1#include "swrast/swrast.h" 2#include "main/renderbuffer.h" 3#include "main/texobj.h" 4#include "main/teximage.h" 5#include "main/mipmap.h" 6#include "drivers/common/meta.h" 7#include "intel_context.h" 8#include "intel_mipmap_tree.h" 9#include "intel_tex.h" 10#include "intel_fbo.h" 11 12#define FILE_DEBUG_FLAG DEBUG_TEXTURE 13 14static struct gl_texture_image * 15intelNewTextureImage(struct gl_context * ctx) 16{ 17 DBG("%s\n", __func__); 18 (void) ctx; 19 return (struct gl_texture_image *) CALLOC_STRUCT(intel_texture_image); 20} 21 22static void 23intelDeleteTextureImage(struct gl_context * ctx, struct gl_texture_image *img) 24{ 25 /* nothing special (yet) for intel_texture_image */ 26 _mesa_delete_texture_image(ctx, img); 27} 28 29 30static struct gl_texture_object * 31intelNewTextureObject(struct gl_context * ctx, GLuint name, GLenum target) 32{ 33 struct intel_texture_object *obj = CALLOC_STRUCT(intel_texture_object); 34 35 (void) ctx; 36 37 DBG("%s\n", __func__); 38 39 if (obj == NULL) 40 return NULL; 41 42 _mesa_initialize_texture_object(ctx, &obj->base, name, target); 43 44 obj->needs_validate = true; 45 46 return &obj->base; 47} 48 49static void 50intelDeleteTextureObject(struct gl_context *ctx, 51 struct gl_texture_object *texObj) 52{ 53 struct intel_texture_object *intelObj = intel_texture_object(texObj); 54 55 intel_miptree_release(&intelObj->mt); 56 _mesa_delete_texture_object(ctx, texObj); 57} 58 59static GLboolean 60intel_alloc_texture_image_buffer(struct gl_context *ctx, 61 struct gl_texture_image *image) 62{ 63 struct intel_context *intel = intel_context(ctx); 64 struct intel_texture_image *intel_image = intel_texture_image(image); 65 struct gl_texture_object *texobj = image->TexObject; 66 struct intel_texture_object *intel_texobj = intel_texture_object(texobj); 67 68 assert(image->Border == 0); 69 70 /* Because the driver uses AllocTextureImageBuffer() internally, it may end 71 * up mismatched with FreeTextureImageBuffer(), but that is safe to call 72 * multiple times. 73 */ 74 ctx->Driver.FreeTextureImageBuffer(ctx, image); 75 76 if (!_swrast_init_texture_image(image)) 77 return false; 78 79 if (intel_texobj->mt && 80 intel_miptree_match_image(intel_texobj->mt, image)) { 81 intel_miptree_reference(&intel_image->mt, intel_texobj->mt); 82 DBG("%s: alloc obj %p level %d %dx%dx%d using object's miptree %p\n", 83 __func__, texobj, image->Level, 84 image->Width, image->Height, image->Depth, intel_texobj->mt); 85 } else { 86 intel_image->mt = intel_miptree_create_for_teximage(intel, intel_texobj, 87 intel_image, 88 false); 89 90 /* Even if the object currently has a mipmap tree associated 91 * with it, this one is a more likely candidate to represent the 92 * whole object since our level didn't fit what was there 93 * before, and any lower levels would fit into our miptree. 94 */ 95 intel_miptree_reference(&intel_texobj->mt, intel_image->mt); 96 97 DBG("%s: alloc obj %p level %d %dx%dx%d using new miptree %p\n", 98 __func__, texobj, image->Level, 99 image->Width, image->Height, image->Depth, intel_image->mt); 100 } 101 102 intel_texobj->needs_validate = true; 103 104 return true; 105} 106 107static void 108intel_free_texture_image_buffer(struct gl_context * ctx, 109 struct gl_texture_image *texImage) 110{ 111 struct intel_texture_image *intelImage = intel_texture_image(texImage); 112 113 DBG("%s\n", __func__); 114 115 intel_miptree_release(&intelImage->mt); 116 117 _swrast_free_texture_image_buffer(ctx, texImage); 118} 119 120/** 121 * Map texture memory/buffer into user space. 122 * Note: the region of interest parameters are ignored here. 123 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT 124 * \param mapOut returns start of mapping of region of interest 125 * \param rowStrideOut returns row stride in bytes 126 */ 127static void 128intel_map_texture_image(struct gl_context *ctx, 129 struct gl_texture_image *tex_image, 130 GLuint slice, 131 GLuint x, GLuint y, GLuint w, GLuint h, 132 GLbitfield mode, 133 GLubyte **map, 134 GLint *stride) 135{ 136 struct intel_context *intel = intel_context(ctx); 137 struct intel_texture_image *intel_image = intel_texture_image(tex_image); 138 struct intel_mipmap_tree *mt = intel_image->mt; 139 140 /* Our texture data is always stored in a miptree. */ 141 assert(mt); 142 143 /* intel_miptree_map operates on a unified "slice" number that references the 144 * cube face, since it's all just slices to the miptree code. 145 */ 146 if (tex_image->TexObject->Target == GL_TEXTURE_CUBE_MAP) 147 slice = tex_image->Face; 148 149 intel_miptree_map(intel, mt, tex_image->Level, slice, x, y, w, h, mode, 150 (void **)map, stride); 151} 152 153static void 154intel_unmap_texture_image(struct gl_context *ctx, 155 struct gl_texture_image *tex_image, GLuint slice) 156{ 157 struct intel_context *intel = intel_context(ctx); 158 struct intel_texture_image *intel_image = intel_texture_image(tex_image); 159 struct intel_mipmap_tree *mt = intel_image->mt; 160 161 if (tex_image->TexObject->Target == GL_TEXTURE_CUBE_MAP) 162 slice = tex_image->Face; 163 164 intel_miptree_unmap(intel, mt, tex_image->Level, slice); 165} 166 167void 168intelInitTextureFuncs(struct dd_function_table *functions) 169{ 170 functions->NewTextureObject = intelNewTextureObject; 171 functions->NewTextureImage = intelNewTextureImage; 172 functions->DeleteTextureImage = intelDeleteTextureImage; 173 functions->DeleteTexture = intelDeleteTextureObject; 174 functions->AllocTextureImageBuffer = intel_alloc_texture_image_buffer; 175 functions->FreeTextureImageBuffer = intel_free_texture_image_buffer; 176 functions->MapTextureImage = intel_map_texture_image; 177 functions->UnmapTextureImage = intel_unmap_texture_image; 178} 179