHER;
652   }
653   else {
654      value |= DEPTH_FRMT_16_FIXED;
655   }
656   state->Buffer[I830_DESTREG_DV1] = value;
657
658   drb = ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
659   if (!drb)
660      drb = ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
661
662   if (drb)
663      idrb = intel_renderbuffer(drb);
664
665   /* We set up the drawing rectangle to be offset into the color
666    * region's location in the miptree.  If it doesn't match with
667    * depth's offsets, we can't render to it.
668    *
669    * (Well, not actually true -- the hw grew a bit to let depth's
670    * offset get forced to 0,0.  We may want to use that if people are
671    * hitting that case.  Also, some configurations may be supportable
672    * by tweaking the start offset of the buffers around, which we
673    * can't do in general due to tiling)
674    */
675   FALLBACK(intel, I830_FALLBACK_DRAW_OFFSET,
676	    idrb && irb && (idrb->draw_x != irb->draw_x ||
677			    idrb->draw_y != irb->draw_y));
678
679   if (irb) {
680      draw_x = irb->draw_x;
681      draw_y = irb->draw_y;
682   } else if (idrb) {
683      draw_x = idrb->draw_x;
684      draw_y = idrb->draw_y;
685   } else {
686      draw_x = 0;
687      draw_y = 0;
688   }
689
690   state->Buffer[I830_DESTREG_DRAWRECT0] = _3DSTATE_DRAWRECT_INFO;
691   state->Buffer[I830_DESTREG_DRAWRECT1] = 0;
692   state->Buffer[I830_DESTREG_DRAWRECT2] = (draw_y << 16) | draw_x;
693   state->Buffer[I830_DESTREG_DRAWRECT3] =
694      ((ctx->DrawBuffer->Width + draw_x - 1) & 0xffff) |
695      ((ctx->DrawBuffer->Height + draw_y - 1) << 16);
696   state->Buffer[I830_DESTREG_DRAWRECT4] = (draw_y << 16) | draw_x;
697   state->Buffer[I830_DESTREG_DRAWRECT5] = MI_NOOP;
698
699   I830_STATECHANGE(i830, I830_UPLOAD_BUFFERS);
700}
701
702/**
703 * Update the hardware state for drawing into a window or framebuffer object.
704 *
705 * Called by glDrawBuffer, glBindFramebufferEXT, MakeCurrent, and other
706 * places within the driver.
707 *
708 * Basically, this needs to be called any time the current framebuffer
709 * changes, the renderbuffers change, or we need to draw into different
710 * color buffers.
711 */
712static void
713i830_update_draw_buffer(struct intel_context *intel)
714{
715   struct gl_context *ctx = &intel->ctx;
716   struct gl_framebuffer *fb = ctx->DrawBuffer;
717   struct intel_region *colorRegions[MAX_DRAW_BUFFERS], *depthRegion = NULL;
718   struct intel_renderbuffer *irbDepth = NULL, *irbStencil = NULL;
719
720   if (!fb) {
721      /* this can happen during the initial context initialization */
722      return;
723   }
724
725   irbDepth = intel_get_renderbuffer(fb, BUFFER_DEPTH);
726   irbStencil = intel_get_renderbuffer(fb, BUFFER_STENCIL);
727
728   /* Do this here, not core Mesa, since this function is called from
729    * many places within the driver.
730    */
731   if (ctx->NewState & _NEW_BUFFERS) {
732      /* this updates the DrawBuffer->_NumColorDrawBuffers fields, etc */
733      _mesa_update_framebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer);
734      /* this updates the DrawBuffer's Width/Height if it's a FBO */
735      _mesa_update_draw_buffer_bounds(ctx, ctx->DrawBuffer);
736   }
737
738   if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
739      /* this may occur when we're called by glBindFrameBuffer() during
740       * the process of someone setting up renderbuffers, etc.
741       */
742      /*_mesa_debug(ctx, "DrawBuffer: incomplete user FBO\n");*/
743      return;
744   }
745
746   /* How many color buffers are we drawing into?
747    *
748    * If there are zero buffers or the buffer is too big, don't configure any
749    * regions for hardware drawing.  We'll fallback to software below.  Not
750    * having regions set makes some of the software fallback paths faster.
751    */
752   if ((fb->Width > ctx->Const.MaxRenderbufferSize)
753       || (fb->Height > ctx->Const.MaxRenderbufferSize)
754       || (fb->_NumColorDrawBuffers == 0)) {
755      /* writing to 0  */
756      colorRegions[0] = NULL;
757   }
758   else if (fb->_NumColorDrawBuffers > 1) {
759       int i;
760       struct intel_renderbuffer *irb;
761
762       for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
763           irb = intel_renderbuffer(fb->_ColorDrawBuffers[i]);
764           colorRegions[i] = (irb && irb->mt) ? irb->mt->region : NULL;
765       }
766   }
767   else {
768      /* Get the intel_renderbuffer for the single colorbuffer we're drawing
769       * into.
770       */
771      if (_mesa_is_winsys_fbo(fb)) {
772	 /* drawing to window system buffer */
773	 if (fb->_ColorDrawBufferIndexes[0] == BUFFER_FRONT_LEFT)
774	    colorRegions[0] = intel_get_rb_region(fb, BUFFER_FRONT_LEFT);
775	 else
776	    colorRegions[0] = intel_get_rb_region(fb, BUFFER_BACK_LEFT);
777      }
778      else {
779	 /* drawing to user-created FBO */
780	 struct intel_renderbuffer *irb;
781	 irb = intel_renderbuffer(fb->_ColorDrawBuffers[0]);
782	 colorRegions[0] = (irb && irb->mt->region) ? irb->mt->region : NULL;
783      }
784   }
785
786   if (!colorRegions[0]) {
787      FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, true);
788   }
789   else {
790      FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, false);
791   }
792
793   /* Check for depth fallback. */
794   if (irbDepth && irbDepth->mt) {
795      FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, false);
796      depthRegion = irbDepth->mt->region;
797   } else if (irbDepth && !irbDepth->mt) {
798      FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, true);
799      depthRegion = NULL;
800   } else { /* !irbDepth */
801      /* No fallback is needed because there is no depth buffer. */
802      FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, false);
803      depthRegion = NULL;
804   }
805
806   /* Check for stencil fallback. */
807   if (irbStencil && irbStencil->mt) {
808      assert(intel_rb_format(irbStencil) == MESA_FORMAT_Z24_UNORM_S8_UINT);
809      FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, false);
810   } else if (irbStencil && !irbStencil->mt) {
811      FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, true);
812   } else { /* !irbStencil */
813      /* No fallback is needed because there is no stencil buffer. */
814      FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, false);
815   }
816
817   /* If we have a (packed) stencil buffer attached but no depth buffer,
818    * we still need to set up the shared depth/stencil state so we can use it.
819    */
820   if (depthRegion == NULL && irbStencil && irbStencil->mt
821       && intel_rb_format(irbStencil) == MESA_FORMAT_Z24_UNORM_S8_UINT) {
822      depthRegion = irbStencil->mt->region;
823   }
824
825   /*
826    * Update depth and stencil test state
827    */
828   ctx->Driver.Enable(ctx, GL_DEPTH_TEST, ctx->Depth.Test);
829   ctx->Driver.Enable(ctx, GL_STENCIL_TEST,
830		      (ctx->Stencil.Enabled && fb->Visual.stencilBits > 0));
831
832   intel->vtbl.set_draw_region(intel, colorRegions, depthRegion,
833                               fb->_NumColorDrawBuffers);
834   intel->NewGLState |= _NEW_BUFFERS;
835
836   /* Set state we know depends on drawable parameters:
837    */
838   intelCalcViewport(ctx);
839   ctx->Driver.Scissor(ctx);
840
841   /* Update culling direction which changes depending on the
842    * orientation of the buffer:
843    */
844   ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace);
845}
846
847/* This isn't really handled at the moment.
848 */
849static void
850i830_new_batch(struct intel_context *intel)
851{
852   struct i830_context *i830 = i830_context(&intel->ctx);
853   i830->state.emitted = 0;
854}
855
856static void
857i830_assert_not_dirty( struct intel_context *intel )
858{
859   struct i830_context *i830 = i830_context(&intel->ctx);
860   assert(!get_dirty(&i830->state));
861   (void) i830;
862}
863
864static void
865i830_invalidate_state(struct intel_context *intel, GLuint new_state)
866{
867   struct gl_context *ctx = &intel->ctx;
868
869   _swsetup_InvalidateState(ctx, new_state);
870   _tnl_InvalidateState(ctx, new_state);
871   _tnl_invalidate_vertex_state(ctx, new_state);
872
873   if (new_state & _NEW_LIGHT)
874      i830_update_provoking_vertex(&intel->ctx);
875}
876
877void
878i830InitVtbl(struct i830_context *i830)
879{
880   i830->intel.vtbl.check_vertex_size = i830_check_vertex_size;
881   i830->intel.vtbl.destroy = i830_destroy_context;
882   i830->intel.vtbl.emit_state = i830_emit_state;
883   i830->intel.vtbl.new_batch = i830_new_batch;
884   i830->intel.vtbl.reduced_primitive_state = i830_reduced_primitive_state;
885   i830->intel.vtbl.set_draw_region = i830_set_draw_region;
886   i830->intel.vtbl.update_draw_buffer = i830_update_draw_buffer;
887   i830->intel.vtbl.update_texture_state = i830UpdateTextureState;
888   i830->intel.vtbl.render_start = i830_render_start;
889   i830->intel.vtbl.render_prevalidate = i830_render_prevalidate;
890   i830->intel.vtbl.assert_not_dirty = i830_assert_not_dirty;
891   i830->intel.vtbl.finish_batch = intel_finish_vb;
892   i830->intel.vtbl.invalidate_state = i830_invalidate_state;
893   i830->intel.vtbl.render_target_supported = i830_render_target_supported;
894}
895